Did you just assume their species? How do you know they arent infected by phyrexians and have glistening oil running through their veins? That is the kind of attitude that loses the war! (Happy birthday!! hahaha)
@@jokerES2 that may be true, but if you cast nothing then you’re a sitting duck. There have been many games where people end up passing turns instead of playing anything because of Liesa and then end up getting beaten down
Every Jodah deck has just felt like mono green stompy with extra steps. I feel like the point of a legends deck is to care about each neat legend and effect you’re running (see Sisay, Dihada). The Jodah player usually just plays Jodah, casts *doesn’t matter*, cascades into *doesn’t matter*, and swings for 30,000.
spent a lot of time putting together a Jodah deck, played three games, won three times and immediately took it apart knowing that if i ever brought it back i'd never be invited to play again. Just so many protection you can add and so useful even without the Legendary Cascade ability.
@@noahcarroll4944 and with commanders that make legendary tokens, like Minsk, it's super easy to fill the board with low CMC creatures a lot of which have or offer protection.
Thing to remember for Miirym is there's lots of stuff to get the costs of Dragons down, couple that with green ramp and it can get on to the board pretty quickly.
Frankly, any card (especially as a commander though) that allows you to repeatedly copy spells should immediately be designated an omega-level threat. So not just Mirrym, but also cards like Anhelo, Kalamax, Ashnod, etc.
The earliest I've ever gotten it out was turn three so yeah green ramp plus a lot of artifacts and cost reducers means you're not in for a fun time against Miirym and her draconic army
Only time I played against Jetmir, an opponent said his deck was an upgraded precon. He wasn't doing much, but had a few random small creatures and a Beastmaster's Ascension in play. He cast a Grand Crescendo to "fog" another players attack, untapped for his turn, then cast Jetmir and killed the entire board. Fun times.
I also buy a Kitt Kanto deck, upgraded it to build it to goad everyone buy everytime I played Jetmir I won the game, so I put him in the command zone. Such an aggresive cat
This is all fine these hated commanders, but you two are my most beloved commanders of 2022! Appreciate the 365 attention, keep it coming! (but don't feel bad about taking a break)
@@derrickwarner1 exactly, I have a bullies deck with a healthy mix of group hug and bad creatures, the moment you target the bullies with graveyard hate they're functionally out of the game
What would start to benefit Commander format going forward would be the opposite of Shorikai. Shorikai not being a creature has to have the text exception, "Shorikai, Genesis Engine can be your commander." And what I mean by this is, that they can make very strong Legendary Creatures and then add in rules text saying, "X cannot be your commander." that way they can still be played and not be added to a ban list, but also are only playable in the 99 so their presence isn't as consistently a problem for decks that see that card every single time.
One little problem, people don’t like being told what not to do, perhaps something like “If this card is in the command zone you must pay 2 more to cast it” could work though
I have someone in my play group with a Jodah deck, not only do his turns take forever but if not stopped immediately he wins in a couple of turns after casting Jodah
I think the other reason Jodah's kinda hated is because not only does he feel like yet another "5-color-good-stuff" deck, but that he's basically a better version of Golos, a card that's banned in Commander.
@@eddieredmann3 I mean, I *guess,* but they work extremely differently. Golos just wants you to ramp and activate that ability a bunch of times, whereas Jodah essentially just gives your legendaries cascade. They play completely differently. Golos also pays for half of his own commander tax while also making it incredibly easy to get overpowered lands on the battlefield, which I think is half of the problem with the card. Also being 5-color goodstuff is not really a distinguishing factor lol
I believe that a commander falls into 1, 2, AND or 3 categories: Kill On Sight: Inherently (for the most part) able to win the game if (in a timely manner) it "does its thing" or put players so behind or in such a rough position to the point where there is no recovering. EX, Kaalia of the vast. Prime Speaker Vannifar. Orvar: Narset enlightened master. Light paws. etc... Engine: By itself can provide card advantage, buffs, creature creation/copying, permanent creation and or synergistic plan (that the deck revolves around) etc.. EX: Oloro: Osgir: Volo, Guide to monsters: Muldrotha: Prosper: Kess: Sythis the harvest's hand. etc... Voltron: Inherently (for the most part) able to kill a player in 3 or less attacks (combat damage) again, a commander imo MUST be 1 2 or 3 of these things no matter how little or how much it may be, I think Jodah, the unifier is the ONLY commander card to (for the most part) inherently hit all 3 of these. I'm curious to think what others think or where they think their commander(s) fall into! let me knowwwww
This is also a way to describe the categories any card in your deck should fall into while ignoring some parts many people like their commanders to do. Brago for example enables blinking creatures. Do you call that an engine or just an enabler for other synergies? Stax commander mostly provide value but some are really just there to slow down the game without necessarily being kill on sight.
I have 2 decks at the moment, one of them is obvious - Prossh. He's an engine. My other one my playgroup treats as a kill on sight even though he's an engine - Galazeth Prismari. I can have 1 artifact in play, put him in and get my treasure token and they all panic and kill him. It's really strange.
You can't just kill beamtown to save the table, it has haste and it's not as a sorcery so if they have the thing in their yard it's over. You need instant speed graveyard hate to stop the reanimation in response.
I got Sheoldred in my Karlov deck, she won me two games by herself. EDH has so much card draw, before you know it she's bled the table out. Plus she's a big-butt deathtouch, and all of this for only four mana...Sheoldred rocks.
I like her in the 99, but avoid using her as a commander. Waving Sheoldred around as your commander will just get you hated right off the table first in my experience.
As someone who has a Jetmir deck, I completely understand what you guys are saying. It's my designated "need a win" deck that I pull out at the end of the session if I don't have a W yet
to be fair, sometimes it's nice to have decks at the end of the night that will either win or lose relatively quickly instead of durdling into the wee hours of the night
Same here. He's one of my favorite commanders as games are super versatile depending on which legends you draw / cascade into. And I think it's only fair trying to overrun the others while they're assembling their combos!
