Can you make a fun platformer from good movement alone?

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 483

  • @sazazezermililpilipi
    @sazazezermililpilipi 3 หลายเดือนก่อน +298

    Random suggestion: His tail could be used in the slash attack animation, to make it look like it's not just appearing out of nowhere?

  • @BinzuDev
    @BinzuDev 3 หลายเดือนก่อน +85

    pizza tower-like is becoming a new genre and I love it.
    This looks really good keep it up!

    • @cyusontheinternet
      @cyusontheinternet 2 หลายเดือนก่อน

      you should look into wariolikes! There's a bunch in development right now and PT is a big inspo for a lot of them

    • @Selrisitai
      @Selrisitai หลายเดือนก่อน

      Isn't that just Sonic the Hedgehog?

    • @TestGuy1WasTaken
      @TestGuy1WasTaken หลายเดือนก่อน

      @@Selrisitai Pizza Tower is a mix of Wario Land (mainly WL4) and sonic.

    • @WeirdWimp
      @WeirdWimp หลายเดือนก่อน +2

      @@TestGuy1WasTaken i just call it fast paced platformer

  • @delinquentcat3832
    @delinquentcat3832 3 หลายเดือนก่อน +120

    Peak rat gaming, 5/5 *Metal pipe sounds*

  • @Jamie-MrJam
    @Jamie-MrJam 3 หลายเดือนก่อน +61

    4:50 Another common solution for the character standing on slopes is to have extra foreground or background elements on the slope to give the appearance they're standing on something.

    • @RetroCrowDev
      @RetroCrowDev  3 หลายเดือนก่อน +29

      That's a good idea actually. My solution for now though is to just rotate the player sprite lol.

    • @captainkawaii666
      @captainkawaii666 3 หลายเดือนก่อน +4

      @@RetroCrowDev I mean if it works for Pizza Tower... (and I think Mario also does this? I might be completely wrong though)

    • @zixvirzjghamn737
      @zixvirzjghamn737 2 หลายเดือนก่อน

      @@RetroCrowDev yeah that's what I was thinking, maybe have more scenarios where this happens so it feels better

  • @qbwkp
    @qbwkp 3 หลายเดือนก่อน +194

    Good looks bro, movement looks nice and juicy! I think you are missing out by not using the gun as your main attack though, especially since you use it for movement. What if it did not shoot a projectile but instead a shotgun blast with a splash that only damages close range. Then it is effectively a melee attack but you can have a really juicy shotgun effect. Just a thought though, keep up the good work 👌

    • @TheOnlyBlob
      @TheOnlyBlob 3 หลายเดือนก่อน +19

      definitely support the close shotgun as an attack could be a risk reward situation where since you have two shots only you choose if you will lose your momentum or incorporate into your momentum strategy

    • @samuran4698
      @samuran4698 3 หลายเดือนก่อน +8

      A suggestion or idea I had for making shooting combat more risky and exciting is adding enemies that rush you so that you can't safely take them out from a distance. Or adding enemies that are firing projectiles from a distance where melee attacks can't reach them

  • @RandomDude1487
    @RandomDude1487 2 หลายเดือนก่อน +16

    Idea: Ask the devs of Pizza Tower if you can add Peppino to the game as a joke about it being a Pizza Tower clone

  • @JoaoAntonio-ox5vf
    @JoaoAntonio-ox5vf 3 หลายเดือนก่อน +48

    The game fucking slaps already, absolutely loved the art style too. And the movement kinda reminded me of Speedrunners a lil bit.
    Have you tought about some kinda of sliding walls upwards mechanic? Everything that help maintain motion and speed contributes to a more smoother movement.
    Good luck on the devlogs!

    • @RetroCrowDev
      @RetroCrowDev  3 หลายเดือนก่อน +10

      oh yeah, this game is built with speedrunning in mind

    • @NexusVGM
      @NexusVGM 2 หลายเดือนก่อน +6

      ​@@RetroCrowDevI think he means the actual game speedrunnere

    • @espelhodasconstelacoes
      @espelhodasconstelacoes 2 หลายเดือนก่อน

      ​@@RetroCrowDev amazing project man! God bless ya and Jesus loves ya!

  • @swanvonmane8533
    @swanvonmane8533 2 หลายเดือนก่อน +8

    Good movement and interesting mechanics really get their chance to shine when you have a very good thematic OST that stands on its own

  • @jokerofspades-xt3bs
    @jokerofspades-xt3bs 3 หลายเดือนก่อน +12

    Alright you convinced me, I want this game and I want it whenever you feel it is in a state that is ready for the public.

