@@Hasdrubhaal that did happen to me multiple times while patrolling at high time compression and doing routine sonar checks. Twice after hitting the button I got a notification that multiple people had drowned.
@@Hasdrubhaal last episode, he crashed dived after the planes attacked and forgot to make sure all his crew was inside. He even points out later that he has 13/14 crew, but forgot he started his trip with 14/14 i guess lol.
Crew of U-4: 'The Kaleun is insane! No fuel and half the crew have broken legs, and he won't return home. BDU needs to safe us!' BDU: 'Go on raid some port in Ireland. Row there if you need to.'
Always put two sailors on duty with the navigator officer for 20% fuel saving, two sailors on the diesel engines with the mechanic is another 30% and if for some reason you cannot have four sailors available but just two or three, always prioritize the mechanic as this yields the most mileage. I always do that out of combat and I can sail no problem on half speedall the time (forget about Ahead 1/3!), even on fast if I saved a lot during the patrol in a Type IID. Also to dive faster, it's not just skill points for the crew, but when the alarm is on, grant the commanding officer the most sailors he can have (two or even three depending on perks), one mechanic on engines with one sailor (faster speeds unlocked) and a secondary mechanic to manage the diving planes (switched to electric mode for more efficient and accurate diving or staying level like at periscope depth), you'll dive faster in an emergency situation like that. When sneaking and defending from warships though, set the diving planes to manual steering, which is also less accurate to maintain depth and diving/rising is slower, but it's a lot less noise and some chief officers can have perks to reduce overall sound onboard by 60% when tasked to command the crew during an alarm which is huge. Idk if it stacks with several officers of the chief category though but I put two chiefs with this OP perk on command anyway.
Interesting fact: the two giant Harland and Wolff cranes Samson & Goliath were manufactured by German engineering company Krupp, builders of the WW1 Big Bertha cannon.
I think it's a nice touch actually seeing the crew get off the boat and walking down the wharf to start their vacation. Kind of figured U-4 would make it back, but I would've laughed so hard if she'd run out of fuel just outside her berth. Next trip - oars. 😜
i did run out of fuel on a mission, not far from port. There was no paddle option. Just kind of bobbed there. Would be nice to get a "tow" option, if you do run of fuel, close to port
@@wibblyteapot Agreed. It's interesting that when at sea, you're provided with an option for resupply, but you can't get a freakin' tow 10 feet from the port?
@@irontemplar6222 There seem to be a few bugs in the 'final' release. That's how software works. The only thing I can suggest is to register any defects with the development company.
Belfast, once home to the largest ship builder in the world (Harland &Wolff). In WW2 built 140 warships,123 merchants and 500 land shops (tanks). Also home to Short Bros, builders of the Sunderland flying boat.
Great job, it’s good to see some more realism in the game; not every patrol was like the propaganda newspaper reports with entire convoys wiped out. Quite impressive with your tactical management of resources.
Yeah chasing stuff that is not coming your way is really a losing strategy especially when your so low on fuel. I might have traveled closer to the english shore to see if anything happens. This looks like an interesting game , might have to get it. Thanks for the video. Love your series.
Start of video - before watching: Just for fun, I wonder if we'll see any more Sunderland flying boats - they were based very close by to Belfast in the Menai Straight between North Wales and the island of Anglsey, as well as at Pembroke Dock on the SW corner of South Wales. Stepfather's cousin was navigator on Sunderlands flying from Pembroke.
Sunderlands operated from RAF Castle Archdale, County Fermanagh, Northern Ireland along with Catalinas. Able to fly out over the North Atlantic on anti submarine duties. It was a Catalina from Castle Archdale that spotted Bismarck in 1941 during a routine patrol.
The reason the ‘uzo’ is so bouncy on U-4 is because there is not a mounted sight, it’s just the captains binoculars that he is holding Also to get a blue print for another sub you have to complete all the stages on a campaign, so for example sinking all the required tonnage for the happy times campaign in all stages
In my own campaign I have actually evaded them by only dropping to periscope depth. I have yet to take damage either by miracle or by accidental tactical genius.
