The interaction at 14:14 is not damage as you can see me trying to heal right after. It was a mistake, I planned to do the special knife attack but messed up the input. These restrictions work surprisingly very well in the remake. Intelligent use of your tools allows you to get most of the fights done fast and pretty smoothly except for clocktower Nemesis which has a lot of HP and there's no special design like waste disposal fight that allows you to get the fight done without wasting a lot of resources or knifing him for too long. In the waste disposal fight, Carlos' help for phase 3 makes the fight friendly to minimalist runs and a lot of fun to use Nemesis against the other enemies. I made use of the special knife attack a lot in this run to show its potential. While in most cases it works as a replacement for perfect dodge, it comes with the advantage that it doesn't increase the DA (difficulty adjustment) as much as the perfect dodge does. Bosses: - Nemesis Supply Case 1 (0:14:02) - Nemesis Supply Case 2 (0:17:40) - Nemesis Supply Case 3 (0:19:42) - Flamethrower Nemesis (0:27:48) - Nemesis Supply Case 4 (0:32:26) - Clocktower Nemesis (0:42:53) - Waste Disposal Nemesis (1:21:00) - Final Nemesis (1:26:12)
@@Aether2125another one would be to not start doing damage until a certain time after grab to give time to use the knife like in re2 remake. Even re5 give u a few secs to react before receiving grab dmg
In the pinned comment you even give your opinion of the different factors of the run. And I say this because you are very often asked what you think of the game, except when it is generally praised.
You are real hero. It was great victory for me to complete inferno no shop items. All game I saved Mag ammo for last boss. I used up all the rest ammo on the previous nemesis’s form. And the finale was indeed the most difficult challenge where I gave up and used coins. I can’t imagine how much time you spend on this masterpiece run
You're the real Resident Evil GOAT, you never cease to amaze us. P.S. I can imagine the tension in the final battle, it's poorly designed, but like every run, you nailed it perfectly. Great job!
Final Nemmy doesn’t scare me much since I’m pretty used to the timing of the dodge there. The waste disposal fight is much more of a threat given how chaotic it can get for this particular challenge.
Dude, I finished RE3R couple weeks ago, and I was convinced it's impossible to finish Inferno without rocket launcher, but here I am, watching this video, holy crap. Insane run.
Holy f*ck! That was one of the most impressive things I've ever saw. I knew you are exceptional but you took it to another level! Mad prompts man. REmake 3 even to this day is very close to my heart. Flaws and all. A truly well made game for those who know what to look.
Yay You’re Playing My Favorite Resident Evil Remake I Know It’s A Short Game But It’s So Much Fun To Play, I Always Look Forward To Watching Your Resident Evil Videos ❤.
I really like how you dominate Nemesis 1st form using the resources of the map and the distance between you two; not to mention Jill's movement when making smooth interactions with the scenery, without abusing the "parry" and dodge when dealing with other monsters.
Just finished the game myself and all I can really say is holy shit the dodges done in this run without fail are so awesome. Really wish they kept Nemesis more humanoid or even just himself until you get close to the Waste Disposal fight, would have made the game not have two somewhat similar fights and would have let Nemesis be more of a stalker for longer (Also would have let you have another fight with him where he is normal looking which is nice)
Awesome no damage run on Inferno I did that once and with the final Nemesis not getting hit for that difficulty it was no easy task also I'm kind of done with RE3R now because in my opinion its very short the higher difficulties Nightmare and Inferno are impossible the enemies are bullet sponges they messed up some stuff like Jill is the one who goes to RPD not Carlos and they ruin Jill's line you want Stars I'll give you Stars by having her say it early plus the thing I hate the most of final Nemesis boss fight on Inferno is it's all RNG
I have a question for Aether. How long did it take you before you were able to do no damage runs on inferno difficulty without having to save your game progress?
