12:05 The iron plate foundaries in the green circuits build are not getting molten iron because of missing underground pipe both in the middle and top module.
What I think space age is missing is Rocket Capacity Upgrades. We've got productivity bonuses for a ton of craftable items now, so I feel like this should work in a similar fashion. Every upgrade would increase Rocket weight capacity by 0.1 tons (so 10% of base capacity) up to a maximum of 3 tons. So by the end of the game you triple rocket capacity, which whilst strong would not be 'broken' as you'd need ever increasing amounts of science just to cut the number of rockets you need to launch by a little bit.
Massive sulfur creating satellite above Vulcanus? It's what I did. A platform that turns everything into carbonic (after saturating the belts with ammo) and stupidly long wings on the sides to collect as many asteroids as possible. Then I just drop it all down and void the carbon that isn't used. I made the same thing above Nauvis without the guns for calcite.
@@incription it probably makes a bunch but the thing with space platforms is that if you make it move you can get WAY more asteroid chunks. I have a calcite platform that produces 40/s and its nowhere near close to being constrained to asteroid collection. Productivity modules and asteroid productivity helps alot
There also appears to be an issue with Sulfur production on Gleba. It was saying "available 850" while you are requesting 12000. Worth giving it a look. I'm loving the giant science on Vulcanus. You mentioned not doing Military, but you didn't actually address that you aren't making Yellow (Utility). I assume it is the same reason that most of the infinite science research only needs Purple, as its generally the military ones that also use Utility. That said, the awesome Research Productivity needs both military and utility, so probably worth adding at some point.
I believe that most of your green circuit machines aren't running because the molten iron pipes aren't connected all the way through, they don't extend far enough
While a molten iron/copper on the main bus is a good idea, I like here that for what is a mini-bus for a closed science production system the copper and iron plates are produced in bulk and put on the mini-bus. Much better than spreading out those foundries to each of the science lines. However, all the spread out molten iron and copper foundries at the head of this closed system would probably be better in their own production lined then fed to all the plate, steel, pipe, etc production lines. That keeps the stone waste close the lava you need for a source anyway. Need more molten iron or copper? Add more foundries to the line. Just be careful that if you use pumps to put enough in parallel to handle the amount of molten metal you're pushing.
( one building of each with legendary productivity modules) Crack sulfuric acid and coal > Heavy Oil > Light Oil > Petroleum > Sulfur (in Cryo Plant) = plenty of sulfur for blue science. 77 / s with legendary productivity modules.
You nailed it, good job I'd build a plastic factory on Vulcanus, it's super easy to do with a good sized coal liqification field and it'll easily fill a stacked belt
Oil is expensive on vulcanus, atleast from my experience, might be a thought to import bioflux & use biochambers for productivity. Also would love to see progress on gleba if you ever feel like it, working around the spoil mechanic is fun to watch
THe other reason for not doing a liquid bus is that, at a later date, you could replace the bus with a legendary bus and create legendary science with minimal changes. You'd need to tear up and redesign with a liquid bus.
Greatings Nilaus sensei. I noticed that your shortcuts, like spidertron, green and red wire, are differents from mine. Are you using a mod or this an ingame option ? Thank you very much for all your inspiring videos ! 🙏🏻
Since you have such a huge draw on plastic and sulfur, rather than another ship to ferry supplies why not create another orbital platform for Vulcanus that uses the Advanced carbonic astroid crushing to generate Sulfur, as well as providing calcite and Ice which with the Coal on Vulcanus could be used for localized plastic production?
11:28 those smelters/furnaces on the left, underground pipes are still not connected. Those what makes copper wire gets their lava but those what make iron plates DONT get, u did not connected them all, u only @Nilaus connected 1st ones on the bottom. If u dont realise their green belts are completely empty even Main belt is full, and reason its because only those bottom pair ones are creating green circuits. Not other ones. Both lines what makes green circuits only BOTTOM ones are creating them not 2nd group or 3rd group ones.
why don't you run those rows of rocket silos North-South instead of East-West? There's a LOT of space between your red science and green science factories. So much room for rocketry.
You throw most anything into lava or space which is great if you're working with something like lava or asteroids that are infinite and you run overflow to keep things moving. Very useful if you put a bunch of quality mods in your iron or copper foundry lines, just filter off line for the quality products, then one more filter to catch overflow for lava disposal.
