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Before watching the video... if mists of pandaria blood dk abusing vengeance isn't on here... you're wrong. I could solo most SoO normal fights pre nerf
33:10 That demo phase lasted 2 weeks before being patched, and the actual reason for it was what it did in RBG'S which you failed to mention. I was a multiseason high warlord during MOP so I know all about this. Hand of Guldan had 2 charges and it didn't have an AOE cap or damage scale reduction so whatever was within that small range (8 yards or so) died instantly. So what all of the high-rated RBG teams did was get 2 demo locks and 2 death knights. Then it was Gorefeind's grasp into hand of Guldan and the entire team got wiped out within that burst. It literally 2 shot like 7 people at once with a good pull. That's why demo got patched, and then destro warlocks became the RBG gods after that.
A part 2 could be the "brokenly bad" - like DPS ranking below tanks, for example, or vanilla druids. Times when a class/spec was so far behind they couldn't find groups.
I love how he didn't even need to mention the fact that WotLK Launch DKs had auras comparable to modern Paladin and they were shared with all party members and stacked. So you could have a whole raid group with just Death Knights all with the same aura on and they'd be an unstoppable force of death and destruction.
@@treiz01lol that's nothing. When Wotlk classic prepatch was released, me and my friend couldn't find groups at a certain point (2 DKs), because a lot of people hated DKs for some reason. So, while waiting for people using a group finding add on, we started to clean a dungeon just the two of us for the hell of it. And we managed to finish it as two people. We tried that a couple of times in other dungeons, it worked no problems most of the time. The only issue was that it took a humongous amount of time.
Man people who weren't around when DK was introduced will never understand the definition of broken class. Demon Hunter was definitely slightly OP at launch but DKs were beyond OP. Probably put Blizz off releasing any new hero classes until Legion. I know we had monks but they were a base class and never anywhere near as busted as DK or DH. Related - as a warlock main I will never stop being salty about DH taking metamorphosis away from us.
Its true, I quit WOTLK because I was a pvp player and there was no point playing as long as DK's were around. So much damage, necrotic strike and unbelievably OP abilities.
*Remembers when Destro was good* Yeah, it was a huge amount of fun. Especially any time there was cleave or some burst AoE required. I realised I was overpowered when I started noticing over two million dps on the meters on certain boss pulls.
@@andromidius i remember in mists destro being able to oneshot tanks in pvp with chaos bolt.. adding havoc into that and they wrecked (course that was only top end perfectly geared locks but still.. it was insane to see)
My favorite memory from Wrath was everyone predicting DK was going to be a problem. When it finally released it blew past all our predictions. Beyond busted to the point of hilarity. I miss doing 40 dks vs 40 dks in AV.
I loved healing those as an indestructible Resto druid, pretty much unkillable, and if anyone got close to me there was always a friendly DK to yoink them away.
MoP-Release Monk was the most OP ever. Mistweaver Monks on launch were the most overpowered healer in the game's history. I don't know if anyone else remembers it because they ended up nerfing it, but *Soothing Mist* on launch was basically a spammable lay on hands. It was spammable, didn't use any mana, and healed to full basically instantly. Everytime I think of Monk I just remember how broken MW was on launch
I was just thinking this, essence font was a “smart heal” that healed more the less health the target had, but it only targeted low health players. Still imo the most broken heal spell there was
Brewmaster in pvp was great. keg smash did a ton of damage. Plus toss keg slowed the flag barer while I had great mobility. Could run run down almost any flag runner.
MW in MoP could also spam healing spheres on top of a target.... basically instant cast, no cd, very low mana cost flash of light. Was huge for pvp healing. Also, for solo pvp healing, basically being immune to stuns, having the best mobility in the game, a teleport, having a single target cc, an AoE stun, all of the rediculous healing, and surprisingly decent damage via monk lightning (caster ranged damage) and fistweaving, both of which also attonement healed you... MW monk was glorious in MoP. Only time in wow's entire history I've enjoyed playing a healing character.
