If you want to learn how to send more than one value through the swap game nodon, jJaeStudio has a good video on this - check it out! Also, If you have your own method (I’m sure you beautifully brained math geniuses will shine) please share it here!
@@heavyhittersirl hmm. To go back in time there’s no feature in GBG But. The slow time nodon is pretty great. If you play around with when you activate it and time it well you could get a cool slow mo “goal” effect.
I was about to mention this. There’s a lot of advanced things that can be done (also, changing to without title would seem like a more seamless transition)
Thankyou! Now I can create the ultimate game! It has a life counter, and a turnip collection counter, moving enimies, sprint, checkpoints, and much more! I'll let you know when it is finished!
Always wondered how this Nodon works. And something that is true: Me: Roundabout 700 as a simple nuber is not very much, but for Dave, as a really nice person who can easliy explain Nodons, it's just the small beginning. Long story short: You are amazing
I followed this but it didn’t work for me the first game is a warp room with various levels I put in the swap game nodon and connected it to the touch sensor then went into the second game and selected which game target I wanted which was the second game but when I touch the touch sensor in the first game I’m not teleported to the second game 🤔
First I would make sure the touch sensor is working well, attack to a sound to test. Then if that works it’s just a matter of the swap game settings. Make sure there is also a swap in game in the game you’re switching to
There are multiple methods. The one I'm using in the platformer I'm developing is to make it so when you touch a checkpoint, it sets a "variable" to the checkpoint's ID (2, 3, 4, etc.). A "variable" in GBG is just a counter connected to a subtract and multiply nodon, then looped back on itself, such that when you set the second input of the multiplier to 1, it will set the counter to whatever the first value is being put into the first input of the subtract nodon. When you die, this value is passed into the Swap Game nodon (using the same multiplier technique shown in this video), only the target ID and game ID are the same, making it more of a restart than a swap. The output of the Swap Game nodon -- which is that checkpoint ID from before the restart -- goes into a marker nodon that triggers the corresponding teleport on an invisible box, which has a teleport exit attached to it. So now, if you teleport the player to that exit (which you can do with an On Start nodon), they'll be teleported immediately to the same place as the teleport exit corresponding to the checkpoint they collected.
Regarding sending more than one value: jJae's method of multiplying each different value by a different power of 10 and adding them is likely optimal, aside from using Map Nodon instead of Calculator and Constant Nodon. However, the decompression can be optimized using the Counter Nodon's Loop mode, where a range of 0 to x will find the result of a number received in its Count Up input mod x. Start with mod 10 to get the smallest number, then subtract it from the main number and divide the main number by 10, and repeat until all values are extracted. This method only really works for positive integers, and anything with more digits will require you to skip some powers of 10. I'm not aware of a consistent way to transfer non-integers or negative numbers at this point.
Hey Dave, I was wondering, how do you make an object move? I also need to know how to break a object on the top and the object damages you on the sides
@@lorirodriguez6792 ik your trying to make a goomba people have made vids on how to make AI and there is a vid on how to make a goomba if that’s what your looking for.
Hey thanks for the tutorial, it's been a long time but I want to ask one thing. There's a way to make the transition quicker? Because I wanna do a long music level and I need more games because of the max amount of nodons. Lemme know if you can.
@@SSPsGamebuildergarage oh don't worry, in this 4 months I changed my objective, yesterday I recreated Mastermind in gbg after a good week of work and tries
@@KrAzY_DuDe_LR game builder garage lets you use a usb mouse by plugging it into the usb port on the dock which makes navigating the game much simpler should work for all the games created
Hi there! They can be tough to wrap your head around sometimes. If you wanted to follow a practical example, you can check out the car follow tutorial I have uploaded. In it we compare a car objects angle to the player angle that we generate using their position. We use the angle subtract nodon to get the difference in angle between the person and car to check if it is over 15 degrees. If so we turn the car. Etc.
What if someone made an mario game where to get to different levels like Mario 64 where the levels are separated into different games and different teleport nodons you just need level and map borders atleast for the teleport method.
Yeah you can pass any value through a swap game nodon. You’re limited to one unless you do some math wizardry to pack the multiple values into one. There’s a few videos on that out there too!
@@DaveNodon yes but the value coming out of the swap game nodon is going into a counter and that works correctly but it doesn't let me change the counter after a swap game nodon value has been added to it.
This would be good for making roeg like games where you have a hub game some challenge games the score is saved then when a number has been reached a final challenge awaits
@@youfailboy1329 You just need to make a _different_ keyword for each game. Like the menu's keyword is *menu,* the first game is called *1* or something, and the other game is *2.*
Yeah still doesn’t work for me either I have made a warp room and want to go to my other levels by selecting the level in the warp room I followed this but when I go interact with the touch sensor I don’t change to the level I can’t get my brain around it
It does! You just have to make sure that the player downloads both of the games. It searches your library. So if both games are downloaded, it will find it using the tag.
