Don't forget to download Warhammer 40,000: Tacticus for free through my link: play.tacticusgame.com/willE and use my code WILLE to get incredible rewards!
I've spent quite a few evenings doing archaeology with friends and guildmates. It's one of those semi-mindless things you can do while sitting around in voice or while someone's streaming a show or movie or something. It was also a fun way to level up, too, plus the chance of actually finding something nice, like the skeletal raptor mount or one of the weapons from Wrath.
@@Maria_Erias I was the same way, archeology was my favorite thing to do when i just wanted to mindlessly play while watching a movie or something in my 2nd monitor!
Nah, it's criminal that it was just dropped. At least first aid kind of exists within tailoring. Archaeology is not more boring than fishing in my opinion and that'll never be on the chopping block. Really disappointed when Shadowlands dropped it
@@GreenShellGamer This is where I think other MMOs have a real leg up over WoW, and why I (and a lot of other people, I think) got excited when they said during the pre-Dragonflight interviews that they were going to work on making "all the new things in Dragonflight evergreen" - which turned out to be all hype and no substance. In FF14, if I'm in the same mood where I want to do something chill that doesn't involve too many brain cells, there's always harvesting and crafting (which are both more interesting in their own right), ocean fishing, playing games or doing GATEs at the Gold Saucer, rearranging or outright redecorating my house/apartment, working on Shared FATEs, or farming out old relic weapons. Or even going to one of the clubs that players run, usually with a flesh-and-blood DJ streaming music on Twitch and just hanging out. In WoW, archaeology was one of those equivalent things to do. Or the various fishing dailies that stopped with Legion, I think it was. Or finding all the different and unique NPCs and items for my garrison. I got excited when they introduced the Azerothian Mysteries or whatever it was called in Dragonflight... and then just had the one event, Traitor's Rest, and that was it.
We need a permanent return to legion class stuff. Making you truly feel like your class with huge flavor is something i miss constantly from that expac
I very much disliked the class weapons. I hated the constant grind to level up the weapons and I prefer getting a weapon drop. Weapons have always been my favorite loot in any game.
@@Twistedkhanwasn’t even a grind. I mean it was early on however once catch up AP was added and than once that final tree was added you would quickly reach a point just doing a week of WQ to a point a level would only give .01% of a DPS gain per Talent which wasn’t a lot so really you just needed gear at that point
The thing Blizzard dropped completely that pissed me off the most was Inscription actually being useful. The glyph system in Wrath and Cata were so fun and had good utility. Well, actually, the worst part that Blizz dropped was class trainers. Why the hell are they even still in the game? Just remove them or, better yet, make us actually talk to them to learn things again. Much, much more interesting than randomly having moves added.
Inscription is still damn useful, just very different Made nearly half a million gold by crafting staff and offhand since the launch of TWW. But I agree that the glyphs were much more "fun".
@@MsZoeval Fun to use as a end consumer maybe, but the third party tools needed to make milling herbs bearable in industrial quantities as well as TSM basically required to actually list them were iffy. Of course any barrier to entry makes the market more profitable to us that participate, but doesnt mean it was good.
Glyphs in they Wrath and Cata iterations were either mini talents or visual flair. Sometimes both. But when Blizzard changed talents, they had to change the Glyphs. I reckon that they were somehow coded into the old talent trees. Class trainers did make an appearance in Legion, but they are indeed redundant now. Honestly, with how fast they make leveling, going to a trainer would probably just "harsh the vibe." I'm not going to take a stand because in some ways, our characters have been running around for 20 years. At this point, we're just thinking up and making our own new moves or enhancement to skills that were taught to us long ago. But early on, it would make sense. Just not later in. You don't think in the 5-10 years since the end of Shadowlands that we wouldn't have become more self-taught?
I definitely agree with most of these especially Brawlers Guild though I was kind of expecting the Mists of Pandaria Farm to be #1 but it didn't even make the list! The farm had: ** A small daily quest hub with a reputation ** Personal farming plots, but not enough to really mess up the economy ** Farm upgrades based on reputation and world content ** Integration with Cooking Profession that was engaging I think Warlords soured everyone with the Garrison that Bliz never went back to the small scale version that was actually fun!
Those daily quests were quite tedious and didn’t give much for rewards anyways for the time you put into travelling there. Basically just went for the rep grind and never came back after exalted
I liked the farm a lot and the scenarios as well. I feel like Mists of Pandaria had a lot of really interesting mechanics going for it at the time for sure
@@PsyrenXY It came out 3 years after Farmville and 2 year's after its peak. It has farming in it, but other than that, they're really not that similar at all so idk what you mean, but it's really not that deep lol
The Order Halls were a great foundation for that. Throwing in an hour or so of questing in each expansion that expanded on class fantasy and lore, and maybe gave new spell effects (like warlock green fire), transmogs, or other unique class things. It would add in an interesting reason to actually level up an alt in a class other than just "a different way of pushing button to see number go up" that dominates WoW's end game.
There’s at least one quest in War Within that’s specific to priests and paladins. It’s nothing special, you just go around blessing incense around a town, but it was fun getting to do something actually priestly on my priest.
After rolling through the phases of classic, I think that ultimately TBC is my favorite xpac of all time. Used to think it was Wrath, and I 100% enjoy Wrath, but TBC just had that Vanilla feel to it but with proper upgrades.
I would add phasing like they had in WotLK. It made the Icecrown-Questlines feel impactful for me with the changes it made to the zone. It had its complications, but I feel like it would add great worldbuilding potential
Yeah, CoT dungeons only changed you visually to random races that made sense for the time you were in. You retained your racials as normal In Dazar'alor you get fully changed into the race, and it's actually pretty smart instead of doing it like how the orb of deception does it. Instead of say gnomes becoming Tauren like they do with that toy, they become goblins
What did you risk though? It was just a really unbalanced stat that was exponentially better than any other stat for certain classes. I don't mind it gone tbh - it's basically just a very broken iteration of mastery.
@Kr1sset you risked being squishy obviously. Glass cannon playstyle is insanely fun, especially if you have healers alongside. I do agree it was unbalanced once u got a lot of it...but you had to really go for it to make it shine
@@galeitiaa Squishy as opposed to what...? As a dps you weren't supposed to stack any defensive stats, neither with nor without armor penetration. Stacking armor penetration never made your survivability any lower than it was when not stacking it. It's not a glass cannon playstyle just because you have high damage.
@@Kr1sset I'm not really sure what point you are trying to make, if you don't have resil in pvp...you are squishy period. Doesn't matter what class/role you are playing. You need pve gear to have the sockets available too, pvp gear is very limited on sockets. Not to mention very little armor pen on the gear.
They finally learned now I think if you put in a new feature, Make it "Evergreen": and it changes with each expansion. I don't understand why they did not learn that before. All those mentioned should had been updated with each expansion. Rather then going "Well, Ok...Next" and moving the F on.
Warhammer Online had different classes for Order and Destruction. The classes were somewhat similar, but still did things very differently. Just one of the reason I absolutely loved Warhammer Online back in the day.