There will never be a more satisfying period for Warlocks than MoP. Xelnath and his Council of the Black Harvest (6 elite Warlock players he chose and consulted to design the class, immortalized in the form of the Council) truly made a masterpiece. I don't think I'll ever enjoy any spec as much as MoP Demonology.
I believe it was Shadowlands when i rolled Lock. Never played a range class, but i dominated in PVP. At most i took 4 players at once (Cause they would stun me and put me on DR all the time), i could just maintain dots, drain and drain and drain until they died (Usually kinda oom when only 1 was left). If i stacked it to 50 i could oneshot anyone not expecting it/no CDs. The fun thing about it in BGs was that i could occupy 2-4 enemy players at the time, so that my team could run over the others. I think i got 2K in my second week playing. But, i had much troubles playing Rogue against Locks in MoP, but it was close most of the time, that was not the case in Shadowlands. .
For healing priests, MoP Disc priest needs a call out. You could set up as a full dps, pop cooldowns and prayer of healing with spirit shell and absorb entire boss mechanics and end the fight doing 30% of the damage of a normal dps while also doing more healing via absorbs than the actual healers. It was very broken and eventually got nerfed.
MoP was the most fun I ever had as Disc. Didn’t do much raiding but PvP was even broken, I could heal through anything, survive with 5+ people on me, heal everyone around me and still get kills.
I remember how it sort of persisted into WoD. During Blackrock Foundry, I would throw 3x big shield (can't remember the name; the one that stacked 3 times), PW:S, and Inner Focus + Flash Heal on our tank, and he'd take a tank 1-shot from Hanz and Franz to the face without his healthbar moving. Shield oriented Disc Priest was a fun time.
for monk, first patch of legion. Windwalker got a 20% aura nerf in increments over the course of a month or so, because they simply just did more damage than anything else across the board.
@DevelonLP yeah, the dance of chiji procs with bonedust was spin to win. I think they made marks of the crane stacks worthless due to how overtuned it was iirc
Ret was arguably the most broken a spec has ever been for about a week or two after the rework in Dragonflight. The ladder was 60% rets. It was basically free gladiator: people were rerolling and reaching ranks they previously never even been close to.
that honestly has more to do with Ret's rework fixing the HP generation then ret actually getting buffed. Pre-rework, the legion/BFA/SL Ret design was attrocious for its holy power generation and incredibly poor in terms of what it did, making parses work mostly by having two separate burst phase cooldowns that slotted into eachother
In TBC with divine storm. Rets were reaching stupidly high arena ranks by playing ret/ret in 2v2. It spawned the “to the ground baby” ghostcrawler post and nerf.
@@gettysb19yeah, was wild. Thankfully, I was a tankadin in BT and Sunwell and got the melee scraps but when the prepatch wotlk landed, I went hard in the paint and could just hit Divine Storm and kill s3-4 warriors. It was the single most perfect patch I’ve ever been apart of. The second best one was just believe in panda land when I went BACK to shockadin and could judge for like 200k and holy shock for 600k, sometime like a two shot and I capped “of the alliance” during that.
Yeah as stated by others here already, this was nothing compared to the 2-3 buttons a ret had to press during the WotLK pre-patch to easily dispose of even the most geared arena vets.
You didn't talk about the most important interaction with Surrender: Xavius, the end boss, had a mechanic that pulled you into a different realm, and when you died there you returned to the regular encounter WITH ALL YOUR COOLDOWNS RESET. So you would Surrender in the downstairs phase and go until you "died" and then keep fighting, with Surrender's 10 minute cooldown reset. So you could Surrender twice.
