I'm surprised Necrovalley didn't get a spot in either of the videos you've made on this subject. It's original text doesn't just negate cards that try to remove cards from graveyards, it negates any effect that "involves graveyards" which my 11 year old self assumed meant any card with the word "graveyard" written on it.
You play Yugioh _and_ Outside? Where do you get the time to make videos? and yes, I assumed that too. Actually I think mine was even worse, 'cause for me it included 'destroy' and 'discard' effects, since those send a card to the GY. I felt kinda dirty shutting down most of the cards in the game.
When I was a kid I used to special summon Relinquished from my hand with Marauding Captain’s effect because the original relinquished printing didn’t list any summoning conditions
Well me and my brother just normal summon fusion/ritual monster as it ,summon bunch of monster in one turn,draw multiple card instead of 1 per rurn.add fusion card into main deck(no extra deck).make mostly bullshit effect base of own knowlegde (my english poor)and use effect from anime yugioh duelist kingom arc,tribute monster just using 1 monster after watch battle city arc and so on~
Old School YuGiOh: "When this card attacks with an ATK higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points." Modern YuGiOh: "If this Card attacks a Defense Position Monster, inflict piercing battle damage." Magic: "Trample"
the old school yugioh text for piercing damage was actually in a few of the yugioh world championship ds games, eg: fairy meteor crush. Still made sense, but the modern was still more clear.
Man what unfortunate timing to talk about how toon dark magician is the only toon that can attack the turn it is summoned, right after toon black luster soldier gets released which can also attack the turn it is summoned.
It would have effect text analogous to how people literally explain it: "So first of all you cant summon this card if you control a monster already. Furthermore, we can't activate effects of monsters as long as there are no ritual, synchro, xyz, fusion, pendulum or link monsters on the field, but even then you can only activate as many effects as there are different types of the specified monsters. So if you control a link monster, you can activate 1 effect, if you control 3 link monsters you can still only activate 1 effect and if you control 2 link and 2 synchro monsters you can activate 2 effects and so on. Keep in mind, however, that only effects activated after the summon of boarder count towards the total amount and also negated effects count toward the total amount aswell."
Inspector boarder should be banned solely on the grounds of how confusing it's effect is. Plenty of cards have been hit because they were rulings nightmares. let's just get rid of boarder for the same reason.
@@dandeleon2764 no. If the mask of restrict is activated first before jinzo is summoned onto the field, then jinzo cannot tribute summon. If jinzo is summoned onto the field before the mask of restrict is activated, then by jinzo's effect the trap cannot be activated
Imo Piercing Battle dmg explanation in the anime was so much worse when you had to constantly hear the characters explain piercing battle dmg everythime. "When my monster attacks your monster in def mode, if its def points is lower then my monsters atk points, the difference between your monsters def points and my monsters atk points comes out of your life points"
Almost as if they would explain every single phase "My turn! Starting with the draw phase, I am allowed to draw a card from the top of my deck." "Main phase! Now I am allowed to take actions and follow up on my game plan!"
You know what kinda upsets me about this? It's not like they just didn't know how to word it. In the very first instance of piercing battle damage the anime showed us, which was in Joey's duel with Duke, he explained it pretty well, as basically, "With my monster's effect, you take damage even if your monster is in defense mode." Paraphrasing here, but that's a pretty simple and to the point way to word it. The anime got it right the first time, and messed it up by giving it the more complicated wording later!
Nah, in the original dub they just said "This card's a blast from the past with an emphasis on Blast: Blue-Eyes time to Obliterate!" I don't recall MP1 or BP ever being stated, maybe in later series or the live action duels, but not in the earlier animes.
About Giant Germ: That "monsters of the same name" confused me the first time I read it. In fact, the original printing of Nimble Momonga had that exact same sentence. They both came out in Legacy of Darkness. So there's actually two cards poorly worded. Good times.
It technically did, the way the original rule book explained it was that when two monsters battle eachother they are doing damage to eachother. Which still sounds weird since it's not like that's ever represented in any way.
@@JanJanNik By the time Rainbow Life came out (Phantom Darkness, 2008), Waboku had already received an errata to say your monsters couldn't be destroyed by battle (Invincible Fortress, 2006). So my guess is the rules had already changed by then.
I used to run tournaments at Toys-R-Us; while I don't remember this card specifically, I do remember having to clarify cards. I wouldn't be surprised if Waboku was one, and if I might have screwed up the description.
It's been so long, but I believe Waboku did make sense, kinda, with how damage calculation was explained in the old ass rule books. However it's been so long I can't really remember.
At least the way I understood it back then was that monsters took damage during calculation step and were destroyed if the damage was greater than their attack/defense (depending on position) in that way Waboku did make sense since your monsters wouldn't take any damage either. Maybe it was never like that but that's how my friends and I understood it anyway.
@@Mrkevi123 And because of the video games, Eternal Duelist Soul and World Wide Edition. Still have those classics for the GBA, and people have even remixed a few tunes too: th-cam.com/video/CSvXIbeBcsw/w-d-xo.html
That card makes perfect intuitive sense to me as a non-yugioh primarily magic the gathering player. It's just Fog. Got a real kick out of that, but I accept maybe it's confusing to you guys because of context I don't have.
Giant Germ is still written incorrectly since it says 'Special Summon any number of "Giant Germs" from your deck" and a monster named "Giant Germs" doesn't exist ("Giant Germ" is the one that exists)
Wouldn't you just read that as plural form. So it's not saying summon a monster named "Giant Germs" its saying "...any number of Giant Germs..." as in plural
There is one card that caused me a lot of problems as a child back then, Barrel Dragon. The old version of Barrel Dragon is worded in a weird way and it conflicted with how Blowback Dragon was written which I also played back then. The oldest version of Barrel Dragon says "If 2 out of 3 results are heads" which when compared next to Blowback which said "It at least 2 of the results are heads" implies you need exactly 2 heads and that 3 doesn't count. Also something funny that happened to me related to Barrel Dragon. My only copy of Gatling Dragon was actually misprinted to have 2900 ATK and 2600 DEF but literally nobody realized it was misprinted since it wasn't a card people payed attention too. I played it as a 2900/2600 for a long time and didn't discover it was supposed to have 2600/1200 until years later.
I used the GBA games as my source, or Comic Audessey. My friend won a Jinzo, Barrel Dragon, Call of the Haunted in a duel, and traded me a Barrel Dragon, a card I wanted for a long time, and my ace in the GBA games. I'm actually upset Konami doesn't give us more Legacy support (in general).
I knew it worked differently in the GBA games, but thankfully even then nobody really used it since Trap Hole, Bottomless, Torrential, Mirror Force, Magic Cylinder, Ring of Destruction, Call of the Haunted, Seven Tools, Imperial Order, Royal Command, and Magic Jammer were the go-to traps, plus a few budget alternatives like Sakuretsu Armor, Widespread Ruin, Mirror Wall too. I never saw it until stall decks like burn, toons, Watts became slightly more playable.
@@Goblin_Hands Actually a lot of people used it during cooki cutter chaos control format because unlike most of the options that you just listed, Waboku was chainable. Every Chaos Control deck played Heavy Storm, 3 MST, Breaker, and Harpie's Feather Duster back then so having a trap that was chainable no matter what the situation was important.
I found it easy enough to explain. In the rule book at the point in the battle step when damage is done it states that if the damage is 0 then the monster doesn't get destroyed. When people argued I would grab out the book. A few pissed off people as they didn't expect it.