Reforging removal was so dumb because they removed the stats that were the issue with reforging: hit and expertise. It was dumb how you needed an addon to reforge your entire gear set every time you get an upgrade, but with hit and expertise gone that wouldn't be an issue. It would be such a nice system in retail today
I loved legion's artifacts. It might be my favorite thing in the game, right now. What they did to get rid of them, though, I think, basically turning them into standard weapons was bad. If I was the one to oversee them, they would have become legendary weapons and their special function would still be something you could activate. It might have also been nice if the warlock Demonology weapon, the Skull of the Man'ari offered the warlock a special quest that would have restored Thal'kiel back to his original Eredar self, and left the warlock with either a toy that could have summoned the Skull, no matter what spec the warlock chose, or a transmog that was separate from the original offhand piece. Xal'atath got her day, Thal'kiel should have got his. I like the idea of player housing. The concept of the garrison was a welcome one for me, because my primary source of income in WoW was from professions. I would build gems, enchants, leather working leg armors, potions, flasks and mounts. Warlords made professions almost entirely pointless, and made my ability to make money through professions tank. The mission table was more lucrative at first with a whole lot less efforts. I would typically spend a day cycling through all the garrisons, of which I had 20 max level ones, all optimized for making money with their followers and such. But if I could have changed that, I would have made the player only have 1 garrison per faction per realm. You'd be able to interact with your other characters if you logged out while in the garrison. There would have been more slots upon which to build things, too. If the game could have offered me an mmo version of Suikoden, that would have been great. One thing that just outright pissed me off about the vision WoW took from MoP to Warlords was the removal of profession perks. I commented about who Blizzard took a giant shit on professions, but if the perks were still in place, it could have been worse, but those were gone, too. All I did in WoD was collect the patterns. I don't really think I made all that much stuff, though, and I damned sure wasn't sellling any of it. And I think it is also high time 3rd professions be added. And not to be outdone, I would make some races have that regardless. The table would look like this: Humans: All three open. Orcs: All three open. Night elves: Herbalism and 2 more. Tauren: Herbalism and 2 more. Dwarves: Mining and 2 more. Undead: Alchemy and 2 more. Gnomes: Gnomish Engineer and 2 others. (Goblin Engineering cannot be learned) Trolls: Skinning and 2 more. Draenei: Jewelcrafting and 2 more. Blood Elves: Enchanting and 2 more. Worgen: Skinning and 2 others. Goblin: Goblin Engineering and 2 others. (Gnome Engineering cannot be learned) Pandaren: All three open. Lightforged Draenei: Blacksmithing and 2 others. Zandalari Trolls: Leatherworking and 2 others. Void Elves: Enchanting and 2 others. Nightborne: Tailoring and 2 others. Diaper gnomes: Engineering and 2 others. (can learn either spec) Vulpera: Skinning and 2 others. Dragons: All three open. Earthen: All three open.
Whoa, that was a nostalgia hit right in the dooker. But there are some points i want to point out or ask the reason behind it: Cross faction stuff, yeah it was pretty annoying that Horde dominated, but f.e the we change to goblin to kill Kil'Jaeden was like how much percantage of the playerbase affected. But all in all i agree, funny tho that PvP is still completly unbalanced to pve (racial) and i dont know why its not removed. Just a side node, you cant Q up for stuff while in a cross faction group, you can group up for custom made(m+, raids etc, but cant whisper the leader your hard boug.. fought Ahead of the Curve achievment) Regarding Challengemode: I did it myself and there was a BIS list, cause Ilvl didnt matter but the item, it didnt came out clear that you just walk in and its fair game. Special items with unique effects were absolutely busted, remember that Quest reward? Yeah, too bad you deleted that (/s) Ty for the nice vid, i enjoyed the ride
As for faction specific classes - how about instead we consider two things at the same time? PvE and PvP balance being completely separate, and then add in faction specific specialisations for certain classes. So we could have the 'cookie cutter' specs for raiding, and the flavourful ones for PvP - and can balance both without worrying about effecting the other in any way.
@@andromidiusppl dont want that accept it at best every race should have any class as well now and I get that I mean for a long time u couldnt be a human hunter and imagine u have to be a gnome hunter for a specific pvp build but all ur other characters are horde only theres rly no reason for that
If/When a Classic+ comes out I really hope they expand on the class quest system, augmenting it with the rune stuff from SoD. Take a number of abilities off of the class trainers and sprinkle them throughout the world so you need to go out and explore the world to unlock your abilities. A mage tower & brawlers guild would be neat too but that'd probably be a lot more work.
What would vanilla look like if all the classes were faction exclusive? Horde: Warrior, rogue, warlock shaman, Druid Alliance: priest, Paladin, mage, hunter, monk PvP would be really interesting.
Vanilla's class quests were great, and Legion's class order hall campaigns recaptured that vibe pretty well. Stuff like that actually puts the RPG in MMORPG.
Dude I would SO love if Artifact Weapons and Order Halls returned... but instead, they would be more like "Class Weapons" - which you can unlock TONS of new appearances and colors for via quests, challenges and puzzles... but you WON'T have to farm AP anymore for them. INSTEAD you can simply choose what secondary stats those weapons should have, it could be entirely up to you. This way: - Blizzard will have to worry about 1 item slot less when it comes to Raids and Dungeons loot - It would be easier for Blizzard to balance classes/specs, knowing that everyone uses the same class/spec weapons - Players won't have to go through annoying grinding again, and instead just focus in farming appearances so that their weapon looks cool - Players will benefit from class-fantasy and class-specific quests again in their Order Halls (BUT since *!SPOILER!* Daralan got blown up in TWW, some classes would have to get a new Order Hall)
If they bring Reforging back they should bring back Expertise AS A TANK ONLY STAT or something like that. Or make it a stat that affects every role someway. But that way would be too much to balance. But i have no idea how they could being it back without issues. Unless they make it a system where you can reroll only to a new stat or something.
100% with you on the brawlers guild....i would like to have seen a feature like garrisons except for your warband...could of had it start looking very basic (a few walls and some broken crap) and had it improve as you gained more power through levelling your alts with customization options coming in tied to various war within specific achieves (like the crafting and raiding achieves). I think the garrison was a missed opportunity for something great...and warbands provided their best opportunity to revamp and reboot it.
Up to TWW you could farm speed set still (with azerite sets and secondary speed stats) and move with ~230-240% speed easily on druid. When TWW released something broke and speed sets could reach 300% or sometimes even more. Thats when fun detected stuff begun - instead of fixing it to pre-tww numbers they nerfed it way more than it was, I'm very sad about that, it was very fun to run fast in old content.
Blizzard should mix the ideas of the brawler's guild and mage tower together and make an evergreen feature updated each expansion. Call it the cosmic colosseum or something. Bring back characters for 1 off fights and such.
I hope Brawlers Guild returns. When it was current I was a bit younger and not very good at the game so I never queued in to try it. Now that I’m older and much more practiced at the game I would love the chance to try it.