Fact: You can change the Swap-Target code to something different than your first swap-game nodon! I’ll explain. You copy the swap-game nodon and you can put a different Swap-Target code. This is great If you’re making a simulator game, with the character in a 3-floored building, or a platforming game, with multiple levels. Hope this helps!
If you want to learn how to send more than one value through the swap game nodon, jJaeStudio has a good video on this - check it out! Also, If you have your own method (I’m sure you beautifully brained math geniuses will shine) please share it here!
Is there a way to program a sports type replay ?
@@heavyhittersirl hmm. To go back in time there’s no feature in GBG But. The slow time nodon is pretty great. If you play around with when you activate it and time it well you could get a cool slow mo “goal” effect.
@@DaveNodon this much ik. So there's really no way to recreate gameplay via algorithms in the Nodons...maybe they will add this feature later 🤞
I was about to mention this. There’s a lot of advanced things that can be done (also, changing to without title would seem like a more seamless transition)
I'm working on a game it will be done when I finish the bosses and contraptions
Thanks for the tutorial, this was really helpful!
Thankyou! Now I can create the ultimate game! It has a life counter, and a turnip collection counter, moving enimies, sprint, checkpoints, and much more! I'll let you know when it is finished!
I’d like to see that let me know when your done!
@@tqanims5795 Ok. I'll send a link to *MyGarage.games*
*MyGarage.games* is a game sharing platform for GBG.
@@LilyTheCuteKitty432 um wat
@@projectnex757 •_•?
thanks! i been makeing something like a computer and this made it so did not have to port all of the games into the computer. so thank you so much
Thank you. I was having trouble with this.
Seems interesting I will update all my stages to fit the game swap nodon.
That is so cool! Thanks for the tutorial!
Glad you liked it!
@@DaveNodon i already found out on my own but can’t stop watching ur vids because i need some of them to do some thing i do want to know
Imma use the swap Nodon to make a full-on game
This is so cool! Now i know what the swap nodon can really do
Thx, this helped me a lot.
Always wondered how this Nodon works.
And something that is true:
Me: Roundabout 700 as a simple nuber is not very much, but for Dave, as a really nice person who can easliy explain Nodons, it's just the small beginning.
Long story short: You are amazing
That means a lot to me, thank you so much!
@@DaveNodon No problem dude
I followed this but it didn’t work for me the first game is a warp room with various levels I put in the swap game nodon and connected it to the touch sensor then went into the second game and selected which game target I wanted which was the second game but when I touch the touch sensor in the first game I’m not teleported to the second game 🤔
First I would make sure the touch sensor is working well, attack to a sound to test. Then if that works it’s just a matter of the swap game settings. Make sure there is also a swap in game in the game you’re switching to
Thank you! I was making new games for a 1, 2 switch recreation and I wanted to go through different areas, like if L wins, go to L winning.
Do you know how to make checkpoints in 3D games? People get frustrated when they have to play over and over from the start every time they die
That’s literally what I’m publishing next on Monday! Stay tuned I’ll try to include a lot in there
There are multiple methods. The one I'm using in the platformer I'm developing is to make it so when you touch a checkpoint, it sets a "variable" to the checkpoint's ID (2, 3, 4, etc.). A "variable" in GBG is just a counter connected to a subtract and multiply nodon, then looped back on itself, such that when you set the second input of the multiplier to 1, it will set the counter to whatever the first value is being put into the first input of the subtract nodon. When you die, this value is passed into the Swap Game nodon (using the same multiplier technique shown in this video), only the target ID and game ID are the same, making it more of a restart than a swap. The output of the Swap Game nodon -- which is that checkpoint ID from before the restart -- goes into a marker nodon that triggers the corresponding teleport on an invisible box, which has a teleport exit attached to it. So now, if you teleport the player to that exit (which you can do with an On Start nodon), they'll be teleported immediately to the same place as the teleport exit corresponding to the checkpoint they collected.
Regarding sending more than one value:
jJae's method of multiplying each different value by a different power of 10 and adding them is likely optimal, aside from using Map Nodon instead of Calculator and Constant Nodon. However, the decompression can be optimized using the Counter Nodon's Loop mode, where a range of 0 to x will find the result of a number received in its Count Up input mod x. Start with mod 10 to get the smallest number, then subtract it from the main number and divide the main number by 10, and repeat until all values are extracted. This method only really works for positive integers, and anything with more digits will require you to skip some powers of 10. I'm not aware of a consistent way to transfer non-integers or negative numbers at this point.
