D&D 2024: Ropes and Oil - Adventuring Gear is Useful Now!

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  • เผยแพร่เมื่อ 3 ม.ค. 2025
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ความคิดเห็น • 79

  • @vv291
    @vv291 3 หลายเดือนก่อน +51

    Don’t forget that tying up with rope is a slight of hand, rope weighs 10, and arcane tricksters mage hand can make slight of hand checks as a bonus action and hold 10 lbs.

    • @CalebWillden
      @CalebWillden 3 หลายเดือนก่อน +6

      Ooooh, that could actually be amazing.

    • @haiclips3358
      @haiclips3358 3 หลายเดือนก่อน +4

      yes it can make sleight of hand checks as a bonus action, but the rope is the utilize action and so the mage hand shouldn't be able to use that specific function of rope.

    • @activekiwi1221
      @activekiwi1221 3 หลายเดือนก่อน +1

      @@haiclips3358 You can also use the regular mage hand-actions as a BA if you're an arcane trickster and manipulate an object is still a base-option of the mage hand

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน +10

      Yeah, I'm not sure that Utilize is covered by Mage Hand. Cool combo though, and I'd probably consider it at my table.

    • @vv291
      @vv291 3 หลายเดือนก่อน +4

      @@the_twig131 mage hand legerdemain from 2014 allowed use of thieves tools to open locks and disarm traps - a function that still requires thieves tools, but now uses the “slight of hand” skill as a check. Using tools for their checks IS a utilize action, and the equipment section under thieves tools lists both “pick a lock” and “disarm a trap” as Utilize.
      If you assume it can’t Utilize (a restriction nowhere stated in the text) then you are assuming it can’t pick locks or disarm traps with slight of hand+ thieves tools anymore either, losing its core function from 2014.
      If instead you assume the set of actions it can take while utilizing includes those that require slight of hand checks, you restore its core use and gain some additional roguish uses as well.
      To me, the second seems supported by RAW and RAI.

  • @MrPuddle01
    @MrPuddle01 3 หลายเดือนก่อน +17

    Chalk is an amazing mundane item. 1 Copper piece and you never get lost in a dungeon and it also helps with planning because you can draw

  • @jinxtheunluckypony
    @jinxtheunluckypony 3 หลายเดือนก่อน +12

    Finally, it’s the rope play rogue’s time to shine.

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน +7

      They're even in a dungeon...

  • @jwraper1498
    @jwraper1498 3 หลายเดือนก่อน +7

    I recently used ball bearings to determine what 5' square an invisible enemy was in.

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน +3

      That's a pretty good use.

  • @enderking6904
    @enderking6904 3 หลายเดือนก่อน +10

    Rope? Oil? Bombs?
    Want it? Its yours my friend.

    • @kongoaurius
      @kongoaurius 3 หลายเดือนก่อน +1

      Nice reference 😂

  • @Dimitrishuter
    @Dimitrishuter 3 หลายเดือนก่อน +2

    No longer playing 5e myself, but I still enjoy these types of analyses, and 'mundane' equipment being useful has always been a goal of mine in my own game. Gonna be taking inspiration!

  • @AssimilateAndChill
    @AssimilateAndChill 3 หลายเดือนก่อน +2

    I’m super happy to see someone talking about adventuring gear! I think it’s really underrated in 2014, and I was curious to see if it got any changes in 2024!

  • @DysnomiaATX
    @DysnomiaATX 3 หลายเดือนก่อน +7

    I've always had a soft spot for rogues despite being a forever DM for 3 decades, so I always look at the old rogue staples for messing up some baddie's day. I was very pleasantly surprised when I looked through the adventuring gear. That by itself has won me over to 5e24's side

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน +2

      I've not really thought about Rogue in a couple of years probably, but I do kind of want to just mess around with the Thief a bit.

  • @lucasramey6427
    @lucasramey6427 3 หลายเดือนก่อน +14

    Some good tech with the replace an attack from the attack action stuff alongside floor hazards would be if you had a party member who was a warlock with chain and investment of the chain master because that way you ignore the base dc's of these objects because it is a saving throw being caused by your familiar and you use the warlock's save dc (attack stuff can be commanded to do so as a bonus action, anything else on the creature's (probably imp) turn as an action and then give them stuff you immediately want them to do like throwing a net) and bonus if the creature is an imp it never needs to leave invisibility because it's not making an attack roll or casting a spell, if the familiar runs out of ammunition then they can get it from the warlock's bag

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน +7

      Yeah, I think that does work with the replacements. That's pretty good. Don't think that the floor hazards work though, because they aren't an effect caused by the familiar.