@@MakZ1k1nG yeah it’s only been a couple weeks since I built mine and it’s been so much fun to play. At my local lgs you see a lot of slivers and cascade so it never feels overpowered by any means. Also has made me want to build decks out of certain commanders I have in the 99 since I’ve finally found a use for them in this deck and have enjoyed playing with them.
Doubling Commanders are just lame, Miirym is one of the most popular tribes, in very strong colors (simic + dockside) and can do very dumb thing with clones, flicker and more.
I’ve been waiting for a dragons matter temur dragon commander for years so I’m happy. Temur is a great color for dragons, honestly never wanted white or black for my dragons anyways.
So funny, I am doing the same thing in esper with Raffine, Scheming Seer. She was just waaaay to easy to combo off with for the standalone Sheoldred deck to be fun
Someone ran statistics and showed that 22% of all legendary creatures were printed in 2022. Jodah restricts to legends but...is that even a restriction now? I'd argue that this clause on Jodah makes him even better because you're always cascading into gas. No hitting a Fatal Push you can't use, no hitting a lame old Ponder, etc. Nope, you're hitting impact cards EVERY SINGLE TIME.
I guess either no one played Lord Xander to begin with or just all their counters in hand against it because it is by far one of the most toxic commanders to play against this year. Only downside is it’s 7 CMC
I built Miirym, and although its fun to play i understand the frustration around it. It has green that ramps out, blue that makes copies, and red for the best dragons. Ive done over 1000 damage to a table within 7 turns. The biggest thing is many forget about the ward until its too late. they'll hold up a 1-3 mana answer, but then forget to leave up the mana to pay for the ward. Fun deck, but definitely one that needs to be around decks its power level
Last time I played against Jodah I played my Teneb, milled his traximundar, than reanimated his own Thraximumdar to attack him enough so that he had to sac Jodah to his own creature like 4 5 times.
Its a shame because Beamtown Bullies has a cool design but old cards just make it miserable. Seems like a lot of commanders are cool and interesting in theory but are not designed considering old cards
I have to absolutely agree with Jodah being #1, the only viable strategy playing against that deck is to immediately remove Jodah the second he hits the field and then keep him off the field the rest of the game, because If they get even a single untap with Jodah they're going to have a board of 8+ 15/15 creatures and the value is just going to get higher and higher as they cascade into more legends. That deck can literally do nothing but play lands for the first 5 turns of the game, Play Jodah by himself, and if they get to untap they are straight up favored to win that game.
Yesterday a person was playing jodah in a 3 person game and was upset cause he felt like I was picking on him but I was trying to remove things or interact evenly. He got super butt hurt and left
Miirym sucks because there are several dragon combos that either are auto-wins or basically auto-wins. It takes a LOT of ramp to do it, but it CAN be a "destroy it or loose" if they have a few cards in hand
The main issue of Miirym is the non legendary part. Ya doubling dragons is a pain to deal with. But getting 2 of any dragon is so difficult to deal with. Especially since that color pie loves haste and clones. Getting 2, 3 or 4 of any legendary dragon in one turn is a problem. Dragons in general have so much support too. Meaning there is a billion dragon decks in every store. Gets old fast imo. Also Old Gnawbone.
Hinata has the exact same problem Ovar has: Insanely unique designs, love those cards to bits - but they are simply way too good at their respective niches to lead to any semblence of a "fair" game of Magic. Instead, they lead to a very binary game: Are they countered/removed immediately ? If yes, the 99 other cards in their decks effectively don't have text. If no, they either win on the spot or snowball so insanely far ahead that it seems pointless to continue playing.
I feel like some cards SHOULD be designed like this though. If all cards are generalists rather than highly specialized, that kinda takes away from the interest of the game as well. Commanders that enable cards that are generally bad are awesome imo. They need to do a really pushed one for Vanilla creatures, as none of the vanilla creature supports so far have been good at all.
I will say this commander is actually hard to build around in a stronger play group. Not good in very causal because it's so good at control. Not good in a powerful playground because the commander gets killed a lot and thus the 99 are kinda pointless.
Beamtown can only reanimate onto the board of the current player’s turn so instant speed removal deals with him, also he can’t reanimate Phage (can’t hit legends)
I played my miirym yesterday. Had 6 mana, doubling season and miirym on the battlefield. Was gonna die to avenger of zendikar. Cast ganax, then displacer kitten, then I cast cursed mirror targeting miirym, bounced ganax, then cast irenicus’ vile duplication on miirym, and ended up with 7 miirym, 9 ganax, and free dragons that each cast gave me 15 dragons and another 200 treasure. Cast a red dragon and bam won. Miirym cannot be left alive for more than 1 turn
It's funny as you mention Jon Irenicus as the fun version because it's actually the best commander if your goal is to specifically tie the game. it's super easy to force a draw with it with cards like Bronze Bombshell, any of the cards originally printed with Islandhome (and the one printed with Swamphome), Phylactery Lich, etc. I have a feeling you wouldn't be so high on it if you played against this version of the deck because that is the thing he does best.
Light paws is easy to beat, you just need a card that causes the controller to sac it. Targeted destruction won’t work but if everyone has to sac a creature, if LP is the only creature they have out you just won
imo, probably another reason why people don't like Mirrym: dragons are a huge, strong tribe so it's strong, but they're also big beefy flyers. I have a lower powered (probably precon or lower) table and even much weaker dragon tribal like Wasitora will often just murder people who have no way of blocking all their flyers. In temur color you have the perfect colors: ramp, cloning, and red which has the majority of strong dragons. If they wanted a more "fun" commander, it would've been interesting to see Miirym as grixis or just izzet instead
I think as far as actual dragon tribal commanders go it's a lot more fun for everyone to go for the weaker commanders. Made a rakdos dragon tribal deck with Ganax and the Haunted one background. While it can definitely go off with etb triggers it's not nearly as constant of a threat every game. And I don't get focused to death all the time like the scarier dragons commanders do at our tables.
