Great video D/S bunker silos only take a couple off seconds to compact 😉😉 I also noticed you got a different course play the one I have has a big pop up menu on the right hand side and I see you have got the platinum dlc very nice and on the mod hub there’s a trailed behind forage harvester for you keep up with the great videos 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
Great video, will give this a go. Anyone any suggestions how to use CP or Autodrive to empty the silage clamp? A few years ago you could use a front loader with CP.
@@DisTurbedSimulations @ ur vid there is 7102, mine is 7103, however ill get the1 from github, about the 2nd part of the question, yes, all implements ORI from the game even the same tractor, ill try to deactivate rea_implements to check if that cause the problem
@@DisTurbedSimulations the lates ver from github fixed problem, can use silo mode w/o problem just wondering, any idea why they dont update the modhub ver?!
@@Dave6i9 They can update github much quicker and then bug fix quickly and re-release. They only upload to modhub when they have a stable bug free version. You can't update modhub that frequently
@@DisTurbedSimulations i c, but till this day AD for fs19 has huge gap betwen modhub / github thx for help anyways, i did bother u @ Maize+ discord about bunker shovel (did testing @ vanila game w/o mods and i dont get why its like that, i mean why giants did it like that, the more i play fs22 i keept compareing / miss fs19... some things are "recombined" see U around. -Dave.
I know this video is a year old but even on the new updated 7.4 courseplay I'm having issues with my worker in the bunker actually smashing the silage to the bunker wall so hard it's pushing out the back of the bunker wall
@@DisTurbedSimulations I know you can't fix the issue. I was merely stating an issue to see if someone had ran into the same problem and possibly had a solution but I will check their GitHub
Nice video. CP works really well at this. Do you find your chaff levels in the bunker decrease as the tractor using a blade levels out the silo? mine seems to.
Hi everyone, I am using this feature as well, but..... Bunker mode works perfectly well but every tractor on autodrive in a wide range from de bunker tractor stops as soon as I hit the courseplay "play" button. Does someone have the key how to fix this?
Have you tried looking through the settings? I think CP has some ranges associated with bunker silo work. If not they both have Githubs where you can post to get support from the developers
i tried it in a bga silo and it was always bashing against everything and getting stuck in the bga buildings. it might need a different aproach to collision detection for silo work. only bigger problem i see with it is that, many mod maps dont have the pda 100% accurate to the actual map, and although we set the marker in the pda inside the bunker, it might not be inside the bunker in the map, making it a fair bit harder to setup. Wish there was a way to set the waiting point while in vehicle view instead of pda view, or make it work with autodrive even further and let autodrive take it to the parking spot and reactivate courseplay when trailers are out of the way.
I'm sure over time it will evolve, this is only the first stage of this new mode. I don't think the PDA is the issue, as CP is somehow detecting the location of the bunker (like it does for fields) rather than using the PDA. To set a wait point from the map if you park where you want to wait and dhen set up the job it should use your tractor location
@@DisTurbedSimulations I only mentioned the pda for our input, to set the marker, sometimes the pda isn't accurate and although we see the marker in the pda bunker, in the actual map we are a bit off, making it hard for us to pinpoint the location through the pda.
Wow! Thanks for this video! I wonder how it will work with that wide tracked, front bladed self propelled compactor under the Misc. category? I was able to manually compact and keep up with two tractors bringing chaff with that thing and keep it compacted at 100% I am patiently waiting and hoping the developers figure out how to set a course to unload with a bucket like we did in FS17 and FS19! That would be awesome to be able to auto sell at a BGA again. Again..thanks for the video..awesome job!
I wonder if you had the auto drive course set up to drive across the opening of the silage pit and dump across the opening? Then the course play tractor could push the chair into the pit
@@DisTurbedSimulations was finally able to get on to try it and it did not work. I couldn’t get autodrive to dump on the ground in front of the bunker and had many issues with courseplay even getting the silage that I manually dumped in front into the bunker. Quite a few times the driver of the compactor leveler/tractor just drove off in a random direction and even when it was going into the bunker, it wasn’t taking the silage with it. Shame because that’s how they often do it in real life on larger farms.
