Thank you for actually explaining how the mechanics work rather than just a list of things to do. I recently got back into DST after 5 or so years and it feels like there's no 'good' beginner content out there if that makes sense. Just veterans doing things. I asked multiple questions in multiple discords and was promptly ignored so this was a gem. Thank you.
Kinda frustrating how a major part of the player base is veteran players that simply played through the transition from solo DS to DST, so kind of everyone knows how to play but no one teaches you
I like the "cowardly" way of dealing with mobs in the game like using other mobs, it adds to that whole you are very vulurable in a harsh world feeling of don't starve.
I really like the way you explained the bosses in a relatively calm manner, instead of crying about "you accidentally miss one weather pain and fuelweaver immediately regenerates all its health, making YOUR PROGRESS POINTLESS AND RUINING YOUR DAY" or "combat boring, dodge simple, plz make different game" The multiple random facts are also neat
I like the way you describe the AFW fight, its mechanics and your theory behind it! It poses a tough and interesting challenge, and many people seeminly don't understand how to do the fight and keep failing, thinking the boss is poorly designed... Personally I like the tough and challenging nature of the fight :)
and because it sucks the game should focus more on the exploration / survival aspect of the gameplay but devs are instead making the combat system suck more by trying to improve it but failing, that's my honest opinion at the moment
Although I kinda missed and got confused on some of your points in the middle about timers and aggression, this is a very cool video! That's why I always loved you so much DVGmedia. Nobody do such informative videos down to little details as you! P.s Ancient fuelweaver my beloved
The combat is unironically good in this game. The simplicity really lends to adapting fundamentals to the enemy rather than having to learn a whole new way to fight or something. It also makes it easier to learn, in general, in contrast to how visually clunky it looks.
I cannot understand how there's people out there who defend this atrocious boss fight just because they got used to his mechanics. Everything the op said is valid criticism, but because he's not impossible to kill apparently makes his flaws non-existent and he should just "Git Gud" Did you know the lazy explorer isn't actually necessary? if you move fast enough away from the fw when he attacks you can completely dodge his attack. How are you meant to figure that out on your own you ask? you're not because its a bug that has never been fixed. before Return of them, you used to be able to dodge this attack by using the edge as well. Clearly a very well thought out attack. FW ate two shadows that spawned right inside his a... Of course I'm speaking out of frustration here, but there are too many factors that add up to make this fight painfully unfair as singleplayer. 400 hp per shadow is incredibly much for max 68 damage per hit and the fact that they spawn directly under FW sometimes almost guarantes that he will heal huge chunks of health before you can react. design and general idea of the fight, but I feel like it is more about juggling tools around to an absolutely unforgiving timer right now. and you can stop them from spawning underneath him by moving fw to the edge. The woven shadows spawn near the atrium portal, not underneath the fuelweaver. I don't blame you for not knowing this because again, it feels like a bug not something designed to be figured out by the player. His position in the atrium arena makes a huge difference in how much health he gains, yet you have no way of figuring that out and like most people you'll assume they spawn underneath the fuelweaver. There is nothing intuitive or strategic about this, you just have a precise timeframe to press the right inventory keys, or the fight basically starts from the beginning. This is pretty much why I hate this guy in one sentence. You either have to overprepare with the most random items that aren't necessary for other boss fights like what these people say : You can make spiced vgcf, switch to someone like Wolfgang, make catapults, etc if you think the fight is too hard. if you are struggling fighting AF solo, switch to winona and build catapults around the outshirts of the arena. Switch to wolfgang,start fight, easy win. or you abuse bugs and unintended ai glitches to beat him because fighting fuelweaver normally is an awful experience designed to be awful. That part is a fact. He was created around multiplayer, not singleplayer. If you think this bossfight is "perfect as he is" that's fine, but you are basically saying you find him fun not because he was designed to be fun solo, but because you found ways to make him fun ie , the boss isn't actually well-made or perfect, your perception of the boss is. With the latest bosses I think dst is headed in the right direction. Celestial champion has really well telegraphed attacks and actually feels like a boss fight while the ancient guardian rework is clever and can be either really difficult or super easy. The best I can hope for is that all bosses added past this point are nothing like the fuelweaver because as long as people claim he is "perfect the way he is" no one will look into fixing him