@@metro2673 yeah, dragons just have sooo much support, they're probably the strongest tribe besides possibly humans. Same reason why I have a mono black zombie deck, because I want a restriction instead of just the best zombie cards
@@bryanleblanc5648 Im a big fan of decks staying down in the one or two color range. I hope we get more cards that heavily support playing In more restrained colors. Rather than just any way to get green or blue in your deck being the best bet.
I love my Jodah deck because I built it from cards I already owned. Not a single card was bought specifically for this deck. Maybe that's why it's such a silly commander - it still wins a lot lol.
Transformed my akroma kamahl land animation deck into jetmir land animation and it runs so much smoother and more fun. Always takes people by surprise when I tell people it's not a token deck when I sit down.
I made a Jetmir deck and all you have to do is put all the most efficient token makers in the deck and it often overruns all three other players at once.
I do not feel this commander is as bad as Rhys the Redeemed because of all of the myriad support from the same set. Just humor me: take the same Jetmir deck and swap out Rhys and all the red cards for more myriad and ramp... I strongly suspect your win rate will go up (and it might even be a cheaper deck)
I've come to dislike Ward on commanders because it's always attached to expensive high-impact commanders and the Ward just shifts the game to be too much about them (3-6 mana to remove it? oh fun!). Every thread where someone says they dislike something always devolves into "RUN REMOVAL!" shouting but you can't even do that with Ward since Ward 3+ is basically hexproof.
Jodah is just awfully strong. Some weeks ago we played with one of these decks on the table. Jodah was wiped from the board at least five times, but it didn't matter at all, this deck still managed to win the game, although still on one single life.
Jetmir is awesome in the 99. I took out Hoof out of my Hazezon Land Sacrifice deck because Jetmir does the same job, and it's not the feel bad Hoof is when drawn early.
Sheoldred becomes super annoying when combined with life drain, card draw, paying life for activated abilities or casting cost, instant speed sacrifice and lich's mastery. Played against a deck like this once and we had no way to shut down the engine.
Somewhere along the way, my Go-Shintai deck stopped being a Shrines deck and turned into a "Too damn many non-token permanents on my battlefield" deck 😆 My playmat can't even handle it 😅
Well, a commander is unfun for the player, their opponents, or both, and while most people won't build something unfun for them, a lot will build something unfun for others
Myrim is a commander I actually refuse to play objectively against every single response has to be to that deck because i have to spend every recourses after turn 4 when they play it. I have had to fight against two old gnawbone s on turn 6 almost every time i have played against it
I wish phage worked with beam town bullies would give a nice excuse to play a card/character I enjoy but beam town specifically states non-legendary for sure accidentally ran out random legendaries myself when I first built beam town , it's a shame but makes sense.
What I don't like about Shorikai is the deck durdles too much. It plays on everyone else's turns, and everyone basically needs to ask the Shorikai player if they have a response before they do anything. Any commander that makes a turn cycle go for 3x as long is on my hated list.
Gotta be my absolute least favorite commander to play against. Have yet to play against one where it was anything less than 5 damage per card draw. Very boring way to play magic in my opinion.
@@NitpickingNerds I don’t think enough people realize how powerful he is. Combined with Field of the Dead, Felidar Retreat, Token Doublers. Maybe a good old goblin bombardment or impact tremors. It’s hard not to make him crazy powerful in Naya colors.
I have had Jetmir stay on board for a decent amount of time because opponents tend to not care about him being on board so long as he is alone. Opponents seem to prefer board wiping all of my tokens and then leaving Jetmir in limbo.
@@NitpickingNerds oh, I only play him when I already have at least 8 other creatures. My pod is just hyper aware of the Jetmir being a bomb and they tend to respond to his casting by killing my tokens. Then as I rebuild tokens, they remove Jetmir with stuff like Darksteel Mutation or Imprisoned in the Moon. It's a fun challenge to try and play around.
Jetmir is stuipid strong. I have one and the ease and speed at which you can destroy people is ridiculous. You could literally have 8 0/1s and jetmir on board and it would be lethal for a full life opponent. And lets be honest, 8 creatures on board no matter how small is really easy to do in those colours. All you do is get your 8 or more other creatures then repetitively play Jetmir until you get him out for long enough and kill someone.
The problem with Miirym is that it's not a dragon deck, it's a clones and shapeshifters deck... My friend always plays this and wins the very next turn...
So let me explain what the issue with Miirym is. First, like you say it's a 6 mana commander, but there is SO much dragon-specific ramp and mana reduction, not to mention she's green, so she EASILY comes down turn 3 or 4. Yes, as you note, she has Ward 2, and because of how Ward works if you miscalculate and cast removal into it the Miirym player is just going to be like "oh your removal gets countered". For me the biggest issue is that it does everything. I mean you look at it and are like "oh this is dragons value" but all the dragon value stuff printed in Badur's Gate makes it so that when you cast a dragon (or a dragon ETBs) you can: nuke opponents board, destroy an artifact or enchantment, draw cards, pump your board, etc. So it turns what was once a big creatures, battle cruiser, timmy deck archetype into an oppressive, board policing, have your cake and eat it too deck. Finally, because of all these things, if you don't kill her the INSTANT she drops and the player untaps with her, you're looking at probably 4-6 hasty, double striking dragons taking someone out if not 2 players. If you DO kill her....well cost reducers also reduce commander tax so she's gonna just come out again for 3 mana....and again....and again.
Maybe its cus I can only play Arena Historic Brawl instead of actual in person commander but Sheoldred is vile and IMO way to good to be a 4 drop in mono black you just know its never actually dying
Whole list except for Jin Gitaxis, and Miirym dies easily to removal. Run more interaction. Jin is easy to deal with if two people politic and remove him on the same turn, and that's a part of playing a group game.
I think the point is you have to police these commanders at the detriment of not responding to other strong cards. It can also be bullying to a degree to start keep Hinata dead for example, but without doing it, it’s game over or your board is gone within one turn and you never get it back. Hinata was awful design in how effortless it is and my friend claims it’s jank, but it’s such a mischaracterisation as it triples power of ‘jank’ cards into one sided monsters.