Forcing a leader to do navigation with supporting crew does as much for fuel savings as crew at the engine. Plus with how it models the generator it gives no penalty to just run electrics down here and there to extend range when needed, even if you stay on the surface.
this is right but if you drain your batteries you need more fuel to charge them back up. So you dont loose but you also don't win range. You can only meanignfully extend the range if your out of fuel and use the electric drive for the last few km
The generator is slightly less efficient than directly running the engines in the unstable (which is being played here) However, having the third crew member on navigation (with 2 on engines) will save fuel, as will turning off the gyro compass (which the navigation crewman offsets) due to reduced electrical usage.
@@WoodenPlankGames Glad they finally changed it then to where it costs fuel to recharge. Don't think they gave the option to run the diesels without charging though.
It doesn't work like that, if you use the electric motor, you need to spend diesel to charge up the batteries afterwards. You can't break the laws of physics 🤦♂ What he needs to do is to assign two sailors on the engines and on navigation at all times, ahead 1/3 speed, optimize his route to shave off every kilometer he can instead of Shift + Right Click like a monkey on the world map then limp back to port. It's his best option.
@@Wolfpack345 yes, it takes fuel to recharge them, but when you're in electric you uses no fuel... and you only uses the diesel engine for a while to charge the battery and you can use the electric engine for longer after charge ir... or was like this back in the day... it was like this that i've managed to reach the east coast of usa and come back to germany
Cant wait for the UBOAT series to come. I’m loving the full release it’s so fun. I’d love a Type IIA or IID play through starting early war and seeing how far you can get
Personally I started the new save on a Type VII. I learned that the Type IID is what you'll stick to for a looooong time and the game doesn't hand over blueprints that fast unless rushing the Battle of the Atlantic, Mediterranean, or the Black Pit missions, but somehow you can purchase Type II submarines for a ridiculous sum of money when starting in a Type VII. Meanwhile my captain was already decorated with the Knight Cross with oak leaves when I reached the first Type VII. Still felt bad about it when I saw all the uboats around me being Type VIIC when I just had the very first version and sunk a lot more ships than all of them.
@ ~23:00 I think these ships are being so errratic because these near-shore convoys seem to have pretty wonky pathfinding. Multiple times while patrolling the eastern shore of the british Isles I'd seen convoys do full 360* loops for no apparent reason in multiple spots.
you can eek more range out of your tanks if you alternate diesel and electric motors even on the surface. You drain the battery, but it will get charged when you run with the diesels, and while you are running on battery, you don't use diesel fuel. Only downside, if you have to crash dive while your batteries are empty, you are kinda boned. The Navigation table can also save on fuel. up to 20% usage iirc
Hi wolfpack, love your vids. I started my first 100% Hard Mode playthrough, and although I have had some luck intercepting freighters, (No Map Markings) I was wondering if you might be able to demonstrate the method you use in one of your vids for "Uboat" Keep up the good work.
You probably know this already, but you can turn your electric engines on while on the surface and it extends your fuel range out by a megaton. I once made it over 10,000 miles on 5% of fuel by doing this, and putting the Engines on speed 2.
It does need several things made better though. The waves need to be really mighty like in the GWXOneAlex modpack and shake the boat around, maybe even affect the torpedos during storms and windy conditions. In Uboat, the submarine is a freaking plank even when diving, it tilts very slightly up and down but the animation is not right. In SH3 GWX, the boat feels very organic. Need more merchant ship types and also more warships and aircraft types added. Need Type IX in the game, they can probably do it since they modelled the Type XIV "Milk Cow" which is controlled by the AI so they just need to model the interior and add its possible upgrades to it, arguably the Type XXI too for endgame. The blueprints to obtain next submarines are incredibly unfair to obtain though, that needs balancing because all you get with missions is either a new officer which will end up in HQ when you spend your prestige points, or money (and literally everything is cheap in this game, that also needs balancing), prestige points or unique perks. Need more radio musics too, hearing the same tracks all over again to raise the crew morale is getting old quickly. Need more deadly, hardcore damage dealt to the crew and boat since you can survive a depth charge np in this game, while aircrafts tank unrealistic amounts of shots from the AA guns before going down and they're poorly animated just like SH3, and we're in 2024, they can do better than this. There are too many events like "that crewman beat the hell out of the other guy mocking his girlfriend" and tuberculosis. It makes me feel like they took too much inspiration from the very mid Das Boot 2018 Netflix show. At least add more variations to this and make it less frequent because now I have like 4 sailors in the hospital with the god damn disease and even though I pay attention to whom I recruit, there is almost no patrol without one fu**** beating another sailor leading to being court martialed on the spot to gain XP. And finally: the crew automated schedule system is somewhat inspired by another game, Rimworld, and in reality it doesn't work all that good for Uboat. It needs to be improved a lot. So I don't have to always micromanage sailors on engines, navigation and whatever when using time compression.
