As for the all mother narwa design the colors of it actually makes sense since I’m pretty sure she’s more adopted the look of underwater creatures and the thunder god raijin
Thank you. I'm sure this Tomkon guy have never seen pictures of real life Nudibranches which are basically a sea slug at all. One of the sea creature components in designing the Storm Serpents. Some Nudibranch colorations would even make Allmother's look tame in comparison.
6:16 I'm not sure if maybe you just didn't consider it because it's quite on the same level, but all other normal life goes missing on the map(which isn't new) but also very distinct weather patterns come about when a few of the EDs show up. Namielle brings dark clouds that look like they're going to burst with rain, Kushala notably causes storm clouds to appear in the sky, Teostra blankets the area with a heatwave and Kirin also causes storm clouds. It's not as bombastic, but it's there.
Chameleos also causes a light fog to blanket the area, even before it creates the heavy one it hides itself in. In addition, most Elder Dragons are completely passive until provoked, giving the sense that they literally just don't see you as being a threat. You're like an insect to them. However, if we're specifically talking about Rise than most of these elements are missing sooo...
Eh especially with world most of that stuff is just window dressing and they don’t really showcase any of that stuff in their hunts namielle is actually an amazing example for this since it blackens the sky in its intro cutscene and floods you away before it then goes on to never do anything remotely as interesting in the actual fight making the whole experience underwhelming Amatsu doesn’t just show its full strength in its first cutscene it shows you what it does off in its natural state and then actually makes it clear what it’s capable of when you piss him off In the real fight In world really only the last three end fights really showed off elders that actually feel like they have the capability of impacting the ecosystem surrounding them
Don't forget the Lunastra and Teostra hunts. In both individual hunts and when they're together there's an orange tint to everything giving the illusion of it being hotter then normal and you can visibly see sparks and ash dancing on the wind
Amatsu is definitely my favourite elder dragon. It is, as you say, just really fucking cool, one of the best realized designs in the entire franchise I'd argue. I'm so thrilled with how they updated her fight for Sunbreak, keeping and increasing the spectacle to match the current generation. All the little touches from the sound effects to the shift in the fight's tempo, the pacing of it.
Yet another banger Tomkon MH video. This was my first time fighting Amatsu, and tbh I think it was worth the hype. Great video as usual, keep up the good work
I know it's probably just a case of adding new moves, but there are some people who think that the Amatsu we fight in P3rd was younger compared to Sunbreak's, whether it be sub-adult vs. adult or just a case of dragons, like crocodiles, growing in size and strength all their lives. Here's why I'm inclined to agree: 1. Sunbreak Amatsu has a significantly longer "mustache" compared to the pre-5th gen model. Note how it's long enough to actually loosely flutter in the wind, and seems to have the same tip-to-tip span as its front limbs would if held out straight to the sides. If Amatsus do mate, a long mustache is probably a good indicator of an individual's maturity and fitness. 2. Sunbreak Amatsu is MUCH larger relative to the hunter. While P3rd Amatsu is about the size of a large truck, Sunbreak Amatsu seems to be about as big as a good-sized house! 3. Going from controlling water to controlling lightning as well is a big step, and probably requires a great deal of practice over years, something that only an older, more experienced Amatsu would have. As for Frontier, G-Rank "Exotic" Amatsu gets a different color scheme in its second phase, and it looks even more out there, fitting with how so many of Frontier's monsters look positively alien. And as for the "elder dragon" classification, there IS an evolutionary link between most of them - their blood. Most of them can drop Elder Dragon Blood, Pure Dragon Blood, and in some games, Viscous Dragon Blood. In the items' descriptions, they all say the substance contains a "mysterious ingredient" that gives it its potency and is the object of much study. Whatever is in that blood is probably what makes an elder dragon an elder dragon, and gives them their supernatural powers. Edit: Upon closer inspection, I seem to be wrong about the size thing - it's about the same size it was in P3rd relative to the Hunter. It's probably the camera work making it look bigger.