*"During a battle between this attacking card and a Defense Position monster whose DEF is less than this card's ATK, inflict the difference as battle damage to your opponent."* :V
If you wanted to take a bite out of your opponent’s monster, but their face has armor on it, ignore the armor and bite deep down into them anyway. The damage you inflict would be exactly the same as if they had no face armor of any kind. ;)
I remember when I was a kid my friend thought that blue-eyes white dragon couldnt be destroyed because in its card text said something along the lines of "It is virtually undestructible"
Mask of Restrict (Continuous Trap Card): No matter what the situation, no matter what variables might come into play, under no circumstances whatsoever, even accounting for those that take place on other planets, galaxies, universes, dimensions, or planes of existence, not even if God himself descends from the heavens and says otherwise, not even in the event of a divine command from any high celestial beings existent or non-existent or beyond comprehension, neither player can offer a monster as a Tribute.
Toon DMG reads: "Tributes are required for monsters Level 5 or more." A few reprints later, an addendum was, well, added: "(normally 1)" This meant that even though this was a built-in Special Summon monster, you still had to tribute the same amount of monsters as if it were a Tribute Summon. And I am 90% sure that if you changed its Level in the hand to be 4 or less of 7 or higher, the tribute requirement would change appropriately. This was also the case with Toon Blue-Eyes, Ryu-Ran, and Summoned Skull. It was especially weird with Toon Mermaid, the Level 4 Toon Monster, as it instructed you to Tribute 0 monsters to Special Summon it. Mind you, this was AFTER Problem-Solving Card Text was established. This was a very early proto-type version though, when PSCT was very new. (Around the time Seal of Orichalcos was made into a real card.) Nowadays, Konami stopped fussing over it and just slapped a static "Must first be Special Summoned (from your hand) by Tributing 1 monster".
One thing I have to say is that the piercing term is not noob friendly. The first time I read the old description I immediately knew how the effect applied. Whereas the word "Pierce" doesn't explain much. One could think that it meant that the monster could attack the player directly.
Trample was a common term too. "But you still take the damage." was a common one as well, at least in my friend's deck that actually used Fairy Meteor Crush and Big Bang Shot with Sanga of the Thunder. Circa 2004 or something. (I had $0 budget, so I had to use cards traded or from my SDY I got for Christmas far earlier)
I figured it basically tried to say any boosts your monsters got were negated, and then they lost that amount instead, but then I remember trying to get it to work on the GBA games, and I couldn't so I was like "f this card." That was my source to answering gameplay questions (like Waboku), or calling Comic Audessey before it became CORE TCG.
I remember watching the anime and getting surprised when i figured it out that the real cards had text in them (apart from the monster names). My twelve year self thought that i had to memorize what every single card of my deck did and explain it to my opponent during the match...
I wish yugioh will hold some sort of legacy event just like the pegasus game, but here you only use the old cards up until gx. I dunno, just for fun and nostalgia.
Regarding the Dust Tornado original printing, back in the day, you used to be able to activate quick plays the turn you set them. End phase MST wasn't nearly as strong as it later became.
"This the only toon monster that doesnt have the restriction to no attack on the 1st turn." UNTIL Toon bls is made(turns out he can attack on the same turn hes summoned too)
Toons as a blind go second beatdown deck with those two & toon roll back. All you would need for board breaking is backrow hate. And your by now standard hand traps.
The restrictions have always been kinda dumb. The Toons should have always been able to attack the turn summoned, but if chosen to attack directly via effect, then maybe they could have that restriction. Clearly weren't tested, even back in Sept 2002 (TCG) or earlier in the OCG. They were always basically unplayable. And even now, you have to cut 95% of them because of bad card design. Kinda like how Ra never had any of the Anime effects (even the Pay until 100 was almost exclusively its SS effect, not it's normal effect lol). But have no fear, I have recreated the Anime effect with 665 characters, shorter than both Relinquished and Toon DMG's 670: Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted or destroyed with card effects. During the End Phase, if this card was Special Summoned: Send it to the GY. This card's ATK/DEF become the combined ATK/DEF of the monsters Tributed for its Tribute Summon. (Quick Effect): You can tribute monsters you control and/or pay LP until you only have 100 left; this card gains ATK/DEF equal to the combined ATK/DEF of the monsters tributed and amount of LP paid. (Quick Effect): You can pay 1000 LP; send 1 monster on the field to the GY.
White Night Dragon, which appeared in the second series of GX, allowed you to Tribute backrow to make itself the target when your Opponent attacked! I run it in my Red-Eyes, mainly as it looks like a frozen Red-Eyes, is WATER and Dragon-Type and has Blue-Eyes' Lv, ATK and DEF! All-in-all, I think it's a good card, good ATK, Dragon and has forced my Opponent to play Skill Drain! Thing is, he Chained it to my Summoning B. Chick and I already had Solidarity out and some Dragons in my Graveyard... (He WAS trying to stop me bringing out my Ace, but since Dragon's Rage was already face-up, it jus meant he was being poked by a Lv 1 with 1600 ATK and jabbed by a Lv 8 with 3800 ATK! I won that Duel, by the way and, though that is a much older version, I still run White Night Dragon in my current Red-Eyes build, though I have plans on a new build that'll, sadly, have no room for him! Shame! He's proven such a great go-to in the past too... Ah, well...) The Waboku seen in Tag Force Evolution, the PS2 port, is that third print, making it, I feel, an underappreciated, shall we agree on "classic"? Anyway, when I watch Zexal and see Yuma's Half Unbreak Trap, I always think of Waboku, a card that "does what Half Unbreak does, but, oh, SO MUCH better"!
I used to play Yu-Gi0-Oh during the Synchro Era in 2011 (of course also played as a kid, but with made-up rules). It was actually really hard to get the rulings right and we used a lot of cards wrong because the effects were unclear. Really like this kind of content, would be nice if you could make more videos in this series
well waboku is interesting as it take into account "monster life points" as technically in the rule book they do have it. but since most people don't read it i guess it's understandable. this is also the reason why when two 0 atk monsters clash in ATK mode neither is destroyed as 0 damage is dealt to either monster. the amount of life monsters have is not stated (for obvious reasons) but any damage above 1 is enough to "reduce to zero" Late to this just wanna let my voice be heard.
0:03:35 - When I read Waboku's original text, I also would have thought that it prevents you from taking effect damage inflicted by a monster's effect as well, and not just battle damage. So it's good that it was clarified so much.
@@runningoncylinders3829 The only thing that's changed is "when" became "if" "If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)" Att:1500 Def:1700 But I can understand how the wording can be confusing to an early player. Like,does it matter what positon Des is in when the opponent attacks? Does it have to be in defense mode? I think a more modern interpretation might be "If "Des Kanagaroo" is attacked, and it's defense is higher than an attacking monsters ATK, destroy that monster after damage calculation." That does still seem a tad more wordy that it should, but I'm not sure how to shorten it down more since it's effect is entirely about your monster's defense in relation to their monsters attack.
Waboku was a big source of confusion for me as a kid, and this video actually cleared it up for me, so I'm really happy about that. I always remembered thinking it worked one way because I mostly played the videogames where it worked correctly, then being confused when I played the actual game with friends and was told I couldn't stop my monsters' destruction when I used the card.
@@loqstone Yeah, back in 2011 when PSCT was first introduced I felt the same way with piercing and banish. The text now became less self-contained and you sometimes had to refer to external source to explain what they actually are to the newer players (the rulebook is as good an external source as can be, but still). Don't get me wrong, as someone who've known this game for over a decade, PSCT is a godsend. But damn me if I have to explain what Quick effect does or doesn't do every time I have to use Orcustrated Babel.
Yes I definitely want to see the third installment of this video. It's fun going back and remembering all the fun ruling discussions we had during tournaments over some of these card effects.
I agree. Here I was thinking he was gonna say 'well there is a lot creatures that came out with the name 'giant germ' in it's long name', nah he's like, '3 BEWD all same name, take 9500, buddy!'