  • @allux871
    @allux871 3 หลายเดือนก่อน +9

    This is unironically some of the most impressive commitment I've seen in a while. Definitely deserves all the attention possible!

  • @RetroCrowDev
    @RetroCrowDev  3 หลายเดือนก่อน +41

    What would you guys wanna see added to this game? (The slope stuff is fixed now btw, idk if I made that clear enough in the video lol)

    • @Mikser24
      @Mikser24 3 หลายเดือนก่อน +8

      Add cheese as heals but also make a minigame that you have to fight a mousetrap every time when trying to pick up the cheese.
      (But seriously, the game look really promising, keep it up)
      PS. Please add cheese heals.

    • @RetroCrowDev
      @RetroCrowDev  3 หลายเดือนก่อน +9

      @@Mikser24 There's no health really so I can't do healing, but I do have a mechanic in mind for cheese. No spoilers yet though :)

    • @Is_Mango
      @Is_Mango 3 หลายเดือนก่อน +5

      From what I've seen so far, this has got a lot of potential. I may not know a lot about game development, but at first glance this is a great base as you've explained in the video. First of all im thinking that your tutorial level is good but pater levels should be more short and sweet with your satisfying movement to move through combo intensive section with the ground pound to have some awesome smovement that hooks the player. A second thing that you could add is simply just an invisible timer that will be shown at the end of a level for players who will want to speed run through levels as fast as they can but also reward players who take the time to explore and find shortcuts for faster times. And third of all, take some time to make sure your sound effects really SLAP. Good sfx will make you feel like a god as you fly through levels decimating enemies with a satisfying crunch or maybe even a parry function off of spikes with clink sound of sorts. Overall this game is looking amazing and I wish you the best for your future projects!

    • @RetroCrowDev
      @RetroCrowDev  3 หลายเดือนก่อน +6

      @@Is_Mango There's definitely gonna be a timer for speedrunning, and maybe even a medal system like neon white. As for sound effects, I'll try my best lmao.

    • @74v13r
      @74v13r 3 หลายเดือนก่อน +2

      tbh game seems like it has a lot of potential. Think the slide could be a bit faster and maybe interact with enemies in some way (maybe s is a bit broken, but you get the idea) and some sort of wall kick (for inverting momentum off of walls mainly) would be a good addition as well imo.

  • @continental_consumer
    @continental_consumer 2 หลายเดือนก่อน +3

    This looks like a really fun game. I think you should emphasise the strength of the rat guy, like how he shakes the screen and fights enemies by swiping them. That'd help with the "having its own identity" you talked about.

  • @kip2389
    @kip2389 3 หลายเดือนก่อน +10

    Criminally underrated bro, glad I got recommended this

  • @johnsimpsen5
    @johnsimpsen5 3 หลายเดือนก่อน +20

    I feel like Mario 64 kinda proves this. The games controls are so fluid that it’s just kinda fun to move around the environment without actually progressing.

  • @Kosro
    @Kosro 3 หลายเดือนก่อน

    Holy macaroni, this slaps. Love your style, looks and feels very special!

  • @gatorsoup
    @gatorsoup 3 หลายเดือนก่อน +2

    dude this is giving very 00s web game vibes and im so here for it. It looks so good, I especially love the move set and the animation for the rat.

  • @RealPurpsicle
    @RealPurpsicle 14 วันที่ผ่านมา +1

    Retrocrow, listen, Mace Face Games is incredible, I have watched this video about 4 times at this point, and PLEASE, I NEED MORE OF YOUR CONTENT! YOU ARE MY INSIRATION TO START GAMEDEV!

    • @RetroCrowDev
      @RetroCrowDev  9 วันที่ผ่านมา +1

      I'll try my best! Glad to hear I've inspired you :)

  • @RelativelyHuman
    @RelativelyHuman 3 หลายเดือนก่อน +8

    This looks so good so far!! While yes, the pizza game does have really cool animations on top of a relatively simple platformer, that’s not a bad thing that people may compare them I don’t think, cuz that game did pretty well. It’s not like you’re ripping off that game, just bc you’re an animator. 2 very different games. I’m glad to see someone else putting so much effort and dedication into the animations cuz it makes it so much more FUN! It gives the character personality. I love the little rat man and his hat. Everything about his design screams personality, and just by looking at him you get a feel for kinda how he’d behave which I think helps the player kinda get into that mindset and just go nuts in a platformer like that. If the character was this very basic sort of dude in a hat, maybe a trench coat, and his gun.. really stock sort of running animations and jumps, I feel like it wouldn’t be very entertaining. But here we have this squashed little rat dude with a very mischievous face and it just makes you wanna wreak havoc lol.
    I think this game is gonna do amazing, once finished. I’m excited!
    Incredible work so far 👏👏

    • @RetroCrowDev
      @RetroCrowDev  3 หลายเดือนก่อน +3

      Thank you so much! I'm glad you like the main character so much haha

  • @pedroreislima4151
    @pedroreislima4151 2 หลายเดือนก่อน +1

    You are a really good animator. Excited to see your work develop.

