AMD FSR 3.1 MODS are BETTER than the official implementations... AGAIN...

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 376

  • @1Grainer1
    @1Grainer1 4 หลายเดือนก่อน +169

    went to GPUopen to check things about Reactive masks.... from what i saw, FSR can into translucent elements, but that has to use those masks, which are added to UE plugin, but not to normal pipeline, anything that has not movement vectors but animations should be redirected through that pipe to make translucent and animated elements better
    soooo.... modder is just someone who reads lots of documentation and devs did basic implementation
    nice post #4 about FSR 2.1/2.2 from October 19, 2022, has some comparisons even with AMD adding it themselves

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +20

      Interesting!

    • @DavidJonSpem
      @DavidJonSpem 4 หลายเดือนก่อน +27

      This is exactly why good and detailed documentation is important. Or else people are just gonna half ass things cause they don't know how it should work.

    • @arenzricodexd4409
      @arenzricodexd4409 4 หลายเดือนก่อน +24

      Meaning developer just implement FSR 3.1 because of the deal they had with AMD not because they genuinely interested to implement the tech as best as possible.

    • @CaptainMcShotgun41
      @CaptainMcShotgun41 4 หลายเดือนก่อน

      FSR documentation is good and detailed. Devs just make the minimum viable product every single time. ​@@DavidJonSpem

    • @1Grainer1
      @1Grainer1 4 หลายเดือนก่อน

      @@DavidJonSpem Amen

  • @Radek494
    @Radek494 4 หลายเดือนก่อน +217

    So FSR 3.1 can be pretty impressive but it's a shame modders once again do a better job than developer...

    • @Yuilix
      @Yuilix 4 หลายเดือนก่อน +26

      because it's open source and a lot people can play with it it's not a surprise i wouldn't really blame AMD or any developers

    • @zretil
      @zretil 4 หลายเดือนก่อน +41

      @@Yuilix AMD devs: it's their job, modder: it's a hobby, ,there's no excuses here imo

    • @Yuilix
      @Yuilix 4 หลายเดือนก่อน +2

      @@zretil i didn't understand what you mean

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +57

      You know that amd devs don't implement fsr right? Lol​@@zretil

    • @justin169169
      @justin169169 4 หลายเดือนก่อน +7

      Honestly, it's a missed opportunity for amd to not hire the mod creator. Just let them show the rest of the team how things should be implemented and everyone wins.

  • @FrostyBud777
    @FrostyBud777 4 หลายเดือนก่อน +70

    SO EXCITED TO SEE FSR 3.1 MODS IN CYBERPUNK AND STARFIELD

    • @Crovon1
      @Crovon1 4 หลายเดือนก่อน +1

      Aren’t we all

    • @JJHaughton
      @JJHaughton 4 หลายเดือนก่อน +7

      I've not been excited about Starfield since it's launch

    • @virenrana6459
      @virenrana6459 4 หลายเดือนก่อน +7

      I've been waiting for Cyberpunk since 1yr+
      So I can replay it in high fps.

    • @KaiHighwind
      @KaiHighwind 4 หลายเดือนก่อน

      Any FSR mods for Steam deck oled?

    • @Nick-pc9tf
      @Nick-pc9tf 4 หลายเดือนก่อน

      NexusMod fsr3 for Cyberpunk. On my 7900xtx I get 90FPS with path tracing.

  • @RavenZahadoom
    @RavenZahadoom 4 หลายเดือนก่อน +88

    I think some people here are confused judging by the comments. The problem isn't AMD's development of FSR (at least not in this case), it's the developers of games not implementing a feature correctly. The fact a modder can do better shows this. The modder gets the same files, packages, dlls and documentation developers get (because open source), so working with the same thing does better. It's not like the modder has access to change Adrenalin Drivers or the hardware layer itself. How is that AMD's fault?
    Now if you want to talk about why AMD hasn't integrated Machine Learning (ML) algorhythms? That's a different story. While AI gets put about a lot as a buzz word, all these 'AI' things current available or in development are just different types of ML, and it's not 'brand' new, AMD should have invested in developing effective ML 'cores' for their GPU's as early as 6000 series although more realistically 7000 series. Recent rumors say the reason 8000 series will have no highend is because RDNA 5 will be a full rewrite, if that is true, it could be a way of including ML into the architecture, but is another case of AMD follow from a couple steps behind.
    It's become a bit of a meme but Radeon really does need a Ryzen moment. But again, what they have done with FSR without ML is very very impressive, when you think about how many cards can run it, even Nvidia's older customers (whom they wish would by a card every generation by locking software features to older models). If the developers would actually use it to it's full potential, while not reaching DLSS levels would be a truer showing.
    If you have nothing else good to say about AMD's open source policy at least look at how it allows others to fix lazy people's faults for the benefit of the majority.

    • @Abadeez
      @Abadeez 4 หลายเดือนก่อน +3

      Incorrect, it's not just game developers. FSR has fundamental flaws, which modders have improved. Saying the problem isn't AMD developers is disingenuous. Saying it's solely their problem would be just as much so. They share blame, because they are without a doubt rushing features to try and catch up with Nvidia and they are far less fleshed out as they should be on release because of that.