I really like DST Combat. Like all survivors and bosses are unique in their abilities and looks . Some you cheese some pretty much cheese you and it's a constant battle of who can out cheese who . I am like batman with how much prep time I use for defeating 50% of all bosses
I was just thinking about you potentially making some sort of video about mob/player interactions. I rush ruins a lot so I interact with the monkeys and shadow creatures a ton and noticed a few things. Everyone thinks shadow monkeys have an infinite aggro range and chase the player forever but if you are faster than them and run far enough away they actually give up and run back home. I use zoom+ and watch them run back. Additionally I noticed when insanity creatures spawn they dont always aggro the player instantly but will still follow you. Like they are tethered to the player and will only aggro once they get close enough because then they do their aggro animation. Kinda like Dragonfly in singleplayer. Also many bosses get a ton of hate for being too hard/annoying to fight but these people need to realize the game is balanced around multiple players. A boss designed for a group is going to be much harder for a single player but not impossible.
Nice video! I always like how you describe things also im very thankful for klei for bosses like Nightmare Werepig and Frostjaw cause fighting them is unique
I’d say I’m a really good DST player (best accomplishment is day 26 Fuelweaver solo) and I think the combat sucks towards endgame, as all the fights feel like massive resource sinks, require obscure strategies, or require a massive amount of speed. I also feel like the variety of weapons sucks, the ham bat overshadows all the non planar weapons except dark swords/glass cutters in 90% of situations.
I have a better idea: "hardcore rollback scumming" and "gunpowder boss cheeses" PS: you seen NOTHING on console ITS PAIN THE TARGETING IS EVEN AGONIZING it's like the game is constantly laughing at your face when you eat rot while trying to put it on plants FOR THE 5TH TIME IN A ROW, no health bar, no mods, no console commands, I dare you to create content without grinding for an entire week nonstop.
I think there should be more options to deal damage. The unorthodox tactics like throwing mosquito bombs, using bee mines or willow's magic are more fun (it is subjective ofc) and easier than kiting. I say this as a noob that takes a lot of damage because im bad at kiting and therefore have to use many more healing items and armor. And it can be balanced, they still consume time to make those other weapons
Three important things to note with Don't Starve's bosses: First: They aren't meant to be beaten on your first attempt. You fight the boss, get presented with its challenges, fail and then think about what solutions you can bring to the unique challenges of each boss. Much like every single other challenge in don't starve, from hound waves to darkness to sanity, you're meant to puzzle out a solution yourself with the tools you've been given. The game never told you how to deal with any of those, you figured it out for yourself (Or looked up a guide). Second: Bosses aren't just a test of your mechanics in the fight. They're also a test of your ability to acquire the necessary resources to complete each fight. Can you afford to craft all the armor and weapons you'll need, the food you'll need to cook, and whatever miscellaneous tools you'll need to deal with the boss' mechanics. If you want to beat these bosses you have to be doing more than just scraping by, you need to be *thriving*. Third, and most critical: The bosses are *optional*. If you're just barely surviving at the moment then you can choose not to fight them. If a giant monster came by and devastated your base, you can rebuild. You can lead it away, you can hide in the caves. Like every other problem in Don't Starve there's many ways to deal with it. You can fight the bosses when you think you're ready, and if you die you can just try again later.
It's surprising how much complexity and thought goes into something everyone ignores/outright deletes with cheese due to being annoying. Though, I'd say games like Gloomwood do combat and ideas you described better than Don't Starve. But I am not going to on a "Quit having fun!" Rant.
absolute cinema! I don't particularly like combat in don't starve and try to avoid it, occasionally dealing with it. The only real problem I had is inflated health pools in dst, so some fights feel like a slog(that's totally fixable with mods).