@@angelofsolitude7951 You're trying to win a group game. Board state is board state. Hinata is development, and does nothing on its own the turn it gets played. Chances are the player tapped out to field it. That gives everyone else a round to answer. If everyone's deck is too slow to do that then your meta needs to reanalyze their own deck construction. There are far worse commanders in the game than this list.
Oh man I just built jodah lol. With a theme of cards and creatures that give abilities to every other creature, so they all have haste trample , lifegain, vigilance ect...
The lads and I thought the new Praetors were cool. I tried a Jin monoU artifacts deck. Dissected and rebuilt with a different commander in two weeks. Buddy tried Sheoldred monoB draw damage deck. Commander became Seizan in a week and a half. They're so tempting but at the end of the day a little too frustrating when built around perfectly.
I will stand my ground and say that I still hate The Most Dangerous Gamer. Most of this is from personal experience, but no one takes the deck seriously and it just buries everyone in attractions and card advantage. No one removes it so the Attractions player basically gets to do whatever they want.
the fact that joe start looking a bit like silent bob in this video ^^ (should not be ment negaive though ) wanna do a jay and silent bob special ;) ;) ? or maybe its just me who saw that a bit with my tired eyes xD xD
Jodah is strong… but not as strong as Chulane or Korvold I don’t think… I did try to build a semi jank version of of her with a bunch or ‘partner with’ legendary creatures… it was fun bc they would cascade and draw their buddy… but it was still going to win. And fully true and Jetmir… I built it, played it twice and now I’m waiting for another tokens commander to use its resources for. Maybe go back to Rhys.
I have the genesis engine. He gets targeted so hard. Theres alot of green players in my group so theres no short supply of artifact removal. Me "Hey guys I'm playing gundams" Green players "no you're not"
Sheoldred is also problematic to play yourself as she always gets removed instantly and noone wants her on the board, but you most likely built your deck around having her on the board, the play experience for my opponents who played her was constantly bad, just having turns where you cast Shelly and pass
Guess what! Its my birthday today! So thank you for the birthday wishes you beautiful humans!
HYPE!!! Love the use of Joe face also
Did you just assume their species? How do you know they arent infected by phyrexians and have glistening oil running through their veins? That is the kind of attitude that loses the war! (Happy birthday!! hahaha)
Sheoldred isn't bad to play against, it's just annoying because you know you're in for a mono-black nekosaur
I put Sheoldred in my Liesa deck and I instantly become the target as soon as she ETB’s. Idk why but people are terrified of her instead of Liesa
@@NotYourPalGuy you need to draw to find answers. You don't need to cast the cards that aren't answers.
@@jokerES2 that may be true, but if you cast nothing then you’re a sitting duck. There have been many games where people end up passing turns instead of playing anything because of Liesa and then end up getting beaten down
I feel like it's not her as a commander that's annoying but just in decks that like her, like nekusar and stuff like that
@@TheRealMorningstar A typo of Nekusar, the Mindrazer. One of the first "cookie cutter legendaries"
Every Jodah deck has just felt like mono green stompy with extra steps. I feel like the point of a legends deck is to care about each neat legend and effect you’re running (see Sisay, Dihada). The Jodah player usually just plays Jodah, casts *doesn’t matter*, cascades into *doesn’t matter*, and swings for 30,000.
spent a lot of time putting together a Jodah deck, played three games, won three times and immediately took it apart knowing that if i ever brought it back i'd never be invited to play again.
Just so many protection you can add and so useful even without the Legendary Cascade ability.
Yeah, as it turns out, just being a Coat of Arms for legendaries is ridiculous
@@noahcarroll4944 and with commanders that make legendary tokens, like Minsk, it's super easy to fill the board with low CMC creatures a lot of which have or offer protection.
@@ArcturusMinsk Initially I was looking to build him, but I looked into it more and turned it into a 5c Sisay storm of legends list
@@noahcarroll4944 not really
I mean its /GOOD/
But ridiculous tier is more shit like Codie, Najeela, and Inalla
@@V2ULTRAKill Najeela is a different level of ridiculous, Codie and Inalla are just whatever
Thing to remember for Miirym is there's lots of stuff to get the costs of Dragons down, couple that with green ramp and it can get on to the board pretty quickly.
Frankly, any card (especially as a commander though) that allows you to repeatedly copy spells should immediately be designated an omega-level threat. So not just Mirrym, but also cards like Anhelo, Kalamax, Ashnod, etc.
@@eddieredmann3 *Orvar*
The earliest I've ever gotten it out was turn three so yeah green ramp plus a lot of artifacts and cost reducers means you're not in for a fun time against Miirym and her draconic army
*casually hides my Adrix and Nev tokens deck*
I normally put it on battlefield turn 3, turn 4 normally win xD
Only time I played against Jetmir, an opponent said his deck was an upgraded precon. He wasn't doing much, but had a few random small creatures and a Beastmaster's Ascension in play. He cast a Grand Crescendo to "fog" another players attack, untapped for his turn, then cast Jetmir and killed the entire board. Fun times.
Only needs a ham sandwich to win
Great precon just didn’t have Jetmir. I used the same one for its cards to build an original deck
I also buy a Kitt Kanto deck, upgraded it to build it to goad everyone buy everytime I played Jetmir I won the game, so I put him in the command zone.
Such an aggresive cat
Yep, Kitt goes from a 5 power level to an 8 when you add jetmir. I know because I did exactly that, and my group stopped letting me play it.
Just letting you know that Shorikai is still listed as power 3 on your "All Commanders Ranked" spreadsheet. It sounds like you want to revisit that.
This is all fine these hated commanders, but you two are my most beloved commanders of 2022! Appreciate the 365 attention, keep it coming! (but don't feel bad about taking a break)
Thanks a million! We are not overworked yet :)
You cant reanimate phage with the bullies, it explicitly says nonlegendary creature
Most people overestimate the Bullies when the table doesn’t actually read the card and lack GY hate
@@derrickwarner1 exactly, I have a bullies deck with a healthy mix of group hug and bad creatures, the moment you target the bullies with graveyard hate they're functionally out of the game
Went searching for this comment
The Nerds are putting out content almost as fast and consistent as WOTC!!
