Forbidden Techniques that DESTROY Downtown traffic!

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 1.7K

  • @TheCoconutness
    @TheCoconutness 2 ปีที่แล้ว +1790

    I would love to see more cursed but efficient intersections. This is peak cities skylines content.

    • @deephorizon1365
      @deephorizon1365 2 ปีที่แล้ว +14

      I agree.

    • @ayoub4180
      @ayoub4180 2 ปีที่แล้ว +3

      same

    • @govcorpwatch
      @govcorpwatch 2 ปีที่แล้ว +5

      the turns could leverage height deltas (bridges) to avoid crossing. Only half the height would go down into the ground, and half the height could be a bridge.

    • @Blox117
      @Blox117 2 ปีที่แล้ว +1

      the most efficient one is to ban 4 wheelers

    • @PureMatteo
      @PureMatteo 2 ปีที่แล้ว

      how do you print as markings the results of the lane connection toolrs ? widening an intersection so the turns don't meet each other wase eye opener for me. and i'd love to create beautiful markings too :)

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 2 ปีที่แล้ว +297

    That last one was just ❤

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +97

      My favorite name so far is “Divergeabout” 🤪

    • @MarkFitzgibbon
      @MarkFitzgibbon 2 ปีที่แล้ว +12

      I was patiently waiting for Biffa's response to that divergabout. Marvelous.

    • @cm24624
      @cm24624 2 ปีที่แล้ว +18

      @@YUMBL Diverging Donut? lol

    • @rileywhetstone1755
      @rileywhetstone1755 2 ปีที่แล้ว +2

      @@cm24624 hhhmmm Donut! lol

    • @carstenzimmermann4435
      @carstenzimmermann4435 2 ปีที่แล้ว +4

      @@YUMBL since 'diverging diamond' sounds precious I'd call this gem 'diverging pearl' for it's circular shape

  • @rikschaaf
    @rikschaaf 2 ปีที่แล้ว +686

    Your "Roundabout" solution is basically just your intersection solution, but with the lane crossing points spaced out more. If you didn't have the traffic lights in your intersection version, the roundabout solution would definitely make it safer in real life, because you don't have to look both ways when crossing. You look one way when crossing the first, drive 20m and then look the other way at the second crossing.
    To prevent congestion on the "Roundabout" itself, I'd say give right of way for cars that exit the roundabout and make the ones entering the roundabout yield. That also nicely follows the rules of yielding to cars from your right.

    • @alleycatlordoflunes9689
      @alleycatlordoflunes9689 2 ปีที่แล้ว +37

      Agreed, Can really imagine quite a few real life downtown locations that would've had traffic travel a lot more effeciently with a solution like this. Thanks Yumbl, and Rik for the extra right of way suggestions.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +72

      The entering traffic is meant to yield, yes. Then they make their left and leave.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +61

      You don’t need to bash the US about it though. Not really called for. The rest was nice though :)

    • @DarthPoyner
      @DarthPoyner 2 ปีที่แล้ว +36

      @@gi0nbecell Show us on the monitor where the highway system touched you. I am sure your Road building company is the greatest of all time and you have figured out all of life's intersection issues.
      Take some time to chill and realize that nobody cares what you think.

    • @jcc5018
      @jcc5018 2 ปีที่แล้ว +24

      @@gi0nbecell Sounds like you need a therapist man, you appear to have some issues you need to get out.
      And our war for independence has nothing to do with roads. We didn't fight to get rid of our traffic woes. (man , that would be a stupid thing to have a war over)

  • @KidWiz3
    @KidWiz3 2 ปีที่แล้ว +188

    I'm gonna go with a divergeabout. Sorta reminds me of the concept of diverging diamond intersections, where the left happens separate from the straight through traffic, but that's the best I got. Love the idea, I can see myself using it, especially for the cool aesthetic it provides

    • @dduncane
      @dduncane 2 ปีที่แล้ว +11

      yeah, it looks a lot like a diverging diamond, in spirit if not in shape :)

    • @CarsandChris
      @CarsandChris 2 ปีที่แล้ว +3

      Divergeabout is the best name for this

    • @rtpedroplus
      @rtpedroplus ปีที่แล้ว

      Couldn't agree more!

  • @stuchly1
    @stuchly1 2 ปีที่แล้ว +259

    I would love to see more "cursed but functional" constructions! Even if they were only feasible in-game and not in real life.
    Unnecessarily overbuilt things even, just because you can. This was great fun to watch!

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt 2 ปีที่แล้ว +1

      Agreed!

    • @dinamosflams
      @dinamosflams 2 ปีที่แล้ว

      I think this construction could even work in real life and be safer than a lot of intersections!

    • @xKiLLzZx1
      @xKiLLzZx1 2 ปีที่แล้ว

      @@dinamosflams It could work but I think it wouldn't be the most cost efficient.

    • @dinamosflams
      @dinamosflams 2 ปีที่แล้ว +5

      @@xKiLLzZx1 neither is the existence of houston or florida

    • @Sebastian-oz1lj
      @Sebastian-oz1lj 6 หลายเดือนก่อน

      @@dinamosflams this thing exist in real life

  • @popquizzz
    @popquizzz 2 ปีที่แล้ว +9

    Your last item is called a directed access half-round about, because in all instances the maximum procedural completion of a trip through this intersection is at a maximum one-half the circle of the round-about, be that clockwise or counter clockwise

  • @fossar_
    @fossar_ 2 ปีที่แล้ว +114

    Omg literally last night I was trying to think of compact, 3-level intersections for some city-centre motorway junctions in the new city plan I shared in your discord. These designs are near exactly what I came up with. I didn't work out the last iteration you came too though, really nice to have confirmation that what I was picturing has a chance of working when I get to building it in-game!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +8

      Use it’s power!