Nice video, Aether. Maybe next upcoming video of the game, will it be: 100% Inferno S Rank, No Save, No Upgrades, No Item Shop, Kill All Enemies, and No Damage for quick run, not speedrun in the future?
I just noticed how smooth the controls are in this game. No heavy animations while changing directions, no input delay. Why RE2R and RE4R do not control like this?
The movement is faster here but there are some imprecise elements especially with the quickstep (Jill tends to hug the wall or do short quick steps for the slightest change in direction). In terms of movement, inventory and such, I think RE2R has the tightest controls. Even if the characters are quite slow in the game, I feel like the enemies' attacks are properly tuned for it.
really sux after raccoon city there isnt any Nemesis sections in areas. i think they couldve made the 1st transformation still more humanoid so he could chase u in another section. And then save Dog Nemmy for the 3rd Boss fight only.
The interaction at 14:14 is not damage as you can see me trying to heal right after. It was a mistake, I planned to do the special knife attack but messed up the input.
These restrictions work surprisingly very well in the remake. Intelligent use of your tools allows you to get most of the fights done fast and pretty smoothly except for clocktower Nemesis which has a lot of HP and there's no special design like waste disposal fight that allows you to get the fight done without wasting a lot of resources or knifing him for too long. In the waste disposal fight, Carlos' help for phase 3 makes the fight friendly to minimalist runs and a lot of fun to use Nemesis against the other enemies.
I made use of the special knife attack a lot in this run to show its potential. While in most cases it works as a replacement for perfect dodge, it comes with the advantage that it doesn't increase the DA (difficulty adjustment) as much as the perfect dodge does.
Bosses:
- Nemesis Supply Case 1 (0:14:02)
- Nemesis Supply Case 2 (0:17:40)
- Nemesis Supply Case 3 (0:19:42)
- Flamethrower Nemesis (0:27:48)
- Nemesis Supply Case 4 (0:32:26)
- Clocktower Nemesis (0:42:53)
- Waste Disposal Nemesis (1:21:00)
- Final Nemesis (1:26:12)
That special knife attack was practically the deflect system RE4 Remilk needed for its grab animations.
@@idi-jq6cj Honestly that would have been a very good idea to balance the grabbers.
@@Aether2125 Yeah, rather than the inconsistent crouch mechanic.
@@Aether2125another one would be to not start doing damage until a certain time after grab to give time to use the knife like in re2 remake. Even re5 give u a few secs to react before receiving grab dmg
@@thebigzan Even RE1R does the same with its defense items.
26:24 Jill has learned how to stop a zombie with the full force of a knife
1:21:04 Simple and cool. Showing how it's done throughout the entire run.
In the pinned comment you even give your opinion of the different factors of the run. And I say this because you are very often asked what you think of the game, except when it is generally praised.
What an absolutely amazing player you are. This level of intelligence and reflex let me speechless.
A true source of inspiration. Congratulations.
You are real hero. It was great victory for me to complete inferno no shop items. All game I saved Mag ammo for last boss. I used up all the rest ammo on the previous nemesis’s form. And the finale was indeed the most difficult challenge where I gave up and used coins. I can’t imagine how much time you spend on this masterpiece run
You're the real Resident Evil GOAT, you never cease to amaze us.
P.S. I can imagine the tension in the final battle, it's poorly designed, but like every run, you nailed it perfectly. Great job!
Final Nemmy doesn’t scare me much since I’m pretty used to the timing of the dodge there. The waste disposal fight is much more of a threat given how chaotic it can get for this particular challenge.
Dude, I finished RE3R couple weeks ago, and I was convinced it's impossible to finish Inferno without rocket launcher, but here I am, watching this video, holy crap. Insane run.
Ur ridiculously good bro
Bro, your strategy for bait Nemesis in the beggining was awasome!
There is no stopping you, is there?)
The dedication that goes into these no hit runs is unreal. Kudos.