Appreciate all the random facts throughout the vid. Putting actual numbers and examples on hitstun and aggression is nice. Most importantly though, I could put my mind at ease (partly) about the bone cage, seeing speedrunners dodge that consistently whilst I personally can't understand why and how I couldn't replicate just sucks tbh (though you could say I could just turn Insight mod on) After watching the vid, partially I have grown to appreciate more into the combat mechanics and boss designs in DST, though I can't shake off this nagging feeling. The nagging feeling that, despite whatever justifications laid out, the system and the bosses are flawed, with the bosses introduced in the early era of DST more flawed than most. I might get better at beating them, but it is hard to get myself to fight them again (like in a new world), because it feels annoying/inconvenient(?). Of course, I am speaking mainly of the solo experience. I have had more fun re-fighting Celestial Champion, Nightmare Werepig and Frostjaw (definitely not Scrappy Big Pig). They struck hard and confused me to no ends on my first attempts, but once I get a hold of the mechanic, it feels great (thank youtube dst players). I can't say the same for Bee Queen, Toadstool or Fuelweaver however, those bosses were obviously designed with multiple players in mind. Hell, Guille probably has fought Fuelweavers more often than most players, and that fight still hasn't grown on him haha And well, the fighting mechanic painfully reveals its shortcomings when Klei wants to push for good weapons with range. Wanda has been the sources of endless debate and headache, which I am too noob to really know. And next comes Walter, with a heavy lean on slingshot fighting if players so choose, and I am wondering if any controversy is gonna happen once he gets out of beta. Regardless, the facts presented in the video are awesome, and the comments on the system might have been on a more positive side compared to the typically ranting mood of the discussion I usually see elsewhere. DST combat seems quite a rigid system to expand upon, but I guess as long as Klei are still willing to develop the game further, I guess I'm waiting to see that good ending.
Scrappy is one I don't understand either I don't know how to avoid taking damage from his weapons lol Alot of the newer bosses really are easier to take care of. It's why people tend to do champion before fuel weaver so they could uses the bright shade staff. It hits both the hands and shadows on that fight making 2nd phase a joke. Weather pain does the same too but more haphazard.
Bone Cage Dodge is hard cause the space is tight the activation range is smaller than the true range so you need to cover that distance in the time it takes him to activate. Activation range is 10 wall units while range is 15 wall units
Men all that video did was make me want to see another boss like fuelweaver... I hope klei pulls out something like that as a post rift fight... Maybe even combine the cool moveset and position based combat of CC with fuelweaver's punishing mechanics for an insane optional endgame super boss to challenge even the top tier players
You didn’t touch on how we’re pigs are able to be stunlocked only if you begin hitting them before they’re fully transformed. I really wanted an explanation for that one.
It can happen pretty consistently it's just that there is a range players can attack at one frame slower or 1 frame faster the standard is the 1 frame faster but in lag it may be slower you can stunlock a werepig at any time but it is not infinite the howl can break it and that's due to reaggro timers
(Commentary to mob part) - disagree Yeah, this tirade explains how mobs fight, but did it realy that much affects how players fight? I mean, against mobs it's 95% chance people do this things: 1) "kite, hit, repeat" if mobs are millie 2) "just tunk the damage" if mobs are ranged 3) "neverminds, run away and try to make situation more conducive to victory" if mobs are to many This is absolutely optional for player to understand all of combat nuances (exept player stunlock of course), all that they loses from not knowing this is a little bit of time for repeating this cycle more times or extra hit for being greedy (Commentary to boss part) - mostly agree Not much to say. Its kinda sucks that bosses balanced for specific number of players and doesn't tell that numbers it is, that can break the fight (as an example, dfly's chellenge for maximizing dps completed by default if there is 6 players in the fight and WAY less trivial if you fighting solo with non battle-orientired character). Its cool that I can use the sandbox powers of Don't Starve to deal with bosses more easely, I mean, if I want a honest fight, I can play Nine sols or Fury, but "boss cheesing simulator"? this is something you don't see often
well mobs are mobs they are ment to be simple and easy. each one showing off small things. while bosses tend to counter those small things in their own ways. Its just showing off information that some people may not know.