I would watch a video about random yugioh cards and what they do, and how they could be used theoretically. I just enjoy learning about yugioh cards and seeing mechanics be explained in this format. So keep up these videos.
are you talking about some non-english printing of the card? because the only thing somewhat off about any english printing is that the oldest one is pretty ambiguous about the fact that the mill isn't a cost, but that's an issue that's incredibly common among pre-psct cards
Man, I feel like I've been punk'd... When I first got into yugioh, I just figured I was illiterate as hell, turns out it was just a lot of these cards were instead.
I love these videos do more! But I would recommend that you should also look at what was called the Judge's Rulings. At the time Konami didn't errata the text, they just published a separate document that had the clarifying rulings for the cards. And they sometimes gave examples that would help to understand what they wanted to do versus what they printed on the cards. When you mentioned Giant Germ I specifically remember a ruling saying that it was only to get other Giant Germs.
9.17 , the effect says' take cards with the same name from your Deck ,& special summon to the field in face-up Attack Position ' ,so it means it allow you to summon directly to attack mode the other copy of this card from Your Desk.
The card effect that Airnight Parshath has always felt very clear to me. There so many of those cards with that exact same effect exept for the draw one card part. You damage your opponets life points even though they're monster is in DEF position.
It's funny that you mentioned Giant Germ.... Back in the day I thought that very same thing and used it the exact way you described... I thought I could summon ANY monster from my deck with the same name after Giant Germ was destroyed. I even had my friends convinced that I could do that and they hated it. That was one of the most overpowered cards in my deck. It was to the point that my friends were nervous attacking a face down monster on my field, fearing that it was the Giant Germ.
I haven't played since the early days of the game and have literally only just learnt that Waboku stops your monsters from getting destroyed. Also, I'd never seen that weird version of Dust Tornado before and initially read the last bit as 'Oh hang on, you can't actually use Dust Tornado unless you're going to set a Quick-Play Magic Card' lol
Man, I remember a lot of these effects. I still have all my cards from back when I played yuhioh in the early 2000s, I might have to look through them to see if I have any with some odd effects.
Waboku is literally just a fog effect which is a card that existed in Magic the Gathering years prior so how Konami messed up the text that hard boggles the mind. "Prevent all combat damage dealt by opponent's monsters until end of turn" would have been the best way to put it. Someone surely at Upper Deck had played Magic considering they changed Magic cards to Spell cards out of fear Wizards might sue.
Fun Fact: The Yugioh creator Kazuki Takahashi created Yugioh as a one shot manga spinoff based on MTG with its own rules. Fans wrote to him requesting more so he made more. The rest Is history
Maybe I was just weird or "the odd one out" but I was always able to understand Airknight's Piercing effect and the "cards with the same name" effects like Giant Germ, even with the original prints I had. I never even thought about trying to "cheat the opponent with your "three Blue Eyes" example. Sounds like something this certain player I had the misfortune of playing against, years ago, would have tried, sad as it is to say. One of the reasons I stopped really collecting physical cards and playing against human opponents, and mostly stick to Yu-Gi-Oh! video games against the AI. But, great video.
I am an old school yu-gi-oh player. Never really got into the new stuff as I grew older. Tried to but now the game is so advanced and so many types of effects and strategies have appeared since, that Its impossible for me to play without spending countless hours on learning the new yu gi oh. Anyway what I wanted to say was that for example Airknight Parshath the older version to a player like me is way clearer then the newer version. Ofcourse you explained what piercing damage means so now I understand but if you don't know the meaning of that word in that context then It will not be understandable. Love your channel even tho I am not playing new era yu gi oh, its just fun to watch.
Dang, I missed that. It said on the Wiki that it was the only one, and then I went through Dueling Book to read every Toon monster they have and it seemed to check out. But the Toon Chaos stuff isn't on Dueling Book yet so I didn't think to check BLS :/
Someone once told me that mask of restrict being in the deck is counted as a situation, so I couldn't tribute summon a dark magician and I lost. Honestly, not even mad, it made sense.
8:09 back then, you could activate quick play spells the same turn they're set, they specifically changed the rules of the game and quick play spells because of dust tornado letting people do things like set and immediately activate mst
I love these videos Doug! It’s great to walk back through the history of the game and see where we’ve come from. I remember the headaches these old card texts would create. Thank goodness for Problem solving card texts 🥴🥴🥴
Lmao the dust tornado mistranslation. My buddy had one back in the days. We'd always give him sh*t & say that he can't activate it since it isn't a quickplay. "Look, I don't make the rules. I just follow them. It says so on the card." He was so annoyed he switched it out for MST. Lmao
I would like to see more installments of this. One idea for a card to put in the next video is "Darkness Approaches," which pre-errata could potentially cause a card to be in face-down attack position (and was the only card in the game that was able to do that).
Waboku always made sense to me, coming from Magic where creatures ARE doing damage to one-another, and preventing that damage protects the creature. Magic even has Fog effects that work just like Waboku does.
Giant Germ was never confusing to me. "When _THIS card_ is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name(This card) from your Deck and Special Summon them to the field in face-up Attack Position. The Deck is then shuffled." The text is always talking about Giant Germ.
Man I had this problem in Duel Link once, Hollow Life Barrier line is pretty much like Waboku, but when the monster not being destroyed effect kicked in, I thought I was vaping so hard that I read the text wrong, nope, it's just like that
Fun fact with piercing damage: Prime Material Dragon will turn that into increasing your opponent's life points, because it says "any effect that would inflict damage to a player increases their Life Points by the same amount, instead." Meaning that if an effect is responsible for the damage, it's affected by PMD. My favourite card ever.
honestly, i disagree. yugioh should not use keywords.. keywords are good in games that use set rotations, as only a handfull of keywords are ever used in any given rotation. but yugioh dosnt, in yugioh you would need to remember EVERY SINGLE possible Keyword do to the fact that every card CAN be played legaly(if it isnt forbiden) a lot of yugioh cards also have rather "unique" effects(not that MTG dosnt, but its far less then in yugioh) where a keyword would not work, or only work cumbersome and lastly.. having no keywords makes yugioh, as bizar as it sounds, EASIER to pickup, yes it has a fuckton of words per card, but every card explains exactly what it does, without any outside source requred(most of the time), making every single yugioh card, in itself all you need to play this card as long as you know the basic rules of the game
I still don't get why toon monsters need the "can't attack the turn it's summoned" "can attack your opp directly unless they control a toon monster" "if toon world on your side of the field is destroyed, destroy this card" That is the common rule for most [type/toon/effect] monsters, but it's always printed on every toon instead of being a rulebook explanation. Then you only would need to write discrepancies with the toon ruling. Same goes with spirit monsters. Every one of them must say they can't be special summoned (except yamatonokami and the shinob rituals) and they must return to the hand. So if you just write the difference in those 3 cards and the rest of [type/spirit/effect] monsters can have less text.
Honestly, back in the day we just used the term Trample from Magic: The Gathering to describe piercing effects, since they were the same thing and at least with my area, we played both games.
When I was younger, I use to think you could Normal summon Relinquish for the exact reason of it didn’t mention that it must be summoned with Black Illusion Ritual, I like every other ritual monster at the time.
Back then the added text was about educating players as YGO was new to the western market, a number of whom were introduced by the animation in which stone giant destroyed a spell card, plot armour. It essentially clarified that ritual summoning wasn't the only way to tribute a monster as summoning a 5 star or higher is still a tribute even though we called it sacrifice. Erm it does specify as it says "cards of the SAME name". Looks specific to me as it is about the card itself.
When I started playing Yu-Gi-Oh and was building decks based solely off what cards were at my house, my first deck actually had all 3 different Waboku's in my deck.
"No matter what the situation, you can't do this..." Yugi: "But I need to do that to win the duel in dramatic fashion." "Damn it, he found a loophole."