  • @ChickenNugget7
    @ChickenNugget7 2 หลายเดือนก่อน

    That dream game you mentioned is going to be something big, I can feel it. I’m not familiar with how you implement music to your games, but I do think it’s a very important part of indie games to have a unique ost in order for them to stand out.

  • @mrperson9877
    @mrperson9877 2 หลายเดือนก่อน

    0:37 this is literally what toby fox did with undertale to deltarune lol
    looks really cool so far! Love the artstyle and shooting in the air looks like loads of fun; I hope its used in very creative ways

  • @sonicSnap
    @sonicSnap 3 หลายเดือนก่อน +1

    this looks awesome!!! the level design struggles are usually why they say to make your first level last (or come back to it at the end), since you'll understand exactly how your mechanics work level design wise by then

    • @RetroCrowDev
      @RetroCrowDev  3 หลายเดือนก่อน +1

      Thats a good point yeah. The level will probably look quite a bit different by the time the game comes out, but I still need it new for playtesting and stuff.

  • @Michael-The-Composer
    @Michael-The-Composer 2 หลายเดือนก่อน

    This game looks excellent!! The art style, the fluid movement, the way the mechanics interconnect (when you were explaining how the zip line works with the other mechanics, and how the drill down automatically transitions into the slide). This game is already looking very high-quality. I would love to try this out!

  • @thomasturner1065
    @thomasturner1065 2 หลายเดือนก่อน

    I think unique coloring and a funny (maybe noir? Or satire on noir, like Gunpoint) story for the main character and setting would really make it stand out. Maybe make the rat a former part of a mafia or a private investigator - both have serious and comedic potential.
    Also adding more decorations around and in the ground would help alot - I have trouble recognizing destructable ground, which that could help with. Aside from those, I think it looks amazing!

  • @JesseJokes
    @JesseJokes 2 หลายเดือนก่อน

    I’m not really a gamer but this is definitely something I’d sit down to play

  • @truerenjustren
    @truerenjustren 2 หลายเดือนก่อน +1

    Idea for the bosses, introduce a new mechanic unique to that boss and have that mechanic occasionally appear later. Like, going off of the theme of a big city, you could have a boss battle that takes place on a train and introduce a cannon or gun used on the train. The beginning of the level acts as a tutorial, then occasionally reuse the train gun without having to reteach the players. Admittedly, I can't exactly get across the idea well in text, but basically think of the train level from Super Mario 3D World, but Mario has a cannon and is firing at the other train. I honestly just think a collection of unique moves shown all throughout the game, all coming together in later stages would be really cool. Best wishes on the game, and can't wait to see more.

  • @DocGeraud
    @DocGeraud 2 หลายเดือนก่อน

    This looks really fun to play! And I love your art style 😍

  • @pouihurmen
    @pouihurmen 2 หลายเดือนก่อน

    This looks so incredibly smooth, creative and has a ton of swagger.

  • @endyproductions6209
    @endyproductions6209 3 หลายเดือนก่อน +1

    I love the art style!

  • @hotsamuraisoup7080
    @hotsamuraisoup7080 2 หลายเดือนก่อน +1

    This game looks awesome! I think it would be really cool if you added some type of ammo you could collect for your gun, which could could use to make fighting enemies and bosses easier, or to shoot open special doors or secret pathways. Keep it up!

  • @afiyindev
    @afiyindev 3 หลายเดือนก่อน +1

    Wow bro you’re an incredible artist I’m so jealous

  • @AnwBarry
    @AnwBarry 2 หลายเดือนก่อน

    I really dig the artstyle. Will be keeping an eye on this

  • @supersayen0679
    @supersayen0679 2 หลายเดือนก่อน

    I love what I'm seeing! Fun graphics, nice animations, nice idea with the limited gun boost and recharge with the ground attack, fun level design it seems like. I'm in!

