The Megabuilding H10 We Never Got | Cyberpunk 2077

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 576

  • @jaspercheng923
    @jaspercheng923 ปีที่แล้ว +1909

    I hope the sequel will open up mega buildings, they’re suppose to be a contained mini community on its own. A quest line that takes place completely inside a mega building like Dredd movie would be so cool

    • @craigharvey-gurr337
      @craigharvey-gurr337 ปีที่แล้ว +18

      Yeah, that would be great!

    • @Segepol
      @Segepol ปีที่แล้ว +76

      in v1.0 the megabuildings are actually fully modelled (every immaginable apartment without furniture, just corridors and room layout). I once was able to clip through the interrior wall during the Clouds mission in the H8 building (If you do some parkour on the scaffolds onto the second elevator ans slide between it and the building walls, I did need the double jump cyberware). I clipped into the mega building and was able to take all the stairs down to the ground floor without touching the 'fall down reset plane'. Actually NPCs were spawning on the ground level aswell. A lot of cut content i guess... (I was not able to replicate it in the current v2.0 version)

    • @TheJuggerClutch
      @TheJuggerClutch ปีที่แล้ว +35

      Wouldn’t even care if it’s a total rip off I’m down for this. Building locks down, V has to fight or sneak all the way up and/or down

    • @ExistentiallyDreading
      @ExistentiallyDreading ปีที่แล้ว +37

      ​@@TheJuggerClutch Phantom Liberty brought loads of attention back to the modding scene. Maybe we can hope for a modded quest line like that

    • @DarkShock91
      @DarkShock91 ปีที่แล้ว +3

      You took the words right out of my mouth. I hope we can get a whole quest line, side missions, and gigs that take place in a single mega building. Just like in Judge Dredd.

  • @Companion.23
    @Companion.23 ปีที่แล้ว +859

    According to the lore from Pondsmith, which many already know, megabuildings are fully encapsulated living environments. It is so big and full of shops that the occupants practically never have to leave their megabuilding. Of course, it's arguable that CDPR would scale it a bit to fit an in-game world more. But, it's also fully believable that there were supposed to be way more in-game, multi floor accessible megabuildings than we ever got. As comments already mentioned, there would possibly be missions where you would never have to leave the megabuilding at all. It would've been awesome to see this idea become reality. Orion may touch on that more.

    • @Jupa
      @Jupa ปีที่แล้ว +44

      Like Kowloon City.
      Which is like my favourite place ever.

    • @chrispekel5709
      @chrispekel5709 ปีที่แล้ว +37

      In the lore they're supposed to be much much bigger than they are in the game. Probably 5 times the size. I kind of like the scaled down game version as it felt more like world population is declining a lot and people are pushed into small self sufficient cities for survival

    • @lordelcorion
      @lordelcorion ปีที่แล้ว +15

      Yeah, when I think mega-building, my mind goes to the massive pyramid that was the headquarters for the corporation that was making the replicants in Bladerunner, or the Genom HQ from Bubblegum Crisis that had a whole fricking *highway* wrapped around the outside of the building. I feel like a true megabuilding or arcology should have a *minimum* foot print of 1 to 2 square miles, if not more. CDPRs 'megabuildings' don't feel any bigger than an average highrise in most cities today. Hell, that fancy hotel in Dubai is probably way taller, it feels like.

    • @chrispekel5709
      @chrispekel5709 ปีที่แล้ว +19

      @@lordelcorion exactly. But we have to be realistic, the game had to run on PS4 lol 😆

    • @thomasvleminckx
      @thomasvleminckx ปีที่แล้ว +2

      @@lordelcorion taller but definitely not wider

  • @DaringDomino3s
    @DaringDomino3s ปีที่แล้ว +257

    I think CDPR intended to have missions within the mega buildings - like with our downstairs neighbor, for instance - but never got around to it. It seems many of the other mega buildings are not as detailed as H10, so maybe it would’ve just been in a couple.
    But imagine each mega building being like a ‘villiage’ with its own quest board where you could pick up extra cash solving problems for the tenants.
    One of my favorite parts of Witcher 3 was the villiage quests and monster hunting. Really hope CP2077s sequel has more side quests and depth to its city since the design has already been pretty much completed in this game.

    • @leonake4194
      @leonake4194 ปีที่แล้ว +10

      I actually do believe that most of the cutt stuff in the current version Is mainly do to the tech limitations they worked with, their change to u5 and thus abbandonment of further DLCs kinda leans into this because you dont just ditch all that work you already did if your still pursuing the continuation of the proyect. Yes They have the dev tech to do all that shitt they wanted to, but that doesnt mean anything if the game Is a 500gb montruosity with More bugs than god could fix that no Mass market machine runs. They were making this game for the PS4 gen, and once they ditch that gen the game was done already

    • @destinmorrissey6058
      @destinmorrissey6058 2 หลายเดือนก่อน +1

      Considering theyve switched to the unreal engine they will haven ALOT more time to work on other things like more detail

  • @SternLX
    @SternLX 11 หลายเดือนก่อน +201

    The amount of unused areas in CP2077 is mind blowing. It was something I noticed nearly right away when I started playing it the day it released(and that I'm oddly still playing). Night City is just too damn addictive and there's so much more CDPR can do with it. Even if it was just more Fixer Gigs.

    • @KedarPatel91
      @KedarPatel91 10 หลายเดือนก่อน +11

      I wish they would just continue fleshing out Night City but I know that may not be in their roadmap
      Worlds within worlds create awesome games. If they're able to have megabuildings like this have submissions it would really add to the immersion imo.

    • @HellonearthlABB
      @HellonearthlABB 8 หลายเดือนก่อน +12

      They wasted one of the best maps ever made

    • @squigglesmcjr199
      @squigglesmcjr199 8 หลายเดือนก่อน +4

      ​@cisafrulli its not wasted if they keep iterating on it

    • @carlcarlson5553
      @carlcarlson5553 5 หลายเดือนก่อน +10

      @@HellonearthlABB Not wasted. They are making a sequel, hopefully I am alive by then. Kinda crazy how much I worry about dying because I dont want to miss sequels for things

    • @HellonearthlABB
      @HellonearthlABB 5 หลายเดือนก่อน +5

      @@carlcarlson5553 it's wasted, the second game will come with something new

  • @man_on_wheelz
    @man_on_wheelz ปีที่แล้ว +47

    It is unfortunate they refer to Megabuildings in the game and V has an apartment in one, yet they serve such a miniscule purpose for gameplay and you hardly get the sensation of what a Megabuilding is supposed to be. Sure, H10 has the gun shop, fighting ring, a few other things that regular apartment buildings today may not have... but not really... The building I grew up in in real life had apartments, a day care, a corner store, a laundromat, a playground, a barber shop, a cell phone store, and a gym. We never called that anything other than an apartment building, and I know of other apartment buildings around the city with a whole lot more, back then and today.

