THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo It's going to be weird making videos without Elite Dangerous in the back of my brain like it's been for these years.
I know it's already pretty big, but mind me suggesting adding "Scavenger-SV4" to the list? It's a very unknown game but it's also a game that knew what it wanted to be and became that: send your rover to a radioactive planet to try and get some alien technology without being sure about what you might find on the planet.
I know that feeling, plowing through backlog while "that one particular game" is still haunting you no more.... as usual - Anachronox, Planet Alcatraz (removed from the list?), Boiling Point, aaaaand rest of the STALKER family (Clear Sky and Call of Pripyat) in general - more obscure the better and since you removed Brigade E5-New Jagged Union I think 762High Calibre will be way better
Hey Mandalore, so glad you got round to reviewing Elite. I wanted to ask before this comment gets lost in the tidal wave, but do you still reckon EVE is worth getting in to? I played for about 4 months after watching your review of it but stopped after i had some money trouble and never really picked it up again. I really enjoyed the time i had with it, i'm just not sure if it's still worth the investment as it seems to have quietened down alot lately.
Honestly I like the idea of aliens that are genuinely alien. You don't really have a means of communicating with them, they don't attempt to communicate with you. Instead, you're both just curious and fascinated by one another because as mysterious as you are to them, they find you equally mysterious. It honestly feels like that interception at the end wasn't about attacking you, but warning you off, like saying "We've decided that you've overstayed your welcome. Don't come back. Now scram."
We really need more media with these kinds of aliens. Especially video games. They tend to be either humans that are blue or always evil space monsters. Or they just skip over the whole first contact entirely.
You may try "Children of time", the aliens (actually, evolved Earth spiders) are not quite lovecraftian unknowable entities, but they are different enough to not be just humans, but with blue skin.
@@voidgaming199 No, I don't. I consider it 100% possible that it's real, or I wouldn't have written that. In fact, I still consider it more plausible than not, that "Hey, hey, people!" Sseth has the kind of 'influence' to pull that off. Synthetic for example, the devs themselves put that quote in for a while after the review. So, yeah.
Gives me the same cold feeling of terror that I get from being in a vast expanse of water, no land in sight, and seeing some kind of giant sea creature moving slowly toward me
Mandalore put it into words perfectly. I want to play it. I want to like it. From the box it looks perfect for me. Yet I have no real impact on the world space.
Lets also not forgot the age old adage of "A mile wide, but an inch deep". Still cannot figure out how they can justify a freaking $60 price tag for a game with seemingly so little content and things to actually do...
@@ix8750 The normal price for E:D with Horizons (because they literally are selling you half the fucking game for the same price as the base game) is $60. $30 for the base, $30 for horizons. So yeah... $60
USS thundercock Requesting to dock You see a pirate, you're out of luck All you have left to say is "oh fuck" -the dude who went straight into public mode without any playtime (probably)
I still remember the day that I got bored of constant cargo runs so I bought a tough ship with good fuel range and started exploring. For the most part I found nothing except cool sights. It was certainly worth the trip. But then I found this... thing floating in space. It looked like some kind of alien space station or something. Then it unfurled some parts and I realized it was a living creature. I did not get any video. I did not get any screen shots. What I DID get was right the fuck outta there. I've been doing cargo runs and courier missions ever since.
@@mysticalknight1004 for me it was just that it was so unexpected. I thought maybe I'd find an interesting series of stars or some other benign, celestial phenomenon. Nope! Giant space terror from my nightmares is what I found. O_O
Really the two big problems for me are: 1. Unbalanced reward-to-effort ratio for the various things you can do 2. 99.9% of game time is spent supercruising
i can make 4 to 5 mil an hour bounty hunting with my fully engineered, a rated anaconda, while engaging in brutal fights that leave my ship badly wounded or just ferry some passengers to one destination and get up to 100 mil an hour
Exactly. Break into dangerous alien bases for their corrosive loot is a few million for hours of work, cruising out to the void opals hotspot in a slapped together ship for it could be 300m an hour on a good find. That's what happens when we get to play in a command economy decided by algorithm nonsense.
@@MandaloreGaming That's quite lucky. I guess this is where the scope of the game kicks in, i can find my cargo bay almost empty after scanning two hours worth of systems - sometimes even on pristine planets with void opal hotspots there's just nothing in those asteroids. At the same time you can be turning in a 300m worth of rocks from literally the next nebula.
@@T0rrente18 how many hundred hours did it take you to get that anaconda? Superstar Banana Mix is completely right. The game is a f2p-tier grinding where 99.9% is just jumping from system to system.
I think the war is pretty interesting, the problem is as he said everything happens in the background. at most we have some events where the players decide the outcome, but its still all there happening in the background. also its kinda boring how the only thing you get from killing targoids is acid weapons/ammo.
@@danilooliveira6580 No the issue is that players were given the choice between fighting Thargoids and interacting with them. And most people went full US second amendment BS on them, they didn't even took the time to think. I think that's what wonderguardstalker tried to say.
@@Knoby1000 2nd amendment BS would be a response to an alien invasion, which isnt whats happening here. american/capitalist imperialism is more what youre thinking of, but i agree with Jurgen, "Suffer not the xenos" is probably the most appropriate summary. no way the players wouldve passed up the opportunity to shoot some aliens.
@@juergen4ever Ah yes, they totally wiped out the Guardians which were a greater civilization than man and have no concept of peace in their language alongside their thought process with the drones and queens due to the territorial nature of their hives but, it's too 2A or 40k. Totally ignoring the entire lore behind the game. Imagine being this much of a brainlet.
It may be because I was watching this at 5 AM, but those Thargoids scared me on a primal level. Just imagine being all alone on your ship, on a slow burn across systems, then suddenly getting violently intercepted, everything going dark, and then out of the viewport you see some kind of fucking Cthonian elder god approach as it unfurls like a starfish and starts pulling your ship towards it, glowing like it's the last thing you'll see.. only to stop and leave you with a wail that sounds like the death of the universe. I'd never fly again.
@@npc6817 No shit. I mean, what did you expect from such a huge game? They are not just making another space sim, they are trying to make the best space game.
Gave me a jolt. Very unexpected. I do remember the "tournament" which took place on the street, in some random neighbourhood, with a CRT TV and some plastic chairs. The crowd includes the participants and one or two curious teen. The experience of those things to me were very ethereal, like a long, vivid dream, yet I was unable to recall the details.
Yeah but also all the players are in solo mode and even if they weren't each system makes a new shard for every 8 (I think it might be more or less) players in it.
@@czarkusa2018 I wouldn't say all. I have a group that plays mainly in open. Tho I stay in open ATM, cause I'm like 30k Ly from Sol. So I don't see a point in being in open.
Enter any space station. A whole lot of nothing. Visit any garden planet. A whole lot of nothing (can't even land on them). There's nothing because players don't get to meaningfully interact with the game world, not because muh SPACE.
Great review.This should be a major warning for any Developers in love with procedural generation. While it might be cool tech, as a game making tool it is extremely shallow. There is absolutely NO point in having a sandbox with 400 billion star systems, if every star system is practically the same!
I disagree. Space games are probably THE BEST use of procedural generation, especially when done right. There are probably a lot of similar empty systems out there in the real galaxy, but in games like Elite, there can be narrative stuff and secrets hidden among those systems, such as generation ships, abandoned outposts, and other things.
I'd rather have 399 billion star systems all looking similar with rare outliers to the generations, than 10 unique, hand crafted systems. It is a much better experience to find your first game-breakingly fast neutron star compared to the others, and finding alien life on planetary rings near the center of the galaxy. The game is better for explorers, not hand holders.
That part with the aliens made me feel like I was in subnautica again. The dark of the hidden world deep deep beneath the game. The ghost Levis scare the shit out of me still. I’ve lost power with a Cyclopes in the place of the ‘tree of life’ thing
Man I've sunk so many hours into Elite.. and while I'll always have enjoyed my time with it the adage "wide as an ocean but as deep as a puddle" has never felt so apt.
I truly couldn’t care less for the lack of a story and any true depth, that feeling of exploring and slowly growing into something far stronger than anything else in the galaxy is my favorite thing ever, and it’s easily my favorite game for its gameplay because of those aspects being perfected. Of course, a couple updates couldn’t hurt...
I’d personally play while listening to audio books from audible. While working on website using SquareSpace. And afterwards learn aome sick strats on SkillShare. Don’t forget to protect your account from those dastardly hackers by using -nordvpn- Express-vpn. Or to use Honey. to get you some sweet discounts on those delish microtransacts And after spending SOOO long on RAID: Shadow Legends. I start to forget to care for my body, That’s when I pull out my Dollar Shave Club. and cook up those perfectly portioned dinners from Blue Appron.
