I'm with you on Peni , she has for me delivered on her Nico vibes. Versatile, not locked in to a single archetype, a chance for multiple varied playlines and most of all fun.
Peni with kitty / galatica is just great For anyone that doesn’t have Hydration Robert using Agony could give you extra energy on 3 and you could make up the power that way on your strongest draws - isn’t as good, however about as close as you can get
It's ok. As a free to play player who could only afford to keep my Arishem and Loki decks in top meta condition, I found the perfect solution to the Arishem nerf. I stopped playing Snap permanently and I'm not coming back until they fix the entire economy and fire Glenn.
a talented game designer with years of work under his belt or a f2p nobody contributing nothing of worth however would they survive lmao. years ago i would think it was a joke, but knowing the internet now i know this was unironic and i just feel pity.
@@MrGhostTheBigRoastwhat you fail to realize is that even the people that pay money are feeling fatigued the whales included. You also fail to realize that the game is hard to grow and as it stands it forces you to keep playing or fall far behind the onboarding is horrible more than half a year to get series 3 complete? You think that’s viable for the long term? What’s truly ironic is that you don’t see that the game is eating itself alive little by little far from dead however, that can change in a heartbeat. The card innovations mean nothing as long as the game model is what it is currently look at how long it takes for series drops. Honestly the other inflation of series 5 along with the bs big bad concept is starting to age badly and, you can blindly defend it if you want to just remember when the game reaches a point where you are affected by what they’re doing remember your reply to this person that will be true irony.
Even if you're only playing one card a turn, Doom2099 on T4, something on T5, Doom on T6, takes up 8 of your 12 board spots. Going to see a lot of clog to abuse that.
Absolutely. I think this is one aspect nobody is acknowledging. There's so many ways your opponent can screw you. Now with that said. If your opponent doesn't have those few cards to prevent you from pulling off the Doom shenanigans. You're doomed. Pun intended.
That's just one reason I'm not high on this card. Junk ruins it. U.S.Agent seriously hampers it. Enchantress seriously hampers it. Mobius takes away the Sandman play. It's also a card you have to build around at a clunky cost. If you draw him on T6, woof. That said, I appreciate that SD is attempting to make a new kind of archetype with him. I'm just not sold on him yet.
The problem with pre-release review is everyone has been treating Doom2K like he always gets to be played on curve. He has 58% chance to be played on T4. And if he's not drawn by T4, there's no point in playing him at all, even on T5. And the deck build around him might be too heavily reliant on having him played without much in line of second win con.
@@araisikewai Iron Lad would help raise the consistency to 63.6%. That's the 58.3% to draw Doom2099 by T4 plus the 5.3% chance to draw Lad by T4 with Doom2099 at the top of your deck. Running both Lad and Jubilee would get you to 65.7% plus whatever the (very small) odds are of playing Lad T4 who copies Jubilee who then pulls Doom2099. Jubilee probably isn't worth it because of her weak statline given how clogged your board could get. A 65% to pop off with Iron Lad is pretty good though especially since he can also help you when you played 2099 on T4 but regular Doom is the 10th card in your deck
SD would never do that. But if they did, the level of complaining would be off the chart. Unless compensation was provided, the gamers complaining about the fact they had to spend spotlights or tokens to get the card would overshadow the gesture. This is the problem SD face. Any change they make, no matter how positive, will upset some subset of the community. Hence the reason we have to wait for improvements. Congratulations we played ourselves 😂
I think a cool buff too Thor and bill would be that the hammers could work with them interchangeably, idk what they’d have too put on the cards too balance it but being able too use only one hammer on both cards would be a nice flavour win since they both can use them interchangeably in the comics
Make them both say “Increase the Power of Beta Ray Bill or Thor” Both give a set power instead of doubling. Then if you only have one option out, the hammer will buff it. If you have both, it powers up one random one. Would give it additional power but also an RNG factor
Make it say: “a Thor” and take some points off Jane. That makes it kinda like a version of Negative decks, where you have an unbeatable nut draw and if you don’t you need to find fringe other ways to win.
Here's the thing: I'll forgive Doom 2099 being broken, since I loved that comic growing up. John Francis Moore writing, Pat Broderick on Pencils. That two year run of comics was pretty solid. When your favorite character from the book only you read becomes a Snap card, you don't worry about it being broken. Now I'm just waiting for Ghost Rider 2099. That book was also sweet. Early Chris Bachalo/Mark Buckingham art before they moved onto Generation X. No magic, but fantastic cyberpunk meets Detroit diesel vibes.