    • @orange_turtle3412
      @orange_turtle3412 3 หลายเดือนก่อน +4

      Yeah. In Pondsmith’s original source material megabuildings were basically what you just described on steroids: vertical towns that people could live their entire lives inside, rarely ever having a reason to set foot out on the streets of the city

  • @TMWT
    @TMWT 9 หลายเดือนก่อน +14

    FYI there's a new mod called H10 Megabuilding Unlocked on Nexus, completely removes the death barrier and makes every floor accessible via stairs

  • @foxdavion6865
    @foxdavion6865 5 หลายเดือนก่อน +11

    The game went through 3 development cycles, including a period of development hell. I know this because I had a chat with the producer at a convention for a solid 10 minutes. Basically, the game was developed twice and had a massive gap in development. This, all before 1.0 released, you know, the infamous buggy mess of 1.0; But, I digress, development started in 2013, yes, a whole year after it was announced. In 2010 CDP acquired the licence quietly, the only coverage being business insider news websites related to the video game industry which is mostly only read by people who run companies in the industry, 90% of it being "X has acquired Y licence" and sales figures.
    At the time Red just finished work on Witcher 2 and was busy working on DLC. Meanwhile all CDP did was make the announcement trailer, which was roughly 4 months worth of work, Yeah, 4 months just for a few minutes of a concept for something the clearly is no where near as good looking as said teaser, game didn't exist and the game a whole 10 years later still doesn't look as good as the pre-rendered concept. Anyway, I digress. Outside of that, the staff at CDP were busy working on GoG.
    After development started in 2013, a year later, everyone at Red who were working on the project were pulled from it to go work on Witcher 3 instead, leaving Cyberpunk 2077 at the stage of just concept art, early story drafts, a bunch of ideas and mostly all the stuff Mike Pondsmith left with them to use. The game's development was put on hold throughout the development of Witcher 3 and didn't resume until 2017; During that time Mike and his company did a lot of brainstorming and story ideas for the game in their spare time and presented it to CDPR, who did take the ideas onboard.
    Then there came the "too many cooks" era, as I was told. Basically, development was as chaotic as Witcher 3 was, with people creating lots of half finished ideas, throwing them into the engine, seeing if it worked. Multiple romance paths, there was a lot of time spent on fluff, rather than a centralised story, the developers realised if they didn't set a solid pipeline and an established priority list for development, the game will end up in development hell, but at the time they had a "it will be done when it is done" attitude. At that rate the game would of released in 2024 and we would of likely got what was promised instead of well, what we got in 2020.
    What happened? Corporate interference because of a hostile take over attempt spooked them. Corporate wanted the game to release in 2020 because it is iconic, 2020 is the original date of the original game, believing the release will get the sales returns they needed to satisfy investors so more shares wouldn't be sold off to the likes of Activision Blizzard... so releasing it then would be iconic, idiots. So the game went from "release when we're ready" to "deadline 2020", the devs went into a panic; Ideas were scrapped, a set priority of development was outlined, only 20% of the original ideas made it into the final game. Things were buggy? Rather than waste time fixing it, it was scrapped entirely, such as wall running (I asked, that is the answer I got). The focus was to make the game complete, so a story with a start and an ending with multiple paths, romances which were DEI compliant. They were suddenly forced to finish a game in only 3 years which they thought they had 5 to 8 years to make. Corporate was pressuring Red hard, from the perspective of the public, the devs had been working on the game for 8 years, in reality it was only 3. That is why the game was so poorly received. I begged the devs to take as long as they could, I saw the problems in 2019 when I chatted with them, they told me they couldn't delay any further, corporate was breathing down their necks. What they managed to do in 3 years is very remarkable considering, but so much was cut from the game to achieve it, it is unreal, yet for some reason most of what was cut was never put back into the game after, even with Phantom Liberty etc.
    Originally V had 10 possible relationship characters instead of 4; 4 male only, 3 female only and 3 who swung both ways. Originally Megablock 10 was going to be fully explorable and be a mini-city which served as a small base for the player, a safe zone for them to pretty much do everything they needed to do outside of missions in the early game, away from possible attacks from hostiles, it was going to be your primary shopping, teching, eating and modding point before Act 3. The game originally had a metro system and a monorail system (NCART), where you took the train around the city, this was replaced with the fast travel kiosk, because it was decided to cut it from the game. Wallrunning was cut from the game. The other Megatowers, cut from the game, you only see their outside shells. Metal Heaven, enough said; Half the buildings which were going to be explorable which included skylanes and skybridges, also, cut from the game, including the iconic skybridge above Megablock 10, yes was originally intended to be explorable, you could see the whole city from there, all of the low skybridges also connected the the scrapped NCART system. The game used to have far more interactivity in it, such as using exorcize equipment, using shooting ranges, game had a grappling hook, the player could get a flying car, basically - anything in grand theft auto, Cyberpunk 2077 had in the Alpha, also clothing gave minor bonuses based on type of clothing to encourage different clothes for different situations, such as sports gear gave a boost to stamina regeneration, while leather gave a tiny amount of armour. The docks and seaside area used to be more built up, also, cut from the game. Basically, thanks to the head office interfering with development, wanting the game to be released by the end of 2019 was insane, all while taking the leads off the game to jet set them around the world to advertise it at conventions every 2 months, further disrupting development. The devs managed to convince corporate to push back release by 6 months so they could finish "a game" in time. Meanwhile they pulled in 2 other development studios on contract to help finish the game, one of whom just did QA, they didn't even do their jobs, they took the money and did nothing, forcing Red to QA themselves!
    So yeah, there it is, the truth. A year into development, game was forced to suddenly be finished in a year and a half (which ended up being 2 years). When the devs originally thought they had an indefinite time window.

    • @InhabitantOfOddworld
      @InhabitantOfOddworld 10 วันที่ผ่านมา

      Surprising to hear corporate wanted 2020 for the iconography, and not simply promising more dividends to their stockholders earlier

    • @foxdavion6865
      @foxdavion6865 10 วันที่ผ่านมา

      @@InhabitantOfOddworld That is probably the case, but this is what the devs were told. You're likely right considering, someone attempted to buy a large chunk of the shares so setting a release date was to discourage the sale of said shares.