    • @Iowcatalyst
      @Iowcatalyst 4 หลายเดือนก่อน +6

      @@Abadeez I am not sure why we are blaming anyone, it's pretty amazing what they have done with just code and without any dedicated hardware like Nvidia uses.
      It will never be as good as dlss but the fact it has got close enough to where I would now use it if needed is really impressive . It also works on any gpu , along with the frame generation which I found to be surprisingly useable. Nvidia couldn't even unlock that for last gen nvidia cards and amd has done it almost as well and made it work on most gpus [with enough vram], regardless of brand

    • @Iowcatalyst
      @Iowcatalyst 4 หลายเดือนก่อน +1

      @@Abadeez I have noticed that the quality of fsr can depend on how stable the game is at native res. If there is flickering at native it will be replicated and usually made worse by fsr. Where as dlss can negate it sometimes as it is using machine learning to learn what images should look like and adjusting them. Even fsr 2 looks great in the Witcher 3 so if the devs put in the time it can be done if the game is pretty stable to begin with

    • @Demmortal
      @Demmortal 4 หลายเดือนก่อน

      How is dlss and xess implemented correctly and fsr is not? Its AMD problem.

    • @LucidStrike
      @LucidStrike 4 หลายเดือนก่อน

      7000 Series DOES have ML hardware, which is why some AI boxes are sold stuffed full of 7900 XTXs instead of 4090s.

  • @lilpain1997
    @lilpain1997 4 หลายเดือนก่อน +10

    And this is why i love pc. Modders will come in and make things better for everyone

  • @12coco100
    @12coco100 4 หลายเดือนก่อน +18

    Its great that fsr can be better, but it sucks that developers are dropping the ball on proper implementation. When people say fsr is bad, it makes me think what game did they tried it on where the developers didn't do much of anything to try to make it look good or the best that it could possibly be.
    Thanks for updating us on this.

    • @Abadeez
      @Abadeez 4 หลายเดือนก่อน +1

      This is a proper implementation for the developer that had to implement it. What you want is optimizations which require time, time that the lead decided is not worth it during the implementation phase once FSR was functional. The modder has time to optimize it. They have deadlines and once a system is working as intended they get moved to the next thing and so on, that's especially true for AAA games. The developer(s) did their job and once it was done was tasked with something else. The lead had to okay it as done.

  • @telesiak2484
    @telesiak2484 4 หลายเดือนก่อน +40

    Once again this shows why gaming industry is in such a bad state when one guy does a better job than whole teams of devs that know everything about the game

    • @Abadeez
      @Abadeez 4 หลายเดือนก่อน +8

      AMD really just sends them this. Implementation of FSR is a much more copy paste process than you might realize. Don't get me wrong, you still need to understand what and how you're implementing it into your game, but as far as the base snippets, it's pretty copy paste, especially with open source software. You can't just mash code together so they do spend time on the implementation but it's not a crazy amount of time. Optimizations, which is what this mod is, is something different which in AAA gaming is not a luxury afforded to most developers during the implementation phase, especially not for something like FSR. FSR is never going to be their #1 concern because of that. So a modder who makes it their concern is already getting the implementation of it to re-use but can spend time to optimize it unlike the one guy that probably implemented FSR got it running without errors then was moved to their next task.

    • @prototypechannel6975
      @prototypechannel6975 4 หลายเดือนก่อน

      ​@@Abadeezwow. Thanks for bringing people back down to reality

    • @Mempo1
      @Mempo1 4 หลายเดือนก่อน

      @@Abadeez THANK YOU, THIS GUY GETS IT

    • @DeathMetalManiac
      @DeathMetalManiac 4 หลายเดือนก่อน +1

      But they made it open source, unlike nvidia. Which is why modders are able to make it better

  • @aviatedviewssound4798
    @aviatedviewssound4798 4 หลายเดือนก่อน +16

    This man is the AMD messiah. I think AMD is using AI, but in small quantities; they're using mixed precision FP16 inference for the motion vector and normal FP16 for the others.

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +3

      No ml according to them

    • @aviatedviewssound4798
      @aviatedviewssound4798 4 หลายเดือนก่อน +10

      @@AncientGameplays The entire algorithm isn't machine learning (ML), but specific components do employ a bit of Inference (ML), such as motion vectors. I've reviewed the code, but it seems NVIDIA is utilizing ML throughout the entire pipeline.

  • @FFox98
    @FFox98 4 หลายเดือนก่อน +11

    The FSR 3.1 source code is now oficially available for everyone to experiment with, so with time mods will start to slowly implement it and eventually it'll always be better than the game as developers have to update their game once more and I'm sure that takes time. If it is just a single .dll file it'll be great, (like XeSS does - many games still stuck in 1.1 and you can download and update to 1.3)

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      True, but from fsr 3.1 and so on you can update via dlss

    • @keithlewis1739
      @keithlewis1739 4 หลายเดือนก่อน

      Someone who previously worked with DLSS needs to get to work on FSR’s code lol. I’m sure they have a lengthy non-compete but still

  • @reviewforthetube6485
    @reviewforthetube6485 4 หลายเดือนก่อน +15

    Pretty cool and we all get to use them.