11:30 yeah I agree about how you can play what your comfortable with. Like I played a Thanos Wiccan deck and a mill deck for the entire season and got infinite. It wasn’t too easy, but regardless my deck wasn’t always completely outclassed
Couple things: first, one dynamic I never see brought up with Ashram is how cool of a card it is for newer/entry level players. When the card was spoiled, I got a buddy to try the game. He unlocked him when he came out and the card changed his mind on the game 100 percent. Though it's a random generation, my buddy loved that it gave him the ability to try new cards and experience parts of the game that he simply could not due to card acquisition in this game. As much as I hate AssRim, this actually changed my view completely. This card can stay. Second: Hammer deck buff that would be awesome would be to change King E to "Activate: draw a card from your deck that did not start there, if that card cost 0 copy it. I feel like this would be amazing while having limitations and not being broken (or helping Thanos or something unintentionally). Can't touch Jane, Hammer to hand seems too much, King E is the best way to buff this deck.
Happy to hear your latest comments about Arishem. I was trying to say the same thing during your twitch stream the night you seemed to be losing your mind, but you expressed it today much better than i was able to. The fact that the nerf was due to high play rates and not on the card being too good for the meta was my compliant, and seemed tone deaf on the part of SD to punish players who bought the card and are having fun with it.
There are just as many player not having fun BECAUSE of you playing Arishem. He has seen a lot of play for countless seasons and wanting to keep your live service game feel fresh by pushing decks that have been played for a long time out of the meta is their job. You might be surprised to hear this, but there are very few people who have recently bought Arishem. He is owned by most players for many months, because he was a meta staple for so incredibly long. There was probably never a card you got as much value out of over Snaps life span as Arishem. If you complain that you owned him and now he is worse, you are quite detached from reality IMO.
If you speak with any authority on the rate of purchase of this card from people's token shops then OK, but I suspect you're talking out of your hole and know nothing. And don't assume because I am opposed to the nerf of the card that I ever play it. In fact I rarely play it, preferring decks with higher win rates.
Thanks for another great video, KM. Your analysis is always so sharp. I'm a JaneJaw main and that's the only way I've had success with BRB. Thor & BRB are very face up, so aggressive Lockjaw play with Wasp and the Hammers is unpredictable. King Eitri is a bad card, but he lets you throw a hammer into Lockjaw and Immediately get it back for another free pull. It's very rare, but that kind of deck knowledge and trick play potential makes the deck very rewarding. Maybe for King Eitri it could become an "On Reveal" *and* an "Activate"? I dunno. I just run Ice Man because it's good disruption on curve or late with Lockjaw. I'm doing well and honestly I'm not sure what else it needs. I had hopes for Frigga cloning hammers, but nope. Nothing in the upcoming spotlights either. The lockjaw deck sometimes bricks, but it is meaningfully helped by the extra power of Lockjaw and BRB. I'll report back if I hit infinite (Made it to 98 with this deck last season).
If anyone wants to try my JaneJaw deck, here ya go: # (0) Wasp # (1) King Eitri # (2) Madame Web # (2) Cable # (2) Grand Master # (3) Thor # (4) Lockjaw # (4) Beta Ray Bill # (5) Jane Foster Mighty Thor # (6) Doctor Doom # (6) Red Hulk # (6) Magneto # Sm5Gc3RyQSxUaHI0LERyRG02LExja2p3NyxNZ250NyxCdFJCbGxCLE1kbVdiOSxXc3A0LEdybmRNc3RyQixDYmw1LFJkSGxrNyxLbmdFdHI5 Swap Eitri for Ice Man and Cable for whatever 2 drop you like, including Shadow King. Gorr didn't work out great for me as a sub for Rhulk, but YMMV.
Bill could shuffle his hammer into the top X cards of the deck so you're more likely to draw it naturally, or he could specifically make it like the second card so you can draw it naturally if you play on curve but can still play Jane to get your usual turn 6 draw.
The only thing is; Doom 2099 is made for ramp & Bynx summed up the issues with ramp last episode. It's barely playable & I doubt this will drag it over that line
Only thing is you're talking about more perfect sequencing coming together than an average combo deck, & even if you get it, just having the board filled with 8's hasn't been competitive since Phoenix Force got power creeped out of postive win rates
For the issue about Thor and Bill's hammers clogging your draws if you draw them naturally, would it be busted to give the hammers text that when drawn from your deck (not from Jane) they draw another card as well?
On the topic of Beta Ray Bill Over a year ago, I bought the Ultimate variant for Thor and decided to try to win with him. It took a lot of experimenting but i finally won an Infinity Conquest against some of the meta decks of the day(Nov 2023). What i learned is that diluting your deck is a serious drawback that a simple +6 power(+12 w Odin) is often not enough to compensate for. Its too 'face up' and the tools to work around Green power are too prevalent especially in todays meta. As a comparison, Quicksilver is another card that worsens your draw consistency and the only time it has ever been legit is in Wiccan decks to enable energy cheat. What ultimately enabled me to win my Infinity Conquest with Thor was by adding Lockjaw(3-Cost at the time) and cheating energy. Nerfing Lockjaw to 4-Cost killed it. You lost the flexibility of playing either Thor or LJ on turns 3 & 4. I thought Beta Ray Bill would improve the deck but his problem is that he conflicts with Lockjaw. Energy cheat is the only thing that has been proven to make cards that lower draw consistency viable (think about old Thanos with Time Stone). The solution is for SD to make him a 2-4 and Thor a 3/5 while they're at it. Lowering draw consistency is a negative so the Bros. should have a slightly premium statline to compensate.
