D&D 2024: Ropes and Oil - Adventuring Gear is Useful Now!

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 87

  • @vv291
    @vv291 วันที่ผ่านมา +30

    Don’t forget that tying up with rope is a slight of hand, rope weighs 10, and arcane tricksters mage hand can make slight of hand checks as a bonus action and hold 10 lbs.

    • @CalebWillden
      @CalebWillden วันที่ผ่านมา +4

      Ooooh, that could actually be amazing.

    • @haiclips3358
      @haiclips3358 วันที่ผ่านมา

      yes it can make sleight of hand checks as a bonus action, but the rope is the utilize action and so the mage hand shouldn't be able to use that specific function of rope.

    • @activekiwi1221
      @activekiwi1221 22 ชั่วโมงที่ผ่านมา +1

      @@haiclips3358 You can also use the regular mage hand-actions as a BA if you're an arcane trickster and manipulate an object is still a base-option of the mage hand

    • @the_twig131
      @the_twig131  16 ชั่วโมงที่ผ่านมา +3

      Yeah, I'm not sure that Utilize is covered by Mage Hand. Cool combo though, and I'd probably consider it at my table.

    • @vv291
      @vv291 14 ชั่วโมงที่ผ่านมา +1

      @@the_twig131 mage hand legerdemain from 2014 allowed use of thieves tools to open locks and disarm traps - a function that still requires thieves tools, but now uses the “slight of hand” skill as a check. Using tools for their checks IS a utilize action, and the equipment section under thieves tools lists both “pick a lock” and “disarm a trap” as Utilize.
      If you assume it can’t Utilize (a restriction nowhere stated in the text) then you are assuming it can’t pick locks or disarm traps with slight of hand+ thieves tools anymore either, losing its core function from 2014.
      If instead you assume the set of actions it can take while utilizing includes those that require slight of hand checks, you restore its core use and gain some additional roguish uses as well.
      To me, the second seems supported by RAW and RAI.

  • @MrPuddle01
    @MrPuddle01 21 ชั่วโมงที่ผ่านมา +5

    Chalk is an amazing mundane item. 1 Copper piece and you never get lost in a dungeon and it also helps with planning because you can draw

  • @Ganpan14O
    @Ganpan14O วันที่ผ่านมา +12

    Lamp oil? Rope? What's next, bombs?

    • @enderking6904
      @enderking6904 วันที่ผ่านมา

      Rupees of course

    • @ThomasBD
      @ThomasBD วันที่ผ่านมา +2

      It's yours my friend l! As long as you've got enough "rubees"!

    • @MrPuddle01
      @MrPuddle01 21 ชั่วโมงที่ผ่านมา +3

      Come back when you're a little richer!

  • @Dimitrishuter
    @Dimitrishuter ชั่วโมงที่ผ่านมา

    No longer playing 5e myself, but I still enjoy these types of analyses, and 'mundane' equipment being useful has always been a goal of mine in my own game. Gonna be taking inspiration!

  • @insertname5371
    @insertname5371 วันที่ผ่านมา +6

    Yeah my players are getting sent this.

  • @lucasramey6427
    @lucasramey6427 วันที่ผ่านมา +10

    Some good tech with the replace an attack from the attack action stuff alongside floor hazards would be if you had a party member who was a warlock with chain and investment of the chain master because that way you ignore the base dc's of these objects because it is a saving throw being caused by your familiar and you use the warlock's save dc (attack stuff can be commanded to do so as a bonus action, anything else on the creature's (probably imp) turn as an action and then give them stuff you immediately want them to do like throwing a net) and bonus if the creature is an imp it never needs to leave invisibility because it's not making an attack roll or casting a spell, if the familiar runs out of ammunition then they can get it from the warlock's bag

    • @the_twig131
      @the_twig131  วันที่ผ่านมา +5

      Yeah, I think that does work with the replacements. That's pretty good. Don't think that the floor hazards work though, because they aren't an effect caused by the familiar.

  • @dragonboyjgh
    @dragonboyjgh 21 ชั่วโมงที่ผ่านมา +4

    You're forgetting that monk can Flurry first now, land the stun, then use their action to apply rope or chain. Giving up your turn to just restrain is mediocre, but giving up only 2 out of 4 or 5 potential attacks to restrain is excellent, especially if it takes their whole Action with a successful check to break out.

    • @Sweet_Zombie_Cheezuz
      @Sweet_Zombie_Cheezuz 17 ชั่วโมงที่ผ่านมา +1

      Yep. With a few levels of Fighter a Monk can Action Surge and tie up two opponents in one turn.
      It's not quite Wall of Force, but it is fun to think about...😁

    • @the_twig131
      @the_twig131  15 ชั่วโมงที่ผ่านมา +1

      Yeah, that sounds pretty solid actually.