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      True

    • @Abenteuerlich
      @Abenteuerlich 4 หลายเดือนก่อน

      @@AncientGameplays It can never really worked, you will only trade artifacts for another and so on... most of such Mods are utter garbage.

  • @tomthomas3499
    @tomthomas3499 4 หลายเดือนก่อน +17

    You're the only one doing comparison between official implementation vs mod, Hub, DF and any other big techtubers not gonna bother doing this and just made their conclusions based on the flawed official game devs implementation.

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +14

      They're correct though, mods are exactly that...mods

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 4 หลายเดือนก่อน

      its only at one situation though, i dont even know the settings used

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 4 หลายเดือนก่อน

      hopefully well get more accurate fps and graphics soon

    • @alexhades69
      @alexhades69 4 หลายเดือนก่อน +9

      @@AncientGameplays Still. The point is that AMD Did FSR 3.1 right. The game has an "Incorrect way" of providing "correct" information, thus FSR 3.1 looks worse, than it can actually look.
      In other words, it's not really AMD's fault. But rather developers of the game not doing things right for AMD cards (optimisation/bug fixing). Yet, other channels just slam AMD for being incompetent...

  • @adammartin4906
    @adammartin4906 4 หลายเดือนก่อน +4

    So glad you did this video Fabio because I've been using FSR 3 mods and was wondering what the difference was between official FSR 3 and the moded version and now I know 👍👍👍

  • @brenosouza9005
    @brenosouza9005 4 หลายเดือนก่อน +5

    eu só tenho cyberpunk e nossa, a diferença é absurda, só você que teve uma reação positiva a respeito do fsr 3.1, eu msm não vi esse ghost e a qualidade melhorou absurdamente principalmente na clareza e no shimmering. o melhor dessa atualização foi a facilidade de poder atualizar o fsr 3.1. Parabéns pelo vídeo Fábio você traz um conteúdo único na comunidade!

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +5

      Já experimentou o mod fsr 3.1 no cp2077? O fsr nesse jogo é muito "porco", pioraram a cada novo update

    • @brenosouza9005
      @brenosouza9005 4 หลายเดือนก่อน +1

      @@AncientGameplays somente usei o novo mod do Nexus dlss enabler, que coloca o fsr 3.1 no jogo, (muito simples de instalar por sinal) e o resultado me surpreendeu, sendo muito superior ao implementado pelos devs. Espero que seja prático assim com diversos games já que a lista de má implementações do fsr é extensa.

  • @Arokhantos
    @Arokhantos 4 หลายเดือนก่อน +30

    Good then that means AMD can improve it further without to much effort.

    • @sengan2475
      @sengan2475 4 หลายเดือนก่อน +1

      Question is if they will

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +4

      Maybe

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +2

      Of course...

    • @Inuitman
      @Inuitman 4 หลายเดือนก่อน

      @@AncientGameplays where do you get the mod? I actually want to have that in Cyberpunk 2077

    • @brgir
      @brgir 4 หลายเดือนก่อน

      @@Inuitman lukefz makes these mods, as he said it will be released in 2 or 3 dazs, you have to search him up but idk if its on his patreon or what. I wil try to find it and send ya the link here, if youtube lets me.

  • @Crovon1
    @Crovon1 4 หลายเดือนก่อน +10

    It’s worrying when modders can do a better job with the software than its own creators 🙄

    • @GameTechLead
      @GameTechLead 4 หลายเดือนก่อน +1

      Nixxes was implementing FSR into these games. And AMD is the creator of FSR. So this is not exactly true

    • @prototypechannel6975
      @prototypechannel6975 4 หลายเดือนก่อน

      Thats not how this works

  • @HWMonster
    @HWMonster 4 หลายเดือนก่อน +2

    Good Luck with your new house and stuff, mate! ✌

  • @seamon9732
    @seamon9732 4 หลายเดือนก่อน +33

    When mods do it better than actual developers...
    *facepalm*
    The incompetence... Common!

    • @arenzricodexd4409
      @arenzricodexd4409 4 หลายเดือนก่อน +2

      Modders do what they do because they have genuine interest and passion to do the job. For game developer FSR is just a marketing tool AMD use to promote their brand image. As long as they put FSR to use in their game then the marketing deal they do with AMD already considered as done. It is not an issue of incompetence.

    • @seamon9732
      @seamon9732 4 หลายเดือนก่อน +10

      @@arenzricodexd4409 Sloppy implementation VS correct implementation is and always has been an issue of incompetence... and laziness/cutting corners.

    • @arenzricodexd4409
      @arenzricodexd4409 4 หลายเดือนก่อน +1

      @@seamon9732 game development world already very toxic. Most often game developer already very busy with their own game even post launch. They have no time to entertain IHV rivalry and their fanboys.

    • @seamon9732
      @seamon9732 4 หลายเดือนก่อน +3

      @@arenzricodexd4409 Resorting to Ad Hominem when out of arguments, got it, ty.

    • @haukionkannel
      @haukionkannel 4 หลายเดือนก่อน +2

      FSR useless because ”poor” people use it. DLLS important because Richard people use it…
      That is why game developers don’t use time in FSR…

  • @wardehaj
    @wardehaj 4 หลายเดือนก่อน +2

    Interesting video, thanks! Can't wait for your 3.1 mod testing! I am wondering: with the still images the difference is tremendous, but when playing a game with lots of motion, how much of the difference would you notice?