If they were to finally loosen up the remaining restrictions on cross faction play, I would be more tolerant of faction restricted classes returning. Hell, maybe even in favor of some race trading between the factions as well, like giving blood elves back to alliance, and having the night elves go horde like they probably should have been from the start, but lore has probably progressed to a point now where that’s impossible
Legion and wod were my favorite feature filled wow. Wrath was my favorite lore filled wow. I loved finding and leveling new awesome followers in wod. And i liked that theme as well. I know it aint "classic", but if they bring "classic" to legion and wod. Im picking up classic.
I do not know how the mage tower or brawler's guild work. I've never seen them but if I understand correctly it's a series of fights that you can do solo, you versus a boss. If I am close then damn I wish FF14 had something like this. Something like the Bozja duels but you can do them whenever you like. Or ultimate raids but you can do them solo so you don't have to gather 7 other people and do them on your own time. Would be awesome if something like this existed in FF14 with a similar reward to an ultimate fight, which is a weapon glam (transmog), which if I understand correctly is what you get from the mage tower.
Reforging would be extremely handy right about now.. With classic timewalking and LFR non of the gear that drops have mastery on them, cos back in the day, Mastery wasnt a stat!
Correction in the lore Sunwalkers where a thing they where just described as using the blessings of the sun not the light. Class quests where amazing since they told a long term story. Challenge mode is in the game again its called Mythic+ witch was a massive mistake. and they didnt even do give us the Attack of the gates of ICC that hurt so much since the buildup was a whole raid tier whit multiple events going on and then the main even was just click one button raid open. Class Order halls where left half finished whit some of the classes some classes where treated better then others and the current player base dose not give a rats ass if their mods dont tell them to do it.
Class-based content is what I miss the most. The lack of it is one of the main reason I don't play WoW (or FFXIV) anymore. The War Within looks like to have a ton of good features and content, but at the end of the day, I want to do warlock things, priest things, paladin things... I don't just want to do the exact same thing everyone does but with a warlock, priest or paladin coat of paint. Honestly, they should have kept order halls and have them act as changouts where you get a small class questline that's relevant to the current expansion. As for the rogue and mage ones, that would be a nice excuse to overhaul them. And they add something similar for professions. I want an alchemist questline where you're travelling around the current continent with a fellow alchemist in order to elaborate a new potion to cure a rare disease that infects your new friend's home town. And then he becomes a recurrent NPC in the following expansions alchemist questlines.
...See, you telling me that about the Mage Tower MAKES me want to try it, since otherwise the open-world content is just generally too easy while leveling. :P
With how stats work today and how basicly all specs only want 2/4 stats and ALOT of it, reforging would make sense to being back. Getting ilvl upgrades with the wrong stats just always suck and atleast reforging would saltade that.
The Brawlers guild was genuinely so fun for a while. At least while still kind of new. People were cheering for each other and being genuinely helpful to other players.
I think the idea of getting to swap factions is neat, but a major issue I personally take with it is if you're someone who really cares about what your character looks like, being forced to swap to another race can be kind of annoying. I think if they were to introduce that, ideally they'd want to provide an option for players to choose which race they changed into, and get to customize what it looks like. Its honestly the core issue I've always had with racials in WoW, needing to make the choice between visual preference and player power I don't think is a really fun experience.
@@danklemonsoda The point really isn't the impact they have, but rather the perception of the impact they have. I think a lot of people have a subconscious part of themselves that always wants to make the "right" decision, and we like to operate with clear cut black and white, yes/no dynamics. So if you tell a player "This is the best race to play for this class." The argument you have with yourself is trying to come up with reasons why, even if you objectively know something is better, why you should instead pick something else based off preference rather then being correct. I personally have always just felt Racials are not really good, because either... A: They're not powerful enough to make a difference, in which case, why even have them? You're adding a layer of complexity that provides little to no value. or B: Strong enough that players will feel pressured to pick a given race due to reasons outside of personal preference. And I think either situation just.. isn't great? I honestly think the game in general would just be in a better situation if the Racials were focused around non combat utility features, or just didn't exist in general. Or, as another idea, you can always move the idea of Racials into Background features, like "Where does your character come from?" and tie the player power into that. Rather then have Berserking locked to trolls, you could create an alliance and horde mirror of the skill and recontextualize it as a background feature with the same mechanics. Like, you could provide the idea of a Gnomish Overdrive device and let everyone who wants it take it as their background feature.
@@danklemonsoda All I'm saying is there's room to do it better. If what you want is things that are cool for roleplaying, providing more agency on the tools, or tools that focus on flavor and flourish still seems superior then a problematic balancing issue that needs to be kept as you even point out, borderline useless so they don't interfere too much with the player experience. I'd argue being able to pick the flavor elements you want to better define your character leads to more inspiring Roleplay then a predetermined choice enforced on you. Ultimately, we can defend them however we want, but its a legacy mechanic that is there, because its always been there, and its based off RPG elements which generally don't carry over in the modern era and vision of the game. I think the concept of Racials are cool, but there's room for improvement over what people came up on 20 years ago that we've decided to arbitrarily stick too out of respect for legacy.
The Dazar Alor raid was just an ad for faction change.. it’s silly how much you have to pay for something that is being done for free in a raid in a second.
Since they removed snapshotting server wide events are next to impossible, the engine just has to many constant calculations going on that it can’t keep up and the game lags to bad
Class quests were great because they usually felt like I am hitting a significant point in the class I selected. But retail wow, even Cataclassic, its just meh. Also, something I am not a fan of with Retail Wow, the removal of Glyths, ok technically still there but only for PVP, I am not one who plays world of warcraft for PVP. I dont think the game is mechanically sound for PVP, its pushing pushing buttons and moving around to avoid getting clicked on unless the person uses the Tab key more frequently.
ill say pvp has become better in war within no one gets randomnly onetapped anymore wich is great if you ask me, also glyphs are still in the game sadly there are like only a handfull and they do barely noticible things like change the look of a spell slightly if they wanted to make glyphs be cosmetic only that is fine if they cared to add more over time instead of just removing them to the few we have left
As a new player thats only dabbed into legion and after (i know story from previous expansions) im mad about Artifact weapons, but I guess Hero talents are kind of a replacement. I just dont want them to do away with Hero talents next xpac. Id like them to revisit class hall and something like Garrisons but less grand scale
The primary reason I didn't like faction-specific classes, as much as they made sense, is the fact that the developer's way of balancing end-game content was to force specific specialties - Warriors *had* to be Prot, Paladins and Shamans *had* to be healers, etc. because they lacked any gear available to do anything else, and allowing one of those classes to do something the other couldn't do would imbalance the end-game.
I mean they gave Alliance an extra tank and Horde an extra ranged dps. I don't think making them both viable would imbalance the end game, it would just give each faction an extra of those roles.
@@alexgooch9693 The problem then being that tanks, in Vanilla, were literally 2 specs between the two factions (Druid and Warrior), and then Alliance would have an entire class extra for such a role. It's a bit hard to balance end-game content around such wide variables between factions.
I would argue that faction specific classes only change the raid dynamic considering the benefits each class brings to their faction. Blizzard only pigeon-holed these classes into specific roles for raiding just because they wanted or insisted for it to be that way.
