Redesigning Concord Characters for Fun!

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ก.ย. 2024

ความคิดเห็น • 37

  • @c0pper_head-05
    @c0pper_head-05 18 ชั่วโมงที่ผ่านมา +10

    i really love the twist you put on every character, alongside deconstructing the fundamentals of the character to better suit them. cant wait to not only see more redesigns, but more from you in general as well :]

  • @fubu72
    @fubu72 21 ชั่วโมงที่ผ่านมา +10

    The playful attitude of the first character + the mask made me think of a Kamen Rider like hero. Was expecting it to lean more into that but I like the end result.

  • @thenameschall
    @thenameschall 22 ชั่วโมงที่ผ่านมา +11

    Gotta love when something is so shit it forms a whole community specifically dedicated to dunking on it. I might throw my hat in the ring myself, if I'm able to find a free moment.

  • @tarkcakr870
    @tarkcakr870 11 ชั่วโมงที่ผ่านมา +4

    if Daw looked like that I would play the game just to play as Daw

  • @afroninja5285
    @afroninja5285 11 ชั่วโมงที่ผ่านมา +4

    Beautiful work, these designs really catch the attention and bring out personality in the characters. I would love to see you redesign the reat of the characters too 🎉🎉🎉🎉

  • @gayanudugampola8973
    @gayanudugampola8973 9 ชั่วโมงที่ผ่านมา +3

    I think Concord should have gone for a comic boom art style. They could have made the characters a lot cooler.

  • @myroslavplakhotnyk8780
    @myroslavplakhotnyk8780 2 วันที่ผ่านมา +3

    Amazing video! I love all of the disigns they had 1000 times more personality then the original ones. My favourite was the first Daw. Btw the editing is so coool

  • @hidden-gameing
    @hidden-gameing วันที่ผ่านมา +1

    Was the key jangling to make sure that my ADHD brain didn't go and get distracted and come back

    • @Blankie-P
      @Blankie-P  วันที่ผ่านมา

      very possible

  • @zer0_ne0
    @zer0_ne0 2 วันที่ผ่านมา +2

    BULK AND SKULL MENTIONED!!!!!!! (i just HAD to write that as soon as i saw it)
    anyways, these designs are SOOO SICK!! and i absolutely adored watching your process

  • @enderfire3379
    @enderfire3379 3 ชั่วโมงที่ผ่านมา +1

    first video i see from you, and i just wanted to say that i love your avatar. he looks so fun

    • @Blankie-P
      @Blankie-P  ชั่วโมงที่ผ่านมา

      thank you!

  • @humrH2360
    @humrH2360 6 ชั่วโมงที่ผ่านมา +1

    I just remembered coming across a redesign of Daw by a guy called KevinT that kept him overweight, but made three vital changes. First is of course actually carrying his equipment. Second was aging him up, getting rid of that jarring dissonance of that single-chinned babyface and his girth. Third, and easily the best change, completely rewriting his character away from the same MCU irreverent dip💩 that everyone else already is, and making an average laboratory joe at the wrong place at the wrong time. Already a much more fun character, whose ability to keep up with the team can be explained as being on a constant drip-feed of adrenaline as a result of being perpetually scared 💩less.

  • @ironboy3245
    @ironboy3245 16 ชั่วโมงที่ผ่านมา +1

    Teo is just John Concord

  • @Robot_Atlas
    @Robot_Atlas 12 ชั่วโมงที่ผ่านมา +1

    Absolutely love the designs they're so awesome, these are characters I would love to play as! One issue I have with Daw's design is too many colors, i think the blue on the arm could be the same as the blue on the chestpieces and the purple and gold could be removed all together.

    • @Blankie-P
      @Blankie-P  5 ชั่วโมงที่ผ่านมา

      That’s fair

  • @crossveilkyt
    @crossveilkyt วันที่ผ่านมา +1

    this is exactly what i was frustrated about. i was talking about this yesterday with friends, just how do things work? how do you put this equipment on in the first place? what abilities do you have? how do you put it on as a character and not as a standard soldier?
    the rocket launcher person pissed me off the most because i was sitting there for 15 mins wondering how'd they carried it with no strap and then i found the mechanical arm on the back of the tightskinned suit with no protection and thought "if you shoot that once, either your suit will rip or you will rip."
    thank you for this video. this whole experience with Concord has made me reevaluate some of my own character designs for my own projects and I see it as beneficial to how I make stuff in the future because the fact that I got so frustrated with the design choices in general means that I'm doing at least something right.
    Also COLOR THEORY. WHERE WAS THE COLOR THEORY IN THE DESIGNS? A lot of the choices were seemingly spun on a wheel blindly or something. It doesn't fit with the overall skill of the character or give them personality (like the assassin pink robot lady wearing khakis and a bolero tie?) A lot of muted colors and khaki, backgroundcore as you said lmfao.