This is why xavius mythic was a vast joke. Taking two SP made a feeling of being in a 24 man raid Don't forget the fact that you succomb to corruption in the dream to get 20s 200% damage buff before taking out of dream and starting again. During P3, so less than 30% xavius' hp, they used death words at fully potential and obliterate the boss
I main a destro warlock but.. Blood DK in MoP was completely unkillable. One of the most fun periods I've had in the game. Whether it was arena, bgs, world pvp, whatever, as blood I could not die. I used to sell arena runs and made sooo much gold I could easily win any 2v1 / 3v1. Although most 3v1's were always a battle of attrition. Good times.
It wouldn't exactly be optimal, same could be said for healing/spell dps. In WotLK I was mass farming/skinning sholazar apes in resto because swipe would hit everything and you can round up 20-30 mobs and not die because well, resto doesn't die.
Original chains of ice was like a 95% slow that they could pair with their grasp ability, causing the person to be stuck flying slow through the air while the DK wailed on them.
Fire Mage at end of Mists was also insane, with snapshotting, Alter Time giving you the buffs back, having both Hot Streak and heating up at the same time, cheating out Hot Streak with spell queueing, and many other things I can't think of right now.
I disagree with the DH section. Antorus Havoc DH was by far the strongest it's ever been. Top 3 DPS in the game, and 100% uptime on meta, which back then gave you absolutely insane amounts of leech. They were almost totally unkillable, and did hysterical damage.
Then you don't remember correctly lol, in Antorus it was affli, WW and Assa while DH was mid table, right below ret Late antorus Vengeance was busted tho, with enough mastery and crit one could reach the avoidance cap and just parry/dodge every single melee swing, being only hittable by spells When eas havoc the strongest? Either 7.2 or 8.3, not being overpowered in neither of those
@@TT-px6ej my best friend and I mythic raided Antorus. Both DH were so mind-numbingly broken during that tier. He played Havoc, and was consistently top damage on every single fight except Argus P3 during his massive Execute phase where our Fury Warrior went nuts with Execute.
Some mentions: Warrior, PVP: Early MoP Arms had as much CC as a tank while being able to stack Heroic Strikes to normally half-shot someone, and in one screenshot, kill someone outright; this is, also, ignoring Mortal Strike. Also worth mentioning Mace-stun BC warriors with Stormherald. Later, they, like rogues, were able to remove all armor from a cloth wearer. Warlock: BC locks. PVP had the mana-stress version SL/SL that could be easily sustained by a healer; this lead to ridiculously long matches. In PVE, after a certain gear threshhold, a lock could go sac/destro (21/40), spam SB, and do solid damage with two buttons: a curse and Shadowbolt. Mentions to Wrath destro PVP capable of globaling (killing someone from 100% to 0% without them being able to react once the sequence starts) a person through Immolate-> Chaos Bolt-> Searing Pain-> Conflagrate. DK: early Cata during the first season of rated BGs, Howling Blast was lethal. In a mode that encouraged grouping, applying a magic AoE that also applied a DoT created a lot of healing stress. Also, Necrotic Strike was a thing. Shaman, elemental: During Firelands, with a 4/4 bonus, it was possible to keep the Fire Elemental eternal. In combination with the other cooldowns, and, if you were lucky, the legendary, this spec did damage. Mention of Wrath PVP where an elemental shaman could global someone through the use of Flame Shock -> Lightning Bolt-> Lava Burst-> Chain Lightning-> Frost Shock. Also was very capable of environmental kills through use of Thunderstorm, in a world where knowledge of its capabilities were limited. Although they were low on defensive options, their utility and damage were great. Shaman, restoration: BC. All of it. Chain heal and bloodlust were that important and good. Priest, discipline: Particularly powerful from mid-Wrath until its completion. It didn't make great numbers; it stopped, in some cases, completely