@@RonJeremy514 I wonder if modders would take it up to add more surface vessels into the game. I feel like it shouldn't be too difficult if the devs don't purposefully make it so. And 100% on the crew management. I'd set 3 shifts 6 sailors each but even after multiple days they can't keep it and still get undermanned at night. Another thing that is annoying is running two engineers on two 12 hour shifts and having to manually give them sailors every time even after setting it all up on the crew menu.
Could you maybe at some point do a video uncut and you sink a few ships, without all the analog stuff, but use the periscope and map only to shoot? I have played the game for about 80h now, but still struggle extremely with torpedes, doesnt matter what I try, they either miss by like 10m max in 90% of the cases and if they hit, they just fail. Doesnt matter how close or even at perfect 90 degree angle it all doesnt work. And since you seem to be pretty good, could you make a video explaining every little detail? there are some like that on youtube but they dont seem to work for me, probably because theyre a little older and the game has changed since
Can't wait to sink my teeth into the full release version. Out of curiosity do you have a Steam Workshop Collection for the mods you use in your gameplay? Excellent video with a thoroughly enjoyable narrative, a pleasure as always.
I have the same game bought a week ago and it looks completely different. I think the game mechanics are also bad. I have forbidden the sailors to calculate the torpedoes, but once the target sails faster, it cannot be hit. The torpedo always passes behind the ship, I am not able to fire a torpedo so that it hits in front of the ship, always behind. All I want is for the chre to shoot the torpedo straight, but I'm not able to achieve that. It always turns after firing so that it misses. I played Silent Hunter 3, where this worked normally. The daylight bonus only works for me when someone cooks :) The game is unfinished, just like Silent hunter 3, so wait a year and everything will catch up, then buy it
Changing course once under water by 40-60 degrease should make it less likely a plane will hit u with death charges, as the plane works on the assumption u have maintained course.
hey i know this video will be awesome as always, any ideas of when the next episode of the mediterranean campaign will be out? we’ve been waiting for over 2 weeks and personally I can’t wait to see how U-375 will perform
@@thisherehandleIdospout Could be the case but isn’t La Rochelle open in the beginning as well? I seem to remember there is an option to start there unless that scenario starts you later in the war.
@@dapullia That scenario starts you later in the war. Currently the only ports Wolfpack has are the German ports. The Spanish and Italian ports are open too, but I don't think a Type IIA is going to make it that far.
@@AceDupuyYou know, to be fair, one of the northern Spanish ports might have actually been a little closer than Wilhelmshaven (not to mention the added benefit of not having to navigate the English Channel on fumes 🙃) EDIT: I was curious, so I just measured it in Google Maps - Northern Spain was DEFINITELY closer, actually, by ~150 miles (~240km) by my calculations. I measured to the NW Spanish port of Vigo, by the way, just to be extra-conservative, so I wouldn't be surprised to hear there was a Spanish port he could have refueled at that was even closer 🙃
he could if he had a Type 9 Cow nearby, which he doesn't have at that moment in time. You need to unlock them by completing missions that appear first in 1941 I believe.
@@ham_the_spam4423 It's got very good use later in the game, but early game the Milk Cow (Type IX boats) didn't exist early in the war during Wolf's campaign now.