  • @luizfelipefranco5381
    @luizfelipefranco5381 2 ปีที่แล้ว +259

    Well, as simple as the name is, I think I would probably call it a “Contraflow turbo-roundabout”. It’s simple enough to sell and explains quite well the usability of it.
    Nice design bow. Never tried using VOP with tunnels before. Might give it a shot someday

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +23

      The tunnels are much harder to work with, but an extra bypass is beautiful :)

    • @stamptest3957
      @stamptest3957 2 ปีที่แล้ว +3

      It kinda looks like a braided roundabout

    • @AkhierDragonheart
      @AkhierDragonheart 2 ปีที่แล้ว +8

      @@stamptest3957 Since the intersecting roads meet perpendicular it can be referred to as being woven together. That means you could call this a weaveabout which I just think is delightful. So yeah, Contraflow turbo-weaveabout

    • @karlrovey
      @karlrovey 2 ปีที่แล้ว +1

      It's more a hybrid roundabout/diverging diamond than anything.

    • @muziqbox
      @muziqbox 2 ปีที่แล้ว

      I like Karl Rovey's idea. It's a diverging roundabout.

  • @ahmedkaif5063
    @ahmedkaif5063 2 ปีที่แล้ว +37

    I LOVE this Monstrosity..... for a long time I've looking for ways to make roundabouts work in areas with heavy traffic (such as traffic from industrial area exiting into an arterial), and generally the solution was to make a number of bypasses and a complete mess (or timed traffic lights which work great but maybe out of place on a free flowing arterial). This MONSTROSITY is just what we needed!!! I will suggest names such as "Monster-about" "Bi-Directionabout" "Utter-Mayhem about" "Carnage-about".. Okay I got carried...

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +10

      Love it 😂

    • @anthonystahl8996
      @anthonystahl8996 2 ปีที่แล้ว +6

      Bro ,I was working on a spot today, running buses galore, island city, and fun road networks work, try em, I'm on islands, so every place is different with different interchanges and junction's it's so cool

    • @jayayerson8819
      @jayayerson8819 2 ปีที่แล้ว

      How about, 'doubly diverging compact circle interchange' or DDCCI?

    • @inyobill
      @inyobill 2 ปีที่แล้ว +1

      Monstrosity in terminology only, elegant in design and function.

  • @CapnSlipp
    @CapnSlipp 2 ปีที่แล้ว +114

    The “monstrosity” not-roundabout intersection bears some resemblance to a diverging diamond intersection, which works pretty well IRL (there’s a few in Minnesota, especially near the MSP airport / Mall of America area in the Twin Cities). So maybe you could call it a “straight-bypassed diverging diamond roundabout”?

    • @mr.boomguy
      @mr.boomguy 2 ปีที่แล้ว +3

      Long name, but describes the intercection 😁

    • @nomadMik
      @nomadMik 2 ปีที่แล้ว

      I saw a diverging diamond in this solution, too, but with an extra underpass. (DDs are actually quite common in Utah as well. I don't remember seeing one in Minnesota, but I just took the I-90 across it, with a detour for the twine ball.)

    • @michaelchamberlain9649
      @michaelchamberlain9649 2 ปีที่แล้ว +13

      Diverging Donut?

    • @johnwheeler5354
      @johnwheeler5354 2 ปีที่แล้ว +2

      @@michaelchamberlain9649 Diverging donut decribes it perfectly.

  • @connoryoung4589
    @connoryoung4589 2 ปีที่แล้ว +29

    The classic "bypassed-turbo-magic roundabout"! It's not entirely unlike the magic roundabout of Swindon, except it is 4-way and bypassed, so ingress and outgress is reduced from a roundabout at each corner to a single yielded crossing with dedicated purpose lanes in the roundabout structure itself

    • @poruatokin
      @poruatokin 2 ปีที่แล้ว +3

      Swindon was the first thing that came to my mind when I saw this.

    • @jayayerson8819
      @jayayerson8819 2 ปีที่แล้ว +1

      Swindon has more points of conflict, takes up far more space, and being substantially less vertical, probably cost a lot less to build. It also solves for a more difficult set, being 5 roads, for which 'throw bridges at it' doesn't work, and doesn't have to deal with the same volume of traffic. So while I say it has more points of conflict, it's not proportionally *much* more, and I guess I can see where you got the comparison, but it wasn't obvious..
      For future reference, you may wish to consider the word 'egress', as although it's irregular, it is still the formal word in English for 'outgress'.
      'When you ingress into congress, if you transgress you will egress.' Consider that sentence *pun*ishment.

  • @MrCLaPlant
    @MrCLaPlant 2 ปีที่แล้ว +11

    The "Roundsection" is beautiful! It appears to massively cut down the yield delay and speed change of vehicles. And I'm always interested in seeing a signaless interchange. It makes me think of a interchange stack but concentrated and flattened.

  • @knoodle6848
    @knoodle6848 2 ปีที่แล้ว +98

    Only 4 possible contact points for that last intersection? I dont think I have ever seen one like that. I wonder if its already implemented irl. Seems to work great.

    • @davidroddini1512
      @davidroddini1512 2 ปีที่แล้ว +8

      I don’t know if it is used irl; but if it isn’t, it needs to be!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +20

      It works better than it deserves to.

    • @armadillito
      @armadillito 2 ปีที่แล้ว +7

      @@davidroddini1512 it may have slightly fewer conflict points than a roundabout but, at least as shown, they’re perpendicular rather than merging. That makes visibility poorer and collisions much more dangerous.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +4

      Visibility is better.

    • @armadillito
      @armadillito 2 ปีที่แล้ว +2

      @@YUMBL maybe it's a marginal thing. As I visualise it, the point you cross the yield line you need to look almost over your shoulder to be sure it's clear of fast moving cars, whereas a roundabout can be joined looking forward. And I think the potential for perpendicular collisions is more concerning! It's a clever idea, either way, I'm just not sure it's a roundabout-killer.