From watching this video alone it seems that there is great potential for a ‘war’ of sorts that could, in theory, involve the entire player base individually contributing through different means(as each would choose) to the war effort. Seeing as there is a potentially hostile species that may or may not decide to kill everything else. This game does really intrigue me, I do love to explore!
Boy do I have news for you. Humanity done fucked around and pissed off the aliens in July-August, and we’re currently in the “finding out” phase. Systems are under alien control and every part of the game can be used to help clear systems of their influence. The Anti-Xeno Initiative (AXI) has more info if you’re interested.
"I know that they're adding carriers in the near future, and that could be a start of something great." And of course they turned out to be a big timesink with barely any reason to own. Because with Fdev you have to always hope into one hand and shit in the other and see which one fills up first.
What I love about that moment is that Mandy just doesnt say and show his contempt for Raid Shadow Legends marketers, he acts on it too Truly a man of ethics and morals
"I wonder what year that joke will age in." By the time that game gets an actual release, it'll be an alternate-history game instead of futuristic sci-fi.
Hi, I've just come across your channel and watched this review. All I can say is "this is how you review a game". Honestly, a big part of gaming in my opinion is the audio and you covered it which is very rare in a game review. Also the way you explain the issues and the way they could be improved is brilliant. I've not played Elite Dangerous but after your review I feel I need to, thanks. Effing brilliant.
So his video is completely lacking in opinion and instead focuses on pointing out what the target audience is and what is required to be enjoyed in order for someone to enjoy this game? Otherwise no. Its not how a game should be reviewed.
@@Wylie288 Obviously you haven't watched the video. It is full of his personal opinion which he based on facts everybody can find for themselves. As a review should consider positive and negative aspects he fullfilled every criteria a serious review should have. The nice part about this video is the point that he tries to stay as relevant as possible in his arguments, shows something of is personal experience but still doesn't force his opinion on you. A review is always subjective but should stay open for the viewer to build his own opinion. You clearly don't want a review, you want someone to tell you what to think and do.
@@SmokeJam Personal opinion is IRRELEVANT to anyone but him. With 2 exceptions. 1. If you are his clone. 2. If you are some moronic sheep that has dedicated thier lives to sharing his same opinion. Opinion being based on facts means nothing. Its still going to be over subjective matters. A review, a true review, is never subjective but focuses on actually reviewing the game. Aka explaining what it is, identifying the audience, and going over the strengths and weaknesses it has for that audience. This doesn't stay open for anyone to build any opinions. He is in the video, feeding his right to you the sheep you are.
I remember being so engrossed by this game when it first came out excited to get to the point where I could get involved in pvp and involved in serious trading and exploration and setting up bases in systems I had explored... only to find out that the developers actively discourage and design around player interaction and any level of real depth. Elite looks so pretty and feels at first like it has an ocean of content... until you realize it's as deep as a puddle and all you're going to see out there is more waves, water, and maybe the occasional island. Never have I been more let down by a game with so much potential.
Luckily I couldn't play it when it came out. Picked it up several years later and had some fun with it. I think the most enjoyment I got out of it was learning how to dock.
For me, this just feels like "Grinding: The game" As in, you gain money, for the sake of buying stuff that will allow you to gather money better and faster, it feels like there is no goal, it feels like I'm grinding up to fight the final boss but there is no final boss.
That's why I couldn't play more than 20 hours its all about credits to buy a bigger ship to earn more credits, gets boring fast. visually a brilliant game but it just feels empty off things to do.
Thats because there IS no final boss. This game is a trade simulation with attached combat and exploration. Always was since the beginning. The player is a small cog in a milky way sized machine, you are not meant to be "The hero that saves the universe".I blame fortnite and similar games for people not knowing what to do with an open world game like this any more.
I love this game maybe more than I should. Probably because this is the closest I could get to actually exploring our galaxy. My favorite thing to do in the game is just explore, enjoy the sights, the sounds.... if they update it even more, with more player impact, i would absolutely cream. I discovered this game back when it first got released and have loved it ever since. I havent played for about 2 years now, however im going to jump back in and just enjoy the vast empty black.
This is exactly how I play Elite Dangerous myself. My short review on Steam was something along this: It's like drugs. It's fun at times, but don't do it too often!
From what I've played of it I think I'd love it if they introduced slightly larger ships up to small capital ships or bordering on capital ships for instance corvettes or frigates. I'd like to be able to have a ship where I can designate multiple targets from a weapons station and watch my guns go hog wild. I reckon it'd also be cool to use a ship like this for launching a shuttle for landing on asteroids and with the rover making the rover a bit larger and more powerful. Being able to be entirely on foot would also be good.
Even better, you get to have crew inside of it and the rewards for its usage are insanely lucrative. Defending stations, planets, VIPs all while you have half a dozen crew (player or ai) getting paid to control weapons and power plants as you pilot, making the size an actual drawback for once
I have no problem with British video games. Too bad they all seem to get closed after one bad game. 😢 RIP Lionhead. Btw, when is Codemasters going to release another Overlord game?!
@@Dark_Mishra that does seem to happen more frequently here (RIP some of my favourite games), but theres stories of hope too. Rare (Sea of Thieves) and Creative Assembly (Total War/Alien Isolation) are two examples.... Two of my favourite games!
I have been struggling to put exactly this into place in my own mind for so long. I got really into the game for a time, joined a faction (There are communities for each - I joined Sirius, nd that seemed promising) and did a ton of exploration. Joined in on Distant Worlds 2. But quickly burned out on the return journey. I think it might have been exploring itself that hammered home just how procedural, painfully procedural the galaxy is. Even the center of the galaxy was underwhelming. The thing that broke it for me though, was visiting Colonia, the furthest colony from the bubble. It should be interesting, with factions and missions reflecting the lack of control by powers from the bubble, but instead, this pinnacle of human achievement was nothing but the same stars I had seen thousands of times, with the same stations, factions that were as bland and empty, and even the player community around Colonia seemed directionless (But not for lack of effort, to give them credit. I was excited by the carriers, but once they came out, they honestly seem like more maintenance and busywork than anything meaningful right now. The announcement of the next piece of content expanding on planets is promising, but honestly I won't get my hopes up. Great video, really summed up my experience, really.
Mustafa Naeem Sseth commissioned a porn artist to make an r34 image of Mandy fucking a futa elf, you can see part of it in the bottom left corner during the timestamp of the og comment
@@MapleLeafAce i play game for a month, did 10-15 asteroid core mining rounds and made over 400 million (got 150 million on account), got mamba, anaconda, asp explorer all decently equipped mining is so profitable i dont do anything except pirate hunting which i do for fun not for profit last mining trip i made 90 million alone because i just looked where to sell musgravite for 1 million adn rest of stuff for 500k....
Comstar: Space AT&T in a recent streaming video by Sseth(on BItChute), we got to see people from Raid: Shadow Legends emailed Mandalore. I think its safe to say they’re the same person.
Comstar: Space AT&T l was on Sseth’s livestream where he played an audio of him speaking to Mandalore on Skype. I don’t think that they would do that if they were living together. Also I’m pretty sure that Sseth lives in UK or Europe. I think they both come from the same videogame community something like SS13 or so.
This game was honestly frustrating to me at its core and you've listed exactly why. The core gameplay is fun but there's no interesting context to _do_ anything beyond getting bigger and better starship to do better at the thing you're already doing. Procedurally generating infinite content is the same as having no content at all. And the long point of genuine interest, the Thargoids, really just petered on until all interest faded. It was the kind of content which should have picked up the playerbase and just kept sweeping them along with it, a constant evolving story that was integrated with the player's experience and not played out in textdumps on their site feed. Seeing the initial encounters and exploration of the Thargoids play out in various Elit communities was onna the most hype things I've ever seen, and in the end all that potential just petered out like an overly long fart.
Honestly a tip i can give you is finding a player group, something to help give context, add to that learning the background lore of who is doing what. for example there is a princess in the empire who wants to outlaw slavery, every system she controls has it outlawed while the rest of the empire has it as legal. some go to that to try and end slavery by helping her.
@@thelongestchannelnameever Modeling the interior of two dozen 100 meter long ships in any appreciable detail is a ridiculous amount of work for no return whataoever. Space legs are superfluous, unless you also add boarding and infantry combat. Look at X, Space engineers or Empyrion. You CAN walk around on all the ships but why would you.