  • @DysnomiaATX
    @DysnomiaATX วันที่ผ่านมา +3

    I've always had a soft spot for rogues despite being a forever DM for 3 decades, so I always look at the old rogue staples for messing up some baddie's day. I was very pleasantly surprised when I looked through the adventuring gear. That by itself has won me over to 5e24's side

    • @the_twig131
      @the_twig131  16 ชั่วโมงที่ผ่านมา +1

      I've not really thought about Rogue in a couple of years probably, but I do kind of want to just mess around with the Thief a bit.

  • @enderking6904
    @enderking6904 วันที่ผ่านมา +3

    Rope? Oil? Bombs?
    Want it? Its yours my friend.

    • @kongoaurius
      @kongoaurius 19 ชั่วโมงที่ผ่านมา

      Nice reference 😂

  • @mikegilkey
    @mikegilkey วันที่ผ่านมา +2

    Always excited when I see the alert that you have a new video! Thank you

  • @AssimilateAndChill
    @AssimilateAndChill วันที่ผ่านมา +1

    I’m super happy to see someone talking about adventuring gear! I think it’s really underrated in 2014, and I was curious to see if it got any changes in 2024!

  • @Richinnameonly
    @Richinnameonly 22 ชั่วโมงที่ผ่านมา +1

    I'd like to point out the conjuration wizard. The more rules we have for standard stuff the better minor conjuration is. Hopefully they don't ruin that when they finally rework conjuration wizard.

  • @SarJulem
    @SarJulem วันที่ผ่านมา +1

    Team play:
    Hypnotic pattern.
    Silvery barbs those thst made the save. Focus fire those that are not affected.
    Chain and manacle remaining targets that are still incapacitated.

  • @FarothFuin
    @FarothFuin วันที่ผ่านมา +6

    This is what makes the rogue thief so broken: he can double chain a grappled creature, or put manacles as abonus action, said, you put manacles but not on foot or feet, be creative: put manacles on one hand and one feet, now try to move, fool! 😂🤣
    And since rogue can use expertise and new rules use skillchecks to put these on enemies, is asick on the rhief who can double use them

    • @andritsiry
      @andritsiry 22 ชั่วโมงที่ผ่านมา +1

      funny, now i have a thief as police officer in mind.

  • @apjapki
    @apjapki วันที่ผ่านมา +1

    Items like crowbar that grant advantage are more useful now since the help action is limited to actions where you have a relevant skill or tool proficiency. If 5 characters are trying to kick a door in and none have the athletics proficiency, the help action is not open to them.

  • @jinxtheunluckypony
    @jinxtheunluckypony วันที่ผ่านมา +2

    Finally, it’s the rope play rogue’s time to shine.

    • @the_twig131
      @the_twig131  16 ชั่วโมงที่ผ่านมา

      They're even in a dungeon...

  • @jonathanhaynes9914
    @jonathanhaynes9914 วันที่ผ่านมา +2

    Thanks Twig.

  • @icebarrierangel6610
    @icebarrierangel6610 วันที่ผ่านมา +1

    You gained a new subscriber

  • @jwraper1498
    @jwraper1498 19 ชั่วโมงที่ผ่านมา +1

    I recently used ball bearings to determine what 5' square an invisible enemy was in.

    • @the_twig131
      @the_twig131  15 ชั่วโมงที่ผ่านมา

      That's a pretty good use.

  • @apjapki
    @apjapki วันที่ผ่านมา +1

    The best thing about caltrops is that they removed the part about moving at half speed to be unaffected (which is better than movement to 0 and which monsters should pick every time).
    What is unclear is whether monsters can easily see caltrops or ball bearings? If you place them in front of you in open space can we assume a zombie will always navigate around? Can you hide them in leaves so they don't know they are there?
    The weakness of caltrops in your Orc example if they are always seen is that every Orc can very easily long jump the caltrops for no movement penalty. This suggests to me that monsters DO NOT know caltrops are there if they did not see them laid.

    • @the_twig131
      @the_twig131  15 ชั่วโมงที่ผ่านมา

      Long jumping is why you put down so many caltrops. The orcs can only jump 16 ft., so 3 squares, but there was a line of 25 ft. of caltrops. Once one orc fails its save, it then becomes an obstacle, taller than a quarter of the jump's length, meaning that it can't be jumped past, resulting in the orcs having to make more Caltrop saves.

