After learning the trick of manifold up pressure during take off in couple with the pressing of the right rudder I now was able to manage to take off although not straight but I could get her up in the air. The issue is now on landing which is quite challenging. The aircraft always rolls to the right almost immediately after touching down and consequently the tip of the right wing tip and hits the runway.
I was never able to land until I got rudder pedals. The trick appears to be dragging the right and left toe brakes lightly in order to keep from careening off the runway, and I'm not sure it's even possible without using toe brakes lightly. You might be able to get away with fast taps on separate keys for left and right brakes, but I never had any real success until I got Logitech pedals.
Great video - thank you. But it left me with two questions unanswered. 1. Just before takeoff you describe increasing the manifold pressure, and then later backing it off. But your only focus is on the gauge. How do you change the manifold pressure? 2. At the end you indicate that the prop should be decreased from 100. What should it be decreased to? Thanks again for a very useful and clear video!
The throttle technically does not increase or decrease engine rpm, it changes the manifold pressure. So, when I'm talking about changing the manifold pressure, I'm talking about making throttle adjustments. The prop should be reduced to bring the speed down below the maximum. I'm not in front of the manual, but I think the maximum "normal" (non-takeoff of combat) rpm is around 2700 rpm. There is a great training film on the Corsair from World War II that walks you through all of the trim settings and everything else you need to know. It's here on TH-cam someplace. The main thing I learned, the hard way, is to keep my hands off the stick, be quick and proactive with rudder adjustments, and trust the elevator trim to get you off the runway. Unless you are using a very short runway with a bunch of trees in front of you... like in this video.
@@scottstoll-dn2yx that answers my questions precisely! Thank you again. I will look for the WWII training video. It sounds fascinating. I really appreciate the work you've done here.
I wish. I can't do landings consistently, plus my VR machine is down right now. All I can say is that I was never able to land her until I got pedals with toe brakes. It's not even a matter of tapping the brakes like tapping a key. It's more like gently pressing on them halfway or even less in order to drag the left or right side as you're coasting down the runway. It's the only way I've ever found to keep the tail from swinging around.
@@scottstoll-dn2yx I could do take off fairly consistent but I never was able to make her rolling straight up the runway. I think that might have been my Thrustmaster pedals issue. Landing wise, so far not even close. I crashed every time.
Excellent vid thank you, solved my take off problem, I look like a pro:) only problem now is landing. I land it okay, but when the wheels hit the ground, the plane takes a mad swerve to the right, tips and drags the wing along the runway. Have you got a fix for that, I'd love it if you do. Thanks
Personally, I've found it impossible to land without toe brakes. Even then, I've needed to use actual pedals so they aren't all or nothing. If you have a Turtle Beach Velocity (or anything else with left and right triggers), you could put the toe brakes on the triggers. But I was never able to keep her on the runway when landing before I got the pedals and learned to lightly drag left or right brakes as needed to stay straight.
@@scottstoll-dn2yx Thanks for the reply and advice. I have just Logitech rudder pedals which i might play with and see if I can get it right or at least improve it. I seem to have problems with toe brakes, I always put too much pressure on one pedal and having to correct, so the plane weaves down the runway like a drunk. 😁 I've watched a few vids but nobody seems to put any real discussion on landing problems which surprises me. Thanks again.
F4U by far is the most difficult model to fly in my library and I've tried hard. Reading thru WWII stories. This aircraft was very unforgiving and she had killed many pilots who attempted to tame her.
I have question about RPM ,throttle and cooling did you try max power and how long in which cooling set? because F4U should come to DCS and i read official manual and everywhere is 2700rpm as max for test so my question is can i do for example :rich mixture, 3000rpm and from 48 - 52 pressure with internal cooling closed cowl flaps full open and also full open oil cooling for 10 minutes straight ? I am asking mostly because for example P51 if i open radiator and oil cooling i can go full rpm and 95% of throttle for 10 more minutes without engine failure so to be the most effective in combat what is maximum i can do with which setting ?
I'm honestly not sure. The training video from WWII didn't mention anything about RPM until after you're airborne. As far as full power goes, if DCS models it realistically then you'll probably ground loop. The Corsair was notorious for flipping over and killing its pilots if they hit the power too hard, too fast.
@@scottstoll-dn2yx We will have carrier take offs and landings so it will be different from ground take off, but i meant in flight : engine managment. Which RPM and pressure is combat power and how long can i use it ? Also emergency but it usualy 1-5min.
@@alcatraz0643 I really have no idea. I patterned this procedure after the real takeoff training film from the Navy but it only covered takeoff. If you find anything on this subject, please reply here with the info so the rest of us can benefit from it.
@@scottstoll-dn2yx I am just trying to find out how to get the most from engine for dogfights, straight flight is cool, but in DCS, combat conditions will be important to take care of. Probably we will get manual with it, but still its good to have it in advance. And of course carrier ops and landing with that nose and using british method of landing will be fun. We get most realistic Corsair in DCS that you can find in game so, we can use real life things, almost everything is simulated and damage too thats why i asked if i see engine and something coming from it that wont be nice flight + thanks for some warnings about that engine, i read manual they got with corsair, but not too deeply because we are getting phantom and also hellcat will come so, with all those jets and helicpoters and manuals in head, its better to wait.
After learning the trick of manifold up pressure during take off in couple with the pressing of the right rudder I now was able to manage to take off although not straight but I could get her up in the air. The issue is now on landing which is quite challenging. The aircraft always rolls to the right almost immediately after touching down and consequently the tip of the right wing tip and hits the runway.