@@thelongestchannelnameever I think adding a more meaningful and organic economy and creating story/meta that promotes and enhances cooperation would do a lot more for the game than space legs.
@@JayRacer But devs don't know how to make living economics... They're making tycoons for like twenty years. They're not interested in something complex - only hype, microtransactions, paid dlc and time/money sinks. Interesting game with deep mechanics is an alien concept for frontiers today, IMO.
@@ineednochannelyoutube5384 I agree totally. I can care less about space legs. It’s a cool feature but adding more depth to existing content makes more sense and I’d imagine it would sell more copies of the game.
Agreed, I've been waiting for this game to hit its stride for years. It's really sad how much potential has gone untapped. Like watching a genius kid flunk out of school
Yeah, the first time a Thargoid interceptor yanks you out of a witchspace jump, it's generally creepy as hell. They had a large offensive into human space in the early part of the year and mysteriously just stopped and then in summer, the humans expanded into a new area tied to them and they got peeved for a while. Since then, they've been rather quiet. I love the alien sites in the game (both creepy organic Thargoid and the (mostly) extinct super-science Guardians). The game's going through a bugfixing cycle while the main team develops the next paid expansion so new content is kind of thin right now. Carriers and a major expansion are due out next year. Honestly, I think the new expansion's features and quality will determine the future of the game (I'm hoping to see some ability to colonize and possible industrialize systems, letting the players drive expansion to some degree instead of it being scripted events - deeper exploration of the two alien storylines and a few of the other in-game mysteries would be good too). If they add more depth of gameplay and make the galaxy more interactive, it could stay healthy. Carriers are another wild card. They sound awesome but no one is quite sure what actual new gameplay they will add. They also need some means of balancing the risk-reward of playing in open mode better since it's become the haunt of so many griefers that a big chunk of the community sticks to private groups and solo play. Maybe a more responsive law enforcement system matching the system security rating (as in lethal force like Eve uses in high sec) instead of just incurring bounties.
I remember the Thargoids from the spectrum version back in the 1980s. You used to get sucked into their space which is like an alternate dimension where you would get attacked by seven or eight of the buggars. Suicide unless you had reached a high rating. I think Elite is another case of a progenitor that has been eclipsed by it's offspring. Thanks for the upload.
@JamesWalsh I Have almost the exact same problem with the Battle Star Galactica remake from a few years ago I mean look at what they did to the Cylon’s! They went from Being Cromed out killer robots with a cool sounding voice to being Cromed out terminator wannabes .In the original Show the Cylon’s were Created by an ancient race of lizards Called Cylon’s who died centuries before the show took place because of a plague In the remake they were created by humans more specifically a mad scientist and his assistant because their daughters got blown up in a train crash or something and they named their new invention the Cylon because Reasons. Anyway the Cylon’s Are Calling themselves the “Children of Humanity” And they have an Oedipus complex ya know because fan service
@TheBuragi Yeah that was it, it was a great game for the time though. The thing is that idea has been advanced and improved upon so that leaves an Elite remake a bit reduntant, unless they had really gone to town with new ideas which it seems they haven't really.
ah man thank you! I randomly landed on this video, and when I heard the song I knew it was a game on ps1 and I played it a lot when I was a kid, but that's all I could remember, if I didn't see this comment my brain would've been occupied for years tracing its origin!
I've played Elite for thousands of hours. It is the only spacesim I am interested in at the moment. Its presentation of the Galaxy is hypnotizing. Flying in supercruise through the rings of a gas giant is a dream come true. I am desperate for new content though. Development is slow. Their should be a release of a huge new DLC in 2020. I have no idea what it is about. Frontier is very secretive. One thing the game lacks at the moment is diversity of assets. It needs more variation in space stations for examle. The star systems in colonized space look too samey.
@Drendarthacus It is too skinny. I like space legs in principle, but this is poorly implemented I think, more like a FPS game from 15 years ago. I also think other things are much more important, like a 2nd look at core mechanics like scavenging, smuggling, bounty hunting, piracy. The game also desperately needs much more diversity, as in f.e. new station models based on faction and function. It also needs an npc crew mechanic with minimum crew mechanics for medium to big ships. The game also needs planetary mining and prospecting. etc. etc.
Yep, 7 second ETA is the sweet spot. You can push it to the limit and go for a 6 second ETA but that's more risky since once you hit 5 seconds, you've generally ensured that you will overshoot your target. One notable exception - pop a supercruise assist module in, keep manual control over your throttle, aim for High Grade Emissions (or other similar stuff just sitting in space like pirate assassination locations) and push it to 5 sec before blue zoning it to let the autopilot guide the ship in. You'll accelerate to "loop of shame" speeds but instead overshooting, you crash in to the location with a 1 second ETA and shave quite a bit of time off your travel (almost no deceleration for the last few hundred Ls). It's a nice trick for beating the timers on those HGEs. It sometimes works with stations too but often you overshoot (and sometimes you come out of jump going through the station and end up on the other side of it).
Touched on an important point: It's also a Great Britain SIM, where the penalty for loitering is death. It's one of my favorite games despite the infernal nagging and fines, which are usually quite small.
A Really REALLY mixed game. I was obsessed with it for quite a while and then suddenly all my enthusiasm just....evaporated. When the mystery of how everything works just disappears, common in gaming but this happening in Elite Dangerous hit very hard. I still venture in occasionally today and the recent Maelstrom Incursion into the Bubble certainly brought those old feelings back for a while. The VR experience is simply unmatched and provides one of the best gaming experiences of all time. On the other hand the horrific engineer GRIND elements are still alive and well and the money making system is flat broken. It's RIDICULOUSLY easy to progress from starter ship to end game craft.
Elite is one of my favorite games to both play and watch videos about when im on a break from it. Its not without flaws. It does get a bit boring at times with how little there is to do, but i think it makes up for it with its amazing sounds, visuals and flight controls. The lore is some of my favorite. I have fond(and frustrating) memories trying to find clues to the mysteries in the galaxy.
Man, I loved this game, but screw some of the design decisions with a passion, especially engineering. Ships initially felt pretty well-balanced and there were already compromises to be made between components. Add engineering and everything just got entirely wonky and messed up. Incredibly drawn-out fights, insanely unnecessary time sinks, and the list goes on. I don't know what the hell they were thinking. Who designs a portion of a game to make you go out into empty space for hours, looking for signals in the slim chance you get your rare material, and thought "yes, I like this, this definitely seems like an engaging experience"? I totally admit I have a love/hate relationship with the game. On one hand, every time I come back I'm like "yeah, no one else does presentation quite like elite does", and everything feels fresh and awesome for a while. And then after the luster wears off, all I see are the unconcealed inner workings of the game, and it puts me off again. Sometimes I love elite, in short bursts. Which is really ironic considering it requires almost _all_ of your time.
One thing that amuses me is that now that I can afford the game's monetization scheme, I no longer have time to play it. There's plenty of stuff to do, but only 10% of it is actually profitable stuff.
Played Elite in and off for 4 years. Wasn’t till they updated the mining I started making hundreds of millions of credits, spent it on my dream ships fully outfitted and haven’t picked it up since.
The mining changes created a glut of income although it does seem that this may partly have been in order to make carrier pricing scale into credible levels. The easy cash from mining is a bit of a double edged sword since you can get wealthy to the point that you can afford whatever ship you want easily enough (which removes credits as a motivator) but it means an occasional brief mining stint can bankroll whatever you do feel like doing without really worrying about whether it's profitable or not (your taste in fun can dictate most of your gameplay time). Besides, credits aren't really the major grind in building a top notch ship now (even a fully kitted Imperial Cutter is a few evenings of mining). Engineering materials are the real rare currency these days and it's pretty easy to gather various sorts of those doing different sorts of activities (like salvaging ships you trash, investigating signal sources, landing on planets, even from the old school laser mining). It's optimizing and tweaking your builds that takes effort. Well, that and a lot of players are socking away cash expecting carriers to cost billions. Oh, and they're testing a rebalancing of mining on the current beta server. It kind of looks like they're looking at doing a rebalancing pass on income in the coming months.
@@paranoidrodent Income rebalance usually means an income nerf. I was there when Robigo was all the rage. Then void opals. Now it's mining. Meanwhile, the actually dangerous missions such as assassination and pirate hunting have a paltry pay for how risky they are.
@@acheron16 Part of the community requests was to see more of a reward for risky missions. I was including that possibility as a (hopeful) future component in rebalancing. Assassination missions pay pretty poorly, I agree, especially the non-pirates who require more hunting down. The harder combat oriented planetary missions have mediocre rewards for the time investment too. I would include attacks on megaships in the list too. The sheer kill counts on massacre missions gets absurd for the reward.
