Elevate Your Downtown Intersections with "Vanilla Overpass Project"

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 479

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 2 ปีที่แล้ว +323

    I love the look of that, nice! :-)

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +31

      Thanks Biffa :)

    • @jtn2002
      @jtn2002 2 ปีที่แล้ว +18

      I could see Biffa doing this with the roundabout option!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines 2 ปีที่แล้ว +22

      @Nich do-in stuff no, don't be silly

    • @Snowwie88
      @Snowwie88 2 ปีที่แล้ว

      Except, when we watch your video's, actually how many 6 lane roads do you use in your (inner) city? Me, I seldom these bulky roads. :-)

    • @jan-lukas
      @jan-lukas 2 ปีที่แล้ว +1

      Insane traffic fixes coming up :o

  • @danacollins7594
    @danacollins7594 2 ปีที่แล้ว +10

    Wow! Placed this in one troublesome intersection in my city, and now everything just FLOWS! Thank you so much.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +2

      Glad to help :)

  • @ekulio
    @ekulio 2 ปีที่แล้ว +30

    They have a lot of intersections like this in Bangkok. What's interesting is they usually disallow right turns (they drive on the left so that's the wider turn) altogether in situations like this and then provide a U-turn slip lane, so to make a right turn you do a left turn and then a U-turn. It's kinda weird but it works. From what I've heard they don't have eminent domain so the government has to come up with really crazy solutions to traffic sometimes.

    • @gwalla
      @gwalla 2 ปีที่แล้ว +6

      Sort of like a Michigan Left?

    • @ekulio
      @ekulio 2 ปีที่แล้ว +4

      @@gwalla I had to Google that, but yes!

    • @ytube.agusss
      @ytube.agusss 2 ปีที่แล้ว +1

      Could you give the coordinate of the intersection?

    • @ekulio
      @ekulio 2 ปีที่แล้ว

      @@ytube.agusss 13.712768244472494, 100.64373653568441 and 13.757922719900328, 100.5343719271618 are the ones I remember best. To be fair I might be overstating how common this type of intersection is with the flyovers. But I remember having to make that maneuver quite often when moving from a smaller road (soi) onto a major one.

    • @ytube.agusss
      @ytube.agusss 2 ปีที่แล้ว +1

      @@ekulio or maybe could you just type the keyword of the intersection or maybe the name of the nearest store or building

  • @GaryFerrao
    @GaryFerrao 2 ปีที่แล้ว +140

    nice. i've always wanted this in my high-density cities. this was sorely missing from the gameplay.

    • @F14thunderhawk
      @F14thunderhawk 2 ปีที่แล้ว +8

      up next: Stack or Double diverging Interchanges in the space of a 6x6 lane intersection.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +5

      Imagine 😂

    • @GaryFerrao
      @GaryFerrao 2 ปีที่แล้ว +1

      would be even better if the attack goes underground… can zone buildings right up to the square intersection and not have traffic or lights 🥺

  • @WestOfEarth
    @WestOfEarth 2 ปีที่แล้ว +8

    absolutely brilliant. Having this issue right now in my city with arterials backing up, and no room to build a large interchange. The lack of room stems from smaller land area between rivers.

  • @shaneintheuk2026
    @shaneintheuk2026 2 ปีที่แล้ว +38

    I tried these roads and got them to work but they are such a hassle.
    While your method of starting from the middle is an improvement it still ignores the fact you are using them in a confined space. Try using bracing roads when you are upgrading a busy junction surrounded by existing buildings.
    Another issue is the blue mantle shows through unless the roads are perfectly aligned and that’s harder if the roads are not perfectly straight and at 90 degrees.
    When they work they are beautiful but it’s a laborious task.
    However, another great video and very informative. I love the way you explore advanced topics in a clear and precise way.

    • @darthcalanil5333
      @darthcalanil5333 2 ปีที่แล้ว +6

      You could disable collision for the bracing so it won't destroy any buildings

    • @lucasgonzales4260
      @lucasgonzales4260 2 ปีที่แล้ว +1

      Disabling collision is a good idea @Darth Calanil, but also I think if you replaced that 'c' road with something drastically different, like a highway on-ramp, then I think that would also 'brace' in the sense that it will preserve that node. Then after placing the 'b' road you can just upgrade the ramp back to the 'c' road. That way you aren't interfering with any buildings. (disclaimer, I _pretty_ sure about this, but I'm not 100%. The game may just decide to get rid of the ramp anyways, I can't remember exactly how that one would work.)
      Alternatively, you could also just build with the 'b' road initially, then use something like Node Controller or Network Multitool to add the nodes in afterwards and upgrade the exposed sides to the 'c' roads.