  • @afroninja5285
    @afroninja5285 11 ชั่วโมงที่ผ่านมา +1

    Whenever i see Daw the support, i think of Gibraltar from Apex Legends, both big guys who have shields, it proves a design like his can work but concord just doesn't have personality or flavour. 😢

  • @variablevaries1228
    @variablevaries1228 4 ชั่วโมงที่ผ่านมา +1

    Conned by a cord
    True true true

  • @josephross8753
    @josephross8753 3 ชั่วโมงที่ผ่านมา +1

    Amanda Kiefer is one of the main character artists for Concord, you can see quite the few works on her art station, but if I had to guess why the characters don't look good, and feel bad for saying this her art just isn't for this type of game, hero shooter specifically need character designs that pop out at you, and also the transition to her art, which I should preference she is a good artist, to live actiony desaturated character model, it's just not pleasing to look at, she did remark how the designs were made by committee, probably she had to draw up the designs to show a bunch of suits, and them decided which is the good designs to choose, which does happen a lot, but I don't know how much she actually has a say on the designs, I can only take her word.

    • @Blankie-P
      @Blankie-P  ชั่วโมงที่ผ่านมา +1

      oh yeah definitely, this person's style while good doesn't really scream "hero shoter"
      the sheer levels of bombast and cartoony goofiness aren't really there. It'd fit in more with like, idk a more gritty yet colorful fantasy like Bioshock or something

  • @pomfiivii4505
    @pomfiivii4505 วันที่ผ่านมา +1

    they shouldve hired you :P great vid btw!!

    • @Blankie-P
      @Blankie-P  วันที่ผ่านมา

      Thanks! These redesigns were really fun to make. Good for stretching the creative muscles

    • @Blankie-P
      @Blankie-P  วันที่ผ่านมา

      Also I have no idea who those characters are in your pfp but they look neat

  • @humrH2360
    @humrH2360 9 ชั่วโมงที่ผ่านมา +1

    If what I've seen and heard of the devs social media accounts is any indicator, I don't think sole blame can be put on suits this time. They've got red flags of massive egotism, thinking that they know better than the audience, signs that it was probably an absolute toxic swamp of a workplace that was stuck in a social bubble. It's likely that nobody could speak up and point out to any problems regarding the game without higher-ups getting their egos bruised, and so they stopped caring and decided to just let them fall on their own sword. The level of critical failure this game managed to achieve isn't something you can get in anything resembling even a barely-functioning work environment.
    The designs are just another symptom of this. They lack any sort of thematic cohesion, aesthetic appeal, or visual functionality, and the hyperfocus on photorealistic characters models tells me that they were relying on it purely as a crutch, thinking that people would be impressed by the number of polygons they have or that we can see every pimple on their faces.

    • @Blankie-P
      @Blankie-P  4 ชั่วโมงที่ผ่านมา +1

      Idk about egotism, maybe they’re just being defensive because seeing something you sunk a lot of time and effort into being ravaged on all sides would definitely make people emotional and therefore less rational when responding
      Especially if they’re not really used to big waves of hate. I still put the vast majority of the blame on the suits until proven otherwise
      And yeah AAA devs tend to use hyperrealism as a crutch to carry stuff
      If it doesnt work simplified what makes it better complex
      It’s like that photorealistic mario image from the 2000s

    • @humrH2360
      @humrH2360 ชั่วโมงที่ผ่านมา

      @@Blankie-P I'm sure the suits played a role, but as I said, I don't think they're solely for blame for this one. Having a job in manufacturing, I'm used to having to see products scrapped for small flaws since our clients have a very small margin for error (also, they're medical parts, so it's all the more important that they're within parameters). But the scale of failure for this game is too big to have been the failing for any one party or department alone. Something was wrong in every step of the process, but any attempts to speak up were either ignored or worse silenced because 8 years is too long of a development time for someone to have not noticed something.

  • @teko363
    @teko363 19 ชั่วโมงที่ผ่านมา

    It's not the artist fault though. The end result is probably out of their control.

    • @Blankie-P
      @Blankie-P  17 ชั่วโมงที่ผ่านมา

      I reiterated that it’s def not their fault I talked about how the original concept art designs got changed for the worse by corporate

  • @neodeer9338
    @neodeer9338 3 ชั่วโมงที่ผ่านมา +1

    Your designs are so far off from original designs, which proofs the point that game designs are so bad that to make them good you need to start from planing phase. Well at least artist are having fun

  • @NiallMerc
    @NiallMerc วันที่ผ่านมา +1

    Great video, but please invest in a better microphone it will go a long way.

    • @Blankie-P
      @Blankie-P  วันที่ผ่านมา

      I have a good mic (Shure MV7+ I saved up for for like a month), I think it's just that I have a really low-end laptop and no audio interface

    • @NiallMerc
      @NiallMerc วันที่ผ่านมา +1

      @@Blankie-P That may be it, there are some good free audio mastering softwares online, id recommend having a look :)

  • @CeraRalaz
    @CeraRalaz 2 ชั่วโมงที่ผ่านมา

    tbh, you designed chars for concord 2. still below mid

    • @Blankie-P
      @Blankie-P  ชั่วโมงที่ผ่านมา

      boo womp

  • @r3dh0ll0w8
    @r3dh0ll0w8 2 วันที่ผ่านมา +12

    DAMN!! Concord bring all of us artist to work...i mean, ey! Gonna beat that "Talentless freak" allegation somehow🫡