@@TheFrugalVideoGamerbut as we see with sod, that was entirely an 'artifact' of the then current class design philosophy or maybe (sort of) tech limitation. Shamans, as we can see, can be made to be capable of tanking with some creative thinking on their part. They could do the same thing now, although of course that is pretty much impossible now because it would mean actually effectively taking characters away from players, which would lead to one extremely nerdy riot.
Brawlers guild would be great but.. can we wait a bit. Tww is front loaded with content and I'm overwhelmed with shit I need to do right now lol. Weekly, delves, m+, raid. Not enough time to do all that shit.
never say challenge mode was good... most people did not want to run those. People would quit on you mid run, screwing the whole run. People only did challenge mode when they really didnt had anything else to do ( raids, dailies, garrison stuff)
Still want Blizz to put reforging back into the game… even if it were only say, 20% of a stat reforged it would still be well-loved and appreciated… and they could just give us some kind of reforging toy so that we could reforge as soon as we got new gear if we wanted. I still find the old school WoW formula of guaranteed sockets on given pieces of gear, meta sockets and enchants for most pieces of gear far more satisfying than the WoD
I didn't play during the xpacs with brawlers guild and it honestly sounds like a lot of fun. I might even purchase and play retail just for it lol. #classicandy
i'm mad at blizzard for how they messed the whole artifact message. like, we got ourselves some quite memorable pieces of weaponry, like ashbringer, dh, or blades made from frostmoune and after legion we just throw them out in bank like some grey shit knives. holy fuck, ashbringer alone has more lore then shadowlands addon, it surely worth to be hung at a wall in your class hall as a memento, a relic. players went through the whole xpac with their artifacts and got somewhat attached to them, but we got blizzard giving not a single fuck about it.
@@janmaslovitz6736the artifact weapon system has major flaws for the kind of game wow is. It makes sense and works if it's a single player game and your story and identity are tied to that weapon, or in the non-player lore of a specific character in the medium of a written story or just cutscenes. But it doesnt work in a persistent mmorpg. It just becomes the lvl 1 'grey shit sword', but fancier looking. If everyone has it by default, it's not special, and it just is weird for every player of a class to be running around with an uber-powerful lore-defined weapon which were or are wielded by core story characters. The game will always fundamentally be about the core gameplay mechanic and loop of chasing new shiny increasingly powerful gear (the carrot on the carrot on a stick). Artifact weapons break all of those rules, and not in a good way for this game, specifically.
@@samwise1790 well, I think that blizzard chose more single-player approach in how wow evolves. we have a plenty of spp activities, phasing, solo scenarios, delves, garrisons, class halls - you can play wow by yourself and still get a good experience. artifacts and clan hall storyline (well basically whole legion storyline) were fit for that single player approach, so I don't see anything bad, especially that they did a good explanation of how these artifacts lost all their power and how we should choose another weapon in next xpac. BUT artifacts can lose their power and all their damage numbers, but not their context, legacy and lore! they're precious lore pieces and kinda deserved a little questline for themselves, where we put them in a nice place (and we have one just in class hall) as a memento. blizzard don't care about it, about the legacy and consistence of wow world - for them it's just a theme park, xpac by xpac
Blizzard uses the pokemon gimmick logic for features: is a feature loved? Too bad, chances are you will never see it again, unless it's some of the most mundane quality of life improvements.
I didn't like class order halls at all. "YOU are the leader" and so is everyone else around us, same reason why everyone having artifact weapons on *everyone*; what ever cool factor it could have had is just dead because everyone is also I thought blizz confirmed the brawlers guild was coming back
i get the same feel when i played skyrim right? you just become the leader of every faction, but in this case with the order halls it would be better if the player could rise trough the ranks from novice to i dunno general or advisor type rank, but im kinda tired of theplayer always becomeing the leader for no reason
@@TheOnlyGBeast its kinda the same with the order halls in wow, after a few quests you just become the leader, and if you want you can be the leader of all the joinable factions, its a bit boring
Don't forget to download Warhammer 40,000: Tacticus for free through my link: play.tacticusgame.com/willE
and use my code WILLE to get incredible rewards!
I miss archeology, but I think im the only one on earth who does
I've spent quite a few evenings doing archaeology with friends and guildmates. It's one of those semi-mindless things you can do while sitting around in voice or while someone's streaming a show or movie or something. It was also a fun way to level up, too, plus the chance of actually finding something nice, like the skeletal raptor mount or one of the weapons from Wrath.
@@Maria_Erias I was the same way, archeology was my favorite thing to do when i just wanted to mindlessly play while watching a movie or something in my 2nd monitor!
I have the ultramarine qiraji battle tank and bone raptor 😮
Nah, it's criminal that it was just dropped. At least first aid kind of exists within tailoring. Archaeology is not more boring than fishing in my opinion and that'll never be on the chopping block. Really disappointed when Shadowlands dropped it
@@GreenShellGamer This is where I think other MMOs have a real leg up over WoW, and why I (and a lot of other people, I think) got excited when they said during the pre-Dragonflight interviews that they were going to work on making "all the new things in Dragonflight evergreen" - which turned out to be all hype and no substance.
In FF14, if I'm in the same mood where I want to do something chill that doesn't involve too many brain cells, there's always harvesting and crafting (which are both more interesting in their own right), ocean fishing, playing games or doing GATEs at the Gold Saucer, rearranging or outright redecorating my house/apartment, working on Shared FATEs, or farming out old relic weapons. Or even going to one of the clubs that players run, usually with a flesh-and-blood DJ streaming music on Twitch and just hanging out.
In WoW, archaeology was one of those equivalent things to do. Or the various fishing dailies that stopped with Legion, I think it was. Or finding all the different and unique NPCs and items for my garrison. I got excited when they introduced the Azerothian Mysteries or whatever it was called in Dragonflight... and then just had the one event, Traitor's Rest, and that was it.
We need a permanent return to legion class stuff. Making you truly feel like your class with huge flavor is something i miss constantly from that expac
I very much disliked the class weapons. I hated the constant grind to level up the weapons and I prefer getting a weapon drop. Weapons have always been my favorite loot in any game.
@@Twistedkhanwasn’t even a grind.
I mean it was early on however once catch up AP was added and than once that final tree was added you would quickly reach a point just doing a week of WQ to a point a level would only give .01% of a DPS gain per Talent which wasn’t a lot so really you just needed gear at that point
The thing Blizzard dropped completely that pissed me off the most was Inscription actually being useful. The glyph system in Wrath and Cata were so fun and had good utility.
Well, actually, the worst part that Blizz dropped was class trainers. Why the hell are they even still in the game? Just remove them or, better yet, make us actually talk to them to learn things again. Much, much more interesting than randomly having moves added.
Inscription is still damn useful, just very different
Made nearly half a million gold by crafting staff and offhand since the launch of TWW.
But I agree that the glyphs were much more "fun".
