Get my 4K high-quality courses on gameinstruct.com/ Also available on Udemy 30-85% off this month: How to Make a FPS Game - Unreal Engine 5 Multiplayer (2024) www.udemy.com/course/ue5-multiplayer-fps/?couponCode=SEPMON How to Make a 2D Clicker Game - Unreal Engine 5 (2024) www.udemy.com/course/make-a-2d-idle-clicker-game-unreal-engine-5-blueprint/?couponCode=SEPMON Unreal Engine 5: Develop Your First Two Games www.udemy.com/course/ue5-twogames/?couponCode=SEPMON Unreal Engine 5 for Beginners - The Complete Course (2024) www.udemy.com/course/ue5-beginner/?couponCode=SEPMON Unreal Engine 5: Blueprints for Beginners www.udemy.com/course/unreal-engine-5-blueprints/?couponCode=SEPMON How to Add Steam Multiplayer: Unreal Engine 5 Blueprint (2024) www.udemy.com/course/how-to-add-steam-multiplayer-unreal-engine-5-blueprint/?couponCode=SEPMON How to Publish a Game on Steam - Unreal Engine 5 (2024) www.udemy.com/course/ue5-steam/?couponCode=SEPMON Simple Inventory System - Unreal Engine 5 Multiplayer (2024) www.udemy.com/course/ue5-multiplayer-inventory/?couponCode=SEPMON Unreal Engine 5: Complete Lighting Guide for Beginners www.udemy.com/course/ue5-lighting/?couponCode=SEPMON Be sure to subscribe to our TH-cam Channel for actionable Unreal Engine 5 beginner tutorials: th-cam.com/users/PixelHelmet
Thanks so much for your video, works perfectlly! 3 weeks ago try to find the best way to put Steam in my game and your video save my project hehe, Thanks!!
Hey guys I had an issue finding the server when testing at 59:20ish. That was because the default value for Amount Of Slots int inside of WB_CreateServer was 0, so if you don't change the value "in game" it will still be 0 instead of the default drop down 2. Pixel Helmet shows the fix at 1:07:30ish
I have reached the end of the chapter Installing Steam Advanced Session Plugin in version 5.4 with almost no issues and it is working. Thank you for making this @PixelHelmet ! A couple of notes for those just installing stuff. Before doing the build in Visual Studio @8:37 I had to install the version of .Net that Advanced Sessions was targeting (not the latest version available as of this writing). If above that, it asks you to do that, installing the missing content is pretty easy. After building I had 3 errors, 2 of which were unreachable code. I opened the file and removed the unreachable code (really was unreachable) and when I built again I had success (didn't need to deal with the 3rd error as it no longer existed). I am a little curious about 2 things @PixelHelmet. In the plugins list is an Online Subsystems Steam, do we need that turned on? I did turn it on when double-checking the Online Subsystem and had no issues. My other question is, can you make the project a third-person one with C++ as default if you already have the other required software setup?
yoo Capitan i am following the tutorial, but when I build the new c++ class in 5.4 i get a file "CODE-WORKSPACE File (.code-workspace)" not .sln and don't have any idea why? The funniest part is i did the same on steps on 5.3 and got sln file. Can you help? you seem knowledgeable.
In case it helps anyone, my project wouldn't build. After struggling for awhile, I discovered that I had to move the project folder to my desktop, because there's a character limit on file paths, and this plugin's file names / folder structure consume most of it.
@@joelarmour Not sure how you managed to not have a desktop, but if you're having the same problem I had, the idea is just to shorten the file paths. So any location that's closer to your root directory might work.
@@woodoowooda_yt1713 me also. Find and Create runs...but Joining kicks me everytime back to Menu. On UE5.4...do you have the same Problem and fixed it?
At this time I can't get it to work, I followed thoroughly making sure I did every step. And I think this is an outdated way to implement steam if I'm wrong please let me know
Great tutorial thank you very much, But I encountered a problem, the steam popup did not appear, so I activated the "Online subsystem Steam" below the "Online subsystem" and it worked. Should it be activated or is it a coincidence?
I followed your Tutorial on GameInstruct. Everything works Fine but I cant join the Server. It Kicks me everytime back to Main Menu but it fires success…can somebody pls help
The best steam join session video so far. Thank you! One question tho, when I refresh the servers the same result comes up twice. What could be the reason ?
fantastic tutorial, many thanks to the author, friends, maybe someone knows, using this method in a dmx (live event) project, will dmx light be broadcast?