Main problem decks with Thors is the selection and fact that hammers are mixed, how to fix it without making an imbalance, I don't no, well, that's why the lockjaw was back :)
What I'm curious to see is, besides Zabu/Psylocke, what is the rest of the low curve of the Doom deck going to be. What are our other 1-2-3s is my question. I think any beefy 5 drop works along with sandman for 5, but I'm interested to see what the cheaper cards end up being.
What if Beta Ray bill and Thor added the hammers to your hand but the hammers cost 3(or something that makes sense) and then king eitri and jane make the hammers cost to zero (for the rest of the game)? *It allows the added strength to the cards to be partially mitigated by mobius
i'm still thinking whether to get Doom 2099 - not sure if I want to be playing games that if I don't have doom 2099 on t4 sandman or one 5 drop on t5 and doom on t6, I feel like I'm lagging. Isn't that gonna be the most boring deck in existence?
I would say Wiccan, since he's been proven over a long period of time to be a pretty good card. New Doom is unproven and could come out weaker than anticipated.
The answer to this question is always: whichever one looks like it will be fun to you. Don't ever chase power in this game, because if a card is OP, it's getting nerfed very fast and you'll feel extra bad. Just pick up the cards that have fun play lines.
I wanted all 4 cards in this current spotlight. I didn't have any of them. So, had no keys as of a few days ago. Then remembered Doom was dropping in a few days. I then busted tail and got me 2 keys as of today. Hopefully I can pull him with my 2 keys tomorrow. Regarding Peni. I have thrown her into so many decks and she fits in flawlessly. One of my favorite new cards in a long time. Absolutely. I think this is one aspect nobody is acknowledging. There's so many ways your opponent can screw you. Regarding Doom. If your opponent doesn't have those few cards to prevent you from pulling off the Doom shenanigans. You're doomed. Pun intended. But I think theres so many ways to stop Doom from doing the Doom things.
@RyuApprentice basically agony into scarlet captain marvel or Shaw whatever is easiest or zabu then grandmaster for double discount. Galacta into everything lol. Grandmaster is great for zabu, Chavez or okoye.
A month and a half later, and Pokemon Pocket has fallen flat for me. The main reason: all of the stuff you do when logging in takes forever. Like if i go a day without playing, it takes so long to open 2-3 packs, do some Wonder picks, claim your dailies, claim thank yous from Wonder picks. By the time I've done that, I want to close the game. Also, opening packs can be fun but it's, more often than not, a chore. Like no, it's not fun getting my 20th Ratata. I dont know why people want that for Snap, as if opening a Quicksilver or Domino multiple times a month is going to bring them joy. If people like Pocket more, I am genuinely happy for them. But truly I do not think these systems are better than Snap's. They just seem better for now because they're new.
@chanzijun5247 you just claim the 25 credits in like 5-10 seconds. That's it. Sure there's dailies you need by playing the game, but everything i just described about Pocket is all BEFORE playing a single match. I'm already tired of Pocket by the time I've even played a match. And that's not even considering all the matches you're forced to grind bot matches to get everything.
@hiddenzombie013 you don't need to play a single game to clear Pocket dailies. Does claiming 3x 25 credits give you the same amount of progression in Snap as claiming 2x 1 pack in Pocket? You do have to play for events but Snap doesn't have regular events for a fair comparison (i would consider the Snap equivalent to be Deadpool's diner or High Voltage, or the event that wants you to be top X among 30 players)
@chanzijun5247 the topic is "things you need to do before playing a single match in order to maintain optimal free progression." For Snap, it's 5-10 seconds. For Pocket, it's like 2-4 minutes. It takes so long that I don't care to play a match by the time it's done.
Thank goodness Lamby is back! ❤ KM - you recently said the snap devs are stuck because they have so few number on the card to adjust. But couldn't they take a new approach at any point like hearthstone did with one of the paladin classes that gave you a new way to play (changing the win condition to summoning 4 death knights). What if they printed a bunch of cards like: Xjet - 3/3, can only be played at the left location on moves each turn. If it adds at least 2 xmen from each location by turn 6, you win the game. Infinity gauntlet - 4/4 ongoing: any stones played here merge with this card. If all 6 stones and Thanos are played here, you win the game. No more mutants - 6/0, starts in your hand. If you opponent has more mutants at each location than you and this is played at the same location as Scarlet Witch, you win the game. I know these are all wacky but introducing new win conditions other than just the straight power totals might be a great shake up, right?