  • @liljordan9333
    @liljordan9333 ปีที่แล้ว +289

    Ive got a cut content video idea for you if you are looking for one. The prison. Its obvious that something was meant to be put in there due to the half coded npcs that cdpr put in the prison. In one spot the guards are half broken; when you inspect them they appear as an enemy with the yellow marker above their head but will not get aggro at you if you point your gun. Elsewhere they are programmed correctly to aggro. Idk why cdpr would put guards in there to begin with unless they expected players to enter the area.

    • @ascxri
      @ascxri ปีที่แล้ว +8

      shiii where is that

    • @JunjiItoDougWalker
      @JunjiItoDougWalker ปีที่แล้ว +32

      i remember jumping into there and having a shootout and wondering what mission takes place there. turns out nothing

    • @oJexaz
      @oJexaz ปีที่แล้ว +29

      @@ascxri If you look at the map its in the upper corner of Santo Domingo, right next to the river, between Megabuilding 5 & 6. Personally cant tell if the Prison is cut content because when looking into it there is barely anything that could indicate cut content, and the prisoners and guards are mostlikely there to make it look more alive since you can look through the fence while driving in third person.

    • @Cold_Cactus
      @Cold_Cactus ปีที่แล้ว +20

      So much of this game was cut , its fucking criminal....

    • @rodarollada
      @rodarollada ปีที่แล้ว +8

      @@Cold_Cactus, cut content of Dying Light 2 Stay Human is the real criminal.

  • @jpf7942
    @jpf7942 ปีที่แล้ว +107

    Bruh. I would of loving a Dredd style mission where you had to murder your way up hundreds of floors

    • @Cold_Cactus
      @Cold_Cactus ปีที่แล้ว +11

      This 1,110% I was expecting a peach trees style quest line that ends with a drawn out fight to the top , boss fight on the roof with ncpd av's circling.... cdpr really dropped the ball on megabuildings.

    • @Jonas-km4qx
      @Jonas-km4qx 8 หลายเดือนก่อน +3

      Came here to say this.

    • @hotdogsarepropaganda
      @hotdogsarepropaganda หลายเดือนก่อน

      the tower mission in mass effect (i think 2?) was also a banger

    • @0condolences
      @0condolences หลายเดือนก่อน +1

      100s of floors? no but a about 50 would be alright but even that is a lot of floors
      think about what you're saying

    • @InhabitantOfOddworld
      @InhabitantOfOddworld 10 วันที่ผ่านมา

      When I first saw the open atrium in H10, my first thought was of Peach Trees
      So huge was my disappointment when I discovered that 99% of it is locked off and not explorable

  • @SavageEntertainmentYEAH
    @SavageEntertainmentYEAH ปีที่แล้ว +29

    I was exploring a lot of night city after playing phantom liberty. A lot of the buildings or larger structures in the city are actually built areas with npcs and enemies but the doors are locked, blocked etc, and there’s no way to interact with the doors. It’s really cool to see that type of detail everywhere, every spots that are just meant for you to see in the background are fully built structures with presumably planned functionality at least. Lotta other games just have empty boxes with textures

    • @chrispekel5709
      @chrispekel5709 ปีที่แล้ว +9

      It's all so much evidence they didn't know what would work with this game. They really needed better planning and locking ideas in from the start, that would have led to more content on launch as resources wouldn't be creating stuff they just decide not to use. If they went down the megabuilding path keep it! Could have cut the badlands and added it as a DLC

    • @AhmadWahelsa
      @AhmadWahelsa ปีที่แล้ว +6

      @@chrispekel5709 Which is why i hope they will reuse the exact same map for the sequel, they don't have to double or triple think when the groundwork is already there

    • @RADkate
      @RADkate ปีที่แล้ว

      it actually reminds me of gta sa where are there a lot of fleshed out places all of the map that are completely unused(both games were also really rushed haha), but thats just how big games get made, some guys build the world and some guys have to make missions in them

    • @AhmadWahelsa
      @AhmadWahelsa ปีที่แล้ว

      @@RADkate Oh i remember those old videos "Blue hell" or "Interior world" where you use Jetpack cheat to glitch out of Ganton gym and enter hidden interiors

  • @Griffolion0
    @Griffolion0 ปีที่แล้ว +218

    To me the city feels very small even though it's obviously very expansive. I think it's for the reasons you were discussing here. There's so much to all these huge buildings that are just plain inaccessible. It's like we're walking through one of those mock western towns where all the "buildings" are basically just giant wooden panels painted to look like a saloon and propped up with some planks of wood. It's a massive shame. Entire story arcs could take place in one of the giant corpo office blocks without ever seeing the outside.

    • @Jimmer93
      @Jimmer93 ปีที่แล้ว +33

      There is little to no elevation use despite the City being very tall. (Something that they did address in Dogtown) I actually find opposite personally, I find the map to just be far too big for it's own good. Again going back to DT and Phantom Liberty, scaling shit down and focusing on the important stuff makes a hell of a difference!

    • @noseriouslyimserious4073
      @noseriouslyimserious4073 ปีที่แล้ว +3

      @@Jimmer93Yup. It’d be a lot better if it was more compressed and had more verticality.

    • @MicInc87
      @MicInc87 ปีที่แล้ว +29

      @@Jimmer93 They adressed it in Dogtown and as Paweł Sasko said in one of his streams they will use that knowledge in sequel. They have a great base, now they can work on it further.

    • @theghost6412
      @theghost6412 ปีที่แล้ว +19

      They originally told us that we would be getting a much much smaller map compared to other games, but what it lacked for width it would gain vertically and that the vast majority of buildings would be explorable and have inner content.
      But this entire game has about 70% of its content missing.
      They tried to hint at so much, and most of those videos have vanished. But i have noticed alot of their promises are found in Shards that can be found all over the place. So their intent was there, but they never got around to expanding on them.

    • @thomasvleminckx
      @thomasvleminckx ปีที่แล้ว +4

      @@MicInc87 I do hope Cyberpunk 2 doesn't get a smaller map...

  • @hrgaming4plebs570
    @hrgaming4plebs570 ปีที่แล้ว +58

    I really hope they use one whole megabuilding for a mission in the sequel like in the movie Dredd, that'll be max nova shootout

    • @mryellow6918
      @mryellow6918 11 หลายเดือนก่อน

      regina sends you in to catch a criminal, but they are waiting you enter and bang, all openings locked down shoot out ensues. and you have to work your way all the way up to the pent house.

  • @FrankySideways
    @FrankySideways ปีที่แล้ว +5

    Probably this megabuilding is where NPC live after their NPC shift is over

  • @Jimmer93
    @Jimmer93 ปีที่แล้ว +39

    Hands down was supposed to play a much larger role!
    Get the impression you were maybe supposed to start the first few hours and missions purely inside the Megabuilding before unlocking and venturing out into the open world, ala GTA when you had to complete all the missions on one island before you could gain access to the next.