Why would my friends not be able to use shift tab and open steam menu? We are unable to connect to each other and I believe that is why because it isnt registering with steam on their end? Is it because they have to own my APP Id?
Hey, I think by using extra settings, or in this case, you can filter the list of servers from the find sessions advanced node and locate the correct ServerName provided as input. If you choose to do this, be mindful of duplicate ServerNames, add a condition before creating a session.
Really Great Tutorial, I done Everything and it Perfectly working in a game engine but when i open a Packaging file it shows fatal error. what will be problem??
I need help, i did everything the same like in the tutorial but when i click search btn in main menu or refresh button in server browser, it cant find any servers, even when i create one on second screen like you did, can you please help? And btw good tutorial i learned a lot even it doesnt work for me :D
try to edit the server name and amout of slots. By not touching/changing them, the variables are not updated and I guess the session is created with 0 slot, which doesn't appear in the server list
I've just finished my game. I want to be 2 players online 1 vs 1. So after finishing this tutorial and package my game, send it to my steam dashboard finally?
Hey, do you have any intention to make courses on integrating Directional Voice Chat using Steamworks for UnrealEngine5? There aren’t much details on the topic
So for some reasons when i go to build in visual studio i keep getting the following error : "" "" -WaitMutex -FromMSBuild -architecture=x64 extied with cod8. I also cant seem to get the unreal engine integration configuration to work? I installed everything you said, double checked, went on the visual studio integration tool page download everything there but still no luck... Any ideas?
Hey, i have a question pls help. So when i open as Standalone in the Editor, the Game connects to steam no problem. but when i open the Packaged Game it wont connect to steam... same problem when my Friends open the Packaged game on their pc. Steam is always runnin. pls help
Thank u for this tutorial ! it helped me a lot and u explain well. I just want to expose u a bug that I found, I think it's a case that hasn't been coded. Soo u can create a server at any time but once it's created and if ur friend clicks first on "create server" from the main menu instead of "server browser", then it's impossible to find the server. I tried several times on the same pc and on 2 differant (with 2 differant steam id). The only way is to leave and restart the game and cliks first on "server browser". I don't know if u noticed or if u have this bu too, how can i fix that ?
I hope you will see this comment, I have a question, I have a concert stage with dmx lights, they all work through sequencing, but when I run them on my own they do not appear on my friend, is there any way to fix it?
Thanks so much for your video, but i have a question, everything works fine if i create a project in blueprints and then convert it to c++, but is there a way to add these plugins in c++ created project?
Hey, quick question. If I wanted a friend to join my game, wouldn't we need to do some port forwarding stuff to make it work, or will our friends be able to join anyway?
bro i think ,i have some issue when i click play standalone game there is no steam notification will come but there (live coding succeed ) like this one notification is coming
If anyone has weird issues in editor with the newest UE ver I found a issue with testing in the editor like he does, sometimes it works and sometimes it doesnt.
A small detail that few may have noticed: when opening the server browser and immediately pressing the 'Refresh' button, the list glitches and loads the same card twice. Any solutions?
server card not popping when I make a server. I even made another project to make sure I wasn't doing anything incorrect, and it still didn't work any tips/suggestions on what to do to?
I've been getting an error while packaging every time. (Module.SteamShared.cpp.obj : error LNK2019: unresolved external symbol). I saw that it could be an issue with the current version of the Steam SDK or Advanced Sessions. I tried different versions of both and I'm still getting the error. Does anyone have any ideas here?
Have you gotten the Join Game via friends list working? I destroy the client's own session and then join the other one upon OnSessionInviteAccepted in GameInstance. But GameState's PlayerArray doesn't update, and the OnPostLogin/OnSwapPlayerControllers/OnLogout events do not fire. The join completes successfully though, with no errors. Any idea why this might be happening?
@@woodoowooda_yt1713 I did figure it out. Can't quite remember what my solution was though. I may just have worked my way around the problem. My game is released on steam and everything. If needed, I can go back and check. Just let me know and I'll dig it back up.
Does anyone know how did he fix the server card button which is resizing itself when hovering over it? Also, only in editor does the server appear in the server browser. When trying standalone game the server no longer appears. I checked and the steam subsystem plugins are on, and the steam notification starts when game is booted. Does anyone know what is the issue?
I'm on latest 5.3.2 and I can see and connect to server while in lan 2 machines same steam or even diferent accounts and country settings but no online...might be a router issue with ports
I followed the tutorial and when i open the game with 2 players in the editor I create and find the servers just fine. (Actually it finds the same server twice) But when i package the game as development and send it to my friend who is in the same region it can't find the server. What could be the reason?