The Thor and Bill cards need to put their cards into a “sideboard” or non deck area so it doesn’t clunk your draws. Etri can pull from deck and checks sideboard first or can say pulls one card from sideboard and one card from deck that didn’t start there. Maybe get Thanos Lockjaw Thor going again - because KM loves Lockjaw - KM so you have a story from beta about Lockjaw you would like to share again? 😂
I've got a lot of concern that if Doom 2099 is good it's going to be the new Arishem/Hela and by that I mean a card that lets you play 10 or even 11 f2p cards and the online discourse will scream to nerf it because it's too popular
It was so frustrating playiing the wiccan deck and having only red guardian to play in 2 with no cards in the opposite side. Varience yes. But damn.. that was frustrating enough to make me switch decks
It doesn't really break Negative decks, because Negative wants her in hand before they Negative. If you Negative her in the deck, you're not playing her on 5 because she'll cost 6. She's more broken if you Magik, but then again if the Negative deck plays Negative on 3/4 in a 7 turn game, they're probably winning even without Jane.
@@TheDelinear That seems about right. Without hitting Magik earlier, it's not only less useful, but practically unusable in the deck without some sort of ramp/Mobius. I hadn't thought it through.
There is no way Doom 2099 goes in arishem you can't use your extra energy unless you have a card on that curve and if your playing thanoes you simply dont have enough space and I dont think arishem can exist without thanoes
Here's the thing, though: Second Dinner did create a new game mode in Arishem, except only one player knows they're queueing into it. You can't roll it back at this point, but imagine instead of Arishem the card, we got Arishem the game mode: Instead of trying to tone down every card in the game that's broken when played ahead of curve, you have an Arishem Mode ban list. Instead of 12 random cards from the entire collection added to your deck, SD could change the pool of random cards added to the deck each season to create deckbuilding challenges. I think a major part of Arishem's popularity (and High Voltage, for what it's worth) stems from the fact that SNAP so very desperately needs to introduce a new way to play the game that isn't ranked ladder and longer ranked ladder. Arishem's gameplay was a breath of fresh air introduced to the game, but instead of giving everyone a new way to play, SD tried to force a round peg through a square hole by slapping a price tag on it and slotting it into the same game we've been playing for 2 years.
I'm with you on Peni , she has for me delivered on her Nico vibes. Versatile, not locked in to a single archetype, a chance for multiple varied playlines and most of all fun.
Peni with kitty / galatica is just great
For anyone that doesn’t have Hydration Robert using Agony could give you extra energy on 3 and you could make up the power that way on your strongest draws - isn’t as good, however about as close as you can get
extra energy and merge and move are just good things, and will stay that way
@@DapumaAZ Hoogland fan spotted.
It's ok. As a free to play player who could only afford to keep my Arishem and Loki decks in top meta condition, I found the perfect solution to the Arishem nerf.
I stopped playing Snap permanently and I'm not coming back until they fix the entire economy and fire Glenn.
a talented game designer with years of work under his belt or a f2p nobody contributing nothing of worth however would they survive lmao. years ago i would think it was a joke, but knowing the internet now i know this was unironic and i just feel pity.
More than likely money holders behind the scenes making things harder for the devs and the game.
@@MrGhostTheBigRoastwhat you fail to realize is that even the people that pay money are feeling fatigued the whales included. You also fail to realize that the game is hard to grow and as it stands it forces you to keep playing or fall far behind the onboarding is horrible more than half a year to get series 3 complete? You think that’s viable for the long term?
What’s truly ironic is that you don’t see that the game is eating itself alive little by little far from dead however, that can change in a heartbeat. The card innovations mean nothing as long as the game model is what it is currently look at how long it takes for series drops.
Honestly the other inflation of series 5 along with the bs big bad concept is starting to age badly and, you can blindly defend it if you want to just remember when the game reaches a point where you are affected by what they’re doing remember your reply to this person that will be true irony.
Imagine quitting a game and over exaggerating because they nerfed the only deck you played lmao. Childish mineset.
@@ulquiorracifer9205 simple mind you probably didn’t watch the whole video either did you?
I dont take lambi as seriously as a expert without his glasses
Even if you're only playing one card a turn, Doom2099 on T4, something on T5, Doom on T6, takes up 8 of your 12 board spots. Going to see a lot of clog to abuse that.
Absolutely. I think this is one aspect nobody is acknowledging. There's so many ways your opponent can screw you.
Now with that said. If your opponent doesn't have those few cards to prevent you from pulling off the Doom shenanigans. You're doomed. Pun intended.
That's just one reason I'm not high on this card. Junk ruins it. U.S.Agent seriously hampers it. Enchantress seriously hampers it. Mobius takes away the Sandman play. It's also a card you have to build around at a clunky cost. If you draw him on T6, woof.
That said, I appreciate that SD is attempting to make a new kind of archetype with him. I'm just not sold on him yet.
