Came back to find this video had more views than I expected, I appreciate everyone who watched, I have another video coming out soon on dark souls 3, then I'll be sure to make a follow up to this one
Great Video! I can see this helping a lot of people. A few more helpful things: 1. The glass fluix cables actually carry 8 channels just like their covered counterparts 2. Many blocks from other mods have interfaces for choosing inputs and outputs (like the mekanism ones shown in the video). There is often an "input/output" as well as a "force eject" option that when used together you to avoid using pipes to return the items at all, the block just pushes its outputs back into the pattern provide via the same face it received input from. 3. For the metallurgic infuser especially you can get fancy and actually place the pattern provider directly on the infuser, set that face of the infuser to input/output, and then run a pipe from the pattern provider to another face of the infuser and set that face as the input face for infusing material, therefore eliminating the chest and some pipes from the setup.
Haha less than a minute in and you've solved my first issue. I couldn't even figure out how to get the crafting table connected correctly. Kept just adding it to the block and couldn't figure out why I could put nothing in the system. Bookmarked this for the next inevitable issue. Thanks for this.
P2P tunnels carry channels from a controller to a different point, without overloading a single piece of dense cable. Using a second controller, you can have multiple P2P connections feed in and have multiple feed out. The ones that feed out, will carry 32 channels per channel, as every used channel is a P2P tunnel that passes the channels from the controller face to its output location. If it still doesn't make sense, I'd recommend watching the TKH video on it from a few years, P2P Tunnelling hasn't changed since its release.
Solid video and well explained, Would gladly watch if you made similar videos for other systems in ATM9, or made a video about some example use-case setups for unimaginative fellers :)
The disadvantage of smart cables is purely FPS lag when you have a gigantic network and they're all smart cables and they're all rendering the channel display.
To get to this big of a network has become basicly a non factor . All mods this days are basicly running by them selfs and AE2 only realy is used for autocrafting . Channal mechanic it self basicly isnt a limitation anymore as well you dont have to think about it anymore at all
I just started trying out ATM10 and wasn't going to play it for a while because it doesn't have Refined Storage. All the videos I saw for AE2 were so confusing and I just didn't feel like I would enjoy it or even understand it. I guess I'm a Dumb Shit because this guide was very helpful and I'm back on ATM10! Thanks for the guide!
@@onionman7090 I was in vc with them and they where going the entire time "oh, oh OHHHHH" Because this was the only guide that was good enough for new people
@@onionman7090 Question for ya, Is the only purpose of making a giant Controller for more channels and because it looks cool? With a single controller you get quite alot of channels by default
Giant controller is definitely for more channels, your going to need more than 1 for late game automation 192 from 1 controller is more than enough for early game, but when you get late game and you need hundreds of storage buses, export buses, import buses, molecular assemblers, pattern providers etc, it builds up very quick.
maybe go more in depth with large scale auto crafting, auto detecting when the system should autocraft a specific item, and possibly the quantum link system ae2 has in place. personally trying to figure out the use case for the crafing co processor as well so covering that could be helpful
I have a video coming out sometime this week on another game, but after that I plan on doing one on quantum link bridges, large scale autocrafting and P2P tunnels
I like the idea that devices connect to each other, so you don't have to cable them together. Not even five minutes later you have to drag an extra cable between the iron furnace and the pattern provider in order to connect the stuff to the main frame. = / edit: 13:42 awh wtf? hhh... Well you've done a good job explaining this whole thing. I've never used the mod, I just got stuck interested in your video = )
I might not have done a good job of explaining it, but AE2 only chains together AE2 blocks, in the iron furnace example I had to drag that cable out as iron furnace isn't from ae2
If you want a good guide on early power options for some of the tech mods i have a video on it (: If u want it concise, some good options are Stirling Generator from Thermal Series Heat/Wind Generator from mekanism, Furnator from Powah! All of these are easy to craft and use easy to get resources For power transfer you have mekanism universal cables, pipez energy cables or enderio energy conduits (:
In terms of automation? Xnet, LaserIO, Integrated Dynamics and the like are fantastic for automation. I really like integrating storage drawers with AE2 aswell as it allows bulk storage without filling slots in your ME System. In terms of other mods that are fun to automate with ae2 basically any tech mod, mekanism, thermal series, pneumaticcraft, industrial foregoing, hell even gregtech. The beauty of AE2 in my eyes is that it's pretty useful in any pack that requires bulk storage and automation.