  • @insertname5371
    @insertname5371 3 หลายเดือนก่อน +8

    Yeah my players are getting sent this.

  • @mikegilkey
    @mikegilkey 3 หลายเดือนก่อน +2

    Always excited when I see the alert that you have a new video! Thank you

  • @Richinnameonly
    @Richinnameonly 3 หลายเดือนก่อน +3

    I'd like to point out the conjuration wizard. The more rules we have for standard stuff the better minor conjuration is. Hopefully they don't ruin that when they finally rework conjuration wizard.

  • @Ganpan14O
    @Ganpan14O 3 หลายเดือนก่อน +19

    Lamp oil? Rope? What's next, bombs?

    • @enderking6904
      @enderking6904 3 หลายเดือนก่อน +1

      Rupees of course

    • @ThomasBD
      @ThomasBD 3 หลายเดือนก่อน +3

      It's yours my friend l! As long as you've got enough "rubees"!

    • @MrPuddle01
      @MrPuddle01 3 หลายเดือนก่อน +4

      Come back when you're a little richer!

  • @jonathanhaynes9914
    @jonathanhaynes9914 3 หลายเดือนก่อน +2

    Thanks Twig.

  • @evansmith2832
    @evansmith2832 3 หลายเดือนก่อน +4

    Can't wait to play a thief rogue

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน

      Thief look a lot of fun. I've been vaguely considering making one myself (I'll never get the chance to play it of course), and I don't think I've made a Rogue in several years.

    • @evansmith2832
      @evansmith2832 3 หลายเดือนก่อน

      @the_twig131 if you do get the chance, a tech I came up with after watching pack tactics' video that I've been trying to spread the word on is crafting scrolls of true strike. You can use those scrolls to attack with a bonus action thanks to thief, leaving your action open to ready an attack or another true strike to potentially sneak attack twice in a round.

  • @SarJulem
    @SarJulem 3 หลายเดือนก่อน +2

    Team play:
    Hypnotic pattern.
    Silvery barbs those thst made the save. Focus fire those that are not affected.
    Chain and manacle remaining targets that are still incapacitated.

  • @dragonboyjgh
    @dragonboyjgh 3 หลายเดือนก่อน +8

    You're forgetting that monk can Flurry first now, land the stun, then use their action to apply rope or chain. Giving up your turn to just restrain is mediocre, but giving up only 2 out of 4 or 5 potential attacks to restrain is excellent, especially if it takes their whole Action with a successful check to break out.

    • @Sweet_Zombie_Cheezuz
      @Sweet_Zombie_Cheezuz 3 หลายเดือนก่อน +2

      Yep. With a few levels of Fighter a Monk can Action Surge and tie up two opponents in one turn.
      It's not quite Wall of Force, but it is fun to think about...😁

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน +1

      Yeah, that sounds pretty solid actually.

  • @icebarrierangel6610
    @icebarrierangel6610 3 หลายเดือนก่อน +1

    You gained a new subscriber

  • @Porcospino10
    @Porcospino10 2 หลายเดือนก่อน

    The onlg thing i would have changed is standardising the bonus given by items, it would have been easier to remember if they all gave advantage or +5 to skill checks

  • @CalebWillden
    @CalebWillden 3 หลายเดือนก่อน +3

    Love all the teamwork potential! One of my favorite parts of the new book.

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน +1

      Yeah, there's a bunch of things that I've found all throughout the book that are basically just new ways to interact with your friends. It's pretty neat.

  • @dragonboyjgh
    @dragonboyjgh 3 หลายเดือนก่อน

    Oil + torch is a good combo for early game if you're a fighter facing something that's resistant or immune to BSP.

  • @NutronicAtomic
    @NutronicAtomic 3 หลายเดือนก่อน +1

    Ooo. Please talk about the unarmed fighting style! There has to be some niches for it that aren't just flavor or worse monk.

    • @EdibleFriend05
      @EdibleFriend05 3 หลายเดือนก่อน +1

      Opportunity Attacks include unarmed strikes now. Means you can grapple, preventing them from moving at all. Combine that with grappler and you can do damage at the same time. Combine it with Tavern Brawler and arguably you could use anyone you grapple as an improved weapon

  • @drzander3378
    @drzander3378 3 หลายเดือนก่อน +4

    The oil-on-fire damage from dousing does seem to be a *one time thing* though. The 'after 1 minute' refers to how long the oil lasts before it dries or gets wicked away by clothing and rendered useless. If the oil remained flammable, why does it not continue to burn from round to round once lit, i.e. doing 50 (= 5 x 10 rounds) damage? The rules would say something like 'Once lit, the oil continues to burn for 1 minute doing 5 fire damage per round until extinguished. Extinguishing the fire requires a Utilize Action or total submersion in water, mud, or sand.'

