Tried to do an evil 3rd run and to kill her of in the start quickly, but here I am in act3 again with her on my side.. Cant get rid of that hot chick..
another Eldritch Knight tip: disadvantage on spell saving throw ability at lv. 10 works with weapon actions. Lae'zel can pommel strike + soulbreaker stun with very high chance of success
Sincerely thank you. Your deep guides and presentations are some of the best on YT! Im not going to make a fighter, but i came here to know how to build La'zel, because she will be my main tank for the entire adventure and i want to do her justice.
Archery is an excellent fighting style. The others are generally fairly underwhelming, but +2 to attack rolls is the equivalent of 4 levels in dexterity for the purpose of hit chance. I would say that's worth it even if you are mixing ranged and melee combat.
I'm doing war cleric in my coop campaign. Talk online says they're not as good as the other clerics, but it's the best for cosplaying a Warrior Priest of Sigmar.
@@enneract9 "roleplaying" would have been a better word. And if you don't know who Sigmar is, that's because it's a god from the Warhammer Fantasy setting, not from DnD.
Just wanna point out the best part of Sentinel combining with Polearm Master is the fact that Sentinel stops the movement of an enemy when you hit them with an opportunity attack. so no mob is really gonna get closer than 10ft from you. Great for keeping mobs away from your squishier characters
Yup, the extra distance especially. My 1 main melee karlach, then assist melee gale and astarion, astarion has protection for allie in range and gale has sentinel and karlach, well, she hits things. Im a lowly bard, have people fight for me as i play thr battle song from 30m
Quick Tip: Eldridge Knight. Take the full armor master feat and use Blade Ward, you gain the bonus action attack from the class & a “rage” that can still cast spells. Can be cycled in instead of the shocking grasp used in the video
That's for early, later on you get armor with blade ward. And also its not worth to trade 1 cantrip spell 1 attack to 3 attacks. So after level 5 or 11 you need to think something else.
The Fighter class (with its Prestige Classes) was my favorite to play since the sunset of AD&D, but the 5E Fighter today is just a shadow of what it was in 3E/3.5E
Eldritch knight is my favourite in this game. you are not as limited as you'd think with spells since you can replace an evocation/abjuration to ANY spell school on level up. my Lv. 12 eldritch knight only has 3 evo/abju spells thanks to this exploit.
The problem is that EK's spell save DC is horrible. Most of the spells that you'd even want are abjuration anyway. EK 7 / Wizard (Abjuration) 5 is OUTSTANDING.
I enjoy Eldritch Knight as well, though I don't really make use of the special features at level 7 and 10. I almost entirely focus on utility spells, most of them being ritual spells. That does mean I have plenty of spell slots left for shield.
@@FlyingFox86my Eldritch knight is throwing build, and I use expedition retreat to gain concentration pyshic damage, and use bonus action Dash to gain lighting charges (or you can use Dash to gain Wrath, but Wrath only works on melee attack). And she hit hard.
@@enneract9you can get creative with equiment, like cast expedition retreats and use concentration to get extra damage, and bonus action Dash to get lighting charges or Wrath, and you can throw Lighting Jabber, with tavern brawler, lighting charges glove and boots, and wet, all together damage is very high, oh and stack Crit with bow and hat. Eldritch knight still a knight, which mostly are melee damage, split it into half won't make it a knight, just a fighter with 2 attack and sometimes spells, which you can't do it in one turn.
On my first play through. Main is a Gold Dorf Battle Master. I’m playing the classic sword (well best weapon I have) and board tank. Loving it. Currently lvl 7 and just wandering around Act 2.
Well, "need" is relative. Only spells that use attack rolls or spell DC need intelligence to increase their chance of affecting an enemy. There are a ton of spells that always work, like featherfall, longstrider, shield, magic weapon, disguise self, invisibility, misty step, etc. Even some that you can cast on enemies, like magic missile, sleep, and color spray. Given the limited number of spells an Eldritch Knight can now at any one time, you can very easily and effectively play an 8 INT Eldritch Knight.