    • @hrispar4874
      @hrispar4874 2 ปีที่แล้ว +1

      after some trial an error i finaly made an asset that doenst glitch. all u have to do is just dont place the A1 road ramps at the ground.

  • @V1489Cygni
    @V1489Cygni 2 ปีที่แล้ว +19

    You're a lifesaver! I didn't know about the need to brace the nodes to avoid those B sections from messing everything up. Always wanted to try an overpass from one direction and a tunnel from the other, with dedicated right lanes on the ground level so the only intersection would be the left turning ones, as well as incorporate some kind of overpass in a continuous flow intersection. Got me pumped up to get back into the game

  • @BuckHypervisor
    @BuckHypervisor 2 ปีที่แล้ว +62

    You could make right turns free-flowing by giving them a dedicated lane. One lane each way for straight ahead should be fine.

    • @peter_player
      @peter_player 2 ปีที่แล้ว +1

      that's exactly what i was thinking...

    • @drakkenstien4315
      @drakkenstien4315 2 ปีที่แล้ว +1

      Yeah, but that would require using the lane connectors, which he said he doesn't like doing.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +21

      Correct. Right turning traffic free flowing into left turning traffic is dangerous irl without substantial barricades and/or markings.

    • @LovelyDoetje
      @LovelyDoetje 2 ปีที่แล้ว +3

      That is really American. Right turns free flowing is all about ignoring pedestrians, cyclists and other traffic.

    • @BuckHypervisor
      @BuckHypervisor 2 ปีที่แล้ว +1

      @@LovelyDoetje It's a game. And besides, you could just place your pedestrian crossings away from this intersection. Also, this design would only be needed at a very high-volume intersection that would be unfriendly to at-grade pedestrian crossings no matter what the design.

  • @bob_._.
    @bob_._. 2 ปีที่แล้ว +32

    If you do a single lane crossed bridge like this, and another that's tunneled, you could have, say, North-South traffic making left turns on the bridge and East-West traffic turning left in the tunnels and have all continuous left turns.

    • @bladactania
      @bladactania 2 ปีที่แล้ว +1

      I was thinking the same thing, but taking the cross over the first one at 16m

    • @welcomeblack
      @welcomeblack 2 ปีที่แล้ว +1

      Traffic from the south would have to go up on the bridge to go east. Traffic from the east would have to go down in the tunnel to go north. So on the eastern arm of the intersection you'd need an inside road asset that goes both up and down into both a bridge and a tunnel.

    • @bob_._.
      @bob_._. 2 ปีที่แล้ว +2

      No, traffic from the south makes a right turn directly onto eastbound, staying on the original level and traffic from the east makes a right turn directly onto northbound, also staying on the original level. Only left-turning traffic changes level up or down.

    • @welcomeblack
      @welcomeblack 2 ปีที่แล้ว

      @@bob_._. oops, replace "east" with "west" and my point still remains

    • @OntarioTrafficMan
      @OntarioTrafficMan 2 ปีที่แล้ว

      @@bob_._. welcomeback is actually correct. The point is not that there is a conflict between the bridge and tunnel themselves, the question is how do you merge both a bridge and tunnel onto the same link. Take for example the link heading to the east. You have a tunnel going down for westbound traffic to turn left, but you also have a bridge which needs to merge into that link in the opposite direction, with the cars making the southbound left turn.
      With a bridge and a tunnel, I think the simpler and more effective option is to just use them for through traffic, and have a two-stage light with the two pairs of left turn movements and right turn movements at grade. This is especially helpful if the volume of through traffic is higher than the volume of turning traffic (which it usually is).

  • @RobertSavello
    @RobertSavello 2 ปีที่แล้ว +1

    Been sitting on this for months and finally had a use case for it in my city and it cleared the traffic completely. thanks for the tutorial. I did have some issues getting parts A and B to connect properly and had to re-build that step a couple times but i got there in the end.

  • @gabiballetje
    @gabiballetje 2 ปีที่แล้ว +8

    It's a cool system, some cities have this, and you can indeed change it depending on where most traffic wants to go. You can simply have about twice as much traffic going at the same time, ish.

  • @josephabraham4058
    @josephabraham4058 2 ปีที่แล้ว +4

    If you put a u-turn underneath each of the overpasses to allow northbound traffic to then turn southbound then you've build the overpass that exists in my hometown. They don't quite cross the way these do at 90 degrees, but the u-turn is both useful and broadly used.

  • @robmarney
    @robmarney 2 ปีที่แล้ว +3

    Good stuff! Gives you that Northern Virginia feel: lots of money for roads but no eminent domain.