  • @Nugget111uh1
    @Nugget111uh1 2 หลายเดือนก่อน +1

    I'd say the best thing you could do is have your rat get flung around. It's already a mechanic to use your hand cannon to fling yourself up and down, maybe bosses involve lining yourself up with their attacks to get flung against specific parts of the wall or arena in general for aerial manouvers? Or maybe use a double-drill motion on the power lines to slingshot yourself through alternate paths! Maybe even have brooms that come out of doors or windows instead of springboards to fling the little guy around! Your character is already established as super light, so you might as well go for broke on the movement establishing him as being light but still really dangerous! Maybe even make use of the slice for jumping off certain surfaces, or as a fling parry!

  • @Kio_Kurashi
    @Kio_Kurashi 3 หลายเดือนก่อน +5

    Isn't the answer to the question Sonic the Hedgehog? Granted... They don't make those well. XD

  • @ozyryx2610
    @ozyryx2610 3 หลายเดือนก่อน +1

    Youre art style is sick man looks so comic like but looks sick

  • @meynut8292
    @meynut8292 2 หลายเดือนก่อน

    i heckin love how much charm your artstyle has

  • @nateschocolatecroissants5463
    @nateschocolatecroissants5463 2 หลายเดือนก่อน +3

    There is a cool album called "Rat Taxi" under the channel name Louie Zong. It may inspire your game in terms of soundtrack and overall vibe/aesthetics. Plus, it might be cool to add a little yellow taxi for the character to be able to find and drive around in for a bit.

    • @RetroCrowDev
      @RetroCrowDev  2 หลายเดือนก่อน

      someone else also recommended rat taxi and I absolutely love it, definitely a new inspiration for me lol

    • @nateschocolatecroissants5463
      @nateschocolatecroissants5463 2 หลายเดือนก่อน

      @@RetroCrowDev out of curiosity, what software or engine are you using in this video?

    • @RetroCrowDev
      @RetroCrowDev  2 หลายเดือนก่อน +1

      I use godot as my game engine and firealpaca for the art

  • @blue_eye4
    @blue_eye4 2 หลายเดือนก่อน

    Story wise, maybe the rat is running away from some street mafia that he used to be apart of, and the different bosses are the different gang members sent to kill him.

    • @jurtheorc8117
      @jurtheorc8117 2 หลายเดือนก่อน

      Apart or a part? If he was "apart" of the mafia that'd mean the rat might be an external nuisance that's been a thorn in the mafia's side for a longer time.

  • @tovi3280
    @tovi3280 2 หลายเดือนก่อน

    this looks gorgeous visually, also smt4 music goated

  • @thanksomuch1557
    @thanksomuch1557 2 หลายเดือนก่อน

    This is the first video I'm seeing from you, and it's really cool! You present your experience in designing games in a super entertaining way :D I'm excited to see more

  • @saltyppancakes717
    @saltyppancakes717 2 หลายเดือนก่อน

    This looks like it would be the coolest metroidvania ever.

  • @TheSaltySpecimen
    @TheSaltySpecimen หลายเดือนก่อน

    Rat Shot? More like RAD SHOT!
    also 2:33 made me laugh
    hi fellow godot user btw

  • @KiExx0
    @KiExx0 2 หลายเดือนก่อน

    7:07 We love to see that SMT4 respect. So glad this song is in the video.

    • @RetroCrowDev
      @RetroCrowDev  2 หลายเดือนก่อน +1

      tokyo is such a banger!!!!!!!!

  • @tortilladog4469
    @tortilladog4469 หลายเดือนก่อน

    The Graffiti at the end looks awesome, Graffiti enemies that crawl along the background walls would be a great addition! (Also the game looks great so far).

  • @FlashOfAsh
    @FlashOfAsh 2 หลายเดือนก่อน +1

    on your point about the identity, I mean yeah duh when the only focus you have so far is movement out of the literal just haven't got to other parts of the game yet in development thing, people are just gonna connect the dots to whatever hit big with similar movement. Heck i heard some of that about antonblast, and they were in development while pizza tower was also in development.

  • @PhantomThiefXI
    @PhantomThiefXI 3 หลายเดือนก่อน

    you have all of my interest, nice artstyle and approach to creation
    as for your identity & ideas, i think it lies on the gun movement. for the first levels, you could design different guns to use, with different types of movement (for examples, a shotgun that makes you jump extra high, but only upwards(opposite of the ground pound in other words); an uzi that gives you long distance short jumps in a row; a bayonet rifle that shoots the knife and you can swing like a grapple hook) and thus introduce the player to each movement/gun gimmick, and then on later levels theres a more free approach to the platforming, theres not a one gun to jump through it, the player can pick their preferred type of movement and proceed with it (a pocket sequence break kinda thing? pseudoregalia approaches puzzles and platforms this way and i cant think of a better game for jump gameplay reference).