  • @OnTheNerdySide
    @OnTheNerdySide 2 ปีที่แล้ว +3

    That Diverging Traffic Circle is the major league pro version of the spaghetti interchanges we all made when we first started playing the game. Bravo!

  • @davidmcarthur2776
    @davidmcarthur2776 2 ปีที่แล้ว +26

    i want that circular network asset in my city now lol.... that looks awesome and works very well it seems

    • @KB-ke3fi
      @KB-ke3fi 2 ปีที่แล้ว

      no money in it....been done before.

  • @jameshg1900
    @jameshg1900 ปีที่แล้ว +2

    I use your bypass roundabout and bypass intersection so much in my cities - great work.

  • @V1489Cygni
    @V1489Cygni 2 ปีที่แล้ว +8

    My pitch: a roundabout where each over/underpass connects not to the road directly in front but to the road imeadiately to it's left, since in a roundabout, turning left means staying in it the longest. Basically, you put the middle segment, split the roads into two one way roads, one goes into a bridge, the other into a tunnel, tweak it with node controller and network multitool and connect to the other bypasses. That way you'd remove the longest routes of the intersection. A dedicated lane would remove right turning traffic from the roundabout so you'd have even less conflict

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +3

      Nailed it.

    • @John-gv9iz
      @John-gv9iz 2 ปีที่แล้ว

      @@YUMBL How about a round about where each lane is dedicated to its "on lane" and spiroles inward to one center lane connected to separate off-ramps (tunnels) to their respective destinations. This might be called the "Flush-About." Every turn would be a left-hand turn.

  • @roevskagg
    @roevskagg 2 ปีที่แล้ว +24

    I'd say your last creation has a lot from the "diverging diamond" intersection structure, which appears to be - and in fact are - very safe.
    How about "DCTS" for Diverging Circulatory Traffic System?

  • @austinquigley1992
    @austinquigley1992 2 ปีที่แล้ว +8

    Wow that Urban Turbo Roundabout Exchange at the end seems chaotic yet useful.

  • @martho13
    @martho13 2 ปีที่แล้ว +2

    these intersection roundabout basically all your vidoes referring to trafficsolutions and interfering are all just so satisfying to watch 👍

  • @DrBIeed
    @DrBIeed 2 ปีที่แล้ว +14

    I had always imagined an intersection where cars drove over or under the intersecting traffic maintaining its general dimensions but I could never envision how that would work. Thanks for sharing!

  • @mr.boomguy
    @mr.boomguy 2 ปีที่แล้ว +1

    I do like how everyone are talking about the tecknical stuff, and even tries to come up with names you asked.
    But can I just say how calming the video background music is, and just calming and well ecplained in general!

    • @mr.boomguy
      @mr.boomguy 2 ปีที่แล้ว +1

      Ecsplaine = explained*
      My comment has recieved a heart (wich I apreciate), so I'm not editing it!

  • @Warren_L.
    @Warren_L. 2 ปีที่แล้ว +7

    Wow! That's a lot of very specific, very detailed work, but the end result is amazing! Kudos to the Vanilla Overpass Project, and thank you for the very helpful tutorial.
    How about a "split roundabout"?

  • @charlesyin
    @charlesyin 2 ปีที่แล้ว +6

    That last junction is pretty much a "magic roundabout" but without being able to go straight. It's probably easier for drivers in the real world, but you cannot have an odd number of roads hooked up to the junction.
    Also 16:45 "a roundabout of only left turns is never going to be the ideal scenario" - tell that to British motorway engineers, who love putting roundabouts in inappropriate places, then adding traffic lights when junctions inevitably get overloaded with traffic.

  • @JimEstep12071
    @JimEstep12071 2 ปีที่แล้ว +5

    The overpass, every time I see this, I am taken back to FT Myers Fla, where I was amazed at the complexity and yet the simplicity of the design. Of course, this was Florida, so traffic did what they wanted, and was always a mess. There was no sunken roads either ( I wonder why). You solve the problems with your ideas. Thank you. Thankfully, I no longer live in Fla

    • @ScottMStolz
      @ScottMStolz 2 ปีที่แล้ว +5

      Most of Florida is swamp or near the coast. They probably avoid sunken underpasses as a general rule to avoid flooding.

    • @JimEstep12071
      @JimEstep12071 2 ปีที่แล้ว +2

      @@ScottMStolz you missed my sarcasm, lived there for 25 years

    • @ScottMStolz
      @ScottMStolz 2 ปีที่แล้ว +1

      @@JimEstep12071 LOL. Yeah I did. :D Sorry. :)
      I wish they wouldn't build so many sunken underpasses in Houston though. They flood every time there is a hurricane or major storm.

  • @gnexjeff
    @gnexjeff 2 ปีที่แล้ว +1

    Beyond all the normal levels of inspiration generated by these videos, I'm all too grateful for the tips (or reminders) about the shortcuts, such as the "home button to surface level" shortcut. I either never really look into them or always forget their usefulness.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Glad to help :)

  • @ImperadorLucius
    @ImperadorLucius 2 ปีที่แล้ว +18

    imagine RL with this well design intersections, and all marked like that, would be gorgeous.

    • @JdeBP
      @JdeBP 2 ปีที่แล้ว +8

      Real life would, in stark contrast, take into account the truly terrible (highly unsafe, badly positioned) pedestrian crossings, totally ignored here; cycle paths; existing utility infrastructure; minor road access for businesses/residences at the intersection (presumably the reason that it cannot be expanded in size, after all); drainage and sewer problems, highly impacted by the big concrete walls and the tunnel; and the higher visibility provided by using a bridge, that was here called "ugly". And in real life any lane closure caused by an accident or a utility company needing to do work would totally disable traffic flow in one or more directions with this intersection, because there would be no way to adjust to a temporary alternative layout. Do not confuse this game with how real life works. The game is a vast oversimplification here that _ignores everything_ except motor vehicles, and doesn't yield "well designed" real life stuff.