damage from occurring, extremely useful during progression, especially during hLK in ICC. Due to a rework in Cata, initially they lost power, only for the same issue to arise at high levels of Mastery. Druid, restoration: BC and Wrath, more the former, however. Lifebloom was able to keep a single target alive, almost through anything. In PVP, in combination with the rest of the Druid toolkit, they were slippery, had mobility, good CC, and were hard to apply pressure to. Rogues, early BC: same reasons as BC warriors, except there was a window where Preparation had not been changed to specific spells. Later on, they were capable of fully removing the armor of a cloth-wearer and having the legendaries to further pressure through damage. Paladin, holy: after enough Int gear in Vanilla, they were able to spam Flash of Light and critical procs, restore enough mana to become tank healing batteries. Hunter: BM Stampede, early MoP: using Stampede would unleash all stabled pets, so included on top of the BW cd was a lot of sudden damage. Personal experience as an elemental shaman and demo warlock from mid-TBC to early Cata. Thunderstorm was one of the best things that happened to ele; my record for punting someone was landing them by the river near blacksmith from lumber mill in AB. My Battlemaster is retired now, but good memories they were. EDIT: by 'globaling', it is implied that the listed series of spells after the first (Flame Shock, Immolate) land within the span of a hasted GCD, sometimes at the same time. It is not a true one-shot GCD, with proper counterplay available (dispell, move LoS/range), but it is difficult to reactively play against. Also, corrected Warrior entry. EDIT2: thank you for the inputs.
This is an underrated and thorough comment. My only gripe is your mention of Ele shaman "globalling" someone using four spells. Unless 3 were off the GCD, that's not a 'global'. XD
i respect your list, but you have no idea how broken DKs were in early Wrath. it was, if not, one of the most broken states the game has ever been. In PvE AND in PvP
@@theweirdguythatlurksundery8337 I remember getting jumped by a t6 mage on my fresh 58 dk in hellfire peninsula at launch...and absolutely dumpstering him lol
The legendary wasn't good for disc priest because it only procced of direct healing, not the absorb heal or glyph heal. it was bis for all other healer tho
I remember getting really into PvP at the start of shadowlands. Playing a demon hunter it was more or less mandatory if I wanted BiS gear anyway, especially weapons. It was fun for about 2 weeks, two wonderful weeks, full of fun and thrill, just doing arena and feeling great. And then the convoke druids started to appear in droves. There was one every other game. It was a nightmare. There was not even the tiniest speck of fun in these dark times. You knew they had a single button to press to obliterate you, and they knew it too. Every single match against a druid you had to play at 200% of your best and you had to keep your CCs and interrupts available at all time, because the second you were on cooldown it was over. They would just press a button and automatically win. There was no counterplay, no backup plan, no comeback. They pressed a button and won. Half the people I played with just quit pvp entirely within a month. the other half either descended into the filthy insanity of mythic + or rerolled druid. Personally I just quit the game after clearing HM Nathria and never went back to pvp.
Was going to say Rogue during TBC was worse, but then forgot that they could perma stun you if you were not an Orc and kill you while being naked with gray knives.
I think Monk Tanks during MoP were stupid OP. Im thinking of challangemode. Monks basicly soloed that and no other class came close. Its hard and unforgiving to play and setup but oh boy when you had that one monk he played everything by himself.
Can confirm lol, used to sell CM runs as BrM. CMs could be three manned by a Brewmaster, Disc Priest and Ele Sham. (Our sell team included Destro Lock or Survival Hunter plus the three.) Brew and Disc could even just flat out duo CMs even if timer wasn't met... Extremely OP and extremely fun!