  • @Developers_den
    @Developers_den หลายเดือนก่อน

    bro the art style is sick

  • @wastely
    @wastely 3 หลายเดือนก่อน +2

    Amazing video! Really inspiring for me, who is also working on a personal project at Godot

    • @Whhatt
      @Whhatt 3 หลายเดือนก่อน

      @@wastely mind sharing the idea it if it doesn't bother you?

    • @wastely
      @wastely 3 หลายเดือนก่อน +2

      @@Whhatt , kind of a parody of RPGs where adventurers get chests suspiciously full of loot, but in reality are little goblins working minimal wages who fill them with stuff. Gameplay wise it's quite like overcooked

  • @Ninten-Go
    @Ninten-Go 28 วันที่ผ่านมา +1

    What if the gun boost mechanic was the attack? So that you need to utilize positioning to get to the right angle to shoot the enemies? In a lot of fast games the way I see it is that the difficulty of enemies is immaterial. E.G. in neon white the enemies are super easy to kill, that way the challenge comes about in killing them in a way that doesn’t hinder your movement

  • @yokitosyosko
    @yokitosyosko 2 หลายเดือนก่อน

    The game looks absolutely gorgeous. I can see the inspiration from Pizza Tower, but don't worry about it - there's a big difference between inspiration and cloning.
    I really believe in this project and your approach to creating a fun mechanic, along with a moveset that encourages exploration of that mechanic.
    I'm new to game development, and this channel is a good find for me :)
    Subscribed!

  • @Watercape13
    @Watercape13 2 หลายเดือนก่อน

    Wish I had some sort of experience in game making to give opinions but all I can really say is you really rock with that artstyle 🙏

  • @sneakystep8159
    @sneakystep8159 2 หลายเดือนก่อน

    Really good idea, I think one possible addition could be a "grab and bounce" style move where you either grapple to or grab onto an enemy then shoot off them with the gun to get momentum and deal damage, could maybe add a timing element.

  • @Matt_Sorensen
    @Matt_Sorensen 2 หลายเดือนก่อน

    Game looks absolutely sick, art style reminds me of something I'd see on Cartoon Network in the late 90s/early 00s.

  • @cmoody17
    @cmoody17 2 หลายเดือนก่อน

    Really excellent devlog video.
    I imagine this is likely a "polish coming later" thing, but the main thing that stood out when watching is an opportunity for "impact effects." e.g. You have a landing impact effect when he drills into the ground, or when he slides, but none for landing a regular jump. It makes him feel like more of a standalone art asset, and less like a piece of the world. If there were animations/SFX like a little dust cloud or impact effect when he hits the ground, it would add weight. The same could be said of a "startup" animation, like when he goes from standing to running.
    Pizza Tower as an example has "impact effects" with little white dust clouds for just about every single action, everything he touches - it's kind of over the top. This also helps because if you're doing precision platforming, the secondary effects help "confirm" with audio and visual cues when/whether impact actually occurred and makes reacting easier and more satisfying, and thus affects how the movement "feels", even if it kind of just seems like a visual/audio polish thing.

    • @RetroCrowDev
      @RetroCrowDev  2 หลายเดือนก่อน +1

      yeah a lot of those I plan to add later, and I think I'm gonna also increase the size on the dust for the drill and slide

  • @victorremonquevedo8330
    @victorremonquevedo8330 2 หลายเดือนก่อน

    I'm imagining momentum used as a game mechanic: If* you have enough skill and reaction time, you can chain multiple speed boosts.
    For example: Let's say that you've groundpounded into a slope, then boosted yourself by shooting your gun right into a zipline, to then jump off of it, leading into a big speed boost; to have some feedback, you can make the camera go slightly farther than usual and also stretch or pan into the direction that you're moving towards.
    It could also be funny to blur the rat once it goes well past its running speed.

  • @eggzwithaz1980
    @eggzwithaz1980 2 หลายเดือนก่อน

    This looks incredible. Keep it up!
    Maybe add different guns that do different types of jumps that you can freely switch between? (I.e. a sniper with a high vertical jump, a tommy gun that's like the regular gun, but with more ammo and shorter jumps). I don't know a whole lot about game development, and don't know how difficult this may be. Just a thought.
    Edit: I think I just described Neon White lol

  • @tripplejaz
    @tripplejaz 2 หลายเดือนก่อน

    You should revisit the attack. The chop slash is a cop out and you know it. Maybe sliding at the beginning has a hit box? Like a big toe nail pops out for a second? Idk. Worth revisiting.