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน +2

      See, I don't think that anything about the Oil description would suggest it's a one-time use. All it says is "If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil."
      For comparison, Hunter's Mark says "Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll."
      So for Hunter's Mark the limitation is "until the spell ends", and the trigger is "whenever you hit"; and for oil the limitation is "before it dries (after 1 minute)" and the trigger is "the target takes Fire damage".
      I think that a continual burning would be cool, but that's simply not what it does. That's what Alchemist's Fire does.

    • @drzander3378
      @drzander3378 3 หลายเดือนก่อน +1

      @@the_twig131 The oil damage rule is badly worded, leaving considerable ambiguity if you rely on it alone. However, there is another source of information, one that shouldn't be ignored: how oil burns in the real world. In reality, if you apply sufficient heat and have enough oxygen to a combustible, it burns. It doesn't spontaneously stop burning if there is combustible material left. In your reading of the rules, a creature doused in oil would take 5 extra damage if attacked by fire one round, then take no burning damage for the next 42 seconds (7 rounds) if hit only with swords and then take 5 extra damage after that when hit with a lit torch. The trouble is that oil doesn't work like that in real life and it doesn't seem to be the intention that it should in the game either. While there are issues of applying physics to fantasy, in this case, it's doubtful the PHB's writers wanted us to forget how things burn. And if you follow a more realistic understanding of combustion, it appears that the one-time burn bonus was what was meant.

  • @denodagor
    @denodagor 3 หลายเดือนก่อน

    I really wish they made Caltrops and Ball bearings something that covers more than a 5ft square per use.
    I had a player once that wanted to use them so I houseruled something about choosing up to 4 squares in I think a 10ft range to be filled in one action (and expending 4x as many resources). Worked pretty decently.

    • @CalebWillden
      @CalebWillden 3 หลายเดือนก่อน +1

      Ball Bearings do already cover a 10-foot square. But yeah, being able to pour out more caltrops at a time could certainly be nice!

    • @denodagor
      @denodagor 3 หลายเดือนก่อน

      @@CalebWillden Oh yeah, my mistake. I wrote that in a hurry. I meant as in both can now do the same. For ball bearings it doesn't have to be one 10ft square, it can be spread like a line of 5x20ft.

    • @CalebWillden
      @CalebWillden 3 หลายเดือนก่อน

      @@denodagor Oh gotcha! Yeah, shaping the AoE would be sweet. I'd definitely allow that as a DM.

  • @johnroccuzzo
    @johnroccuzzo 3 หลายเดือนก่อน

    I think there is an error with the oil description. In the old phb the line “A creature can only take this damage once per turn” was at the end of the entire single paragraph, and I read that as applying to the creature covered with oil as well as when a creature walks through an area with lit oil. Now in the 2024 phb it is only in the “dousing a space” section, but I’m pretty sure that’s an oversight of simply splitting up the paragraphs into two sections.
    All this said, I think that even if this is not the case it would be a good house rule. Every attack is too OP, but only once and then the oil drying is worthless. So I would rule that it lasts the entire minute, but the damage can only happen once per turn. And the creature can use an action to wipe it off

    • @binolombardi
      @binolombardi 3 หลายเดือนก่อน +1

      I think it’s worded fine. The wording is similar to how the basic poison worked in 2014 so i see no issue.
      I do take issue with basic poison being so expensive AND nerfed to effect a single hit.
      100 gp a bonus action for 1d4 poison damage is trash.
      wiping off oil is kinda hard btw.