I don’t know but probably you are the best player
Great video. Makes me feel bad for nemesis tbh you kicked his ass so hard every time 😂
Holy f*ck! That was one of the most impressive things I've ever saw. I knew you are exceptional but you took it to another level! Mad prompts man.
REmake 3 even to this day is very close to my heart. Flaws and all. A truly well made game for those who know what to look.
Yay You’re Playing My Favorite Resident Evil Remake I Know It’s A Short Game But It’s So Much Fun To Play, I Always Look Forward To Watching Your Resident Evil Videos ❤.
I really like how you dominate Nemesis 1st form using the resources of the map and the distance between you two; not to mention Jill's movement when making smooth interactions with the scenery, without abusing the "parry" and dodge when dealing with other monsters.
Excellent run for an excellent game
You all here for the run. I'm here to see the legendary red bolt cutters. GG's sir
Bro you make great videos. Carry on 🎉
Carlos punch always satisfying to see
Just finished the game myself and all I can really say is holy shit the dodges done in this run without fail are so awesome.
Really wish they kept Nemesis more humanoid or even just himself until you get close to the Waste Disposal fight, would have made the game not have two somewhat similar fights and would have let Nemesis be more of a stalker for longer (Also would have let you have another fight with him where he is normal looking which is nice)
So much restrictions. What's next?
New video
No save
No damage
No item box
Kill All
Blindfolded
Controlled by legs
good idea actually
Awesome no damage run on Inferno I did that once and with the final Nemesis not getting hit for that difficulty it was no easy task also I'm kind of done with RE3R now because in my opinion its very short the higher difficulties Nightmare and Inferno are impossible the enemies are bullet sponges they messed up some stuff like Jill is the one who goes to RPD not Carlos and they ruin Jill's line you want Stars I'll give you Stars by having her say it early plus the thing I hate the most of final Nemesis boss fight on Inferno is it's all RNG
Damn Hunter room strats very clean
One word. Awesome 😃😃
You sir are a mad lad 💪
Greetings from Indonesian
have you ever done a kill all enemies run? its actually a lot of fun
I have a question for Aether. How long did it take you before you were able to do no damage runs on inferno difficulty without having to save your game progress?
Great and Enjoyable
Congrats!!
Nice video, Aether. Maybe next upcoming video of the game, will it be: 100% Inferno S Rank, No Save, No Upgrades, No Item Shop, Kill All Enemies, and No Damage for quick run, not speedrun in the future?
It’s kinda impossible to do kill all in this under 2 hours.
What about no crafting, will that work without doing kill all enemies to re-release a single segment with chapters as well?
Also, do you stream still? Havent been on it for months?
Yeah, I occasionally stream still.
1:19:42 I didn't know you could get the shotgun from there.
The Grenade Launcher also spawns there if you skip it earlier.
I’ve seen the grenade launcher and the shotgun there on seperate playthroughs but what happens if you skip both
@@Dragonslayer-vf3vv I think the two of them will be there.
Evil Within next?
I’ll probably do it this month since I’ll try to cover different games.
I just noticed how smooth the controls are in this game. No heavy animations while changing directions, no input delay. Why RE2R and RE4R do not control like this?
The movement is faster here but there are some imprecise elements especially with the quickstep (Jill tends to hug the wall or do short quick steps for the slightest change in direction). In terms of movement, inventory and such, I think RE2R has the tightest controls. Even if the characters are quite slow in the game, I feel like the enemies' attacks are properly tuned for it.
Congrats
How much practice did it take for this? 👍
P.S. It says No Damage but in the intro section Jill is clutching her side... 🤔 just teasin' good job!
Não sabia que dava pra pegar a shotgun no final do jogo
There class then there is U Wel done
really sux after raccoon city there isnt any Nemesis sections in areas. i think they couldve made the 1st transformation still more humanoid so he could chase u in another section. And then save Dog Nemmy for the 3rd Boss fight only.
Agreed. The first section with Nemesis in the city is a lot of fun. The game needed more of it.
GG!
👍👍👍👍