@@paranoidrodent Let's be honest, pretty much everything except the audiovisual design is mediocre in E:D. It's a beautiful game that looks and sounds amazing, there's just no real depth to it. Assassination/bounty-hunting is basically "Go here, kill this person." Courier missions are "Go here with this item." Mapping planets is just "scan it as you're flying by on your way to the next one." As so many others have said, the ocean of E:D is vast, but only about as deep as a puddle.
THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo
It's going to be weird making videos without Elite Dangerous in the back of my brain like it's been for these years.
"Fear and Hunger" to the list, pretty please.
I know it's already pretty big, but mind me suggesting adding "Scavenger-SV4" to the list? It's a very unknown game but it's also a game that knew what it wanted to be and became that: send your rover to a radioactive planet to try and get some alien technology without being sure about what you might find on the planet.
Hi
I know that feeling, plowing through backlog while "that one particular game" is still haunting you
no more....
as usual - Anachronox, Planet Alcatraz (removed from the list?), Boiling Point, aaaaand rest of the STALKER family (Clear Sky and Call of Pripyat) in general - more obscure the better
and since you removed Brigade E5-New Jagged Union I think 762High Calibre will be way better
Hey Mandalore, so glad you got round to reviewing Elite. I wanted to ask before this comment gets lost in the tidal wave, but do you still reckon EVE is worth getting in to? I played for about 4 months after watching your review of it but stopped after i had some money trouble and never really picked it up again. I really enjoyed the time i had with it, i'm just not sure if it's still worth the investment as it seems to have quietened down alot lately.
Honestly I like the idea of aliens that are genuinely alien. You don't really have a means of communicating with them, they don't attempt to communicate with you. Instead, you're both just curious and fascinated by one another because as mysterious as you are to them, they find you equally mysterious. It honestly feels like that interception at the end wasn't about attacking you, but warning you off, like saying "We've decided that you've overstayed your welcome. Don't come back. Now scram."
We really need more media with these kinds of aliens. Especially video games. They tend to be either humans that are blue or always evil space monsters. Or they just skip over the whole first contact entirely.
Then we start a war with them
You may try "Children of time", the aliens (actually, evolved Earth spiders) are not quite lovecraftian unknowable entities, but they are different enough to not be just humans, but with blue skin.
I'm from the future. Those fuckers were studying us to better plan their attack. Fuckers will burn for the millions killed in the war...
You should read “project Hail Mary” by Andy wier. (Won’t spoil it but it kinda has the same vibe)
"set 1300 years in the future" so right after Star Citizen got released?
Nah, still 3 more years.
Oof
lmao.....
@@discoooooooo it'll be 3 more years in 3 more years
We will get actual space travel earlier than Star Citizen
10:10
SSTATION: Permission granted, to come inside me.
I instantly knew that was Sseth.
Same here!
That actually makes me not want to buy the game.
@@dorklymorkly3290 You know that was edited in right?
@@voidgaming199 No, I don't. I consider it 100% possible that it's real, or I wouldn't have written that.
In fact, I still consider it more plausible than not, that "Hey, hey, people!" Sseth has the kind of 'influence' to pull that off.
Synthetic for example, the devs themselves put that quote in for a while after the review.
So, yeah.
@@dorklymorkly3290 Good point, but I doubt you’d need to worry.
For a guy who talks about 40k pretty often, Mandalore had a surprisingly Star Trek approach to the whole alien thing.
A Rouge Trader mentality; "Hey, maybe it can make me money"
Yes and it is heretical
@TomeOfBattle but they have our artifacts on them
Heresy!!! Death to the xenos!!
Probably likes the tau
Damn that moment when your ship got intercepted by the aliens is genuinely terrifying
That's what you get for venturing into the Pleiades. I pooped a little when it happened in game for me.
You can't smuggle anything on the alien boarders, they're ready to kick your ass
I saw someone online call it the “Thargoid stop-and-frisk.” :)
@@RicCrouch don't give the TSA any ideas...
Gives me the same cold feeling of terror that I get from being in a vast expanse of water, no land in sight, and seeing some kind of giant sea creature moving slowly toward me
"Permission to come inside me."
Damn Elite Dangerous, calm down.
Proper response would be
Which hole we talking bout here
Yes I remember when ssethtzeentach voice acted in this hmmm
if u think thats bad subnautica is even worse, the seamoth says "i love it when you come inside me" but its a very rare occurrence
Mandalore put it into words perfectly. I want to play it. I want to like it. From the box it looks perfect for me.
Yet I have no real impact on the world space.
Lets also not forgot the age old adage of "A mile wide, but an inch deep".
Still cannot figure out how they can justify a freaking $60 price tag for a game with seemingly so little content and things to actually do...
@@kitsunelegend7976 Well there is a lot of content and things to do, its just that the same content and things to do repeated over and over again
@@kitsunelegend7976 60 dollars? What are you buying it on the black market from the mob? Lol I can find you a copy for like 10$ right now 100%
@@ix8750 The normal price for E:D with Horizons (because they literally are selling you half the fucking game for the same price as the base game) is $60. $30 for the base, $30 for horizons. So yeah... $60
@@kitsunelegend7976 Its literally on steam right now.. for 5.99 each.. making it 12 bucks......
"This is the U.S.S Thundercock, requesting permission to dock" LMFAO
"Permission granted to come inside me."
"Ejecting payload to storage"
“This is Big Dick One, we are crossing the Rubicon”
USS thundercock
Requesting to dock
You see a pirate, you're out of luck
All you have left to say is "oh fuck"
-the dude who went straight into public mode without any playtime (probably)
> Sstatio
> That voice
> You can come inside me
My sides
I still remember the day that I got bored of constant cargo runs so I bought a tough ship with good fuel range and started exploring. For the most part I found nothing except cool sights. It was certainly worth the trip. But then I found this... thing floating in space. It looked like some kind of alien space station or something. Then it unfurled some parts and I realized it was a living creature. I did not get any video. I did not get any screen shots. What I DID get was right the fuck outta there. I've been doing cargo runs and courier missions ever since.
If it looked like a flower then that was prolly a Thargoid.
Running outta there is your best option
I got killed by a Thargoid on my second ever out of bubble expedition...
I still haven't come back to the game. Probably will soon, though.
Bet
Okay so I though you were capping, so I looked up what thargoids were. Scary stuff my guy
@@mysticalknight1004 for me it was just that it was so unexpected. I thought maybe I'd find an interesting series of stars or some other benign, celestial phenomenon. Nope! Giant space terror from my nightmares is what I found. O_O
Really the two big problems for me are:
1. Unbalanced reward-to-effort ratio for the various things you can do
2. 99.9% of game time is spent supercruising
i can make 4 to 5 mil an hour bounty hunting with my fully engineered, a rated anaconda, while engaging in brutal fights that leave my ship badly wounded
or just ferry some passengers to one destination and get up to 100 mil an hour
Exactly. Break into dangerous alien bases for their corrosive loot is a few million for hours of work, cruising out to the void opals hotspot in a slapped together ship for it could be 300m an hour on a good find. That's what happens when we get to play in a command economy decided by algorithm nonsense.
@@MandaloreGaming You can also do painite mining which is worth about the same if not more but that's surface mining so it's even easier
@@MandaloreGaming That's quite lucky. I guess this is where the scope of the game kicks in, i can find my cargo bay almost empty after scanning two hours worth of systems - sometimes even on pristine planets with void opal hotspots there's just nothing in those asteroids. At the same time you can be turning in a 300m worth of rocks from literally the next nebula.
@@T0rrente18 how many hundred hours did it take you to get that anaconda?
Superstar Banana Mix
is completely right. The game is a f2p-tier grinding where 99.9% is just jumping from system to system.
Sad the Thargoid thing just turned into “Xeno Hunting”
It was truly magical and you demonstrate why perfectly. Great video
I think the war is pretty interesting, the problem is as he said everything happens in the background. at most we have some events where the players decide the outcome, but its still all there happening in the background. also its kinda boring how the only thing you get from killing targoids is acid weapons/ammo.
@@danilooliveira6580 No the issue is that players were given the choice between fighting Thargoids and interacting with them. And most people went full US second amendment BS on them, they didn't even took the time to think. I think that's what wonderguardstalker
tried to say.
"US second amendment BS on them"
I think the 40k "suffer not the xenos" meme was more of an influence than the politics of some random country.