More consistent tbh, have you seen the secret lair foiling quality 🤪
Except it's content I actually want to see!
What would start to benefit Commander format going forward would be the opposite of Shorikai. Shorikai not being a creature has to have the text exception, "Shorikai, Genesis Engine can be your commander." And what I mean by this is, that they can make very strong Legendary Creatures and then add in rules text saying, "X cannot be your commander." that way they can still be played and not be added to a ban list, but also are only playable in the 99 so their presence isn't as consistently a problem for decks that see that card every single time.
One little problem, people don’t like being told what not to do, perhaps something like “If this card is in the command zone you must pay 2 more to cast it” could work though
I have someone in my play group with a Jodah deck, not only do his turns take forever but if not stopped immediately he wins in a couple of turns after casting Jodah
Please do a “Most fun commanders of 2022!”
I built Jodah when he came out and the win rate is 100% because he won once and now my friends refuse to play against him.
LOL, refusing to play against a deck after one game seems a little excessive
That's my normal playgroup, unfortunately. One of them plays MH1 Urza and Nekkusar and complains about Jodah and Winota.
Miiyrm is heck because they typically have a card engine that discounts dragons, so it ramps in 1-2 turns into an unwinnable board state.
From what I actually saw in paper, Myriim is too low. The ward 2 makes it super resistent when it comes out on turn 3 or 4 (as it will, regularly)
Yeah I mean, it’s Simic with access to red rituals. The color combination isn’t doing it any favors
Too low what?
@@hiddenleaf414 Too low on the list
I think the other reason Jodah's kinda hated is because not only does he feel like yet another "5-color-good-stuff" deck, but that he's basically a better version of Golos, a card that's banned in Commander.
...how so? They're both very strong, but in very different ways.
@@Kopekemaster The combination of 5-color-good-stuff combined with playing stuff for free off the top of your library?
@@eddieredmann3 I mean, I *guess,* but they work extremely differently. Golos just wants you to ramp and activate that ability a bunch of times, whereas Jodah essentially just gives your legendaries cascade. They play completely differently. Golos also pays for half of his own commander tax while also making it incredibly easy to get overpowered lands on the battlefield, which I think is half of the problem with the card. Also being 5-color goodstuff is not really a distinguishing factor lol
Bet Moxfield is like #3 somewhere around the 12 minute mark
My pod absolutely hates my Sheoldred commander, they pull out spell slinger deck eldrazi and ur dragon still takes them all to control her
I believe that a commander falls into 1, 2, AND or 3 categories:
Kill On Sight: Inherently (for the most part) able to win the game if (in a timely manner) it "does its thing" or put players so behind or in such a rough position to the point where there is no recovering. EX, Kaalia of the vast. Prime Speaker Vannifar. Orvar: Narset enlightened master. Light paws. etc...
Engine: By itself can provide card advantage, buffs, creature creation/copying, permanent creation and or synergistic plan (that the deck revolves around) etc.. EX: Oloro: Osgir: Volo, Guide to monsters: Muldrotha: Prosper: Kess: Sythis the harvest's hand. etc...
Voltron: Inherently (for the most part) able to kill a player in 3 or less attacks (combat damage)
again, a commander imo MUST be 1 2 or 3 of these things no matter how little or how much it may be, I think Jodah, the unifier is the ONLY commander card to (for the most part) inherently hit all 3 of these.
I'm curious to think what others think or where they think their commander(s) fall into! let me knowwwww
This is also a way to describe the categories any card in your deck should fall into while ignoring some parts many people like their commanders to do. Brago for example enables blinking creatures. Do you call that an engine or just an enabler for other synergies?
Stax commander mostly provide value but some are really just there to slow down the game without necessarily being kill on sight.
I have 2 decks at the moment, one of them is obvious - Prossh. He's an engine. My other one my playgroup treats as a kill on sight even though he's an engine - Galazeth Prismari. I can have 1 artifact in play, put him in and get my treasure token and they all panic and kill him. It's really strange.
@@thekwjiboo ive been playing for a long time and have never gone against a Galazeth, i do wonder what hes capable of haha
You can't just kill beamtown to save the table, it has haste and it's not as a sorcery so if they have the thing in their yard it's over. You need instant speed graveyard hate to stop the reanimation in response.
As a Xander myself, my honorable mention goes to Lord Xander. My man is just a dirty, dirty Grixis boy.
I have a Xander clone deck that is the absolute bane of my LGS
I got Sheoldred in my Karlov deck, she won me two games by herself. EDH has so much card draw, before you know it she's bled the table out. Plus she's a big-butt deathtouch, and all of this for only four mana...Sheoldred rocks.
I like her in the 99, but avoid using her as a commander. Waving Sheoldred around as your commander will just get you hated right off the table first in my experience.
As someone who has a Jetmir deck, I completely understand what you guys are saying. It's my designated "need a win" deck that I pull out at the end of the session if I don't have a W yet
to be fair, sometimes it's nice to have decks at the end of the night that will either win or lose relatively quickly instead of durdling into the wee hours of the night
Shorikai is mine, hey wait, they’re both on this list lol!
As a Naya player, since I play more casually I prefer phabine or maybe atla but jetmir feels just like a “and then I spend 4 mana and kill you”
I absolutely love playing Jodah, my local lgs isn’t casual by any means so maybe I just don’t feel as bad playing it against the pods I’m in.
Same here. He's one of my favorite commanders as games are super versatile depending on which legends you draw / cascade into. And I think it's only fair trying to overrun the others while they're assembling their combos!
@@MakZ1k1nG yeah it’s only been a couple weeks since I built mine and it’s been so much fun to play. At my local lgs you see a lot of slivers and cascade so it never feels overpowered by any means. Also has made me want to build decks out of certain commanders I have in the 99 since I’ve finally found a use for them in this deck and have enjoyed playing with them.