  • @victorsy7063
    @victorsy7063 2 ปีที่แล้ว +1

    This guy's intersections ideas are just so creative space saving and interesting both in functionality and look

  • @JPM_Photography
    @JPM_Photography 2 ปีที่แล้ว +2

    literally the best TH-camr for the game no joke! love these videos makes it so easy to build and learn

  • @pelcopete
    @pelcopete 2 ปีที่แล้ว +7

    That is so cool, I have tried making things like that just using anarchy and move it and just get a mess.
    Definitely going in my mod collection.

  • @-olli-
    @-olli- 2 ปีที่แล้ว +1

    Thank you for the great tutorial! WIth the video coming with Vanilla Overpass I coulnd't get it working. Your way is working much more consistent.
    Beside that I really like how you work out all the details in all of your videos.

  • @achillesa5894
    @achillesa5894 2 ปีที่แล้ว +2

    I love this. There's something with a similar vibe in my city and it's quite practical. Thanks for another awesome recommendation.

  • @AlMcpherson79
    @AlMcpherson79 2 ปีที่แล้ว +11

    This could be a good way to set up a small footprint junction between two motorways, since the biggest problem with vanilla + node controller roads is that to have your slip roads that change elevation, they can't be too close. Using the Opposite - the outer lanes rising/lowering with the centre lanes at level, you can have a stacked junction in a smaller footprint. Lets take an example:
    A North/South highway
    A East/West highway. The N/W is on elevated ground already and the E/W highway was cut into the ground to create grade seperation. Instead of adding in the slip roads far back to provide sufficient time to weave over/under, or even over and OVEROVER (over the highway that's already higher than the other)...
    A small roundabout is constructed at halfway height between where the two motorways pass each other. for the N/S, making it is the same as the initial part, except that you slope the grounded road between the two grade heights. The E/W likewise, slopes the grounded road between the two grades but the centre lanes road is made as an at-grade ground to tunnel, OR, the centre is grounded and the outer is 'Elevated'. (would that even work?)

  • @cochemoche
    @cochemoche 2 ปีที่แล้ว

    I'm glad you clarified at the beginning, because I only clicked on this because it said Vanilla

  • @ryanhoward9381
    @ryanhoward9381 2 ปีที่แล้ว +1

    awesome mod highlight! thanks! like that you showed your road lines too! enjoy your format!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Thank you very much :)

  • @Name-yb7hn
    @Name-yb7hn 2 ปีที่แล้ว +1

    This intersection is common in Jeddah, Saudi Arabia with over and underpass. And the ground level intersection is for turning left and right.

  • @kazzdevlin5339
    @kazzdevlin5339 5 หลายเดือนก่อน +1

    This would be way cooler if you could add basically two ranps side by side at different heights, allowing for a stacked intersection.
    So say the west to north is set at 12 high same as East to South. South to west and north to east are at 24 high. No lights, no congestion. Can't see this working unless they mod it to offset the ramp all the way left or right instead of center.
    Or a mod that allows you to convert lanes into a raised ramp.

  • @scamp5000
    @scamp5000 2 ปีที่แล้ว +2

    If you make east west go straight through on an upper level, and north south go straight through in a tunnel, you can make both left and dedicated right turns in the middle.

    • @RipleySawzen
      @RipleySawzen 2 ปีที่แล้ว +2

      More friendly for traffic, less friendly for pedestrians. What I like about this design a lot is that pedestrians only need to worry about traffic coming from one direction. I'm speaking realistically, as a traffic engineer, not in-game so much.

  • @playerxmaya7937
    @playerxmaya7937 2 ปีที่แล้ว +2

    ah, the braces. one of Yumbl's tips I should always remember.. previously took me so many redo's/undo's to finish just one overpass.. 😅

  • @jawkhun2926
    @jawkhun2926 ปีที่แล้ว

    I love your intersection and interchange so COOL!😊

  • @adamt195
    @adamt195 2 ปีที่แล้ว +1

    I did this on the highway test map but with straight though traffic. And then made a roundabout underneath. With some clever TMPE lane connectors you can make sure the roundabout doesn't offer a straight through route.

    • @thedeadcannotdie
      @thedeadcannotdie 2 ปีที่แล้ว

      You don't even have to play with lane connectors. Simply making the overpass faster than the roundabout does the trick since cars prioritise faster roads when choosing a route

  • @kuurbis
    @kuurbis 2 ปีที่แล้ว +2

    huh, this looks very similar to the middle-interchanges on the 290 near chicago. harlem ave exit is the one i'm thinking of. it's a system interchange rather than just an intersection. would love to see your take on how that interchange works and what you think of it, especially since it forces the CTA metro track to move to the side of the highway instead of in the middle like the rest of the blue line on that branch. actually any interesting interchanges that exist in real life would be neat to see you dissect and "fix"

  • @twocflyer7520
    @twocflyer7520 2 ปีที่แล้ว +1

    ooooo, thanks for the upgrade (turn off collision) tip!!! I was wondering how to get pillars to work! Great Video as usual!