Would love to watch you do a gith fighter with spear n sheild build that also plays well as a paladin/cleric subclass eldrich knight so you can reclaim your weapon after throwing the spear. Because your using a sheild it could encourage dropping some constitution for more int
I don’t want to spoil anything, but you can get to 20 strength without using ability score improvement by act 2. One is the hag hair and the other is a merchant in act 2, dex you can dump and get an item that helps that. So if you wanna go full tank you can have 20 strength, 18 Dex and 20 constitution by level 6 I believe if you take ability score improvement for constitution. If it’s a main character you can use the points from dumping dex and put them in charisma. Probably spoiled some things, if so my bad
moonrise towers, look for dark elf lady with a strange obsession with blood. If you have Astarion with you she will give you +2 permanent str potion.@@Cyprusg21
Champion was better in the 5E playtest as it is the only good ability it gets in 5E isn't till level 18 which isn't in BG3. (The ability in question heals you for your con bonus every round until you reach half HP so it's hard to keep you below half HP for too long.
I have been thinking of making and Elfish Eldritch Knight, and either keep it as a single class or dipping into 4 lvls of wizard. A single class one gets the extra attack, the re-roll of saves and some hit points. The wizard option will make me and 8th level caster instead of 4th, giving access to lvl 3 and 4 spells, as well as the ability to scribe scrolls, I'd also go abjuration for the Arcane Ward, it would max out at 8 points reduction but with shield, which I think will be used a lot it should recharge quickly. Both will be great for the style I have in mind, so it is a tough choice 3 attacks and rerolls of failed saves, vs more spells, more powerful spells, and the damage reduction of Arcane Ward. I may end up playing it a bit, and if I feel I need more magic options, at lvl 5, 7 or 9 I'll dip into wizard that way I should get a feat just before I take wizard, and right as lvl 4 before I go back to Eldritch Knight.
people that complain about odd number stats seem to forget that stuff like athlete exist. If you have your build mapped out, there is no reason not to set a specific stat to an odd number. There are even some items in the game that reduce stats by -1, so you can plan ahead for that as well.
I believe great weapon master works while dual wielding. I think it says “weapon attacks” not “weapon attacks with 2 hand weapons”. Champion fighter, two weapon fighting, dual wield, great weapon master, savage strikes.
Great Weapon Master states that the weapon must be a Heavy melee weapon. Larian decided to remove that property to make life easier for people wanting to play a martial character of a small race (Halflings and Gnomes) since Heavy normally gives disadvantage to small characters using those weapons. Instead Great Weapon Master uses the same criteria as the Fighting Style called Great Weapon Fighting. The weapon must be a melee weapon with the two-handed property or with the versatile property if used with both hands (no shield or other weapon in the off hand)
I was a little confused by duelist. I'm a swords bardadin, using phalar aluve and shield, and last time I checked I'm getting the +2 (despite it being a versatile longsword). Is there something else I'm missing? Or is it perhaps because it has the "finesse" trait?
As I stated before; Fighter sounds like the most basic class on paper. _Yet it still drags me in, begging me to play it._ BG3 has fully sold me on the class now. *_Simplicity doesn't mean Boring!_*
Just found your channel recently and subbed immediately! I have been curious as to a ranged specced fighter. Such as using a heavy crossbow. Without a good online character planner I am having trouble visualizing how to build it or am I just wasting my time on the idea. Just something in my head makes it seem cool with heavy armor and a giant crossbow as the party artillery. Edit: Giving it more thought with what experience I have in BG3 I suppose the heaviest armor that would suit the build would be Medium Armor since Heavy Armor is suited for high strength characters vs this one being Dexterity based. I would go Battle Master since many maneuvers include ranged options. Just interested in your thoughts.
To the D&D vets out there; great-weapon style is slightly better in BG3. Instead of just re-rolling just the weapon physical damage die, you re-roll all the attacks damage. I.e. if your weapon is 2d6 physical and 1d6 fire and any of these roll a one, you will re-roll. In the tabletop it would only be the 2d6.