@@DisTurbedSimulations same here then, need to work out what is conflicting with the latest CP 🤔 liking the update to it though just want to use it now! 😂
Thank you for this vid mate, when I go to create job I only get a choice between Follow Me and Go To. I am probably doing something wrong but it is very frustrating.
@@DisTurbedSimulations I have 7.1.2.4 which I got from Github. It is so annoying when you cannot use something so cool and useful. Thank you for replying mate.
When you open the game you're playing untick the CP option. Once in the game save it and come out. Then start it again but with selecting the CP option. I had the same problem and the game was reverting to the old patch when loading the game up.
V7.1.2.2 fixes the Autodrive / Courseplay interaction
Exactly the futures that I'm waiting for. Thank you again dis! Greetings from Italy.
It's awesome to have it back in courseplay
Thank you very much for sharing this info about courseplay. Now I am motivated to try more silage in a bunker.
You're Welcome :)
Yet another great tutorial. Many thanks,
Glad you enjoyed it
Great video D/S bunker silos only take a couple off seconds to compact 😉😉 I also noticed you got a different course play the one I have has a big pop up menu on the right hand side and I see you have got the platinum dlc very nice and on the mod hub there’s a trailed behind forage harvester for you keep up with the great videos 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
I suspect you have it it controller mode, look in the CP settings :) already installed the forage harvester on Maypole
@@DisTurbedSimulations I will have a look thank you 👍
Very cool! I never got it to work in 19 but seems easier in 22!
It's much easier in FS22 :) I always cheated in 19 and just used CP to record and backwards and forwards course
Yes 😍😍
I know :)
Great video, will give this a go. Anyone any suggestions how to use CP or Autodrive to empty the silage clamp? A few years ago you could use a front loader with CP.
That feature hasn't been added yet I don't think
Thanks. Hopefully it’s something they might add in the future
Nice 👍
Thanks
How do this work whit a bunker that is open in both ends?
I don't know, try it :)
nice tut, however a question, cant get "bunker silo mode", i was trying ori tractor, ori shovel/leveler, not even in "work menu" idk whats up
Have you downloaded the version from github not modhub? Did you have a leveler or compactor attached to the tractor?
@@DisTurbedSimulations @ ur vid there is 7102, mine is 7103, however ill get the1 from github, about the 2nd part of the question, yes, all implements ORI from the game
even the same tractor, ill try to deactivate rea_implements to check if that cause the problem
@@DisTurbedSimulations the lates ver from github fixed problem, can use silo mode w/o problem
just wondering, any idea why they dont update the modhub ver?!
@@Dave6i9 They can update github much quicker and then bug fix quickly and re-release. They only upload to modhub when they have a stable bug free version. You can't update modhub that frequently
@@DisTurbedSimulations i c, but till this day AD for fs19 has huge gap betwen modhub / github
thx for help anyways, i did bother u @ Maize+ discord about bunker shovel (did testing @ vanila game w/o mods and i dont get why its like that, i mean why giants did it like that, the more i play fs22 i keept compareing / miss fs19... some things are "recombined"
see U around.
-Dave.
Will this also work with bunkers that don't have a wall at the end?
Test it and see. I've only used the bunker in the video
I know this video is a year old but even on the new updated 7.4 courseplay I'm having issues with my worker in the bunker actually smashing the silage to the bunker wall so hard it's pushing out the back of the bunker wall
Have you posted on the courseplay github about the issue? My videos are tutorials, I cannot fix issues.
@@DisTurbedSimulations I know you can't fix the issue. I was merely stating an issue to see if someone had ran into the same problem and possibly had a solution but I will check their GitHub
Nice video. CP works really well at this.
