Industrial Respirator doesn’t ignore Blaze unless ‘once per game’ when the fighter wearing it is activated they declare they’re using its air supply. Did that happen? Also, they don’t ignore Blaze they just act normally whilst on fire. They still take damage.
In the last combat, when you forgot to make the saves, you rolled for injuries (2 seriously injured + 1 FW) and then made them. He got 2 out of 3 but you instantly asumed he saved the serious injuries and not the flesh wound... The cyborg could very well have been alive and finished by the ogryns!! The game was pretty close for both to be honest. Lucky rending on the firepike and ridiculously OP sever rule left the ogryns so crippled, but that ogryn leader charge on the cyborg could very well have ended the game. Unlucky saves and injury dice roll there imo. Also, I think he's got carapace and displacer so 2 saves would have been kicking in for each wound. Anyway, great game and great miniatures all around, especially those absolutely mental ogryn models!
Do you play two saves if you’ve got regular and field armour? I think it should be played this way but I’m pretty sure RAW is you choose one or the other. What’s your take? If you’ve seen where it says take both saves then I’d love to see it :-)
@@SebbStrife To be honest I use a compendium of rules so can't really tell exactly where in the rulebook...and I also make a lot of mistakes while playing ^^. It's great to watch other people play though so you question yourself about rules you take for granted. If I'm not mistaken, there's 5 "layers" of armor that can be combined but not used in conjunction with another from the same layer. Field armour is unmodifiable and doesn't add up, it's rather another save. Like having the dodge skill. Again, sadly, I can't tell with 100% certainty, it's just what I understand from the rules as written.
Industrial Respirator doesn’t ignore Blaze unless ‘once per game’ when the fighter wearing it is activated they declare they’re using its air supply. Did that happen? Also, they don’t ignore Blaze they just act normally whilst on fire. They still take damage.
In the last combat, when you forgot to make the saves, you rolled for injuries (2 seriously injured + 1 FW) and then made them. He got 2 out of 3 but you instantly asumed he saved the serious injuries and not the flesh wound... The cyborg could very well have been alive and finished by the ogryns!! The game was pretty close for both to be honest. Lucky rending on the firepike and ridiculously OP sever rule left the ogryns so crippled, but that ogryn leader charge on the cyborg could very well have ended the game. Unlucky saves and injury dice roll there imo. Also, I think he's got carapace and displacer so 2 saves would have been kicking in for each wound. Anyway, great game and great miniatures all around, especially those absolutely mental ogryn models!
Do you play two saves if you’ve got regular and field armour? I think it should be played this way but I’m pretty sure RAW is you choose one or the other. What’s your take? If you’ve seen where it says take both saves then I’d love to see it :-)
@@SebbStrife To be honest I use a compendium of rules so can't really tell exactly where in the rulebook...and I also make a lot of mistakes while playing ^^. It's great to watch other people play though so you question yourself about rules you take for granted. If I'm not mistaken, there's 5 "layers" of armor that can be combined but not used in conjunction with another from the same layer. Field armour is unmodifiable and doesn't add up, it's rather another save. Like having the dodge skill. Again, sadly, I can't tell with 100% certainty, it's just what I understand from the rules as written.
The ganger that gets replaced by murder cyborg is only out cold. So no injury is rolled for the poor ogryn
Yeah we only rolled for the first one
@@wellywoodwargaming ye forgot that it was 2 that got hit. My Necromunda nerve is itching to play.
@@michaelohlsson2060 the firepike was out of control in that game...
Hail all