My work-in-progress weapon system for my single player game using Lyra Starter Game. Lyra Starter Game unrealengine.c... #UE5 #LyraStarterGame #LyraGame #GameplayAbilitySystem #CustomMetahuman
Thanks, there are a few videos showing the steps: th-cam.com/video/oQvWl-bi8pI/w-d-xo.html th-cam.com/video/nhg5kjk0hO4/w-d-xo.html th-cam.com/play/PLzykqv-wgIQWhTwB9z1oT-6PMJZrrlsLB.html Hope that helps.
Are you able to do a video/tutorial on how to get the Paragon characters into the Lyra starter content in your own plugin, using their supplied animations from epic? I can't for the life of me get the animations to work. Constant T-Pose, and I don't want to use the animations that 'manny'/'quinn' use, as I want to have the same run/ability/attack animations that Epic made for each individual character, and finding a straight forward to follow tutorial on how to do this, seems impossible :(
Hi there, to use Paragon's abilities and attack montages, all you need is to retarget these animations to Manny Skeleton but you may need to adjust the poses to match UE4 mannequin's A-Pose. To use Locomotion animations is a different story. Paragon characters have less animations than Lyra's, so you'll need to create all missing files, such as crouching and walking before retargeting. To use Paragon's animation blueprints would require connecting all gameplay event tags to drive changes in the animation graph, with the limitation of not being able to crouch and walk without custom animations. Imo, I am not sure if it's worth the while. Unfortunately, these changes would require development time and knowledge, which I won't be able to deliver. Perhaps these devs can help you with tutorials on request: www.youtube.com/@XistGG www.youtube.com/@nancedevdiaries www.youtube.com/@DevGods www.youtube.com/@CT_Game Hope that helps.
Would be great if you did a set of tutorials on it. Please? Great demo too.
Thanks, there are a few videos showing the steps:
th-cam.com/video/oQvWl-bi8pI/w-d-xo.html
th-cam.com/video/nhg5kjk0hO4/w-d-xo.html
th-cam.com/play/PLzykqv-wgIQWhTwB9z1oT-6PMJZrrlsLB.html
Hope that helps.
@@LFA_GM Did the tutorial, but no shooting =( your project is amazing, nice sounds and effects.
@@robxbledo7589 Thanks. I hope the tutorials helped you.
Are you able to do a video/tutorial on how to get the Paragon characters into the Lyra starter content in your own plugin, using their supplied animations from epic? I can't for the life of me get the animations to work. Constant T-Pose, and I don't want to use the animations that 'manny'/'quinn' use, as I want to have the same run/ability/attack animations that Epic made for each individual character, and finding a straight forward to follow tutorial on how to do this, seems impossible :(
Hi there, to use Paragon's abilities and attack montages, all you need is to retarget these animations to Manny Skeleton but you may need to adjust the poses to match UE4 mannequin's A-Pose. To use Locomotion animations is a different story. Paragon characters have less animations than Lyra's, so you'll need to create all missing files, such as crouching and walking before retargeting. To use Paragon's animation blueprints would require connecting all gameplay event tags to drive changes in the animation graph, with the limitation of not being able to crouch and walk without custom animations. Imo, I am not sure if it's worth the while. Unfortunately, these changes would require development time and knowledge, which I won't be able to deliver. Perhaps these devs can help you with tutorials on request:
www.youtube.com/@XistGG
www.youtube.com/@nancedevdiaries
www.youtube.com/@DevGods
www.youtube.com/@CT_Game
Hope that helps.