I see! I already knew your channel from don't starve together so when I first saw this character in yours videos immediately Madeline come to my mind, but never asked about her until now. Glad u played the game I love this one, and I hate sometimes because this game can be hard, specially in the chapter Farewell that I was playing today, that why I asked if she's from this game
Remember when everyone had the same hitstun cap when Wanda was introduced and that made mac tusk and CC phase 3 extremely painful to kill for everyone else? To add insult to the injury, CC phase 3 doesn't even kite Wanda because of her massive attack range.
Bee queen giga broken Twins are only counter if you dont want to waist 20000 items Its the only TRUE raid boss, where you need other players to squash her down properly Rework like crabking, make her doable in solo without the need of waisting tons of pan flouts or tons of speed, she should spawn grumbles up to the number of players THEN go on a 50 second cooldown NOT 15 SECOND cooldown.
No Queen is really like one of the easier ones I've learned a lot from fighting her with every single character and it's really not that difficult just slightly time-consuming. But there's a lot of ways you can fight her
You can solo beequeen with walls. Make a line or X of walls. BQ will fly over while the grumbles are forced to path around giving you a gap to attack. You can even add cobble turf to help bait a BQ attack then go in for a couple of hits without taking damage. A no damage fight is possible, but is time consuming. I like fighting her that way vs cheese strats or panflute abuse. Makes it feel more like a real battle to me.
This is why bunnymen armies were meta for a long time. But once they were nerfed because of the farming update people opted to use pan flutes instead. RIP bunnymen.
The Beauty of Combat: 💀💀 Mom: stop watching The Beauty of Combat, it's HORRIBLE! Me: Boii what did you sayd about The Beauty of Combat👺 Me: *slaps mom* Mom: okay okay you can watched The Beauty of Combat Me: 😈😈 Like for part 2
Thank you for actually explaining how the mechanics work rather than just a list of things to do. I recently got back into DST after 5 or so years and it feels like there's no 'good' beginner content out there if that makes sense. Just veterans doing things. I asked multiple questions in multiple discords and was promptly ignored so this was a gem. Thank you.
Kinda frustrating how a major part of the player base is veteran players that simply played through the transition from solo DS to DST, so kind of everyone knows how to play but no one teaches you
9:30 "And the game wilson you challenges" absolute cinema.
I like the "cowardly" way of dealing with mobs in the game like using other mobs, it adds to that whole you are very vulurable in a harsh world feeling of don't starve.
it is fair play, everyone is vulnerable to the enviroment enemies including bosses
I really like the way you explained the bosses in a relatively calm manner, instead of crying about "you accidentally miss one weather pain and fuelweaver immediately regenerates all its health, making YOUR PROGRESS POINTLESS AND RUINING YOUR DAY" or "combat boring, dodge simple, plz make different game"
The multiple random facts are also neat
"this video will be great help to me" i say as i die to a butterfly somehow
@Snowfire9210 you can die to a rabbit or a moleworm
@ my friend died to a potato whilst fighting deerclops 🙂
I like the way you describe the AFW fight, its mechanics and your theory behind it! It poses a tough and interesting challenge, and many people seeminly don't understand how to do the fight and keep failing, thinking the boss is poorly designed... Personally I like the tough and challenging nature of the fight :)
Classic W Ancient Fuelweaver
I think the best way to describe it is "it sucks, but that's what makes it great"
and because it sucks the game should focus more on the exploration / survival aspect of the gameplay but devs are instead making the combat system suck more by trying to improve it but failing, that's my honest opinion at the moment
Although I kinda missed and got confused on some of your points in the middle about timers and aggression, this is a very cool video! That's why I always loved you so much DVGmedia. Nobody do such informative videos down to little details as you!