I remember when me and my friends played Yu-Gi-Oh as kids, we sometimes had a real problem to decide how a card should actually work, because of the confusing text that was written on many of the old cards. We also played YGO video games, and sometimes we managed to figure out the proper effect, only because the game showed us how it's supposed to work. Thou there were moments that we thought that the game had the effect wrong, just because the text on the card was so confusing, that the game effect didn't seem acurate to the text xD Also english wasn't our native language, so that also didn't help 🤷🏼♂️ But I still have fun memories, although old school YGO was completely different then now :)
Toon dark magician girl actually has a new niche drawback in the newer printing in that you couldn't use something like cost down to get around tributing for its summon. The old printing is stated that way to explain how toon monsters require tributes to special summon in the same way standard monsters would. If anything they should have just put most of these things onto toon word since they can't be summoned without it anyways.
funfact, in the DS game, Nightmare Troubadour, Waboku reduced the ATTACK of the attacking monster to 0. basically forcing your opponent to lose the attacking monster and taking all the battle damage themselves. card clarity is essential
The reason why the piercing damage text has to specify it happens when the monster attacks a defense position monster, is because there are cards that force monsters to battle and that doesn't count the monster as attacking because you have to declare the attack with it, also, funny thing, if it happens that a monster can attack while in defense position and ends up having less DEF, the piercing damage won't apply because it only happens when the monster with the piercing attacks, not when it's attacked. And lastly, they have to say "defense position" because there might be that 1 guy that thinks that piercing works even if they attack a monster in attack position. So these kind of text while very redundant to experienced players, they save a lot of nightmares and missunderstanding about how piercing works for less experienced players and potential rule sharkers.
Yo wait i didnt know that! For the first one; does interrupted kaiju slumber count towards the "forced attacks do not count as attacking"? If not, can you name an example? Also i didnt know the monster attacking in def thing, very interesting!
the part about a defense position attacker doesn't really matter in the first place, because battle damage is inflicted normally with those effects. piercing battle damage isn't _separate_ from normal battle damage - it's literally just battle damage dealt when a defense position monster is attacked, and you can't take battle damage twice from the same battle, so of course you wouldn't take piercing battle damage from that situation i also have no idea where you got the info for the first part from, because i can't find anything like it anywhere. especially since only a handful of cards that force attacks do not specify which monster is attacking ( either explicitly, or implicitly by saying the attack target is changed, thus meaning it's still the same attack and attacker ), and one of those has a ruling saying that the attacker depends on the turn player. it also doesn't exactly make sense that piercing would care about attack declarations at all - it's an effect that literally only applies during damage calculation, so as long as there _is_ an attacker ( which ... if there wasn't an attacker, how would you determine what would happen when a defense position monster is involved, regardless of piercing? would an attack position monster with lower atk than the defense position monster's def be destroyed, or would it just clank as if it was the attacker? would clanking even deal damage? it's not attacking the monster, but that monster also isn't attacking it, so ... ) you don't really need any info from outside damage calculations to apply it
I started playing again a month ago and first thing I noticed was the waboku change. I was like oh now it makes my monsters indestructible for one turn.
Old Waboku is written like a MTG card. There it's normal that preventing dame includes also damage done to monsters. Mentioning MTG it would probably funny to see your reactions to some MTG Cards like Emrakul, Promised End/ Mind slaver, Bloodbraid Elf, Mind's Desire as actual good magic cards or even the wacky effects like Knowledge Pool, Warp World, Timesifter, Shaharazad
Waboku caused so many problems with its text that back when I was a judge, I often quipped that Waboku should have just said "Your monsters cannot be destroyed by battle and you take no battle damage for the rest of this turn", since that's basically what it does anyway. Nope, first reprint was still going on about battle damage.
"No matter what the situation, this is not a pack opening channel."
Thank you for clarifying good sir
Took me a few minutes to get it. Lol
I'm surprised Necrovalley didn't get a spot in either of the videos you've made on this subject. It's original text doesn't just negate cards that try to remove cards from graveyards, it negates any effect that "involves graveyards" which my 11 year old self assumed meant any card with the word "graveyard" written on it.
Honestly it'd be fun to do an entire video on every Necrovalley errata, because the card's effect has changed like four or five times
Hi tierzoo
You play Yugioh _and_ Outside? Where do you get the time to make videos?
and yes, I assumed that too. Actually I think mine was even worse, 'cause for me it included 'destroy' and 'discard' effects, since those send a card to the GY. I felt kinda dirty shutting down most of the cards in the game.
Eeeeeyyyyy one of the cooliest channels out there!
@@MetaKaios that makes much more sense according to the text tho. They made us assume so much info bank then
When I was a kid I used to special summon Relinquished from my hand with Marauding Captain’s effect because the original relinquished printing didn’t list any summoning conditions
I tried to summon Relinquished with One for One 😂
I just normal summoned it on the playgound cause fuck it
Thats a pro gamer move
"I'm gonna do whats is called pro-gamer move"
Well me and my brother just normal summon fusion/ritual monster as it ,summon bunch of monster in one turn,draw multiple card instead of 1 per rurn.add fusion card into main deck(no extra deck).make mostly bullshit effect base of own knowlegde (my english poor)and use effect from anime yugioh duelist kingom arc,tribute monster just using 1 monster after watch battle city arc and so on~
My favorite ever is the line
"In any position *you desire*"
Sounds kinky
"Careless Whisper " starts playing
I want it face down attack position. ;)
Yes. It doesn't refer to facedown position,but any faceup possition.
Hot.
Old School YuGiOh: "When this card attacks with an ATK higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points."
Modern YuGiOh: "If this Card attacks a Defense Position Monster, inflict piercing battle damage."
Magic: "Trample"
the old school yugioh text for piercing damage was actually in a few of the yugioh world championship ds games, eg: fairy meteor crush. Still made sense, but the modern was still more clear.
FOW TCG also use the keyword "pierce" to represent such damage.
@@sclyze Force of Will takes Magic keywords, mana cost system, and deck construction and mixes it with Yugioh.
the first time i returned to YGO, it was 2016 and i was so happy that they actually included some Keywords.
I think YGO could make a symbol for Piercing damage just like they have for continuous and quick-effect
Man what unfortunate timing to talk about how toon dark magician is the only toon that can attack the turn it is summoned, right after toon black luster soldier gets released which can also attack the turn it is summoned.
I was literally gonna comment the same thing
Toon Dark Magician Girl you mean? I'm not sure about regular toon DM
Toon alligator can attack lol
Toon Harpy Lady too I think
@@treyg2010 Nope
I would legitimately like to see something like Inspector Boarder pre-PSCT. That would be insane.
It would have effect text analogous to how people literally explain it:
"So first of all you cant summon this card if you control a monster already. Furthermore, we can't activate effects of monsters as long as there are no ritual, synchro, xyz, fusion, pendulum or link monsters on the field, but even then you can only activate as many effects as there are different types of the specified monsters. So if you control a link monster, you can activate 1 effect, if you control 3 link monsters you can still only activate 1 effect and if you control 2 link and 2 synchro monsters you can activate 2 effects and so on. Keep in mind, however, that only effects activated after the summon of boarder count towards the total amount and also negated effects count toward the total amount aswell."
@Amine G lmao or the card is extra long/unfolds
@@bananajoe69420 the text should just say "if you summon extra deck or ritual monster you get 1 effect for each type"
Inspector boarder should be banned solely on the grounds of how confusing it's effect is.
Plenty of cards have been hit because they were rulings nightmares. let's just get rid of boarder for the same reason.
Each copy would come with a tiny booklet with the effect printed in it.
"No matter what the situation" makes me think that the card used to bypass Jinzo lol
Actually this could have been interesting
Judge!
Hmm, well Jinzo needs to be tribute summoned, so I'd say whichever card is on the field first cancels the other?