@@MsZoeval Fun to use as a end consumer maybe, but the third party tools needed to make milling herbs bearable in industrial quantities as well as TSM basically required to actually list them were iffy. Of course any barrier to entry makes the market more profitable to us that participate, but doesnt mean it was good.
we gain levels so fast we'd be visiting that trainer every 5 minutes now lol
Glyphs in they Wrath and Cata iterations were either mini talents or visual flair. Sometimes both. But when Blizzard changed talents, they had to change the Glyphs. I reckon that they were somehow coded into the old talent trees.
Class trainers did make an appearance in Legion, but they are indeed redundant now. Honestly, with how fast they make leveling, going to a trainer would probably just "harsh the vibe." I'm not going to take a stand because in some ways, our characters have been running around for 20 years. At this point, we're just thinking up and making our own new moves or enhancement to skills that were taught to us long ago.
But early on, it would make sense. Just not later in. You don't think in the 5-10 years since the end of Shadowlands that we wouldn't have become more self-taught?
Well you lvl up so fast it would be really annoying in mop remix u lvld from 10-70 in about 1-2 hours on average and now its 3-4 hours
I definitely agree with most of these especially Brawlers Guild though I was kind of expecting the Mists of Pandaria Farm to be #1 but it didn't even make the list!
The farm had:
** A small daily quest hub with a reputation
** Personal farming plots, but not enough to really mess up the economy
** Farm upgrades based on reputation and world content
** Integration with Cooking Profession that was engaging
I think Warlords soured everyone with the Garrison that Bliz never went back to the small scale version that was actually fun!
did have a garden in Shadowlands as well
Those daily quests were quite tedious and didn’t give much for rewards anyways for the time you put into travelling there. Basically just went for the rep grind and never came back after exalted
I liked the farm a lot and the scenarios as well. I feel like Mists of Pandaria had a lot of really interesting mechanics going for it at the time for sure
It was literally made because Farmville was so popular at the time. Glad its dead
@@PsyrenXY It came out 3 years after Farmville and 2 year's after its peak. It has farming in it, but other than that, they're really not that similar at all so idk what you mean, but it's really not that deep lol
I really wish they would bring back class quests mabey even give us a seperate class storyline every expansion.
The Order Halls were a great foundation for that. Throwing in an hour or so of questing in each expansion that expanded on class fantasy and lore, and maybe gave new spell effects (like warlock green fire), transmogs, or other unique class things. It would add in an interesting reason to actually level up an alt in a class other than just "a different way of pushing button to see number go up" that dominates WoW's end game.
I enjoyed the class quests in Sunken Temple.
There’s at least one quest in War Within that’s specific to priests and paladins. It’s nothing special, you just go around blessing incense around a town, but it was fun getting to do something actually priestly on my priest.
After rolling through the phases of classic, I think that ultimately TBC is my favorite xpac of all time.
Used to think it was Wrath, and I 100% enjoy Wrath, but TBC just had that Vanilla feel to it but with proper upgrades.
Brawlers was hell of a fun
yeah, good times. it was one of the things i focused on every season/expansion it was active. hopefully one day it'll return.
I would add phasing like they had in WotLK.
It made the Icecrown-Questlines feel impactful for me with the changes it made to the zone.
It had its complications, but I feel like it would add great worldbuilding potential
Sephuz + Aggramar's Stride + bear tartare + haste/speed set was amazing for speed running old raids. It was something like 230% run speed lol
Class Order halls were AMAZING. I want them back!
They had the race change thing in Caverns of Time too; though I think in that case it was just a visual change.
Yeah, CoT dungeons only changed you visually to random races that made sense for the time you were in. You retained your racials as normal
In Dazar'alor you get fully changed into the race, and it's actually pretty smart instead of doing it like how the orb of deception does it. Instead of say gnomes becoming Tauren like they do with that toy, they become goblins
You know the worst thing that they done is not put the thousand needles riverboat in the Mount journal!
I just noticed this leveling my shaman in Cata recently.
There’s more forgotten updates here than you can shake your WillE at!!!
My number one biggest miss is armor penetration...TBC and WOTLK are my favorite expansions overall. So much risk for reward (especially in pvp)
What did you risk though? It was just a really unbalanced stat that was exponentially better than any other stat for certain classes. I don't mind it gone tbh - it's basically just a very broken iteration of mastery.
@Kr1sset you risked being squishy obviously. Glass cannon playstyle is insanely fun, especially if you have healers alongside. I do agree it was unbalanced once u got a lot of it...but you had to really go for it to make it shine
@@galeitiaa Squishy as opposed to what...? As a dps you weren't supposed to stack any defensive stats, neither with nor without armor penetration. Stacking armor penetration never made your survivability any lower than it was when not stacking it.
It's not a glass cannon playstyle just because you have high damage.
@@Kr1sset I'm not really sure what point you are trying to make, if you don't have resil in pvp...you are squishy period. Doesn't matter what class/role you are playing. You need pve gear to have the sockets available too, pvp gear is very limited on sockets. Not to mention very little armor pen on the gear.
@Kr1sset I'm mainly talking about pvp anyways...you can be a bruiser style or glass cannon style. It's whatever flavor you enjoy
They finally learned now I think if you put in a new feature, Make it "Evergreen": and it changes with each expansion. I don't understand why they did not learn that before. All those mentioned should had been updated with each expansion. Rather then going "Well, Ok...Next" and moving the F on.
I like listening to Will-E try to sound excited about some pay-to-win mobile game that he knows no WoW Classic enjoyer would even consider playing
Warhammer Online had different classes for Order and Destruction. The classes were somewhat similar, but still did things very differently. Just one of the reason I absolutely loved Warhammer Online back in the day.
Arcane Mage (Order) and Destruction Warlock (self titled chaos). It's all there, no need to mention that WH trash.
I went through all the abilities and they are exactly the same, just with a different skin
You can go through the wiki to see it for yourself
Love these retrospective videos taking us through 20 years of wow history! So many subjects for you to tackle.
Reforging removal was so dumb because they removed the stats that were the issue with reforging: hit and expertise. It was dumb how you needed an addon to reforge your entire gear set every time you get an upgrade, but with hit and expertise gone that wouldn't be an issue. It would be such a nice system in retail today
Oh. That pic of the Tauren "Sunwalker" with the two Tauren calves... kids? Its kinda cute. lol I really like that.
Brawlers guild is the number one thing I want back as well. Some of the most fun I have had in this game.
I loved legion's artifacts. It might be my favorite thing in the game, right now. What they did to get rid of them, though, I think, basically turning them into standard weapons was bad. If I was the one to oversee them, they would have become legendary weapons and their special function would still be something you could activate. It might have also been nice if the warlock Demonology weapon, the Skull of the Man'ari offered the warlock a special quest that would have restored Thal'kiel back to his original Eredar self, and left the warlock with either a toy that could have summoned the Skull, no matter what spec the warlock chose, or a transmog that was separate from the original offhand piece. Xal'atath got her day, Thal'kiel should have got his.