I love your videos man, God bless your heart and keep up the good work. The type of games you cover and the work you do reminds me of older youtube, it's really comfy
Exotic Amatsu in Frontier feels like it was bled over a bit with the fight, but I might just be biased towards Sunbreak for its faster pace. Frontier has been seemingly getting added in bit by bit with Sunbreak, though I firmly belief Espinas is as far as it’ll go, or so I think it might work. I admittedly love the insanity that is Frontier’s endgame challenges, but I’m glad we agree it has designs worth noting they are still quite intelligently made.
One that I kind of expect to see at some point now that it’s on the table is Odibatorasu. Because it was built up and hinted at way back in MHP3rd, a red god to match Akantor’s black god and Ukanlos’ white god. My tin foil hat theory is that Odibator was originally planned to be the final boss of a theoretical Monster Hunter Portable 3 Ultimate.
Whenever an Elder Dragon appears on a map in World, the other large monsters leave with typically one exception. For a civilization that makes its living off monsters, this is a bit of a problem when you lose your standard options and now have to hope one of you is capable of slaying a demigod. In fact, Velkhana is a better show of this in Iceborne for when they randomly decide to appear on map and scare away the locals and needing you to go scare it away before things can return to normal. Frankly, they were doing what Nergi should've done in base game or been questioned why it wasn't doing this.
Amatsu and his ability to float is actually explained in the lore For those that don’t know amatsu has a special organ in its body called the storm vesicle that gives it full control over water in the air this organ also gives it the ability to float and control storms Just wanted to point this out because you said his abilities had no explanation and were less focused on realism even tho they were
Well actially in MHW you Can see that elders are affecting World arraund then for example when you hunt Teostra in dezert or indiffrent map you Can see that its mutch hotter.
The only Frontier monster that you showed that can have a case made for it is Eruzerion and that'd still be a stretch. Garuba is literally just Kushala but gold and with crystals growing on him. Toa Tesukatora is an ice Teostra Of course he's going to look like an ice Teostra. Not to mention all three of those were Elder Dragons to start with. I don't understand how people still go around acting like Frontier had this poor design philosophy when the main series has designs like Khezu, Zinogre, Nergigante, Nakarkos, Ibushi, Narwa, and the absolute baffling nonsense that is Valstrax. Aside from the Zenith monsters which are probably not coming back anyway, it would take very little redesign to update Frontier monsters for modern gen (as proven with Espinas) and the number 1 thing that would even need fixing in the first place is addressing the old-gen limbs (Forward-facing talons and improperly placed wing fingers. Look at old gen Rathalos and Yian Kut-Ku if you want examples.) Still waiting for people to actually explain how the hell Oltura comes from giant meat worms. Can we talk about that for once instead?