Hey can anyone tell me with the Full Release now, is there a campaign or option where you can start from the beginning of the war & go all the way till the end of the war? Kinda like Silent Hunter 3 was etc?
My morale would be lowered as well if you submerged the boat with one of my buddies on the deck, drowned him, and didnt even notice he was missing
When did that happen? 😂
@@Hasdrubhaal that did happen to me multiple times while patrolling at high time compression and doing routine sonar checks. Twice after hitting the button I got a notification that multiple people had drowned.
@@Hasdrubhaallast video. Can’t think of time stamp but look in those comments for it.
@@Hasdrubhaal last episode, he crashed dived after the planes attacked and forgot to make sure all his crew was inside. He even points out later that he has 13/14 crew, but forgot he started his trip with 14/14 i guess lol.
😂😂😂😂😂
U4: We are low on fuel BDU and several mens legs are broken.
BDU: Their arms aren't broken paddle back.
I haven't laughed that hard in a while.
An entire mission and trip across the channel with the fuel light on. Talk about a nail-biter
I made it yesterday to the petrol station with 0km range left and a stuttering motor.
I use to alternate between elctrical a fuel.
Half the crew has broken legs... LET'S GO SKIING!
LET'S GO SINKING(Belfast harbour, Ireland is about the depth of a kiddie pool!)
to be fair, its as far away from sea as possible and there will be plenty of shnaps :D
The skipper is aiming to break the other half's legs too!
Was thinking the same thing.
During WW2, my dad was an engineer on the light ship at the head of Belfast Lough.
I love that at 10:55 you can see a fish swimming past the u-boat crawling into the harbor.
You can see those fish pretty much every time you dive at sea. Cool detail!
Crew of U-4: 'The Kaleun is insane! No fuel and half the crew have broken legs, and he won't return home. BDU needs to safe us!'
BDU: 'Go on raid some port in Ireland. Row there if you need to.'
That's what happens when you complain about bad cheese.
BDU: "It's only a little moldy! What are you complaining for?"
Some Rando: "You should see what U-*Insert#* has to eat!"
Always put two sailors on duty with the navigator officer for 20% fuel saving, two sailors on the diesel engines with the mechanic is another 30% and if for some reason you cannot have four sailors available but just two or three, always prioritize the mechanic as this yields the most mileage. I always do that out of combat and I can sail no problem on half speedall the time (forget about Ahead 1/3!), even on fast if I saved a lot during the patrol in a Type IID.
Also to dive faster, it's not just skill points for the crew, but when the alarm is on, grant the commanding officer the most sailors he can have (two or even three depending on perks), one mechanic on engines with one sailor (faster speeds unlocked) and a secondary mechanic to manage the diving planes (switched to electric mode for more efficient and accurate diving or staying level like at periscope depth), you'll dive faster in an emergency situation like that. When sneaking and defending from warships though, set the diving planes to manual steering, which is also less accurate to maintain depth and diving/rising is slower, but it's a lot less noise and some chief officers can have perks to reduce overall sound onboard by 60% when tasked to command the crew during an alarm which is huge. Idk if it stacks with several officers of the chief category though but I put two chiefs with this OP perk on command anyway.
Very helpful thank you, will definitely see how much faster this is compared to normal
Interesting fact: the two giant Harland and Wolff cranes Samson & Goliath were manufactured by German engineering company Krupp, builders of the WW1 Big Bertha cannon.
Old habits of building giant machinery die hard eh~?
At least said habits were made to be constructive instead of destructive.
...Quite literally~
Long before Samson and Goliath, H&W had a 150 ton floating crane built by Benrather in Germany. I think it lasted nearly 60 years.
Hell yeah!! New Wolfpack vid! Keep up the great work!!
Thanks!
I think it's a nice touch actually seeing the crew get off the boat and walking down the wharf to start their vacation.
Kind of figured U-4 would make it back, but I would've laughed so hard if she'd run out of fuel just outside her berth. Next trip - oars. 😜
i did run out of fuel on a mission, not far from port. There was no paddle option. Just kind of bobbed there. Would be nice to get a "tow" option, if you do run of fuel, close to port
@@wibblyteapot
Agreed. It's interesting that when at sea, you're provided with an option for resupply, but you can't get a freakin' tow 10 feet from the port?
