Nice Video. But instead of merge vertices and deleting blocks to capture the blocks, you could have just used the "Collapse Blocks" option. That would be easier. :)
eeexcept that collapsing the blocks at the nosecone results in degenerate, wedge blocks, which means elements with a quality of 0!! (you can see the bar in the quality histogram)...
Wonderfully made. Looks proper and robust. Thanks for this detailed, step-by-step tutorial!
It helped me a lot. Thanks so much
Is this essential to do for supersonic rocket simulations or can we just use the default meshing method and inflation provided in CFX?
Great
thanks, very useful
If mesh in Meshing ansys, this would take years jaj
Nice Video. But instead of merge vertices and deleting blocks to capture the blocks, you could have just used the "Collapse Blocks" option. That would be easier. :)
was is the point of this tutorial if you are getting quality zero 0. if body can reach that point very quickly.
eeexcept that collapsing the blocks at the nosecone results in degenerate, wedge blocks, which means elements with a quality of 0!! (you can see the bar in the quality histogram)...
With this mesh you owuld nnot been able run your solution