Trenchbroom and Quake: Curved Tunnel

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 47

  • @MTweedC4
    @MTweedC4 9 วันที่ผ่านมา +1

    Dude ... seeing you do this is like watching a magic show :D Awesome

  • @DavidSpell
    @DavidSpell 4 ปีที่แล้ว +46

    New mappers: Don't forget to add _phong 1 to the curves for that smooth lighting. Also make sure a Shambler can navigate the hallway if you need one in that area.

  • @kanewilliams1653
    @kanewilliams1653 3 ปีที่แล้ว +18

    What a pain to make a curved tunnel, I had no idea how involved it would be, much respect for Quake level editors! I presume it's a lot easier in model games to make something like this, wow!

    • @adog3129
      @adog3129 4 หลายเดือนก่อน +3

      not relevant to quake but i really love the trenchbroom/blender/godot workflow, it's great to have big blocks for walls etc then be able to use a model for anything complicated

    • @nathanfranck5822
      @nathanfranck5822 หลายเดือนก่อน +1

      ​@@adog3129 Great to hear the workflow is solid! I am heading towards that idea 😊

  • @dantescanline
    @dantescanline 4 ปีที่แล้ว +21

    These videos are such a great resource. I realize a lot of these techniques are obvious once you've seen it but I would have never figured this out on my own.

  • @leglockcontrol
    @leglockcontrol 4 ปีที่แล้ว +10

    I am like 20 years later into mapping, and I am thankful that there is these videos around that shows you how to deal with these stuff. Thank you!

  • @theegg4202
    @theegg4202 2 ปีที่แล้ว +21

    Why am I here I've never even played Quake and its 3 am

    • @Slipseer
      @Slipseer  2 ปีที่แล้ว +27

      you yearn for the tunnels

    • @kiyu3229
      @kiyu3229 2 ปีที่แล้ว +2

      @@Slipseer hi I don't know If this is the right place to ask but do you know where I can learn trenchbroom I'm a complete beginner

    • @Slipseer
      @Slipseer  2 ปีที่แล้ว +6

      @@kiyu3229 Check out the tutorials from dumptruck_ds in youtube

    • @kiyu3229
      @kiyu3229 2 ปีที่แล้ว +2

      @@Slipseer thanks:)

    • @adog3129
      @adog3129 4 หลายเดือนก่อน

      it's never a bad idea to learn something random

  • @mariokart8054
    @mariokart8054 ปีที่แล้ว

    This is an excellent vertical slice tutorial for many things actually. Very much appreciated.

  • @frayedsanity
    @frayedsanity 3 ปีที่แล้ว +2

    I just started using Trenchbroom after being Radiant 1.47 for so long. All I say is WOW! There are so many powerful features that I needed but never had in radiant that are available in Trenchbroom!
    Great video too! I learned alot.

  • @5minutemovies977
    @5minutemovies977 2 ปีที่แล้ว +4

    My mind is blown at how fast things can go when you know the shortcuts and stuff. I'm still so slow with trenchbroom. Half of what you do looks like black magic to me.

  • @midinerd
    @midinerd 28 วันที่ผ่านมา

    Pleasure to watch. well done.

  • @ScarletPimp007
    @ScarletPimp007 4 ปีที่แล้ว +3

    Love these tutorials, please keep making more!

  • @jlewwis1995
    @jlewwis1995 4 ปีที่แล้ว +6

    Also if you are putting the tunnel in a box for vising it would probably be smart to put skip on all the faces of the walls the player cant see to reduce the amount of triangles being rendered because the game and vis will think you can see the whole tunnel even the outside since its func_detail(well maybe the bottom faces will get removed by bsp because they're touching the floor which is a world brush but the other ones wont, the performance gain might be small on modern pcs but it's pretty quick to do so it certainly wouldn't hurt :)

  • @gabrielsolon8491
    @gabrielsolon8491 2 หลายเดือนก่อน +1

    its 5 am, never played quake and i have a unity game project to work, still nice video

  • @QuakeWorldTeamFortress
    @QuakeWorldTeamFortress 4 ปีที่แล้ว +5

    My new favorite youtube channel.