failed to mention for rogue the period during the tail end of legion, when rogues could one shot entire groups out of stealth with fan of knives thanks to a legiondary
Was it master Assassins' initiative, cause that was a nasty one, had that on a law rogue and could easily crit with BTE more damage than an entire rotation
Mistweaver in nyalotha for monk, there was a 2 week period where rising mists didn't have a cap on the talent, so monks would just stack haste and haste corruptions and would have rising and enveloping mists rolling on the whole raid the entire fight, which led to monks being able to solo heal the mythic version of the raid. This is the interaction that made blizz change how secondary stats scale lol. Edit: Also rouge in prepatch for WoD, they where the only class that had access to multistrike, which led to them DW the heirloom sword and doing inain damage, also the reason every old 2 extra attack weapon got changes to 1 and is unique lol
What made spriest so op in legion was Mass Hysteria…a stacking 2% dmg buff. It was “fixed” only after a couple of months to only stack to +100%. Before that, you’re 3 min surrender to madness voidforms could stack it to obviously broken heights
Cata rogue pvp- I rmbr when recup came out I never lost duels and rarely died in BGs. I was so glad to focus pvp during this expansion and being an officer of a pvp guild where ur rank could be challenged. It felt so good to be so busted
Surrender to Madness was soooo fun, on top of having constant adds on Xavius, you could enter the dream, in wich if you die, you just woke up instead, so you could just use 2 surrender to madness in one fight without having to Brez, that was the most broken shit ever lmao
One thing you left out with MoP shaman is this is the xpac where they introduced ancestral guidance. And the original form of this ability was broken as hell. The amount of healing an enh or ele could do to the entire raid simply by pressing this one button and continuing their rotation was absurd. Everyone in the raid would instantly be back to full health anf stay there for the duration of AG
Gladiator Stance for Warriors in WoD was absolutely busted. It was a good idea on paper and the general idea was to allow off-tanks to use their tank gear to deal damage, but the obvious problem was that you did the damage of a DPS with the near survivability of a tank. And you also contested tanks for the same gear. Which probably worked fine in a guild group, but it caused so much drama in PUGs. It was a great time to be a Glad Warrior, but I completely understand why it didn't last long.
Marksmanship Hunter was really OP in PvP during WoD. No pet damage buff, stand still for 3 seconds damage buff and stacking mastery conquest gear was crazy. You could blow up 3/4 of a hp bar with just 3 buttons before anyone could react. Barrage, chimera shot and kill shot was all you needed
What a glorious time.... the number of mobs engaged at once was insane, the healing and the dot ticks were sensual. Seed of Corruption farming in TBC was a wonderful time as well.
I used to terrorize all the alliance fishing WG and poaching Horde fish. After awhile, they started fishing together in ever larger groups for safety. Didn’t matter. I could strafe land and DoT up at least two of a seven alliance group and usually kill three before they got me. This got me out on several kill on sight lists. Good times.
Career Enhance shaman here since Vanilla. MOP was absolutely our peak and for more reasons than mentioned. In World PVP, the Klaxxi Paragon buffs, specifically Raining Blood from Xaril was absolutely broken and would allow us to kill any player within seconds, and the reason for it was the reason behind most of why we were broken in MOP: the buff damage scaled with our Mastery. Enhance shaman Mastery increases the damage of Nature, Fire and Ice spells by x% based on Mastery stat. Raining Blood stacked a Poison nature damage debuff that would explode at 8 stacks and delete people in PVP because our Mastery buffed the damage it dealt. We could solo rare elite mobs with it too. To further compound this, Ascendance used to be all "Nature damage" and now its not, now it's "Wind Damage" that bypasses armor and has a 40 yard range, but before that, we had "Rad Blast". Rad Blast was just a way of calling it because it looked cool but when we ascended we shot lightning at people, and it also scaled with Mastery. This Mastery scaling persisted and built up through all raid tiers including Siege of Orgrimmar where we were our most broken. With Hero/Bloodlust & Ascendance, we could melt 20-30%+ of a raid bosses health off in the time it took for Ascendance to be over. It would take the entire rest of the fight for the raid to catch you in DPS. It was absolutely insanity. Pair this damage burst with Ancestral Guidance healing and an Enh shaman could also solo heal a raid too. Not even kidding, we were crazy broken.
There was a very brief time in vanilla where the requirement for backstab/ambush messed with. For approximately one to two days, you could backstab/ambush with a sword. The damage was insane and was the craziest time i remember as a rogue.