Miirym is sooo annoying. My thing with it, is dragons as a tribe was already so good. Did not need it
Doubling Commanders are just lame, Miirym is one of the most popular tribes, in very strong colors (simic + dockside) and can do very dumb thing with clones, flicker and more.
I’ve been waiting for a dragons matter temur dragon commander for years so I’m happy. Temur is a great color for dragons, honestly never wanted white or black for my dragons anyways.
And, you think it is worse than the Ur Dragon and some of the comboy red/black dragons?
Sheoldred as a mono black commander is almost too easy a build. I went the Queza Esper route and found that she's much more tolerable in the 99.
So funny, I am doing the same thing in esper with Raffine, Scheming Seer. She was just waaaay to easy to combo off with for the standalone Sheoldred deck to be fun
Someone ran statistics and showed that 22% of all legendary creatures were printed in 2022. Jodah restricts to legends but...is that even a restriction now? I'd argue that this clause on Jodah makes him even better because you're always cascading into gas. No hitting a Fatal Push you can't use, no hitting a lame old Ponder, etc. Nope, you're hitting impact cards EVERY SINGLE TIME.
I guess either no one played Lord Xander to begin with or just all their counters in hand against it because it is by far one of the most toxic commanders to play against this year. Only downside is it’s 7 CMC
Rofl the two new decks I made last year was Sheoldred and Jodah the unifier. Call me Mr. Annoying.
I built Miirym, and although its fun to play i understand the frustration around it. It has green that ramps out, blue that makes copies, and red for the best dragons. Ive done over 1000 damage to a table within 7 turns. The biggest thing is many forget about the ward until its too late. they'll hold up a 1-3 mana answer, but then forget to leave up the mana to pay for the ward. Fun deck, but definitely one that needs to be around decks its power level
Last time I played against Jodah I played my Teneb, milled his traximundar, than reanimated his own Thraximumdar to attack him enough so that he had to sac Jodah to his own creature like 4 5 times.
Its a shame because Beamtown Bullies has a cool design but old cards just make it miserable. Seems like a lot of commanders are cool and interesting in theory but are not designed considering old cards
I have to absolutely agree with Jodah being #1, the only viable strategy playing against that deck is to immediately remove Jodah the second he hits the field and then keep him off the field the rest of the game, because If they get even a single untap with Jodah they're going to have a board of 8+ 15/15 creatures and the value is just going to get higher and higher as they cascade into more legends. That deck can literally do nothing but play lands for the first 5 turns of the game, Play Jodah by himself, and if they get to untap they are straight up favored to win that game.
Yesterday a person was playing jodah in a 3 person game and was upset cause he felt like I was picking on him but I was trying to remove things or interact evenly. He got super butt hurt and left
Miirym sucks because there are several dragon combos that either are auto-wins or basically auto-wins. It takes a LOT of ramp to do it, but it CAN be a "destroy it or loose" if they have a few cards in hand
Waiting for your show to hit 100K subscribers. Gettin' close...because of episodes like this. 👍
We are SO ready for it!
The main issue of Miirym is the non legendary part. Ya doubling dragons is a pain to deal with. But getting 2 of any dragon is so difficult to deal with. Especially since that color pie loves haste and clones. Getting 2, 3 or 4 of any legendary dragon in one turn is a problem. Dragons in general have so much support too. Meaning there is a billion dragon decks in every store. Gets old fast imo.
Also Old Gnawbone.
The worst part is nothing to do with dragons it's the cloning mechanic that is busted
@@famousstranger8468 and what creature type are you cloning?
@@burnsboy101 miirym with miirym
@@famousstranger8468 That is what I eluded too, getting 4-5 legendary dragons a turn because you clone miirym.
Hinata has the exact same problem Ovar has: Insanely unique designs, love those cards to bits - but they are simply way too good at their respective niches to lead to any semblence of a "fair" game of Magic. Instead, they lead to a very binary game: Are they countered/removed immediately ? If yes, the 99 other cards in their decks effectively don't have text. If no, they either win on the spot or snowball so insanely far ahead that it seems pointless to continue playing.
I feel like some cards SHOULD be designed like this though. If all cards are generalists rather than highly specialized, that kinda takes away from the interest of the game as well. Commanders that enable cards that are generally bad are awesome imo. They need to do a really pushed one for Vanilla creatures, as none of the vanilla creature supports so far have been good at all.
I will say this commander is actually hard to build around in a stronger play group. Not good in very causal because it's so good at control. Not good in a powerful playground because the commander gets killed a lot and thus the 99 are kinda pointless.
Beamtown can only reanimate onto the board of the current player’s turn so instant speed removal deals with him, also he can’t reanimate Phage (can’t hit legends)
I played my miirym yesterday. Had 6 mana, doubling season and miirym on the battlefield. Was gonna die to avenger of zendikar. Cast ganax, then displacer kitten, then I cast cursed mirror targeting miirym, bounced ganax, then cast irenicus’ vile duplication on miirym, and ended up with 7 miirym, 9 ganax, and free dragons that each cast gave me 15 dragons and another 200 treasure. Cast a red dragon and bam won. Miirym cannot be left alive for more than 1 turn
Love to get a patented Nitpicking Nerds birthday shoutout on my birthday, love the content!
Happy B-Day, hopefully yours is more positive than this video! 😂
It's funny as you mention Jon Irenicus as the fun version because it's actually the best commander if your goal is to specifically tie the game. it's super easy to force a draw with it with cards like Bronze Bombshell, any of the cards originally printed with Islandhome (and the one printed with Swamphome), Phylactery Lich, etc. I have a feeling you wouldn't be so high on it if you played against this version of the deck because that is the thing he does best.