  • @AISPs
    @AISPs 2 ปีที่แล้ว +13

    This is a quite interesting idea to grade separate a 4-phase intersection into two 2-phase ones. I guess we don't need to sync the top intersection with the bottom one at 11:43 so they can have more flexibility :-)

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +2

      That is true :)

  • @matthewparker9276
    @matthewparker9276 2 ปีที่แล้ว +1

    Sounds like I'm going to love this. Doing the same with node controller, move it, and fine road anarchy is a pain.

  • @dirc2196
    @dirc2196 2 ปีที่แล้ว +2

    Is it possible to give the right turning traffic always a green light? that would improve the traffic flow even further. Just thinking. ;)

    • @aboriani
      @aboriani 2 ปีที่แล้ว

      yes, it is. Just give them a dedicated lane to deconflict with the straight through traffic

  • @GabrielPatroi
    @GabrielPatroi 2 ปีที่แล้ว

    "See? I do things" :)) priceless. subscribed

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Welcome in :)

  • @CoronelOcioso
    @CoronelOcioso 2 ปีที่แล้ว

    No lane connectors, no round abouts... MY kind of gameplay!
    And to think i discovered you because of the king of Roundabouts :P

  • @rodrigomendes3327
    @rodrigomendes3327 ปีที่แล้ว

    This is amazingly confuse. Thanks for share the bypass roundabout!

  • @imnobosh
    @imnobosh 2 ปีที่แล้ว +3

    Another great video but where is new market? It's been months!!! Happy new year!

  • @ItsMrAhole2U
    @ItsMrAhole2U 2 ปีที่แล้ว

    I know I'm a few weeks late, but none the less; I like to use these in 2 ways: high flow 4 way intersections I'll do an overpass in one direction, and a tunnel in the other. At grade is for left and right only, with right turns being conflict free. Allows a 2 phase light to handle everything (larger node so left turns at the same time.)
    Secondly, and similarly, I'll use it to create a semi high flow service interchange where space is premium. The highway gets it's overpass, the side to side gets a tunnel. I'll bring the highway ramps to a single point interchange at grade, and a 2 phase light handles all the interchange traffic quickly.
    These 2 methods allow me to upgrade low density areas to high without reworking my road network.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Watch my video from yesterday.

    • @ItsMrAhole2U
      @ItsMrAhole2U 2 ปีที่แล้ว +1

      @@YUMBL funny thing is I just watched it a bit ago and was laughing about my own comment. Lol

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      I hope it was everything you dreamt of ;)

    • @ItsMrAhole2U
      @ItsMrAhole2U 2 ปีที่แล้ว +1

      @@YUMBL and more! I have to say I've only recently discovered your content (old player back in cities) and have to say your sense of humor, how clearly and easily you explain things, and how flat out enjoyable your content is has me watching a backlog of your videos. Just want to say props and keep on keeping on bud.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      I’m glad to hear it :)

  • @Letham316
    @Letham316 2 ปีที่แล้ว

    Seeing that junction during the intro before the change makes me want to cry. 😭
    Also, as much as I like the look of this, I don't like the idea of awkwardly fudging things to make them work. But I hope the devs take notice of stuff like this and make the game legitimately support that kind of functionality.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Its a sad thing. Needs a solution :)

    • @Letham316
      @Letham316 2 ปีที่แล้ว

      @@YUMBL This is one of the things that makes me long for a brand new game. It's an opportunity to do a major fundamental reworking of various tools and features. Also, new game means new engine, which adds interesting new possibilities. Even sticking with Unity, there's been several years of updates since the version CS uses.

  • @mushroombased
    @mushroombased 2 ปีที่แล้ว

    Oh man! I think I saw one of these when my wife and I took our trip to Dublin on the cab ride to our hotel! I'll have to give building one of those a try.

  • @GamerzBrofessional
    @GamerzBrofessional 2 ปีที่แล้ว

    There's one interchange that I think you would love. It was designed a while back by a streamer by the name of freelancer Alaska. It was quite a bit ago now and I'm not sure if any recorded footage of it exists anymore but I know he posted the sketch designs on his Twitter. I'll see if I can get his permission to share the picture with you on yours or in your discord.
    But it was an interchange that was almost entirely at grade level but still didn't have any crossing traffic. It was very large but very visually appealing and very efficient

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Show me! :)

  • @Corum001
    @Corum001 2 ปีที่แล้ว +1

    Thanks, very interesting, Happy New Year, cheers. :)

  • @bunna65
    @bunna65 2 ปีที่แล้ว +1

    Love your assets in the workshop I always get them 😂😂

  • @TheElegantMammoth
    @TheElegantMammoth 2 ปีที่แล้ว +1

    I've just started watching your videos. and I cant get enough... Congratulations on being the reason I fall back in love with Cities Skylines!