The problem with pre-release review is everyone has been treating Doom2K like he always gets to be played on curve.
He has 58% chance to be played on T4. And if he's not drawn by T4, there's no point in playing him at all, even on T5. And the deck build around him might be too heavily reliant on having him played without much in line of second win con.
And also with the random Nature of Doombots 2099, there will frequently be spots where you fill one location and Doom on 6 only gives you one Doombot.
@@araisikewai Iron Lad would help raise the consistency to 63.6%. That's the 58.3% to draw Doom2099 by T4 plus the 5.3% chance to draw Lad by T4 with Doom2099 at the top of your deck.
Running both Lad and Jubilee would get you to 65.7% plus whatever the (very small) odds are of playing Lad T4 who copies Jubilee who then pulls Doom2099. Jubilee probably isn't worth it because of her weak statline given how clogged your board could get.
A 65% to pop off with Iron Lad is pretty good though especially since he can also help you when you played 2099 on T4 but regular Doom is the 10th card in your deck
Arsh should be series 1, so everyone can play all the cards.
SD would never do that. But if they did, the level of complaining would be off the chart.
Unless compensation was provided, the gamers complaining about the fact they had to spend spotlights or tokens to get the card would overshadow the gesture.
This is the problem SD face. Any change they make, no matter how positive, will upset some subset of the community. Hence the reason we have to wait for improvements. Congratulations we played ourselves 😂
I think a cool buff too Thor and bill would be that the hammers could work with them interchangeably, idk what they’d have too put on the cards too balance it but being able too use only one hammer on both cards would be a nice flavour win since they both can use them interchangeably in the comics
Make them both say
“Increase the Power of Beta Ray Bill or Thor”
Both give a set power instead of doubling.
Then if you only have one option out, the hammer will buff it. If you have both, it powers up one random one. Would give it additional power but also an RNG factor
@ I feel like that just makes them way worse tho
Make it say: “a Thor” and take some points off Jane. That makes it kinda like a version of Negative decks, where you have an unbeatable nut draw and if you don’t you need to find fringe other ways to win.
Here's the thing: I'll forgive Doom 2099 being broken, since I loved that comic growing up. John Francis Moore writing, Pat Broderick on Pencils. That two year run of comics was pretty solid. When your favorite character from the book only you read becomes a Snap card, you don't worry about it being broken.
Now I'm just waiting for Ghost Rider 2099. That book was also sweet. Early Chris Bachalo/Mark Buckingham art before they moved onto Generation X. No magic, but fantastic cyberpunk meets Detroit diesel vibes.
11:30 yeah I agree about how you can play what your comfortable with. Like I played a Thanos Wiccan deck and a mill deck for the entire season and got infinite. It wasn’t too easy, but regardless my deck wasn’t always completely outclassed
Couple things: first, one dynamic I never see brought up with Ashram is how cool of a card it is for newer/entry level players. When the card was spoiled, I got a buddy to try the game. He unlocked him when he came out and the card changed his mind on the game 100 percent. Though it's a random generation, my buddy loved that it gave him the ability to try new cards and experience parts of the game that he simply could not due to card acquisition in this game. As much as I hate AssRim, this actually changed my view completely. This card can stay.
Second: Hammer deck buff that would be awesome would be to change King E to "Activate: draw a card from your deck that did not start there, if that card cost 0 copy it. I feel like this would be amazing while having limitations and not being broken (or helping Thanos or something unintentionally). Can't touch Jane, Hammer to hand seems too much, King E is the best way to buff this deck.
Happy to hear your latest comments about Arishem. I was trying to say the same thing during your twitch stream the night you seemed to be losing your mind, but you expressed it today much better than i was able to. The fact that the nerf was due to high play rates and not on the card being too good for the meta was my compliant, and seemed tone deaf on the part of SD to punish players who bought the card and are having fun with it.
There are just as many player not having fun BECAUSE of you playing Arishem. He has seen a lot of play for countless seasons and wanting to keep your live service game feel fresh by pushing decks that have been played for a long time out of the meta is their job. You might be surprised to hear this, but there are very few people who have recently bought Arishem. He is owned by most players for many months, because he was a meta staple for so incredibly long. There was probably never a card you got as much value out of over Snaps life span as Arishem. If you complain that you owned him and now he is worse, you are quite detached from reality IMO.
If you speak with any authority on the rate of purchase of this card from people's token shops then OK, but I suspect you're talking out of your hole and know nothing. And don't assume because I am opposed to the nerf of the card that I ever play it. In fact I rarely play it, preferring decks with higher win rates.
Thanks for another great video, KM. Your analysis is always so sharp.
I'm a JaneJaw main and that's the only way I've had success with BRB.
