I got this because of you and got a decent game going. the big lesson I've learnt is 'don't delete old models even if it helps out your organisation' because your clients WILL put up contracts to restock their units. just lost a run because 4 years of no contracts I can do because they all want replacements not new XD
@@darkeolas6587they wouldn't take a new version with me. all the models they wanted were old ones they already had. I even redesigned a brand new old tank that was what they had before and when a new contract came up again for the same thing, it wouldn't accept it.
Tanks for the starting guide for the game. This should make things much easier for me to play without overstressing me out from even the slightest mistakes happening in game.
I prefer to get Naval Freight when i can afford stuff for my warehouse, as it increases speed for both tanks and resources by 25% for not too much extra cost
My personal start is to just add both male sponsons but cover one up with a gun shield (this way you have the same crew space but less requirements). If you produce these straight out of the gate you can sell them at the first contract all be it at discount.
So far the game is not that interesing with the very limited techtree and modules available. Maybe in the future it can become a great game, but its not worth the price. Its kinda fun to play for a session, but more then around 6 hours are not in at the moment. Except the reverse engineering everything was nicely explained
I have to disagree with removing the chicken wire roof on your first tank. At least, assuming the UK government always wants a "Vanguard" tank first. So far that's what they've always asked for from me for their first order. The reason is because both the Vanguard and the Fusilade tanks prioritize Protection, and the roof adds 14-15 points to Protection, and as one of the three priorities, that in turn gets a x4 multiplier. That roof rack adds a lot to the Success Score, which in turn equals more money.
Mk1 Mk1 is a bad labelling procedure as it would inevitably lead to confusion. This why you'll see things like Type1 Mk1 or similar, to break up the various models. The Americans are pretty good at it, but even then there can be cross-contamination eg- M3 can be a half-track, sub-machinegun, or a light tank or AFV. M2 can be an AFV or HMG. The Germans, of course, take it to an extreme with their various Ausfuhrung in Types and Marks.
I just have question about tank types. On beginning you need just Vanguard, but later on you need rationalassed and cavary tanks. That is also reason, i cannot improve my relations with france to get administrator for T2 reasearch. Having researched all my stuff + reverse engeneered germans. I have no clue what to do to be able go for T2 (if it's possible, i bought this game yesterday). Also sorry for my English, ,not my native language.
The 2nd male sponson does nothing as adding more than one FirePower Hard weapon does not increase contract score. Best is to go one male/combo and one female. Just like armor type Steel does not increase Protection score over Iron but adds weight and cost so just make everything out of iron. You should really test rather than assume!
Ironic considering the Landship helped win the war for the Entente, and the A7V platform was designed for two different functions that weren’t compatible for one machine.
I noticed that i made a 400 point tank before adjusting the contract and still lost after i got it to 425 the rivals where building 550-720 point tanks in 1914
So by your words, Israel's and Ukraine's tanks are failures too? Why people are so mentally decline that can't recognize how improvise and military iteration works in wartime?
I thought about getting this game, glad I didn’t, super clunky, time consuming and zero reward to the player, you can’t even use them, or see them in use…way more tedious than kerbal 1 or 2, with nothing fun to do. And you can’t even design something new or different, are forced to follow history, lame. Instead of doing something different and new.
After fumbling about trying to figure how the game worked this video is very helpful! Thank you 😄
I got this because of you and got a decent game going.
the big lesson I've learnt is 'don't delete old models even if it helps out your organisation' because your clients WILL put up contracts to restock their units. just lost a run because 4 years of no contracts I can do because they all want replacements not new XD
Interesting, haven't had that problem yet.
i offered them a new version and they accepted it.
@@darkeolas6587they wouldn't take a new version with me. all the models they wanted were old ones they already had. I even redesigned a brand new old tank that was what they had before and when a new contract came up again for the same thing, it wouldn't accept it.
Tanks for the starting guide for the game. This should make things much easier for me to play without overstressing me out from even the slightest mistakes happening in game.
I prefer to get Naval Freight when i can afford stuff for my warehouse, as it increases speed for both tanks and resources by 25% for not too much extra cost
Yeah it's a better upgrade. My bad
On your tight shipping time issue, don't forget that you can switch your administrator from production to shipping to help out.
My personal start is to just add both male sponsons but cover one up with a gun shield (this way you have the same crew space but less requirements). If you produce these straight out of the gate you can sell them at the first contract all be it at discount.