@@Knoby1000 2nd amendment BS would be a response to an alien invasion, which isnt whats happening here. american/capitalist imperialism is more what youre thinking of, but i agree with Jurgen, "Suffer not the xenos" is probably the most appropriate summary.
no way the players wouldve passed up the opportunity to shoot some aliens.
@@juergen4ever Ah yes, they totally wiped out the Guardians which were a greater civilization than man and have no concept of peace in their language alongside their thought process with the drones and queens due to the territorial nature of their hives but, it's too 2A or 40k. Totally ignoring the entire lore behind the game.
Imagine being this much of a brainlet.
It may be because I was watching this at 5 AM, but those Thargoids scared me on a primal level. Just imagine being all alone on your ship, on a slow burn across systems, then suddenly getting violently intercepted, everything going dark, and then out of the viewport you see some kind of fucking Cthonian elder god approach as it unfurls like a starfish and starts pulling your ship towards it, glowing like it's the last thing you'll see.. only to stop and leave you with a wail that sounds like the death of the universe. I'd never fly again.
I can't play this game in VR near the Pliedes Nebula for fear of cardiac arrest.
"Permission granted...to come inside me"
Oh mandalore, doing your other voice in your own videos now, silly goose.
Wait wait wait... Mandalore is Sexbad?!
SsethTzeentach? 🤔
@@IrenMasot Yes, it was he. Mandalores second personality.
Hey hey people
Sseth here
One year later and the Star Citizen joke still tracks.
my man it won't be going down until 2026 minimum
vapourware like Duke Nukem Forever. sadge (this is a twitch word it means sad or something)
@@alwaysdisputin9930 that gave me second hand embarrassment to read, and I didn't even type it.
@@alwaysdisputin9930 Why would you use it I'd you don't know what it meeeeeans. Why even use twitch words, a lot of people never use twitch.
@@npc6817 No shit. I mean, what did you expect from such a huge game? They are not just making another space sim, they are trying to make the best space game.
Holy hell. Getting pulled out of warp between systems and checked out by aliens was so amazing looking! That looked so great!
10:09 So that's where the merchants guild hang out? That looks expensive.
The guild is everywhere.
10:10 I see Sseth's empire hasn't completely collapsed yet.
The Merchant's Guild is eternal
organ harvesting is good business.
@@tomdylan2074 And drug bussiness too.
Slinging that space dope.
Going from naruto running Hash to selling organs in space
"this is U.S.S Thundercock we are requesting to dock"
"permission granted to come inside me"
Wait What?...
"Excuse me boy, but you violated the NAP"
Everyone's gangsta until the Libertarians start letting loose
Where is that sound bite even from? I've been trying to track it down.
*Angry NAP noises*
@@sylonogwailou no idea. I'd say its maybe from a game, but honestly I'm surprised by how many people here even know what the NAP is.
@K Korona Amen brother.
@@sylonogwailou EYE review towards the end.
10:09 Sseth Here
Permission granted, To come inside me.
Was just about to comment it myself haha! Awesome edit by Mandalore
I can't unhear that
Why would he need to aks permission to himself though?
Classic Seth
hey hey
There's something so fitting about Mandalore being dead to rights, only for the aliens to go "eh" because he kept chucking their own stuff at them.
Yeah whoever is the sound designer needs a freaking raise because it is so freaking amazing
"melty blood tournament"
Mandalore, you're even more cultured than I thought!
I don't know, he clearly wasn't in a bathroom when he said that.
@@krodmandoon3479 POVERTY
Gave me a jolt. Very unexpected. I do remember the "tournament" which took place on the street, in some random neighbourhood, with a CRT TV and some plastic chairs. The crowd includes the participants and one or two curious teen. The experience of those things to me were very ethereal, like a long, vivid dream, yet I was unable to recall the details.
9:21 - "This is USS Thundercock, we are requesting permission to dock"
- "Permission granted to enter me!"
"there is so much, nothing"
So basically space
Yeah but also all the players are in solo mode and even if they weren't each system makes a new shard for every 8 (I think it might be more or less) players in it.
@@czarkusa2018 I wouldn't say all. I have a group that plays mainly in open. Tho I stay in open ATM, cause I'm like 30k Ly from Sol. So I don't see a point in being in open.
ye.
its my zen game
Enter any space station. A whole lot of nothing.
Visit any garden planet. A whole lot of nothing (can't even land on them).
There's nothing because players don't get to meaningfully interact with the game world, not because muh SPACE.
Space that could have a lot more to it ;P
7:43 Man I thought these were real ads. Well played mandy, well played.
They certainly look more interesting than the usual ads we get.
0:42 Here too.
"This XCOM rookie is hitting all his fucking shots, and basically you're a fucking idiot..."
"HOW?"
"JUST WATCH THE FREE VIDEO"
The Xcom one got me good xD
lol the one on the left bottom is his hentai pic
Four years later, and that Star Citizen joke still hasn't aged a day.
I know I’m late to reply but Mandy’s video on star citizen is 7 years old and that video STILL HOLDS TRUE so yeh star citizen is such a joke.
Still true lol
"A successful man is one who can lay a firm foundation with the bricks others have thrown at him."
I knew Seth would become a merchant overlord in the future
Until the Alpha Core went rogue
Hey hey people, corrupt corporate entity here
Great review.This should be a major warning for any Developers in love with procedural generation. While it might be cool tech, as a game making tool it is extremely shallow. There is absolutely NO point in having a sandbox with 400 billion star systems, if every star system is practically the same!
The ME3 ending conundrum but procedurally generated
I disagree. Space games are probably THE BEST use of procedural generation, especially when done right. There are probably a lot of similar empty systems out there in the real galaxy, but in games like Elite, there can be narrative stuff and secrets hidden among those systems, such as generation ships, abandoned outposts, and other things.
Considering that the current competition is making "galaxies" of very limited size, the creators of Elite chose this decision well.
I'd rather have 399 billion star systems all looking similar with rare outliers to the generations, than 10 unique, hand crafted systems. It is a much better experience to find your first game-breakingly fast neutron star compared to the others, and finding alien life on planetary rings near the center of the galaxy.
The game is better for explorers, not hand holders.
@@dipps1649 found one such neutron star spinning terrifyingly fast as a red giant flew right into the path of the ejection
Scariest fsd boost ever lol
As a Brit, I can testify that we do love a good queue.
What exactly defines a good queue?
@@StrikeWarlock An orderly one
@@wolfedya1 sounds boring
@Anne Isopod Disorderly queues are basically the sign of the apocalypse.
@@Ignozi It's worse than cats and dogs living together
"After many years of playing it on and off and not knowing what to make of it."
Ah, so I'm not the only one then. Minus the years and years.
"When you see the control menu is as long as a CVS receipt..."
Aaaaand subbed.
That part with the aliens made me feel like I was in subnautica again. The dark of the hidden world deep deep beneath the game. The ghost Levis scare the shit out of me still. I’ve lost power with a Cyclopes in the place of the ‘tree of life’ thing
Man I've sunk so many hours into Elite.. and while I'll always have enjoyed my time with it the adage "wide as an ocean but as deep as a puddle" has never felt so apt.
200 hours here, if the multiplayer aspects were real it'd be a nice game.
hutton orbital starts a big deep story arc, go to that station for a free anaconda and the real story missions
MoistJohn don’t listen to him, it’s not free. You have to trade a type 7 and the anaconda is bare bones
I truly couldn’t care less for the lack of a story and any true depth, that feeling of exploring and slowly growing into something far stronger than anything else in the galaxy is my favorite thing ever, and it’s easily my favorite game for its gameplay because of those aspects being perfected. Of course, a couple updates couldn’t hurt...
@@greenthunder1000 Nevermind it takes easily an hour and a half to get there.
4 years on and that joke is yet to age. If anything, it's just matured into an even more impressive joke.
I sunk almost 2000 hours into Elite and my life hasn't improved at all. I'm sure I had a wife when I started.
F
Well if you dont have a wife anymore.... I'd say your life improved
FINALLY NO MORE NAGGING WIFE, TIME TO TRADE IMPERIAL SLAVES WOHOOO
I don't even care for some of the games you review, I'm just here because you make these videos so damn interesting and entertaining
I watch him while eating breakfast
Yeah Seth never dissapoints
This game with a VR headset and throttle/joystick is a religious experience
The apex of gaming experiences.
I’m about to buy a PC so I can finally satisfy my space exploration needs and this is the comment I’ve been looking for
Agreed
@@contrapasso1539 unfortunately I have yet to acquire a PC
@@tylerschoen5643 oof. Well it ain't happening soon. The silicon shortages are keeping on coming
10:10 That got me. Hearing Setth say that
Everybody gangsta til' the ceiling fan growls at you.