    • @agsystems8220
      @agsystems8220 2 ปีที่แล้ว

      @@JdeBP To be fair, one of the best 'traffic fixes' available is better pedestrian access, except in industrial areas. Everything else is spot on though.

    • @Anonymous-sb9rr
      @Anonymous-sb9rr 2 ปีที่แล้ว

      @@JdeBP I think this looks pretty good for pedestrians, cross 2 lanes, stand on a large island and cross another 2 lanes. If you wanted the same traffic flow on a regulair intersection you would probably need 10 or 12 lanes.

    • @grumpy_cat1337
      @grumpy_cat1337 2 ปีที่แล้ว

      IRL it would be a real nightmare to navigate.

  • @RARDingo
    @RARDingo 2 ปีที่แล้ว +1

    Dude! Best tutorial for VOP I've seen! Thank you so much. Now I understand why I was having so much trouble with the nodes with the VOP pieces & can get them looking good.

  • @johncoup8054
    @johncoup8054 2 ปีที่แล้ว +43

    The roundabout at the end of the video is gonna be a "DRI" Diverging Roundabout Interchange

    • @courageouschronicler8657
      @courageouschronicler8657 2 ปีที่แล้ว +7

      Exactly like a roundabout, but completely different!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +13

      The “roundness” is incidental and decorative at this point.

    • @frojoe2004
      @frojoe2004 2 ปีที่แล้ว +1

      @@YUMBL I was thinking it should be a diamond shape!

    • @jefffinkbonner9551
      @jefffinkbonner9551 2 ปีที่แล้ว +2

      It's a 'DRIVE" Diverging Roundabout Interchange: Very Exotic edition

  • @johnterpack3940
    @johnterpack3940 2 ปีที่แล้ว +29

    Looks like a "double helix" interchange to me. The lane markings give it a kind of DNA vibe. And since each road does essentially cross itself in two spots you could consider each road to be a helical path. Hence, "double helix". Maybe not the most compact or aesthetic option, but it has its appeal.
    As for the main topic, I really like that kit. That's a brilliant solution that creates a very authentic intersection. I just wish they had a version with American markings. I have come to prefer proper American markings on my maps.
    I also wonder if you couldn't duplicate the effect with regular roads and node controller. Just like you used node controller to blow out the center node on the SPUI, blow out the outer nodes on this so you could have the center bypass parallel between a pair of 1-way roads all connected to the 6-lane road. It probably wouldn't look as tidy. But it would allow you to use whatever roads you wanted rather than being locked into the vanilla look. The actual intersection might be horrifically complicated with eight streets connected to one node though.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +4

      Interesting idea! I’ll try to wrap my head around it

    • @bena8121
      @bena8121 ปีที่แล้ว

      The rest of the world doesn't need yellow American road markings, because Europeans and Japanese etc understand context and don't need information spoon fed to them like Americans.

    • @YUMBL
      @YUMBL  ปีที่แล้ว +1

      Really thoughtful stuff Ben…

  • @hanzheng8247
    @hanzheng8247 2 ปีที่แล้ว +3

    Very cool idea! It could be called "Displaced Left-turn Roundabout" because the idea of displacing left-turn movement to left-hand side of opposite direction of flow is similar to Displace Left-turn intersection, which is an official name given by FHWA.
    Completely unrelated, but from professional aspect, this configuration is not actually safer than a normal roundabout in real world. The idea of roundabout is to reduce speed (which this configuration does as well) and mitigate head-on or angle crashes because theoretically these two types of crashes lead to the worst crash severity. In traditional roundabout, as long as drivers don't run into the center island (which is unlikely if roundabout is properly signed), most of the crashes are sideswipe, which usually leads to property damage only. This configuration still has a lot of high-angled conflicts, so it doesn't really mitigate angle crash, but it does provide a better guideway of left-turn compared with traditional intersection.
    But again, game is game, please disregard the above paragraph...

  • @trevorp-j
    @trevorp-j 2 ปีที่แล้ว +1

    Well done Yumbl. The Yumbl Notabout was a nice surprise. Keep up the great content. All of your intersection tutorials are brilliant.

  • @Poptartsicles
    @Poptartsicles 2 ปีที่แล้ว +3

    I've been using this mod ever since you showed it in your last video, and wow, it's SO good! It's as efficient as a timed traffic light, but it does in 2 phases what a typical timed traffic light does in 4! It's a life saver! :D

  • @_ch1pset
    @_ch1pset 2 ปีที่แล้ว +2

    omg that monstrosity is amazing. It's like a normal intersection, but all turning paths are separated into a quadrant of the circle

  • @astromec6303
    @astromec6303 2 ปีที่แล้ว +3

    This is actually a great idea! I’m pretty sure it’s also pretty easy and cheap to implement this in real life when converting a junction. As for safety, I think it’s alright as the left turning traffic has a 45° view on each other.

    • @tch1005
      @tch1005 2 ปีที่แล้ว +1

      Yeah, there are only like, 8 conflict points, 2 per left, but, the lines of sight make for high visibility, along with reduced speeds, should make it very safe for cars.N̶e̶e̶d̶ t̶o̶ l̶o̶o̶k̶ a̶t̶ i̶t̶ a̶g̶a̶i̶n̶ f̶o̶r̶ f̶o̶r̶ p̶e̶d̶e̶s̶t̶r̶i̶a̶n̶s̶ single lanes, and a lot of islands. Antastic for pedestrians

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Agreed!