If you want lots of channels over a long distance, I recommend P2P tunnels, they basically squeeze 32 channels into 1 channel, and then you can choose to split it back out elsewhere. E.g you can attach 8 "input" p2p tunnels to a normal cable, run it 1000 blocks, and then attach 8 "output" p2p tunnels for a total of 256 carried over an 8 channel cable
I don't struggle with any mod like i do AE2, i am not great at technical minecraft but i can finagle it till it works usually but AE2 autocrafting always confuses the hell out of me
Greg I'm not entirely sure on, iirc from watching other videos, I storage bus is a good way to get fluids into the machine, I think ae2 might be able to push fluids in if items and fluids go in the same slot but I'm not entirely sure. I unfortunately can't help too much because the whole of my experience with Greg is ULV and early LV
All this about 'this cable connects to that, cable anchors hinders that to that'. Feels like much complication would be simpler if a cable connected to a cable/device if put directly onto it - And not connected if just placed next to it. A click and drag connection-function smacked onto that and you're game with a lot fewer components needed, yeah?
Came back to find this video had more views than I expected, I appreciate everyone who watched, I have another video coming out soon on dark souls 3, then I'll be sure to make a follow up to this one
Finally a mod guide that actually respects my intelligence and doesn't show every single crafting recipe.
Great Video! I can see this helping a lot of people. A few more helpful things:
1. The glass fluix cables actually carry 8 channels just like their covered counterparts
2. Many blocks from other mods have interfaces for choosing inputs and outputs (like the mekanism ones shown in the video). There is often an "input/output" as well as a "force eject" option that when used together you to avoid using pipes to return the items at all, the block just pushes its outputs back into the pattern provide via the same face it received input from.
3. For the metallurgic infuser especially you can get fancy and actually place the pattern provider directly on the infuser, set that face of the infuser to input/output, and then run a pipe from the pattern provider to another face of the infuser and set that face as the input face for infusing material, therefore eliminating the chest and some pipes from the setup.
Damn, and I thought I was clever for coming up with the buffer chest idea, this is actually really helpful to know thank you!
@@onionman7090 The buffer chest is awesome in its own right because its a universal solution
@@azeroth6630for sure, it's great for multiblocks
Haha less than a minute in and you've solved my first issue.
I couldn't even figure out how to get the crafting table connected correctly. Kept just adding it to the block and couldn't figure out why I could put nothing in the system.
Bookmarked this for the next inevitable issue. Thanks for this.
If you have anything else your confused by feel free to let me know and I'll try and do a follow up (:
Couldn't have figured out how to use melanism without this video thanks so much!
I'm glad lmao, it took me genuinely dozens of hours to figure it out for myself
honestly a very in depth guide. not what i expect to see on my recommended page. keep it up!
Thank you for watching, I didn't expect anyone to see this!
Bro 63 subscribers! Your content is worth so many more. Best of luck and thanks for the vid!
thank you! I am glad people are enjoying it
P2P tunnels next. Still can’t wrap my brain around how those work.
I still struggle sometimes aswell, I'll do some research and my video after next will be on p2p tunnels
P2P tunnels carry channels from a controller to a different point, without overloading a single piece of dense cable.
Using a second controller, you can have multiple P2P connections feed in and have multiple feed out. The ones that feed out, will carry 32 channels per channel, as every used channel is a P2P tunnel that passes the channels from the controller face to its output location.
If it still doesn't make sense, I'd recommend watching the TKH video on it from a few years, P2P Tunnelling hasn't changed since its release.
p2p is the real powerhouse behind AE2 tbh
I can't remember the last time I actually used an energy acceptor
You had one thing wrong, the normal fluix glass cables also carry 8 channels
Solid video and well explained, Would gladly watch if you made similar videos for other systems in ATM9, or made a video about some example use-case setups for unimaginative fellers :)
Im glad you enjoyed, I'll definitely look into making more ATM content in the future!
Hands down was the most complicated storage mod I learned but enjoy refined storage also
It's definitely complex, I feel it's worth the complexity however, it's a fun challenge
The disadvantage of smart cables is purely FPS lag when you have a gigantic network and they're all smart cables and they're all rendering the channel display.
To get to this big of a network has become basicly a non factor . All mods this days are basicly running by them selfs and AE2 only realy is used for autocrafting . Channal mechanic it self basicly isnt a limitation anymore as well you dont have to think about it anymore at all
Such a great video! Concise, informative, and exactly what I needed to get going on AE!
I'm glad it could help!
I just started trying out ATM10 and wasn't going to play it for a while because it doesn't have Refined Storage. All the videos I saw for AE2 were so confusing and I just didn't feel like I would enjoy it or even understand it. I guess I'm a Dumb Shit because this guide was very helpful and I'm back on ATM10! Thanks for the guide!
ae2 is really similar to refined storage, it just trades a bit of complexity for functionality
The mekanism one was huge for me thank you
Glad it helped! That one got me for a while
Even tho I knew what AE2 was thanks to Yogsquest
this is a good guide
Yogscast*
I really am a dumbshit
Actually helpful for explaining to my friends new to the modpack
This comment was the biggest compliment, my entire goal is to make complex things understandable for beginners, so I'm glad it works
@@onionman7090 I was in vc with them and they where going the entire time "oh, oh OHHHHH" Because this was the only guide that was good enough for new people
I still dont think i fully understand but this guide has helped the most out of the ones ive seen so thank you
If you have any questions let me know and I'll do my best to help (:
@@onionman7090 Question for ya, Is the only purpose of making a giant Controller for more channels and because it looks cool? With a single controller you get quite alot of channels by default
Giant controller is definitely for more channels, your going to need more than 1 for late game automation 192 from 1 controller is more than enough for early game, but when you get late game and you need hundreds of storage buses, export buses, import buses, molecular assemblers, pattern providers etc, it builds up very quick.