@@itapproaches3484 Nergigante is from a game where many colours were already muted, and ecology was presented as one of the more primary elements of the game. If you compared World to MH 1 and 2, obviously the monsters would look significantly more muted and less ecologically complex. Saying that Nergigante's spikes being sensible because they're deeply imbedded in its ecology isn't wrong. But it's completely disregarding the fact that the same is the case for almost the entirety of the Frontier Roster as well. Garuba's crystals and coloration are a result of its environment and diet. Eruzerion's visual appearance is due to the elemental instability that it posesses and the temperature regulation systems that it evolved in order to withstand that. It's literally gray when you strip away its elements. As for Toa Tesukatora... I assume when you say Daora you're talking about Teostra and not Kushala Daora. The body parts most likely to lose heat the fastest are the extremities. There are several factors for this, but they're currently irrelevant. The fact that ice would begin forming on said extremities in the highest quantity isn't outlandish by any means. Especially considering the fact that he literally does the exact same thing to you ingame. Also you're comparing Velkhana to Toa. They're two very different concepts. Remember, Toa is a relative of Teostra. Teostra is a regal yet wild and explosive monster. His concept is carried over into Toa first and foremost, stripping away many of the regal elements and emphasizing the wild violent force of the blizzard. A fitting design for a more primal relative of Teostra. Velkhana and Toa Tesukatora may both be ice elders, but that's where comparisons end. They're apples and oranges. In fact, Velkhana is the complete opposite of Toa. While Toa Tesukatora is wild, chaotic, and uncontrolled, Velkhana is regal, composed, and precise. That doesn't make one more biologically grounded than the other. Simply thematically different. I mean, if you want another example of thematic differences in mainline, just look at Odogaron and Great Izuchi. They're both inspired by the exact same myth, but look at how different they turned out. Additionally... colour scheme? You mean blue and white? ...The same scheme as Velkhana? I mean seriously it's not that hard to tone down the colours a bit while translating a returning monster to modern gen. They've done that with almost every other monster they added already. Just compare Iceborne's Tigrex to 4U's Tigrex. The 4U one is significantly more saturated. Hell, Rise actually seems to have brought some of the more colourful elements back anyway. My point is, the argument about Frontier's designs has grown old and hypocritical, and most arguments against it seem to be grasping at straws by this point. If you point at any one specific monster from the roster, most of the time the answer will be a biological explanation or simply old-gen color formats/limitations. And no, we're not discussing the Zeniths. Their entire point was that they're freaks of evolution in the first place.
@@maskedmenreiki And that's the thing, for the most part people want composed designs, when I talked about the Daora I was speaking of the Kushala lookalike, people want the monster's to be grounded looking, although I don't mind it, Magna has this very similar issue where its spikes come of as very goofy and unnecessary, why does a large predator with a good bite force need arm blades? Having simpler designs benefits monster's a lot because it doesn't tend to take you out of this ecological world, even the most outlandish enigma type elders have some extent of restraint on them, Valstrax although outlandish is very clearly well adapted for flying at its high speeds with its slick aerodynamic design as an example, Gaismagorm although also out there is very well adapted to digging as it has hooked claws and large front arms perfect for pushing dirt out of the way meanwhile having small eyes due to being adapted for the ground, their designs have some extent of restraint to them bc there isn't an uncontrollable urge to put spikes on top of their spikes.
@@itapproaches3484 So you're saying a dragon with skin made of metal is grounded and composed but that exact same dragon with mineral formations on it is not? That's like saying Acidic Glavenus is hard to believe because "It's too green" and "How did that corrosion get on its tail." They only look grounded because you have the proper context. That's the point. You're going to have to pick a side and stick with it on that one because otherwise that just sounds hypocritical. I agree that Magnamalo is a monster that ecologically doesn't make a whole lot of sense. Let's look past the fact that Valstrax has to turn its skeletal structure into mush every time it attacks with its wings, because it's just "very well adapted." I hate to break it to you, Capcom doesn't give a shit about the SpecEvo side of the community, they just want to make fun monsters. Regardless, you're proving my point. The 'Mainline' games have some absolutely absurd designs. There's nothing wrong with that, but acting like Frontier specifically was too much is reaching. I never actually had an issue with Gaismagorm tbh. It's a giant mole lizard. Everything checks out. The only confusing thing would be its relationship with the Qurio but not everything has to have a immediate explanation. That's just how nature is. We haven't had the final Title Update yet so it'll probably be expanded on there.
@@maskedmenreiki Thanks for the purposeful strawmanning, I think you're also mistaking the word grounded with "realistic" monster hunter isn't realistic but it is supposed to be grounded, Kushala although having a metal exoskeleton still has restraint on its design, the monster you talk about once again has a lot more spikes than Kushala yet you're framing it as if it's a small difference, it's a bigger difference than you think
@@maskedmenreiki next for your Magna point, this is not what I'm talking about, yes there is an aspect of "suspend your disbelief" in MH however what I'm talking about is the fact that Magna feels over equiped with things it doesn't need, again why would a monster focused on brute force predation on other monsters need anything more than its strength and jaws to land a killing blow? At least for Val we see why it's built the way it is and it doesn't need the extra stuff beyond its vent, talons for hunting and it's dragon boosters
I prefer Ibushi and Narwa over Amatsu even after Sunbreak and Magnamalo/Scorned Magnamalo over Zinogre and even after Sunbreak I stayed with my beliefs.