    • @johnroccuzzo
      @johnroccuzzo 3 หลายเดือนก่อน

      @@binolombardi if they felt like basic poison needed to be nerfed then I doubt oil is intended to work the same way.
      Plus the error I pointed out is because the current way of wording it is structured the same as the old version, except now it is split into 2 sections. When you read the old way, the last line “A creature can take this damage only once per turn” would apply to both dousing a creature and dousing a space. But now it applies only to dousing a space and not to dousing a creature, which doesn’t really make sense.
      As for the new basic poison being so expensive and sucking, you are right. But I think the intention is more to be something a DM can give to players rather than something that is often bought or crafted. In this case it is great because if you don’t want to use it you can sell it for decent coin. But if you want to build a character around it then the poisoner feat makes it much more palatable. From level 5 50g will net you 9 attacks of adding 2d8 damage if you add it to your ammunition.
      What I honestly don’t like is how they’ve taken away the improvised weapon mechanic for all the grenade items. It used to be that when you throw a grenade item like oil at a creature, you add your dexterity to the damage and attack roll, and your proficiency to the attack roll if you were proficient with improvised weapons.
      Yeah I agree oil isn’t easy to clean off, that’s fair. I just don’t think oil should be stronger than alchemist fire. If a creature can get rid of the alchemist fire effect then I think they should be able to get rid of the oil effect. It would still take a creature’s full action to do so, and you could reapply it in your next turn so it wouldn’t be that big of a deal. But this would be a house rule so I’m not saying this is how people should play it, it is just an idea for house ruling it if other DMs are thinking through how to balance it.

  • @nnickplays9713
    @nnickplays9713 2 หลายเดือนก่อน

    Have you taken a look at Cloudbreaker Alliance?

  • @zebwilliams8945
    @zebwilliams8945 หลายเดือนก่อน

    Oil and wildfire druid, maybe? Or drake warden ranger?

  • @garyyim6266
    @garyyim6266 3 หลายเดือนก่อน +1

    The attack replacement items are best used by a rogue who has the nick weapon mastery. Without a fighting style, the weapon attack isn’t much damage, but you can replace it with a net or oil.
    Thief can restrain with a net, then fast hands to use a rope to get a second, stronger layer of restrained (assuming they attacked with a light weapon first, they may not have even given up their main attack).

  • @FarothFuin
    @FarothFuin 3 หลายเดือนก่อน +6

    This is what makes the rogue thief so broken: he can double chain a grappled creature, or put manacles as abonus action, said, you put manacles but not on foot or feet, be creative: put manacles on one hand and one feet, now try to move, fool! 😂🤣
    And since rogue can use expertise and new rules use skillchecks to put these on enemies, is asick on the rhief who can double use them

    • @andritsiry
      @andritsiry 3 หลายเดือนก่อน +1

      funny, now i have a thief as police officer in mind.

  • @Magnushamann
    @Magnushamann 3 หลายเดือนก่อน

    Remember that all the orcs can stop on the same space simultaniously... as reducing their speed to 0 is not them willingly ending their turn on another creature's space... so, they could "move through" each other and then bundle up... meaning thay could all end up in the same space, being only hindered at the same time and then moving past together the turn after - not coming one at a time... but all at the same time

    • @BOOXMOWO
      @BOOXMOWO 3 หลายเดือนก่อน +1

      ​@@apjapki Yep! "You can't willingly end a move in a space occupied by another creature. If you somehow end a turn in a space with another creature, you have the Prone condition unless you are Tiny or are of a larger size than the other creature."
      So if you get a pileup they're losing all their remaining movement for the turn they step on the caltrops, *and* half of their movement for the next turn, due to the need to get up.

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน +1

      Yeah, the stack of orcs just getting in each other's way is really fun. And yes, they would start falling prone.

  • @tridentgreen3346
    @tridentgreen3346 3 หลายเดือนก่อน +1

    As an American and a Paladin player with a pyromancer wizard in the party... yep we're telling the Blood Hunter to grab some oil, they have the better dex mod lol. Even as a Dexadin I've still got the lower mod.

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน

      Are they using that one alchemisty subclass that just gets to have +5 DEX/STR/INT?

    • @tridentgreen3346
      @tridentgreen3346 3 หลายเดือนก่อน

      @@the_twig131 Nope, just dex based Lycan but DM gave us a stat bump and I’m simply more Cha based than Dex.

  • @ARCThunder
    @ARCThunder 3 หลายเดือนก่อน

    My only complaint is that we don't know how much rope and chain we're getting when we buy it...

    • @GreenThingonTV
      @GreenThingonTV 3 หลายเดือนก่อน +1

      My guess is you have "enough" at the time of utilization.

    • @garyyim6266
      @garyyim6266 3 หลายเดือนก่อน +1

      Because the grappling hook says you can throw it 50 ft and says you can climb a rope attached to it if you tied it prior to the throw, I infer 50 ft for the 1 gp purchase price.

    • @CalebWillden
      @CalebWillden 3 หลายเดือนก่อน +1

      Yeah, it's a little bizarre that they specify the weight, but not length. I just have to assume it's supposed to be the 2014 lengths.