@@dandeleon2764 No, Jinzo can be Special summoned
@@dandeleon2764 no. If the mask of restrict is activated first before jinzo is summoned onto the field, then jinzo cannot tribute summon. If jinzo is summoned onto the field before the mask of restrict is activated, then by jinzo's effect the trap cannot be activated
Imo Piercing Battle dmg explanation in the anime was so much worse when you had to constantly hear the characters explain piercing battle dmg everythime.
"When my monster attacks your monster in def mode, if its def points is lower then my monsters atk points, the difference between your monsters def points and my monsters atk points comes out of your life points"
Almost as if they would explain every single phase
"My turn! Starting with the draw phase, I am allowed to draw a card from the top of my deck."
"Main phase! Now I am allowed to take actions and follow up on my game plan!"
You know what kinda upsets me about this? It's not like they just didn't know how to word it. In the very first instance of piercing battle damage the anime showed us, which was in Joey's duel with Duke, he explained it pretty well, as basically, "With my monster's effect, you take damage even if your monster is in defense mode." Paraphrasing here, but that's a pretty simple and to the point way to word it. The anime got it right the first time, and messed it up by giving it the more complicated wording later!
@@Flexy59 To be fair, then it just needs the characters to say "Respond?" after every line to make it a proper Duel.
@@deproissant lmaoo yeah exactly
Also @Complex Individual yeah that doesnt make any sense at all, no consistency there in the anime >.>
Nah, in the original dub they just said "This card's a blast from the past with an emphasis on Blast: Blue-Eyes time to Obliterate!"
I don't recall MP1 or BP ever being stated, maybe in later series or the live action duels, but not in the earlier animes.
About Giant Germ: That "monsters of the same name" confused me the first time I read it. In fact, the original printing of Nimble Momonga had that exact same sentence. They both came out in Legacy of Darkness. So there's actually two cards poorly worded.
Good times.
Magic ruler
Dzeeff: "Cards only do what they say they do"
Waboku: "I'm about to end this man's whole career"
It technically did, the way the original rule book explained it was that when two monsters battle eachother they are doing damage to eachother. Which still sounds weird since it's not like that's ever represented in any way.
should rainbow life also protect your monsters?
@@JanJanNik By the time Rainbow Life came out (Phantom Darkness, 2008), Waboku had already received an errata to say your monsters couldn't be destroyed by battle (Invincible Fortress, 2006). So my guess is the rules had already changed by then.
I used to run tournaments at Toys-R-Us; while I don't remember this card specifically, I do remember having to clarify cards. I wouldn't be surprised if Waboku was one, and if I might have screwed up the description.
@@williamcronshaw5262it’s honestly stupid that they don’t. There’s a reason why monsters in all the other TCGs take damage
It's been so long, but I believe Waboku did make sense, kinda, with how damage calculation was explained in the old ass rule books. However it's been so long I can't really remember.
At least the way I understood it back then was that monsters took damage during calculation step and were destroyed if the damage was greater than their attack/defense (depending on position) in that way Waboku did make sense since your monsters wouldn't take any damage either. Maybe it was never like that but that's how my friends and I understood it anyway.
Waboku never made sense. We only knew the real effect because it was used in the show.
@@Mrkevi123 And because of the video games, Eternal Duelist Soul and World Wide Edition. Still have those classics for the GBA, and people have even remixed a few tunes too:
th-cam.com/video/CSvXIbeBcsw/w-d-xo.html
That card makes perfect intuitive sense to me as a non-yugioh primarily magic the gathering player. It's just Fog. Got a real kick out of that, but I accept maybe it's confusing to you guys because of context I don't have.
Just want to thank you because of you I got back into yugioh and you helped me improve my deck building by alot
Welcome back to the game! Hope ya have fun
Niice! I just quitted to play mtg because yu gi oh did become crazy
Giant Germ is still written incorrectly since it says 'Special Summon any number of "Giant Germs" from your deck" and a monster named "Giant Germs" doesn't exist ("Giant Germ" is the one that exists)
Oh wow.. I wonder how Judges would rule on that lol I bet there would be some disagreement. And lot of chuckling
@@belzweis9568 Yes, a lot of chuckling as that one poor duelist does not get his germy field.
Wouldn't you just read that as plural form. So it's not saying summon a monster named "Giant Germs" its saying "...any number of Giant Germs..." as in plural
@@marioalvarado-tobar3660 the correct way to portray that would be if the text said "Giant Germ"s. Or "Giant Germ" monsters.
@@TheKeybladeofdarknes Yeah that would be my assumption. The rules are pretty strict when quotation marks are used, like with Frog the Jam
There is one card that caused me a lot of problems as a child back then, Barrel Dragon. The old version of Barrel Dragon is worded in a weird way and it conflicted with how Blowback Dragon was written which I also played back then. The oldest version of Barrel Dragon says "If 2 out of 3 results are heads" which when compared next to Blowback which said "It at least 2 of the results are heads" implies you need exactly 2 heads and that 3 doesn't count.
Also something funny that happened to me related to Barrel Dragon. My only copy of Gatling Dragon was actually misprinted to have 2900 ATK and 2600 DEF but literally nobody realized it was misprinted since it wasn't a card people payed attention too. I played it as a 2900/2600 for a long time and didn't discover it was supposed to have 2600/1200 until years later.
If only you could have googled it lol
I used the GBA games as my source, or Comic Audessey. My friend won a Jinzo, Barrel Dragon, Call of the Haunted in a duel, and traded me a Barrel Dragon, a card I wanted for a long time, and my ace in the GBA games. I'm actually upset Konami doesn't give us more Legacy support (in general).
Explaining Waboku to people back in the day was a nightmare.
I knew it worked differently in the GBA games, but thankfully even then nobody really used it since Trap Hole, Bottomless, Torrential, Mirror Force, Magic Cylinder, Ring of Destruction, Call of the Haunted, Seven Tools, Imperial Order, Royal Command, and Magic Jammer were the go-to traps, plus a few budget alternatives like Sakuretsu Armor, Widespread Ruin, Mirror Wall too. I never saw it until stall decks like burn, toons, Watts became slightly more playable.
@@Goblin_Hands Actually a lot of people used it during cooki cutter chaos control format because unlike most of the options that you just listed, Waboku was chainable. Every Chaos Control deck played Heavy Storm, 3 MST, Breaker, and Harpie's Feather Duster back then so having a trap that was chainable no matter what the situation was important.
I found it easy enough to explain. In the rule book at the point in the battle step when damage is done it states that if the damage is 0 then the monster doesn't get destroyed. When people argued I would grab out the book. A few pissed off people as they didn't expect it.
one of the upsides comming from MTG: i just told my opponents "its a fog effect" if they were familiar with MTG
many long discussions were had back in the playground days about what it actualy does.
When I was a kid, I used Giant Germ and Nimble Momonga to summon Blue-Eyes from my deck.
I once Special Summoned 2 copies of "Five-Headed Dragon" using Giant Germ.
Ahhh, classic deck design, such good tribute bait.
I went a dumb step further though, used them to summon barrel dragon and gamble.
I'm glad they eventually simplified Piercing damage wording.
*"During a battle between this attacking card and a Defense Position monster whose DEF is less than this card's ATK, inflict the difference as battle damage to your opponent."* :V
In German, this was even longer because the German words are a bit longer. What a bunch of space this's been
Galaspark
*_Defense. No_*
@@bashirtvhh Are you German?
If you wanted to take a bite out of your opponent’s monster, but their face has armor on it, ignore the armor and bite deep down into them anyway. The damage you inflict would be exactly the same as if they had no face armor of any kind. ;)
I remember when I was a kid my friend thought that blue-eyes white dragon couldnt be destroyed because in its card text said something along the lines of "It is virtually undestructible"
Konami like: "we're updating a card... Better up the saturation."