59:03 -> There is an issue where the server list is supposed to return with an array list and add children of a server card, but it isn't doing that. Anyone know the solution?
Yes it is compatible. Please check my website gameinstruct.com where you can find the same course but a 4 hour version applying it to my Shooter Course.
Do I need a paid developer account on Steamworks, which costs $100, for executing the steps in this video, including identity verification, or is it not necessary?
Another player cannot connect to the host. Its just teleported to main menu again, when he press the join button. Has anyone come across this? I redirected the ports and disabled my windows defender. I rly tired to try fix this sh*t
Hi, check if the session is listening. Go to GI_SteamSessions -> Event Graph -> Check Node "Open Level (by Object Reference)" -> Expand the Node an check the Value of the Options property. The Value should be "Listen" without the quotation marks.
@@PixelHelmet @huntingbj 3 hours ago Same i have too 9999ms, but it is working you just have to hold button multiple time to join. If somebody have fix i would love to get help. Can you help?
@@PixelHelmet sry for bothering you, i have followed the tutorial and at the section we search for sessions it returns nothing, i connected two print nodes after success and failed and non of them get called.
Dont remove the saved folder if you have a existing project with custom project settings these will be removed No idea why he doesnt mention this bad info
@@SoloGameDeveloper yes the only problem is this guy gives the wrong information and the incorrect plugin We also spoke with the github owner and he wassnt happy about this becausw of thsi video he can clean up this youtuber his mess with giving wrong information So the reason it doesnt work is because its the incorrect and unofficial version Google for this VR Expansion Plugin
@@FlockersDesign I was confused about the repo link too, can you elaborate a little... are these different plugins or the same? I'm so confused why such a plugin won't be in unreal already... and why there are multiple github repos for the same thing
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I noticed in the end you're entering play mode as 'new editor window' rather then 'standalone' with the steam overlay, is there a reason for that?
this actually works with online friends, great vid 🙏
You forgot to mention to enable also "Online Subsystem Steam" plugin. Otherwise your game will not works!
Thank you, i was wondering why it wasnt working.
HOW COULD HE FORGET TO NOTE THIS! ??
he say it on 9:40
I was looking for a video exactly like this and of course you have it 11 hours ago. Thank you
Glad I could help!
Thanks so much for your video, works perfectlly! 3 weeks ago try to find the best way to put Steam in my game and your video save my project hehe, Thanks!!
I’m happy that it helped!
Fantastic tutorial! Concise yet comprehensive. We really need more of these kinds of tutorials. Keep up the great work!
Very cool, I've been putting off upgrading from 4.2.7 because of the steam plugin not working but this really helps expand my horizons, subbed! :D
Hey guys I had an issue finding the server when testing at 59:20ish. That was because the default value for Amount Of Slots int inside of WB_CreateServer was 0, so if you don't change the value "in game" it will still be 0 instead of the default drop down 2. Pixel Helmet shows the fix at 1:07:30ish
Thanks for telling this 🥲 i was confuse for 4 hr where did i go wrong
Your videos are catchy, I never miss a single second of them.👍👍👍
I have reached the end of the chapter Installing Steam Advanced Session Plugin in version 5.4 with almost no issues and it is working. Thank you for making this @PixelHelmet ! A couple of notes for those just installing stuff. Before doing the build in Visual Studio @8:37 I had to install the version of .Net that Advanced Sessions was targeting (not the latest version available as of this writing). If above that, it asks you to do that, installing the missing content is pretty easy. After building I had 3 errors, 2 of which were unreachable code. I opened the file and removed the unreachable code (really was unreachable) and when I built again I had success (didn't need to deal with the 3rd error as it no longer existed). I am a little curious about 2 things @PixelHelmet. In the plugins list is an Online Subsystems Steam, do we need that turned on? I did turn it on when double-checking the Online Subsystem and had no issues. My other question is, can you make the project a third-person one with C++ as default if you already have the other required software setup?
Hey cap - What version is that if you don't mind me asking? I'm stuck unable to do the build at the moment. Trying it for 5.4
yoo Capitan i am following the tutorial, but when I build the new c++ class in 5.4 i get a file "CODE-WORKSPACE File (.code-workspace)" not .sln and don't have any idea why? The funniest part is i did the same on steps on 5.3 and got sln file. Can you help? you seem knowledgeable.
@@rogabc6971 Are you at @4:42 or what time?