  • @hawkname1234
    @hawkname1234 3 หลายเดือนก่อน

    I hate to be a killjoy, but I’d like to see some creators talk about accessing gear. I’m pretty strict bc I do t like the videogamey “I take the halberd out of my backpack as a free action m.”

    • @migueldelmazo5244
      @migueldelmazo5244 3 หลายเดือนก่อน

      I don't think you're being a killjoy, but I do think that style of thought is partially responsible for the martial/caster divide that has been a part of DnD for decades.
      Magic Users can do very video game-y things with their spells and no one bats an eye, but a martial class character isnoften beholden to earth physics by the DM.
      I say, unless you're running a very dark and gritty campaign where you need to count rations and arrows (and spell components!), then handwave away some of the real world in your fantasy world.
      Or just make bags of holding really, really cheap. And large.

    • @migueldelmazo5244
      @migueldelmazo5244 3 หลายเดือนก่อน +1

      @apjapki i grew up playing DnD in the 80s, and playing was hardcore back then. 1st edition and 2nd edition were particularly brutal, and we tracked everything, including the weight added per copper, silver, electrum, gold, and platinum pieces. So much treasure was left behind...
      Nowadays, though, not only has the game changed, but so have we as players. All of my players have jobs, families, and hobbies or responsibilities other than DnD. As such, we focus our play on being more cinematic (or video-gamey) since the game for us is for escapism.
      That doesn't mean we are playing it the "right" way, and everyone else is wrong. It's just what works for us. Hopefully, once all the kids are grown up, we can play in the old folks' home more frequently. If we do, we're leaving the Forgotten Realms and heading to Athas!
      :)

  • @smile-tl9in
    @smile-tl9in 3 หลายเดือนก่อน

    No holy water?

  • @Samuel_Kabel
    @Samuel_Kabel 3 หลายเดือนก่อน +1

    Where are the gags and blindfolds? 😏😫

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน +1

      They're in the dungeon.

    • @Samuel_Kabel
      @Samuel_Kabel 3 หลายเดือนก่อน

      @@the_twig131 Time to visit!

  • @sleepinggiant4062
    @sleepinggiant4062 3 หลายเดือนก่อน +2

    Oil and rope were not useful before? Ouch, harsh DM.
    I'm curious if DMs are going to allow the same person to grapple and tie someone up. Seems very ridiculous.

    • @the_twig131
      @the_twig131  3 หลายเดือนก่อน +2

      There's definitely nothing preventing you from doing that. With the chain in particular it's described as just wrapping the chain around them.

    • @sleepinggiant4062
      @sleepinggiant4062 3 หลายเดือนก่อน

      @@the_twig131 - DMs will have to adjudicate what's reasonable and logical.

  • @CitanulsPumpkin
    @CitanulsPumpkin 3 หลายเดือนก่อน +1

    People complained about 4e videogame-ifying D&D. They were wrong. This is the videogamification of D&D.
    Older editions didn't need to give each item in the equipment list specific limited game mechanic uses. If you could think of a use for an item on the equipment list, you could tell the DM what you were trying, make a roll, and more often than not do the thing. Now, it doesn't matter what the players can imagine. Everything has one specific in-game function.
    At the end of the day, we lost bonds, ideals, and flaws so that the page space could be wasted reprinting the tool tips that will pop up on the D&D Beyond VTT. Buying first-party products was already a big ask after the OGL and Pinkertons nonsense. This and the flavor free/exploration free Ranger are not helping Hasbro's case.

    • @hawkname1234
      @hawkname1234 3 หลายเดือนก่อน +7

      Hi. I see you are brand new to D&D. Welcome! Everybody is welcome to play the game and have fun.
      In the olden times there was an ancient game called “D&D 3rd Edition.” In this ancient tome which is lost to time and definitely not Googleable, every item had specific rules for use, often with whole tables of DCs for suggested actions. Back then, though, mature adults knew that just because it gave some suggestions you were free to think up other ways to use it and your DM would adjudicate because D&D is a game of IMAGINATION!!

    • @CitanulsPumpkin
      @CitanulsPumpkin 3 หลายเดือนก่อน +1

      @@hawkname1234 It's impressive how hard you missed the point. Yes. My shelf full of 3e books has tables and DC ranges for suggested skill checks that might gain bonuses from having equipment on hand. This is not that. This is specific actions tied to having specific items in hand. Rope is now used to preform the "Rope" action. They took the tooltip that's going to be in their VTT and codified it in the PHB.
      But go ahead and keep up with the delusion that you are the adult in this conversation. It's hilarious.