Thank you for this tutorial I needed A way to transition to the next level in my game
You are the best you really helped me!
Thanks, comments like these that keep me going! Appreciate it. If you ever need help with something let me know.
OMG, Thank you so much!!!
Hi!
with it we can make a character select,with the character we have select will be select in the next game.
That's so helpful, thanks for sharing 👍
Now the games can be truly endless
Granted you have the space for all the parts.
@@Kirbman And the space for all the games.
@@LilyTheCuteKitty432 That's what I meant.
Well atleast untill you run out of available games😂😂
Hey Dave, I was wondering, how do you make an object move? I also need to know how to break a object on the top and the object damages you on the sides
If you don't understand hand me your email, and I will send you a picture
@@lorirodriguez6792 ik your trying to make a goomba people have made vids on how to make AI and there is a vid on how to make a goomba if that’s what your looking for.
@@lorirodriguez6792 try a moving object nodon. Objects -> Special objects -> Moving objects -> Choose your shape!
i use scratch to code and i have game builder garage lol so i thought of checking this btw thx!
thank you, i wanted to make a zelda game, but i didn't know hot to keep the rupees count beetween levels
Hey thanks for the tutorial, it's been a long time but I want to ask one thing. There's a way to make the transition quicker? Because I wanna do a long music level and I need more games because of the max amount of nodons. Lemme know if you can.
I don’t think there is a way. You can, however, get rid of the white text that says the title or make it say Loading… or something. That’s all I know.
@@SSPsGamebuildergarage oh don't worry, in this 4 months I changed my objective, yesterday I recreated Mastermind in gbg after a good week of work and tries
Can I use a touch sensor?
Yes: anything that makes the input no longer 0.00. Even negative numbers work!
How do you have a mouse on Nintendo switch
When you are playing gbg on your switch in docked mode you can play in a usb mouse into the switch dock usb port to navigate around the game
@@therunawaykid6523 is it only on some games?
@@KrAzY_DuDe_LR game builder garage lets you use a usb mouse by plugging it into the usb port on the dock which makes navigating the game much simpler should work for all the games created
Hey Dave nodon how do you use the angle calculation nodons.
Hi there! They can be tough to wrap your head around sometimes. If you wanted to follow a practical example, you can check out the car follow tutorial I have uploaded. In it we compare a car objects angle to the player angle that we generate using their position. We use the angle subtract nodon to get the difference in angle between the person and car to check if it is over 15 degrees. If so we turn the car. Etc.
What if i want to swap game when i have 0 points?
What if someone made an mario game where to get to different levels like Mario 64 where the levels are separated into different games and different teleport nodons you just need level and map borders atleast for the teleport method.
Thx
Question: Can you pass value’s with random numbers?
Yeah you can pass any value through a swap game nodon. You’re limited to one unless you do some math wizardry to pack the multiple values into one. There’s a few videos on that out there too!
It is not letting me change the value I take through to another game.
The value is whatever is going into the swap game nodon.
@@DaveNodon yes but the value coming out of the swap game nodon is going into a counter and that works correctly but it doesn't let me change the counter after a swap game nodon value has been added to it.
Can you do a title screen tutorial
This would be good for making roeg like games where you have a hub game some challenge games the score is saved then when a number has been reached a final challenge awaits
Now when I have 20 games I can make a collection of them
I've done that.
@@LilyTheCuteKitty432 dude I’m trying to make an arcade and my second one is not working TELL ME THE SECRETS OF GAME SWAPING
@@youfailboy1329 You just need to make a _different_ keyword for each game. Like the menu's keyword is *menu,* the first game is called *1* or something, and the other game is *2.*
@@youfailboy1329 And it's swapping, not swaping.
@@youfailboy1329 let me know when you finish it I’d like to try!
Finnaly i can add levels
IRS NOT WORKING
WDYM the IRS isn't working they're at my door right now
...
I'm a TH-camr 2 can you help me I did exactly what you said exactly it didn't work😢 thanks❤❤❤❤❤❤❤❤❤❤❤❤
I STILL CAN'T DO IT
Yeah still doesn’t work for me either I have made a warp room and want to go to my other levels by selecting the level in the warp room I followed this but when I go interact with the touch sensor I don’t change to the level I can’t get my brain around it
That doesn't work when your online
It does! You just have to make sure that the player downloads both of the games. It searches your library. So if both games are downloaded, it will find it using the tag.
It’s how we can only swap from 1 game to another, it’s sad.
Fact: You can change the Swap-Target code to something different than your first swap-game nodon! I’ll explain.
You copy the swap-game nodon and you can put a different Swap-Target code. This is great If you’re making a simulator game, with the character in a 3-floored building, or a platforming game, with multiple levels. Hope this helps!
Thanks, I’ll try it!