I like the idea of player housing. The concept of the garrison was a welcome one for me, because my primary source of income in WoW was from professions. I would build gems, enchants, leather working leg armors, potions, flasks and mounts. Warlords made professions almost entirely pointless, and made my ability to make money through professions tank. The mission table was more lucrative at first with a whole lot less efforts. I would typically spend a day cycling through all the garrisons, of which I had 20 max level ones, all optimized for making money with their followers and such. But if I could have changed that, I would have made the player only have 1 garrison per faction per realm. You'd be able to interact with your other characters if you logged out while in the garrison. There would have been more slots upon which to build things, too. If the game could have offered me an mmo version of Suikoden, that would have been great.
One thing that just outright pissed me off about the vision WoW took from MoP to Warlords was the removal of profession perks. I commented about who Blizzard took a giant shit on professions, but if the perks were still in place, it could have been worse, but those were gone, too. All I did in WoD was collect the patterns. I don't really think I made all that much stuff, though, and I damned sure wasn't sellling any of it. And I think it is also high time 3rd professions be added. And not to be outdone, I would make some races have that regardless. The table would look like this:
Humans: All three open.
Orcs: All three open.
Night elves: Herbalism and 2 more.
Tauren: Herbalism and 2 more.
Dwarves: Mining and 2 more.
Undead: Alchemy and 2 more.
Gnomes: Gnomish Engineer and 2 others. (Goblin Engineering cannot be learned)
Trolls: Skinning and 2 more.
Draenei: Jewelcrafting and 2 more.
Blood Elves: Enchanting and 2 more.
Worgen: Skinning and 2 others.
Goblin: Goblin Engineering and 2 others. (Gnome Engineering cannot be learned)
Pandaren: All three open.
Lightforged Draenei: Blacksmithing and 2 others.
Zandalari Trolls: Leatherworking and 2 others.
Void Elves: Enchanting and 2 others.
Nightborne: Tailoring and 2 others.
Diaper gnomes: Engineering and 2 others. (can learn either spec)
Vulpera: Skinning and 2 others.
Dragons: All three open.
Earthen: All three open.
Whoa, that was a nostalgia hit right in the dooker. But there are some points i want to point out or ask the reason behind it:
Cross faction stuff, yeah it was pretty annoying that Horde dominated, but f.e the we change to goblin to kill Kil'Jaeden was like how much percantage of the playerbase affected. But all in all i agree, funny tho that PvP is still completly unbalanced to pve (racial) and i dont know why its not removed. Just a side node, you cant Q up for stuff while in a cross faction group, you can group up for custom made(m+, raids etc, but cant whisper the leader your hard boug.. fought Ahead of the Curve achievment)
Regarding Challengemode: I did it myself and there was a BIS list, cause Ilvl didnt matter but the item, it didnt came out clear that you just walk in and its fair game. Special items with unique effects were absolutely busted, remember that Quest reward? Yeah, too bad you deleted that (/s)
Ty for the nice vid, i enjoyed the ride
Brawler's Guild. There was no reason to not continue doing this - and it was a lot of fun!
As for faction specific classes - how about instead we consider two things at the same time? PvE and PvP balance being completely separate, and then add in faction specific specialisations for certain classes. So we could have the 'cookie cutter' specs for raiding, and the flavourful ones for PvP - and can balance both without worrying about effecting the other in any way.
@@andromidiusppl dont want that accept it at best every race should have any class as well now and I get that I mean for a long time u couldnt be a human hunter and imagine u have to be a gnome hunter for a specific pvp build but all ur other characters are horde only theres rly no reason for that
I miss WoD multistrike, hitting colossal smash 3x in a row sounded so brutal
multistrike was the most fun stat ive ever seen, i loved it on my warlock back then,m casting a chaosbolt followed by 3-5 sometimes was just fun
I Miss full mastery Fury warr PvP from wod
If/When a Classic+ comes out I really hope they expand on the class quest system, augmenting it with the rune stuff from SoD. Take a number of abilities off of the class trainers and sprinkle them throughout the world so you need to go out and explore the world to unlock your abilities.
A mage tower & brawlers guild would be neat too but that'd probably be a lot more work.
for me it's 1. guild perks 2. mobile app with action house access and some other stuff 3. own place like garrisson
5.3 Escalation, helping Vol'jin's rebellion against Garroshs units in the barrens.
That was dope.
Grizzly Hills zone music at the end hit really hard Great video 💪
What would vanilla look like if all the classes were faction exclusive?
Horde: Warrior, rogue, warlock shaman, Druid
Alliance: priest, Paladin, mage, hunter, monk
PvP would be really interesting.
Vanilla's class quests were great, and Legion's class order hall campaigns recaptured that vibe pretty well. Stuff like that actually puts the RPG in MMORPG.
faction specific classes wouldnt even matter now considering its all crossfaction besides random ques,so...i guess it would be fine
Dude I would SO love if Artifact Weapons and Order Halls returned... but instead, they would be more like "Class Weapons" - which you can unlock TONS of new appearances and colors for via quests, challenges and puzzles... but you WON'T have to farm AP anymore for them. INSTEAD you can simply choose what secondary stats those weapons should have, it could be entirely up to you.
This way:
- Blizzard will have to worry about 1 item slot less when it comes to Raids and Dungeons loot
- It would be easier for Blizzard to balance classes/specs, knowing that everyone uses the same class/spec weapons
- Players won't have to go through annoying grinding again, and instead just focus in farming appearances so that their weapon looks cool
- Players will benefit from class-fantasy and class-specific quests again in their Order Halls (BUT since *!SPOILER!* Daralan got blown up in TWW, some classes would have to get a new Order Hall)
If they bring Reforging back they should bring back Expertise AS A TANK ONLY STAT or something like that. Or make it a stat that affects every role someway. But that way would be too much to balance. But i have no idea how they could being it back without issues. Unless they make it a system where you can reroll only to a new stat or something.
100% with you on the brawlers guild....i would like to have seen a feature like garrisons except for your warband...could of had it start looking very basic (a few walls and some broken crap) and had it improve as you gained more power through levelling your alts with customization options coming in tied to various war within specific achieves (like the crafting and raiding achieves).
I think the garrison was a missed opportunity for something great...and warbands provided their best opportunity to revamp and reboot it.
Up to TWW you could farm speed set still (with azerite sets and secondary speed stats) and move with ~230-240% speed easily on druid. When TWW released something broke and speed sets could reach 300% or sometimes even more. Thats when fun detected stuff begun - instead of fixing it to pre-tww numbers they nerfed it way more than it was, I'm very sad about that, it was very fun to run fast in old content.
Blizzard should mix the ideas of the brawler's guild and mage tower together and make an evergreen feature updated each expansion. Call it the cosmic colosseum or something. Bring back characters for 1 off fights and such.
I hope Brawlers Guild returns. When it was current I was a bit younger and not very good at the game so I never queued in to try it. Now that I’m older and much more practiced at the game I would love the chance to try it.
My Brother defeated Hexos in MoP before it was nerfed. I think was his favorite thing in that expansion other than the PVP arena.
If they were to finally loosen up the remaining restrictions on cross faction play, I would be more tolerant of faction restricted classes returning. Hell, maybe even in favor of some race trading between the factions as well, like giving blood elves back to alliance, and having the night elves go horde like they probably should have been from the start, but lore has probably progressed to a point now where that’s impossible
in TBC we already had paladins for horde and shamans for alliance, not just on cata with dwarves and taurens.