  • @ssummerzz
    @ssummerzz ปีที่แล้ว +48

    I have died so many times trying to find ways to get down there from the apartment!! I always wanted to see that market place because I could see loot down there haha. Thanks for the video it's so interesting seeing places of what could have been!

    • @claireredfield7368
      @claireredfield7368 11 หลายเดือนก่อน +7

      I did the same more than once. I just jump down and die instantly. lol

    • @wolfwilkopter2231
      @wolfwilkopter2231 หลายเดือนก่อน

      You're on PC?
      Get: "H10 Megabuilding Unlocked" that'll help you out some.

  • @wolfwilkopter2231
    @wolfwilkopter2231 หลายเดือนก่อน +2

    H10 Megabuilding Unlocked rules.
    They were clearly inspired by the Movie "Dredd", you know the one with Carl Urban, the good one, not the Stallone Abomination, but left almost useless and empty.

  • @Yilue
    @Yilue ปีที่แล้ว +17

    I literally just watched your other megabuilding video. So I'm just going to copy and past the comment I made in that video. "I would love to see a mod that opens the market area up. Could open up after a few main quests to make it seem like the eleveator was actually fixed. And maybe a cool fan made sidequest could fit down there as well. When I first played the game I thought you could actually go down there. Quickly discovered that theres a death barrier so even if you dont die to fall damage you will die anyway". Loved the more indepth look at this megablock

    • @SQUiB.
      @SQUiB. ปีที่แล้ว +1

      was just thinking this same thing

    • @_vindicator_
      @_vindicator_ ปีที่แล้ว

      i think the unlock night city mod does for 1.6, no longer works in 2.0

    • @Companion.23
      @Companion.23 ปีที่แล้ว

      There used to be a mod between patch 1.2-1.6 I don't remember which one exactly, but it was removed off of nexus unfortunately

    • @greydawn8820
      @greydawn8820 หลายเดือนก่อน

      Noooo dont tell me that, i was just about to jump back into Night City. Which version should i use then, it aounds like 2.0 had a lot of stuff removed ​@Companion.23

  • @rhoansuede7938
    @rhoansuede7938 ปีที่แล้ว +9

    I can see Megabuildings as kowloon walled city-like ecosystem

  • @blythan3134
    @blythan3134 ปีที่แล้ว +9

    Would have been cool if the different mega buildings all had some self contained stories, not necessary full on main quest parts but at least gigs. Have H10 be the tutorial place, with some more neighbours for flavour but otherwise just a place to go to and hang back. H8 could have more things with Clouds, the Mox and the Tiger Claws.
    Getting stuck in one of them and having to fight your way out would have been cool too.
    Devs clearly had a lot of ideas for these places. Wish the development had gone smoother for them to be able to include more of them.

  • @etzabo
    @etzabo 11 หลายเดือนก่อน +6

    That’s CRAZY how the elevator theoretically works!

  • @theghost6412
    @theghost6412 ปีที่แล้ว +6

    All part of the Vertical Exploration that we never got.

  • @Reachland02
    @Reachland02 ปีที่แล้ว +9

    Meanwhile in Hell
    Some guy: So how did you die?
    You: My feet touched and fell on the floor from less than 1 feet

  • @ryoaahy4271
    @ryoaahy4271 11 หลายเดือนก่อน +3

    i hope that a sequel or dlc will eventually open up these areas, the non-quest areas of the game are always the coolest because they add an insane amount of detail and replayability to the game

  • @jinji_xo
    @jinji_xo ปีที่แล้ว +9

    If the sequel is actually to be set in the same universe/time as V, this area will more than likely be used. It would make sense to make areas like these ahead of time if youre planning to use them for other purposes. If the planned multiplayer version of cyberpunk is a thing, this might actually be the main hub area, V's apartment could be an easter egg of sorts for returning players

    • @unknownastroid_2240
      @unknownastroid_2240 10 หลายเดือนก่อน

      True it might still have a chance but now that Dogtown is out . I don’t think there going to be dropping anything for the game anymore there most like on the next game.. maybe in the future or if the community keeps begging for it… honeslty cyberpunk still feels to fresh to end

    • @smothdude
      @smothdude 10 หลายเดือนก่อน

      Idk how complicated that will be considering they are transitioning engines. Though, I suppose the "ideas" and design are there

  • @emirdkl
    @emirdkl ปีที่แล้ว +2

    I don't know guys have you ever seen the Grand Bazaar in Turkey or " Un Pazarı " as the locals says, this video is reminded me of that place by a lot, you should check it videos it's a famous place and this megabuilding could be one of them with personal spaces
    Edit : You can also check "Perpa Ticaret Merkezi" in İstanbul too, which translates into Perpa Trade Center, in that building you cannot just enter from the first floor and take elevator to get to second floor or third floor because its goes to only fourth floor or tenth floor the place is an actual maze, and its very similar to megabuilding as architectural

  • @claytonbearden7793
    @claytonbearden7793 10 หลายเดือนก่อน +1

    I always thought seeing Mega Blocks from Dredd(Judge Dredd for the smooth brains) would be amazing! I hope we get more access come CP2.

  • @Alberto-xw8vx
    @Alberto-xw8vx 11 หลายเดือนก่อน +4

    "Megacity 1 is like a meat grinder, people enter on one side, and meat comes the other" Cyberdredd 2077.

  • @TheCrimsonLupus
    @TheCrimsonLupus ปีที่แล้ว +3

    I noticed that "market" recently - every time I would use the working lift to exit the megabuilding, I passed it and thought that I needed to explore better to gain access... so many working areas that are underused :(
    (I still love the game though!)
    This building specifically reminds me so much of the main building in Dredd.

    • @stevenmartin3178
      @stevenmartin3178 ปีที่แล้ว

      Know any movies like dredd? I’m trying to find more dystopian movies I can’t get enough of this genre .

  • @kumbertjoehl-lee8898
    @kumbertjoehl-lee8898 ปีที่แล้ว +4

    Man i just wish they'd go back and just finish those area put one or two quest into them 😅.

  • @willitosanton
    @willitosanton 11 หลายเดือนก่อน +1

    Thank you so much for exploring this places in the game! You have spoken about things I am sure many players including myself have wondered about. Good job!