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +3

      I believe ghosting difference could be noticed

  • @Fhyrne
    @Fhyrne 4 หลายเดือนก่อน +1

    It's mind blowing. Nice sharpness kept by lukefz

  • @MrSmitheroons
    @MrSmitheroons 4 หลายเดือนก่อน +1

    I also read the FSR developer guidelines presentation from GPUOpen. I believe the "reactive" masks section off parts of the image that are transparent. FSR uses this information to avoid types of processing that will ruin these kinda of objects. Something like improved trade-offs between blurring, motion interpolation, dis-occlusion handling, and ghosting. And I think it helps FSR understand what the boundary between these transparent things and opaque things is, so FSR won't try to blend them together or confuse them for the same object, and make better sense of separating backgrounds vs foregrounds, something like that.
    But they say they added the masking concept, because FSR really kinda breaks without it. And then I see the Nixxes ports and I think to myself... "This is exactly what AMD said in their developer guidelines would go wrong if you didn't use the reactive masking properly!" Tons of ghosting and wrong handling of things like the confetti in Ratchet and Clank, especially. The fact FSR 3.1 looks so much better in some games compared to Ratchet and Clank shows it needs certain things from its implementation to work well.
    (I write a bit of code sometimes myself -- I have sympathy for the developers who are scratching their heads how to program in the masking code to later hand to their FSR implementation. So much easier to just not do it, I'd bet! Really something you ideally want to know you need from the beginning when your graphics engineers are planning the tech stack, not at the last minute for an already finished game and finished graphics pipeline, I'm guessing. But I'm only a hobbyist. I don't know game dev that much, either, to be honest.)
    It's kind of funny to see from your video that you can use the masking with FSR 2.1 as well. I didn't see that coming.

  • @metroplex29
    @metroplex29 หลายเดือนก่อน +1

    I was hoping you could make a new video about the mod. It would be really great if you could compare it with the official FSR implementations in various games, showing the pros and cons and so on. It would also be really helpful if you could show how to install it, as well as the author's website. I think this would be really useful for a lot of people!

    • @AncientGameplays
      @AncientGameplays  หลายเดือนก่อน

      Gonna test it soon!

    • @metroplex29
      @metroplex29 หลายเดือนก่อน

      @@AncientGameplays awesome! thanks!

  • @Yuilix
    @Yuilix 4 หลายเดือนก่อน +5

    not surprised since it's open source and everyone can experiment with it so of course mods gonna be better i can't blame AMD for that

    • @andersjjensen
      @andersjjensen 4 หลายเดือนก่อน +10

      Oh, the blame is not on AMD. The blame is on game studios. It's not even been a week since the source code dropped and modders are already spanking game studios. It makes it look like game studios are either actively working against AMD or just complete and utter amateurs.

  • @damasterpiece08
    @damasterpiece08 4 หลายเดือนก่อน +2

    all they have to do is reward people who do good work and when the opportunity arises hire them. 1000-5000$ is not a lot for a corporation like amd and they would gain a lot of favor with the community and their products would improve

  • @GraveUypo
    @GraveUypo 4 หลายเดือนก่อน +2

    3:50 you could say that the left side lost all high-frequency detail. or just fine detail if you want to be less technical

  • @Mindgames91
    @Mindgames91 4 หลายเดือนก่อน

    I have a question.... What is going on with FSR on older games? Example: World of Warcraft.... It used to be a major performance gain enabling FSR while also granting a quality increase. Now when I enable it I lose about 30-40 FPS. Same thing with Final Fantasy XIV, with the Dawntrail launch enabling FSR I lose major frames (20-30). Is anyone else experiencing this? I have asked around in several locations like official game forums and Reddit.... not getting much of a response. Did something change? I have a 6600xt.
    PS: I love your videos. I am so thankful for all the help you have shared with me over the years. My switch from nvidia/intel combos (for almost 15 years) to a full AMD setup, was so much less stressful thanks to your tweaks and discussion videos. Your accent is the cherry on top.

  • @nowayslowman
    @nowayslowman 3 หลายเดือนก่อน +1

    Were you able to test any of these? I cant get these mods to work. I tried the LukeFZ one and also the Optiscaler one

    • @AncientGameplays
      @AncientGameplays  3 หลายเดือนก่อน

      I will be testing very soon!

    • @nowayslowman
      @nowayslowman 3 หลายเดือนก่อน

      The latest version of optiscaler finally works for me but I don't see any difference at all between mod and original. Probably best to wait until better mods come before it's worth making a video​@@AncientGameplays

  • @bealet9357
    @bealet9357 4 หลายเดือนก่อน +3

    This is impressive, dude

  • @wilmerromero930
    @wilmerromero930 4 หลายเดือนก่อน

    That's amazing, I proved it in Ghost of Tsushima and the Golden Temple stuttered a lot, now it's so smooth the game changed completely 80 FPS seems like 144 FPS really love your content!!