  • @davidatset9225
    @davidatset9225 2 หลายเดือนก่อน

    Crow, the attack animation would be PERFECT if you just used the shotgun jump but to attack:
    -The dude has a gun.
    -You already lead to the idea of the gun to be able to shoot when you double jump.
    -The shot from the double jump feels like the classic short distance shots from old videogame shotguns.
    YOU HAVE IT THERE! Just shoot a cone of fire from the gun, it is like the attack you have now (same area of effect), and still makes sense and it would look super good.
    Thank you if you read the entire thing, and it's just my opinion.
    PD: it looks amazing so far!!!

    • @iamtehawsomepwner
      @iamtehawsomepwner 2 หลายเดือนก่อน +1

      Yeah I think this is one I concur with. Having a short range, powerful feeling shotgun blast. Perhaps it might be adding to those Pizza Tower allegations, but it seems like it'd be a natural fit. Add some screenshake and maybe a slight jolt back from the player character... you'd get something pretty punchy.
      ...The jolt back is a debatable bit though, especially if you want to emphasize the flow of movement. That sort of thing can have a big impact on game feel. Like how Sonic's homing attack sometimes feels as if it breaks the pace, since you pop *upwards* and lose whatever momentum you may have had prior. It's just that this game isn't necessarily emphasizing speed mechanics, so it might be something you could get away with.

  • @froggney1515
    @froggney1515 2 หลายเดือนก่อน

    I feel seen as an indie dev currently also making a simple 2d platforming game, that is also supposed to be a smaller piece of a bigger platformer I want to make in the future lol. From my experience in godot, slopes are hell but every problem they bring up has a solution somewhere. You just have to find it. Game looks sick already and I'll definitely be looking for it once it releases

  • @dylanenriguehuntington2908
    @dylanenriguehuntington2908 2 หลายเดือนก่อน

    Looks legit good! I think a good way to differentiate it from pizza tower is to think about what sort of emotions you want to evoke with your game. Pizza tower is very much about pride, and also about frenetic excitement. Your game seems to have a bit more rapid fire resource management, kinda like Laika: Aged through blood. Idk, worth thinking about.

  • @frogchamp.
    @frogchamp. 3 หลายเดือนก่อน

    this looks absolutely amazing, will definetly be buying as soon as it comes out

  • @SecretZoneGames
    @SecretZoneGames 2 หลายเดือนก่อน

    Looks amazing, I definitely want to hear more about this

  • @theloob
    @theloob 2 หลายเดือนก่อน +3

    Add this: a enemy that seeks up behind you but dosnent attack untill you soot a enemy infront of you causing nockback to send younin to the enemy behind you

  • @nothingatall6703
    @nothingatall6703 2 หลายเดือนก่อน

    It looks amazing and really fun!

  • @Mike_Spark
    @Mike_Spark 2 หลายเดือนก่อน +1

    Instant like for the Super Monkey Ball Deluxe minigame music

  • @moonlitwyvern6840
    @moonlitwyvern6840 3 หลายเดือนก่อน +1

    No clue if your gonna give projectiles a try again or not for the characters attack, but someone else mentioned Metroid already! I think Dread is a specifically good place to look :)
    On another note, the slice isn't terrible either- I think if it had a similar hitbox and instead was the rat firing his gun the same way it explodes him around would be funny, like a defunct gun that always detonates and doesn't fire a projectile.
    Seeing the Octopus grafitti at the end put me in the mind of a silly mob boss rat who's peeved off because eldritch horrors are stepping up to his turf, so he's gotta show them who's "da boss" in town! But otherwise I'm liking this so far and excited to see where it goes.

  • @bleyk_267
    @bleyk_267 2 หลายเดือนก่อน

    very expressive art with a juicy gameplay. congratss

  • @marcelovotan2446
    @marcelovotan2446 2 หลายเดือนก่อน

    The game is looking good bro, congrats. My sugestion is to change the gun for a rocket (since it is not used like a gun ever). This could also help with the attack , making the rat do a short range blast in front of him.

  • @arminc4658
    @arminc4658 2 หลายเดือนก่อน

    I can tell you're gonna be huge. This is insane quality content

  • @RandomDude1487
    @RandomDude1487 2 หลายเดือนก่อน +2

    hmm, yes, totally not just pizza tower but no Mach run
    (I’m kidding, it seems amazing)

  • @HeyGrouch
    @HeyGrouch 2 หลายเดือนก่อน

    Game looks super fun!! As a fellow solo dev it's really interesting to see your experience. I've had almost the exact same struggles with slopes. Fuck slopes.