Im actually in love with you rn
Thank you! This was SUPER helpful!
@Pixel Helmet thank you for the nice tutorial. 👍
In case it helps anyone, my project wouldn't build. After struggling for awhile, I discovered that I had to move the project folder to my desktop, because there's a character limit on file paths, and this plugin's file names / folder structure consume most of it.
Thanks so much, this worked
Thanks you so much, it works for me too!
mine failed too but i have no desktop
@@joelarmour Not sure how you managed to not have a desktop, but if you're having the same problem I had, the idea is just to shorten the file paths. So any location that's closer to your root directory might work.
@@troll_kin9456 thank you. i only have a laptop
Such an excellent work good job!👍🏻
VIDEO never worked for me and is out of DATE NOW... i found another video thats much better with out any of these steps!!
can you link me this new tutorial ? I'm having issues with the join session.
@@woodoowooda_yt1713 me also. Find and Create runs...but Joining kicks me everytime back to Menu. On UE5.4...do you have the same Problem and fixed it?
Thanks for your video, it encourages me to take the first step toward my dreams.👍
So educational, thank you!!
Thanks for the tutorial PixelHelmet!
Absolutely excellent guide, 5+!
Great tutorial 👌
Thank you! Cheers!
Just what I needed!! Thx
Glad I could help!
At this time I can't get it to work, I followed thoroughly making sure I did every step. And I think this is an outdated way to implement steam if I'm wrong please let me know
Excellent job👍🏻
Great tutorial thank you very much, But I encountered a problem, the steam popup did not appear, so I activated the "Online subsystem Steam" below the "Online subsystem" and it worked. Should it be activated or is it a coincidence?
It has to be activated yes
if i follow this tut can i make an online game between me and my friends? means he is from another city can we play my game online? for free?
Server works in UE5 but cant click the create server button (nothing happens when I do)
I followed your Tutorial on GameInstruct. Everything works Fine but I cant join the Server. It Kicks me everytime back to Main Menu but it fires success…can somebody pls help
so whats a way to make multiplayer without converting it to C++? i know there's a way to do it without it
My Visual Studio build got a lot of errors: C1076, C3859, and MSB3073... stopped with code 6. :/
I get errors with the plugin. why u are not getting any errors?
The best steam join session video so far. Thank you! One question tho, when I refresh the servers the same result comes up twice. What could be the reason ?
Amazingggg!! Thank you!
I'm i supposed to have unreal engine open the whole time? It failed to create it
Big thanks man
fantastic tutorial, many thanks to the author, friends, maybe someone knows, using this method in a dmx (live event) project, will dmx light be broadcast?
i think the folder structure of steam-master has changed. I failed to build after generating project files. 5.4
Why would my friends not be able to use shift tab and open steam menu? We are unable to connect to each other and I believe that is why because it isnt registering with steam on their end? Is it because they have to own my APP Id?
Great Tutorial. How would you go about implementing joining with a lobby code instead of server list?
Hey, I think by using extra settings, or in this case, you can filter the list of servers from the find sessions advanced node and locate the correct ServerName provided as input. If you choose to do this, be mindful of duplicate ServerNames, add a condition before creating a session.
please make EIK plugin similar tutorial
any1 please direct me if there is one
Thank you so much.
great tutorial
Really Great Tutorial, I done Everything and it Perfectly working in a game engine but when i open a Packaging file it shows fatal error. what will be problem??
will this work for all type of multiplayer games? can i follow the same steps ?
I need help, i did everything the same like in the tutorial but when i click search btn in main menu or refresh button in server browser, it cant find any servers, even when i create one on second screen like you did, can you please help? And btw good tutorial i learned a lot even it doesnt work for me :D
Check if in NETMODE it doesn't play standalone, if it is, switch to the play as listen server option
I have the same problem did you find any solution
it will be helpfull if you reply
try to edit the server name and amout of slots. By not touching/changing them, the variables are not updated and I guess the session is created with 0 slot, which doesn't appear in the server list
@@Draziak Thank you. The default value for the slot was 0, so the session could not be found.
Hey, does this work with ue5.4?
I've just finished my game. I want to be 2 players online 1 vs 1. So after finishing this tutorial and package my game, send it to my steam dashboard finally?