Do you find your chaff levels in the bunker decrease as the tractor using a blade levels out the silo? mine seems to.
The blade has a capacity that should empty as the tractor changes direction
Hi everyone, I am using this feature as well, but..... Bunker mode works perfectly well but every tractor on autodrive in a wide range from de bunker tractor stops as soon as I hit the courseplay "play" button. Does someone have the key how to fix this?
Have you tried looking through the settings? I think CP has some ranges associated with bunker silo work. If not they both have Githubs where you can post to get support from the developers
Is this a different version of Courseplay to the one you can download ingame from Giants? Mine has no reference to silo mode??
Yes it is the latest version from their github page, which gets updated more often
@@DisTurbedSimulations That's great, thank you for the information!
i tried it in a bga silo and it was always bashing against everything and getting stuck in the bga buildings. it might need a different aproach to collision detection for silo work.
only bigger problem i see with it is that, many mod maps dont have the pda 100% accurate to the actual map, and although we set the marker in the pda inside the bunker, it might not be inside the bunker in the map, making it a fair bit harder to setup. Wish there was a way to set the waiting point while in vehicle view instead of pda view, or make it work with autodrive even further and let autodrive take it to the parking spot and reactivate courseplay when trailers are out of the way.
I'm sure over time it will evolve, this is only the first stage of this new mode. I don't think the PDA is the issue, as CP is somehow detecting the location of the bunker (like it does for fields) rather than using the PDA. To set a wait point from the map if you park where you want to wait and dhen set up the job it should use your tractor location
@@DisTurbedSimulations I only mentioned the pda for our input, to set the marker, sometimes the pda isn't accurate and although we see the marker in the pda bunker, in the actual map we are a bit off, making it hard for us to pinpoint the location through the pda.
Wow! Thanks for this video!
I wonder how it will work with that wide tracked, front bladed self propelled compactor under the Misc. category? I was able to manually compact and keep up with two tractors bringing chaff with that thing and keep it compacted at 100%
I am patiently waiting and hoping the developers figure out how to set a course to unload with a bucket like we did in FS17 and FS19!
That would be awesome to be able to auto sell at a BGA again.
Again..thanks for the video..awesome job!
I have no idea but would be interested to know. And I think give it time and we might see that feature.
I wonder if you had the auto drive course set up to drive across the opening of the silage pit and dump across the opening? Then the course play tractor could push the chair into the pit
Try it, and share the answer :)
@@DisTurbedSimulations was finally able to get on to try it and it did not work.
I couldn’t get autodrive to dump on the ground in front of the bunker and had many issues with courseplay even getting the silage that I manually dumped in front into the bunker. Quite a few times the driver of the compactor leveler/tractor just drove off in a random direction and even when it was going into the bunker, it wasn’t taking the silage with it. Shame because that’s how they often do it in real life on larger farms.
That's annoying
Very interesting, which version of AD are you using?
The latest I think
2.0.0.7
@@DisTurbedSimulations same here then, need to work out what is conflicting with the latest CP 🤔 liking the update to it though just want to use it now! 😂
Impatience of the console player 🤣
@@DisTurbedSimulations 😂 ah the simpler days!!
What if the bunker worker doesn’t drive out of the silo
If you think its a bug and not an issue with your set up use the courseplay github to let the developers know
Thank you for this vid mate, when I go to create job I only get a choice between Follow Me and Go To. I am probably doing something wrong but it is very frustrating.
Have you downloaded the latest version of CP from their github page (not modhub)
@@DisTurbedSimulations I have 7.1.2.4 which I got from Github. It is so annoying when you cannot use something so cool and useful. Thank you for replying mate.
Sorry, this got caught by YT filters. Did you have a leveler or roller attached to the tractor?
When you open the game you're playing untick the CP option. Once in the game save it and come out. Then start it again but with selecting the CP option. I had the same problem and the game was reverting to the old patch when loading the game up.