Murder may not be the most efficient removal spell but there's an awful lot of fun to be had in slapping it onto the table and saying "I murder [name of creature that needs to be removed]. Very easy way to snap your fingers and get rid of problem creatures like Krenko, Mob Boss.
One other element, which you're sort of touching on in Versatility and Interactability but not quite, is the ability to get around things like indestructible and hexproof. It's one of the things that makes cards like Farewell, Toxic, CycRift, and Soul Shatter so good.
I've actually had to taper down the power of removal in our lower power tables. No progress is ever made, and entire archetypes are eliminated. An arch druid of purification and a season of growth in every green deck was just eliminating weaker artifact decks.
For lower power tables I'd say don't run cards that say other players can't perform some game action, kinda regardless of what it is. They still count as stax and since it's a permanent you basically say "get lucky or don't play," unless there is someone who takes pity on them or is also being held back. During a game at those tables keep an eye out for cards that make the deck really pop off that warrant running more like it and removal to stop getting hit by stax. Like a kos commander it's just too good to be left alone but unlike them may need more support
My favourite use of Ezuri’s predation is in my GOR MULDRAK deck where the 4/4 beasts fight the salamander “gifts” I gave out and they will survive as long as Gor is around during the resolution since my permanents will have protection from the Salamanders.
I really like repeatable removal. So I’ve started running things like “Aerial Extortionist”, “Argent Dais”, and “Bladegriff Prototype”. They are tons of fun Aerial Extortionist exiles a nonland on enter and combat damage. It has the downside of letting people recast the things you exiled with its effect, but when it’s high mana cost, some people opt to leave it in exile because it’s useless wasting mana on something I’m just gonna pop again. (Plus it draws you cards when they cast from somewhere other than their hands, like their commander, or the cards you exiled with it) Argent Dais is awesome for having a low cost possibly repeatable answer to things on the field. It’s a little like having an Isochron scepter with Swords to Plowshares, people know it’s there, and they want to start getting on your good side or are forced to play more reserved while you get ahead because of it. It’s limited to the number of oil counters you have, but fortunately it does make its own whenever someone attacks with 2 or more creatures Bladegriff Prototype is my pet card, deal combat damage, and the opponent you hit chooses something on the field to destroy (that you don’t control). Incredibly political, super fun. Like when you smack someone in return for them destroying a mutual threat
Mana cost is so so important in your removal section. Specially when lining up spells to your mana curve (just did a video about that myself) Keep up the great work people! 👌
Removal is a great equalizer. If your opponents have higher budgets than you, you can use cheap removal to bridge the gap. If your opponent drops a 70$ Doubling season, a 3 cent naturalize saves the day
I can never say enough about how crazy strong imprisoned in the moon is in Orvar deck. I have been using it in my Orvar deck, it is a repeatable removal for all commanders, and when you copy it, it doesn't even count as "targetting", it literally bypasses hexproof and shroud.
Have not viewed but i know im on the high side. 5 board wipes, as assymetrical as possible, 10-12 spot removal flexible or modal preferred. Most games i play go 10 turns, and ill never see all of these cards every game but i need to see SOME of them. Special shoutout to Skyclave Apparition, the real MVP.
I've moved to a point where the only removal I want is: cheap target removal that exiles, pseudo one-sided board wipes, and cards that remove multiple permanents.
I think I've seen Chaos Warp spin the removed card back into play like 2 or 3 times in the past month and a half. was absolutely wild and hilarious each time.
I think you might be overlooking Amphibian Downpour from MH3. That card is disgusting. do you want to turn everyones commander to a 1/1 frog for 3 mana? just wait for someone else to cast 2 spells, then cast it on their turn! its got storm!
Good overview and description of what to look for in your removal suite. Was a bit surprised to see counterspells used as examples though since I've never really considered them removal spells per se.
Definitely feels wierd at first, but after I feel like why wouldn't they be? It's like hand attack, usually not considered to be part of it but simple fact is is that it is single target removal. It's just hitting a different zone: hand, graveyard, stack, battlefield, I've even seen one that hits adventures in exile in green. Tends to not be as friendly but if I know for a fact you have some good enchantments in hand (or a lot in hand) and black doesn't have enchantment removal, why shouldn't I snipe it out of your hand same as on the stack or right when it enters? Feels worse having it be from the hand sure 1000%, but still taking out one thing. Although hitting the hand feels more like stax lol
Blue's removal (counterspells and return to hand effects) are my favorite, since they generally get around hexproofs and indestructible effects while not being as mean as white's "exiles everything" ahh effects. Chaos warp, and any of Black's -x/-x effects are also all very good. White with its gd everything proof shield (teferi's protection) and everything proof destroying weapon (farewell) piss me off.