Hey, do you have any intention to make courses on integrating Directional Voice Chat using Steamworks for UnrealEngine5? There aren’t much details on the topic
So for some reasons when i go to build in visual studio i keep getting the following error : "" "" -WaitMutex -FromMSBuild -architecture=x64 extied with cod8. I also cant seem to get the unreal engine integration configuration to work? I installed everything you said, double checked, went on the visual studio integration tool page download everything there but still no luck... Any ideas?
code 8* ... i tried with fresh projects and i get the same error code
Hey, i have a question pls help. So when i open as Standalone in the Editor, the Game connects to steam no problem. but when i open the Packaged Game it wont connect to steam... same problem when my Friends open the Packaged game on their pc. Steam is always runnin. pls help
Thank u for this tutorial ! it helped me a lot and u explain well. I just want to expose u a bug that I found, I think it's a case that hasn't been coded. Soo u can create a server at any time but once it's created and if ur friend clicks first on "create server" from the main menu instead of "server browser", then it's impossible to find the server. I tried several times on the same pc and on 2 differant (with 2 differant steam id). The only way is to leave and restart the game and cliks first on "server browser". I don't know if u noticed or if u have this bu too, how can i fix that ?
I hope you will see this comment, I have a question, I have a concert stage with dmx lights, they all work through sequencing, but when I run them on my own they do not appear on my friend, is there any way to fix it?
Thanks so much for your video, but i have a question, everything works fine if i create a project in blueprints and then convert it to c++, but is there a way to add these plugins in c++ created project?
Gonna use this instead of going uniy route since multiplayer seems easier, can u do networkd movement replication that will be great
Movement replication is already implemented in unreal u dont have to do anything
Hey, quick question. If I wanted a friend to join my game, wouldn't we need to do some port forwarding stuff to make it work, or will our friends be able to join anyway?
How implement this on your course on Udemy for FPS game, when you create main menu host game in course????
when you log into steam, is that steamworks or your personal account? does it matter for the plug in?
bro i think ,i have some issue when i click play standalone game there is no steam notification will come but there (live coding succeed ) like this one notification is coming
How can I change different player meshes in local menu and make that character play online?
i have a question at thhe begin of the video i dont see the .vs folder and .vs config is that normal ? because i cant continue the tutorial without it
If anyone has weird issues in editor with the newest UE ver I found a issue with testing in the editor like he does, sometimes it works and sometimes it doesnt.
A small detail that few may have noticed: when opening the server browser and immediately pressing the 'Refresh' button, the list glitches and loads the same card twice. Any solutions?
then dont do that
just disable the button when refreshing and enable it once it's done
server card not popping when I make a server. I even made another project to make sure I wasn't doing anything incorrect, and it still didn't work any tips/suggestions on what to do to?
you ever find out why? I am having this same problem. I am trying to double check I didn't miss something but it doesn't look like it
i too have the same roblem did you figured it out?
@@rishitamilgamer1282 same
Got it to work, went to test with friends but cant connect because its over 9999ms
Same i have too 9999ms, but it is working you just have to hold button multiple time to join. If somebody have fix i would love to get help.
I've been getting an error while packaging every time. (Module.SteamShared.cpp.obj : error LNK2019: unresolved external symbol). I saw that it could be an issue with the current version of the Steam SDK or Advanced Sessions. I tried different versions of both and I'm still getting the error. Does anyone have any ideas here?
Someone can help me please. When I join a session, the number of players in the session does not change. Only after resetting the session list.
Have you gotten the Join Game via friends list working? I destroy the client's own session and then join the other one upon OnSessionInviteAccepted in GameInstance. But GameState's PlayerArray doesn't update, and the OnPostLogin/OnSwapPlayerControllers/OnLogout events do not fire. The join completes successfully though, with no errors. Any idea why this might be happening?
figured it out yet ?
@@woodoowooda_yt1713 I did figure it out. Can't quite remember what my solution was though. I may just have worked my way around the problem. My game is released on steam and everything. If needed, I can go back and check. Just let me know and I'll dig it back up.
Can friend really see the session after only this ? I don't need to open ports, or them to get my ip, or things like that ?
I can't connect to the same server, can anyone help me?
Same
is for one region ? (you and your friend in one region work?)???
Does anyone know how did he fix the server card button which is resizing itself when hovering over it?
Also, only in editor does the server appear in the server browser. When trying standalone game the server no longer appears. I checked and the steam subsystem plugins are on, and the steam notification starts when game is booted. Does anyone know what is the issue?
make the server card hover size and pressed size same
luv u
I'm on latest 5.3.2 and I can see and connect to server while in lan 2 machines same steam or even diferent accounts and country settings but no online...might be a router issue with ports
Did you figure this out? Can see the server on the list, but the ping is 9999 and i cant connect.