  • @NeoIsrafil
    @NeoIsrafil ปีที่แล้ว +2

    The area you're seeing here, they probably didn't know what to do with it. What you've gotta realize is that when you're doing level design you've got things that you want to achieve, sales areas for the player to use, quest givers, etc, but the games are getting so expansive that they just don't need the space for the amount of quests, merchants, and in general content they're putting into the game.
    The GPU and CPU overhead FOR HAVING the extra space is minimal, and just to be able to say "our world is ______big, omg it's so amazing" they'll put in areas you can't reach just to make the world seem larger, the playable area however and the world space are two VERY different things, as shown here, which is why Dogtown is so interesting. They've got a games worth of content, or damn near, in one small little section because they did less of that fake/inaccessible area stuff. When you use the space effectively you can put a lot more "game" in your game, which results in a better feeling result overall. Too bad publishers and game company execs have a say in the finished products spec"
    1

    • @helline9
      @helline9 ปีที่แล้ว +1

      Which is why I think they could/ should release a phantom liberty sized expansion of not a big 'save the world' storyarc, just a bunch of smaller side stories within the megablocks. (maybe connected by the train system)
      As the megablocks are all interior it doesn't have to be loaded with the rest of the game.
      Yet you can use the megablock space to fill out more world-building, more apartments & apartment personalisations, more V lifepath details, more time with Jackie before he goes, more time with companions & friends, more unique characters &/or companions, more pets, more shops & fashions, more gang & police stories, just more immersion...
      Simply put more LIFE for V to inhabit.

  • @TigerNationDE
    @TigerNationDE ปีที่แล้ว +44

    It´s just awesome to see how many content they COULD have put in there if they had the time. Too bad they changed to the UE5 so that they more fast giving up on this engine and so they did on the game.

    • @wonipowa7542
      @wonipowa7542 ปีที่แล้ว +3

      I think it was also a matter of what hardware could support at the time. PS4 couldn't support a lot of what they wanted to do so they had to turn a lot of items off.

    • @adamprawdzic5808
      @adamprawdzic5808 ปีที่แล้ว +26

      Also, I think red engine gave them a lot of trouble regarding Bugs. They had to spend more time fixing what was broken instead of adding new content. Hopefully this is a calculated move to use UE5, so they can work on more content for cyberpunk 2. Just my subjective opinion chooms

    • @orbit1894
      @orbit1894 ปีที่แล้ว +5

      what are you talking about dude? None of the things you see in the video are cut content, why would they open up the whole building especially when it was closed in the demo as well? If the other areas in the building doesnt add anything of value to the game devs are right to change it, and changing a design doesnt mean "ooh its too bad they cut it". People dont understand what cut content means. Also, Unreal Engine 5 allows CDPR to quickly hire talented devs who already know the engine and they dont waste time training people, the engine does what CDPR wants to do and easier to work with.

    • @pretzelboi64
      @pretzelboi64 ปีที่แล้ว +19

      @@adamprawdzic5808 Using Unreal won't change anything. Unreal is just a glorified renderer for a game like Cyberpunk and the bugs were simulation-related. All the gameplay features will have to be rebuilt from SCRATCH, bugs included. The only reason they're doing this is because of retarded suits who associate UE5 with money, bargain bin devs, and being the "cool" thing. I guarantee you that the next game will come out worse because they're going to hire less skilled, generic devs that can work with a simplified tool like Unreal instead of the skilled devs that could optimize things down to the graphics API level with RED. It's plain old enshittification to save on dev costs and cut corners

    • @jaspercheng923
      @jaspercheng923 ปีที่แล้ว +2

      Idk there’s always something more they could’ve put in, every game has “cut content” like this. Ultimately it’s just devs deciding the resource and time is better spent elsewhere for some other content that we actually got

  • @johnnyvirtues
    @johnnyvirtues ปีที่แล้ว +1

    everytime i look down there I always wanted to go to the first floor of the mega building 😭😭

  • @illixion
    @illixion ปีที่แล้ว +25

    I think you might be able to use a Photo Mode unlocker mod to explore beyond the death barriers

  • @VampLovr54
    @VampLovr54 หลายเดือนก่อน

    The design of the megabuildings has always been really impressive to just stare at, I've really wanted to be able to go around an fully explore the things.

  • @jediknight38
    @jediknight38 ปีที่แล้ว +3

    Here's an idea. How about putting in a mini dating sim into the game where you get to pick up anyone you like on the street or in a bar or club where your level of attraction is based on your street cred.

    • @labret2
      @labret2 ปีที่แล้ว

      Jeez, Get a life...

  • @helline9
    @helline9 ปีที่แล้ว +1

    CDPR could/ should release a cp77 'phantom liberty' sized expansion just set within the megabuildings.
    No big 'save the world' storyarc, just a bunch of smaller side stories.
    As each megablock is all one big building, each megablock interior could be loaded separately to the rest of the game.
    Yet you can use the megablock spaces to fill out more world-building; more apartments & apartment personalisations, more V lifepath details, more time with Jackie before he goes, more time with companions & friends, more unique NPCs &/or companions, more pets, more shops & fashions, more gang & police stories, just more immersion...
    Simply put more LIFE for V to inhabit.

  • @Kamato
    @Kamato ปีที่แล้ว +13

    i can watch your content all day choomba, keep it up

    • @SeriousDragonify
      @SeriousDragonify 4 หลายเดือนก่อน

      Cringe.

    • @patrikmd
      @patrikmd 3 หลายเดือนก่อน +1

      @@SeriousDragonify Get a life. You're cringe for even saying "cringe".

    • @SeriousDragonify
      @SeriousDragonify 3 หลายเดือนก่อน +1

      @@patrikmd

    • @patrikmd
      @patrikmd 3 หลายเดือนก่อน

      @@SeriousDragonify Cry me a river lil bro, it's you who has to use the capitals to show their frustration 😂😂

    • @SeriousDragonify
      @SeriousDragonify 3 หลายเดือนก่อน

      @@patrikmd Touch grass, dum dum.
      Must be good being afraid of girls because they reject you.
      Poor thing...

  • @afroize
    @afroize 10 หลายเดือนก่อน +1

    Im glad someone out here is covering cut content for this game, if we could get interviews from devs , that would make this series the absolute best. Still happy with the vids! Keep it up! Subbed 🙏

  • @r1pbuck
    @r1pbuck 11 หลายเดือนก่อน +1

    There are a lot of things in the game that were abandoned. For a while there was a game mod that allowed access to that main floor market area...you could get into the elevator right in front of V's apartment and ride it down. Not sure if it's in existence any more...

  • @BobBlibor
    @BobBlibor หลายเดือนก่อน +1

    All I wanted was an expansion that's takes place entirely in one of the megabuildings, and it deals with all the drama, the intrigue, the crime and how people have to simply deal with life in those things. Lots of action, too.