Absolutely shocked that TBC resto shaman wasn't picked as Shaman's most broken. Chain Heal was absolutely bonkers, but you could ignore that completely and just choose it based on spammable Bloodlust. You would literally have Shamans rotating into the melee group mid combat to chain Bloodlust, it was completely broken.
Marksmanship hunter in wod was pretty busted, their mastery was sniper training where if they stood still for 6 seconds they gain a permanent buff that increases their damage % on their mastery value. Which also increased their max range and dealt more damage the further away you were from the target
Wotlk pre patch paladins were insane. Briefly, they changed it so that wings no longer caused the Forbearance debuff, and so you could cast bubble and wings at the same time, their big damage buff. Not only that, but when you had wings up you could caste hammer as much as you wanted, their big finishing move with a 20 yrd range and that you could only usually caste when your target was below 20℅ health. AND it was buffed by wings. So for 20-30s at a time, in battlegrounds you became an invincible holy juggernaut yeeting hammers all across the map and deleting anything that came within range of you. I remember going into WSG and singlehandedly clearing out the centre of the map. Good times
I was leveling Paladin Horde-side at the time. I went from a life of immense suffering to godlike status literally overnight. The changes wiped a good 20 minutes off of my Quel'danas dailies. I do not exaggerate. Of course, on a PvP server, it didn't take long for us to become the new target of players' rage. For a good while afterward, people would go out of their way to try to murder me, even if I was just questing and minding my own business. Good times.
@@blaysertv6871 Am I remembering right, though, that for a while Hammer was usable at like 30 percent health after the Wrath patch? That was insanity. Good times.
For Paladin, the two week period pre-wotlk where blizzard patched in the wotlk talents was absolute God mode. I would watch paladins delete whole groups of people.
Lil disappointed that my pet class pun intended hunter only got a mention for SoD and not any actual expansions. Not gonna mention how busted they were as BM in TBC or survival in LK/cata? At least in my experience in classic, hunters top almost every damage meter unless an unholy đk lines up every proc for Gary multiple times in a fight
25:09 RE: Monks - You seriously couldn't find some time other than BM in BfA for monks being overpowered?? My man, both WW and MW were ridiculous in PvP during MoP. They had so much CC and WW burst was ridiculous. For MW, the original Life Cocoon was nearly unbeatable and required enemy teams to track the CD of that ability specifically. In PvE, Fistweaving was ridiculous during a couple of expansions to the point were in several tiers it was near-mandatory to bring a MW to the raid. Just some things to keep in mind for Pt. 2.
Windwalkers were extremely powerful on Legion launch, they topped every M+ roster. They were nerfed numerous times, so much so that they ended up basically unplayable for the rest of the expansion.
Addendum: I just remembered - BM was overpowered for an entire expansion and was a MUST pick well before BfA due to how broken Guard was. I'm pretty sure this was during Legion, but it might have been WoD, I'm not 100% sure. I am 120% sure, however, there was a good chunk of time that Guard was just unbeatable as the best tanking ability in the game.
I'd love to see a part 2 that includes a "main timeline" hunter choice as well as some callouts for classes in other content (PvE leather moments for example).
It is completely underrated but I would give an honorable mention to Shadowlands Enhancment Shaman. Venthyr chain harvest could legitimately one shot people when instant cast with maelstrom weapon. And even lesser known was that with the right combination of legendaries you could cast chain harvest ~ every 15 seconds in mythic dungeons which was insanely powerful. I thought it was strange not many picked up on that, I guess people were too busy drooling over druids at that time.
A lot of people knew about Venthyr enhancement shaman. It was one of the most popular covenants for shamans in PvP. It wasn't usually taken in PvE because Fae Transfusion was leagues better than Chain Harvest.