@@Priorify Did you figure this out?
Great video on your site and here but you never show how to fix 9,999ms ping can't find it in thr blog on ya site
Did you fix this? Have same issue
I followed the tutorial and when i open the game with 2 players in the editor I create and find the servers just fine. (Actually it finds the same server twice) But when i package the game as development and send it to my friend who is in the same region it can't find the server. What could be the reason?
Did you figure this out?
@@artemlapunov it was probably because i was using the default appID. When i switched the appID to my game's id on steam it started working just fine.
Do I have to do any extra replication or will my friends see everything that I see happening just with this tutorial?
If you’re using the base unreal engine templates, then no. They are already replicated by Epic
59:03 -> There is an issue where the server list is supposed to return with an array list and add children of a server card, but it isn't doing that. Anyone know the solution?
same problem
can i use visual studio code?
why can i not generate the visual studio code project files at the begin of the video
Bug with newest version of VSC.. Need to downgrade to a previous version
@@Fatslam ok thank you
Is this compatible with your counter-strike game from udemy course? Is there any way I can contact you ?
Yes it is compatible. Please check my website gameinstruct.com where you can find the same course but a 4 hour version applying it to my Shooter Course.
i got to like about 11 min 30 sec and I'm not getting the steam popup on the lower right hand corner
Well, I had to build it from the Platforms menu to get it to work. It did not work for me as it was done in the video.
@@mmx2249 Thanks
Hi~ im having atrouble finding server on shipping do you know what might be the cause?
The Editor mode works fine
yes I'm also having the same problem it works in the editor but after shipping it doesn't@@蔡和晉
Do I need a paid developer account on Steamworks, which costs $100, for executing the steps in this video, including identity verification, or is it not necessary?
Same question.. what did you do?
moim zdaniem logiki menu można zrobić bez castowania . castowanie więcej pamięci wymaga
Everything works and is great but there is very big ping. 9,999ms. How to fix?
Are you able to join or did you fix this issue?
@@Priorify I can join, just ping is large
@@steader29 Ah cool, thanks. Can join also now, wierd with the 9999 ping though
@@Priorify how did you fix it?
Yes pls how do u fixed the join?
Another player cannot connect to the host. Its just teleported to main menu again, when he press the join button. Has anyone come across this? I redirected the ports and disabled my windows defender. I rly tired to try fix this sh*t
Hi, check if the session is listening. Go to GI_SteamSessions -> Event Graph -> Check Node "Open Level (by Object Reference)" -> Expand the Node an check the Value of the Options property. The Value should be "Listen" without the quotation marks.
Have the Same Problem…did u fixed it ?
hey thanks is it work on mobile?
No, Steam is not available on mobile. You’ll have to use Epic Online Services.
@@PixelHelmet
@huntingbj
3 hours ago
Same i have too 9999ms, but it is working you just have to hold button multiple time to join. If somebody have fix i would love to get help. Can you help?
This will not work in 5.3.2. The AdvancedSessions creator said there's a known issue with epic not copying third party DLLs anymore.
any way to get around it or any fixes???
@@lucku0 Just have to wait for him to update.
Nooo
@@TH-camAccountMan just tried it with my friend and it works fine, where’d you see this?
@@lucku0 The plugin creator has a pinned issue for 5.3. It will not work on non-test builds.
this is peer to peer right?
using steams framework
Yes it’s peer to peer with steams framework.
@@PixelHelmet sry for bothering you, i have followed the tutorial and at the section we search for sessions it returns nothing, i connected two print nodes after success and failed and non of them get called.
did you get it working? I got the same issue@@zdroid5818
It doesn’t work 😢
Dont remove the saved folder if you have a existing project with custom project settings these will be removed
No idea why he doesnt mention this bad info
Does it work for you? Do you use UE5.3.2?
@@SoloGameDeveloper yes the only problem is this guy gives the wrong information and the incorrect plugin
We also spoke with the github owner and he wassnt happy about this becausw of thsi video he can clean up this youtuber his mess with giving wrong information
So the reason it doesnt work is because its the incorrect and unofficial version
Google for this
VR Expansion Plugin
@@FlockersDesign I was confused about the repo link too, can you elaborate a little... are these different plugins or the same? I'm so confused why such a plugin won't be in unreal already... and why there are multiple github repos for the same thing
dont mind me 10:07
'promosm'
WTF is a COD....
Heeeeeelp pls😢
Great tutorial👍