🤔There was a thread in the forums recently that mentioned it, as part of a larger discussion on quality. I believe that it was faster to just produce more regular science. Definitely easier, since you don't need to filter out the different quality levels of intermediates! 🙂
Is there anyone who has found a fix for the stack inserters getting stuck all the time? like the just wait for more items when there wont be more items but they just wait and not just insert what the have after a second or two
It literally say that this is the intended behavior in the description of the item. If you don't want them to get stuck, use normal inserters I suppose.
"worth" is a strange question to answer. Yes it is possible, but the easiest place to make it is Gleba. So if you want to specialise then Gleba, but if you want self-sufficient builds then Vulcanus
@@GibsonTH-camUnless you need plastic in mass quantities without depending on processing everything else or coal synthesis. Sulfuris fine until you run out of ice, so I have a ship dropping ice just in case. Gleba is still better for both, as you can craft it out of leftovers basically for free. And with built-in +50% prod, the biochamber is basically a non-electric cryoplant with 2 legendary prod modules preinstalled. You could place it just to eat leftover yumako and bioflux at the end of the bus, instead of just burning it.
@@RangersArcani To be fair it is far easier as every man and his dog has a basic scalable oil cracker in their bp's, but you have to play with trains and set up miners what in Nilaus case would take longer than slapping down a new ship bp and a extra row of bio chambers on Gleba (but not by much.) However like I said every man and his dog knows how to do cracking and Gleba a bit more of a challenge and might as well use all the new toys when available.
@@kennys-dt8od no need for trains. slap cracking to petroleum near coal patch. pipes are unlimited throughput. belt a few stacked coal and done. or belt plastic and sulfur. one stacked belt each. with good miners coal is pretty much infinite
The whole 4 lines aren't *using* 270 stone per second though. There's an overproduction of rails, so the rails aren't actually going to be at the full 270 the whole time. It's making 560 rails, and consuming 350.
Pipe bus vs non-pipe bus -Pipes are unlimited throughput, and a fun new design challenge - Blueprint youtuber already has blueprints for non-pipe bus - and can't be bothered
!!!!!! Where you make modules in modules of legendary quality, there are modules to ensure quality, not productivity modules (I write through a translator, do not judge strictly for grammar).
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12:05 The iron plate foundaries in the green circuits build are not getting molten iron because of missing underground pipe both in the middle and top module.
What I think space age is missing is Rocket Capacity Upgrades. We've got productivity bonuses for a ton of craftable items now, so I feel like this should work in a similar fashion.
Every upgrade would increase Rocket weight capacity by 0.1 tons (so 10% of base capacity) up to a maximum of 3 tons. So by the end of the game you triple rocket capacity, which whilst strong would not be 'broken' as you'd need ever increasing amounts of science just to cut the number of rockets you need to launch by a little bit.
Silo has limited amount of slots. Just enough to fit 20 stacks.
Massive sulfur creating satellite above Vulcanus? It's what I did. A platform that turns everything into carbonic (after saturating the belts with ammo) and stupidly long wings on the sides to collect as many asteroids as possible. Then I just drop it all down and void the carbon that isn't used.
I made the same thing above Nauvis without the guns for calcite.
+1, but i made it in the shape of a 3
how much do you make with that strategy?
@@incription it probably makes a bunch but the thing with space platforms is that if you make it move you can get WAY more asteroid chunks. I have a calcite platform that produces 40/s and its nowhere near close to being constrained to asteroid collection. Productivity modules and asteroid productivity helps alot
I love you dad
I decided to shift my science into space, at least red, green and blue.
its completely free and dont require transporting anything.
There also appears to be an issue with Sulfur production on Gleba. It was saying "available 850" while you are requesting 12000. Worth giving it a look.
I'm loving the giant science on Vulcanus. You mentioned not doing Military, but you didn't actually address that you aren't making Yellow (Utility). I assume it is the same reason that most of the infinite science research only needs Purple, as its generally the military ones that also use Utility. That said, the awesome Research Productivity needs both military and utility, so probably worth adding at some point.
Yeah, "Not enough available on planet"
I believe that most of your green circuit machines aren't running because the molten iron pipes aren't connected all the way through, they don't extend far enough
While a molten iron/copper on the main bus is a good idea, I like here that for what is a mini-bus for a closed science production system the copper and iron plates are produced in bulk and put on the mini-bus. Much better than spreading out those foundries to each of the science lines.