Enlarge is only 1d4 damage keep in mind. And it's a concentration ability which means you can be knocked out of it. On the OTHER hand, you can use it as a taunt because enemies LOVE to focus down whoever's using a concentration ability because they want to knock you out of it!
regarding Eldrich Knight ... why would u waste 3 weapon attacks and a bonus action (jump, oil, potion) for 1 cantrip and 1 weapon attack(eldrich strike) it makes no sense
Is laezel supposed to be Eldritch Knight? After the description and completing the creche finally it seems like most if not all of the gith are eldritch knight’s.
@@toddsilverwolfe It literally never crossed my mind until this video. But it fits with the githyanki. Im shocked im just realizing this. Now I need to find a good eldritch knight build for her. On that note Im shocked on the lack of good companion build guides for people that just want to lean into their lore and build them based on that. I dont want to think super hard lol.
@@Tonytaru Every build can be a companion build. There is nothing stopping you from controlling one of your companions in camp and talking to Withers to respec.
Very interesting. But I think it's funny how everyone tells me about hag hair. Well, I didn't even get the _option._ We killed the hag, and that was that. No hag hair, anywhere. But that's' OK. It was fun, anyway.
You have to get her down to like 15 or 20 hp. Make sure no one kills her on their next turn. On her turn she will plead for mercy and offer you the hag hair in exchange for her life.
@@hayleydanhirschfeld4862 OK. Thanks! But after everything she'd done, I was in no mood to give her mercy, anyway. So I doubt if I would have accepted that offer, even if she had made it. Besides, _everything_ from her was trapped, wasn't it? If there was one thing we learned about her, it was that nothing she offered was as good as it seemed. There was _always_ some evil trick behind it. So I can't even imagine how I would have believed her about something like that. Would _anyone?_ (I mean, without knowing spoilers from other players?) I hope this pays off, somewhere down the line. I'm fine if it doesn't, but this is early in the game, so I hope there are consequences, one way or another, later on - just because I like that kind of thing in games. Thanks again for the info.
In case anyone doesn't know which I didn't, you may not get a bonus to the ability checks with odd numbers but you do get better accuracy on attacks. Every single point increases hit chance.
I'm not sure this is true. Attack rolls are done by using 1d20 and adding your damage modifier. If I have 17 STR, my roll is 1d20+3, the same as if it were 16 strength.
@@Bertoleyus I saw it in a comment on reddit, then changed my strength from 16 to 17 and chance to hit started getting to 70% which it never did at 16. From my experience, it seems to be the case. Although it had no effect on my damage just hit percent.
@@Gil_Vale huh. I know Larian modified DnD rules, so I guess it's not too surprising that a change like this would have been made to create more precision.
@@Gil_Vale But that could be because you are encountering enemies with slightly smaller armor classes. There is no need to base this on general experience, you can check out the details of any attack roll in the combat log. I'm about 70% certain it uses strength modifier, so even numbers matter. The only example I know of where single points matter is the hitpoints you get from constitution.
@@Bertoleyus Nope looks like you're right I just tested it on the Owl bear and 16 and 17 strength are the same hit chance. I must have fought a different enemy and thought it improved. So nice spotting that.
You should just do a fighter with 1 level in war cleric. Bonus action does nothing for you unless you are dual wielding with your fighter and fighter gets an extra attack at level 11.
Savage attacker is amazing if you have a spare feat after great weapon master/ability score improve with all the extra attacks you do. Edit: I thought it wasn't mentioned but it was my mistake. Although I'd argue it should have been highlighted more as it really is a phenomenal feat compared to most mentioned in the feats section other than great weapon master and ability score improve.
I would go great weapon mastery and savage attacker. Auntie ethel gives you +1 to any stat, Moonrise towers has vendor for +2 str and act 3 has magic mirror with similar benefits. I would focus more on abjuration spells. Like shield or mirror image or throwing some magic missiles to finish wounded targets with the Eldritch Knight.
The fact that Eldritch Knights dont gain eldritch blast is infuriating. Realistically you can but it will always scale from charisma rather than intelligence. th
Guy I’ve been loving your videos since subscribing but that’s like the 8th time you’ve described the male gith as a ‘crackhead’. Do you know anyone who’s succumbed to that level of addiction? They’re just ppl who are in a bad place. Respectfully asking you to think about not calling anyone a crackhead in a forum this influential. If not, that’s ok, just been on my mind since I started following ❤️.