Thor & BRB are very face up, so aggressive Lockjaw play with Wasp and the Hammers is unpredictable. King Eitri is a bad card, but he lets you throw a hammer into Lockjaw and Immediately get it back for another free pull. It's very rare, but that kind of deck knowledge and trick play potential makes the deck very rewarding. Maybe for King Eitri it could become an "On Reveal" *and* an "Activate"? I dunno. I just run Ice Man because it's good disruption on curve or late with Lockjaw.
I'm doing well and honestly I'm not sure what else it needs. I had hopes for Frigga cloning hammers, but nope. Nothing in the upcoming spotlights either. The lockjaw deck sometimes bricks, but it is meaningfully helped by the extra power of Lockjaw and BRB.
I'll report back if I hit infinite (Made it to 98 with this deck last season).
If anyone wants to try my JaneJaw deck, here ya go:
# (0) Wasp
# (1) King Eitri
# (2) Madame Web
# (2) Cable
# (2) Grand Master
# (3) Thor
# (4) Lockjaw
# (4) Beta Ray Bill
# (5) Jane Foster Mighty Thor
# (6) Doctor Doom
# (6) Red Hulk
# (6) Magneto
#
Sm5Gc3RyQSxUaHI0LERyRG02LExja2p3NyxNZ250NyxCdFJCbGxCLE1kbVdiOSxXc3A0LEdybmRNc3RyQixDYmw1LFJkSGxrNyxLbmdFdHI5
Swap Eitri for Ice Man and Cable for whatever 2 drop you like, including Shadow King. Gorr didn't work out great for me as a sub for Rhulk, but YMMV.
im so glad y'all talked about wiccan cuz what you were saying is the exact issue I was having in my wiccan decks.
Bill could shuffle his hammer into the top X cards of the deck so you're more likely to draw it naturally, or he could specifically make it like the second card so you can draw it naturally if you play on curve but can still play Jane to get your usual turn 6 draw.
I've honestly often wondered why SD don't play around with mechanics like this more, instead of a hard X or Y, playing with the percentages.
The only thing is; Doom 2099 is made for ramp & Bynx summed up the issues with ramp last episode. It's barely playable & I doubt this will drag it over that line
ramp deck is worst thing in game, I hope it will never be returned, big thanks sd for kill this
I think Peni could go in Doom to fill in early curve, and the energy could be useful if didn't have doom 2099
If I’m not playing Negative Doom, I tend to play Magik or Luke on t3. I think Luke is now a very good card and it’s useful vs USAgent.
How I'd make Sandman work is by also putting Wong. So you play Doom 2099 early, then Wong, then Sandman and lastly regular Doom
Only thing is you're talking about more perfect sequencing coming together than an average combo deck, & even if you get it, just having the board filled with 8's hasn't been competitive since Phoenix Force got power creeped out of postive win rates
I’m calling it rn, Doom 2099 is going to be wilfly off community expectations the way Loki was but in the inverse
A 4/17 is crazy
Even though I miss The Snapshot… I’m glad this is still going strong!
Not even joking, when you were talking about Etri drawing two, my opponent zola'd an Etri on 4
Lamby is back!
For the issue about Thor and Bill's hammers clogging your draws if you draw them naturally, would it be busted to give the hammers text that when drawn from your deck (not from Jane) they draw another card as well?
Add the following text to the hammers "if you draw this at the beginning of the turn, draw another card"
On the topic of Beta Ray Bill
Over a year ago, I bought the Ultimate variant for Thor and decided to try to win with him. It took a lot of experimenting but i finally won an Infinity Conquest against some of the meta decks of the day(Nov 2023). What i learned is that diluting your deck is a serious drawback that a simple +6 power(+12 w Odin) is often not enough to compensate for. Its too 'face up' and the tools to work around Green power are too prevalent especially in todays meta.
As a comparison, Quicksilver is another card that worsens your draw consistency and the only time it has ever been legit is in Wiccan decks to enable energy cheat.
What ultimately enabled me to win my Infinity Conquest with Thor was by adding Lockjaw(3-Cost at the time) and cheating energy.
Nerfing Lockjaw to 4-Cost killed it. You lost the flexibility of playing either Thor or LJ on turns 3 & 4.
I thought Beta Ray Bill would improve the deck but his problem is that he conflicts with Lockjaw. Energy cheat is the only thing that has been proven to make cards that lower draw consistency viable (think about old Thanos with Time Stone).
The solution is for SD to make him a 2-4 and Thor a 3/5 while they're at it. Lowering draw consistency is a negative so the Bros. should have a slightly premium statline to compensate.
Have you experimented with Peni with a couple of 5 drops like Sera and darkhawk? It feels so strong playing them on turn 4
What do we do about the doombots? Super Skrull? Rogue? Enchantress?
