I'm glad my videos are helpful :o) Depending on the character design and trend, shading can vary from minimal to detailed and from soft curves to edgy lines. I would suggest keeping it simple at first and observing how other artists you like do it. In most of my videos, I use very basic shading, meaning that the light source is pretty generic and somewhere up above which is common practice in animation. Try to think of the forms in 3D and where a shadow would naturally fall, like the bottom part of the nose where the nostrils are and so forth, and put shades in those parts. It actually all starts with learning about shapes and forms. It might be difficult to know/imagine where to put the outlines at first, so you could practice by roughly coloring these parts first with a pencil to see if they look good and then contouring them. Try to imagine the curve of the surface that the shade falls on and follow those imaginary curves. If you contour right away, you might find out later during coloring that the shapes of the shades don't look good :o( Also, the difficult thing is that sometimes, you have to think realistically but sometimes aesthetics comes before logic. So if something doesn't look good, find a way to make it look pleasing to the eye. I hope this helps and I'm sorry if it doesn't! :oP Maybe I should do a video on cel shading sometime in the future!
Great video you make things very easy to understand! Could you please make one about how to draw an old anime/manga grandpa full body?
Thank you very much! Yes, I can do that. I'll put it on my list! 😀
Hi, your video is really useful for me, but i wonder how to cel shading like you, is there any tips i can learn from you ?
I'm glad my videos are helpful :o) Depending on the character design and trend, shading can vary from minimal to detailed and from soft curves to edgy lines. I would suggest keeping it simple at first and observing how other artists you like do it. In most of my videos, I use very basic shading, meaning that the light source is pretty generic and somewhere up above which is common practice in animation. Try to think of the forms in 3D and where a shadow would naturally fall, like the bottom part of the nose where the nostrils are and so forth, and put shades in those parts. It actually all starts with learning about shapes and forms. It might be difficult to know/imagine where to put the outlines at first, so you could practice by roughly coloring these parts first with a pencil to see if they look good and then contouring them. Try to imagine the curve of the surface that the shade falls on and follow those imaginary curves. If you contour right away, you might find out later during coloring that the shapes of the shades don't look good :o(
Also, the difficult thing is that sometimes, you have to think realistically but sometimes aesthetics comes before logic. So if something doesn't look good, find a way to make it look pleasing to the eye. I hope this helps and I'm sorry if it doesn't! :oP
Maybe I should do a video on cel shading sometime in the future!
@@LineShapeForm I totally agree, you should make a video how to cel shading like that, cause i see that a lot in anime.
@@lifemotivationforyouandme I'll put it on my list then 😄 Thanks for the suggestion!