The module uses the VCV Rack API to load the image, which in turn uses NanoVG (github.com/memononen/nanovg/blob/master/src/nanovg.h) which in turn uses stb_image (github.com/nothings/stb/blob/master/stb_image.h) As far as I can tell the limit would just be memory as long as it is a supported image format (jpg, png, psd, tga, pic and gif according to the NanoVG header). I have seen instances of images not loading, normally this can be fixed by resaving the image, or on windows you could make a screenshot of the image. Also, double check that you have the Image Background > Draw background & Image on top of colour options enabled in the right-click context menu, you might be loading the image but just not rendering it.
Great! Thank you.
Wow nice!
great work! Are there any specifications about the image (like the size?) I couldnt load up my images
The module uses the VCV Rack API to load the image, which in turn uses NanoVG (github.com/memononen/nanovg/blob/master/src/nanovg.h) which in turn uses stb_image (github.com/nothings/stb/blob/master/stb_image.h) As far as I can tell the limit would just be memory as long as it is a supported image format (jpg, png, psd, tga, pic and gif according to the NanoVG header). I have seen instances of images not loading, normally this can be fixed by resaving the image, or on windows you could make a screenshot of the image. Also, double check that you have the Image Background > Draw background & Image on top of colour options enabled in the right-click context menu, you might be loading the image but just not rendering it.
only because something could be done, don't mean it should be done, this kind of stuff only add garbage to the vcv rack enviroment.
@@DavidRodriguezb3d Another satisfied customer... lol. Thank you for your opinion on this 100% free and optional environmental garbage.