However, all the spread out molten iron and copper foundries at the head of this closed system would probably be better in their own production lined then fed to all the plate, steel, pipe, etc production lines. That keeps the stone waste close the lava you need for a source anyway. Need more molten iron or copper? Add more foundries to the line. Just be careful that if you use pumps to put enough in parallel to handle the amount of molten metal you're pushing.
Giant orbital production of Sulfur!
( one building of each with legendary productivity modules) Crack sulfuric acid and coal > Heavy Oil > Light Oil > Petroleum > Sulfur (in Cryo Plant) = plenty of sulfur for blue science. 77 / s with legendary productivity modules.
Made a 15/sec nauvis science build.
Takes in lava, sulfuric acid, a trickle of calcite, and 6 blue belts of coal. Fucking awesome
If you’re gonna put gears on the bus why not pipes? The philosophy is the same and they’re used in multiple sciences.
Cool! I also had the idea of moving basic science on Vulcanus. Makes a lot of sense. But I need to upgrade cryogenic SP first for it to make sense.
You nailed it, good job
I'd build a plastic factory on Vulcanus, it's super easy to do with a good sized coal liqification field and it'll easily fill a stacked belt
My fav episode yet!
Oil is expensive on vulcanus, atleast from my experience, might be a thought to import bioflux & use biochambers for productivity. Also would love to see progress on gleba if you ever feel like it, working around the spoil mechanic is fun to watch
Nilaus your videos are great. Don't sweat our comments on the videos. ❤
THe other reason for not doing a liquid bus is that, at a later date, you could replace the bus with a legendary bus and create legendary science with minimal changes. You'd need to tear up and redesign with a liquid bus.
If he is making all that science on Volcanus, why export it? Why not bring the labs to Volcanus? I must have missed this in the videos.
You can build the new labs only in nauvis
In green circuits production, after 1-st block, missing molten iron ( you can see it in 12:49 )
Greatings Nilaus sensei.
I noticed that your shortcuts, like spidertron, green and red wire, are differents from mine.
Are you using a mod or this an ingame option ?
Thank you very much for all your inspiring videos ! 🙏🏻
The rate calculator u use is it vanilla or a mod? Does someone knows this? thanks!
It is a mod. I forgot to mention it, but I did add it to the description of the video
Hey, I realise all the know it all comments are frustrating but I have to say I was thinking some of the same things and appreciate the explainer.
Hey why don't you just have a nice day? Great series, thanks!
1:43 we want to make the blululucir. Mentioned!!!
Since you have such a huge draw on plastic and sulfur, rather than another ship to ferry supplies why not create another orbital platform for Vulcanus that uses the Advanced carbonic astroid crushing to generate Sulfur, as well as providing calcite and Ice which with the Coal on Vulcanus could be used for localized plastic production?
11:28 those smelters/furnaces on the left, underground pipes are still not connected. Those what makes copper wire gets their lava but those what make iron plates DONT get, u did not connected them all, u only @Nilaus connected 1st ones on the bottom. If u dont realise their green belts are completely empty even Main belt is full, and reason its because only those bottom pair ones are creating green circuits. Not other ones. Both lines what makes green circuits only BOTTOM ones are creating them not 2nd group or 3rd group ones.
What is the rate calculator Nilaus has been using the last few episodes?
Is it worth it to just make orbital sulfur production on a static platform above the planet?
27.55 you don't have enough on gleba, not a logistical issue.
won't it make most sense to do science on Gleba, in terms on where it's researched as that minimizes decay on agriculture science
Biolabs can only be placed on Nauvis (atmosphere pressure requirement 1000)
@@Hlebuw3k oh that sucks, thanks for info
why don't you run those rows of rocket silos North-South instead of East-West? There's a LOT of space between your red science and green science factories. So much room for rocketry.
Why not orient the rocket launching facilities vertically and on the side of the production you want to launch instead of horizontally above?
Because it fits perfectly for this build, but for other builds it would be better
@@Nilaus Seems reasonable
Damn these comments get wierd
you can throw stone to lava ? omg...
I skipped that part of the factorio tips and what i did was feed the stone onto recyclers facing eachother 😂
You throw most anything into lava or space which is great if you're working with something like lava or asteroids that are infinite and you run overflow to keep things moving. Very useful if you put a bunch of quality mods in your iron or copper foundry lines, just filter off line for the quality products, then one more filter to catch overflow for lava disposal.
I covered my whole base with stone bricks before I realized this lol.
Hi, nilaus can you tell me how you copy a plane and then delete what you copy, i actually have no idea
Ctrl+X instead of Ctrl+C
What's your thoughts on Quality science, eg produce uncommon or rare science packs.