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 4 หลายเดือนก่อน

      kind of miss playing titan quest lol, it was really fun but have to delete the game just not suitable for bench

  • @enma8441
    @enma8441 4 หลายเดือนก่อน +1

    Thats why it was a good idea to release the source codes by amd. Theres lots of smart people in the world who shouldn't be underestimated. Good thing is some of them are free

  • @Sotumney
    @Sotumney 4 หลายเดือนก่อน +4

    LukeFZ is making 8 grand a month with modding FSR. It's insane that he hasn't been hired by AMD

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +2

      He couls be hired by amd and still he wouldn't be allowed to make fsr into other people's games

  • @HardyDimension
    @HardyDimension 4 หลายเดือนก่อน +1

    Fabio, I believe you need to make another video or include this clarification in the video that you are going to test for this mod.
    *Many people think it is AMD issue, while some people said otherwise*

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      I mean, it is easy to understand... the code is the same for everyone...so this mean developers might be not doing proper implementations

    • @HardyDimension
      @HardyDimension 4 หลายเดือนก่อน

      @@AncientGameplays People will think it is AMD fault and they will think in this way "since someone can do it better than official" also for those who doesn't know about it in the first place😄

  • @XiaOmegaX
    @XiaOmegaX 4 หลายเดือนก่อน +1

    I have a theory on ghosting. FSR *needs* motion vectors as badly as DLSS does. I bet the in-engine code sends more motion vectors to DLSS interfaces than it does native FSR, so the FSR tapping the DLSS DLL interface is getting more motion vectors.
    I won't go so far as to call those devs lazy. It might be a performance tweak or QA issue. It took CDPR for example, years to sort out CP77 motion vectors on DLSS alone (and that engine still omits a lot of objects from them)

  • @bluej511
    @bluej511 4 หลายเดือนก่อน +1

    That's the beauty of open source isn't it :).

  • @NootNoot.
    @NootNoot. 4 หลายเดือนก่อน +3

    So, has LukeFZ updated his mod using the released FSR 3.1 source code for his mod, or is it "FSR 3.1" by name only?

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      He did, still in beta though

    • @NootNoot.
      @NootNoot. 4 หลายเดือนก่อน +2

      @@AncientGameplays Thanks! I just caught up to the part where you explained the "reactive masks", silly me. Great showcase, and excited for any future coverage

  • @Thorlokbr
    @Thorlokbr 4 หลายเดือนก่อน +1

    FSR 3.1 with afmf are very good. I test on 7 days to die and was nice.

  • @bobbymois
    @bobbymois 4 หลายเดือนก่อน +2

    Can someone explain how LukeFZ works? Can i use the Mod in all games, or just in games that already have FSR and DLSS?

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +5

      Mostly in all games, this one isn't out yet, but you have yhe uniscaler v9 now

    • @bobbymois
      @bobbymois 4 หลายเดือนก่อน +1

      @@AncientGameplays Nice, thanks for the info

  • @hocine9664
    @hocine9664 4 หลายเดือนก่อน +1

    nice video my friend!!always great to see you !!have wonderful time

  • @warnacokelat
    @warnacokelat 4 หลายเดือนก่อน +2

    This is the advantage of open source.

  • @kpm4620
    @kpm4620 4 หลายเดือนก่อน +1

    How is the fps between the official 3.1 and Luke mod? Is there a drop in the mod since there’s more detail?

  • @Sam-cq9bj
    @Sam-cq9bj 4 หลายเดือนก่อน

    Which mod you used for FSR3.1 where can we find the mod? Can we use this mod on any game? I want to use the mod in Quantum break.

  • @JohnnyBoy-sy8jt
    @JohnnyBoy-sy8jt 4 หลายเดือนก่อน +3

    Man those discord notification sounds through the video kept baiting me lol

  • @evergaolbird
    @evergaolbird 4 หลายเดือนก่อน +2

    Yes its unfortunate this is the case for the most part as if the official dev implementations are just copy pasted, didn't read the manual, and added it a day before the deadline instead of internally testing them for months after being made available to devs while modders make them better after made available in GPUOpen.
    The most recent one I've seen with a really bad FSR3.0 implementation is from The First Descendant where its straight up terrible and Frame Gen doesn't work as intended while Intel XeSS 1.3 works better but has issues on its own like shimmering.

  • @attilahajbel6401
    @attilahajbel6401 4 หลายเดือนก่อน +2

    Does the terrible looking water seem better? I rather use XeSS than FSR 3.1

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      Xess is currently better quality wise yes

  • @yoshihironam8517
    @yoshihironam8517 4 หลายเดือนก่อน

    can you link to the stuff you used in the video, i've watched a couple of your videos and you did not link the stuff you tested in the video description

  • @michaelthompson9798
    @michaelthompson9798 4 หลายเดือนก่อน +3

    It’s possible that FSR mods are using a higher sharpening setting in the programming then the default integrated FSR that’s why the mods have a ‘sharper’ image with more details 🙂‍↕🧐. Either way, FSR, like DLSS is still evolving and it took DLSS over 5years to get to a good stage of quality upscaling 💪😇👍. I prefer DLSS over FSR … that’s me … but FSR is now starting to get my attention🤩😏

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +13

      Sharpening alone wouldn't get rid of ghosting and deliver more detail...it would just look...sharper

    • @Samer_Design
      @Samer_Design 4 หลายเดือนก่อน +1

      nah i thought that at first but then i noticed that the details itself is diff and lost in some

  • @LousyZLuke
    @LousyZLuke 4 หลายเดือนก่อน +2

    If fsr is already as good as it is. It wish ai acceleration would most likely out right beat dlss

  • @Wutwut1n1
    @Wutwut1n1 4 หลายเดือนก่อน +1

    God bless the modding community 🙏❤️

  • @solstice5605
    @solstice5605 4 หลายเดือนก่อน

    @Ancient Gameplays
    Hey Fabio, are there any penalties with reactive mask ? fps reduction of the upscaler percentage wise for example or some other stuff ?