  • @NeverlandSystemZor
    @NeverlandSystemZor 2 ปีที่แล้ว +1

    WOW! That looks AMAZING!

  • @davidroddini1512
    @davidroddini1512 2 ปีที่แล้ว +1

    Yes! I have never seen anyone make a center turn overpass in city skylines before.

  • @moshehim1000
    @moshehim1000 2 ปีที่แล้ว

    Can you do an underground pass and an elevated pass on the same road?
    I was thinking keep the left turns + traffic lights + pedestrian crossings at ground level, elevate one direction straight-trough and right-turns and sink the straight-through and right-turns on the other direction. That way we get no crossing traffic on the straight-throughs and right-turns at all, only on the left turns, which is why I rather have them on the same level as the pedestrian crossings, which get in the way... if at all possibe?

  • @pleappleappleap
    @pleappleappleap 3 หลายเดือนก่อน

    I like your first idea better, the one where straight-on traffic goes to the overpass. If one road goes to an overpass, and the other goes into a tunnel, I think it would work.

  • @DavidHarrisonmusic
    @DavidHarrisonmusic 2 ปีที่แล้ว

    This video has changed my life!!!!

  • @shaneintheuk2026
    @shaneintheuk2026 2 ปีที่แล้ว +1

    Would you consider doing an in depth look at the Building Theme Manager? I get asked about it all the time in the FB group and there are plenty of players who get stuck. Common issues are the difference between styles and themes, not realising you need to download all the assets, that you need all types of buildings (RICO) in your themes if you want to assign it to the whole city, that you need all the levels of buildings and that a 1x2 can only upgrade to another 1x2, etc.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      I have a video called “buildings explained” that explains it

  • @mattsmith8160
    @mattsmith8160 2 ปีที่แล้ว +1

    Nice space saver.

  • @danishakwa
    @danishakwa 2 ปีที่แล้ว +1

    there was this game called "Intersection Controller" that has the second configuration from this video and called it "Center Turn Overpass", its pre-built into the game

  • @approachingcalamity9403
    @approachingcalamity9403 2 ปีที่แล้ว +1

    Straight through in one direction on overpass, other direction through tunnels. This essentially allows straight and right to never stop and you only have to control left.
    Maybe?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Excellent idea!

  • @88Ejob
    @88Ejob 2 ปีที่แล้ว +1

    and another great idea to implement thanks!

  • @tiagoprado7001
    @tiagoprado7001 2 ปีที่แล้ว

    This mod is great, and has saved me so many times. The only bad thing is that it doesn't have a trees variant, or bus or bike lanes, or any of the other variants of a vanilla six-lane road.
    And for a final bit of nitpicking, I also wish there was a variant with unidirectional underpasses with the underpass not being centered with the rest of the road, just so I could recreate a very specific intersection in my hometown.

  • @OntarioTrafficMan
    @OntarioTrafficMan 2 ปีที่แล้ว

    Did you try it with the first design with just a single overpass and a timed traffic light underneath? Assuming that the volume of left turn traffic is lower than through traffic, that could work just as well and would be less expensive to build IRL, making it more realistic.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      I would generally recommend using just one overpass/tunnel on the main road, but that wouldn’t give us something fun to talk about, would it?

  • @phs125
    @phs125 2 ปีที่แล้ว +1

    This is the most realistic intersection other than a simple traffic light for me...

  • @bertriksen7613
    @bertriksen7613 2 ปีที่แล้ว +1

    I hope they allow us console players the option for this sort of stuff in Cities Skylines 2 🙏🏼. This looks so amazing 👏

  • @erikguzik8204
    @erikguzik8204 2 ปีที่แล้ว

    You make it look SOOOOO easy and SOOO Nice... I tried for over an hour and could never get it to work. I build the 2 lane road over then the C and B sections want to lift the ground and build up at the same lever as the over pass. I tried building the C/B parts first and then the over pass, and got funny glitching at the end points with with look like DEEEP holes. No matter what setting I put it on, Normal, Build Bridge, or any combo, could not get it to work... It all stars on flat ground too. Only thing that was different was they were not 6 lane roads but not even close to getting them hooked up. So have to try again another day.