I just like how many ways you can build jon. Can build to draw. Build with infect. Build relentless rats and throw them all over the board. Fun stuff
That's hilarious. Since you can't sacrifice it, islandhome triggers over and over and the game "crashes"
Light paws is easy to beat, you just need a card that causes the controller to sac it. Targeted destruction won’t work but if everyone has to sac a creature, if LP is the only creature they have out you just won
imo, probably another reason why people don't like Mirrym: dragons are a huge, strong tribe so it's strong, but they're also big beefy flyers. I have a lower powered (probably precon or lower) table and even much weaker dragon tribal like Wasitora will often just murder people who have no way of blocking all their flyers. In temur color you have the perfect colors: ramp, cloning, and red which has the majority of strong dragons. If they wanted a more "fun" commander, it would've been interesting to see Miirym as grixis or just izzet instead
I think as far as actual dragon tribal commanders go it's a lot more fun for everyone to go for the weaker commanders. Made a rakdos dragon tribal deck with Ganax and the Haunted one background. While it can definitely go off with etb triggers it's not nearly as constant of a threat every game. And I don't get focused to death all the time like the scarier dragons commanders do at our tables.
@@metro2673 yeah, dragons just have sooo much support, they're probably the strongest tribe besides possibly humans. Same reason why I have a mono black zombie deck, because I want a restriction instead of just the best zombie cards
@@bryanleblanc5648 Im a big fan of decks staying down in the one or two color range. I hope we get more cards that heavily support playing In more restrained colors. Rather than just any way to get green or blue in your deck being the best bet.
I've had many last games to Go-Shinto. & the only time it's fun is when you Cyclonic Rift that's your shot to win the game. But it was kinda fun
I love my Jodah deck because I built it from cards I already owned. Not a single card was bought specifically for this deck. Maybe that's why it's such a silly commander - it still wins a lot lol.
Transformed my akroma kamahl land animation deck into jetmir land animation and it runs so much smoother and more fun. Always takes people by surprise when I tell people it's not a token deck when I sit down.
Sounds interesting
I made a Jetmir deck and all you have to do is put all the most efficient token makers in the deck and it often overruns all three other players at once.
I do not feel this commander is as bad as Rhys the Redeemed because of all of the myriad support from the same set. Just humor me: take the same Jetmir deck and swap out Rhys and all the red cards for more myriad and ramp... I strongly suspect your win rate will go up (and it might even be a cheaper deck)
I've come to dislike Ward on commanders because it's always attached to expensive high-impact commanders and the Ward just shifts the game to be too much about them (3-6 mana to remove it? oh fun!). Every thread where someone says they dislike something always devolves into "RUN REMOVAL!" shouting but you can't even do that with Ward since Ward 3+ is basically hexproof.
Jodah is just awfully strong. Some weeks ago we played with one of these decks on the table. Jodah was wiped from the board at least five times, but it didn't matter at all, this deck still managed to win the game, although still on one single life.
Jetmir is awesome in the 99. I took out Hoof out of my Hazezon Land Sacrifice deck because Jetmir does the same job, and it's not the feel bad Hoof is when drawn early.
Sheoldred becomes super annoying when combined with life drain, card draw, paying life for activated abilities or casting cost, instant speed sacrifice and lich's mastery. Played against a deck like this once and we had no way to shut down the engine.
Somewhere along the way, my Go-Shintai deck stopped being a Shrines deck and turned into a "Too damn many non-token permanents on my battlefield" deck 😆
My playmat can't even handle it 😅
Sheoldred: Why do people hate me!? I just draw cards and give my user life.
Atraxa: You think you have it bad?
It’s funny how the most hated commanders are also some of the most popular in terms of how many people built them haha.
Well, a commander is unfun for the player, their opponents, or both, and while most people won't build something unfun for them, a lot will build something unfun for others
That might be why everyone either groans or looks at me warily when I pull out shrines 😅
Myrim is a commander I actually refuse to play objectively against every single response has to be to that deck because i have to spend every recourses after turn 4 when they play it. I have had to fight against two old gnawbone s on turn 6 almost every time i have played against it
It’s a LOT of haymakers for sure
I wish phage worked with beam town bullies would give a nice excuse to play a card/character I enjoy but beam town specifically states non-legendary for sure accidentally ran out random legendaries myself when I first built beam town , it's a shame but makes sense.
What I don't like about Shorikai is the deck durdles too much. It plays on everyone else's turns, and everyone basically needs to ask the Shorikai player if they have a response before they do anything. Any commander that makes a turn cycle go for 3x as long is on my hated list.
my man, once i played against a sheoldred deck. i was losing 9 life in total for each card i drew, and i was drawing lots of cards
Gotta be my absolute least favorite commander to play against. Have yet to play against one where it was anything less than 5 damage per card draw. Very boring way to play magic in my opinion.
You'll pry Jetmir from my cold, dead hands. Back off 😂
built 4 of these this year, ooops!
Me vibing with a Light-paws deck, and having built Miirym and Jetmir(Miirym and Jetmir have both been disassembled.)
I really like jin, haven't made the deck yet but that's going to be my first mono blue
Elesh Norn will likely be the most hated to play against in 2023.....unless they unleash something even crazier.
Sheoldred doesn't bother me as much as he used to. I'm surprised the new Urza didn't make the list.
I feel like 2 isn’t the worse. I get the hate, but I really wasn’t expecting her to be on the list.
Neither did we!
Daily content is crazy😵💫 thank u
Surprised Hazezon isn’t on here. If you have a field of the dead plus Hazezon landfall gets absolutely ridiculous.
We actually got a few votes for a hazezon and we could NOT figure out why!
@@NitpickingNerds I don’t think enough people realize how powerful he is. Combined with Field of the Dead, Felidar Retreat, Token Doublers. Maybe a good old goblin bombardment or impact tremors. It’s hard not to make him crazy powerful in Naya colors.
For Jodah don’t forget Harmonic Prodigy to double up.
The last time I played against light paws, we got lucky and topdecked a mythos of snapdax.
I have had Jetmir stay on board for a decent amount of time because opponents tend to not care about him being on board so long as he is alone. Opponents seem to prefer board wiping all of my tokens and then leaving Jetmir in limbo.
You might wanna wait to play Jetmir, although that is a less fun strat
@@NitpickingNerds oh, I only play him when I already have at least 8 other creatures. My pod is just hyper aware of the Jetmir being a bomb and they tend to respond to his casting by killing my tokens. Then as I rebuild tokens, they remove Jetmir with stuff like Darksteel Mutation or Imprisoned in the Moon.