I got her on a cage at the beggining of act 1 .. she got "free" but I dont know where she go.. she is not on my party and cant find here around the area
Step one - fall in love with Lae'zal and acquire the hot githyanki GF
Bae'zel best zel
Hope she lays eggs on your face
Tried to do an evil 3rd run and to kill her of in the start quickly, but here I am in act3 again with her on my side.. Cant get rid of that hot chick..
@@MrLapin85 She's the manliest person in camp. I can see why you like her
Githyanki are so ugly, what are you on??
I'm absolutely loving the fighter class. Battlemaster is super versatile and powerful. The extra feats actually feel OP too. Loving it.
another Eldritch Knight tip:
disadvantage on spell saving throw ability at lv. 10 works with weapon actions.
Lae'zel can pommel strike + soulbreaker stun with very high chance of success
That's actually very good to know! I'll look out for weapons like that on my next Eldritch Knight.
Too bad i ELDRITCH STRIKE doesn't works with throwing, and only cantrip spells can trigger 1 time attack.
Sincerely thank you. Your deep guides and presentations are some of the best on YT!
Im not going to make a fighter, but i came here to know how to build La'zel, because she will be my main tank for the entire adventure and i want to do her justice.
Archery is an excellent fighting style. The others are generally fairly underwhelming, but +2 to attack rolls is the equivalent of 4 levels in dexterity for the purpose of hit chance.
I would say that's worth it even if you are mixing ranged and melee combat.
I'm doing war cleric in my coop campaign. Talk online says they're not as good as the other clerics, but it's the best for cosplaying a Warrior Priest of Sigmar.
cosplaying? sigmar? wtf
@@enneract9 "roleplaying" would have been a better word. And if you don't know who Sigmar is, that's because it's a god from the Warhammer Fantasy setting, not from DnD.
FOR HELDENHAMMER!
Just wanna point out the best part of Sentinel combining with Polearm Master is the fact that Sentinel stops the movement of an enemy when you hit them with an opportunity attack. so no mob is really gonna get closer than 10ft from you. Great for keeping mobs away from your squishier characters
Yup, the extra distance especially. My 1 main melee karlach, then assist melee gale and astarion, astarion has protection for allie in range and gale has sentinel and karlach, well, she hits things. Im a lowly bard, have people fight for me as i play thr battle song from 30m
Been waiting for this guide to build a non-paladin tank. Thanks bud.
Quick Tip: Eldridge Knight. Take the full armor master feat and use Blade Ward, you gain the bonus action attack from the class & a “rage” that can still cast spells. Can be cycled in instead of the shocking grasp used in the video
_Furiously scribbling notes for my evil Drow Eldritch Knight/Beast Master_
_Furiously scribbling notes for my evil Drow Eldritch Knight/Beast Master_
That's for early, later on you get armor with blade ward.
And also its not worth to trade 1 cantrip spell 1 attack to 3 attacks.
So after level 5 or 11 you need to think something else.
If you go with heavy armor, you can also dump your dex to 8, since the armor sets the dex-bonus to 0 even if its negative.
i wouldn't, dex gives you initiative and you'll need it to control the battlefield
The Fighter class (with its Prestige Classes) was my favorite to play since the sunset of AD&D, but the 5E Fighter today is just a shadow of what it was in 3E/3.5E
16:00 I’d say the saving throw disadvantage is meant for you to CC easier especially without high caster stats, not cast a cantrip.
A Fighter/War Cleric build sounds perfect for a multi class Lae'zel 😁👍
Eldritch knight is my favourite in this game. you are not as limited as you'd think with spells since you can replace an evocation/abjuration to ANY spell school on level up.
my Lv. 12 eldritch knight only has 3 evo/abju spells thanks to this exploit.
The problem is that EK's spell save DC is horrible. Most of the spells that you'd even want are abjuration anyway.
EK 7 / Wizard (Abjuration) 5 is OUTSTANDING.
I enjoy Eldritch Knight as well, though I don't really make use of the special features at level 7 and 10. I almost entirely focus on utility spells, most of them being ritual spells. That does mean I have plenty of spell slots left for shield.