Main problem decks with Thors is the selection and fact that hammers are mixed, how to fix it without making an imbalance, I don't no, well, that's why the lockjaw was back :)
Doom2099 looks good but super fragile to clog decks, Enchantress and USAgent
Counters alone dont determine strength
Ok, here is part one of the two parter crazy power crept cards that run the game
Does Doom 2099 just make mr negative better by going over the top or does it force enchantress into the meta and make it worse
I can't wait until I get some of these cards in April 2026.
What I'm curious to see is, besides Zabu/Psylocke, what is the rest of the low curve of the Doom deck going to be. What are our other 1-2-3s is my question. I think any beefy 5 drop works along with sandman for 5, but I'm interested to see what the cheaper cards end up being.
What if Beta Ray bill and Thor added the hammers to your hand but the hammers cost 3(or something that makes sense) and then king eitri and jane make the hammers cost to zero (for the rest of the game)?
*It allows the added strength to the cards to be partially mitigated by mobius
22:37 I do
But I didn't buy arishem to have fun... I bought it to win.
While we're all enjoying Marvel Rivals, U. S. Agent is back in TF2 playing Mann vs. Machine 😁
i'm still thinking whether to get Doom 2099 - not sure if I want to be playing games that if I don't have doom 2099 on t4 sandman or one 5 drop on t5 and doom on t6, I feel like I'm lagging.
Isn't that gonna be the most boring deck in existence?
Love da shirt. Shout out guwap
My rule of thumb for new cards has been any card that cheats energy creates energy or does discounts its an auto buy.
man, just make lockjaw back down to 3 cost pls & thank you
I also want to say sandman might be back but im not that hopeful lol snap has changed so much now
Agree with you guys on Arishem. 100%.
Anyone else get Dorkin’ and Sheet with your keys and just like penny, you got fked 2 months in a row.
get WHAT
Would you say getting Peni is worth it if you don't have Wiccan?
Nerfing Arishem is for competitiveness, selling cards is for business-trying to play both saint and sinner.
I only have enough tokens to get 1, either Wiccan or this new Doom. Which one should I get peeps?
I would say Wiccan, since he's been proven over a long period of time to be a pretty good card. New Doom is unproven and could come out weaker than anticipated.
The answer to this question is always: whichever one looks like it will be fun to you. Don't ever chase power in this game, because if a card is OP, it's getting nerfed very fast and you'll feel extra bad. Just pick up the cards that have fun play lines.
Eitri draw 2. Jane thor goes 10 power. Imagine t6 odin and skaar with thor and beta ray already buffed
Terrified of US Agent, Enchantress & Super Skrull vs Doom2099. I feel like he's gonna be rough the first week.
I wanted all 4 cards in this current spotlight. I didn't have any of them. So, had no keys as of a few days ago. Then remembered Doom was dropping in a few days. I then busted tail and got me 2 keys as of today. Hopefully I can pull him with my 2 keys tomorrow.
Regarding Peni. I have thrown her into so many decks and she fits in flawlessly. One of my favorite new cards in a long time.
Absolutely. I think this is one aspect nobody is acknowledging. There's so many ways your opponent can screw you.
Regarding Doom. If your opponent doesn't have those few cards to prevent you from pulling off the Doom shenanigans. You're doomed. Pun intended. But I think theres so many ways to stop Doom from doing the Doom things.
10:50 i mean youre not wrong. but remember grim patron. if someone is good enough they win almost every game isnt exactly the healthiest thing either
King etri could be activate: draw a card that didn't start in your deck if it costs leas then this cards power repeat
I LOVE my Agony, Peni, Scarlet Spider deck. I think I got it here. I can't remember. I'm putting Doom 2099 in it just to experiment
how does this deck of yours work?
@RyuApprentice basically agony into scarlet captain marvel or Shaw whatever is easiest or zabu then grandmaster for double discount. Galacta into everything lol. Grandmaster is great for zabu, Chavez or okoye.
A month and a half later, and Pokemon Pocket has fallen flat for me. The main reason: all of the stuff you do when logging in takes forever. Like if i go a day without playing, it takes so long to open 2-3 packs, do some Wonder picks, claim your dailies, claim thank yous from Wonder picks. By the time I've done that, I want to close the game.
Also, opening packs can be fun but it's, more often than not, a chore. Like no, it's not fun getting my 20th Ratata. I dont know why people want that for Snap, as if opening a Quicksilver or Domino multiple times a month is going to bring them joy.
If people like Pocket more, I am genuinely happy for them. But truly I do not think these systems are better than Snap's. They just seem better for now because they're new.
how is Snap's daily upkeep shorter than Pocket?
@chanzijun5247 you just claim the 25 credits in like 5-10 seconds. That's it.
Sure there's dailies you need by playing the game, but everything i just described about Pocket is all BEFORE playing a single match. I'm already tired of Pocket by the time I've even played a match. And that's not even considering all the matches you're forced to grind bot matches to get everything.
@hiddenzombie013 you don't need to play a single game to clear Pocket dailies. Does claiming 3x 25 credits give you the same amount of progression in Snap as claiming 2x 1 pack in Pocket?