  • @3eMy__________________________
    @3eMy__________________________ 4 หลายเดือนก่อน

    If I only buy the lukeFZ subscription once, will I still receive updates? or only if I keep the payment (using google translate)

  • @paulosbeats1707
    @paulosbeats1707 4 หลายเดือนก่อน

    i have on question for Radeon Super Resolution, when you enable it, the higher the sharpen effect is the more fps you get or the lower the more fps?

  • @preimpresionimprentamedina4610
    @preimpresionimprentamedina4610 4 หลายเดือนก่อน

    Those are still images, the relevant thing is to see the game in motion. In general, FSR usually uses over sharpening that highlights the shimering. What I have seen in the latest FSR3.1 games is that they have a finish similar to DLSS, somewhat less defined I suspect that what they have done with the mod is to set the sharpening high again

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน

      Of of them was in motion and like I said, fsr mod were better in hellblade 2 as well

  • @couchtripper
    @couchtripper 4 หลายเดือนก่อน +1

    Is it possible the official developers are told to make it less good so that later updates can appear good?

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      I don't believe that's the case

  • @JasonChen927
    @JasonChen927 4 หลายเดือนก่อน +12

    Can't wait to see FSR 3.1 implemented into Lossless Scaling.

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +13

      Not happening. Only spatial upscalers theee

  • @Silent-1983
    @Silent-1983 4 หลายเดือนก่อน +1

    Thank you! ❤

  • @dienand_gaming
    @dienand_gaming 4 หลายเดือนก่อน +3

    Shows how much better FSR could look, but doesn't because the implementations are rushed...

  • @iPain3G
    @iPain3G 4 หลายเดือนก่อน +1

    I must be blind but i don't see more details or overall better quality. The mod has more sharpness but also a lot of sharpness errors. You switch from soft and blurry picture to a slightly oversharpend picture. Which one is better is more a personal preference thing.
    Differences in moving pictures would be way more interesting.

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน

      You aren't really watching properly not at all. Especially regarding the first comparison

    • @CoCo.-_-
      @CoCo.-_- 4 หลายเดือนก่อน

      @@AncientGameplays i would say you are both right, either way there is indeed oversharpening on the mod version in the first comparison as well, but that can easily be tweaked later

  • @velasquezz3109
    @velasquezz3109 4 หลายเดือนก่อน +1

    I was talking to a mod dev and I made an adaptation before their official update for the BRAZILIAN community to use, how can I send this mod adaptation with fsr 3.1 already available? This mod is free and is available on the Nexus without FSR 3.1 because I made it and it works. How can I send you this beta adaptation, let's say, before launch?

    • @velasquezz3109
      @velasquezz3109 4 หลายเดือนก่อน

      I sent a message to your community on Discord so I could send the mod

  • @Godfatherhemanth2369
    @Godfatherhemanth2369 4 หลายเดือนก่อน +1

    At this point they should just hire this guy

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      The code is the same for the modders ans developers

  • @humayoonxpro3220
    @humayoonxpro3220 4 หลายเดือนก่อน +6

    IT HAPPENED AGAIN!!!

  • @robinrufino8244
    @robinrufino8244 4 หลายเดือนก่อน +1

    what about the perfomance, is the same?

    • @mjsa4914
      @mjsa4914 4 หลายเดือนก่อน

      Same question

  • @samu7278
    @samu7278 4 หลายเดือนก่อน +1

    do you ever plan on making a channel in portuguese fabio??

  • @AncientGameplays
    @AncientGameplays  4 หลายเดือนก่อน +19

    What do you think about these images? I'll be testing the mods myself (as usual) within a few days, just wanted to keep you guys informed!

    • @mattrichardson2451
      @mattrichardson2451 4 หลายเดือนก่อน +3

      Looking forward to seeing what your testing shows up. I am using the DLSS enabler mod with Hogwarts and Cyberpunk and it's Witchcraft.LukeFZ I supported for a while and might again if the results are good.

    • @LucasMarques-kr9tz
      @LucasMarques-kr9tz 4 หลายเดือนก่อน

      ​@@mattrichardson2451I couldn't get to work on Hogwarts. I keep getting error code 126 😢

    • @cloud3697
      @cloud3697 4 หลายเดือนก่อน

      The mod is definitely better and I'd like to see tests in more common resolutions like 1440p quality/balance or 1080p quality

  • @elfo7
    @elfo7 4 หลายเดือนก่อน

    I get that FSR might be superior, but I got so used to the "press one button" lossless scaling that I am not going back, even if it might have more issues.