    • @RetroCrowDev
      @RetroCrowDev  2 หลายเดือนก่อน +1

      fuck slopes!!! worth it though

  • @thiagoh2005
    @thiagoh2005 3 หลายเดือนก่อน

    looks peak man. Loved the art style, so cool

  • @ImThatCDGuy
    @ImThatCDGuy 3 หลายเดือนก่อน +1

    i'm REALLY glad to see more stylised 2d platformers with thick line art (also myths are 100% true🔥🔥)

  • @samuran4698
    @samuran4698 3 หลายเดือนก่อน

    How have I never stumbled across your content before, I am blessed to have youtube recommend me devlog videos so that I witness the hottest games ever!
    I already like your style and personality from what I have seen in this video

    • @RetroCrowDev
      @RetroCrowDev  3 หลายเดือนก่อน +2

      I mean this is my first devlog so I'm not surprised you haven't seen my channel yet lol

    • @samuran4698
      @samuran4698 2 หลายเดือนก่อน

      @RetroCroww Well, you have got yourself a new fan, I am definitely going to check out what you're making in the future

  • @dfunited1
    @dfunited1 2 หลายเดือนก่อน

    As someone that's been gaming longer than I've been walking, movement is probably the most important mechanic to figure out. TMNT (with the overworld map and side scrolling combat) was uncomfortable to play from basically the moment you picked up the controller: the jump physics were wonky. An otherwise good game was nearly ruined by a tiny (huge) movement issue.
    Tldr: I think you're absolutely right to focus so much on movement.

  • @Animonkey
    @Animonkey 2 หลายเดือนก่อน

    Considering that pizza tower has become my favorite game of all time i will DEFINITELY be keeping a keen eye on your game!!! I can’t wait to see what you do!!!

  • @Johnjohnjohnjohnjohnj0hnjohn
    @Johnjohnjohnjohnjohnj0hnjohn 3 หลายเดือนก่อน +1

    Originality isn’t a requirement as long as it comes from passion for example reaver Is literally ULTRAKILL but I still love both games

  • @Michal_is_michal
    @Michal_is_michal 3 หลายเดือนก่อน +1

    holy shit this is great
    INstantly gonna say a level editor is needed tho

  • @spongyoshi
    @spongyoshi 2 หลายเดือนก่อน

    This look pretty cool, ngl! Was thinking, since dashing with the gun seems like the main appeal of the game, instead of a melee attack, have some sort of quick dash attack. The rat fires a shot behind him, launching him forward and making him a moving hitbox for a second or something. This could even be used afterward to gain speed from the ground and keeping the momentum by jumping since this also seems like an important mechanism of the game.
    Hope you beat the pizza tower clone allegation, was honestly my first thought too ngl but it still looks sick haha! Just hope you can find your own level design philosophy!

  • @iamnotabotiswearuwu
    @iamnotabotiswearuwu 2 หลายเดือนก่อน

    Dude all of your games look awesome as hell

  • @derpaboopderp1286
    @derpaboopderp1286 3 หลายเดือนก่อน

    Awesome video. Love da artstyle, love da gun jump, love da rat, love da octopus at da end

  • @fumetsusozo
    @fumetsusozo 3 หลายเดือนก่อน

    Love the artwork! I can tell you have uploaded works to new grounds before as your style has that kinda taste to it! Haha!
    I would suggest to actually be able to shot your gun for attack moves, to make it not dull to avoid your worries... the next step is have enemies automatically enter a panic mode where they try to dodge whenever you shot at them... that idea will require some balancing to get right obviously... but it totally would feel worth it to me! I also will suggest doing some kinda special stage/minigame that allows the player to use their preexisting move sets for a different goal from the usual game.

    • @RetroCrowDev
      @RetroCrowDev  3 หลายเดือนก่อน

      Yeah a lot of people are recommending that the gun have some kind of use beyond movement. I'll have to think of something for that lol.

  • @dissonanceparadiddle
    @dissonanceparadiddle 2 หลายเดือนก่อน

    oh man you're going places with this heavy focus and polish.

  • @Boomerkbom57
    @Boomerkbom57 3 หลายเดือนก่อน +1

    For a bit I was thinking about making his tail into a grappling hook, but what if instead it was like a sling shot? Like there was some hook points his tail would grab on to, and depending on how fast you were going, you could like bungie jump farther. Like groundpounding next to one, and then bungee launching yourself really high thanks to the downwards speed?