  • @Andy_Shust
    @Andy_Shust 11 หลายเดือนก่อน

    Thanks for the tour! Very fascinating. And I think it's overall good that games have those areas which are unused and only accessible via noclipping or intricate parcouring - they add this feel of undiscoveredness of the world and that you can always stumble on something new that's hiding off-limits.

  • @Stoat_Lord
    @Stoat_Lord 3 ชั่วโมงที่ผ่านมา

    What get's me is the work they put into keeping players out of there, that place has an excessive amount of death walls. And it's not even the only unfinished location, there are places you can get too with the spring legs (I forget the name) that have buildings that literally do not have a hit box, they're phantom, you can walk right through them. iirc the petrochem place with all the barbed wire fences has a good number of em.

  • @scottieray
    @scottieray 10 หลายเดือนก่อน +4

    Judge Dredd entered the chat...

  • @hfjde
    @hfjde ปีที่แล้ว +7

    I've accepted cut content in this game, but why did they have to cover this part with death barriers....makes it harder to mod back in usability, and makes it harder to explore

    • @kukif
      @kukif ปีที่แล้ว +1

      Because you can reach it normally in game, the death barriers are there to stop you from entering the area.

    • @Tavi78
      @Tavi78 ปีที่แล้ว

      are modders unable to get rid of death barriers?

    • @Silksistired
      @Silksistired ปีที่แล้ว +1

      ​@@Tavi78it's very difficult yes.

  • @TheDudeSmashTrash
    @TheDudeSmashTrash 4 หลายเดือนก่อน

    really neat video! I wasn't aware that megabuildings were supposed to be more important initially (though I'm not surprised at all given everything else that happened with the game's launch lol) and I really appreciate this little dive into what might've been. Plus I also really love your delivery. Subscribed :)

  • @xxgrimriverxx9845
    @xxgrimriverxx9845 ปีที่แล้ว +2

    I hope modders makes cut areas playable like they did with the ncart system.

    • @helline9
      @helline9 ปีที่แล้ว +2

      "Megabuildings Expanded And Enhanced - Completed" by Krat0es did exist and was pretty cool but it hasn't been updated for 2.0 yet unfortunately. :(

  • @kenterbee3191
    @kenterbee3191 หลายเดือนก่อน

    I got to see the beta version of Cyberpunk way back when TH-camrs were running tests for CDPR, and you’re 100% correct on that being a playable area at one point in time. It was cut because players got confused due to there being three elevators taking you to entirely separate areas.

  • @MarylandDevin
    @MarylandDevin 10 หลายเดือนก่อน +1

    OPEN IT UP!

  • @Jalmaan
    @Jalmaan ปีที่แล้ว +2

    I'm excited to see modders opening all this up

  • @joshuamichie
    @joshuamichie ปีที่แล้ว +1

    Y'know.... There's a mod waiting to be made that uses the megatowers spaces for faction politics. Like judge Dredd tower takeovers. That would be cool af

  • @AtraxaApologist
    @AtraxaApologist 29 วันที่ผ่านมา

    I think the megabuildings have huge modding potential, so maybe we'll see some additions be made by the mod scene later on.
    I don't really know how far along we are in map editing, but I know we've at least done small things with placing persistent assets. I dont think we're too far off

  • @emmanuelotamendi9583
    @emmanuelotamendi9583 9 หลายเดือนก่อน

    Looking at the neon ads I always supposed this was supposed to be the starter area, with every vendor having the lowest tier of gear you can buy, and probably the appartments we got were meant to be in the other mega towers as a level scale, being H10 the lowest level. so it would ake sense form a gamplay point of view to cut them, since with the towers having everything incluiding fast travel points players would simple not explore anywhere but the towrs.

  • @Desync686
    @Desync686 ปีที่แล้ว +5

    I think they had a lot of ambition but were held back due to time and technology(engine). Makes me pretty hopeful but cautiously optimistic for ORION. I think switching to the new unreal engine will allow them to bring more of night city to life.

    • @chrispekel5709
      @chrispekel5709 ปีที่แล้ว +3

      They had very poor resource management with the team leaders believing they can do all these things with the limited staff they had (and doing it all for the first time)
      Overly ambitious doesn't begin to describe it. With game design always start smaller and streamlined and then fill out with more ideas, don't create a million of them and decide to do every single one. The first house you build yourself should be simple. CDPR decides to build a mansion!

    • @Alberto-xw8vx
      @Alberto-xw8vx 11 หลายเดือนก่อน

      They were held by greediness.

  • @xmhkillz
    @xmhkillz ปีที่แล้ว +2

    Just hope for Project Orion does not throw out all the city development of 2077 and instead expands on it by fleshing out some of these areas as the stories told in it could expand into them.

  • @unknownastroid_2240
    @unknownastroid_2240 10 หลายเดือนก่อน

    There’s a couple of apartments around the map like this that got cut due to lag issues.. there was suppose to be an entire district next to WB that we never got to see as well. Supposedly it was going to have rich Houses and places like Kerry mansion in it.

  • @Tarnished-bn5gq
    @Tarnished-bn5gq หลายเดือนก่อน

    They’ll probably add all the megabuildings in Orion, add apartment rooms for V, and hopefully have more floors than just a handful accessible

  • @Helix142
    @Helix142 ปีที่แล้ว +2

    we really need a mod to disable death barriers also to force load locations that would be cool to [like the cyberspace sections which if any one has noclipped under the map im 100% sure the cyberspace stuff takes place on the giant flat plates under the ground] will say though i like these really indepth recent overviews of the cut/unused areas.

    • @geeksxxl
      @geeksxxl ปีที่แล้ว

      There appears to be one, latest update June 23rd, it's called Megabuilding H10 Expanded, and appears to be a mod in a series of other mods that expands on existing areas that are inaccessible, the modder also adds some detail since some parts are quite barren. haven't tried the mod so I don't know if it's compatible with the latest version, in the changelog the last mention for a mod update due to a game update is for 1.62.

  • @Cyber-EmoPunk
    @Cyber-EmoPunk ปีที่แล้ว +1

    Imagine what kind of quests could be there (or even was scrapped during development) if megabuilding 10 were made it to release... 😞

  • @vmeirellespereira
    @vmeirellespereira 11 หลายเดือนก่อน

    One detail is that it's not destroying people's computers. Those details only eat up disk space, as resources are loaded dinamically depending on player distance.

  • @austindrake4697
    @austindrake4697 ปีที่แล้ว

    I subbed!! i apologize for watching almost 10 of your videos before doing so!! I have liked each one thou. So fascinated with the cyberpunk lore currently.. yourself and @juicehead are my favorite 2 pages for it!! amazing job! Cyberpunk was def built to have so many layers to the game from lower city like fifth element and the upper city.. love seeing what could of been!! really hope the next cyberpunk game vision is fully realized.