I suppose they don't often synergise with the main deck's plan. I think that I have been looking for decks that do take advantage of casting, so I am not just spending a turn stopping someone else's thing. I did try a Kambal that would take advantage of the effects that give opponents tokens in exchange, but my table seemed terrified by the idea that I might occasionally get copies of their tokens. Didn't even get around to those spells.
Transform removal I would definelty rate high, noboy is gonna want to set someone else free from a darksteel mutation or imprison in the moon, so it can shut off a commander for a long time if they dont have enchant removal in hand.
Curious where you would put “repeatability” or if it would be its own category? Cards like “Attrition” that can be used for removal again and again as opposed to most which are single use.
I feel like that's an intersection of scale and synergy. Attrition is best in a deck with a lot of creatures you can get rid of (synergy) and is good because it can kill many creatures (scale).
Given the long history of "Orcish Librarian," a low price point below $1 for over 20 years likely indicates significant attrition and market neglect. Attrition: Many copies would have been lost or damaged over time, especially for a card that isn't widely played. Low Demand: A sustained low price suggests that collectors and players haven't prioritized this card, leading to fewer copies being maintained in good condition. Considering these factors, it's plausible to refine the estimate. Instead of thousands, the total number of existing foil copies might be closer to a few hundred or possibly less than 1,000.
I prefer spells that exile as our meta is making everything and their mother indestructible so the normal removal hardly gets to snuff out what i want.
When talking about average mana value, are people referring to with lands or without lands. Why does Moxfield list both? I'm confused. I would think it's without lands ...?
@@discontinued759 Bob/Ad naus care about average. Plus, as average MV rises, as does the number of lands you should be running, so factoring in lands helps a bit there too.
I will preface this with, I value being kind of a hipster with card choices at times. I'm a big fan of Carrionette in my Kels, Fight Fixer deck, I let everyone know what it does when I play it, I tell them when I sac it. And hilariously, people STILL forget and tap out, without fail. It will happen, and some very problematic creature has just been exiled. It's also not counterable by things like Stubborn Denial and An Offer you Can't Refuse.
What about cards like "Slaughter"? 2BB, Buyback Pay 4 life, destroy target nonblack creature? Seems to me an auto include in any even remotely lifegain-capable EDH deck? Yeah, 4 mana is alot, but not in my experience and not when it can not only shut down a game winning threat but also threaten to do that again. that alone is a big value.
Why does no one talk about ghost fire slice? The condition for casting it for 1 red is very common in pods, it’s kinda crazy imo. Witness protection is a little slow but also very efficient way to creature with creatures in blue.
The problem with card like witness protection is that it's quite easy to get rid of, they just need to block anything during combat. If you decide not to attack that player at all, then that player would gain some sort of advantage by not having to deal with attackers coming their way.
@@blazetrinity9462 if you WP their commander and they block they have to waste a turn recasting + tax. If you WP a problem creature and they block with it then it’s just in the grave. It’s not bulletproof card but for one blue these seem like easy trades.
@@jonathanocampo8328 True, but I just prefer sth more permanent as a solution, for example like imprisoned in the moon. Just saying cuz I myself did play WP before ultimately switching it for imprisoned in the moon for my mono U deck.
18:33 so I'm wondering, in commander, like with Pick Your Poison, is it really a three for one when you spend a card and each opponent only loses one card each? Feels more like a one for one to me, since everyone loses exactly 1 card. And if this is the case, I normally want more than a three for one for my spells in commander...
@ The card is quite good; people just don’t like discard. If you were fully playing for power it would make sense to run, and it is a 6-for-1. I would play this (and most Discard decks do, I imagine).
@@calebbrown1068 well, by my logic, it should be called a two for one, you are down one card, each opponent is down two cards... Same logic as when calculating if Arcane Denial is good or not.
You know people play Krosan Grip solely due to their critical removal spell getting countered “that one time,” right? * I played Legacy during the days of CounterTop (both on the side playing it and while playing GBw - now “Abzan” - Loam). During this time, I was adamant that if you were playing green and didn’t have K-Grip in your sideboard, you were wrong for two reasons: they couldn’t Top in responseAND because it was 3 mana, which is significantly less common that one or two mana value cards; they would have to already have a 3-drop on top of their library. And to this day, I stand by that assessment. But no one’s playing CounterTop in Commander. Not only that, the Top is the least important part of the combos it goes with in Commander. Just blow up the Citadel or the Mystic Forge or whatever.