Mask of Restrict (Continuous Trap Card):
No matter what the situation, no matter what variables might come into play, under no circumstances whatsoever, even accounting for those that take place on other planets, galaxies, universes, dimensions, or planes of existence, not even if God himself descends from the heavens and says otherwise, not even in the event of a divine command from any high celestial beings existent or non-existent or beyond comprehension, neither player can offer a monster as a Tribute.
This was good against schoolyard players and cheaters.
So even if it's not in play you can't tribute?
Toon DMG reads:
"Tributes are required for monsters Level 5 or more."
A few reprints later, an addendum was, well, added:
"(normally 1)"
This meant that even though this was a built-in Special Summon monster, you still had to tribute the same amount of monsters as if it were a Tribute Summon. And I am 90% sure that if you changed its Level in the hand to be 4 or less of 7 or higher, the tribute requirement would change appropriately. This was also the case with Toon Blue-Eyes, Ryu-Ran, and Summoned Skull. It was especially weird with Toon Mermaid, the Level 4 Toon Monster, as it instructed you to Tribute 0 monsters to Special Summon it. Mind you, this was AFTER Problem-Solving Card Text was established. This was a very early proto-type version though, when PSCT was very new. (Around the time Seal of Orichalcos was made into a real card.)
Nowadays, Konami stopped fussing over it and just slapped a static "Must first be Special Summoned (from your hand) by Tributing 1 monster".
One thing I have to say is that the piercing term is not noob friendly.
The first time I read the old description I immediately knew how the effect applied.
Whereas the word "Pierce" doesn't explain much.
One could think that it meant that the monster could attack the player directly.
Back in the day, my group called piercing before it was a keyword "Fairy Meteor Crush" effect. Has in this card has the Fairy Meteor effect.
Trample was a common term too. "But you still take the damage." was a common one as well, at least in my friend's deck that actually used Fairy Meteor Crush and Big Bang Shot with Sanga of the Thunder. Circa 2004 or something. (I had $0 budget, so I had to use cards traded or from my SDY I got for Christmas far earlier)
I remember in the early days nobody could understand how Reverse Trap worked.
I figured it basically tried to say any boosts your monsters got were negated, and then they lost that amount instead, but then I remember trying to get it to work on the GBA games, and I couldn't so I was like "f this card."
That was my source to answering gameplay questions (like Waboku), or calling Comic Audessey before it became CORE TCG.
I remember watching the anime and getting surprised when i figured it out that the real cards had text in them (apart from the monster names).
My twelve year self thought that i had to memorize what every single card of my deck did and explain it to my opponent during the match...
That's more an effect of US censorship laws, in the Japanese version they actually looked like the cards
I wish yugioh will hold some sort of legacy event just like the pegasus game, but here you only use the old cards up until gx. I dunno, just for fun and nostalgia.
Pegasus game?
Regarding the Dust Tornado original printing, back in the day, you used to be able to activate quick plays the turn you set them. End phase MST wasn't nearly as strong as it later became.
"This the only toon monster that doesnt have the restriction to no attack on the 1st turn."
UNTIL Toon bls is made(turns out he can attack on the same turn hes summoned too)
Toons as a blind go second beatdown deck with those two & toon roll back. All you would need for board breaking is backrow hate. And your by now standard hand traps.
Aaron Abbey That is (or was) a legit strategy in Duel Links. It’s bot consistant, but summoning 2 Toon DMG gets the same result.
The restrictions have always been kinda dumb. The Toons should have always been able to attack the turn summoned, but if chosen to attack directly via effect, then maybe they could have that restriction. Clearly weren't tested, even back in Sept 2002 (TCG) or earlier in the OCG.
They were always basically unplayable. And even now, you have to cut 95% of them because of bad card design. Kinda like how Ra never had any of the Anime effects (even the Pay until 100 was almost exclusively its SS effect, not it's normal effect lol). But have no fear, I have recreated the Anime effect with 665 characters, shorter than both Relinquished and Toon DMG's 670:
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted or destroyed with card effects. During the End Phase, if this card was Special Summoned: Send it to the GY. This card's ATK/DEF become the combined ATK/DEF of the monsters Tributed for its Tribute Summon. (Quick Effect): You can tribute monsters you control and/or pay LP until you only have 100 left; this card gains ATK/DEF equal to the combined ATK/DEF of the monsters tributed and amount of LP paid. (Quick Effect): You can pay 1000 LP; send 1 monster on the field to the GY.
White Night Dragon, which appeared in the second series of GX, allowed you to Tribute backrow to make itself the target when your Opponent attacked! I run it in my Red-Eyes, mainly as it looks like a frozen Red-Eyes, is WATER and Dragon-Type and has Blue-Eyes' Lv, ATK and DEF! All-in-all, I think it's a good card, good ATK, Dragon and has forced my Opponent to play Skill Drain! Thing is, he Chained it to my Summoning B. Chick and I already had Solidarity out and some Dragons in my Graveyard... (He WAS trying to stop me bringing out my Ace, but since Dragon's Rage was already face-up, it jus meant he was being poked by a Lv 1 with 1600 ATK and jabbed by a Lv 8 with 3800 ATK! I won that Duel, by the way and, though that is a much older version, I still run White Night Dragon in my current Red-Eyes build, though I have plans on a new build that'll, sadly, have no room for him! Shame! He's proven such a great go-to in the past too... Ah, well...)
The Waboku seen in Tag Force Evolution, the PS2 port, is that third print, making it, I feel, an underappreciated, shall we agree on "classic"? Anyway, when I watch Zexal and see Yuma's Half Unbreak Trap, I always think of Waboku, a card that "does what Half Unbreak does, but, oh, SO MUCH better"!
I used to play Yu-Gi0-Oh during the Synchro Era in 2011 (of course also played as a kid, but with made-up rules). It was actually really hard to get the rulings right and we used a lot of cards wrong because the effects were unclear. Really like this kind of content, would be nice if you could make more videos in this series
I love seeing the old text on these cards. The old Mask of Restrict is great! Would love to see a third video!
well waboku is interesting as it take into account "monster life points" as technically in the rule book they do have it. but since most people don't read it i guess it's understandable. this is also the reason why when two 0 atk monsters clash in ATK mode neither is destroyed as 0 damage is dealt to either monster. the amount of life monsters have is not stated (for obvious reasons) but any damage above 1 is enough to "reduce to zero"
Late to this just wanna let my voice be heard.
0:03:35 - When I read Waboku's original text, I also would have thought that it prevents you from taking effect damage inflicted by a monster's effect as well, and not just battle damage. So it's good that it was clarified so much.
Back in the day, Des Kangaroo always confused me.
What about that card? What’s been updated?
@@runningoncylinders3829 The only thing that's changed is "when" became "if"
"If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)"
Att:1500
Def:1700
But I can understand how the wording can be confusing to an early player. Like,does it matter what positon Des is in when the opponent attacks? Does it have to be in defense mode?
I think a more modern interpretation might be "If "Des Kanagaroo" is attacked, and it's defense is higher than an attacking monsters ATK, destroy that monster after damage calculation."
That does still seem a tad more wordy that it should, but I'm not sure how to shorten it down more since it's effect is entirely about your monster's defense in relation to their monsters attack.
"No matter the situation, you cannot enjoy Yugioh anymore."
Man I remember arguments over waboku at local tournaments bc of what it actually said and what it actually did
These are fun to go through. Man-Eater Bug's still my favorite. XD
Waboku was a big source of confusion for me as a kid, and this video actually cleared it up for me, so I'm really happy about that. I always remembered thinking it worked one way because I mostly played the videogames where it worked correctly, then being confused when I played the actual game with friends and was told I couldn't stop my monsters' destruction when I used the card.