P.s Ancient fuelweaver my beloved
The combat is unironically good in this game. The simplicity really lends to adapting fundamentals to the enemy rather than having to learn a whole new way to fight or something. It also makes it easier to learn, in general, in contrast to how visually clunky it looks.
I cannot understand how there's people out there who defend this atrocious boss fight just because they got used to his mechanics. Everything the op said is valid criticism, but because he's not impossible to kill apparently makes his flaws non-existent and he should just "Git Gud"
Did you know the lazy explorer isn't actually necessary? if you move fast enough away from the fw when he attacks you can completely dodge his attack. How are you meant to figure that out on your own you ask? you're not because its a bug that has never been fixed. before Return of them, you used to be able to dodge this attack by using the edge as well. Clearly a very well thought out attack.
FW ate two shadows that spawned right inside his a... Of course I'm speaking out of frustration here, but there are too many factors that add up to make this fight painfully unfair as singleplayer. 400 hp per shadow is incredibly much for max 68 damage per hit and the fact that they spawn directly under FW sometimes almost guarantes that he will heal huge chunks of health before you can react. design and general idea of the fight, but I feel like it is more about juggling tools around to an absolutely unforgiving timer right now.
and you can stop them from spawning underneath him by moving fw to the edge. The woven shadows spawn near the atrium portal, not underneath the fuelweaver. I don't blame you for not knowing this because again, it feels like a bug not something designed to be figured out by the player. His position in the atrium arena makes a huge difference in how much health he gains, yet you have no way of figuring that out and like most people you'll assume they spawn underneath the fuelweaver.
There is nothing intuitive or strategic about this, you just have a precise timeframe to press the right inventory keys, or the fight basically starts from the beginning.
This is pretty much why I hate this guy in one sentence.
You either have to overprepare with the most random items that aren't necessary for other boss fights like what these people say :
You can make spiced vgcf, switch to someone like Wolfgang, make catapults, etc if you think the fight is too hard.
if you are struggling fighting AF solo, switch to winona and build catapults around the outshirts of the arena. Switch to wolfgang,start fight, easy win.
or you abuse bugs and unintended ai glitches to beat him because fighting fuelweaver normally is an awful experience designed to be awful. That part is a fact. He was created around multiplayer, not singleplayer. If you think this bossfight is "perfect as he is" that's fine, but you are basically saying you find him fun not because he was designed to be fun solo, but because you found ways to make him fun ie , the boss isn't actually well-made or perfect, your perception of the boss is.
With the latest bosses I think dst is headed in the right direction. Celestial champion has really well telegraphed attacks and actually feels like a boss fight while the ancient guardian rework is clever and can be either really difficult or super easy. The best I can hope for is that all bosses added past this point are nothing like the fuelweaver because as long as people claim he is "perfect the way he is" no one will look into fixing him
Wise words from one of the biggest FW haters in the game. Great stuff Guille
i used 80 gunpowder instead
I’m getting a sudden urge to try to beat the game with only a fishing rod 😂
Of course its not just hold F there is ctrl+f, left Click, and there's F
if only i didnt suck so much at it xd
Same, tbh. Thats why i main wurt - just point at anything you want dead, it die. :)
I really like DST Combat. Like all survivors and bosses are unique in their abilities and looks . Some you cheese some pretty much cheese you and it's a constant battle of who can out cheese who . I am like batman with how much prep time I use for defeating 50% of all bosses
I was just thinking about you potentially making some sort of video about mob/player interactions.
I rush ruins a lot so I interact with the monkeys and shadow creatures a ton and noticed a few things. Everyone thinks shadow monkeys have an infinite aggro range and chase the player forever but if you are faster than them and run far enough away they actually give up and run back home. I use zoom+ and watch them run back.