  • @markknudsen1755
    @markknudsen1755 2 ปีที่แล้ว +1

    This is great! Thanks YUMBL. You mentioned about the ability to do a tunnel version. Do you have one or plan to do one? Would be great to see

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Thanks! It does tunnels, but its very easy to mess it up. The ground level road gets in the way

    • @markknudsen1755
      @markknudsen1755 2 ปีที่แล้ว

      @@YUMBL bummer! That would be cool to see if wasn't so wacky.. I'm guessing there's more than road size variants? (Don't have wifi at my place currently so hard to get on and check 😅)

  • @RyanIsALittleKing
    @RyanIsALittleKing 2 ปีที่แล้ว +1

    I'm so glad I joined your discord. I am watching this 5 mins after it was uploaded

  • @stevengalloway8052
    @stevengalloway8052 2 ปีที่แล้ว +1

    Wow! 😳 Is this on the Workshop to download? By the way, it's interesting that you can create this with the vehicles still there. I'd have to remove them first! 😆

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Linked in description!

    • @stevengalloway8052
      @stevengalloway8052 2 ปีที่แล้ว

      @@YUMBL Woo-hoo! Thanks! 👍

  • @jaredtroth8179
    @jaredtroth8179 2 ปีที่แล้ว

    It would be interesting to see variants on this idea. Like if the left turns were a roundabout above the intersection, or if there was a way to make this a triple-stack (maybe one curve is overground while the other is under). Either way, this is a fun idea and is a nice way to keep traffic to a minimum.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      You can also mix the elements shown here. CFI/Uturn etc.

  • @hjackson.92
    @hjackson.92 2 ปีที่แล้ว

    A traffic circle killer. Nice!
    I wonder if this will play nicely with Roads United.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Roads united and network extensions 2 are generally no longer recommended. You can add individual roads to the game now.

  • @caseycornett5182
    @caseycornett5182 2 ปีที่แล้ว +1

    I have gotta mess with this once I get a day off.

  • @miggytube2049
    @miggytube2049 2 ปีที่แล้ว

    thx for the tutorial! i downloaded these a week ago and it's been sitting in my assets unused ever since

  • @Sabnok
    @Sabnok 2 ปีที่แล้ว +1

    Could this be used to make a compact 4 level stack for 100% free flow? Hmm, to the drawing board!

  • @_enki
    @_enki 2 ปีที่แล้ว +1

    Oh. I actually got roads with the labels A, B, C on them (it’s a tram road). I didn’t realize this is how you use those kinds of roads and I have been using them recklessly in my builds and i did not understand why they keep clipping (yeah yeah, I should have read the description 💀). Anyways, this is really cool. Thanks!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Yes! The sinking tram road works very similarly :)

  • @nik.action3974
    @nik.action3974 2 ปีที่แล้ว +1

    Everything is great in these videos that help our cities funktion in the right way but wenn is newmarket returning?
    Love the hustel !

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Thank you! Newmarket no longer runs on my computer.

  • @fishwygaming
    @fishwygaming 2 ปีที่แล้ว +1

    Cool will check it out thanks for the video :)

  • @SEGY
    @SEGY 2 ปีที่แล้ว +1

    Ahhh awesome! I'd tried this mod awhile back but couldn't figure it out from the description on Steam. Feel like the assets are named in reverse haha. Definitely gonna have to give this one another try :)

  • @Terlurd
    @Terlurd 2 ปีที่แล้ว +1

    Very good explanation

  • @briant2259
    @briant2259 2 ปีที่แล้ว

    Cool asset, nice detailing

  • @ElektronikArzt
    @ElektronikArzt 2 ปีที่แล้ว +1

    I think straight through should be on top, left turns on bottom. That way left turns happen at bigger intersection, so turn radius is longer, thus speed is higher.

    • @gwalla
      @gwalla 2 ปีที่แล้ว

      In-game, I think that would prevent pedestrians from ever crossing.

    • @ElektronikArzt
      @ElektronikArzt 2 ปีที่แล้ว

      @@gwalla Oh, you're right. It would need separate pedestrian only phase or pedestrian bridge. I use pedestrian only phase a lot, because I have a lot of bike lanes and this is the only way bikes can make left turn without conflict with everyone. Too bad VOP can't do bike lanes and trams. I guess the way is is done in video is better after all.

  • @CagdasTaks
    @CagdasTaks 2 ปีที่แล้ว

    Do you making those videos in a city with traffic flow or is there a mod like intersection simulator etc. It would be great if there was a mod like that

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      This was done on the map “interchange test map”.