@@jeffreyestahl Oh the resupply option doesnt work either btw
@@irontemplar6222
There seem to be a few bugs in the 'final' release. That's how software works. The only thing I can suggest is to register any defects with the development company.
@@jeffreyestahl I was basically told you need to get the resupply sub thing unlocked or you dont get it
Your pronunciation of "Belfast" sounds like "Belt-fast" and I can't unhear it haha
Belfast, once home to the largest ship builder in the world (Harland &Wolff). In WW2 built 140 warships,123 merchants and 500 land shops (tanks). Also home to Short Bros, builders of the Sunderland flying boat.
Bit odd to have the harbor completely devoid of ships of any kind in game.
Fun to Wolfpavk infiltrating my home port! If you'd said we'd have invited you in for tea 😂
One other thing the Short Sunderland was made in Belfast at Shorts aircraft factory on Belfast Lough.
Great job, it’s good to see some more realism in the game; not every patrol was like the propaganda newspaper reports with entire convoys wiped out. Quite impressive with your tactical management of resources.
Yeah chasing stuff that is not coming your way is really a losing strategy especially when your so low on fuel. I might have traveled closer to the english shore to see if anything happens. This looks like an interesting game , might have to get it. Thanks for the video. Love your series.
Start of video - before watching: Just for fun, I wonder if we'll see any more Sunderland flying boats - they were based very close by to Belfast in the Menai Straight between North Wales and the island of Anglsey, as well as at Pembroke Dock on the SW corner of South Wales. Stepfather's cousin was navigator on Sunderlands flying from Pembroke.
Sunderlands operated from RAF Castle Archdale, County Fermanagh, Northern Ireland along with Catalinas. Able to fly out over the North Atlantic on anti submarine duties. It was a Catalina from Castle Archdale that spotted Bismarck in 1941 during a routine patrol.
U4 is actually the most entertaining submarine of all time , thank you for feeding my addiction, 🙏
The reason the ‘uzo’ is so bouncy on U-4 is because there is not a mounted sight, it’s just the captains binoculars that he is holding
Also to get a blue print for another sub you have to complete all the stages on a campaign, so for example sinking all the required tonnage for the happy times campaign in all stages
Infiltrate Belfast? Exciting is an understatement.
you can press + et - on the pavnum to give rapid order to accelerate or decelerate
AFAIR British airplanes depth charges set to detonate on 15m depth (at least at real world). So no need to dive at 90 or so meters, 40 became enough.
In my own campaign I have actually evaded them by only dropping to periscope depth. I have yet to take damage either by miracle or by accidental tactical genius.
Love this series. " please sir, may we have some more"...
Keep it going Wolf. I cant wait to see what over subs you get to play. Hopefully someone will build an American mod in the Pacific
Forcing a leader to do navigation with supporting crew does as much for fuel savings as crew at the engine. Plus with how it models the generator it gives no penalty to just run electrics down here and there to extend range when needed, even if you stay on the surface.
You must be part Mandalorian, because this is the way.
this is right but if you drain your batteries you need more fuel to charge them back up. So you dont loose but you also don't win range. You can only meanignfully extend the range if your out of fuel and use the electric drive for the last few km
The generator is slightly less efficient than directly running the engines in the unstable (which is being played here)
However, having the third crew member on navigation (with 2 on engines) will save fuel, as will turning off the gyro compass (which the navigation crewman offsets) due to reduced electrical usage.
@@WoodenPlankGames Glad they finally changed it then to where it costs fuel to recharge. Don't think they gave the option to run the diesels without charging though.
@@EkiToji nope, but you can run the diesels to charge while stopped.
16:38 "This is our first time encountering aircraft since the last encounter..." Uhh, got it. Sort of." 🤔
You had me all the episode scremming at the screen "shut down the diesels, cruise on electric; SAVE FUEL!!!" 🤣
It takes even more fuel to recharge the batteries
It doesn't work like that, if you use the electric motor, you need to spend diesel to charge up the batteries afterwards. You can't break the laws of physics 🤦♂
What he needs to do is to assign two sailors on the engines and on navigation at all times, ahead 1/3 speed, optimize his route to shave off every kilometer he can instead of Shift + Right Click like a monkey on the world map then limp back to port. It's his best option.