Additionally I noticed when insanity creatures spawn they dont always aggro the player instantly but will still follow you. Like they are tethered to the player and will only aggro once they get close enough because then they do their aggro animation. Kinda like Dragonfly in singleplayer.
Also many bosses get a ton of hate for being too hard/annoying to fight but these people need to realize the game is balanced around multiple players. A boss designed for a group is going to be much harder for a single player but not impossible.
Nice video! I always like how you describe things also im very thankful for klei for bosses like Nightmare Werepig and Frostjaw cause fighting them is unique
I’d say I’m a really good DST player (best accomplishment is day 26 Fuelweaver solo) and I think the combat sucks towards endgame, as all the fights feel like massive resource sinks, require obscure strategies, or require a massive amount of speed. I also feel like the variety of weapons sucks, the ham bat overshadows all the non planar weapons except dark swords/glass cutters in 90% of situations.
i used 80gunpowder for fuelweaver, realy funny that
02:45 no pun intended it seems to bee
I have a better idea: "hardcore rollback scumming" and "gunpowder boss cheeses"
PS: you seen NOTHING on console ITS PAIN THE TARGETING IS EVEN AGONIZING it's like the game is constantly laughing at your face when you eat rot while trying to put it on plants FOR THE 5TH TIME IN A ROW, no health bar, no mods, no console commands, I dare you to create content without grinding for an entire week nonstop.
terra the terrable
I think there should be more options to deal damage. The unorthodox tactics like throwing mosquito bombs, using bee mines or willow's magic are more fun (it is subjective ofc) and easier than kiting. I say this as a noob that takes a lot of damage because im bad at kiting and therefore have to use many more healing items and armor. And it can be balanced, they still consume time to make those other weapons
I have a bounty out for someone to kill bee queen using nothing but bees it is possible
Three important things to note with Don't Starve's bosses:
First: They aren't meant to be beaten on your first attempt. You fight the boss, get presented with its challenges, fail and then think about what solutions you can bring to the unique challenges of each boss. Much like every single other challenge in don't starve, from hound waves to darkness to sanity, you're meant to puzzle out a solution yourself with the tools you've been given. The game never told you how to deal with any of those, you figured it out for yourself (Or looked up a guide).
Second: Bosses aren't just a test of your mechanics in the fight. They're also a test of your ability to acquire the necessary resources to complete each fight. Can you afford to craft all the armor and weapons you'll need, the food you'll need to cook, and whatever miscellaneous tools you'll need to deal with the boss' mechanics. If you want to beat these bosses you have to be doing more than just scraping by, you need to be *thriving*.
Third, and most critical: The bosses are *optional*. If you're just barely surviving at the moment then you can choose not to fight them. If a giant monster came by and devastated your base, you can rebuild. You can lead it away, you can hide in the caves. Like every other problem in Don't Starve there's many ways to deal with it. You can fight the bosses when you think you're ready, and if you die you can just try again later.
7:39 "The twins" joke made me laugh so hard xd
I like that you combine both deep in-game code research and humor 👍
I remember you already used that joke but it's still funny tho
it's hold F and occasionally dodge, if you are walter then it's just hold F
It's surprising how much complexity and thought goes into something everyone ignores/outright deletes with cheese due to being annoying.
Though, I'd say games like Gloomwood do combat and ideas you described better than Don't Starve. But I am not going to on a "Quit having fun!" Rant.
I couldnt agree more. Masterpiece of a video u did well here sir
great video! i'll definitely try to keep these things in mind!
also i love you avatar! it reminds me of celeste :)
I think some people sometimes forget the third word in the name of this game before complaining about hard bosses
I do kind of wish health scaled with the amount of players online...
It's true, but let's be honest, mostly people playing this game solo
@@Михаил-х5д5нmaybe multiplayer ?
@@ДаниилС-з5в что ты имеешь в виду?
@@Михаил-х5д5н вроде как в игру играют как раз больше с кем то, а не одни
For a game that does not have a good combat, it's that same reason that makes me love the game. The irony.
absolute cinema!