  • @tomdavis3942
    @tomdavis3942 2 ปีที่แล้ว

    Thanks for making that so simple and work so well

  • @kielcarson6776
    @kielcarson6776 2 ปีที่แล้ว

    To keep straight thru traffic flowing, could you have the single overpass for north/south like in the first half of the video, and then an underground one for east/west? I thought that's where you'd go with the second half of the video

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      See my “cursed/forbidden” video

  • @CrabbyGameGuy
    @CrabbyGameGuy 2 ปีที่แล้ว +1

    Ingenious use of a very handy mod. Thanks!

  • @BlueHeaven567
    @BlueHeaven567 2 ปีที่แล้ว +1

    Those overpass left turns are a brillant idea for using the vanilla overpass :O

  • @Spotnphoto
    @Spotnphoto ปีที่แล้ว

    To fix the first round about traffic .. change the speed of the over and under to faster so it becomes priority. I think I saw a few going straight.

  • @drsch
    @drsch ปีที่แล้ว +2

    Unfortunately this doesn't seem to be working anymore after the Pedestrians and Promenades DLC. All of the nodes now constantly connect together, so you can't overlap the "C" road with the "overpass" road without it connecting the two together. It's a real shame to because these were so useful.

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      Thats how its always been. You have to brace the connections you want to stay by connecting a perpendicular road to them.

    • @ruslank9899
      @ruslank9899 ปีที่แล้ว

      I managed to build this intersection today (version 1.16.0). I have to agree that this mod is a pain to use though, the roads were breaking all the time

  • @williamhuang8309
    @williamhuang8309 2 ปีที่แล้ว

    2:20 If you make the ramp a bit longer (9u, not 8u) you probably won't have to create a brace between C and B roads like at 3:45, as the game is unable to unify the two segments, as the sum of the lengths of the segments is greater than 12u.
    5:37 If I'm not mistaken, the overpass ramp road is already acting as a brace.

  • @sophiethecat9256
    @sophiethecat9256 2 ปีที่แล้ว +2

    i would love to see this but with trams, trains, and US style roads. i would use that a lot if that were the case

  • @stevepalmer3817
    @stevepalmer3817 2 ปีที่แล้ว

    Elegant and compact! Looks good!

  • @rlenn6512
    @rlenn6512 2 ปีที่แล้ว

    Very cool. Once again saved to my CS playlist

  • @gwalla
    @gwalla 2 ปีที่แล้ว

    If you separate through traffic from turning traffic on the other road, for example as an elevated viaduct with on/off-ramps, then you should end up with a kind of "super SPUI" where all transitional movements between roadways are handled by a single two-phase light. Pretty neat! Nobody would build one in real life, of course (a three-level service interchange?) but it should work really well and be very compact Maybe a good option for a freeway through a dense urban core, meeting a major surface arterial.

    • @OntarioTrafficMan
      @OntarioTrafficMan 2 ปีที่แล้ว

      They do exist in real life. There's one where the N44 crosses the N14 in Den Haag, South Holland.
      Coordinates: 52.105484, 4.358481

    • @gwalla
      @gwalla 2 ปีที่แล้ว

      @@OntarioTrafficMan That does look very similar! A little more complex but the same basic idea.

  • @rectorsquid
    @rectorsquid 2 ปีที่แล้ว

    How do you get the elevated roads with the retaining wall under them? It was done rather quickly with no explanation in the video at about 2:35.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Yep. At that timestamp I say “use elevated roads” referring to elevated road in the fine road tools panel. Then upgrade the road.

  • @gwalla
    @gwalla 2 ปีที่แล้ว

    Heh, that double decker intersection is something I've been pondering. Does it work better to have the lights on both levels in sync than having completely separate timed traffic lights?
    Also, would it be possible to skip the "Part A" segment and just use Intersection Marking Tool for the striping? For example, if the style of chevrons you're using elsewhere doesn't match the VOP Part A ones.

    • @nilsdock
      @nilsdock 2 ปีที่แล้ว

      In sync is better because then the traffic backlog move in sync, otherwise cars that want to tun left can block other cars and vise versa. if they all move att the same time then no waiting car will block a car with green light.

    • @gwalla
      @gwalla 2 ปีที่แล้ว

      @@nilsdock I don't really see how they would block each other since through traffic and left turns are grade-separated.

    • @nilsdock
      @nilsdock 2 ปีที่แล้ว

      @@gwalla they can block each other before the junction. imagine a situation where drivers need to change lane before the junction. the person who wants to change lane will block all drivers behind it. but if the lights are synchronized then all lanes will move at the same time, and no idiot driver could block a lane with green light(ok in city skylines idiot drivers can do anything).

    • @gwalla
      @gwalla 2 ปีที่แล้ว

      @@nilsdock Oh, I get it, thanks!