18:05 "Pan-galactic gargle blasting", shit like this is why i turn captions on
7:44 hey mandalore, what's up with that ad?
you naughty, naughty boy ..
blame sseth
I'm more fond of the personal appeal of the founder of VersaLife: Bob Page
I'll bite, what's the sauce?
@@smithno-mates2341 [very nsfw] twitter.com/yinyue_art/status/1199885734309744640
@@smithno-mates2341 A very, VERY NSFW artwork commisioned by SsethTzeench. Be careful looking it up.
Shouldn't you be playing Raid: Shadow Legends right now Mandalore?
It's vErY uNdErAtEd
Please keep your heresy to yourself.
600 milLiOn dOWnLoaD
Herro, Im Mike Mirrar
I’d personally play while listening to audio books from audible. While working on website using SquareSpace. And afterwards learn aome sick strats on SkillShare.
Don’t forget to protect your account from those dastardly hackers by using -nordvpn- Express-vpn. Or to use Honey. to get you some sweet discounts on those delish microtransacts
And after spending SOOO long on RAID: Shadow Legends. I start to forget to care for my body, That’s when I pull out my Dollar Shave Club. and cook up those perfectly portioned dinners from Blue Appron.
From watching this video alone it seems that there is great potential for a ‘war’ of sorts that could, in theory, involve the entire player base individually contributing through different means(as each would choose) to the war effort. Seeing as there is a potentially hostile species that may or may not decide to kill everything else. This game does really intrigue me, I do love to explore!
Boy do I have news for you. Humanity done fucked around and pissed off the aliens in July-August, and we’re currently in the “finding out” phase. Systems are under alien control and every part of the game can be used to help clear systems of their influence. The Anti-Xeno Initiative (AXI) has more info if you’re interested.
I delivered mail for the namlvy and now I'm a rear admiral
no one else is going to mention the voice acting of an African-warlord, no okay
@@RaTcHeT302 african warlord.
*echoes of hey hey people*
@@RaTcHeT302 hey people
@@koolcid9710 SSETH here
10:10
"Permission granted to come inside me"
I think you spelled that wrong. Idk, the "come" part just doesn't look right.
@@nenjea648 You know that the verb can be spelled either way, right?
^u^
@@NoriMori1992 idk man. "Comeblast me and make it snappy" looks less vulgar than "cumblast me and make it snappy"
"I know that they're adding carriers in the near future, and that could be a start of something great." And of course they turned out to be a big timesink with barely any reason to own. Because with Fdev you have to always hope into one hand and shit in the other and see which one fills up first.
Sorry Mandalore, but where's the part where you reply to all contacts for Raid: Shadow Legends "sponsorship" email? xD
What I love about that moment is that Mandy just doesnt say and show his contempt for Raid Shadow Legends marketers, he acts on it too
Truly a man of ethics and morals
i know the lore
HERRO! MIKE MIRRER HERE!
DEEP STRIKE INTO ENEMY TERRITORY!
Mousazz thank you for this rice bowr that you have generously donated. I will forever be thankful.
Context?
The last time I was this early Elite wasn't Dangerous.
A good one!
Orlando Rotundo I own the cassette copy for C64
@Evilmike42 Since when? Because I bought E:D and Horizons on Steam ages ago and received no such thing.
The sound of a ship going into light speed will never ever get old and it’s my favourite sound in the game so far
It is sad when this game has immense potential yet all the positives of the game get old really quick.
Lost cause it had so much potential but frontier failed big time.
There's more stuff coming soon supposedly
Should I buy this game it’s looks fun
@@JoseGonzalez-cy6rm yes
Surprised the forum dads aren’t spamming your comment voicing your genuine opinion.
"Excuse me, boy, you violated the NAP!" - Stefan Molyneux in Space
Also molymeme believes in crossing an imaginary line to be white genocide.
What is consistency?
@@JohnSmith-ox3gy I wonder if you apply the same logic about borders to Israel lol.
What are you referring to?
ah yes stefan molyneux.
that special class of idiot which exclusively attracts idiots.
@@SorchaSublime Says the guy who likes contrapoints lmao
"I wonder what year that joke will age in."
By the time that game gets an actual release, it'll be an alternate-history game instead of futuristic sci-fi.
This is such an accurate review, highlighting all the greatness as well as the shortcomings. Fdev really should take a cue from this. Great job!
Hi, I've just come across your channel and watched this review.
All I can say is "this is how you review a game".
Honestly, a big part of gaming in my opinion is the audio and you covered it which is very rare in a game review. Also the way you explain the issues and the way they could be improved is brilliant.
I've not played Elite Dangerous but after your review I feel I need to, thanks.
Effing brilliant.
So his video is completely lacking in opinion and instead focuses on pointing out what the target audience is and what is required to be enjoyed in order for someone to enjoy this game?
Otherwise no. Its not how a game should be reviewed.
@@Wylie288 Obviously you haven't watched the video. It is full of his personal opinion which he based on facts everybody can find for themselves. As a review should consider positive and negative aspects he fullfilled every criteria a serious review should have. The nice part about this video is the point that he tries to stay as relevant as possible in his arguments, shows something of is personal experience but still doesn't force his opinion on you. A review is always subjective but should stay open for the viewer to build his own opinion. You clearly don't want a review, you want someone to tell you what to think and do.
@@SmokeJam Personal opinion is IRRELEVANT to anyone but him.
With 2 exceptions.
1. If you are his clone.
2. If you are some moronic sheep that has dedicated thier lives to sharing his same opinion.
Opinion being based on facts means nothing. Its still going to be over subjective matters.
A review, a true review, is never subjective but focuses on actually reviewing the game. Aka explaining what it is, identifying the audience, and going over the strengths and weaknesses it has for that audience.
This doesn't stay open for anyone to build any opinions. He is in the video, feeding his right to you the sheep you are.
''Improve aim - Learn How!'' this is the shit I miss out on by listening to these videos like a podcast
I remember being so engrossed by this game when it first came out excited to get to the point where I could get involved in pvp and involved in serious trading and exploration and setting up bases in systems I had explored... only to find out that the developers actively discourage and design around player interaction and any level of real depth.
Elite looks so pretty and feels at first like it has an ocean of content... until you realize it's as deep as a puddle and all you're going to see out there is more waves, water, and maybe the occasional island. Never have I been more let down by a game with so much potential.
Damn. Was really interested in this, but looks like it's not what I was hoping for. Thanks 4 the review.
Luckily I couldn't play it when it came out. Picked it up several years later and had some fun with it. I think the most enjoyment I got out of it was learning how to dock.
@@seeibe Docking Comment Upvoted
For me, this just feels like "Grinding: The game" As in, you gain money, for the sake of buying stuff that will allow you to gather money better and faster, it feels like there is no goal, it feels like I'm grinding up to fight the final boss but there is no final boss.
Couldn't put it better
That seems to be the way a lot of open world games are lately. They make a really impressive world but they forget to put a story in it.
That's why I couldn't play more than 20 hours its all about credits to buy a bigger ship to earn more credits, gets boring fast. visually a brilliant game but it just feels empty off things to do.
The other big problem with that is that the universe doesn't care what you do. At least if you're in a corp in Eve you're grinding to support a cause.
Thats because there IS no final boss. This game is a trade simulation with attached combat and exploration. Always was since the beginning. The player is a small cog in a milky way sized machine, you are not meant to be "The hero that saves the universe".I blame fortnite and similar games for people not knowing what to do with an open world game like this any more.
Whenever I played Elite, I think at least a third of every session was me trying to improve my control scheme.
I love this game maybe more than I should. Probably because this is the closest I could get to actually exploring our galaxy. My favorite thing to do in the game is just explore, enjoy the sights, the sounds.... if they update it even more, with more player impact, i would absolutely cream. I discovered this game back when it first got released and have loved it ever since. I havent played for about 2 years now, however im going to jump back in and just enjoy the vast empty black.
This is exactly how I play Elite Dangerous myself. My short review on Steam was something along this: It's like drugs. It's fun at times, but don't do it too often!
From what I've played of it I think I'd love it if they introduced slightly larger ships up to small capital ships or bordering on capital ships for instance corvettes or frigates. I'd like to be able to have a ship where I can designate multiple targets from a weapons station and watch my guns go hog wild. I reckon it'd also be cool to use a ship like this for launching a shuttle for landing on asteroids and with the rover making the rover a bit larger and more powerful. Being able to be entirely on foot would also be good.