I don't particularly like combat in don't starve and try to avoid it, occasionally dealing with it. The only real problem I had is inflated health pools in dst, so some fights feel like a slog(that's totally fixable with mods).
The real challenge of don't starve is the lag in multiplayer servers
I think you're the only person who finds redeemable qualities in the combat of this game
changed the title 512 times award 🏅
TH-cam algo is not liking this one unfortunately
Peak DST content in 2025
Appreciate all the random facts throughout the vid. Putting actual numbers and examples on hitstun and aggression is nice. Most importantly though, I could put my mind at ease (partly) about the bone cage, seeing speedrunners dodge that consistently whilst I personally can't understand why and how I couldn't replicate just sucks tbh (though you could say I could just turn Insight mod on)
After watching the vid, partially I have grown to appreciate more into the combat mechanics and boss designs in DST, though I can't shake off this nagging feeling. The nagging feeling that, despite whatever justifications laid out, the system and the bosses are flawed, with the bosses introduced in the early era of DST more flawed than most. I might get better at beating them, but it is hard to get myself to fight them again (like in a new world), because it feels annoying/inconvenient(?). Of course, I am speaking mainly of the solo experience.
I have had more fun re-fighting Celestial Champion, Nightmare Werepig and Frostjaw (definitely not Scrappy Big Pig). They struck hard and confused me to no ends on my first attempts, but once I get a hold of the mechanic, it feels great (thank youtube dst players). I can't say the same for Bee Queen, Toadstool or Fuelweaver however, those bosses were obviously designed with multiple players in mind. Hell, Guille probably has fought Fuelweavers more often than most players, and that fight still hasn't grown on him haha
And well, the fighting mechanic painfully reveals its shortcomings when Klei wants to push for good weapons with range. Wanda has been the sources of endless debate and headache, which I am too noob to really know. And next comes Walter, with a heavy lean on slingshot fighting if players so choose, and I am wondering if any controversy is gonna happen once he gets out of beta.
Regardless, the facts presented in the video are awesome, and the comments on the system might have been on a more positive side compared to the typically ranting mood of the discussion I usually see elsewhere. DST combat seems quite a rigid system to expand upon, but I guess as long as Klei are still willing to develop the game further, I guess I'm waiting to see that good ending.
Scrappy is one I don't understand either I don't know how to avoid taking damage from his weapons lol
Alot of the newer bosses really are easier to take care of. It's why people tend to do champion before fuel weaver so they could uses the bright shade staff. It hits both the hands and shadows on that fight making 2nd phase a joke. Weather pain does the same too but more haphazard.
Bone Cage Dodge is hard cause the space is tight the activation range is smaller than the true range so you need to cover that distance in the time it takes him to activate. Activation range is 10 wall units while range is 15 wall units
9:30 ...unless you are in the ocean
Dst on controller is a whole different battle...
Men all that video did was make me want to see another boss like fuelweaver... I hope klei pulls out something like that as a post rift fight... Maybe even combine the cool moveset and position based combat of CC with fuelweaver's punishing mechanics for an insane optional endgame super boss to challenge even the top tier players
why did the video's title change like 3 times
"the beauty of combat" to "the true challenge of DST" to "it's not just hold F"
Because algorithm
@@DVGMedia1 makes sense actually
Oh , thats the vid.!
great video
You didn’t touch on how we’re pigs are able to be stunlocked only if you begin hitting them before they’re fully transformed. I really wanted an explanation for that one.
Is not much to it is just that the player attack speed is the same as the hitstun
@ but why does it only work if your first hit is before the transformation ends.
It can happen pretty consistently it's just that there is a range players can attack at one frame slower or 1 frame faster the standard is the 1 frame faster but in lag it may be slower you can stunlock a werepig at any time but it is not infinite the howl can break it and that's due to reaggro timers
@@DVGMedia1 I’m gonna test to confirm but if I smack him at the end of transformation I’m 99% sure I can keep him infinitely stunlocked
@@attack36972 well any time during transformation works. even after fully transformed
Nice video! Have you thought about doing more ,,cooking dst dishes'' videos?