  • @Marduk401
    @Marduk401 ปีที่แล้ว +2

    3:28 shift-alt-left_double_click does not seem to work, it just applies the texture without a rotation

  • @Levelworm
    @Levelworm 4 ปีที่แล้ว +2

    Man that is slick~~

  • @PROSTO4Tabal
    @PROSTO4Tabal 2 ปีที่แล้ว +1

    fov is like wearing perscription glasses +10

  • @Arctic.Wolves
    @Arctic.Wolves 7 หลายเดือนก่อน

    Wow that was cool, thanks for tutto

  • @MiguelGomez-pg6dd
    @MiguelGomez-pg6dd 3 หลายเดือนก่อน

    I yearn for the tunnels, more tutorials my liege please....

  • @Arifmeticus
    @Arifmeticus 4 ปีที่แล้ว +6

    Hi, why do you use func_detail on the corridor brushes and then seal them? Why not just use usual brushes in the first place?

    • @Slipseer
      @Slipseer  4 ปีที่แล้ว +8

      The curves can interact poorly with VIS during compile, creating a lot of extra unnecessary VIS portals. Now if this is your only curved hall in the map, it's not that big of a deal, but if you're making a map with a ton of whacky geo, you need to be mindful of detail brushes.

    • @Arifmeticus
      @Arifmeticus 4 ปีที่แล้ว +1

      @@Slipseer Thank you! So the rule of thumb is to keep structural brushes square and add func_details to embellish geometry on top?

    • @Slipseer
      @Slipseer  4 ปีที่แล้ว +7

      The #1 thing that goofs up VIS the most are brushes that create any sort of convex protrusion in your rooms. Those absolutely need to be func_detailed. Concave detailing plays nicer with VIS. You absolutely can have structural brushed rooms that are angled or curved as long as they're mostly concave. In this tutorial I func_detail'd the whole tunnel to sort of "cover all grounds".

    • @Arifmeticus
      @Arifmeticus 4 ปีที่แล้ว +2

      @@Slipseer thanks for the detailed answer!

  • @quae6843
    @quae6843 4 ปีที่แล้ว

    It's beautiful

  • @davidzachary7152
    @davidzachary7152 4 ปีที่แล้ว +3

    I wish there was trenchbroom style editor for unreal engine 4 because making maps in ue4 is a torture and takes a lot of more time

    • @Slipseer
      @Slipseer  4 ปีที่แล้ว +12

      You can import .map files created with trenchbroom using the HammUEr plugin for UE4.
      Alternatively trenchbroom has built in .obj export which you can utilize.

  • @sveinndagur
    @sveinndagur ปีที่แล้ว

    How would you go about adding things like supporting geometry, beams, etc that curve along the hallway? Sounds impractical tbh.

  • @christiankraft8681
    @christiankraft8681 3 ปีที่แล้ว +4

    When I Skew, the start of the extrusion (not the end) skews also, messing up the brush. What am I doing wrong? Edit: worked it out, i thought you meant the Skew tool, but you can "skew" also with ALT + SHIFT after extruding! Keep up the fantastic work

  • @bodycountplays2915
    @bodycountplays2915 3 ปีที่แล้ว +2

    Would this map editor be compatible with games on the quake 2 engine? even if they highly modified, warfork for example

    • @Slipseer
      @Slipseer  3 ปีที่แล้ว +2

      Trenchbroom supports Q2 yes. You can technically work on anything that accepts the .map format in some capacity, but Q2 has full support.

  • @OleksiiTheAngry
    @OleksiiTheAngry ปีที่แล้ว

    Are all vertices on grid here in the complete tunnel?

  • @pura8898
    @pura8898 ปีที่แล้ว +1

    2 word
    Holy fuck

  • @joel6376
    @joel6376 2 ปีที่แล้ว

    I remember bless

  • @borntopwnyou
    @borntopwnyou 4 ปีที่แล้ว +2

    I don't remember subbing to this channel and the oldest visible video is from a week ago. I'm confused.

    • @Slipseer
      @Slipseer  4 ปีที่แล้ว +3

      Old channel of mine I repurposed.

    • @borntopwnyou
      @borntopwnyou 4 ปีที่แล้ว +2

      @@Slipseer I thought that must have been the case. What was the channel originally?

    • @Slipseer
      @Slipseer  4 ปีที่แล้ว +2

      Some old metal tracks I've done. My newer stuff can be found here on my main channel:
      th-cam.com/users/markiemusic

    • @borntopwnyou
      @borntopwnyou 4 ปีที่แล้ว +4

      @@Slipseer Oh shit, yeah I know you. You make some good stuff.

  • @teiman
    @teiman 9 หลายเดือนก่อน

    :- O