  • @cl4y
    @cl4y 4 หลายเดือนก่อน +2

    We need the rx 6800 video !

  • @railanneo116
    @railanneo116 3 หลายเดือนก่อน

    Please bring this mod when it becomes available for use in FSR 2.1 (FSR3.1 Reactive Mashs will become available

  • @railanneo116
    @railanneo116 3 หลายเดือนก่อน

    when the FSR 2.1(FSR3.1 Reactive Mashs) mod will become available,

  • @mranderson4469
    @mranderson4469 4 หลายเดือนก่อน +1

    Hi Fabio is fsr 2.1 (3.1 r.m) better than native?

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      Nah, native is always native 💪

  • @BEsteves666
    @BEsteves666 4 หลายเดือนก่อน +1

    Bom video mano, Onde encontro estes mods ?

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      Como disse, estão para sair

    • @BEsteves666
      @BEsteves666 4 หลายเดือนก่อน

      @@AncientGameplays top, brigadao mano, continua o bom trabalho rapaz

  • @DesocupadoXtremo
    @DesocupadoXtremo 4 หลายเดือนก่อน +1

    Can you compare FSR 3 mod vs Xess? Those seem to be the best upscalers for AMD, if Xess is equal or even better them FSR mod the hasle of installing it will only be worth it of the game dosen't have frame generation already

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      XeSS will still be better quality wise in most cases (xess 1.3)

    • @DesocupadoXtremo
      @DesocupadoXtremo 4 หลายเดือนก่อน

      @@AncientGameplays even Ghost of Tsushima? Is the only one FSR looks better

  • @weednogreed
    @weednogreed 4 หลายเดือนก่อน

    Could the mod Community work on fsr3.1 and make it better? So we can just swap the dll file?

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      That will happen to FSR 3.1 moving forward. AMD did that already

  • @moto6981
    @moto6981 4 หลายเดือนก่อน

    How much fps difference between all these FSR mods and the official one?

  • @alexderb454
    @alexderb454 4 หลายเดือนก่อน

    Hello. Anyone can guide me properly as to where i can get the 2.1 with R.M Mod? I can't seem to find it. Thanks in advance.

  • @paulopaz8184
    @paulopaz8184 4 หลายเดือนก่อน

    so i have to install fsr3.1 in ghost of tsushima to have better quality?

  • @ZenTunE-
    @ZenTunE- 4 หลายเดือนก่อน +1

    I don't know if it's like an inside joke but the character's name is Aloy (pronounced A-loi), not Alloy xD

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน

      I am portuguese, that's why haha

  • @sharps97
    @sharps97 4 หลายเดือนก่อน

    I've been running HFW on a 7900 XTX at 4 K max settings using FSR 3.1 quality and with Frame Generation and honestly it has been the best game play experience I ever had (120 FPS locked, smooth 100% of the time, and everything also looking very crisp with no major issues during actual gaming). So it seems like there is some special sauce in the mod space that is above and beyond the generic FSR implementation (which makes sense since it is open source) that may require some additional tweaking on a game by game basis whereas FSR by Radeon is a more generalized solution. And since it is a moving target, maybe this type of enhancement is already being tested for something like 3.2...

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 4 หลายเดือนก่อน

      i believe 79xtx has nvidia rt cores instead of amd half cu-rt cores

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 4 หลายเดือนก่อน

      means half revenue as well lol

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 4 หลายเดือนก่อน

      7900 and xtx are memorable for both nvidia and radeon, they were like the pioneer of pc gaming video cards

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 4 หลายเดือนก่อน

      then games like crysis assassins creed fallout dirt etc came out to start real dx10/11 3d games, along w legend cards such as 8800gtx ultra, hd6970, 4870x2, gtx570 etc

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน

      I mean, you're upscaling from 1440P...even FSR 2.0 would be fine there

  • @PhoticSneezeOne
    @PhoticSneezeOne 4 หลายเดือนก่อน

    C´mon AMD ... hire this modguy already

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +2

      the issue is not AMD, is the developers, the source code is the same to all

  • @Sujal-ow7cj
    @Sujal-ow7cj 4 หลายเดือนก่อน

    as always mod is better but the thing about more details in mod i think may be amd developers lowered the details so it do not do pixelation and flicking issues on building corners and straight pies but we can only find that out in new 3.1 mods

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน

      nah, FSR 3.1 with Horizon is actually not that great. Better than 2.2 generally, but still a lot of ghosting

    • @Sujal-ow7cj
      @Sujal-ow7cj 4 หลายเดือนก่อน

      @@AncientGameplays hmmm 🙃

  • @StephenBarnes-z6c
    @StephenBarnes-z6c 4 หลายเดือนก่อน +2

    How do you get these mods

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +2

      Its beta, I said it, it will come out in some days

  • @junanraihan8130
    @junanraihan8130 4 หลายเดือนก่อน +1

    what about frame generation though?

  • @chefffs
    @chefffs 4 หลายเดือนก่อน

    It's because they make the devs implement it, if they had a department dedicated to adding it into games they would probably be better than nvidia with this stuff.

  • @Inuitman
    @Inuitman 4 หลายเดือนก่อน

    Where do you even get the FSR 3.1? I cant find the mods at all.