Well had some but just never the time to do it
pp
been loving ur videos
It is just hold F DVG. STOP BEING DELULU
or just play wx-78 and then profit
(Commentary to mob part) - disagree
Yeah, this tirade explains how mobs fight, but did it realy that much affects how players fight?
I mean, against mobs it's 95% chance people do this things:
1) "kite, hit, repeat" if mobs are millie
2) "just tunk the damage" if mobs are ranged
3) "neverminds, run away and try to make situation more conducive to victory" if mobs are to many
This is absolutely optional for player to understand all of combat nuances (exept player stunlock of course), all that they loses from not knowing this is a little bit of time for repeating this cycle more times or extra hit for being greedy
(Commentary to boss part) - mostly agree
Not much to say.
Its kinda sucks that bosses balanced for specific number of players and doesn't tell that numbers it is, that can break the fight (as an example, dfly's chellenge for maximizing dps completed by default if there is 6 players in the fight and WAY less trivial if you fighting solo with non battle-orientired character).
Its cool that I can use the sandbox powers of Don't Starve to deal with bosses more easely, I mean, if I want a honest fight, I can play Nine sols or Fury, but "boss cheesing simulator"? this is something you don't see often
well mobs are mobs they are ment to be simple and easy. each one showing off small things. while bosses tend to counter those small things in their own ways.
Its just showing off information that some people may not know.
I have on question. Your character is based on Madeline from Celeste? Looks so similar! I wonder if u already played the game, its so good!
She is not. However I have played the game I have some live streams on it only did the base story though
I see! I already knew your channel from don't starve together so when I first saw this character in yours videos immediately Madeline come to my mind, but never asked about her until now. Glad u played the game I love this one, and I hate sometimes because this game can be hard, specially in the chapter Farewell that I was playing today, that why I asked if she's from this game
yeah fuelweaver is cool and stuff but I will still use the shooting eye thingy method 😈😈😈😈 (I'm trash at the game btw)
so wait...we cant just hold F to win? :o
What do you record with?
Obs
Remember when everyone had the same hitstun cap when Wanda was introduced and that made mac tusk and CC phase 3 extremely painful to kill for everyone else?
To add insult to the injury, CC phase 3 doesn't even kite Wanda because of her massive attack range.
Comment for the algorithm.
22 seconds
Bee queen giga broken
Twins are only counter if you dont want to waist 20000 items
Its the only TRUE raid boss, where you need other players to squash her down properly
Rework like crabking, make her doable in solo without the need of waisting tons of pan flouts or tons of speed, she should spawn grumbles up to the number of players THEN go on a 50 second cooldown NOT 15 SECOND cooldown.
fuel weaver is easy mode
Fair boss.
No Queen is really like one of the easier ones I've learned a lot from fighting her with every single character and it's really not that difficult just slightly time-consuming. But there's a lot of ways you can fight her
@@DVGMedia1 obviously everybody just oneshots her with Wes
You can solo beequeen with walls. Make a line or X of walls. BQ will fly over while the grumbles are forced to path around giving you a gap to attack. You can even add cobble turf to help bait a BQ attack then go in for a couple of hits without taking damage. A no damage fight is possible, but is time consuming.
I like fighting her that way vs cheese strats or panflute abuse. Makes it feel more like a real battle to me.
This is why bunnymen armies were meta for a long time. But once they were nerfed because of the farming update people opted to use pan flutes instead.
RIP bunnymen.
The Beauty of Combat: 💀💀
Mom: stop watching The Beauty of Combat, it's HORRIBLE!
Me: Boii what did you sayd about The Beauty of Combat👺
Me: *slaps mom*
Mom: okay okay you can watched The Beauty of Combat
Me: 😈😈
Like for part 2
My eyes are bleeding now