@@FlyingFox86my Eldritch knight is throwing build, and I use expedition retreat to gain concentration pyshic damage, and use bonus action Dash to gain lighting charges (or you can use Dash to gain Wrath, but Wrath only works on melee attack). And she hit hard.
@@enneract9you can get creative with equiment, like cast expedition retreats and use concentration to get extra damage, and bonus action Dash to get lighting charges or Wrath, and you can throw Lighting Jabber, with tavern brawler, lighting charges glove and boots, and wet, all together damage is very high, oh and stack Crit with bow and hat. Eldritch knight still a knight, which mostly are melee damage, split it into half won't make it a knight, just a fighter with 2 attack and sometimes spells, which you can't do it in one turn.
I hope that's never patched.
On my first play through. Main is a Gold Dorf Battle Master.
I’m playing the classic sword (well best weapon I have) and board tank.
Loving it. Currently lvl 7 and just wandering around Act 2.
You are my No. 1 for BG3 info! Better than Fextralife, ESO, or rage gaming
You could also go straight fighter with duel wielding and potion of speed and at level 11 you can attack up to 10 times on one turn
Thanks for the confirmation that Eldritch Knight neads the intelligence stat
Well, "need" is relative. Only spells that use attack rolls or spell DC need intelligence to increase their chance of affecting an enemy. There are a ton of spells that always work, like featherfall, longstrider, shield, magic weapon, disguise self, invisibility, misty step, etc.
Even some that you can cast on enemies, like magic missile, sleep, and color spray.
Given the limited number of spells an Eldritch Knight can now at any one time, you can very easily and effectively play an 8 INT Eldritch Knight.
Increasement should be a word, I agree. Great video !
21:05 LMFAO! Same my guy, same. 🤣
Would love to watch you do a gith fighter with spear n sheild build that also plays well as a paladin/cleric subclass eldrich knight so you can reclaim your weapon after throwing the spear. Because your using a sheild it could encourage dropping some constitution for more int
I don’t want to spoil anything, but you can get to 20 strength without using ability score improvement by act 2. One is the hag hair and the other is a merchant in act 2, dex you can dump and get an item that helps that. So if you wanna go full tank you can have 20 strength, 18 Dex and 20 constitution by level 6 I believe if you take ability score improvement for constitution. If it’s a main character you can use the points from dumping dex and put them in charisma. Probably spoiled some things, if so my bad
Where's the merchant in act 2?
Moonrise Towers. You’ll need Astarion
moonrise towers, look for dark elf lady with a strange obsession with blood. If you have Astarion with you she will give you +2 permanent str potion.@@Cyprusg21
dipped my ranger into 4 levels of battle master fighter and hell. yeah. fighter owns bones so much.
Half orc with them savage attacks on crit, dude!
At level 4, I picked the feat that gave me 2 more maneuvers and another die. The die will also gets to replenish on a short rest
Champion was better in the 5E playtest as it is the only good ability it gets in 5E isn't till level 18 which isn't in BG3. (The ability in question heals you for your con bonus every round until you reach half HP so it's hard to keep you below half HP for too long.
I have been thinking of making and Elfish Eldritch Knight, and either keep it as a single class or dipping into 4 lvls of wizard. A single class one gets the extra attack, the re-roll of saves and some hit points. The wizard option will make me and 8th level caster instead of 4th, giving access to lvl 3 and 4 spells, as well as the ability to scribe scrolls, I'd also go abjuration for the Arcane Ward, it would max out at 8 points reduction but with shield, which I think will be used a lot it should recharge quickly.
Both will be great for the style I have in mind, so it is a tough choice 3 attacks and rerolls of failed saves, vs more spells, more powerful spells, and the damage reduction of Arcane Ward. I may end up playing it a bit, and if I feel I need more magic options, at lvl 5, 7 or 9 I'll dip into wizard that way I should get a feat just before I take wizard, and right as lvl 4 before I go back to Eldritch Knight.
The warped band of intellect is a must for an eldricht knight imho. Lower your INT to 8 and pop that up to get 17 INT and voilà 🤙
people that complain about odd number stats seem to forget that stuff like athlete exist. If you have your build mapped out, there is no reason not to set a specific stat to an odd number. There are even some items in the game that reduce stats by -1, so you can plan ahead for that as well.