Abrade is definitely NOT a better or more versatile card than lightning bolt. It can only hit a creature with its burn option. Bolt can hit planeswalkers or the face. So abrade has two target potentials and cmc=2. Bolt has three target potentials and cmc=1. It’s a way better card most of the time.
It makes sense honestly if your going to run removal why have a type target limit? Brod spectrum removal just makes sense. Sure you give up cost efficiency but it's so worth it. Especially when combined with blue counterspell backup. That way you either deal with it via the stack or deal with it in play, you have an answer. And krosian Grip is useful because it halts the Stack entirely. As does any split second spell.
@@devingoff1944 “best” is relative. Having to always spend 3 CMC for single target removal isn’t always ideal when 1 CMC removal is so clean and means you can take a more proactive turn. If your only removal is at 3 CMC I can only assume you play with casual clowns
If the spell was good enough to counter, it's good enough to pay 4 life to ensure it resolves. Optional counterspells need to put a TON of weight on the scale in order to actually perform their function. I would look at this as a burn spell that still can fail to do even that task. Giving your opponents a choice is almost never good for interaction.
if you're lulling your opponents into a false sense of security with your free mana spells you're playing a different game. if they're playing two mana 2/2s and you're playing the one ring, force of will, brain freeze thassa oracle combo you are not playing the same game!
Mia and Beezy give off Jessie and James vibes
OH… MY…. GODSSS…. You are correct!
Beezy gives off Meowth vibes more than James vibes imo, he definitely says 'Beezy, that's right' all the time too
@@MrMaharg79 😳
Im sorry who are jessie and james?
From team Rocket @@lunarlight3131
Mia is serving with the make up! 💅
Murder may not be the most efficient removal spell but there's an awful lot of fun to be had in slapping it onto the table and saying "I murder [name of creature that needs to be removed]. Very easy way to snap your fingers and get rid of problem creatures like Krenko, Mob Boss.
I hear he can double your goblins!
Wait, we were meant to be using spells? I thought it was player removal
If your not screaming "There's been a MURDER here". your missing out
One thing I love about reprieve is that it also gets around "This spell cannot be countered" effects like that on Koma or Last March of the Ents
Could you imagine the goldfish podcast hearing 15 removal 💀😅
I mean , Crim would add like 15 more.
what do they do?
One other element, which you're sort of touching on in Versatility and Interactability but not quite, is the ability to get around things like indestructible and hexproof. It's one of the things that makes cards like Farewell, Toxic, CycRift, and Soul Shatter so good.
I've actually had to taper down the power of removal in our lower power tables. No progress is ever made, and entire archetypes are eliminated. An arch druid of purification and a season of growth in every green deck was just eliminating weaker artifact decks.
For lower power tables I'd say don't run cards that say other players can't perform some game action, kinda regardless of what it is. They still count as stax and since it's a permanent you basically say "get lucky or don't play," unless there is someone who takes pity on them or is also being held back. During a game at those tables keep an eye out for cards that make the deck really pop off that warrant running more like it and removal to stop getting hit by stax. Like a kos commander it's just too good to be left alone but unlike them may need more support
umm okay Mia, AMAZING MAKEUP GIRL! love it.
I can tell a lot of effort went into this vid, good job guys !
I always have the most fun when I slam a Doom Blade on the table. That always makes me smile.
My favourite use of Ezuri’s predation is in my GOR MULDRAK deck where the 4/4 beasts fight the salamander “gifts” I gave out and they will survive as long as Gor is around during the resolution since my permanents will have protection from the Salamanders.
*Insert gif of that bearded guy nodding in approval.*
I really like repeatable removal. So I’ve started running things like “Aerial Extortionist”, “Argent Dais”, and “Bladegriff Prototype”. They are tons of fun
Aerial Extortionist exiles a nonland on enter and combat damage. It has the downside of letting people recast the things you exiled with its effect, but when it’s high mana cost, some people opt to leave it in exile because it’s useless wasting mana on something I’m just gonna pop again. (Plus it draws you cards when they cast from somewhere other than their hands, like their commander, or the cards you exiled with it)
Argent Dais is awesome for having a low cost possibly repeatable answer to things on the field. It’s a little like having an Isochron scepter with Swords to Plowshares, people know it’s there, and they want to start getting on your good side or are forced to play more reserved while you get ahead because of it. It’s limited to the number of oil counters you have, but fortunately it does make its own whenever someone attacks with 2 or more creatures
Bladegriff Prototype is my pet card, deal combat damage, and the opponent you hit chooses something on the field to destroy (that you don’t control). Incredibly political, super fun. Like when you smack someone in return for them destroying a mutual threat
Mana cost is so so important in your removal section. Specially when lining up spells to your mana curve (just did a video about that myself)
Keep up the great work people! 👌
Removal is a great equalizer. If your opponents have higher budgets than you, you can use cheap removal to bridge the gap.