Even better, you get to have crew inside of it and the rewards for its usage are insanely lucrative. Defending stations, planets, VIPs all while you have half a dozen crew (player or ai) getting paid to control weapons and power plants as you pilot, making the size an actual drawback for once
As a British person, I appreciate the joke about English people and queues xD.
I wait patiently behind you to give my appreciation in the same polite manner.
@@crouchingotter And just after that I will be off my merry way to enslave an entire continent, just like every tuesday
Same. We love waiting around for things. That's why No Mans Sky, Star Citizen AND Elite are ALL made by British game developers :p
I have no problem with British video games. Too bad they all seem to get closed after one bad game. 😢 RIP Lionhead. Btw, when is Codemasters going to release another Overlord game?!
@@Dark_Mishra that does seem to happen more frequently here (RIP some of my favourite games), but theres stories of hope too. Rare (Sea of Thieves) and Creative Assembly (Total War/Alien Isolation) are two examples.... Two of my favourite games!
"there'll be some alien shooting games to make up for the lack of it here"
Hoping he means Perimeter but that's a bit of a stretch
I'm hoping for Halo, reach comes to PC in 3 days
Looking at THE LIST, Aliens vs Predator Extinction seems most likely, maybe Chapter Master.
@@adenowirus yeah I saw it, that's why it's a stretch
@@awhatnow9861 Hopefully he will get to it at some point.
@@adenowirus hopefully
I have been struggling to put exactly this into place in my own mind for so long. I got really into the game for a time, joined a faction (There are communities for each - I joined Sirius, nd that seemed promising) and did a ton of exploration. Joined in on Distant Worlds 2. But quickly burned out on the return journey. I think it might have been exploring itself that hammered home just how procedural, painfully procedural the galaxy is. Even the center of the galaxy was underwhelming. The thing that broke it for me though, was visiting Colonia, the furthest colony from the bubble. It should be interesting, with factions and missions reflecting the lack of control by powers from the bubble, but instead, this pinnacle of human achievement was nothing but the same stars I had seen thousands of times, with the same stations, factions that were as bland and empty, and even the player community around Colonia seemed directionless (But not for lack of effort, to give them credit.
I was excited by the carriers, but once they came out, they honestly seem like more maintenance and busywork than anything meaningful right now. The announcement of the next piece of content expanding on planets is promising, but honestly I won't get my hopes up. Great video, really summed up my experience, really.
7:44, bottom left... I recognize this from somewhere.... oh god...
Ellis H It’s all Sseth’s fault
@@Pvsn08 what is it?
Mustafa Naeem Sseth commissioned a porn artist to make an r34 image of Mandy fucking a futa elf, you can see part of it in the bottom left corner during the timestamp of the og comment
watching this in march of 2022, the star citizen jokes continues to age pretty well
Seein you make more than I have in literal weeks of cargo hauling in a single mining run made me nearly choke
Don't worry they nerfed mining payouts into the ground.
@@MapleLeafAce ~~laughts in Tripple diamond hotspots~~
@@MapleLeafAce i play game for a month, did 10-15 asteroid core mining rounds and made over 400 million (got 150 million on account), got mamba, anaconda, asp explorer all decently equipped
mining is so profitable i dont do anything except pirate hunting which i do for fun not for profit
last mining trip i made 90 million alone because i just looked where to sell musgravite for 1 million adn rest of stuff for 500k....
Ahh I see Seth has uploaded. Welcome merchants guild
Comstar: Space AT&T in a recent streaming video by Sseth(on BItChute), we got to see people from Raid: Shadow Legends emailed Mandalore. I think its safe to say they’re the same person.
@Comstar: Space AT&T It is a running joke that they are same people.
Comstar: Space AT&T l was on Sseth’s livestream where he played an audio of him speaking to Mandalore on Skype. I don’t think that they would do that if they were living together. Also I’m pretty sure that Sseth lives in UK or Europe. I think they both come from the same videogame community something like SS13 or so.
This game was honestly frustrating to me at its core and you've listed exactly why. The core gameplay is fun but there's no interesting context to _do_ anything beyond getting bigger and better starship to do better at the thing you're already doing. Procedurally generating infinite content is the same as having no content at all. And the long point of genuine interest, the Thargoids, really just petered on until all interest faded. It was the kind of content which should have picked up the playerbase and just kept sweeping them along with it, a constant evolving story that was integrated with the player's experience and not played out in textdumps on their site feed.
Seeing the initial encounters and exploration of the Thargoids play out in various Elit communities was onna the most hype things I've ever seen, and in the end all that potential just petered out like an overly long fart.
Honestly a tip i can give you is finding a player group, something to help give context, add to that learning the background lore of who is doing what.
for example there is a princess in the empire who wants to outlaw slavery, every system she controls has it outlawed while the rest of the empire has it as legal. some go to that to try and end slavery by helping her.
@@thelongestchannelnameever Modeling the interior of two dozen 100 meter long ships in any appreciable detail is a ridiculous amount of work for no return whataoever.
Space legs are superfluous, unless you also add boarding and infantry combat.
Look at X, Space engineers or Empyrion.
You CAN walk around on all the ships but why would you.
@@thelongestchannelnameever I think adding a more meaningful and organic economy and creating story/meta that promotes and enhances cooperation would do a lot more for the game than space legs.
@@JayRacer But devs don't know how to make living economics... They're making tycoons for like twenty years. They're not interested in something complex - only hype, microtransactions, paid dlc and time/money sinks.
Interesting game with deep mechanics is an alien concept for frontiers today, IMO.
@@ineednochannelyoutube5384 I agree totally. I can care less about space legs. It’s a cool feature but adding more depth to existing content makes more sense and I’d imagine it would sell more copies of the game.
The problem with this game is that when you 'land' on a planet you still feel like you are 8 miles high
Lot's of problems with scale in this game. Even stars looks like oranges to me.
TBH those ships are huge, but you don't really feel that outside of VR
Play it in VR then you'll really feel the scale properly.
@@vladasss it's a problem on space. There's no frame of reference in the empty vacuum of space. Hard to imply scale in space.
@@kpbendeguz you aren’t kidding. VR in this game may be the best VR Experience in gaming.
I've never played a game with so much potential that meets so little of it.
haha! How so? I've played this game a couple of times but I haven't been able to get into it
Agreed, I've been waiting for this game to hit its stride for years. It's really sad how much potential has gone untapped. Like watching a genius kid flunk out of school
Destiny
Ever Played Star Citizen?
@@cazikman You mean tech demo of Star Citizen. That thing isnt even a game.
Its been 3 years the star citizen joke still hasnt aged.
Heh! ..been 11 years since I wasted $100 bucks.
"As long as a CVS receipt" nice one. LOL
LOL I thought that too. Every time I go to CVS I'm offended by the 6 foot receipt.
16:30 See me in Melty Mandalore
i think thats a c-nanaya mirror on the screen. the future really is bleak.
edit: oh it's h-nanaya vs c-ciel
i'm still disgusted
H-ries boiis in dat house
That vigilante 8 second offense intro sent me on a wild nostalgia trip. Good shit Mandy.
Mandalore’s bannerlord came out before actual Bannerlord which is also coming out and honestly I’m just happy
What's this? Mandalore reviewing a game that isn't OBSCURE and niche?
Also that alien ship is terrifying holy shit!
Yeah, the first time a Thargoid interceptor yanks you out of a witchspace jump, it's generally creepy as hell. They had a large offensive into human space in the early part of the year and mysteriously just stopped and then in summer, the humans expanded into a new area tied to them and they got peeved for a while. Since then, they've been rather quiet. I love the alien sites in the game (both creepy organic Thargoid and the (mostly) extinct super-science Guardians).
The game's going through a bugfixing cycle while the main team develops the next paid expansion so new content is kind of thin right now. Carriers and a major expansion are due out next year. Honestly, I think the new expansion's features and quality will determine the future of the game (I'm hoping to see some ability to colonize and possible industrialize systems, letting the players drive expansion to some degree instead of it being scripted events - deeper exploration of the two alien storylines and a few of the other in-game mysteries would be good too). If they add more depth of gameplay and make the galaxy more interactive, it could stay healthy. Carriers are another wild card. They sound awesome but no one is quite sure what actual new gameplay they will add.
They also need some means of balancing the risk-reward of playing in open mode better since it's become the haunt of so many griefers that a big chunk of the community sticks to private groups and solo play. Maybe a more responsive law enforcement system matching the system security rating (as in lethal force like Eve uses in high sec) instead of just incurring bounties.
Nah the alien shipb design is lame.
The sound however
Unnerving.