Agree, especially on the design side, the original idea was executed beautifully with amatsu an eastern dragon but stylized to fit MH world (kinda wish its a lil bit longer tho haha) while narwa looks great from far away, but up close the design feels like the artist want to make a godly being but ended up looking like alien, for me its not look majestic like what they should.
@@Ten_Thousand_Locusts yea because mizutsune totally sends you flying into the air amidst a horizontal vortex, and sucks you through tornados and shoots lightning beyblades at you
Amatsu's whiskers are actually much longer in Sunbreak compared to Portable 3rd, which denotes it's seniority, I think
I think Amatsu May Still Transcend To Heaven as A True Dragon God
As for the all mother narwa design the colors of it actually makes sense since I’m pretty sure she’s more adopted the look of underwater creatures and the thunder god raijin
I mean, it's a floating mythical sea horse
Yeah Narwa looks great and not too much at all, idk what this guy is smoking tbh.
Thank you. I'm sure this Tomkon guy have never seen pictures of real life Nudibranches which are basically a sea slug at all. One of the sea creature components in designing the Storm Serpents. Some Nudibranch colorations would even make Allmother's look tame in comparison.
6:16 I'm not sure if maybe you just didn't consider it because it's quite on the same level, but all other normal life goes missing on the map(which isn't new) but also very distinct weather patterns come about when a few of the EDs show up. Namielle brings dark clouds that look like they're going to burst with rain, Kushala notably causes storm clouds to appear in the sky, Teostra blankets the area with a heatwave and Kirin also causes storm clouds. It's not as bombastic, but it's there.
Yeah this guy is really off sometimes. Xeno'Jiva's cut tail pattern comes to mind...
Chameleos also causes a light fog to blanket the area, even before it creates the heavy one it hides itself in. In addition, most Elder Dragons are completely passive until provoked, giving the sense that they literally just don't see you as being a threat. You're like an insect to them.
However, if we're specifically talking about Rise than most of these elements are missing sooo...
@@BenHowe901 Yeah I was mostly talking about World since that's what he was referencing World in that section of the video.
Eh especially with world most of that stuff is just window dressing and they don’t really showcase any of that stuff in their hunts
namielle is actually an amazing example for this since it blackens the sky in its intro cutscene and floods you away before it then goes on to never do anything remotely as interesting in the actual fight making the whole experience underwhelming
Amatsu doesn’t just show its full strength in its first cutscene it shows you what it does off in its natural state and then actually makes it clear what it’s capable of when you piss him off In the real fight
In world really only the last three end fights really showed off elders that actually feel like they have the capability of impacting the ecosystem surrounding them
Don't forget the Lunastra and Teostra hunts. In both individual hunts and when they're together there's an orange tint to everything giving the illusion of it being hotter then normal and you can visibly see sparks and ash dancing on the wind
Amatsu is definitely my favourite elder dragon. It is, as you say, just really fucking cool, one of the best realized designs in the entire franchise I'd argue. I'm so thrilled with how they updated her fight for Sunbreak, keeping and increasing the spectacle to match the current generation. All the little touches from the sound effects to the shift in the fight's tempo, the pacing of it.
Remember, fellow hunters: Rise's Amatsu takes inspiration from a lot of Frontier's Amatsu aspects!