If your opponent drops a 70$ Doubling season, a 3 cent naturalize saves the day
Would you guys consider making a video like this, but with card draw?
I can never say enough about how crazy strong imprisoned in the moon is in Orvar deck. I have been using it in my Orvar deck, it is a repeatable removal for all commanders, and when you copy it, it doesn't even count as "targetting", it literally bypasses hexproof and shroud.
Have not viewed but i know im on the high side. 5 board wipes, as assymetrical as possible, 10-12 spot removal flexible or modal preferred.
Most games i play go 10 turns, and ill never see all of these cards every game but i need to see SOME of them.
Special shoutout to Skyclave Apparition, the real MVP.
Skyclave Apparition is really a blessing.
I've moved to a point where the only removal I want is: cheap target removal that exiles, pseudo one-sided board wipes, and cards that remove multiple permanents.
I think I've seen Chaos Warp spin the removed card back into play like 2 or 3 times in the past month and a half. was absolutely wild and hilarious each time.
Once had that happen to me twice in the same game. The magic gods favored bolas’s citadel that day.
To this day Erase remains criminally underrated especially with how many powerful enchantments are floating around.
my favorite removal spell lately is endless detour. probably one of the most versatile spells ever.
I think you might be overlooking Amphibian Downpour from MH3. That card is disgusting. do you want to turn everyones commander to a 1/1 frog for 3 mana? just wait for someone else to cast 2 spells, then cast it on their turn! its got storm!
Recently started playing this one, couldn't agree more. This card is a Menace!
Damn, Mia’s favorite JoJo is Jotaro? Mia knows what’s up. Jotaro’s character development is underrated.
Good overview and description of what to look for in your removal suite. Was a bit surprised to see counterspells used as examples though since I've never really considered them removal spells per se.
Definitely feels wierd at first, but after I feel like why wouldn't they be? It's like hand attack, usually not considered to be part of it but simple fact is is that it is single target removal. It's just hitting a different zone: hand, graveyard, stack, battlefield, I've even seen one that hits adventures in exile in green. Tends to not be as friendly but if I know for a fact you have some good enchantments in hand (or a lot in hand) and black doesn't have enchantment removal, why shouldn't I snipe it out of your hand same as on the stack or right when it enters? Feels worse having it be from the hand sure 1000%, but still taking out one thing. Although hitting the hand feels more like stax lol
Great video with lot of good suggestions.
Great video! Thanks for the breakdown ❤
you know what i love about cyber conversion? it doesn't give your opponents the option to recast their commanders.
Blue's removal (counterspells and return to hand effects) are my favorite, since they generally get around hexproofs and indestructible effects while not being as mean as white's "exiles everything" ahh effects. Chaos warp, and any of Black's -x/-x effects are also all very good.
White with its gd everything proof shield (teferi's protection) and everything proof destroying weapon (farewell) piss me off.
31:58 "anyways yes" got me 😂
One of my favorites is soul shatter. And it has amazing art.
I chaos warped my buddy's card and he angrily shuffled. It was the same card. Crazy chand lol.
I suppose they don't often synergise with the main deck's plan.
I think that I have been looking for decks that do take advantage of casting, so I am not just spending a turn stopping someone else's thing. I did try a Kambal that would take advantage of the effects that give opponents tokens in exchange, but my table seemed terrified by the idea that I might occasionally get copies of their tokens. Didn't even get around to those spells.
A current thought is Vren, which will create tokens for things dying.
I prefer to swing with a massive creature remove the player
*Cries in serra’s emissary*
Unga bunga
Player removal is best removal
Transform removal I would definelty rate high, noboy is gonna want to set someone else free from a darksteel mutation or imprison in the moon, so it can shut off a commander for a long time if they dont have enchant removal in hand.