@@onionman7090 I see I see, Thank you so much for your help and quick reply!!
maybe go more in depth with large scale auto crafting, auto detecting when the system should autocraft a specific item, and possibly the quantum link system ae2 has in place. personally trying to figure out the use case for the crafing co processor as well so covering that could be helpful
I have a video coming out sometime this week on another game, but after that I plan on doing one on quantum link bridges, large scale autocrafting and P2P tunnels
@@onionman7090nice nice 👍
Actual saint
As a dumb shit, I'm excited to learn.
great video. Really helped me getting started
Im glad you enjoyed!
I like the idea that devices connect to each other, so you don't have to cable them together. Not even five minutes later you have to drag an extra cable between the iron furnace and the pattern provider in order to connect the stuff to the main frame. = /
edit: 13:42 awh wtf?
hhh... Well you've done a good job explaining this whole thing. I've never used the mod, I just got stuck interested in your video = )
I might not have done a good job of explaining it, but AE2 only chains together AE2 blocks, in the iron furnace example I had to drag that cable out as iron furnace isn't from ae2
great video but i reccomend a pop filter or something for them ssss noises
Nothing like being a person who havent touched a single tech mod and then being told "oh just get an energy source from another mod" at the very start
If you want a good guide on early power options for some of the tech mods i have a video on it (:
If u want it concise, some good options are
Stirling Generator from Thermal Series
Heat/Wind Generator from mekanism, Furnator from Powah! All of these are easy to craft and use easy to get resources
For power transfer you have mekanism universal cables, pipez energy cables or enderio energy conduits (:
well this mod shouldnt be your first step into tech mods. energy depends what other mods you are playing with
Wow, that was preaty cool
Why did i thought this was a college lecture taught in Minecraft for some reason 😅..
extremely useful tutorial, what mods would you recommend to install alongside AE2?
In terms of automation? Xnet, LaserIO, Integrated Dynamics and the like are fantastic for automation.
I really like integrating storage drawers with AE2 aswell as it allows bulk storage without filling slots in your ME System.
In terms of other mods that are fun to automate with ae2 basically any tech mod, mekanism, thermal series, pneumaticcraft, industrial foregoing, hell even gregtech.
The beauty of AE2 in my eyes is that it's pretty useful in any pack that requires bulk storage and automation.
I'm stuck at the cannel part, since I can't use the same cable long distance for many project, any adivse?
If you want lots of channels over a long distance, I recommend P2P tunnels, they basically squeeze 32 channels into 1 channel, and then you can choose to split it back out elsewhere.
E.g you can attach 8 "input" p2p tunnels to a normal cable, run it 1000 blocks, and then attach 8 "output" p2p tunnels for a total of 256 carried over an 8 channel cable
I don't struggle with any mod like i do AE2, i am not great at technical minecraft but i can finagle it till it works usually but AE2 autocrafting always confuses the hell out of me
What parts are a struggle for you? I can do a follow up video explaining autocrafting
How ? . AE2 is realy brain dead easy this days .
How does Gregtech Automation work? For example with machines that need fluids and so on
Greg I'm not entirely sure on, iirc from watching other videos, I storage bus is a good way to get fluids into the machine, I think ae2 might be able to push fluids in if items and fluids go in the same slot but I'm not entirely sure.
I unfortunately can't help too much because the whole of my experience with Greg is ULV and early LV
perferct tutorial for my kind thank you
Glad you enjoyed!
All this about 'this cable connects to that, cable anchors hinders that to that'. Feels like much complication would be simpler if a cable connected to a cable/device if put directly onto it - And not connected if just placed next to it.
A click and drag connection-function smacked onto that and you're game with a lot fewer components needed, yeah?
Would have saved me a million hours of work if I didn't have to use cable anchors!
good video, but i find refined storage a whole lot easier to setup and use
I agree its easier, I personally find it less fun, I like the little extra brainpower that AE2 requires personally
i know the basics of ae2 like interfaces and storage buses but man, imma just use RS…
That's perfectly valid, RS is definitely easier, and still a very versatile mod
@@onionman7090 i ended up just using ae2 and i do not regret it one bit, its bit harder to grasp but definitely worth learning
@@onionman7090 ty for the tut !
activated windows yet?
"it is very simple" LMAO
"Simple" was probably not the right word to chose, however it is a lot simpler than a lot of people make it out to be