I believe great weapon master works while dual wielding. I think it says “weapon attacks” not “weapon attacks with 2 hand weapons”. Champion fighter, two weapon fighting, dual wield, great weapon master, savage strikes.
Great Weapon Master states that the weapon must be a Heavy melee weapon. Larian decided to remove that property to make life easier for people wanting to play a martial character of a small race (Halflings and Gnomes) since Heavy normally gives disadvantage to small characters using those weapons. Instead Great Weapon Master uses the same criteria as the Fighting Style called Great Weapon Fighting. The weapon must be a melee weapon with the two-handed property or with the versatile property if used with both hands (no shield or other weapon in the off hand)
Thanks for the video
I was a little confused by duelist. I'm a swords bardadin, using phalar aluve and shield, and last time I checked I'm getting the +2 (despite it being a versatile longsword). Is there something else I'm missing? Or is it perhaps because it has the "finesse" trait?
As I stated before; Fighter sounds like the most basic class on paper. _Yet it still drags me in, begging me to play it._ BG3 has fully sold me on the class now. *_Simplicity doesn't mean Boring!_*
Wait until tomorrow :)
My Lae'zel is a fighter (from lvl 1) , but she doesn't have heavy armor proficiency. Anyone else having this problem?
Just found your channel recently and subbed immediately! I have been curious as to a ranged specced fighter. Such as using a heavy crossbow. Without a good online character planner I am having trouble visualizing how to build it or am I just wasting my time on the idea. Just something in my head makes it seem cool with heavy armor and a giant crossbow as the party artillery.
Edit:
Giving it more thought with what experience I have in BG3 I suppose the heaviest armor that would suit the build would be Medium Armor since Heavy Armor is suited for high strength characters vs this one being Dexterity based. I would go Battle Master since many maneuvers include ranged options. Just interested in your thoughts.
To the D&D vets out there; great-weapon style is slightly better in BG3. Instead of just re-rolling just the weapon physical damage die, you re-roll all the attacks damage.
I.e. if your weapon is 2d6 physical and 1d6 fire and any of these roll a one, you will re-roll. In the tabletop it would only be the 2d6.
Enlarge is only 1d4 damage keep in mind. And it's a concentration ability which means you can be knocked out of it. On the OTHER hand, you can use it as a taunt because enemies LOVE to focus down whoever's using a concentration ability because they want to knock you out of it!
regarding Eldrich Knight ... why would u waste 3 weapon attacks and a bonus action (jump, oil, potion) for 1 cantrip and 1 weapon attack(eldrich strike) it makes no sense
Does anyone know what armor he is talking about at 26:12 near the end of act 1? Would love to pick that up.
I'd guess, he talks about the grymforge.
Battlemaster abilities were once for every figter subclass in the playtest of 5E.
The Fighter gets their extra feat at 6th level, while Rogues get theirs at 10.
26:20 what armor?
Is laezel supposed to be Eldritch Knight? After the description and completing the creche finally it seems like most if not all of the gith are eldritch knight’s.
@@toddsilverwolfe It literally never crossed my mind until this video. But it fits with the githyanki. Im shocked im just realizing this. Now I need to find a good eldritch knight build for her.
On that note Im shocked on the lack of good companion build guides for people that just want to lean into their lore and build them based on that. I dont want to think super hard lol.
@@Tonytaru Every build can be a companion build. There is nothing stopping you from controlling one of your companions in camp and talking to Withers to respec.
What is the cheat piece that combos with heavy armor master?
Very interesting. But I think it's funny how everyone tells me about hag hair. Well, I didn't even get the _option._ We killed the hag, and that was that. No hag hair, anywhere. But that's' OK. It was fun, anyway.
You have to get her down to like 15 or 20 hp. Make sure no one kills her on their next turn. On her turn she will plead for mercy and offer you the hag hair in exchange for her life.
@@hayleydanhirschfeld4862
OK. Thanks! But after everything she'd done, I was in no mood to give her mercy, anyway. So I doubt if I would have accepted that offer, even if she had made it.