    • @RobiBue
      @RobiBue 2 ปีที่แล้ว +1

      These “right of way” crossings on the “Divergeabout” are brilliant as I only see those 4 crossings as the only points of conflict which, as already mentioned elsewhere, have a high visibility safety point.
      Building this irl would be, although very efficient for traffic flow, very expensive due to the nature of the “tunnel and overpass” costs even though they could be built as a big dig and then covered as the construction advances.
      Having said that, if the “big dig” is taken into consideration, then adding pedestrian underpasses (with ramps and stairs) into the center would open the whole center area as a possible green zone. Of course safety measures would have to be implemented for “runaway cars” or cars falling off the side of the overpass - one never knows why, but it happens.
      Also, by adding pedestrian underpasses, exit routes for eventual accidents in the tunnel could be implemented, and also could be used for maintenance access.
      The only thing is, some form of drainage would have to be developed if a torrent (be it downpours or other flooding) occurs, but since lighting for the tunnel and underpasses would be essential, power for pumps and air ventilation should be available.
      Heck, it could open a whole business area for pedestrians… thinking about the way exits from some train stations in Europe are built where you can exit the station under ground and have shops and other facilities down there…
      I think I got somewhat carried away 🤪

  • @brianstark1527
    @brianstark1527 2 ปีที่แล้ว +2

    This is fantastic!! You’re quickly becoming one of the leading C:S channels on TH-cam. Keep up the great work!!

  • @Algoody421
    @Algoody421 2 ปีที่แล้ว +8

    That last intersection is absolutely INCREDIBLE. Imagine THAT as a CENTERPIECE for a major downtown leisure/commerce area... You could make it a "4 square" concept, boxing it off with a highway around the whole thing. One section is the metropolitan zoo, ones central park, ones casinos, and ones tourist attractions like maybe the amusement park. Or even without anything special like that, you just layer in the office buildings and the dense commercial, with a couple premium dense residential strategically peppered in(so mixed zoning overall).
    Like I could see that in a Los Angeles, Phoenix, or even Chicago New York, definitely in Toronto or Europe somewhere. No matter how ridiculous it seems functionally, its just a great design... Like I would want that to be in my town, its visually stunning and it just works...

    • @birdrocket
      @birdrocket 2 ปีที่แล้ว +1

      It would absolutely destroy a city’s downtown. Major traffic like this should be diverted away from city center, putting it in the middle of the city would just cut the city off from itself. Not to mention all the pollution everyone would be breathing in and the constant droning noise and you’d have nobody wanting to go anywhere near there.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      You heard it here first: a roundabout would destroy downtown. Oh the urbanity.

  • @Magickyaaron1987
    @Magickyaaron1987 2 ปีที่แล้ว +1

    As a British person, seeing that 'roundabout', I had to spit out my tea and crank up 'God Save The Queen' to max for a good half hour
    Great vid

  • @danielartok3886
    @danielartok3886 2 ปีที่แล้ว +6

    The harderst thing I ever tried in the game, those nodless roads can be trouble when you are not used to them. Anyway great forbidden technique for hardcore planners.

  • @player1537
    @player1537 2 ปีที่แล้ว +2

    I don't play Cities: Skyline but I watch all of your videos about traffic management because I find it fascinating. May I suggest "Criss-cross Roundabout Sauce"?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Love it! Thanks a lot :)

  • @hamstap85
    @hamstap85 2 ปีที่แล้ว +5

    The last one, which I personally name the "split diamond" or "diamond express", feels to me like it could be the safest for pedestrians IRL. Have each side of each leg off the circle cross the circle parallel-ish to the diameter, with a pedestrian plus in the middle, as well as walking on the inside and outside of the circle. You'd be crossing one lane at a time, maximum of 4 lanes crossed. Vehicles at the crossing points would be slowed due to turning and yielding to each other anyway.

  • @XavierBetoN
    @XavierBetoN 2 ปีที่แล้ว

    I haven't played the game, but coming from SC4, I've never seen SC4 traffic and transit management better than myself but here I have a similiar spirit in other game, keep up the good work, comrade!

  • @Dinkfod_Q_Oglethorpe
    @Dinkfod_Q_Oglethorpe 2 ปีที่แล้ว +5

    Double diverging diamond with a straight bypass. So sweet to see.

    • @booksteer7057
      @booksteer7057 2 ปีที่แล้ว

      We could call it the triple-D 😃

  • @CharliMorganMusic
    @CharliMorganMusic 2 ปีที่แล้ว +1

    I had conceived of such a design many years ago, but no mod existed which made it both beautiful and practical. Now, I have unlimited power [to increase traffic flow in downtown areas].

  • @StefanInOz
    @StefanInOz 2 ปีที่แล้ว +8

    My jaw literally dropped to the floor when i saw your ring or circular interchange. Your creativity and ability to think outside the box is amazing! You've outdone yourself with this one! Excellent work, Yumbl, and thanks for sharing this asset on the workshop 👍

  • @carstenzimmermann4435
    @carstenzimmermann4435 2 ปีที่แล้ว +1

    So many hours Info the game, yet still frequently builds nobody has built before. What a Game - thanks for making the community great

  • @sloppypancake6656
    @sloppypancake6656 2 ปีที่แล้ว +3

    Love listening to these videos when designing my cities. Interesting and informative, and great narration

  • @ihatearial
    @ihatearial 2 ปีที่แล้ว +1

    Loved the "Anti-Roundabout". The Idea is in almost the same approach that I've already took on a diamond interchange without signals.

  • @Admiral45-10
    @Admiral45-10 2 ปีที่แล้ว +5

    18:46
    Formal name for this is _turbine crossing_ - the situation in which every direction has one specific lane on crossing.