I was actually surprised when I saw that modern cards said inflict piercing damage instead of the other way.
Instead of “inflict the difference as damage” or something like that?
@@loqstone Yeah, back in 2011 when PSCT was first introduced I felt the same way with piercing and banish. The text now became less self-contained and you sometimes had to refer to external source to explain what they actually are to the newer players (the rulebook is as good an external source as can be, but still).
Don't get me wrong, as someone who've known this game for over a decade, PSCT is a godsend. But damn me if I have to explain what Quick effect does or doesn't do every time I have to use Orcustrated Babel.
Yes I definitely want to see the third installment of this video. It's fun going back and remembering all the fun ruling discussions we had during tournaments over some of these card effects.
I would love to see a third episode! I find your videos on the structure of card text fascinating and I'm always down for more.
Definitely make a third in this series. And be sure to include Relinquished! That was my first deck, and I use it to this day.
That waboku effect of keeping your monsters from being destroyed is mind blowing.
9:16 if someone actually did that back in the day, they deserve a medal and a handshake from seto kaiba.
I agree. Here I was thinking he was gonna say 'well there is a lot creatures that came out with the name 'giant germ' in it's long name', nah he's like, '3 BEWD all same name, take 9500, buddy!'
Mask of Restrict always made me crack a smile.
No matter the situation I’ll always like that card.
One player in a 52 duelist tourney plays it?
Guess you can't tribute summon now.
The Professor: Reading the card explains the card!
Yugioh: Hold me beer.
"Reading the card explains the card" is BS no matter what tcg you play
@@williamdrum9899 IDK, pokemon seems decent.
I would watch a video about random yugioh cards and what they do, and how they could be used theoretically. I just enjoy learning about yugioh cards and seeing mechanics be explained in this format. So keep up these videos.
Gallis The Star Beast is hilarious. It just legitimately does not work how it says it does.
are you talking about some non-english printing of the card? because the only thing somewhat off about any english printing is that the oldest one is pretty ambiguous about the fact that the mill isn't a cost, but that's an issue that's incredibly common among pre-psct cards
Part of the reason why I buy official videogames
TO FINALLY BE SURE HOW IT WORKS
Definitely would like to see the third installment
Pot of Greed: *Exists*
Players: "We will unravel your mysteries soon enough!"
Man, I feel like I've been punk'd...
When I first got into yugioh, I just figured I was illiterate as hell, turns out it was just a lot of these cards were instead.
I think I may make a video of my first tournament Giant germ got me yelled at.
I love these videos do more! But I would recommend that you should also look at what was called the Judge's Rulings. At the time Konami didn't errata the text, they just published a separate document that had the clarifying rulings for the cards. And they sometimes gave examples that would help to understand what they wanted to do versus what they printed on the cards.
When you mentioned Giant Germ I specifically remember a ruling saying that it was only to get other Giant Germs.
Ah yes, the good old days where the rulings were on the Upper Deck website. Everything was a mess back then.
9.17 , the effect says' take cards with the same name from your Deck ,& special summon to the field in face-up Attack Position ' ,so it means it allow you to summon directly to attack mode the other copy of this card from Your Desk.
Can't wait to see Relinquished! One of my very first decks was the Pegasus Starter Deck, I still have that Relinquished somewhere in my house
looking back at how long Toon magician girls text is makes me laugh when i see new cards these days xD
The card effect that Airnight Parshath has always felt very clear to me. There so many of those cards with that exact same effect exept for the draw one card part.
You damage your opponets life points even though they're monster is in DEF position.
It's funny that you mentioned Giant Germ.... Back in the day I thought that very same thing and used it the exact way you described... I thought I could summon ANY monster from my deck with the same name after Giant Germ was destroyed. I even had my friends convinced that I could do that and they hated it. That was one of the most overpowered cards in my deck. It was to the point that my friends were nervous attacking a face down monster on my field, fearing that it was the Giant Germ.
I haven't played since the early days of the game and have literally only just learnt that Waboku stops your monsters from getting destroyed.
Also, I'd never seen that weird version of Dust Tornado before and initially read the last bit as 'Oh hang on, you can't actually use Dust Tornado unless you're going to set a Quick-Play Magic Card' lol
Man, I remember a lot of these effects. I still have all my cards from back when I played yuhioh in the early 2000s, I might have to look through them to see if I have any with some odd effects.
Waboku is literally just a fog effect which is a card that existed in Magic the Gathering years prior so how Konami messed up the text that hard boggles the mind. "Prevent all combat damage dealt by opponent's monsters until end of turn" would have been the best way to put it. Someone surely at Upper Deck had played Magic considering they changed Magic cards to Spell cards out of fear Wizards might sue.
Fun Fact: The Yugioh creator Kazuki Takahashi created Yugioh as a one shot manga spinoff based on MTG with its own rules. Fans wrote to him requesting more so he made more. The rest Is history
For part 3, can you discuss Pot of Greed?
Maybe I was just weird or "the odd one out" but I was always able to understand Airknight's Piercing effect and the "cards with the same name" effects like Giant Germ, even with the original prints I had. I never even thought about trying to "cheat the opponent with your "three Blue Eyes" example. Sounds like something this certain player I had the misfortune of playing against, years ago, would have tried, sad as it is to say. One of the reasons I stopped really collecting physical cards and playing against human opponents, and mostly stick to Yu-Gi-Oh! video games against the AI. But, great video.
I am an old school yu-gi-oh player. Never really got into the new stuff as I grew older. Tried to but now the game is so advanced and so many types of effects and strategies have appeared since, that Its impossible for me to play without spending countless hours on learning the new yu gi oh. Anyway what I wanted to say was that for example Airknight Parshath the older version to a player like me is way clearer then the newer version. Ofcourse you explained what piercing damage means so now I understand but if you don't know the meaning of that word in that context then It will not be understandable. Love your channel even tho I am not playing new era yu gi oh, its just fun to watch.
I really enjoy this series. Reminds me of my high school days.
MORE WEIRD EFFECTS!
This is really interesting
Problem solving card text always has me drawing parallels to search engine optimization. In a way they both seem to serve the same function.
I guess this video was made before Toon Chaos. Because Toon Bls can also attack the turn it is summoned.
You mean recorded right?
Because he's done tons of toon chaos videos
@@duelistemissary7680 Yeah. Made is the same as recorded for me. When it is uploaded doesn't matter in that case.
Dang, I missed that. It said on the Wiki that it was the only one, and then I went through Dueling Book to read every Toon monster they have and it seemed to check out. But the Toon Chaos stuff isn't on Dueling Book yet so I didn't think to check BLS :/
That stuff happens sometimes. Still a great Video though.
Someone once told me that mask of restrict being in the deck is counted as a situation, so I couldn't tribute summon a dark magician and I lost. Honestly, not even mad, it made sense.
wow.. that certainly was a situation
8:09 back then, you could activate quick play spells the same turn they're set, they specifically changed the rules of the game and quick play spells because of dust tornado letting people do things like set and immediately activate mst
I love these videos Doug! It’s great to walk back through the history of the game and see where we’ve come from. I remember the headaches these old card texts would create. Thank goodness for Problem solving card texts 🥴🥴🥴
Lmao the dust tornado mistranslation. My buddy had one back in the days. We'd always give him sh*t & say that he can't activate it since it isn't a quickplay. "Look, I don't make the rules. I just follow them. It says so on the card."
He was so annoyed he switched it out for MST. Lmao
I'm a Duel Links player, so my first thought when it comes to Tributing backrow is Vision HERO Witch Raider.
I would like to see more installments of this. One idea for a card to put in the next video is "Darkness Approaches," which pre-errata could potentially cause a card to be in face-down attack position (and was the only card in the game that was able to do that).