  • @sosainna
    @sosainna ปีที่แล้ว +1

    Ya videos are awesome thanks for the extra content preview into what could of been I appreciate it since we won't be getting anymore dlc. But the top floor mansion that's in edgerunners next to mega building 10 with actually lootable stuff is one of the biggest heart breaks in 2077 for me. I was looking forward to them putting it up for sale... it's over 100 places that didn't make the cut 😢sadly 😔 😞. The casino in the desert 😢 sad about that too... badlands content 😢 outside the wall content 😢😞😔 2077 is my favorite game to date that says alot because I played hundreds of games and loved lots of them. I hate to seem ungrateful but I was expecting so much more the map is huge and detailed

  • @Ghost-_-Gav
    @Ghost-_-Gav 9 หลายเดือนก่อน

    I would love for the next cyberpunk game when it drops in 10 years to have a bigger focus on mega buildings. Mega buildings are huge, there's a lot of them, there could be some really cool quests that take place in them

  • @chrisliddiard725
    @chrisliddiard725 3 หลายเดือนก่อน

    The geometry is already there, they just need to remove the death barriers and turn on the lifts. Unlike a movie where you might remove a scene because it interrupts the narrative, i can't see a reason to remove navigatable areas which are already part of the map. You might waste time wandering off the storyline, but these negative spaces help to define the 'working' spaces.

  • @huhhhhhhhhhhhh09
    @huhhhhhhhhhhhh09 10 หลายเดือนก่อน

    I can understand them blocking the lower levels off at launch, even if it was nearly complete since they were looking for ANYTHING to save time at that point. It's really weird that with all the improvements they've done to the game that they never went in, removed those death barriers and fixed the elevator. I suppose it doesn't matter as there is really nothing down there but empty space but DAMN, I remember the limited traversal of the mega building being basically the very first letdown in this fantastic game so it would be cool to see it fixed too.

  • @Ralius-sv7nz
    @Ralius-sv7nz ปีที่แล้ว +1

    Future games will most likely use them way more. In theory you could place an entire expansion in one of them.

  • @BruceLee-rc2dr
    @BruceLee-rc2dr 3 หลายเดือนก่อน

    from what i got almost half the game was cut. Its why they changed it to action-adventure with rpg elements from just a rpg one week before release.

  • @JustinMDotNet
    @JustinMDotNet หลายเดือนก่อน

    I wonder how much of the cut content was to make the game playable on consoles. Having the floor playable may have added additional content that had to be rendered/calculated.

  • @joebloggs8785
    @joebloggs8785 ปีที่แล้ว

    You would enjoy walking around Chungking Mansions in Hong Kong; to me this building is clearly the real-world inspiration for mega building H10.

  • @slingshotmcoy
    @slingshotmcoy 10 หลายเดือนก่อน

    At the very least, Megabuildings could have been hotspots for shops and services scattered around the map, to make use of the space more.

  • @shinkicker404
    @shinkicker404 11 หลายเดือนก่อน

    I am of the opinion that all the Megabuildings in the city were once one Megabuilding, ours. We probably would have visited others for bits and pieces like we did in live, but ours I reckon would have had all of those things we visit in the game. It would have been like a... tutorial area of sorts. Working with gangs, ripper docs and so on.

  • @arthuralford
    @arthuralford ปีที่แล้ว

    One of those things I always notice, but never have been able to explore

  • @zJoriz
    @zJoriz 9 หลายเดือนก่อน

    Sure someone already pointed it out: there's a mod, Megabuilding 10 Marketplace Rewards it's called, I believe. Lets you teleport there and walk around without dying.

  • @the_rocs_roost
    @the_rocs_roost 10 หลายเดือนก่อน

    This is pretty cool! Thanks for making this video.

  • @largeone923
    @largeone923 10 หลายเดือนก่อน

    There should be a megabuildings expansion, something cheap, so it doesn't feel like cut content they're trying to nickel and dime you for, and it just makes the megabuildings in Cyberpunk more expansive with quests inside of them, areas to explore, etc.

  • @aimless-drifter
    @aimless-drifter 11 หลายเดือนก่อน

    out of all of the cut areas I wanted Megabuilding to be more explorable, with mission, shops and loot

  • @RegisTraiter
    @RegisTraiter 4 หลายเดือนก่อน

    I'm still pissed I could never visit Marsala Stuidos in H10.
    And David, fucking hell bro, you had to go so hard that they put the whole H4 in quarantine.

  • @Blue_Lunacy
    @Blue_Lunacy ปีที่แล้ว +1

    I wonder how many things can CDPR import to Unreal from Red Engine. If we were to assume that the sequel will stayed in Night City. And what year too. Since it seems to change quite a bit in 2079.

  • @Ixarus6713
    @Ixarus6713 3 หลายเดือนก่อน

    Ahem.
    Picture this:
    Cyberpunk [???] - Perhaps Cyberpunk 2097.
    20 years have gone by.
    V is now a legend who's whispered about across Night City for basically singlehandledly (but not really) causing Arasaka to withdraw from Night City.
    Militech is now the biggest corp and the city landscape has changed in many ways.
    Alongside that, tech has improved and new netrunning, solo and techie tricks are now possible. (Insert new features here)
    CDPR take the map from 2077 and revamp it, alongside scaling the megabuildings to be slightly bigger and giving them full interiors which are always accessible.
    They flesh out unfinished parts of the map and actually add the rest of the mansions to the game, so Denny and Kerry aren't the only ones living there. We finally get that huge casino and maybe even quests in there.
    The people across the city have changed and new turf has appeared alongside gangs moving in and moving out.
    Depending on which ending you chose in 2077 and your choices throughout, ripple effects can be seen throughout the game. Clouds will either be a mess that's basically dead in the water or still running with a sharp new leadership who's hungry for more power.
    Maelstrom either lose their turf near the All Foods plabt and another gang moves in, or they double down and turn the place into a practical fortress.
    The Moxx gain more street presence and start to rival the other gangs, along with more inter-gang conflicts sparking up between territory borders.
    This is completely unrealistic, but it would be incredible if we got just a few of these things in Orion. I have faith CD Projekt. I have faith. ❤

  • @Nitsua1201
    @Nitsua1201 8 หลายเดือนก่อน

    Every time I played the game I wondered why they would confine us to the use of just H10 if there was nothing more to the building really other than our apartment. The new apartments they added were nice but I like the megabuildings and just wanted to explore a couple of them from top to bottom.