  • @Voxination
    @Voxination 2 ปีที่แล้ว +2

    For new "round"about name I would go for "Over/Under splitabout", that said, I've tried to pull off a 3 way intersection version of this in one of my cities but that venture failed horribly every single time, this time it'll probably work out because you've shown me the step by step of it, for that, I thank you.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Good luck!

    • @Voxination
      @Voxination 2 ปีที่แล้ว +1

      It was a bit of a hassle to build but it worked wonderfully, replaced two of my main problem crossings twice, you brilliant man, you've saved my city a considerable restructuring of the road network!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Glad to help :)

  • @buckrodgers1162
    @buckrodgers1162 2 ปีที่แล้ว +5

    I'd call that last one an 'Efficient mess'. It looks "stupid" yes, and it's a mess again yes, but one can't help but to notice how efficiently it moves high density traffic through.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +2

      That much is undeniable.

  • @vulduv
    @vulduv ปีที่แล้ว +1

    11:20 you don't need to set up a timed traffic light for this. Just use the junction rules tool to enable "turn on red" for all directions. And leave it with the vanilla traffic lights.
    Less complicated, and the traffic lights will visually function as intended, rather than just showing green constantly.

  • @unleet-e1r
    @unleet-e1r 2 ปีที่แล้ว +3

    Bypassed contraflow roundabout with dedicated right-turn lanes.
    Doesn't exactly roll off the tongue, but I think it's accurate

  • @jefffinkbonner9551
    @jefffinkbonner9551 2 ปีที่แล้ว +1

    3:22 "So half way there.
    Livin on a prayer."
    That was delivered in such a perfect monotone that I *almost* missed it. But you can't slip [lane] past me that easily!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      ;)

  • @TheLaughingDove
    @TheLaughingDove 2 ปีที่แล้ว +3

    As a huge biology nerd, I commend you city skylines people for making me finally understand that some folks actually do find roads beautiful and even being able to see it myself. (I'm still hoping for ways to make a fantastically well funded, wildlife-movement-focused city that privileges migration and dispersal routes and lets pockets of reserve be connected into continuous habitat....we all dream of different highly specific things 😂)

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      I’m glad to hear it :)

    • @PLATONU
      @PLATONU 2 ปีที่แล้ว

      as a biology nerd.. you could see it like an theorical exercise... you know, streets as veins and cars as cells... then you can figurate that the heart is a roundabout with 4 lights for 2 different circuits

  • @tristanjohnson822
    @tristanjohnson822 2 ปีที่แล้ว +1

    This is cool to see. Where I live, in Ethiopia, we have many intersections like this in my city, sadly we still have bad traffic here. But I'm glad to see this tutorial, now I can make my builds feel a little more like home

  • @DJarr216
    @DJarr216 2 ปีที่แล้ว +22

    the "cursed" roundabout is just a streched crossroad without lights. and instead of 1 smooth turn you're basically snaking around the corner.
    So i will call it circular danger noodle.
    The 1st roundabout basically only had 1 lane because the outer lanes you had set up as right turn slip lanes.
    I'm guessing the backing up occured because all left turn traffic had to share the inner ring of the roundabout. The "fix" there is to increase traffic AI so they better know how to merge i think. and maybe an extra roundabout lane for left turn traffic.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +2

      The yields in the circle worked excellently though

    • @sewi2go
      @sewi2go 2 ปีที่แล้ว +4

      I think the issue is cars going straight are also using the roundeabout. maybe increasing speed in the tunnel-bridge and managing roundabout better would help

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +2

      The tunnel and bridge are already 40, which is the speed pf the main road. Reducing the roundabout is the sensible solution, but it becomes too slow to keep up regardless.

    • @sewi2go
      @sewi2go 2 ปีที่แล้ว +2

      @@YUMBL I meant to do that to make them prefer the overpass rathern than choosing roundabout to go straght. Redusing speed on the roundabout is probably not a Good idea you're right there

  • @LudicrousxArts
    @LudicrousxArts 2 ปีที่แล้ว +1

    I feel like the last iteration is the equivalent of a double diamond interchange. It looks stupid but once you see how it works, it just works. Well done. I'll have to download those mods when I get a chance. Didn't know they existed

  • @BurnedBaconGaming
    @BurnedBaconGaming 2 ปีที่แล้ว +14

    Looks like a single point magic roundabout or something similar.
    Maybe bidirectional traffic circle.
    Either way it is indeed cursed.
    Edit: Forced flow magic roundabout?

  • @wookie-zh7go
    @wookie-zh7go 2 ปีที่แล้ว +2

    A "contraflow about" is the only way I can describe that. Dam that thing is elegant though. Would like to see the first one with a delayed left hand turn. Nice job

  • @anson1269
    @anson1269 2 ปีที่แล้ว +4

    Once again accomplished the unimaginable!
    This series is becoming more and more like Mr. Incredible canny meme LMAO

  • @DoomieGruntVentures
    @DoomieGruntVentures 2 ปีที่แล้ว +1

    I also believe the word you're looking for for that over/underpass diverging roundabout is "Blursed". Its cursed because it breaks a lot of rules IRL, but it also soaks traffic like a sponge & disperses effectively. Its oddly satisfying while also looking terrifying. Hence the term Blursed.

  • @martylawson1638
    @martylawson1638 2 ปีที่แล้ว +3

    Liking the "roundabout" interchange more and more. Add a pedestrian plaza in the center and some lights to allow pedestrians into and out of the center safely and you may have found a way to pack a high capacity interchange into a city that will also be pleasant to walk across.

  • @gamersocke2372
    @gamersocke2372 2 ปีที่แล้ว +2

    Loved the livin‘ on the prayer joke at 3:23 :)

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      What? I never joke about music. It’s all the same. Only the names have changed!

