I’m actually sad that they don’t do hard dungeon modes anymore. Not for the difficulty, but for the different dungeon routes. I like how we got to see more of the dungeon (for most of them anyway) from normal mode Along with that, I liked the change of music. I think this one’s neat in how it’s a “muddy” version of the original version. Neat touch lol 2:13 another example of proper Rescue usage lol 2:16 see? New path! (How do we still have functioning ankles??) 2:22 still my favourite attack in the game lol (both for its name and its effect haha) 2:52 why is it I can remember everything else about this dungeon, but not this sodding boss?? 4:45 I love this mechanic so much lol. It’s so silly 4:59 💩 👑 Thanks for the guide, Scrub! Hopefully I’ll actually remember the second boss now lol
I always use your guides, tha best! and you make me crack up every now and then
I’m actually sad that they don’t do hard dungeon modes anymore. Not for the difficulty, but for the different dungeon routes. I like how we got to see more of the dungeon (for most of them anyway) from normal mode
Along with that, I liked the change of music. I think this one’s neat in how it’s a “muddy” version of the original version. Neat touch lol
2:13 another example of proper Rescue usage lol
2:16 see? New path! (How do we still have functioning ankles??)
2:22 still my favourite attack in the game lol (both for its name and its effect haha)
2:52 why is it I can remember everything else about this dungeon, but not this sodding boss??
4:45 I love this mechanic so much lol. It’s so silly
4:59 💩 👑
Thanks for the guide, Scrub! Hopefully I’ll actually remember the second boss now lol
ah yes, the level where machinist flamethrower thrives in (or atleast I imagine it does)
At last, portable filth.