If you enjoy the video please hit the like button and leave a comment - something simple like “I like rice” - this helps the TH-cam gods direct the video to more people. Thank you!
Great explanation of the mechanics so 10/10 tutorial. Only superior deviation is to always get the +5 science specialist. It allows you to unlock the next government 3-10 turns sooner allowing you to place even more cities on crucial early game resources. + Earlier religion! Of course this entire game can be won with just one mega city so maybe its my innate deaire to play wide talking 😆
Great point I’ve done that in a few gameplays and noticed I could be two tech trees ahead of the other nations and have really poor knowledge in the majority of my cities - truly broken. Basically I’ve created America - and it’s beautiful
I watched your incredible 6 hour playthrough and I am 16 minutes in on this one. I will get back to this in a few hours. Already I can see this also is fantastic. No question other content creators are studying your vids to incorporate into yours. You are at this point in time, the God of Ara. Thank you so much, waiting for the unlock in 4 hours or so. Great job.
Very good video, thank you and I really like a lot about this game, but it has some big flaws too. Like someone mentioned in the comments, not having any military upgrades feels kinda pointless considering all the experience they gain; i like Caesar, but honestely he is kinda useless with no option to upgrade old units to newer versions. And since the ages go by so fast, it makes even less sense. The progression from one age to the next is way too quick, especially from the Iron Age onwards, but even at the start it feels rushed. I usually play marathon games in Civ, so I prefer a slower pace, but this is just way too fast. You nailed it in your video - even if your city was bad at research, you’d still be way ahead. It all piles up with the research you get through diplomacy. I wasn’t even focusing on research and I was still way too strong. It takes a lot of the fun away when everything is rushed and you don’t even have time to properly use the new stuff you unlock. Plus, managing all the buildings in the later ages and new cities gets pretty tedious. Having a structured building plan helps, but it’s still a lot. The only thing I do a little differently is how I handle buildings and the main region. I try to leave space for buildings that get buffs if they’re near the city center. There aren’t many of those, I just discovered the palace and one or two others, but since I know they exist, it’s hard for me not to keep that area free for those. The biggest take away for me was the military to be honest. I suspected it already, but never checked and it explains a lot why I got my ass handed by the AI sometimes, because they were able to field "armies" while I deployed units. But I heard as well that they are reworking the mility stuff - thank god. And after that I want them to slow it down and or add different speed settings.
Thankyou for your Videos on Ara. I think youve done more to promote this game and teach us then any of those other streamers who dont even play these types of games. I hope you stick with Ara for awhile and give use more playthroughs and stratagys with different leaders. Subbed
Excellent! As you say if you dont have grain right around you you got to switch it up. Im sure there are other was to skin this Cat and im sure things might change with patches, but this seems to be the most efficient. TY for putting out REAL digestible content we can use
great tutorial, you move through everything at a decent pace but still explain your thinking; I'm just getting into this game, which Leaders would you recommend starting out with? I know there isn't *that* much of a distinction between them but maybe some skew towards a more economic approach?
This game looks to have some absolutely revolutionary features that could be potentially overshadowed by too much complexity and a lack of depth in certain areas of the game (diplomacy, military, etc). It appears that the 4X civ-type genre of games suffers from this terminal illness where the most innovative games take two steps forward and one (or three!) steps back. The most recent example I remember well is Humankind. It was absolutely refreshing with its takes on military combat, diplomacy, city building, civ design, and keeping the player engaged with their civ through each age with age unique civs, unique buildings, and unique traits. Unfortunately, the game happened to be a mile wide but an inch deep and its updates rolled out at glacial pace. It's most glaring flaws, surprisingly enough, were that it didn't iterate enough on its Studio's own good ideas from previous IPs like Endless Legend (1 and 2) and Endless Space (1 & 2). For example, I was dumbfounded at how governors and generals with skill trees, stockpiling resources (especially strategic ones), and armor didn't reprise their role in military domain in Humankind from Endless Legend 2. There were so many ways the game could have run with that concept from modeling the transition from stone age, bronze age, and iron age armor and weapons to modern units that required ammunition and fuel to fight and move. The military portion of the game, along with others, was both more detailed yet less in depth than previous systems in ways that just didn't make any sense. After a few months of being unable to get enough of Humankind when it first came out, I grew tired of it to the point where I can't bare to play it when I think of how it could be so much more than it is. I suspect fear of being sued for copyright or patent infringement account for a lot of this waste, redundancies, and cutting out content and concepts that seemed previous integral to the 4X equation. It gets tiring to hear the same concept rebranded over and over and then wondering why feature X or Y didn't make it when they're sorely needed.
very interesting to watch and listen after 10h download on gamepass i finally palyed by myself and its easy to understand while watching this before, but still hard to handle as beginner
I won on normal using the tutorial start but the next difficulty. I keep getting slammed in acornercwity mountains and crappy tundra. Mostly though losing in prestige with rank above normal. With a second city at size 6 or 7. Also the civs want to fight.