  • @cheat200
    @cheat200 2 ปีที่แล้ว +4

    If you look closely at the first roundabout, you can actually see that a lot of the cars weren't using the over/underpasses. They for some reason decided that the roundabout was faster to go through. Giving some encouragement to the over/underpasses might actually fix the traffic quite a bit. While it might not be the best solution, one solution I usually employ is slightly bumping up the speed limit on the over/underpasses.

  • @diamdante
    @diamdante 2 ปีที่แล้ว +2

    this has gotta be one of my favourite intersection experiments so far. I'll be using the first in my own city for sure, and the second one too just for the "tourist" factor lmao

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      It would be quite a sight! 😂

  • @d1p
    @d1p 2 ปีที่แล้ว +8

    The basket weave roundabout. In my fantasy world where the lefts could be grade separated instead of the straights (leaving the straight and right to work through a turbo roundabout,) I think the title would still work. But I don't know how you could have grade separated lefts in this footprint, even with this mod. They would need individual one lane ramps. You could do it in real life, if you had the money and will, but I think it would fry City Skyline's brains.

    • @Pystro
      @Pystro 2 ปีที่แล้ว +1

      Well, it's just 4 more meshes to make if the asset pack's creator wants to allow that:
      single-lane tunnel entrance (right half of road only) - going down;
      single-lane tunnel exit (right half of road only) - going up;
      single-lane elevated road-on-wall (right half of road only) - for ramping up and down;
      single-lane bridge (on pillars) (right half of road only) - for curving over the intersection.
      Would be super tight though, with the additional concrete barrier between the up and down rams needing to fit into the width between the flat outer lanes.

    • @StarHorder
      @StarHorder 2 ปีที่แล้ว

      thats what i was thinking, yeah.

    • @banlammarpnas9555
      @banlammarpnas9555 2 ปีที่แล้ว

      Has anyone done this?

  • @TheCrappyCompletionist
    @TheCrappyCompletionist 2 ปีที่แล้ว +1

    absolutely incredible. Looks great and quite realistic imo. Vanilla overpass project really has helped me quite a bit

  • @Minerguy341
    @Minerguy341 2 ปีที่แล้ว +1

    Honestly, that roundabout correction looks beautiful, would love to see this in reality.

  • @OrangeC7
    @OrangeC7 2 ปีที่แล้ว +2

    Anyone who casually quotes "Livin' on a Prayer" everytime they say "We're halfway there" deserves a win in my book

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      It’s got me where I am today!

  • @approachingcalamity9403
    @approachingcalamity9403 2 ปีที่แล้ว +1

    Ah yes, you did my over-under idea! I love it! So exciting!

  • @WolfyLuna
    @WolfyLuna 2 ปีที่แล้ว +1

    Thank you so much for this tutorial. Even the simple home key thing was totally new for me despite playing the game for a long long time now :)

  • @e2mastermind
    @e2mastermind 2 ปีที่แล้ว +1

    Imagine driving in a new city you have never been too and then all of the sudden come to this twistabout that you have never seen before. OMG would be crazy and so much fun at the same time !!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      You would only see a yield if you wanted to go left. Its like an interchange, you don’t see it from above while you’re driving it.

  • @A_Lesser_Man
    @A_Lesser_Man 2 ปีที่แล้ว +2

    i found the last under/overpass exchange thingy most satisfying.

  • @DoomieGruntVentures
    @DoomieGruntVentures 2 ปีที่แล้ว +1

    Reminds me of how Charlottesville VA managed to unscrew US-29. One of the busy intersections got overhauled into a compact SPUI. It was actually pretty effective despite naysayers panning the construction as more destructive to surrounding businesses.

  • @johnterpack3940
    @johnterpack3940 2 ปีที่แล้ว +2

    Here's a cursed idea- a grade-separated CFI. But have the left turn lanes also elevated so they merge in on the opposite side rather than turning left onto the crossing street. Sort of a 2-tier stack.

  • @nomore-constipation
    @nomore-constipation 2 ปีที่แล้ว +1

    As a traffic trend, the last visual of the road was genius. Most people drive fast because the road is open. If you make it inheritedly dangerous the drivers tend to be more cautious. At least that is what new studies suggest.
    One point of suggestion. Instead of going underground along the secondary road. Why not see if all traffic on that road can function on the roundabout or the new hybrid type you show at the end.
    I just may have to go install this to figure out myself too. This is very interesting tbh

  • @lukasmax6984
    @lukasmax6984 2 ปีที่แล้ว +1

    That's a lot of cool stuff. I'm still amazed and have been watching this several times in the last 12 days.

  • @Theigor747
    @Theigor747 2 ปีที่แล้ว +1

    Man, i found your channel today, and I loved it! Keep going, i'm gonna watch all of them lol

  • @jasonjtg21
    @jasonjtg21 2 ปีที่แล้ว +1

    I actually wanted the round about version to work. I will own this, the times traffic lights are still intimidating to me. However I think it looks. Leaner to do that version. Thank you for showing this and I am going to implement it this weekend. Thank you for the play by play to make set up easy.

  • @ryguy2006
    @ryguy2006 2 ปีที่แล้ว +2

    Let's call this the CFR (Continuous Flow Roundabout)
    By the way, great idea! I don't think it'd be as dangerous as a turbo-roundabout, because all the traffic can see each other.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Yes, excellent visibility.

  • @menguardingtheirownwallets6791
    @menguardingtheirownwallets6791 2 ปีที่แล้ว +1

    0:13 = They have intersections like that in the Philippines, and they work great.

  • @Chris_Cross
    @Chris_Cross 2 ปีที่แล้ว

    Yumbl: **makes this cursed roundabout**
    Biffa: *"Whomst has awakened the almighty one?"*

  • @s6boystu
    @s6boystu 2 ปีที่แล้ว +1

    I like this. Thinking outside the box and very efficient. Well done, Sir.