    • @apjapki
      @apjapki 15 ชั่วโมงที่ผ่านมา

      @@the_twig131 Ah. So you think a 5ft square dropped by a thief with a bonus action is kind of useless. Oh well.

  • @tridentgreen3346
    @tridentgreen3346 วันที่ผ่านมา +1

    As an American and a Paladin player with a pyromancer wizard in the party... yep we're telling the Blood Hunter to grab some oil, they have the better dex mod lol. Even as a Dexadin I've still got the lower mod.

    • @the_twig131
      @the_twig131  วันที่ผ่านมา

      Are they using that one alchemisty subclass that just gets to have +5 DEX/STR/INT?

    • @tridentgreen3346
      @tridentgreen3346 วันที่ผ่านมา

      @@the_twig131 Nope, just dex based Lycan but DM gave us a stat bump and I’m simply more Cha based than Dex.

  • @apjapki
    @apjapki วันที่ผ่านมา +1

    Smiths tools allow you to add proficiency to breaking open doors and chests now. Athletics prof + Smiths Tools / Crowbar will give you advantage plus proficiency. There is probably a supercombo against doors that involves the Ram.

    • @the_twig131
      @the_twig131  16 ชั่วโมงที่ผ่านมา +2

      Optimising for the door meta sounds fun.

    • @apjapki
      @apjapki 16 ชั่วโมงที่ผ่านมา

      @@the_twig131 Begun the door wars have

    • @targetdreamer257
      @targetdreamer257 8 ชั่วโมงที่ผ่านมา

      Well I can tell that doors are the bane of my play group.

  • @evansmith2832
    @evansmith2832 วันที่ผ่านมา +2

    Can't wait to play a thief rogue

    • @the_twig131
      @the_twig131  16 ชั่วโมงที่ผ่านมา

      Thief look a lot of fun. I've been vaguely considering making one myself (I'll never get the chance to play it of course), and I don't think I've made a Rogue in several years.

    • @evansmith2832
      @evansmith2832 15 ชั่วโมงที่ผ่านมา

      @the_twig131 if you do get the chance, a tech I came up with after watching pack tactics' video that I've been trying to spread the word on is crafting scrolls of true strike. You can use those scrolls to attack with a bonus action thanks to thief, leaving your action open to ready an attack or another true strike to potentially sneak attack twice in a round.

  • @dragonboyjgh
    @dragonboyjgh 21 ชั่วโมงที่ผ่านมา

    Oil + torch is a good combo for early game if you're a fighter facing something that's resistant or immune to BSP.

  • @apjapki
    @apjapki วันที่ผ่านมา +1

    Why is the Hunting Trap niche? It's the best one for a thief! Yes it only targets one creature but the effect is very strong.

    • @the_twig131
      @the_twig131  16 ชั่วโมงที่ผ่านมา

      Setting the Hunting Trap just opens the mouth. It does not affix it to an immovable object, so it's essentially just Caltrops with a lower DC.

    • @apjapki
      @apjapki 15 ชั่วโมงที่ผ่านมา

      @@the_twig131 Ah...I see.
      I think I have been playing this wrongly.

    • @apjapki
      @apjapki 15 ชั่วโมงที่ผ่านมา

      @@the_twig131 Actually, I really don't think so. The Utilize action sets the trap. Then it says, "the trap is affixed". My interpretation is that since there is no action economy or timescale to fix the trap, this is part and parcel of setting the trap. I would expect "a utilize action to affix" or some other language if there was an additional action or time cost needed.
      So I say to you the same thing you said about oil. Please don't nerf hunting trap.

  • @drzander3378
    @drzander3378 19 ชั่วโมงที่ผ่านมา

    The oil-on-fire damage from dousing does seem to be a *one time thing* though. The 'after 1 minute' refers to how long the oil lasts before it dries or gets wicked away by clothing and rendered useless. If the oil remained flammable, why does it not continue to burn from round to round once lit, i.e. doing 50 (= 5 x 10 rounds) damage? The rules would say something like 'Once lit, the oil continues to burn for 1 minute doing 5 fire damage per round until extinguished. Extinguishing the fire requires a Utilize Action or total submersion in water, mud, or sand.'

    • @the_twig131
      @the_twig131  15 ชั่วโมงที่ผ่านมา

      See, I don't think that anything about the Oil description would suggest it's a one-time use. All it says is "If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil."
      For comparison, Hunter's Mark says "Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll."
      So for Hunter's Mark the limitation is "until the spell ends", and the trigger is "whenever you hit"; and for oil the limitation is "before it dries (after 1 minute)" and the trigger is "the target takes Fire damage".
      I think that a continual burning would be cool, but that's simply not what it does. That's what Alchemist's Fire does.