Hey loving the vids. I dont seem to have the recommended building option. Do you turn that on somehow? i click on town, click on zones, click on the empty spot in a region but it only has the improvement drop down. No recommended
@@TacticatGaming Yeah it is weird because in an earlier build that was published in an article in June, you can see the missing 4: assetsio.gnwcdn.com/ara-history-untold-content-postacie.jpg?width=1200&height=1200&fit=bounds&quality=70&format=jpg&auto=webp
If you enjoy the video please hit the like button and leave a comment - something simple like “I like rice” - this helps the TH-cam gods direct the video to more people. Thank you!
Great explanation of the mechanics so 10/10 tutorial.
Only superior deviation is to always get the +5 science specialist. It allows you to unlock the next government 3-10 turns sooner allowing you to place even more cities on crucial early game resources. + Earlier religion!
Of course this entire game can be won with just one mega city so maybe its my innate deaire to play wide talking 😆
Great point I’ve done that in a few gameplays and noticed I could be two tech trees ahead of the other nations and have really poor knowledge in the majority of my cities - truly broken.
Basically I’ve created America - and it’s beautiful
@@TacticatGaming HEY! I resemble that remark!
Spiff, are you going to break Ara for us?
I watched your incredible 6 hour playthrough and I am 16 minutes in on this one. I will get back to this in a few hours. Already I can see this also is fantastic. No question other content creators are studying your vids to incorporate into yours. You are at this point in time, the God of Ara. Thank you so much, waiting for the unlock in 4 hours or so. Great job.
Thank you - the terrible thing is after making the guide I’m even better and I’ll likely make better content lol
Very good video, thank you and I really like a lot about this game, but it has some big flaws too. Like someone mentioned in the comments, not having any military upgrades feels kinda pointless considering all the experience they gain; i like Caesar, but honestely he is kinda useless with no option to upgrade old units to newer versions. And since the ages go by so fast, it makes even less sense. The progression from one age to the next is way too quick, especially from the Iron Age onwards, but even at the start it feels rushed. I usually play marathon games in Civ, so I prefer a slower pace, but this is just way too fast. You nailed it in your video - even if your city was bad at research, you’d still be way ahead. It all piles up with the research you get through diplomacy. I wasn’t even focusing on research and I was still way too strong. It takes a lot of the fun away when everything is rushed and you don’t even have time to properly use the new stuff you unlock. Plus, managing all the buildings in the later ages and new cities gets pretty tedious. Having a structured building plan helps, but it’s still a lot.
The only thing I do a little differently is how I handle buildings and the main region. I try to leave space for buildings that get buffs if they’re near the city center. There aren’t many of those, I just discovered the palace and one or two others, but since I know they exist, it’s hard for me not to keep that area free for those.
The biggest take away for me was the military to be honest. I suspected it already, but never checked and it explains a lot why I got my ass handed by the AI sometimes, because they were able to field "armies" while I deployed units. But I heard as well that they are reworking the mility stuff - thank god. And after that I want them to slow it down and or add different speed settings.
Unit upgrades is on the list of patches per the dev - weird the game doesn’t have it at launch for sure
Thankyou for your Videos on Ara. I think youve done more to promote this game and teach us then any of those other streamers who dont even play these types of games. I hope you stick with Ara for awhile and give use more playthroughs and stratagys with different leaders. Subbed
i know this game receive low review score, but i love it, and i hope you keep pumping content for this game, thanks
It has good bones - patches will fix a lot -
Excellent! As you say if you dont have grain right around you you got to switch it up. Im sure there are other was to skin this Cat and im sure things might change with patches, but this seems to be the most efficient. TY for putting out REAL digestible content we can use
You can trade via diplomacy for grain so you can build the granary but you need nuetral status and a nation that has it - so rng
What a GREAT guide! I'm new to the game, so this was SUPER helpful!
If you don't have the base resources for something you can't build it - wood, food, material
Incredible Video, thank you, wish to learn game !
great tutorial, you move through everything at a decent pace but still explain your thinking; I'm just getting into this game, which Leaders would you recommend starting out with? I know there isn't *that* much of a distinction between them but maybe some skew towards a more economic approach?