@@Wolfpack345 yes, it takes fuel to recharge them, but when you're in electric you uses no fuel... and you only uses the diesel engine for a while to charge the battery and you can use the electric engine for longer after charge ir... or was like this back in the day... it was like this that i've managed to reach the east coast of usa and come back to germany
“Men, we need all your shirts and pants to make a sail.”
@@xqc20y vii
Good work on the viewfinder/periscope scanning! Much easier to follow
Cant wait for the UBOAT series to come. I’m loving the full release it’s so fun. I’d love a Type IIA or IID play through starting early war and seeing how far you can get
Personally I started the new save on a Type VII. I learned that the Type IID is what you'll stick to for a looooong time and the game doesn't hand over blueprints that fast unless rushing the Battle of the Atlantic, Mediterranean, or the Black Pit missions, but somehow you can purchase Type II submarines for a ridiculous sum of money when starting in a Type VII. Meanwhile my captain was already decorated with the Knight Cross with oak leaves when I reached the first Type VII. Still felt bad about it when I saw all the uboats around me being Type VIIC when I just had the very first version and sunk a lot more ships than all of them.
@ ~23:00 I think these ships are being so errratic because these near-shore convoys seem to have pretty wonky pathfinding. Multiple times while patrolling the eastern shore of the british Isles I'd seen convoys do full 360* loops for no apparent reason in multiple spots.
This was fantastic! Thanks for a great series!
The lowest I've ever been on fuel was in SH3. I actually ran out and had to flood the decks to swim into Bergen with the electric engines. It was fun
Brilliant episode! Edge of seat stuff! Lets make up for that tonage next episode! 👍
you can eek more range out of your tanks if you alternate diesel and electric motors even on the surface. You drain the battery, but it will get charged when you run with the diesels, and while you are running on battery, you don't use diesel fuel.
Only downside, if you have to crash dive while your batteries are empty, you are kinda boned.
The Navigation table can also save on fuel. up to 20% usage iirc
Hi wolfpack, love your vids. I started my first 100% Hard Mode playthrough, and although I have had some luck intercepting freighters, (No Map Markings) I was wondering if you might be able to demonstrate the method you use in one of your vids for "Uboat"
Keep up the good work.
This is the first time we encountering aircraft since we last encountered aircraft! I love that quote 16:35
The fuhrer is pleased with your efforts!
love this game and love how you make your content cant wait for the next episode!
You probably know this already, but you can turn your electric engines on while on the surface and it extends your fuel range out by a megaton. I once made it over 10,000 miles on 5% of fuel by doing this, and putting the Engines on speed 2.
I was unaware that Doner Kebabs in the control room were a feature of Type II U Boats 😁
With an Navigator on the Map-Table you can save fuel as well.
i have learned through my times of attacking scapa flow, you can hug the sea floor and run blue lights and deadslow to just barely make through
you need to be careful with that. I'd done that too but sometimes the act of scraping the floor bed results in your sailors randomly getting injured.
@@mathiasrryba you would think so, but dont truely kiss the floor, just leave about an inch or so and you'll be fine
10:44 - Yes! Sunderland.
6:30 - Bristol Blenheim. Correct for early war.
Really enjoy watching this! Would you recommend this game for a beginner or is there another U-boat sim recommendation?
Good patrol. Valuable intel gained.
very nice and close call on the fuel.
Awesome video man
Navigator station also reduces fuel consumption and stacks
Man, sailing around with 3 forward tubes….balls!
TIP: Short on fuel? in addition to the engine, also put someone on navigation with 2x crew to use even less fuel.
all your videos are so cool, love em
This game is awesome, on track to being a worthy successor to Silent Hunter III.