Great job, thank you
So far the game is not that interesing with the very limited techtree and modules available. Maybe in the future it can become a great game, but its not worth the price. Its kinda fun to play for a session, but more then around 6 hours are not in at the moment.
Except the reverse engineering everything was nicely explained
It's not really a game at the moment, it's just something that has potential to be a game. The tycoon/challenge part of it doesn't exist.
I have to disagree with removing the chicken wire roof on your first tank. At least, assuming the UK government always wants a "Vanguard" tank first. So far that's what they've always asked for from me for their first order. The reason is because both the Vanguard and the Fusilade tanks prioritize Protection, and the roof adds 14-15 points to Protection, and as one of the three priorities, that in turn gets a x4 multiplier. That roof rack adds a lot to the Success Score, which in turn equals more money.
Mk1 Mk1 is a bad labelling procedure as it would inevitably lead to confusion. This why you'll see things like Type1 Mk1 or similar, to break up the various models. The Americans are pretty good at it, but even then there can be cross-contamination eg- M3 can be a half-track, sub-machinegun, or a light tank or AFV. M2 can be an AFV or HMG.
The Germans, of course, take it to an extreme with their various Ausfuhrung in Types and Marks.
You can upgrade the male sponson with the rha steel also.
Thanks man!
I just have question about tank types. On beginning you need just Vanguard, but later on you need rationalassed and cavary tanks. That is also reason, i cannot improve my relations with france to get administrator for T2 reasearch. Having researched all my stuff + reverse engeneered germans. I have no clue what to do to be able go for T2 (if it's possible, i bought this game yesterday). Also sorry for my English, ,not my native language.
You can turn off the tutorial in the settings menu aswell so you don't have to keep going through it.
The 2nd male sponson does nothing as adding more than one FirePower Hard weapon does not increase contract score. Best is to go one male/combo and one female. Just like armor type Steel does not increase Protection score over Iron but adds weight and cost so just make everything out of iron.
You should really test rather than assume!
Adding expendables does not add weight and all stats are added to score so its beneficial to use HE MK1, HE MK2, HE MK3 at the same time.
The British tanks are so bad! Both French and German ones are so much better.
AV7 gets most points. LK2 makes most money.
@johanlundstrom1561 your not wrong.... a7v is super strong and cheap. Its also because of the many bugs of British tanks making them uncompetitive.
Ironic considering the Landship helped win the war for the Entente, and the A7V platform was designed for two different functions that weren’t compatible for one machine.
I missed it, how did you get the Mk4 ammo belt on your Hotchkiss guns?? All I got was the metal clip mk2
I'm not sure. It just happened to be there.
開局要搶錢啊,有錢了才能升級、升級就能研究,研究就能超越別人,那時候才需要強化更好的坦克攻佔市場
所以開始要用便宜貨衝刺市場,能夠便宜的就便宜一點造後面跟不上了再改設計就好了
9:35 but ammunition doesn't add weight, it's clearly seen on the video. It doesn't even have a weight stat
i have a problem with selecting my guns in the test drive, and i can't figure out why
I was planning on buying the game but then I read the reviews on Steam that the game was trash. Going to stay on the fence until I'm sure
16:06
How did you get the Mk4 magazine so quickly? 🤔
On hard dificulty its Almost impossible
I noticed that i made a 400 point tank before adjusting the contract and still lost after i got it to 425 the rivals where building 550-720 point tanks in 1914
14:23 I love how 'cope cage' has become common parlance from Russia's failures. 😆
Hilariously they have become useful since they block top attack drones
So by your words, Israel's and Ukraine's tanks are failures too? Why people are so mentally decline that can't recognize how improvise and military iteration works in wartime?
More like a "Slow Start Guide"...or better "Slow Playthrough with some tutorial aspects".
🔑*jingle, jingle, jingle*🔑
The word you’re looking for is “thorough.”
If you can point out what parts I can just leave out without less understanding of the video, then I can make it better.
@@Stealth17Gaming i find your video much better than the tutorial, they want to spent you a fortune.
I thought about getting this game, glad I didn’t, super clunky, time consuming and zero reward to the player, you can’t even use them, or see them in use…way more tedious than kerbal 1 or 2, with nothing fun to do. And you can’t even design something new or different, are forced to follow history, lame. Instead of doing something different and new.