Yet another banger Tomkon MH video. This was my first time fighting Amatsu, and tbh I think it was worth the hype. Great video as usual, keep up the good work
Wake up babe new Tomkon Elder Dragon video
Also you're a real one for not having damage numbers on
I know it's probably just a case of adding new moves, but there are some people who think that the Amatsu we fight in P3rd was younger compared to Sunbreak's, whether it be sub-adult vs. adult or just a case of dragons, like crocodiles, growing in size and strength all their lives. Here's why I'm inclined to agree:
1. Sunbreak Amatsu has a significantly longer "mustache" compared to the pre-5th gen model. Note how it's long enough to actually loosely flutter in the wind, and seems to have the same tip-to-tip span as its front limbs would if held out straight to the sides. If Amatsus do mate, a long mustache is probably a good indicator of an individual's maturity and fitness.
2. Sunbreak Amatsu is MUCH larger relative to the hunter. While P3rd Amatsu is about the size of a large truck, Sunbreak Amatsu seems to be about as big as a good-sized house!
3. Going from controlling water to controlling lightning as well is a big step, and probably requires a great deal of practice over years, something that only an older, more experienced Amatsu would have.
As for Frontier, G-Rank "Exotic" Amatsu gets a different color scheme in its second phase, and it looks even more out there, fitting with how so many of Frontier's monsters look positively alien.
And as for the "elder dragon" classification, there IS an evolutionary link between most of them - their blood. Most of them can drop Elder Dragon Blood, Pure Dragon Blood, and in some games, Viscous Dragon Blood. In the items' descriptions, they all say the substance contains a "mysterious ingredient" that gives it its potency and is the object of much study. Whatever is in that blood is probably what makes an elder dragon an elder dragon, and gives them their supernatural powers.
Edit: Upon closer inspection, I seem to be wrong about the size thing - it's about the same size it was in P3rd relative to the Hunter. It's probably the camera work making it look bigger.
Another great video by Tomkon, thanks for making those :)
in World im pretty sure the Kirin hunts (or the first one atleast) had storm clouds in the coral area, with the occasional lightning flashing
also i had a hunt against Risen Chameleos and the map was definitely super foggy
I love your videos man, God bless your heart and keep up the good work. The type of games you cover and the work you do reminds me of older youtube, it's really comfy
4:00 Nature has created some really crazy creatures
Absolutely love this and I absolutely love you and your content!
Exotic Amatsu in Frontier feels like it was bled over a bit with the fight, but I might just be biased towards Sunbreak for its faster pace. Frontier has been seemingly getting added in bit by bit with Sunbreak, though I firmly belief Espinas is as far as it’ll go, or so I think it might work. I admittedly love the insanity that is Frontier’s endgame challenges, but I’m glad we agree it has designs worth noting they are still quite intelligently made.
One that I kind of expect to see at some point now that it’s on the table is Odibatorasu. Because it was built up and hinted at way back in MHP3rd, a red god to match Akantor’s black god and Ukanlos’ white god. My tin foil hat theory is that Odibator was originally planned to be the final boss of a theoretical Monster Hunter Portable 3 Ultimate.
I really want them to bring in the monster with the long tongue that sucks your blood
Whenever an Elder Dragon appears on a map in World, the other large monsters leave with typically one exception. For a civilization that makes its living off monsters, this is a bit of a problem when you lose your standard options and now have to hope one of you is capable of slaying a demigod. In fact, Velkhana is a better show of this in Iceborne for when they randomly decide to appear on map and scare away the locals and needing you to go scare it away before things can return to normal. Frankly, they were doing what Nergi should've done in base game or been questioned why it wasn't doing this.
NEW TOMKON MH VIDEO THANK YOUUUU
Loving this elder dragon content keep it up
Amatsu and his ability to float is actually explained in the lore
For those that don’t know amatsu has a special organ in its body called the storm vesicle that gives it full control over water in the air this organ also gives it the ability to float and control storms
Just wanted to point this out because you said his abilities had no explanation and were less focused on realism even tho they were
Well actially in MHW you Can see that elders are affecting World arraund then for example when you hunt Teostra in dezert or indiffrent map you Can see that its mutch hotter.