It does need several things made better though. The waves need to be really mighty like in the GWXOneAlex modpack and shake the boat around, maybe even affect the torpedos during storms and windy conditions. In Uboat, the submarine is a freaking plank even when diving, it tilts very slightly up and down but the animation is not right. In SH3 GWX, the boat feels very organic. Need more merchant ship types and also more warships and aircraft types added. Need Type IX in the game, they can probably do it since they modelled the Type XIV "Milk Cow" which is controlled by the AI so they just need to model the interior and add its possible upgrades to it, arguably the Type XXI too for endgame.
The blueprints to obtain next submarines are incredibly unfair to obtain though, that needs balancing because all you get with missions is either a new officer which will end up in HQ when you spend your prestige points, or money (and literally everything is cheap in this game, that also needs balancing), prestige points or unique perks. Need more radio musics too, hearing the same tracks all over again to raise the crew morale is getting old quickly.
Need more deadly, hardcore damage dealt to the crew and boat since you can survive a depth charge np in this game, while aircrafts tank unrealistic amounts of shots from the AA guns before going down and they're poorly animated just like SH3, and we're in 2024, they can do better than this.
There are too many events like "that crewman beat the hell out of the other guy mocking his girlfriend" and tuberculosis. It makes me feel like they took too much inspiration from the very mid Das Boot 2018 Netflix show. At least add more variations to this and make it less frequent because now I have like 4 sailors in the hospital with the god damn disease and even though I pay attention to whom I recruit, there is almost no patrol without one fu**** beating another sailor leading to being court martialed on the spot to gain XP.
And finally: the crew automated schedule system is somewhat inspired by another game, Rimworld, and in reality it doesn't work all that good for Uboat. It needs to be improved a lot. So I don't have to always micromanage sailors on engines, navigation and whatever when using time compression.
@@RonJeremy514 I wonder if modders would take it up to add more surface vessels into the game. I feel like it shouldn't be too difficult if the devs don't purposefully make it so.
And 100% on the crew management. I'd set 3 shifts 6 sailors each but even after multiple days they can't keep it and still get undermanned at night. Another thing that is annoying is running two engineers on two 12 hour shifts and having to manually give them sailors every time even after setting it all up on the crew menu.
@@mathiasrryba There are mods in Steam's workshop but not sure if it works with the latest version.
Silent Hunter 3 was a submarine simulator, this seems to me to be a submarine crew simulator :)
Great video. Thanks for the inspiration.
This looks exciting!
A modpack or a workshop collection would be amazing if you can share
iirc, early German U-boats were equipped with deployable sails in order to extend their range, perhaps that's an option for U-4. (/jk)
Could you maybe at some point do a video uncut and you sink a few ships, without all the analog stuff, but use the periscope and map only to shoot?
I have played the game for about 80h now, but still struggle extremely with torpedes, doesnt matter what I try, they either miss by like 10m max in 90% of the cases and if they hit, they just fail. Doesnt matter how close or even at perfect 90 degree angle it all doesnt work. And since you seem to be pretty good, could you make a video explaining every little detail? there are some like that on youtube but they dont seem to work for me, probably because theyre a little older and the game has changed since
Port infiltration seems so easy in U-Boat, I remember it being incredibly perilous in SH3
Can't wait to sink my teeth into the full release version. Out of curiosity do you have a Steam Workshop Collection for the mods you use in your gameplay?
Excellent video with a thoroughly enjoyable narrative, a pleasure as always.
Assigning sailors to navigation also helps save on fuel.
No one yelling ALARM! Crash dive. I miss that. No running to the front to take her down faster with broken legs but the officers are all okay. 🤣
You drained the tanks on this one. Coming in on fumes.
Waiting on that TDC tutorial 😊
Low fuel is pretty easy to deal with, you just spend as much time as possible on the electric motor.
this game is slowly and maybe shaping up to be a successor to silent hunter especially with new TDC.
You can stop at friendly ports for a refuel :)
A whole month stuck in a tin can going through dangerous seas, deadly at any moment. These sailors had a rough life.
do you have a tutorial type mission so i cna understand it more or will they teach me in the game and i just havent gotten to that part yet ?