It's a fun challenge to try and play around.
@@willvmurdaugh Sounds like your playgroup does what you should do.
Jodah is absurd I agree 100 percent with this.
Jetmir is stuipid strong. I have one and the ease and speed at which you can destroy people is ridiculous. You could literally have 8 0/1s and jetmir on board and it would be lethal for a full life opponent. And lets be honest, 8 creatures on board no matter how small is really easy to do in those colours. All you do is get your 8 or more other creatures then repetitively play Jetmir until you get him out for long enough and kill someone.
Guess I'm only playing Jodah outside my friend board or under popular demand. Glad I got him with alt art on the pre-release
Or as my commander podd would call it: our most played commanders from 2022 (except some that we didnt realized existed)
The problem with Miirym is that it's not a dragon deck, it's a clones and shapeshifters deck... My friend always plays this and wins the very next turn...
So let me explain what the issue with Miirym is.
First, like you say it's a 6 mana commander, but there is SO much dragon-specific ramp and mana reduction, not to mention she's green, so she EASILY comes down turn 3 or 4.
Yes, as you note, she has Ward 2, and because of how Ward works if you miscalculate and cast removal into it the Miirym player is just going to be like "oh your removal gets countered".
For me the biggest issue is that it does everything. I mean you look at it and are like "oh this is dragons value" but all the dragon value stuff printed in Badur's Gate makes it so that when you cast a dragon (or a dragon ETBs) you can: nuke opponents board, destroy an artifact or enchantment, draw cards, pump your board, etc. So it turns what was once a big creatures, battle cruiser, timmy deck archetype into an oppressive, board policing, have your cake and eat it too deck.
Finally, because of all these things, if you don't kill her the INSTANT she drops and the player untaps with her, you're looking at probably 4-6 hasty, double striking dragons taking someone out if not 2 players.
If you DO kill her....well cost reducers also reduce commander tax so she's gonna just come out again for 3 mana....and again....and again.
Maybe its cus I can only play Arena Historic Brawl instead of actual in person commander but Sheoldred is vile and IMO way to good to be a 4 drop in mono black you just know its never actually dying
Played a God themed Jodah deck, cascaded Phenax. Milled two of my friends into oblivion
Beamtown Bullies and Phage don’t go together, because Beamtown Bullies says ‚non-legendary‘. Leveler is still pretty unfun in the deck, haha
Whole list except for Jin Gitaxis, and Miirym dies easily to removal. Run more interaction. Jin is easy to deal with if two people politic and remove him on the same turn, and that's a part of playing a group game.
Creature based removal also deal with Jin Pretty good
I think the point is you have to police these commanders at the detriment of not responding to other strong cards. It can also be bullying to a degree to start keep Hinata dead for example, but without doing it, it’s game over or your board is gone within one turn and you never get it back. Hinata was awful design in how effortless it is and my friend claims it’s jank, but it’s such a mischaracterisation as it triples power of ‘jank’ cards into one sided monsters.
@@angelofsolitude7951 You're trying to win a group game. Board state is board state. Hinata is development, and does nothing on its own the turn it gets played. Chances are the player tapped out to field it. That gives everyone else a round to answer. If everyone's deck is too slow to do that then your meta needs to reanalyze their own deck construction. There are far worse commanders in the game than this list.
Agree, however I am having some fun with bullies, when I need a quick game, ready to get smashed by 3 people.
Oh man I just built jodah lol. With a theme of cards and creatures that give abilities to every other creature, so they all have haste trample , lifegain, vigilance ect...
Oh that's just straight bullying lmao
Phage can’t be used by Beamtown Bullies. BB can’t reanimate legendaries.
I am suprised Isshin, Two Heavens as One didn't make it into the list. At my TCG's He is a kill on site commander.
The lads and I thought the new Praetors were cool. I tried a Jin monoU artifacts deck. Dissected and rebuilt with a different commander in two weeks. Buddy tried Sheoldred monoB draw damage deck. Commander became Seizan in a week and a half. They're so tempting but at the end of the day a little too frustrating when built around perfectly.
Light-paws in historic brawl is really strong.
I will stand my ground and say that I still hate The Most Dangerous Gamer. Most of this is from personal experience, but no one takes the deck seriously and it just buries everyone in attractions and card advantage. No one removes it so the Attractions player basically gets to do whatever they want.
the fact that joe start looking a bit like silent bob in this video ^^ (should not be ment negaive though )
wanna do a jay and silent bob special ;) ;) ?
or maybe its just me who saw that a bit with my tired eyes xD xD
The second I saw the video title I said "Jodah" out loud lol.
Jodah is strong… but not as strong as Chulane or Korvold I don’t think… I did try to build a semi jank version of of her with a bunch or ‘partner with’ legendary creatures… it was fun bc they would cascade and draw their buddy… but it was still going to win.
And fully true and Jetmir… I built it, played it twice and now I’m waiting for another tokens commander to use its resources for. Maybe go back to Rhys.
Thanks for another good one guys!
Shrine decks are so fucking boring idk why there's so many people making them
I have the genesis engine.
He gets targeted so hard.
Theres alot of green players in my group so theres no short supply of artifact removal.
Me "Hey guys I'm playing gundams"
Green players "no you're not"
Nitpicking Nerds- We make videos every single day!
If Hasbro was in charge- What if you made 2 videos every day?
Sheoldred is also problematic to play yourself as she always gets removed instantly and noone wants her on the board, but you most likely built your deck around having her on the board, the play experience for my opponents who played her was constantly bad, just having turns where you cast Shelly and pass
Bro I play a Lightpaws deck that is FEARED!
Off-topic, but does anyone know what happened to Demo/EDHDeckbuilding? Tuesday he turned in to Tesla Live and then Wednesday he was gone.
Love my Shorikai Angel Reanimation deck. It's unusual for Azorius. But what you say isn't untrue.