  • @Samuel_Kabel
    @Samuel_Kabel วันที่ผ่านมา +1

    Where are the gags and blindfolds? 😏😫

    • @the_twig131
      @the_twig131  16 ชั่วโมงที่ผ่านมา +1

      They're in the dungeon.

    • @Samuel_Kabel
      @Samuel_Kabel 11 ชั่วโมงที่ผ่านมา

      @@the_twig131 Time to visit!

  • @hawkname1234
    @hawkname1234 วันที่ผ่านมา

    I hate to be a killjoy, but I’d like to see some creators talk about accessing gear. I’m pretty strict bc I do t like the videogamey “I take the halberd out of my backpack as a free action m.”

    • @apjapki
      @apjapki วันที่ผ่านมา +1

      What's to talk about? You can equip or unequip one item with your free interaction. You can equip or unequip one weapon as part of each attack made with the attack action (weapons only, two with dual wielder). That's all there is.

  • @NutronicAtomic
    @NutronicAtomic วันที่ผ่านมา

    Ooo. Please talk about the unarmed fighting style! There has to be some niches for it that aren't just flavor or worse monk.

    • @EdibleFriend05
      @EdibleFriend05 วันที่ผ่านมา +1

      Opportunity Attacks include unarmed strikes now. Means you can grapple, preventing them from moving at all. Combine that with grappler and you can do damage at the same time. Combine it with Tavern Brawler and arguably you could use anyone you grapple as an improved weapon

  • @sleepinggiant4062
    @sleepinggiant4062 19 ชั่วโมงที่ผ่านมา +2

    Oil and rope were not useful before? Ouch, harsh DM.
    I'm curious if DMs are going to allow the same person to grapple and tie someone up. Seems very ridiculous.

    • @the_twig131
      @the_twig131  15 ชั่วโมงที่ผ่านมา +1

      There's definitely nothing preventing you from doing that. With the chain in particular it's described as just wrapping the chain around them.

    • @sleepinggiant4062
      @sleepinggiant4062 15 ชั่วโมงที่ผ่านมา

      @@the_twig131 - DMs will have to adjudicate what's reasonable and logical.

  • @CalebWillden
    @CalebWillden วันที่ผ่านมา +2

    Love all the teamwork potential! One of my favorite parts of the new book.

    • @the_twig131
      @the_twig131  16 ชั่วโมงที่ผ่านมา

      Yeah, there's a bunch of things that I've found all throughout the book that are basically just new ways to interact with your friends. It's pretty neat.

  • @denodagor
    @denodagor วันที่ผ่านมา

    I really wish they made Caltrops and Ball bearings something that covers more than a 5ft square per use.
    I had a player once that wanted to use them so I houseruled something about choosing up to 4 squares in I think a 10ft range to be filled in one action (and expending 4x as many resources). Worked pretty decently.

    • @CalebWillden
      @CalebWillden วันที่ผ่านมา +1

      Ball Bearings do already cover a 10-foot square. But yeah, being able to pour out more caltrops at a time could certainly be nice!

    • @apjapki
      @apjapki วันที่ผ่านมา

      You can use your action plus bonus action to cover 5ft by 10ft. Is that not enough?

    • @denodagor
      @denodagor วันที่ผ่านมา

      @@CalebWillden Oh yeah, my mistake. I wrote that in a hurry. I meant as in both can now do the same. For ball bearings it doesn't have to be one 10ft square, it can be spread like a line of 5x20ft.

    • @CalebWillden
      @CalebWillden 16 ชั่วโมงที่ผ่านมา

      @@denodagor Oh gotcha! Yeah, shaping the AoE would be sweet. I'd definitely allow that as a DM.

  • @ARCThunder
    @ARCThunder วันที่ผ่านมา

    My only complaint is that we don't know how much rope and chain we're getting when we buy it...

    • @GreenThingonTV
      @GreenThingonTV วันที่ผ่านมา +1

      My guess is you have "enough" at the time of utilization.

    • @garyyim6266
      @garyyim6266 วันที่ผ่านมา +1

      Because the grappling hook says you can throw it 50 ft and says you can climb a rope attached to it if you tied it prior to the throw, I infer 50 ft for the 1 gp purchase price.

    • @CalebWillden
      @CalebWillden วันที่ผ่านมา +1

      Yeah, it's a little bizarre that they specify the weight, but not length. I just have to assume it's supposed to be the 2014 lengths.