Legion and wod were my favorite feature filled wow. Wrath was my favorite lore filled wow. I loved finding and leveling new awesome followers in wod. And i liked that theme as well. I know it aint "classic", but if they bring "classic" to legion and wod. Im picking up classic.
I do not know how the mage tower or brawler's guild work. I've never seen them but if I understand correctly it's a series of fights that you can do solo, you versus a boss. If I am close then damn I wish FF14 had something like this. Something like the Bozja duels but you can do them whenever you like. Or ultimate raids but you can do them solo so you don't have to gather 7 other people and do them on your own time. Would be awesome if something like this existed in FF14 with a similar reward to an ultimate fight, which is a weapon glam (transmog), which if I understand correctly is what you get from the mage tower.
Reforging would be extremely handy right about now.. With classic timewalking and LFR non of the gear that drops have mastery on them, cos back in the day, Mastery wasnt a stat!
Correction in the lore Sunwalkers where a thing they where just described as using the blessings of the sun not the light.
Class quests where amazing since they told a long term story.
Challenge mode is in the game again its called Mythic+ witch was a massive mistake.
and they didnt even do give us the Attack of the gates of ICC that hurt so much since the buildup was a whole raid tier whit multiple events going on and then the main even was just click one button raid open.
Class Order halls where left half finished whit some of the classes some classes where treated better then others and the current player base dose not give a rats ass if their mods dont tell them to do it.
Class-based content is what I miss the most.
The lack of it is one of the main reason I don't play WoW (or FFXIV) anymore.
The War Within looks like to have a ton of good features and content, but at the end of the day, I want to do warlock things, priest things, paladin things... I don't just want to do the exact same thing everyone does but with a warlock, priest or paladin coat of paint.
Honestly, they should have kept order halls and have them act as changouts where you get a small class questline that's relevant to the current expansion.
As for the rogue and mage ones, that would be a nice excuse to overhaul them.
And they add something similar for professions. I want an alchemist questline where you're travelling around the current continent with a fellow alchemist in order to elaborate a new potion to cure a rare disease that infects your new friend's home town. And then he becomes a recurrent NPC in the following expansions alchemist questlines.
I hate being a Warlock and have to act nicely with those fucking Arathi fanatics. It's nice for my Paladin, but my Warlock hates it.
What do I miss? The feeling I would get when I would discover a new area.
I don't know why people downplay the legion mission table so much. That's how i got my original longboi on day one pf BfA
...See, you telling me that about the Mage Tower MAKES me want to try it, since otherwise the open-world content is just generally too easy while leveling. :P
Wasn't expecting the WH40K ad. I guess there is some crossover in the fanbases.
I originally went to Warhammer to fill the WoW shaped hole in my soul.
Now I'm fleeing it as well.
Being able to talk on your mount. Used to have to dismount to talk.
Ah yes, brawlers guild when i had to wait 3h to even had a chance to fight :P
With how stats work today and how basicly all specs only want 2/4 stats and ALOT of it, reforging would make sense to being back. Getting ilvl upgrades with the wrong stats just always suck and atleast reforging would saltade that.
Artifacts were great… until the final bit was just a never ending Artifact Power grind for a small but necessary boost for min maxing and raidlogging.
Nah fuck artifacts and ap grinding
It would’ve been cool if alliance got mages and horde warlocks
Ever since my wow is on an SSD I have no issues with 50+ people events
The Brawlers guild was genuinely so fun for a while. At least while still kind of new. People were cheering for each other and being genuinely helpful to other players.
I remember getting shaman gear as alliance in MC
I think the idea of getting to swap factions is neat, but a major issue I personally take with it is if you're someone who really cares about what your character looks like, being forced to swap to another race can be kind of annoying. I think if they were to introduce that, ideally they'd want to provide an option for players to choose which race they changed into, and get to customize what it looks like.
Its honestly the core issue I've always had with racials in WoW, needing to make the choice between visual preference and player power I don't think is a really fun experience.
Racials don't give enough of a buff to use for 95% of players
just imorph lol
@@danklemonsoda The point really isn't the impact they have, but rather the perception of the impact they have. I think a lot of people have a subconscious part of themselves that always wants to make the "right" decision, and we like to operate with clear cut black and white, yes/no dynamics.
So if you tell a player "This is the best race to play for this class." The argument you have with yourself is trying to come up with reasons why, even if you objectively know something is better, why you should instead pick something else based off preference rather then being correct.
I personally have always just felt Racials are not really good, because either...
A: They're not powerful enough to make a difference, in which case, why even have them? You're adding a layer of complexity that provides little to no value.
or B: Strong enough that players will feel pressured to pick a given race due to reasons outside of personal preference.
And I think either situation just.. isn't great?
I honestly think the game in general would just be in a better situation if the Racials were focused around non combat utility features, or just didn't exist in general.
Or, as another idea, you can always move the idea of Racials into Background features, like "Where does your character come from?" and tie the player power into that. Rather then have Berserking locked to trolls, you could create an alliance and horde mirror of the skill and recontextualize it as a background feature with the same mechanics. Like, you could provide the idea of a Gnomish Overdrive device and let everyone who wants it take it as their background feature.
@@Zoltri they're just cool for role playing
@@danklemonsoda All I'm saying is there's room to do it better. If what you want is things that are cool for roleplaying, providing more agency on the tools, or tools that focus on flavor and flourish still seems superior then a problematic balancing issue that needs to be kept as you even point out, borderline useless so they don't interfere too much with the player experience.
I'd argue being able to pick the flavor elements you want to better define your character leads to more inspiring Roleplay then a predetermined choice enforced on you.
Ultimately, we can defend them however we want, but its a legacy mechanic that is there, because its always been there, and its based off RPG elements which generally don't carry over in the modern era and vision of the game. I think the concept of Racials are cool, but there's room for improvement over what people came up on 20 years ago that we've decided to arbitrarily stick too out of respect for legacy.
If Ashbringer was so good why didn't they make Ashbringet 2?
ASHBRINGET
Aetiesh with its different colors for each class
"It may return in the TWW, you never know"
...or we do know. They literally said it will.
“Thanks again for warhammer 40k for sponsoring this WoW video” 😂
What grinds my gears in Retail Wow is getting versatility gear which is for pvp in my pve content.
I've played since vanilla and I've never heard of challenge modes 😂
I miss stat-reforging and titanforging
Garrisons were the closest we’ve gotten to player housing 😢
and they wonder why they'll never sniff the player base they had back during the wotlk days
Speed set is still very much a thing... My hunter can run faster than an epic Mount by 30%. My druid is even better.
The Dazar Alor raid was just an ad for faction change.. it’s silly how much you have to pay for something that is being done for free in a raid in a second.
It may seem silly. but its actually MoNeTiZaTiOn!
Since they removed snapshotting server wide events are next to impossible, the engine just has to many constant calculations going on that it can’t keep up and the game lags to bad
Where timestamps
It's Warhammer 40K!!!!