I CANT BEAT IT MAAAAN
You should do some videos about monsters you hate
Why did he private his newest vid
The only Frontier monster that you showed that can have a case made for it is Eruzerion and that'd still be a stretch. Garuba is literally just Kushala but gold and with crystals growing on him. Toa Tesukatora is an ice Teostra Of course he's going to look like an ice Teostra. Not to mention all three of those were Elder Dragons to start with.
I don't understand how people still go around acting like Frontier had this poor design philosophy when the main series has designs like Khezu, Zinogre, Nergigante, Nakarkos, Ibushi, Narwa, and the absolute baffling nonsense that is Valstrax. Aside from the Zenith monsters which are probably not coming back anyway, it would take very little redesign to update Frontier monsters for modern gen (as proven with Espinas) and the number 1 thing that would even need fixing in the first place is addressing the old-gen limbs (Forward-facing talons and improperly placed wing fingers. Look at old gen Rathalos and Yian Kut-Ku if you want examples.)
Still waiting for people to actually explain how the hell Oltura comes from giant meat worms. Can we talk about that for once instead?
@@itapproaches3484 Nergigante is from a game where many colours were already muted, and ecology was presented as one of the more primary elements of the game. If you compared World to MH 1 and 2, obviously the monsters would look significantly more muted and less ecologically complex. Saying that Nergigante's spikes being sensible because they're deeply imbedded in its ecology isn't wrong. But it's completely disregarding the fact that the same is the case for almost the entirety of the Frontier Roster as well. Garuba's crystals and coloration are a result of its environment and diet. Eruzerion's visual appearance is due to the elemental instability that it posesses and the temperature regulation systems that it evolved in order to withstand that. It's literally gray when you strip away its elements.
As for Toa Tesukatora... I assume when you say Daora you're talking about Teostra and not Kushala Daora.
The body parts most likely to lose heat the fastest are the extremities. There are several factors for this, but they're currently irrelevant. The fact that ice would begin forming on said extremities in the highest quantity isn't outlandish by any means. Especially considering the fact that he literally does the exact same thing to you ingame. Also you're comparing Velkhana to Toa. They're two very different concepts. Remember, Toa is a relative of Teostra. Teostra is a regal yet wild and explosive monster. His concept is carried over into Toa first and foremost, stripping away many of the regal elements and emphasizing the wild violent force of the blizzard. A fitting design for a more primal relative of Teostra. Velkhana and Toa Tesukatora may both be ice elders, but that's where comparisons end. They're apples and oranges. In fact, Velkhana is the complete opposite of Toa. While Toa Tesukatora is wild, chaotic, and uncontrolled, Velkhana is regal, composed, and precise. That doesn't make one more biologically grounded than the other. Simply thematically different. I mean, if you want another example of thematic differences in mainline, just look at Odogaron and Great Izuchi. They're both inspired by the exact same myth, but look at how different they turned out.
Additionally... colour scheme? You mean blue and white? ...The same scheme as Velkhana? I mean seriously it's not that hard to tone down the colours a bit while translating a returning monster to modern gen. They've done that with almost every other monster they added already. Just compare Iceborne's Tigrex to 4U's Tigrex. The 4U one is significantly more saturated. Hell, Rise actually seems to have brought some of the more colourful elements back anyway.
My point is, the argument about Frontier's designs has grown old and hypocritical, and most arguments against it seem to be grasping at straws by this point. If you point at any one specific monster from the roster, most of the time the answer will be a biological explanation or simply old-gen color formats/limitations. And no, we're not discussing the Zeniths. Their entire point was that they're freaks of evolution in the first place.