Besides, _everything_ from her was trapped, wasn't it? If there was one thing we learned about her, it was that nothing she offered was as good as it seemed. There was _always_ some evil trick behind it. So I can't even imagine how I would have believed her about something like that. Would _anyone?_ (I mean, without knowing spoilers from other players?)
I hope this pays off, somewhere down the line. I'm fine if it doesn't, but this is early in the game, so I hope there are consequences, one way or another, later on - just because I like that kind of thing in games.
Thanks again for the info.
In case anyone doesn't know which I didn't, you may not get a bonus to the ability checks with odd numbers but you do get better accuracy on attacks. Every single point increases hit chance.
I'm not sure this is true. Attack rolls are done by using 1d20 and adding your damage modifier. If I have 17 STR, my roll is 1d20+3, the same as if it were 16 strength.
@@Bertoleyus I saw it in a comment on reddit, then changed my strength from 16 to 17 and chance to hit started getting to 70% which it never did at 16. From my experience, it seems to be the case. Although it had no effect on my damage just hit percent.
@@Gil_Vale huh. I know Larian modified DnD rules, so I guess it's not too surprising that a change like this would have been made to create more precision.
@@Gil_Vale But that could be because you are encountering enemies with slightly smaller armor classes. There is no need to base this on general experience, you can check out the details of any attack roll in the combat log. I'm about 70% certain it uses strength modifier, so even numbers matter.
The only example I know of where single points matter is the hitpoints you get from constitution.
@@Bertoleyus Nope looks like you're right I just tested it on the Owl bear and 16 and 17 strength are the same hit chance. I must have fought a different enemy and thought it improved. So nice spotting that.
May i ask multiclass will be change the original character's lines?
what do you think of my version - 1 lvl war cleric 8 lvl fighter 3 lvl rogue with extra bonus action
I have the same build and i go dual weild strength. Got light cleric instead of war tho, makes u tankier. It works wonders
You should just do a fighter with 1 level in war cleric. Bonus action does nothing for you unless you are dual wielding with your fighter and fighter gets an extra attack at level 11.
You trade 1 feat and 1 extra attack for war cleric that occasionally extra attack and rogue for half cook off hand attack. Really not worth it.
I
when making my Lae'zel just now it has wisdom under spells. would this be the correct one?
and on another load it has charisma!
Savage attacker is amazing if you have a spare feat after great weapon master/ability score improve with all the extra attacks you do.
Edit: I thought it wasn't mentioned but it was my mistake. Although I'd argue it should have been highlighted more as it really is a phenomenal feat compared to most mentioned in the feats section other than great weapon master and ability score improve.
Did I not mention it at the absolute END of the feats section!? Fuck I'm sorry dude
@@italianspartacusmy mistake you did mention it I somehow missed it. 😂
Is wizard initiate worth taking on eldritch knight?
I would go great weapon mastery and savage attacker. Auntie ethel gives you +1 to any stat, Moonrise towers has vendor for +2 str and act 3 has magic mirror with similar benefits. I would focus more on abjuration spells. Like shield or mirror image or throwing some magic missiles to finish wounded targets with the Eldritch Knight.
Probably could have talked about the dark urge without spoiling anything.. XB players still don't have the game afterall..
The fact that Eldritch Knights dont gain eldritch blast is infuriating. Realistically you can but it will always scale from charisma rather than intelligence. th
❤
I hear a washing machine in the background.
was the apartment complex's gardener - i make a comment about it at one point in the video and how annoyed i was sorry about that bro
I really dislike realize how powerful Lae'zel was until I had to fight her after she challenged me. Now she's my gf 😅
Guy I’ve been loving your videos since subscribing but that’s like the 8th time you’ve described the male gith as a ‘crackhead’.
Do you know anyone who’s succumbed to that level of addiction? They’re just ppl who are in a bad place. Respectfully asking you to think about not calling anyone a crackhead in a forum this influential. If not, that’s ok, just been on my mind since I started following ❤️.
Will still follow your great videos regardless
Sissy crybaby
I got her on a cage at the beggining of act 1 .. she got "free" but I dont know where she go.. she is not on my party and cant find here around the area
You make the best bg3 guides man