  • @teambellavsteamalice
    @teambellavsteamalice 2 ปีที่แล้ว

    Would a variation with one overpass and one underpass work? Then you'd clear both flows of straight traffic to the middle lanes without them having to slow.
    It might make the traffic situation at ground level more complex. The right turns are free flowing but the left turns cross the opposite left turns (unlike the cute left turn part you have on top). My mind is straining a bit visualising, but a roundabout for just the left turns might fix that. Will that ruin the right turn traffic (the outer lane of the roundabout) from flowing freely?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      See my second vanilla overpass video. “Cursed”

    • @teambellavsteamalice
      @teambellavsteamalice 2 ปีที่แล้ว

      @@YUMBL
      I'll check that out! watching Skilpadde now :-D

    • @teambellavsteamalice
      @teambellavsteamalice 2 ปีที่แล้ว

      @@YUMBL
      Lol, I'd seen it I now remember. Watched this as one of the first city skyline videos, then didn't for a while (mix of Distant Worlds 2 and lots of K-pop 😂) and then got interested in city skylines again. I want to start playing that again one day, but I know myself and tend to waste vast amounts of time on nonsense getting everything OCD and perfect. Better watch a lot of good tips and tricks first, and just enjoy watching people who know what they are doing. 😁

  • @pfeilspitze
    @pfeilspitze 2 ปีที่แล้ว +1

    It looks like you've re-invented the "Center Turn Overpass" -- or at least that's what VDOT's site calls it.
    Definitely a fun way to split the traffic to two two-phase lights!

  • @lordmalachi6
    @lordmalachi6 2 ปีที่แล้ว

    I spent 4 hours trying to get this to work, both your way and the original author's way. Either the blue gaps wouldn't go away, or the A section would overwrite the entire stretch of road once connected to it and I'd have to start over, over and over again. I eventually got 3 of the 4 roads to work and just gave up on the 4th, using 2 separate one way roads on either side of a 1u wide road in the center to hook up to the overpass. It's not as clean looking, but it's infinitely easier to build with the junction controller mod.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Did you brace the segments like I recommend in the video?

    • @lordmalachi6
      @lordmalachi6 2 ปีที่แล้ว

      @@YUMBL I think I tried with and without bracing, but I can try again later tonight. Maybe I didn't on that leg and that's why it wouldn't work.

  • @CurtieKing
    @CurtieKing 2 ปีที่แล้ว +4

    I wish TM:PE had a "copy" button to copy traffic/lane markings and directions to other intersections. Much like the intersection marking tool does. If this is a thing, someone please let me know!

    • @sbeve7445
      @sbeve7445 2 ปีที่แล้ว +1

      It does. You can click copy when you set up the timed traffic light and paste it on a node, and then rotate the lights if they are not on the right road.

  • @bahamapilot4573
    @bahamapilot4573 2 ปีที่แล้ว

    Awesome looking asset! So I downloaded all of the mods needed, and spent hours building this between last night and today. However, although mine looks exactly like yours, cars will not enter either the elevated portion, or the lower portion. They approach it from all directions, and pull a U-turn and go back. Any ideas as to why that might be?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Use lane connectors in TMPE like in the vid

  • @codeman99-dev
    @codeman99-dev 2 ปีที่แล้ว

    Any suggestions for a stacked interchange bridge? I'm thinking something like 40°26'21.5"N 80°00'38.0"W

  • @gamersocke2372
    @gamersocke2372 2 ปีที่แล้ว +1

    Love these videos

  • @samuelwatkins9105
    @samuelwatkins9105 2 ปีที่แล้ว +1

    This is so cool thanks for showing it.. i downloaded it right away :)

  • @portaltaker
    @portaltaker 2 ปีที่แล้ว +1

    Finally some attention on this mod!

  • @vsavoldi
    @vsavoldi 2 ปีที่แล้ว

    I am left wondering if you could do the N/S traffic above ground and then take the E/W traffic below ground? leaving the ground level doing the l/r turns?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      You can! I linked my roundabout in the description. Thats how it works.

  • @John-gv9iz
    @John-gv9iz 2 ปีที่แล้ว

    You could call your roundabout the "work around roundabout." 😂

  • @Jonathan-ki4iz
    @Jonathan-ki4iz 2 ปีที่แล้ว +1

    What is that mod that lets you change between the to diffrent types of bridges? :)

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Fine road tools

    • @Jonathan-ki4iz
      @Jonathan-ki4iz 2 ปีที่แล้ว +2

      @@YUMBL that was Quick, Thanks! Great vid btw :)

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      No problem! And thanks :)

  • @amaangigani9372
    @amaangigani9372 ปีที่แล้ว

    Hey! Why don't I see the configuration like 202 lane! Where to get that?