Curious where you would put “repeatability” or if it would be its own category? Cards like “Attrition” that can be used for removal again and again as opposed to most which are single use.
I feel like that's an intersection of scale and synergy. Attrition is best in a deck with a lot of creatures you can get rid of (synergy) and is good because it can kill many creatures (scale).
Given the long history of "Orcish Librarian," a low price point below $1 for over 20 years likely indicates significant attrition and market neglect.
Attrition: Many copies would have been lost or damaged over time, especially for a card that isn't widely played.
Low Demand: A sustained low price suggests that collectors and players haven't prioritized this card, leading to fewer copies being maintained in good condition.
Considering these factors, it's plausible to refine the estimate. Instead of thousands, the total number of existing foil copies might be closer to a few hundred or possibly less than 1,000.
I prefer spells that exile as our meta is making everything and their mother indestructible so the normal removal hardly gets to snuff out what i want.
When talking about average mana value, are people referring to with lands or without lands. Why does Moxfield list both? I'm confused. I would think it's without lands ...?
Why would you include lands 💀😭
Ummm… yes? It won’t count cards that are ONLY lands when calculating average mana value, but it will include MDFC cards that are lands on the back.
@@discontinued759
Bob/Ad naus care about average.
Plus, as average MV rises, as does the number of lands you should be running, so factoring in lands helps a bit there too.
@@simonteesdale9752 that isn’t what they’re saying tho
Got 10x baleful mastery because it’s good, inexpensive, and I play a fair amount of black :)
This was very helpful. Great video
Great post. I appreciate your insight
Wooo! Chillsynth! Great music
Submerge is practically a blue force of will 🔥
I just turned off whatnot and a couple of other apps to wind down for the night and decide to watch youtube. Guess which video it wanted to show me. 😂
Mia is so charming like it's at least 'Removal Oscar Ceremony'.
I will preface this with, I value being kind of a hipster with card choices at times. I'm a big fan of Carrionette in my Kels, Fight Fixer deck, I let everyone know what it does when I play it, I tell them when I sac it. And hilariously, people STILL forget and tap out, without fail. It will happen, and some very problematic creature has just been exiled. It's also not counterable by things like Stubborn Denial and An Offer you Can't Refuse.
That's actually some sick tech.
Next time I put in an order, I'll add one to cart for my Kroxa deck.
@@simonteesdale9752 Hope it does some work for you!
26:50 What is Mia talking about here? I don’t see anything on the card about the creature you exile needing to be a particular creature type…
What about cards like "Slaughter"? 2BB, Buyback Pay 4 life, destroy target nonblack creature?
Seems to me an auto include in any even remotely lifegain-capable EDH deck?
Yeah, 4 mana is alot, but not in my experience and not when it can not only shut down a game winning threat but also threaten to do that again.
that alone is a big value.
Part 3 Jotaro? Part 4 Jotaro? Part 5 Jotaro!?
*DESIRE TO KNOW MORE INTENSIFIES*
My favorite is part 5 flashback part 3 jotaro
Awesome vid!
Why does no one talk about ghost fire slice? The condition for casting it for 1 red is very common in pods, it’s kinda crazy imo.
Witness protection is a little slow but also very efficient way to creature with creatures in blue.
The problem with card like witness protection is that it's quite easy to get rid of, they just need to block anything during combat. If you decide not to attack that player at all, then that player would gain some sort of advantage by not having to deal with attackers coming their way.
@@blazetrinity9462 if you WP their commander and they block they have to waste a turn recasting + tax. If you WP a problem creature and they block with it then it’s just in the grave. It’s not bulletproof card but for one blue these seem like easy trades.
@@jonathanocampo8328 True, but I just prefer sth more permanent as a solution, for example like imprisoned in the moon. Just saying cuz I myself did play WP before ultimately switching it for imprisoned in the moon for my mono U deck.
@@blazetrinity9462 I mean rapid hybrid, pogify, and resculpt are the answer but I wanted to mention cards that are a little more obscure.
No ‘Vendetta’? For 1 black, kill creature that’s almost as good as it gets at instant speed.
All of the... You should play all of them. Jk. One of my favorite classics goes to vindicate
Druid of purification is good until your opponents all choose the same card
18:33 so I'm wondering, in commander, like with Pick Your Poison, is it really a three for one when you spend a card and each opponent only loses one card each? Feels more like a one for one to me, since everyone loses exactly 1 card. And if this is the case, I normally want more than a three for one for my spells in commander...
Literally yes. You spent one card and your collective opponents lost 3 cards between them.