    • @RetroCrowDev
      @RetroCrowDev  3 หลายเดือนก่อน +1

      That could be cool! I'll think about it

  • @SharkBoi34
    @SharkBoi34 13 วันที่ผ่านมา

    Retro! You’ve come so far dude! Hard to believe you’re the same dude I’ve been subscribed to for so many years! The game is looking amazing so far and I can’t wait to play it when I get a PC one day! I still remember your Geometry Dash videos from way back in the day haha, this game looks bright and your future brighter. All the best! 👍

    • @RetroCrowDev
      @RetroCrowDev  9 วันที่ผ่านมา +1

      SHARK BOI!! Dude I remember you from WAY back, hope you're doing well rn. Thanks for sticking around all these years!

  • @LeBabol
    @LeBabol 3 หลายเดือนก่อน

    that gamepaly looks fucking aamzing

  • @BigBossHere-b1y
    @BigBossHere-b1y 2 หลายเดือนก่อน

    I feel like some sort of score system where you get more points the more enemies you kill back to back would really work here, and make it way more satisfying.

  • @SombreroMan716
    @SombreroMan716 3 หลายเดือนก่อน

    pizza tower is lost known for its fast and satisfying gameplay, and you seem like you want to go in that direction as well. maybe try exploring other aspects of platformer people find fun, such as combat or strategy. just my thoughts though, great game so far!

  • @digitalbubblegum7611
    @digitalbubblegum7611 2 หลายเดือนก่อน

    I love your art style ❤

  • @ParkourMarkskilz
    @ParkourMarkskilz 2 หลายเดือนก่อน

    Ive never seen u yet all i know is W video. And the games looks funnn.

  • @CWorthStudios
    @CWorthStudios 2 หลายเดือนก่อน

    I love the dinginess - I think leaning into that will help it stand out from pizza tower. I have this bizzare half memory of NES games from one of those 1000 games technically illegal bundles that I don't fully remember... it's this strange nostalgia for grimy, dark worlds like that of the teenage mutant ninja turtles, yet all having all the fun characters, splashes of color. I like the vibes I just can't describe them...

    • @jurtheorc8117
      @jurtheorc8117 2 หลายเดือนก่อน

      Stuff like Oddworld too for example? Or Lost in Random? (mainly in the first two lands and a part in the fifth, but it's a cool game as a whole).
      Oh, and Bad Boro perhaps too.

  • @volutedberet
    @volutedberet 3 หลายเดือนก่อน

    Looks really fun!!
    Also the artstyle is insanely cool :3

  • @VerticalOrSomethin
    @VerticalOrSomethin 2 หลายเดือนก่อน +1

    Idea: His tail can be used al a rope to attach to certain points and swing from them

  • @peterpeladon
    @peterpeladon 2 หลายเดือนก่อน +1

    What intrigues me the most is that you're trying to do it all yourself (and honestly it looks like it's going well!)
    A lot of people are trying to make stand-out solo indie game projects, but I can't help but wonder why none of them have made, like, a joint base of operations to find collaborators at. Like, I'm a beginner at coding, art, and music, but I have a strong grasp of level design and concept design and I'd be interested in collaborating with other folks to build games.
    I have my own dreams, but I think they're big enough that they won't build themselves without a team, and helping someone else build theirs seems like a really fulfilling way to build my skills further.
    You know, I lose nothing by asking: you interested in finding collaborators? For that matter, anyone reading this interested in some indie dev teamwork in Godot?

    • @RetroCrowDev
      @RetroCrowDev  2 หลายเดือนก่อน

      I personally am not looking for people to help with ratshot right now, but there are plenty of places where you can find people to work with, one example being the godot discord

  • @PursuitSk8
    @PursuitSk8 2 หลายเดือนก่อน

    Just gotta say, it's a small detail but the red eyes were incredibly well done for being added onto existing spritework

  • @LetsSmiley
    @LetsSmiley 3 หลายเดือนก่อน +4

    This was so fun to watch! Kinda nailed the editing for an indie game devlog. And the game itself feels like an amazing foundation. If you'd ever need help with some music and/or SFX, I'd be glad to be of service :D.

  • @Mahmood-r6c
    @Mahmood-r6c 2 หลายเดือนก่อน +1

    I Love it 🤩

  • @Zylind
    @Zylind 2 หลายเดือนก่อน

    Omg this game looks already fantastic!👍

  • @garyadamos
    @garyadamos 3 หลายเดือนก่อน

    your art and editing is so good bro you’re gonna be huge one day