  • @randomsandwichian
    @randomsandwichian 2 ปีที่แล้ว +1

    I came up with the same pattern for the roundabout design on a whim, without the flyover. Funny seeing this pop up again unexpectedly.

  • @diegomaugeri4038
    @diegomaugeri4038 2 ปีที่แล้ว +1

    Yeah, we have those in Italy. Building them caused a lot of traffic, but once in place they are sublime (provided you know where you are going...).

  • @Britany406
    @Britany406 2 ปีที่แล้ว +1

    @3:25 😂😂😂 I do enjoy your subtle humor

  • @Wakabatan
    @Wakabatan 2 ปีที่แล้ว +2

    Your video convinced me to get the vanilla overpass last week and now you're saying we can do more???
    Hell yeah

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Its very versatile!

  • @theslenderfox
    @theslenderfox 2 ปีที่แล้ว +2

    Immediately made me think of the diverging diamond, love it!

  • @Blade-hf9po
    @Blade-hf9po 2 ปีที่แล้ว +1

    Thank you for that last roundabout. It works great. Mind you i dont have your skills with node controller, but it works anyway.

  • @alseveron6558
    @alseveron6558 2 ปีที่แล้ว +1

    You are a brilliant explainer, Yumbl. Few would be able to explain these tricky operations in such a clear and enjoyable way. Do you encounter any problems using the VOP when the ground is uneven? Thanks, from the UK!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Glad to hear it! VOP is hell to work with honestly. CS road system isnt designed to stack networks in the center like this. Rewarding when it works though

    • @alseveron6558
      @alseveron6558 2 ปีที่แล้ว

      ​@@YUMBL Glad to hear it's not only me that finds it hard to work with! It's becoming easier as I become more familiar with its weird quirks, but it rarely seems to go together smoothly. But yes, it's worth the effort, I think.

  • @33up24
    @33up24 2 ปีที่แล้ว +2

    Good god this is lovely. I would love CS2 had all these features built in. I really hope Collosal order take a deep look at the modding communities and add all the great ideas that have risen from it. Btw ir is not stupid. It is very similar to the diverging diamond stuff, pretty neat.

  • @Drakonpirata
    @Drakonpirata 2 ปีที่แล้ว +1

    that last one looks like you combined a normal 4way, a round a bout, and a diverging diamond, looks awesome but also looks like a nightmare to drive

  • @rayopeongo
    @rayopeongo 2 ปีที่แล้ว +1

    I didn't know this program existed, but I like it. One suggestion I would make, would be to double the through lanes to 2 each direction. That would widen your bridge and tunnel to 4 lanes instead of two. You would also have to combine your left and right turn lanes into one as they pass by the beginning of the ramps, but could be split back again into dedicated left and right turn lanes once they are past the ramps and could move under the bridge/over the tunnel. This design assumes that there are equal volumes of traffic going in all three directions: straight through; turning left; and turning right. I'm not sure what percentage of intersections have that distribution of traffic.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      There is vastly more thru traffic on this map.

    • @rayopeongo
      @rayopeongo 2 ปีที่แล้ว

      @@YUMBL
      Ok, I'll accept that. My mistake was assuming that just because there was 1 lane in each direction for each option: straight, left and right, that one third of the volume uses each lane. However, there might be a bit of a problem up-stream as all of the through traffic has to move to the far left to get through the intersection.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      It passes more thru traffic easily because its free flowing. No conflict. Space would need to be left for lane changes before and after for turns at other intersections

  • @TurboPepsi
    @TurboPepsi 2 ปีที่แล้ว

    This is not cursed - it is genius level traffic management. Bravo!

  • @CrabbyGameGuy
    @CrabbyGameGuy 2 ปีที่แล้ว +1

    Man, this is just brilliant. I have to try this. Thank you!

  • @JanPBtest
    @JanPBtest 2 ปีที่แล้ว

    17:51 Maybe I didn't think this through (I did not) but would it make sense to make the intersecting (crossing) single lanes inside the pseudo-roundabout (aka. circular network) at _different levels_ so they don't intersect?

  • @charng
    @charng 2 ปีที่แล้ว

    if you are not an actual traffic designer, this is truly a blessing. your design only suits motor vehicle users, cyclists are going to have high stress crossing this intersection because they will likely need to merge two lanes to the middle to go straight across the intersection . if they have difficulty doing so, you can bet the motor vehicle users will be affected as well.

  • @ScottKorin
    @ScottKorin 2 ปีที่แล้ว +1

    That two-way roundabout is really smart. I mean, it's basically the regular intersection only without the need for a signal. I like it, very clever. Although the roundabout is nearly as walkable.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      I think the light would be more ped friendly, but the circle is better for cars/yielding

  • @AA-PYT
    @AA-PYT 2 ปีที่แล้ว +1

    This is a whole different section of youtube.
    Love it!!

    • @AA-PYT
      @AA-PYT 2 ปีที่แล้ว

      Thank you so much for liking the comment, I wanted to ask, this intersection in steam is different from video, over there when you subscribe it, you get another lane, the innermost lane, it is not working for me, the cars donot go around it. (I hope you can understand the lane im trying to point at)

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      I’m not sure what you mean

    • @AA-PYT
      @AA-PYT 2 ปีที่แล้ว

      @@YUMBL the innermost lane which serves as a roundabout (in ur asset, diverging weaveabout) TMPE, MOVEIT are not detecting it. One way is to please check that all lanes of that intersection is working or not.

    • @AA-PYT
      @AA-PYT 2 ปีที่แล้ว

      How do i show you the issue? Please guide.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Maybe upgrade the road w upgrade road tool and see if it fixes