For sure enjoyed this two videos, both as a TCG enthusiast and a language enthusiast
Waboku always made sense to me, coming from Magic where creatures ARE doing damage to one-another, and preventing that damage protects the creature. Magic even has Fog effects that work just like Waboku does.
Giant Germ was never confusing to me. "When _THIS card_ is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name(This card) from your Deck and Special Summon them to the field in face-up Attack Position. The Deck is then shuffled." The text is always talking about Giant Germ.
Me *See's Dzeeff show Giant Germ during the time of Carona*
Dzeeff: "Some of us choose to live dangerously"
Man I had this problem in Duel Link once, Hollow Life Barrier line is pretty much like Waboku, but when the monster not being destroyed effect kicked in, I thought I was vaping so hard that I read the text wrong, nope, it's just like that
What I learned today is, that Toon Dark Magician Girl would live on if Toon World would be banished or send to the GY. :O Or am I wrong? o.o
I think you're right!
OK! This idea of compering old YuGiOh! text with new ones is genius.
You have to do part 3 it would be great.
Fun fact with piercing damage: Prime Material Dragon will turn that into increasing your opponent's life points, because it says "any effect that would inflict damage to a player increases their Life Points by the same amount, instead." Meaning that if an effect is responsible for the damage, it's affected by PMD.
My favourite card ever.
6:00 It can be even shorter. It could just say "Piercing", like Trample in Magic... 'cause Yugioh really need Keywords.
honestly, i disagree. yugioh should not use keywords..
keywords are good in games that use set rotations, as only a handfull of keywords are ever used in any given rotation. but yugioh dosnt, in yugioh you would need to remember EVERY SINGLE possible Keyword do to the fact that every card CAN be played legaly(if it isnt forbiden) a lot of yugioh cards also have rather "unique" effects(not that MTG dosnt, but its far less then in yugioh) where a keyword would not work, or only work cumbersome
and lastly.. having no keywords makes yugioh, as bizar as it sounds, EASIER to pickup, yes it has a fuckton of words per card, but every card explains exactly what it does, without any outside source requred(most of the time), making every single yugioh card, in itself all you need to play this card as long as you know the basic rules of the game
@@weberman173 Not really true. There are a lot of evergreen keywords in MtG, so set rotation doesn't really make a difference.
I still don't get why toon monsters need the "can't attack the turn it's summoned" "can attack your opp directly unless they control a toon monster" "if toon world on your side of the field is destroyed, destroy this card"
That is the common rule for most [type/toon/effect] monsters, but it's always printed on every toon instead of being a rulebook explanation. Then you only would need to write discrepancies with the toon ruling.
Same goes with spirit monsters. Every one of them must say they can't be special summoned (except yamatonokami and the shinob rituals) and they must return to the hand.
So if you just write the difference in those 3 cards and the rest of [type/spirit/effect] monsters can have less text.
Honestly, back in the day we just used the term Trample from Magic: The Gathering to describe piercing effects, since they were the same thing and at least with my area, we played both games.
When I was younger, I use to think you could Normal summon Relinquish for the exact reason of it didn’t mention that it must be summoned with Black Illusion Ritual, I like every other ritual monster at the time.
Back then the added text was about educating players as YGO was new to the western market, a number of whom were introduced by the animation in which stone giant destroyed a spell card, plot armour. It essentially clarified that ritual summoning wasn't the only way to tribute a monster as summoning a 5 star or higher is still a tribute even though we called it sacrifice.
Erm it does specify as it says "cards of the SAME name". Looks specific to me as it is about the card itself.
When I started playing Yu-Gi-Oh and was building decks based solely off what cards were at my house, my first deck actually had all 3 different Waboku's in my deck.
"No matter what the situation, you can't do this..."
Yugi: "But I need to do that to win the duel in dramatic fashion."
"Damn it, he found a loophole."
I remember when me and my friends played Yu-Gi-Oh as kids, we sometimes had a real problem to decide how a card should actually work, because of the confusing text that was written on many of the old cards. We also played YGO video games, and sometimes we managed to figure out the proper effect, only because the game showed us how it's supposed to work. Thou there were moments that we thought that the game had the effect wrong, just because the text on the card was so confusing, that the game effect didn't seem acurate to the text xD Also english wasn't our native language, so that also didn't help 🤷🏼♂️ But I still have fun memories, although old school YGO was completely different then now :)
Toon dark magician girl actually has a new niche drawback in the newer printing in that you couldn't use something like cost down to get around tributing for its summon. The old printing is stated that way to explain how toon monsters require tributes to special summon in the same way standard monsters would. If anything they should have just put most of these things onto toon word since they can't be summoned without it anyways.
I don't even play yugioh anymore, but all these cards always bring me back to better times. XD
funfact, in the DS game, Nightmare Troubadour, Waboku reduced the ATTACK of the attacking monster to 0. basically forcing your opponent to lose the attacking monster and taking all the battle damage themselves. card clarity is essential
I totally remember doing that with my Giant Germ. Woops
Eyy I brought up Giant Germ in a tweet. Happy to see it make it in this video! :)
The reason why the piercing damage text has to specify it happens when the monster attacks a defense position monster, is because there are cards that force monsters to battle and that doesn't count the monster as attacking because you have to declare the attack with it, also, funny thing, if it happens that a monster can attack while in defense position and ends up having less DEF, the piercing damage won't apply because it only happens when the monster with the piercing attacks, not when it's attacked. And lastly, they have to say "defense position" because there might be that 1 guy that thinks that piercing works even if they attack a monster in attack position. So these kind of text while very redundant to experienced players, they save a lot of nightmares and missunderstanding about how piercing works for less experienced players and potential rule sharkers.
Yo wait i didnt know that! For the first one; does interrupted kaiju slumber count towards the "forced attacks do not count as attacking"? If not, can you name an example?
Also i didnt know the monster attacking in def thing, very interesting!
the part about a defense position attacker doesn't really matter in the first place, because battle damage is inflicted normally with those effects. piercing battle damage isn't _separate_ from normal battle damage - it's literally just battle damage dealt when a defense position monster is attacked, and you can't take battle damage twice from the same battle, so of course you wouldn't take piercing battle damage from that situation
i also have no idea where you got the info for the first part from, because i can't find anything like it anywhere. especially since only a handful of cards that force attacks do not specify which monster is attacking ( either explicitly, or implicitly by saying the attack target is changed, thus meaning it's still the same attack and attacker ), and one of those has a ruling saying that the attacker depends on the turn player. it also doesn't exactly make sense that piercing would care about attack declarations at all - it's an effect that literally only applies during damage calculation, so as long as there _is_ an attacker ( which ... if there wasn't an attacker, how would you determine what would happen when a defense position monster is involved, regardless of piercing? would an attack position monster with lower atk than the defense position monster's def be destroyed, or would it just clank as if it was the attacker? would clanking even deal damage? it's not attacking the monster, but that monster also isn't attacking it, so ... ) you don't really need any info from outside damage calculations to apply it
I started playing again a month ago and first thing I noticed was the waboku change.
I was like oh now it makes my monsters indestructible for one turn.
I remember both the confusion about Waboku and Giant Germ happening to me as a kid - a friend really did try to summon 3 Blue-eyes on me with one
Old Waboku is written like a MTG card. There it's normal that preventing dame includes also damage done to monsters.
Mentioning MTG it would probably funny to see your reactions to some MTG Cards like Emrakul, Promised End/ Mind slaver, Bloodbraid Elf, Mind's Desire as actual good magic cards or even the wacky effects like Knowledge Pool, Warp World, Timesifter, Shaharazad
Waboku caused so many problems with its text that back when I was a judge, I often quipped that Waboku should have just said "Your monsters cannot be destroyed by battle and you take no battle damage for the rest of this turn", since that's basically what it does anyway. Nope, first reprint was still going on about battle damage.