Mexico
I love your video. It has been super helpful!
thanks so much for your tutorial, you explain very well!
I think I'll buy this game just to support an alternative to Civ 7. The competition will be good.
It’s got good bones - few updates will help
I agree with this statement.
This game looks to have some absolutely revolutionary features that could be potentially overshadowed by too much complexity and a lack of depth in certain areas of the game (diplomacy, military, etc).
It appears that the 4X civ-type genre of games suffers from this terminal illness where the most innovative games take two steps forward and one (or three!) steps back.
The most recent example I remember well is Humankind. It was absolutely refreshing with its takes on military combat, diplomacy, city building, civ design, and keeping the player engaged with their civ through each age with age unique civs, unique buildings, and unique traits. Unfortunately, the game happened to be a mile wide but an inch deep and its updates rolled out at glacial pace. It's most glaring flaws, surprisingly enough, were that it didn't iterate enough on its Studio's own good ideas from previous IPs like Endless Legend (1 and 2) and Endless Space (1 & 2). For example, I was dumbfounded at how governors and generals with skill trees, stockpiling resources (especially strategic ones), and armor didn't reprise their role in military domain in Humankind from Endless Legend 2. There were so many ways the game could have run with that concept from modeling the transition from stone age, bronze age, and iron age armor and weapons to modern units that required ammunition and fuel to fight and move. The military portion of the game, along with others, was both more detailed yet less in depth than previous systems in ways that just didn't make any sense. After a few months of being unable to get enough of Humankind when it first came out, I grew tired of it to the point where I can't bare to play it when I think of how it could be so much more than it is.
I suspect fear of being sued for copyright or patent infringement account for a lot of this waste, redundancies, and cutting out content and concepts that seemed previous integral to the 4X equation. It gets tiring to hear the same concept rebranded over and over and then wondering why feature X or Y didn't make it when they're sorely needed.
Is there some sort of remonder you can set for road building? Great vid as always
there isn't a reminder feature in the game i'm aware of
Need some advice on food production essentially how to just produce more. Also the military units need an upgrade option hands down.
Watch the act 2 guide - essentially though it's stoves as an amenity - they increase fertility by 1
very interesting to watch and listen after 10h download on gamepass i finally palyed by myself and its easy to understand while watching this before, but still hard to handle as beginner
Do you also have a guide to unit recruitment as well as maintaining a modern military.
Waiting for that as they are going to rehaul combat
@@TacticatGaming got an idea of when that will be done?
When I know enough lol - combat is a bit interesting
47 / 5 000
Great video! Could you play Anno 1800? That would be interesting.
I have a recorded anno series going live end of October into Nov
I think I'm more about dwellings early game but maybe I need to rethink that 🤔
How many other nations are you playing against out of interest?
12-14
I won on normal using the tutorial start but the next difficulty. I keep getting slammed in acornercwity mountains and crappy tundra. Mostly though losing in prestige with rank above normal. With a second city at size 6 or 7. Also the civs want to fight.
Yeah the game changes a lot - I’m currently still getting reeked on grand duke
Hey loving the vids. I dont seem to have the recommended building option. Do you turn that on somehow?
i click on town, click on zones, click on the empty spot in a region but it only has the improvement drop down. No recommended
It will only recommend the building that goes with a corresponding resource, otherwise it's choose your own adventure for a blank spot
Nevermind l found it 😂
@@TacticatGamingoh cheers. I just found it lol
need a leader tier list :D
The jump from Prince to Duke seems steep.
How would you compare this to Civ: Colonization? I know it has a supply chain. Is it similar?
It’s unique I don’t remember colonization well though I did play it
I was certain i saw Harriet Tubman, Alexander the Great, John A. MacDonald and Confucius in their Guide Videos?
Hmmm I don’t have those
@@TacticatGaming Yeah it is weird because in an earlier build that was published in an article in June, you can see the missing 4:
assetsio.gnwcdn.com/ara-history-untold-content-postacie.jpg?width=1200&height=1200&fit=bounds&quality=70&format=jpg&auto=webp
@@TacticatGaming I guess they will be either in a free update or in a DLC, but the latter would be quite bizarre given they were in promotional videos
Ya thats weird. Maybe DLC leaders in the future
Hard to know - it could be my version?
I do, in fact, like rice.
Rice is nice
@@TacticatGaming Though rice needs spice.
Nice rice
Nice guide. This will do nicely until CIv 7 . GG
45% rating on steam. MIGHT be a good game, eventually...but not now.
My main problem with Ara is the terrible tutorial.
interesting game. Where is Huns,Türks,Scytians,Hitits i will never play this game.