Benelux countries are neutral still, not occupied until mid 1940. You'd be interned if you stopped there.
I have the same game bought a week ago and it looks completely different.
I think the game mechanics are also bad. I have forbidden the sailors to calculate the torpedoes, but once the target sails faster, it cannot be hit. The torpedo always passes behind the ship, I am not able to fire a torpedo so that it hits in front of the ship, always behind. All I want is for the chre to shoot the torpedo straight, but I'm not able to achieve that. It always turns after firing so that it misses. I played Silent Hunter 3, where this worked normally.
The daylight bonus only works for me when someone cooks :)
The game is unfinished, just like Silent hunter 3, so wait a year and everything will catch up, then buy it
Changing course once under water by 40-60 degrease should make it less likely a plane will hit u with death charges, as the plane works on the assumption u have maintained course.
most times the boat can't manage to dive before fast enough to leave the surface completely by the time they drop the bombs but you're right
I'd love to see you play modded U-boat with the Uboat expanded mod
Awesome dude!!
hey i know this video will be awesome as always, any ideas of when the next episode of the mediterranean campaign will be out? we’ve been waiting for over 2 weeks and personally I can’t wait to see how U-375 will perform
if you added another sailor to the nav station you could have saved a bit more fuel
10:39
Hey, it's Bangor! The Irish one, anyways =p
Cutting it kinda close there captain! A job well done nonetheless.
You know you can go to any other U-Boat port and refuel if needed and reload. You cannot end your mission there but you can resupply.
I think Wilhelmshaven WAS the closest friendly port - Keep in mind this is only 2-3 months after the war began.
@@thisherehandleIdospout Could be the case but isn’t La Rochelle open in the beginning as well? I seem to remember there is an option to start there unless that scenario starts you later in the war.
@@dapullia That scenario starts you later in the war. Currently the only ports Wolfpack has are the German ports. The Spanish and Italian ports are open too, but I don't think a Type IIA is going to make it that far.
@@AceDupuyYou know, to be fair, one of the northern Spanish ports might have actually been a little closer than Wilhelmshaven (not to mention the added benefit of not having to navigate the English Channel on fumes 🙃)
EDIT: I was curious, so I just measured it in Google Maps - Northern Spain was DEFINITELY closer, actually, by ~150 miles (~240km) by my calculations.
I measured to the NW Spanish port of Vigo, by the way, just to be extra-conservative, so I wouldn't be surprised to hear there was a Spanish port he could have refueled at that was even closer 🙃
@@dapullia La Rochelle is French in November 1939.
you could request for supplies over radio or they won't bring you fuel?
If you had docked in Dublin they'd have happily fuelled you up, fed you and sent you on your way with cigarettes and whisky to fight the good fight 😂👍
I would love to see Wolf play IronWolf in Vr.
The type IID is a big step up compared to the type IIA
Most important priority: Attend to the cheese issue.
Good stuff, thanks
Does anyone have the list of mods he uses in this video? it looks really cool and i'd love to be able to use them myself.
I notice when you look at the radio there's a button for resupply, could you have used that to get more fuel?
he could if he had a Type 9 Cow nearby, which he doesn't have at that moment in time. You need to unlock them by completing missions that appear first in 1941 I believe.
@@mathiasrryba oh so right now the button is just for show
@@ham_the_spam4423 It's got very good use later in the game, but early game the Milk Cow (Type IX boats) didn't exist early in the war during Wolf's campaign now.
How do you get this much available crew during alarm??? 9 crew available??? I only get 4 men for some reason
Having 2 sailors on the navigation station is a powerful fuel saver, right?
I wish this was on Mac 🖥️
great episode
how do i gain access to the U4 it doesn’t show up when i try to start a campaign
don't make us wait to long my friend
Were you saying Belt fast harbour?
Is this the only boat available? I thought you could upgrade?
In real life, no sub would have ever traveled through the channel in ww2, way way too many mines
Good stuff .
Great video thank you
Hey can anyone tell me with the Full Release now, is there a campaign or option where you can start from the beginning of the war & go all the way till the end of the war? Kinda like Silent Hunter 3 was etc?