@calebbrown1068 well if so, it's just kind of nonsensical since you aren't up on cards... But ok I guess...
@@calebbrown1068 also, by that logic, cards like Unnerve is a six for one? Sounds great, gotta be an autoinclude ...
@ The card is quite good; people just don’t like discard. If you were fully playing for power it would make sense to run, and it is a 6-for-1. I would play this (and most Discard decks do, I imagine).
@@calebbrown1068 well, by my logic, it should be called a two for one, you are down one card, each opponent is down two cards... Same logic as when calculating if Arcane Denial is good or not.
I sit 7-9 but I try to make sure they can hit anything
Technically path to exile can help you hit a land drop 😅😬. I’ve been there. It’s not great lol
Except in Edgar, where it's almost free, lol.
You know people play Krosan Grip solely due to their critical removal spell getting countered “that one time,” right?
*
I played Legacy during the days of CounterTop (both on the side playing it and while playing GBw - now “Abzan” - Loam). During this time, I was adamant that if you were playing green and didn’t have K-Grip in your sideboard, you were wrong for two reasons: they couldn’t Top in responseAND because it was 3 mana, which is significantly less common that one or two mana value cards; they would have to already have a 3-drop on top of their library. And to this day, I stand by that assessment. But no one’s playing CounterTop in Commander. Not only that, the Top is the least important part of the combos it goes with in Commander. Just blow up the Citadel or the Mystic Forge or whatever.
Abrade is definitely NOT a better or more versatile card than lightning bolt. It can only hit a creature with its burn option. Bolt can hit planeswalkers or the face. So abrade has two target potentials and cmc=2. Bolt has three target potentials and cmc=1. It’s a way better card most of the time.
Mia, your hair is super pretty
I’m deeply ashamed that the permanents joke made me laugh the first time. If only I had known what’s to come
I heard I listen to chill synth zendikar and was confused for a sec
Mia goated fr Jotaro gang 💪
Damn Mia your makeup looks better and better!
Is that a DGD Gobby plush back there?!
Yes!
@@NitpickingNerds love it!
if it doesn't say "nonland permanent" I don't want it
Weird energy
It makes sense honestly if your going to run removal why have a type target limit? Brod spectrum removal just makes sense. Sure you give up cost efficiency but it's so worth it. Especially when combined with blue counterspell backup. That way you either deal with it via the stack or deal with it in play, you have an answer.
And krosian Grip is useful because it halts the Stack entirely. As does any split second spell.
@@TargetSniper365 I'm not a try hard. The video is about the best removal. The best removal says non land permanent.
@@devingoff1944 “best” is relative. Having to always spend 3 CMC for single target removal isn’t always ideal when 1 CMC removal is so clean and means you can take a more proactive turn. If your only removal is at 3 CMC I can only assume you play with casual clowns
@@TargetSniper365 if it's one mana it has to say exile. If it's one mana and doesn't exile the single target it's trash
my gf says your hair & eye makeup are super cute
What if someone plays a humility?
Then i will pack up and find another game.
I love you guys so much 😘
All of it.
Who is Beezy’s favourite jojo?! We must know!
Im thinking joseph
Beezy hasn't seen all of them so I will have him update the audience when he has seen parts 1-4
why does no one talk about molten influence?
If the spell was good enough to counter, it's good enough to pay 4 life to ensure it resolves. Optional counterspells need to put a TON of weight on the scale in order to actually perform their function. I would look at this as a burn spell that still can fail to do even that task. Giving your opponents a choice is almost never good for interaction.
$100 is budget!? 😮 (Staring at my $30 decks)
Based Jotaro enjoyer
if you're lulling your opponents into a false sense of security with your free mana spells you're playing a different game. if they're playing two mana 2/2s and you're playing the one ring, force of will, brain freeze thassa oracle combo you are not playing the same game!
Slay Mia!
All fun and games until a blue player negates and counterspells my removals 😢
Negate and counterspell their negates and counterspells!
All fun and games until a blue player
With all due respect, I disagree. The best JoJo is young Joseph
Push
Mia: Your hair slays! Beezy: your hair always is lit. :D
15 removal is a lot!
First
1st!
Counter spells are not removal no matter how much you mangle your definitions
I guess??? It’s interaction it just has a timing restriction
Someone plays sheoldred, you remove it off the stack with counterspell, sounds like removal to me
Dissipate, now tell me that’s not removal.
Also, force of will is card disadvantage. Definitely agree with you @NickAIsup