17:44 god damn the sound design in this game is so good
I remember the Thargoids from the spectrum version back in the 1980s. You used to get sucked into their space which is like an alternate dimension where you would get attacked by seven or eight of the buggars. Suicide unless you had reached a high rating. I think Elite is another case of a progenitor that has been eclipsed by it's offspring. Thanks for the upload.
@JamesWalsh
I Have almost the exact same problem with the Battle Star Galactica remake from a few years ago I mean look at what they did to the Cylon’s! They went from Being Cromed out killer robots with a cool sounding voice to being
Cromed out terminator wannabes
.In the original Show the Cylon’s were Created by an ancient race of lizards Called Cylon’s who died centuries before the show took place because of a plague
In the remake they were created by humans more specifically a mad scientist and his assistant
because their daughters got blown up in a train crash or something and they named their new invention the Cylon because
Reasons. Anyway the Cylon’s
Are Calling themselves the
“Children of Humanity”
And they have an
Oedipus complex
ya know because fan service
@TheBuragi Yeah that was it, it was a great game for the time though. The thing is that idea has been advanced and improved upon so that leaves an Elite remake a bit reduntant, unless they had really gone to town with new ideas which it seems they haven't really.
Star Citizen jokes will still be fresh when humans have colonized the moons of Neptune.
>Vigilante 8: Second Offense theme song as the intro
Ah, I see you are a man of class as well.
ah man thank you! I randomly landed on this video, and when I heard the song I knew it was a game on ps1 and I played it a lot when I was a kid, but that's all I could remember, if I didn't see this comment my brain would've been occupied for years tracing its origin!
@@edukee doesn't Mandalore include the titles of all the tracks used in his videos at the end, since two or more years ago?
7:44
Im gonna need the link to that xcom site
like now
Jeb did you see sseths “art” in the left corner
Using Vigilante 2nd Offense OST as background music is beautiful. Thanks for the review!
I've played Elite for thousands of hours. It is the only spacesim I am interested in at the moment. Its presentation of the Galaxy is hypnotizing. Flying in supercruise through the rings of a gas giant is a dream come true.
I am desperate for new content though. Development is slow. Their should be a release of a huge new DLC in 2020. I have no idea what it is about. Frontier is very secretive.
One thing the game lacks at the moment is diversity of assets. It needs more variation in space stations for examle. The star systems in colonized space look too samey.
if it were more socialable it would have a bigger audience.
@Drendarthacus It is too skinny. I like space legs in principle, but this is poorly implemented I think, more like a FPS game from 15 years ago.
I also think other things are much more important, like a 2nd look at core mechanics like scavenging, smuggling, bounty hunting, piracy.
The game also desperately needs much more diversity, as in f.e. new station models based on faction and function.
It also needs an npc crew mechanic with minimum crew mechanics for medium to big ships.
The game also needs planetary mining and prospecting.
etc. etc.
There's a magical timing to supercruise. When you're 0:07 seconds away from your target, tune it down to 75%, works everytime.
Yep, 7 second ETA is the sweet spot. You can push it to the limit and go for a 6 second ETA but that's more risky since once you hit 5 seconds, you've generally ensured that you will overshoot your target. One notable exception - pop a supercruise assist module in, keep manual control over your throttle, aim for High Grade Emissions (or other similar stuff just sitting in space like pirate assassination locations) and push it to 5 sec before blue zoning it to let the autopilot guide the ship in. You'll accelerate to "loop of shame" speeds but instead overshooting, you crash in to the location with a 1 second ETA and shave quite a bit of time off your travel (almost no deceleration for the last few hundred Ls). It's a nice trick for beating the timers on those HGEs. It sometimes works with stations too but often you overshoot (and sometimes you come out of jump going through the station and end up on the other side of it).
Touched on an important point: It's also a Great Britain SIM, where the penalty for loitering is death. It's one of my favorite games despite the infernal nagging and fines, which are usually quite small.
"I wonder what joke that year will age in?" lol. lmao, even.
"The game sounds better than it looks"
Doesn't include capital ship jumps
😤
He probably meant that there is not much to do aside from farming and comon quest
Unless you enjoy farming czs for some reason those are incredibly rare to experience. I saw cap ships a bunch but only ever heard them jump in once.
2:35 and 4 Years later, the joke still hasn't aged
A Really REALLY mixed game. I was obsessed with it for quite a while and then suddenly all my enthusiasm just....evaporated. When the mystery of how everything works just disappears, common in gaming but this happening in Elite Dangerous hit very hard. I still venture in occasionally today and the recent Maelstrom Incursion into the Bubble certainly brought those old feelings back for a while. The VR experience is simply unmatched and provides one of the best gaming experiences of all time. On the other hand the horrific engineer GRIND elements are still alive and well and the money making system is flat broken. It's RIDICULOUSLY easy to progress from starter ship to end game craft.
That Kreal cameo was top quality 👌
3 years later still one of the best reviews/experience videos
The 3 words you don't want to ever hear (when you don't have AFMS): "Cabin pressure alert".
It's November, 2024 and that Star Citizen joke is still valid. 2:30
Elite is one of my favorite games to both play and watch videos about when im on a break from it.
Its not without flaws. It does get a bit boring at times with how little there is to do, but i think it makes up for it with its amazing sounds, visuals and flight controls.
The lore is some of my favorite. I have fond(and frustrating) memories trying to find clues to the mysteries in the galaxy.
Man, I loved this game, but screw some of the design decisions with a passion, especially engineering. Ships initially felt pretty well-balanced and there were already compromises to be made between components. Add engineering and everything just got entirely wonky and messed up. Incredibly drawn-out fights, insanely unnecessary time sinks, and the list goes on. I don't know what the hell they were thinking. Who designs a portion of a game to make you go out into empty space for hours, looking for signals in the slim chance you get your rare material, and thought "yes, I like this, this definitely seems like an engaging experience"? I totally admit I have a love/hate relationship with the game. On one hand, every time I come back I'm like "yeah, no one else does presentation quite like elite does", and everything feels fresh and awesome for a while. And then after the luster wears off, all I see are the unconcealed inner workings of the game, and it puts me off again.
Sometimes I love elite, in short bursts. Which is really ironic considering it requires almost _all_ of your time.
One thing that amuses me is that now that I can afford the game's monetization scheme, I no longer have time to play it.
There's plenty of stuff to do, but only 10% of it is actually profitable stuff.
Played Elite in and off for 4 years. Wasn’t till they updated the mining I started making hundreds of millions of credits, spent it on my dream ships fully outfitted and haven’t picked it up since.
The mining changes created a glut of income although it does seem that this may partly have been in order to make carrier pricing scale into credible levels. The easy cash from mining is a bit of a double edged sword since you can get wealthy to the point that you can afford whatever ship you want easily enough (which removes credits as a motivator) but it means an occasional brief mining stint can bankroll whatever you do feel like doing without really worrying about whether it's profitable or not (your taste in fun can dictate most of your gameplay time). Besides, credits aren't really the major grind in building a top notch ship now (even a fully kitted Imperial Cutter is a few evenings of mining). Engineering materials are the real rare currency these days and it's pretty easy to gather various sorts of those doing different sorts of activities (like salvaging ships you trash, investigating signal sources, landing on planets, even from the old school laser mining). It's optimizing and tweaking your builds that takes effort. Well, that and a lot of players are socking away cash expecting carriers to cost billions.
Oh, and they're testing a rebalancing of mining on the current beta server. It kind of looks like they're looking at doing a rebalancing pass on income in the coming months.
@@paranoidrodent Income rebalance usually means an income nerf.
I was there when Robigo was all the rage.
Then void opals.
Now it's mining.
Meanwhile, the actually dangerous missions such as assassination and pirate hunting have a paltry pay for how risky they are.
@@acheron16 Part of the community requests was to see more of a reward for risky missions. I was including that possibility as a (hopeful) future component in rebalancing. Assassination missions pay pretty poorly, I agree, especially the non-pirates who require more hunting down. The harder combat oriented planetary missions have mediocre rewards for the time investment too. I would include attacks on megaships in the list too. The sheer kill counts on massacre missions gets absurd for the reward.
@@paranoidrodent Let's be honest, pretty much everything except the audiovisual design is mediocre in E:D. It's a beautiful game that looks and sounds amazing, there's just no real depth to it. Assassination/bounty-hunting is basically "Go here, kill this person." Courier missions are "Go here with this item." Mapping planets is just "scan it as you're flying by on your way to the next one." As so many others have said, the ocean of E:D is vast, but only about as deep as a puddle.