@@maskedmenreiki And that's the thing, for the most part people want composed designs, when I talked about the Daora I was speaking of the Kushala lookalike, people want the monster's to be grounded looking, although I don't mind it, Magna has this very similar issue where its spikes come of as very goofy and unnecessary, why does a large predator with a good bite force need arm blades? Having simpler designs benefits monster's a lot because it doesn't tend to take you out of this ecological world, even the most outlandish enigma type elders have some extent of restraint on them, Valstrax although outlandish is very clearly well adapted for flying at its high speeds with its slick aerodynamic design as an example, Gaismagorm although also out there is very well adapted to digging as it has hooked claws and large front arms perfect for pushing dirt out of the way meanwhile having small eyes due to being adapted for the ground, their designs have some extent of restraint to them bc there isn't an uncontrollable urge to put spikes on top of their spikes.
@@itapproaches3484 So you're saying a dragon with skin made of metal is grounded and composed but that exact same dragon with mineral formations on it is not? That's like saying Acidic Glavenus is hard to believe because "It's too green" and "How did that corrosion get on its tail." They only look grounded because you have the proper context. That's the point. You're going to have to pick a side and stick with it on that one because otherwise that just sounds hypocritical.
I agree that Magnamalo is a monster that ecologically doesn't make a whole lot of sense.
Let's look past the fact that Valstrax has to turn its skeletal structure into mush every time it attacks with its wings, because it's just "very well adapted." I hate to break it to you, Capcom doesn't give a shit about the SpecEvo side of the community, they just want to make fun monsters. Regardless, you're proving my point. The 'Mainline' games have some absolutely absurd designs. There's nothing wrong with that, but acting like Frontier specifically was too much is reaching.
I never actually had an issue with Gaismagorm tbh. It's a giant mole lizard. Everything checks out. The only confusing thing would be its relationship with the Qurio but not everything has to have a immediate explanation. That's just how nature is. We haven't had the final Title Update yet so it'll probably be expanded on there.
@@maskedmenreiki Thanks for the purposeful strawmanning, I think you're also mistaking the word grounded with "realistic" monster hunter isn't realistic but it is supposed to be grounded, Kushala although having a metal exoskeleton still has restraint on its design, the monster you talk about once again has a lot more spikes than Kushala yet you're framing it as if it's a small difference, it's a bigger difference than you think
@@maskedmenreiki next for your Magna point, this is not what I'm talking about, yes there is an aspect of "suspend your disbelief" in MH however what I'm talking about is the fact that Magna feels over equiped with things it doesn't need, again why would a monster focused on brute force predation on other monsters need anything more than its strength and jaws to land a killing blow? At least for Val we see why it's built the way it is and it doesn't need the extra stuff beyond its vent, talons for hunting and it's dragon boosters
AMATSUWANSUMSUSHI
Always disliked Narwa and Magnamalo because they just felt like a discount Amatsu and Zinogre. After Sunbreak i feel even stronger in my beliefs
I prefer Ibushi and Narwa over Amatsu even after Sunbreak and Magnamalo/Scorned Magnamalo over Zinogre and even after Sunbreak I stayed with my beliefs.
Agree, especially on the design side, the original idea was executed beautifully with amatsu an eastern dragon but stylized to fit MH world (kinda wish its a lil bit longer tho haha) while narwa looks great from far away, but up close the design feels like the artist want to make a godly being but ended up looking like alien, for me its not look majestic like what they should.
@@DankMadness12 Preach, I hope atleast both Ibushi and Magnamalo return more often than not.
Amatsu was one of the most disappointing fights in Sunbreak. It didn't feel like fighting a God at all. It felt like fighting a flying Mizutsune.
He shares no move with Mizutsune
big L right here. amatsu feels absolutely nothing like mizutsune
@@Amatsu_storm_approach monsters don't need to share moves to feel similar dumbass.
@@cynicalgold9992 except it does
@@Ten_Thousand_Locusts yea because mizutsune totally sends you flying into the air amidst a horizontal vortex, and sucks you through tornados and shoots lightning beyblades at you