You do have to play for events but Snap doesn't have regular events for a fair comparison (i would consider the Snap equivalent to be Deadpool's diner or High Voltage, or the event that wants you to be top X among 30 players)
@chanzijun5247 the topic is "things you need to do before playing a single match in order to maintain optimal free progression." For Snap, it's 5-10 seconds. For Pocket, it's like 2-4 minutes. It takes so long that I don't care to play a match by the time it's done.
Thank goodness Lamby is back! ❤
KM - you recently said the snap devs are stuck because they have so few number on the card to adjust. But couldn't they take a new approach at any point like hearthstone did with one of the paladin classes that gave you a new way to play (changing the win condition to summoning 4 death knights).
What if they printed a bunch of cards like:
Xjet - 3/3, can only be played at the left location on moves each turn. If it adds at least 2 xmen from each location by turn 6, you win the game.
Infinity gauntlet - 4/4 ongoing: any stones played here merge with this card. If all 6 stones and Thanos are played here, you win the game.
No more mutants - 6/0, starts in your hand. If you opponent has more mutants at each location than you and this is played at the same location as Scarlet Witch, you win the game.
I know these are all wacky but introducing new win conditions other than just the straight power totals might be a great shake up, right?
The Thor and Bill cards need to put their cards into a “sideboard” or non deck area so it doesn’t clunk your draws. Etri can pull from deck and checks sideboard first or can say pulls one card from sideboard and one card from deck that didn’t start there. Maybe get Thanos Lockjaw Thor going again - because KM loves Lockjaw - KM so you have a story from beta about Lockjaw you would like to share again? 😂
I've got a lot of concern that if Doom 2099 is good it's going to be the new Arishem/Hela and by that I mean a card that lets you play 10 or even 11 f2p cards and the online discourse will scream to nerf it because it's too popular
King Eitri being a 1/1 and draw 2 cards would be amazing
Or maybe that the hammers give Thor and Bill indestructible or can’t reduce their power
No it’s imbalanced
Gorr, Mystique to Task Master deck will cook doom 2099 I’m thinking
It was so frustrating playiing the wiccan deck and having only red guardian to play in 2 with no cards in the opposite side. Varience yes. But damn.. that was frustrating enough to make me switch decks
Snap V Pocket… Por qué no los dos?
Comparing Peni to Galacta in terms of value for your dollar is ridiculous
Where did the pretty cubist intro go though..?
Av doom?
Hate to use my keys on a card that most likely will get nerfed
Are you increasing the monetization on your videos? I've never had to watch as many ads as I have in the past 3 videos vs the past.
nope, im not. i've always just let youtube run the default amount of ads, maybe they are?
Hear me out. Jane gets a power nerf but has turn 5 QS/Domino effect (pretend it doesn't break Negative decks).
It doesn't really break Negative decks, because Negative wants her in hand before they Negative. If you Negative her in the deck, you're not playing her on 5 because she'll cost 6. She's more broken if you Magik, but then again if the Negative deck plays Negative on 3/4 in a 7 turn game, they're probably winning even without Jane.
@@TheDelinear That seems about right. Without hitting Magik earlier, it's not only less useful, but practically unusable in the deck without some sort of ramp/Mobius. I hadn't thought it through.
There is no way Doom 2099 goes in arishem you can't use your extra energy unless you have a card on that curve and if your playing thanoes you simply dont have enough space and I dont think arishem can exist without thanoes
Here's the thing, though: Second Dinner did create a new game mode in Arishem, except only one player knows they're queueing into it. You can't roll it back at this point, but imagine instead of Arishem the card, we got Arishem the game mode:
Instead of trying to tone down every card in the game that's broken when played ahead of curve, you have an Arishem Mode ban list. Instead of 12 random cards from the entire collection added to your deck, SD could change the pool of random cards added to the deck each season to create deckbuilding challenges.
I think a major part of Arishem's popularity (and High Voltage, for what it's worth) stems from the fact that SNAP so very desperately needs to introduce a new way to play the game that isn't ranked ladder and longer ranked ladder. Arishem's gameplay was a breath of fresh air introduced to the game, but instead of giving everyone a new way to play, SD tried to force a round peg through a square hole by slapping a price tag on it and slotting it into the same game we've been playing for 2 years.
Arishem lever: Make it like Agatha. You get the bonus energy only on turns 2, 4, and 6.
I'll nab this card, but I think it's way over-hyped and will turn out pretty weak.
Doom Daddy
No, you guys - Pokemon pocket is very pretty and collecting factor is very cool but the card battle system is just boring after Snap
I'm not pulling Doom 2099 for sure , overrated , linear , and ,the restrection is just meh ...
Doom 2099 is hard pass, lol.
Just ban arishem from conquest and i think it would fix a lot of the complaints (and leave the cannot generate cards already in deck part)