Thanks Wille
Class quests were great because they usually felt like I am hitting a significant point in the class I selected.
But retail wow, even Cataclassic, its just meh.
Also, something I am not a fan of with Retail Wow, the removal of Glyths, ok technically still there but only for PVP, I am not one who plays world of warcraft for PVP.
I dont think the game is mechanically sound for PVP, its pushing pushing buttons and moving around to avoid getting clicked on unless the person uses the Tab key more frequently.
Pvp just dont seem fun at all
ill say pvp has become better in war within no one gets randomnly onetapped anymore wich is great if you ask me, also glyphs are still in the game sadly there are like only a handfull and they do barely noticible things like change the look of a spell slightly if they wanted to make glyphs be cosmetic only that is fine if they cared to add more over time instead of just removing them to the few we have left
Imagine thinking of rogue issues from Dalaran being ... indisposed.. over mages XD. Love ya anyway,.
Brawler guild was so cool
i want player housing and a dance studio.
As a new player thats only dabbed into legion and after (i know story from previous expansions) im mad about Artifact weapons, but I guess Hero talents are kind of a replacement. I just dont want them to do away with Hero talents next xpac. Id like them to revisit class hall and something like Garrisons but less grand scale
The primary reason I didn't like faction-specific classes, as much as they made sense, is the fact that the developer's way of balancing end-game content was to force specific specialties - Warriors *had* to be Prot, Paladins and Shamans *had* to be healers, etc. because they lacked any gear available to do anything else, and allowing one of those classes to do something the other couldn't do would imbalance the end-game.
This has nothing to do with factions.
I mean they gave Alliance an extra tank and Horde an extra ranged dps. I don't think making them both viable would imbalance the end game, it would just give each faction an extra of those roles.
@@alexgooch9693
The problem then being that tanks, in Vanilla, were literally 2 specs between the two factions (Druid and Warrior), and then Alliance would have an entire class extra for such a role. It's a bit hard to balance end-game content around such wide variables between factions.
I would argue that faction specific classes only change the raid dynamic considering the benefits each class brings to their faction. Blizzard only pigeon-holed these classes into specific roles for raiding just because they wanted or insisted for it to be that way.
@@TheFrugalVideoGamerbut as we see with sod, that was entirely an 'artifact' of the then current class design philosophy or maybe (sort of) tech limitation. Shamans, as we can see, can be made to be capable of tanking with some creative thinking on their part. They could do the same thing now, although of course that is pretty much impossible now because it would mean actually effectively taking characters away from players, which would lead to one extremely nerdy riot.
Ad within the video and 50 random ads while watching nice
Brawlers guild would be great but.. can we wait a bit. Tww is front loaded with content and I'm overwhelmed with shit I need to do right now lol. Weekly, delves, m+, raid. Not enough time to do all that shit.
never say challenge mode was good... most people did not want to run those. People would quit on you mid run, screwing the whole run. People only did challenge mode when they really didnt had anything else to do ( raids, dailies, garrison stuff)
Brawlers guild. Lets get ready to rumble!!!
So uhm, about the brawler's guild. Thats already on the way back as a permanent fixture.
Brawlers guild is already confirmed coming back tww btw
if you go into the brawlers guild the guards literally tell you as of now that they are setting up for somthing...so we are getting that back soon
they tell you that for 3 expansions now
@sovlreaper no you where able to go on the boat if u where previous rank 8 member before...only as of warwithin it has been closed
Did anyone else get an ad every minute on the minute for this video? Lol
World of Warcraft : New Sewer' expansion
Hi Will!
Still want Blizz to put reforging back into the game… even if it were only say, 20% of a stat reforged it would still be well-loved and appreciated… and they could just give us some kind of reforging toy so that we could reforge as soon as we got new gear if we wanted. I still find the old school WoW formula of guaranteed sockets on given pieces of gear, meta sockets and enchants for most pieces of gear far more satisfying than the WoD
I didn't play during the xpacs with brawlers guild and it honestly sounds like a lot of fun. I might even purchase and play retail just for it lol. #classicandy
Here before Asmon
TBH they should never give Ashbringer and Thrall's hammer to players.
you could say that with literally evey single artifat weapon DX
i'm mad at blizzard for how they messed the whole artifact message. like, we got ourselves some quite memorable pieces of weaponry, like ashbringer, dh, or blades made from frostmoune
and after legion we just throw them out in bank like some grey shit knives. holy fuck, ashbringer alone has more lore then shadowlands addon, it surely worth to be hung at a wall in your class hall as a memento, a relic.
players went through the whole xpac with their artifacts and got somewhat attached to them, but we got blizzard giving not a single fuck about it.
@@janmaslovitz6736the artifact weapon system has major flaws for the kind of game wow is. It makes sense and works if it's a single player game and your story and identity are tied to that weapon, or in the non-player lore of a specific character in the medium of a written story or just cutscenes. But it doesnt work in a persistent mmorpg. It just becomes the lvl 1 'grey shit sword', but fancier looking. If everyone has it by default, it's not special, and it just is weird for every player of a class to be running around with an uber-powerful lore-defined weapon which were or are wielded by core story characters.
The game will always fundamentally be about the core gameplay mechanic and loop of chasing new shiny increasingly powerful gear (the carrot on the carrot on a stick). Artifact weapons break all of those rules, and not in a good way for this game, specifically.
@@samwise1790 well, I think that blizzard chose more single-player approach in how wow evolves. we have a plenty of spp activities, phasing, solo scenarios, delves, garrisons, class halls - you can play wow by yourself and still get a good experience. artifacts and clan hall storyline (well basically whole legion storyline) were fit for that single player approach, so I don't see anything bad, especially that they did a good explanation of how these artifacts lost all their power and how we should choose another weapon in next xpac.
BUT artifacts can lose their power and all their damage numbers, but not their context, legacy and lore! they're precious lore pieces and kinda deserved a little questline for themselves, where we put them in a nice place (and we have one just in class hall) as a memento. blizzard don't care about it, about the legacy and consistence of wow world - for them it's just a theme park, xpac by xpac
Blizzard uses the pokemon gimmick logic for features: is a feature loved? Too bad, chances are you will never see it again, unless it's some of the most mundane quality of life improvements.
I miss reforging. It made shit stat tier peices not so shit
if they bring back the challenge mode set ill quit
I miss bear tartare
I didn't like class order halls at all.
"YOU are the leader" and so is everyone else around us, same reason why everyone having artifact weapons on *everyone*; what ever cool factor it could have had is just dead because everyone is
also I thought blizz confirmed the brawlers guild was coming back
i get the same feel when i played skyrim right? you just become the leader of every faction, but in this case with the order halls it would be better if the player could rise trough the ranks from novice to i dunno general or advisor type rank, but im kinda tired of theplayer always becomeing the leader for no reason
@@skeetzneph870 tbh I've never played skyrim so I can't speak to experience there
@@TheOnlyGBeast its kinda the same with the order halls in wow, after a few quests you just become the leader, and if you want you can be the leader of all the joinable factions, its a bit boring
I thought I heard they were bringing back the brawlers guild later this xpac