I was never able to land until I got rudder pedals. The trick appears to be dragging the right and left toe brakes lightly in order to keep from careening off the runway, and I'm not sure it's even possible without using toe brakes lightly. You might be able to get away with fast taps on separate keys for left and right brakes, but I never had any real success until I got Logitech pedals.
@@scottstoll-dn2yx I Have the Thurstmaster rudders and still did not work for me.
Hi Scott, having some problems with taxiing, I think that the nosehweel steering isn’t working on the regular bind. Any clue?
Great video - thank you. But it left me with two questions unanswered. 1. Just before takeoff you describe increasing the manifold pressure, and then later backing it off. But your only focus is on the gauge. How do you change the manifold pressure? 2. At the end you indicate that the prop should be decreased from 100. What should it be decreased to? Thanks again for a very useful and clear video!
The throttle technically does not increase or decrease engine rpm, it changes the manifold pressure. So, when I'm talking about changing the manifold pressure, I'm talking about making throttle adjustments.
The prop should be reduced to bring the speed down below the maximum. I'm not in front of the manual, but I think the maximum "normal" (non-takeoff of combat) rpm is around 2700 rpm.
There is a great training film on the Corsair from World War II that walks you through all of the trim settings and everything else you need to know. It's here on TH-cam someplace. The main thing I learned, the hard way, is to keep my hands off the stick, be quick and proactive with rudder adjustments, and trust the elevator trim to get you off the runway.
Unless you are using a very short runway with a bunch of trees in front of you... like in this video.
@@scottstoll-dn2yx that answers my questions precisely! Thank you again. I will look for the WWII training video. It sounds fascinating. I really appreciate the work you've done here.
Can you do a landing video on her?
I wish. I can't do landings consistently, plus my VR machine is down right now. All I can say is that I was never able to land her until I got pedals with toe brakes. It's not even a matter of tapping the brakes like tapping a key. It's more like gently pressing on them halfway or even less in order to drag the left or right side as you're coasting down the runway. It's the only way I've ever found to keep the tail from swinging around.
@@scottstoll-dn2yx I could do take off fairly consistent but I never was able to make her rolling straight up the runway. I think that might have been my Thrustmaster pedals issue. Landing wise, so far not even close. I crashed every time.
Excellent vid thank you, solved my take off problem, I look like a pro:) only problem now is landing. I land it okay, but when the wheels hit the ground, the plane takes a mad swerve to the right, tips and drags the wing along the runway. Have you got a fix for that, I'd love it if you do. Thanks
Personally, I've found it impossible to land without toe brakes. Even then, I've needed to use actual pedals so they aren't all or nothing. If you have a Turtle Beach Velocity (or anything else with left and right triggers), you could put the toe brakes on the triggers.
But I was never able to keep her on the runway when landing before I got the pedals and learned to lightly drag left or right brakes as needed to stay straight.
@@scottstoll-dn2yx Thanks for the reply and advice. I have just Logitech rudder pedals which i might play with and see if I can get it right or at least improve it. I seem to have problems with toe brakes, I always put too much pressure on one pedal and having to correct, so the plane weaves down the runway like a drunk. 😁 I've watched a few vids but nobody seems to put any real discussion on landing problems which surprises me. Thanks again.
F4U by far is the most difficult model to fly in my library and I've tried hard. Reading thru WWII stories. This aircraft was very unforgiving and she had killed many pilots who attempted to tame her.
Try the spitfire by flying iron
any idea why everytime I try and open the tablet it just says "Configuration only available on ground" even though I am parked on a ramp?
That you would have to ask the creators about. I'm just a guy who likes to fly it 😉
@@scottstoll-dn2yx seems to be fixed in the most recent update; cheers.
I have question about RPM ,throttle and cooling did you try max power and how long in which cooling set? because F4U should come to DCS and i read official manual and everywhere is 2700rpm as max for test so my question is can i do for example :rich mixture, 3000rpm and from 48 - 52 pressure with internal cooling closed cowl flaps full open and also full open oil cooling for 10 minutes straight ? I am asking mostly because for example P51 if i open radiator and oil cooling i can go full rpm and 95% of throttle for 10 more minutes without engine failure so to be the most effective in combat what is maximum i can do with which setting ?
I'm honestly not sure. The training video from WWII didn't mention anything about RPM until after you're airborne. As far as full power goes, if DCS models it realistically then you'll probably ground loop. The Corsair was notorious for flipping over and killing its pilots if they hit the power too hard, too fast.
@@scottstoll-dn2yx We will have carrier take offs and landings so it will be different from ground take off, but i meant in flight : engine managment. Which RPM and pressure is combat power and how long can i use it ? Also emergency but it usualy 1-5min.
@@alcatraz0643 I really have no idea. I patterned this procedure after the real takeoff training film from the Navy but it only covered takeoff. If you find anything on this subject, please reply here with the info so the rest of us can benefit from it.
@@scottstoll-dn2yx I am just trying to find out how to get the most from engine for dogfights, straight flight is cool, but in DCS, combat conditions will be important to take care of. Probably we will get manual with it, but still its good to have it in advance. And of course carrier ops and landing with that nose and using british method of landing will be fun. We get most realistic Corsair in DCS that you can find in game so, we can use real life things, almost everything is simulated and damage too thats why i asked if i see engine and something coming from it that wont be nice flight + thanks for some warnings about that engine, i read manual they got with corsair, but not too deeply because we are getting phantom and also hellcat will come so, with all those jets and helicpoters and manuals in head, its better to wait.
Hi what is the game name
It's Microsoft Flight Sim 2020
@@scottstoll-dn2yx ok
A minor cleaning, important part , landing gear,