🤔There was a thread in the forums recently that mentioned it, as part of a larger discussion on quality. I believe that it was faster to just produce more regular science. Definitely easier, since you don't need to filter out the different quality levels of intermediates! 🙂
@@AileTheAlien Ah kind of assumed that wouldn't be necessary with labs. I'll have t read through that forum post thanks for bringing it up.
How fast can you drop the science back on nauvis though?
faster than transporting it up to the space in the first place...
Is pining items in inventory from some mod?
It's vanilla, middle mouse click (mouse wheel)
Is there anyone who has found a fix for the stack inserters getting stuck all the time? like the just wait for more items when there wont be more items but they just wait and not just insert what the have after a second or two
It literally say that this is the intended behavior in the description of the item. If you don't want them to get stuck, use normal inserters I suppose.
They somehow don't do that with train wagon load/unload, so... get a cargo wagon involved, that might help?
Why not make rarity science?
Why not just set up the LAB on Valcanus anyway
Because bio Lap only work on Navius
is it worth using coal liquifaction for sulfur and plastic on vulcanus?
I used it for getting vulcanus started but fulgora is just better for making chemical products. So imma switch over soon
"worth" is a strange question to answer. Yes it is possible, but the easiest place to make it is Gleba. So if you want to specialise then Gleba, but if you want self-sufficient builds then Vulcanus
@@GibsonTH-camUnless you need plastic in mass quantities without depending on processing everything else or coal synthesis. Sulfuris fine until you run out of ice, so I have a ship dropping ice just in case. Gleba is still better for both, as you can craft it out of leftovers basically for free. And with built-in +50% prod, the biochamber is basically a non-electric cryoplant with 2 legendary prod modules preinstalled. You could place it just to eat leftover yumako and bioflux at the end of the bus, instead of just burning it.
Why don't you produce sulfur on vulcanus? The recipe is simple and straightforward.
Coal > liquefaction > cracking heavy > cracking light > sulfur
I don't see how that is straight forward compared to making it from Spoilage on Gleba
@@Nilaus Ouch, you are right. I don't know why I thought that you could make sulfur from acid.
@RangersArcani that would be a nice addition though.
@@RangersArcani To be fair it is far easier as every man and his dog has a basic scalable oil cracker in their bp's, but you have to play with trains and set up miners what in Nilaus case would take longer than slapping down a new ship bp and a extra row of bio chambers on Gleba (but not by much.) However like I said every man and his dog knows how to do cracking and Gleba a bit more of a challenge and might as well use all the new toys when available.
@@kennys-dt8od no need for trains. slap cracking to petroleum near coal patch. pipes are unlimited throughput. belt a few stacked coal and done. or belt plastic and sulfur. one stacked belt each. with good miners coal is pretty much infinite
😃 👍
I think purple science is not getting enough stone. The whole 4 lines need 270 stone per second but a fully stacked green belt only carries 240/s
The whole 4 lines aren't *using* 270 stone per second though. There's an overproduction of rails, so the rails aren't actually going to be at the full 270 the whole time. It's making 560 rails, and consuming 350.
I have a question. Does the quality of the assembler matter for up cycling?
No, higher quality assemblers are just faster. Quality only matters on the quality modules themselves.
The bots are real in the comments jesus bruv
Pipe bus vs non-pipe bus
-Pipes are unlimited throughput, and a fun new design challenge
- Blueprint youtuber already has blueprints for non-pipe bus - and can't be bothered
"everything being made in a assembler is bad now" - Nilaus 2024
!!!!!!
Where you make modules in modules of legendary quality, there are modules to ensure quality, not productivity modules (I write through a translator, do not judge strictly for grammar).
this person wanted to say that you still forgot to swap legendary quality modules in final step of module assembly back on Nauvis
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur lacinia ipsum id odio dictum, luctus ornare erat pharetra. Duis venenatis congue dolor ac fringilla. Quisque molestie sollicitudin lectus viverra malesuada. Vivamus at lorem vitae turpis consectetur volutpat. Sed quis feugiat neque. Duis eu feugiat sapien. Nunc placerat ultrices lorem id venenatis. Praesent dignissim diam bibendum tincidunt pharetra. Etiam est sem, pellentesque ac gravida ac, bibendum et libero. Donec vel scelerisque arcu, vitae semper diam. Aenean pellentesque in elit sed aliquet. Donec at maximus dui. Nam pharetra hendrerit erat.
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