  • @pectoralismajor1097
    @pectoralismajor1097 ปีที่แล้ว

    It's like this with every open world game. I have yet so see a game where you can enter every building (and actually have a reason to do so).

  • @gn01945116
    @gn01945116 ปีที่แล้ว

    There is a movie judge dread where action take place in a mega building like this one, it is insane and pretty good gathering gun fire across the floor

  • @TGBahr
    @TGBahr ปีที่แล้ว

    Great video yet again. I've notice that the artwork to megabuildings in the database looks a lot larger with many more units than the actual building. I would love for this game to further develop and receive big updates but that's unlikely I suppose.

  • @vj7248
    @vj7248 7 วันที่ผ่านมา

    i hope they actually make a Cyberpunk game that is structured like the Pen & Paper RPG. Mission/Gig based structure. that way they can just setup specific hype scenarios in various different areas, without the need to waste time working on a giant empty overworld.

  • @morganmedrano920
    @morganmedrano920 10 หลายเดือนก่อน

    Considering how Megabuildings appear in the Judge Dredd films (since that is probably most players first exposure to the concept in cinema), I was expecting Megabuildings to be like the Vault Tec Vaults(Fallout) of Cyberpunk. Self contained areas that are worlds onto themselves.

  • @xeinex
    @xeinex ปีที่แล้ว +2

    We were robbed of greatness my chooms

  • @poincoco
    @poincoco ปีที่แล้ว +1

    Oh, so this is why my FPS drops by 20 when I walk out of my apartment. 😭

  • @GentlemensClubHolyEdition
    @GentlemensClubHolyEdition 11 หลายเดือนก่อน

    Id love a game set in a mega building on lockdown, focusing in gang conflict within the building

  • @phoenixvette
    @phoenixvette ปีที่แล้ว

    I think it would be cool if cdpr released a sandbox kit to build your own missions and characters. Then modders could take that and run. I honestly wouldn’t mind living in night city for years if the community just kept making more content. We need a street racing scene, more reasons to enter high rise buildings, more opportunities for being a high stakes thief, the ability to be your own mob boss with underlings, the ability to join ncpd, netwatch or join a corp and then building destruction and an all out invasion campaign would be fun to fight in. I’d love a mod that makes total chaos where everyone attacks everyone everywhere you go and you need to escape. I mean they made a vast enough game that with so many elements you could build a neighboring city and make the map bigger than anything you’ve ever seen.

  • @Vasher-The-Destroyer
    @Vasher-The-Destroyer หลายเดือนก่อน

    You know what I wonder? I wonder what gaming in the cyberpunk universe is like? I can only imagine how small a pc probably would have gotten due how advanced technology is in the games universe.

  • @markho3898
    @markho3898 4 หลายเดือนก่อน

    Actually onetime I heard NPC talking about one of the mega building with shopping mall in the first floor has a prison in it, makes me really want to find out which mega building is he actually taking about.

  • @lynx655
    @lynx655 11 หลายเดือนก่อน

    I think H10 was level designed independently, then play test showed that some players got lost or confused even getting out of their apartments, so they restricted most of it to make it more manageable for early game. You have to accommodate people, for whom this will be their first (open world) game. Later, when you get your bearings, you can make more expansive and complicated spaces, especially if they are optional.
    Now I’m pretty sure this is not the only reason they got cut, probably it was just too much content to fill, manage and test.

  • @OperatorMat
    @OperatorMat หลายเดือนก่อน +2

    5:15 P U R P L E

  • @infernoreviews2529
    @infernoreviews2529 ปีที่แล้ว

    I hope we will get another cyberpunk game but one that is fully developed with hardware that can actually run it so maybe 4 generations in the future.
    And I hope that that cyberpunk will have full mega buildings so different sections within the mega building with all variety of shops of which the player can actually lurchase / sell or have a conversation with.
    And also realistic portrails of how the elevatord would work, such as elevators for the shopping areas and garages and seperate elevators for the condo's / penthouses.
    Or maybe escalators that will take inhabitants a few levels up reaching each floornof condo's.

  • @alegend4evr
    @alegend4evr ปีที่แล้ว +2

    I'd love to a see a modder or two add in these spaces. Doesn't have to have quests or anything, but just having these spaces to explore and roam would be incredible.

    • @alexanderlozano8004
      @alexanderlozano8004 ปีที่แล้ว +4

      It's been done. It's called "Megabuildings Expanded And Enhanced - Completed" by Krat0es, but it hasn't been updated for the current game version.

    • @alegend4evr
      @alegend4evr ปีที่แล้ว

      @@alexanderlozano8004 Thanks for the info! When I made the comment I was hoping someone would uncover a gem I was unaware of. I'll lookout for updates to the mod. Thanks again.

  • @J7T800
    @J7T800 10 หลายเดือนก่อน

    I honestly wish they'd never stop developing the current map. Not just NC, but the badlands too. I feel like the sky's the limit. It's been years since Valerie/Vincent's story came to a close, but the city never died.

  • @casualkitty1381
    @casualkitty1381 11 หลายเดือนก่อน

    If Cyberpunk used the Sith engine it would be a repeating texture on the walls that would go down and out of camera shot into a void. But I understand your pain. I played Morrowind, and when Oblivion came out, my disappointment was immeasurable that I could no longer levitate. That's when Bethesda started cutting corners.

  • @someonlinepersona
    @someonlinepersona 10 หลายเดือนก่อน

    It would be great to see a lot of these unused areas opened up and given new functionality with mods.

  • @THEJimmiChanga
    @THEJimmiChanga ปีที่แล้ว

    I managed to get here post 2.0 with the new air dash ability combined with reinforced tendons. You can definitely tell this was originally planned to be a part of H10. It's a bummer, however I'm fine with it being cut. I spent 15 mins dilly dallying around this floor and honestly aside from maybe a few vendors possibly to be added I can't see any benefit to having this floor. Would have been nice to see them more flushed out though.

    • @chamoo232
      @chamoo232 ปีที่แล้ว +1

      I think that floor would be good only if it was where you came into the building and from there you get into an elevator to higher levels. It just never felt right to be that there is no way to walk all the way to your apartment. Where are the emergency stairs? What happens if lifts breaks? Some are already broken so do people just cannot leave the building if power goes out? Elevators should be a shortcut, not the only way in and out.

  • @MagklJellyBeanPastelLucidDream
    @MagklJellyBeanPastelLucidDream 3 หลายเดือนก่อน

    I literally climbed up and ONTO that building, I still have a save file of getting up there and I did it on stream sad thing is I can’t get inside anywhere. When I got on the building the textures began to dissapear and I could literally see cars a mile and half out. Wild 😂😂