  • @Magnushamann
    @Magnushamann วันที่ผ่านมา

    Remember that all the orcs can stop on the same space simultaniously... as reducing their speed to 0 is not them willingly ending their turn on another creature's space... so, they could "move through" each other and then bundle up... meaning thay could all end up in the same space, being only hindered at the same time and then moving past together the turn after - not coming one at a time... but all at the same time

    • @apjapki
      @apjapki วันที่ผ่านมา

      It's an interesting point. Doesn't the book say something like ending your movement in the same space as another creature puts you prone?

    • @booxmowo2684
      @booxmowo2684 วันที่ผ่านมา +1

      ​@@apjapki Yep! "You can't willingly end a move in a space occupied by another creature. If you somehow end a turn in a space with another creature, you have the Prone condition unless you are Tiny or are of a larger size than the other creature."
      So if you get a pileup they're losing all their remaining movement for the turn they step on the caltrops, *and* half of their movement for the next turn, due to the need to get up.

    • @apjapki
      @apjapki วันที่ผ่านมา

      @@booxmowo2684 My question in another chat: Can't the orcs all just long jump the caltrops and avoid them entirely? To what extent are they hidden? If they see me lay them, are they hidden?

    • @the_twig131
      @the_twig131  16 ชั่วโมงที่ผ่านมา +1

      Yeah, the stack of orcs just getting in each other's way is really fun. And yes, they would start falling prone.

  • @garyyim6266
    @garyyim6266 วันที่ผ่านมา +1

    The attack replacement items are best used by a rogue who has the nick weapon mastery. Without a fighting style, the weapon attack isn’t much damage, but you can replace it with a net or oil.
    Thief can restrain with a net, then fast hands to use a rope to get a second, stronger layer of restrained (assuming they attacked with a light weapon first, they may not have even given up their main attack).

    • @apjapki
      @apjapki วันที่ผ่านมา

      I don't think this works. You have two knives. You throw the first knife which would then allow you to make a Nick attack as part of the same action. You are not holding the rope/net. You cannot equip rope/net as part of the attack action (its not a weapon). You cannot interrupt your attack action to use your free item interaction to equip the rope/net (the attack action description is very clear about the things you can do between attacks as part of the attack action). I don't even think the dual wielder feat can help you.
      I don't think giving up a Nick attack is a legal interaction but you can homebrew that it is.

  • @CitanulsPumpkin
    @CitanulsPumpkin วันที่ผ่านมา +1

    People complained about 4e videogame-ifying D&D. They were wrong. This is the videogamification of D&D.
    Older editions didn't need to give each item in the equipment list specific limited game mechanic uses. If you could think of a use for an item on the equipment list, you could tell the DM what you were trying, make a roll, and more often than not do the thing. Now, it doesn't matter what the players can imagine. Everything has one specific in-game function.
    At the end of the day, we lost bonds, ideals, and flaws so that the page space could be wasted reprinting the tool tips that will pop up on the D&D Beyond VTT. Buying first-party products was already a big ask after the OGL and Pinkertons nonsense. This and the flavor free/exploration free Ranger are not helping Hasbro's case.

    • @hawkname1234
      @hawkname1234 วันที่ผ่านมา +5

      Hi. I see you are brand new to D&D. Welcome! Everybody is welcome to play the game and have fun.
      In the olden times there was an ancient game called “D&D 3rd Edition.” In this ancient tome which is lost to time and definitely not Googleable, every item had specific rules for use, often with whole tables of DCs for suggested actions. Back then, though, mature adults knew that just because it gave some suggestions you were free to think up other ways to use it and your DM would adjudicate because D&D is a game of IMAGINATION!!

    • @apjapki
      @apjapki วันที่ผ่านมา

      Lots of RPGs have mechanical benefits to every equipment item listed in the book. To think this is purely from video games feels kinda ignorant. Why waste much space talking about things that are purely in the world of imagination and ingenuity? I don't need a book to tell me that a frying pan exists with no pre-defined in-game benefits.

    • @CitanulsPumpkin
      @CitanulsPumpkin 22 ชั่วโมงที่ผ่านมา +1

      @@hawkname1234 It's impressive how hard you missed the point. Yes. My shelf full of 3e books has tables and DC ranges for suggested skill checks that might gain bonuses from having equipment on hand. This is not that. This is specific actions tied to having specific items in hand. Rope is now used to preform the "Rope" action. They took the tooltip that's going to be in their VTT and codified it in the PHB.
      But go ahead and keep up with the delusion that you are the adult in this conversation. It's hilarious.