  • @Storlans
    @Storlans 4 หลายเดือนก่อน +1

    Hi,
    This is amazing, can we support Luke somehow?

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน

      Of course, he has his patreon, where you can get all his mods

  • @SagoFanHD
    @SagoFanHD 4 หลายเดือนก่อน +1

    The only explanation that come to my mind is this is done deliberately.

  • @vr4racer
    @vr4racer 4 หลายเดือนก่อน

    Where can I find these mods that are used in the video?

  • @fubukisan50
    @fubukisan50 4 หลายเดือนก่อน

    what about modded frame generation and official frame generation?

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      FG is more or less the same I believe

  • @KRawatXP2003
    @KRawatXP2003 4 หลายเดือนก่อน +1

    Why don't they hire the modders?

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      because the issues is the implementation as well, and it isn't AMD that implements FSR in other people's games

  • @necrotic256
    @necrotic256 4 หลายเดือนก่อน +4

    Is it paid mod?

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน +1

      Its the usual lukefz, not out yet

  • @slysta3232
    @slysta3232 4 หลายเดือนก่อน

    is 24.6.1still studders? i went with an older driver..

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน

      *stutters

    • @slysta3232
      @slysta3232 4 หลายเดือนก่อน

      @@AncientGameplays yes stutters

  • @CobraArmy-x
    @CobraArmy-x 4 หลายเดือนก่อน

    I play world war z to much shuttering gpu mhz came on 300 200 to much fps drop my specs rx 6650 xt ryzen 5 5600x and 8gb ram Moniter 2k is that ram bottle neck?

  • @prototypechannel6975
    @prototypechannel6975 4 หลายเดือนก่อน

    We used the recommended implementation and it just caused lots of fatals.
    We rolled back and no fatals.
    Trash until stabilized

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน

      What are you talking about lol

  • @GoMArkkrAM
    @GoMArkkrAM 4 หลายเดือนก่อน +1

    Sadly it Takes forever to implement it natively, looks like devs are financially by Nvidia to postpone it at max, makes no sense, it’s barely change and tweaks a bunch of files to make it happen, fortunately we have the modder community WHATSOEVER Fabio!

  • @keithlewis1739
    @keithlewis1739 4 หลายเดือนก่อน

    Hate to say it but I might jump ship in 2 generations or so if FSR doesn’t drastically improve. I wanna RT so bad 😭 (7800xt)

    • @AncientGameplays
      @AncientGameplays  4 หลายเดือนก่อน

      You don't nees fsr for RT, cards will get much better at RT and also, fsr is obviously going to improve a lot. You already have amd fg too

    • @keithlewis1739
      @keithlewis1739 4 หลายเดือนก่อน +1

      @@AncientGameplays true. You’re right. Maybe I’m being unreasonable

  • @Emotionz6
    @Emotionz6 4 หลายเดือนก่อน +1

    Do we get access to the mod or?

  • @c523jw7
    @c523jw7 4 หลายเดือนก่อน +1

    They clearly dont show the same level of care with fsr as dlss.
    An advantage of going with an nvidia card.
    Come on how can a modded version do better.

  • @Jakiyyyyy
    @Jakiyyyyy 4 หลายเดือนก่อน

    I feel bad for people who never explored mods and always relying on out-of-the-box or vanilla experience. If only they know official FSR implementation in games usually bad, they would mind-blown looking what the mods can do. What a dirty trick that developers did. Could be the strong partnership with competitors or something. But in online games it would get rekt because of unnecessary anticheat will forbid any kind of mods including FSR or manually updated DLSS and that sucked. 🤷🏻‍♀️

  • @J_Carlos82
    @J_Carlos82 14 วันที่ผ่านมา

    rx6800 or rx7700xt?

  • @alfiesznn3736
    @alfiesznn3736 4 หลายเดือนก่อน

    will ea fc be fixed in 24.7.1?

  • @Hxhshdjxknxnzjxbhzskm
    @Hxhshdjxknxnzjxbhzskm 4 หลายเดือนก่อน

    Now FPS can really be downloaded

    • @andersjjensen
      @andersjjensen 4 หลายเดือนก่อน +1

      That's like saying you're downloading disk space by downloading an image compression tool to turn all your .raw pictures into .jpeg.

  • @GodyArtDesign
    @GodyArtDesign 4 หลายเดือนก่อน

    how i install it?

  • @elr77
    @elr77 4 หลายเดือนก่อน

    Not sure that the LukeFZ FSR 3.1 mod being better is surprising. AMD have opensourced the FSR code for ages. AMD also have a history of allowing people to use their hardware as they want (this is the very reason for AMD's GPUOpen website). This means people like LukeFZ can spend time tweaking things till they get results they like. I have seen this with the Star Citizen TSR upscaler based on FSR 2.2. CIG's rework or fine tuning of FSR in TSR is far better in image stability than the base FSR, but it is still FSR under the hood.
    So what this shows is not an AMD is bad message like people who like to say FSR is worse than DLSS love saying, but that AMD have left developers with a lot of legroom to play with the get the best image quality they can from FSR. However, not all developers have studied AMD's documentation to implement FSR to its best potential.