I would give an honorable mention to Fury Warriors in patch 7.1. And just for one specific reason. Draught of Souls trinket. This trinket dropped from Gul'Dan and it roots you in place while you deal damage around you. Problem is that Warriors had Avatar that increases your damage dealt and Inner Rage that gives you 100% crit for a few seconds and all buffs affect your damage from that one trinket. Important note is that those things were excluded from global cooldown, meaning you could proc all of this and potions at the same time. Results were very simple. You pop everything with Draught of Souls and everyone that looked funny at you disentegrates. Blizzard had to nerf this trinket I think by 40% *JUST FOR FURY WARRIORS* and no one else. This shows how crazy they were.
Let me pitch this to you: MoP: Dicipline Priest *mic drop* It has been a blizz. Super high Damage, high heals, high absorbs for the entire party. It was insanity.
First week of MoP as BM hunter; due to a bug, Stampede summoned 4 pets with the same damage as your main pet instead of 25% of its damage. 2x Hunters in arena could annihilate anything in a heartbeat. Fun times.
I think the glancing blow graph was incorrect. To put it simply, if you're enemy is lvl 60 and you have 300 wep skill, you do no glancing blows at all, 305 is for 61, 310 is for 62 and 315 is for raid bosses (skull level) or lvl 63, graph showed you it caps at 309? why?
I started the final year of vanilla leading up to BC and lost interest with Cata. But that said. My main was a resto Druid for BC and I never felt more powerful and had as much fun as I did during BC. If I recall correctly, Stacking Spirit and Haste was a winning combo at one point. I want to say spirit not only made it that I never went oom but also improved healing and with haste. I could toss out HOTs like nobodies business. I think I got to the point of being able to maintain 5 lifeblooms with still tossing hots out. During BC I was the main healer for my guild and only our main tank could maintain enough hate to keep mobs off of me when I was all out. When helping guildies with attunement or dungeons I had to strip gear and cut back on the heals. Then with Wrath bliz changed lifebloom where you could only have one target. During wrath, one of my many alts was a Affliction Lock. By the time wrath came out my lock was not quite to BC content. Only a few levels away. I remember DKs being everywhere and everyone talking about how OP they were. DKs were everywhere and of course on a PVP server they would try to pick a fight when I was on my lock. They were all cocky, I would say the majority of the time I won those battles on the lock. There was a talent that you could spec into that would take a fear or horrify that would make it instant. That came real useful. Horify Dot Dot dot fear dot dot dot. So much fun.
@@heathm Cata made the one target limit for lifebloom, but it's correct that lifebloom fell off kinda hard in Wrath. I got used but it never felt OP the way it did in TBC.
@MoonJung82 I could have sworn the lifebloom change was in wrath. As the guild fell apart before cata and didn't do many dungeons for cata. But it was also what 16 years or so ago. Definitely did fall way off in wrath. TBC era was the most fun time as far as game play for me. Had some great guild friends and memories from vanilla through wrath.
There also wasnt alot of haste at all on gear in TBC and it would only apply to hardcast speeds and not HoT intervalls, that only came with some specific glyphs in wrath and ultimately in cata.
I'd also like to note, that the enhancement shaman was able to learn things like healing rain which could be made instant. So with the opportunity cost of some lightning bolts you were able to do 90% of DPS damage while also healing 50% of a healer
Honorable mentions: Late cata Rogue: Vial of Shadows, with Legendary Daggers gave big burst, and recuperate could be specced to take less damage, making them really tanky too... Shadow/Affliction Late cata RBGs: Cunning of the cruel trinket + legendary staff or deathwing proc dagger..... The procs where capable of doing ~40% of your character's overall damage in a bg situation as you multidotted. And as a special note for pvp shadow at the time, the dragonsoul 4pc set, effectively let you stack 3x arcane powers on yourself for dark archangel.... and with beserker buff as well, you could basically global 5x people in the duration. Legion Destro got really nutty for a bit in the Tomb of Sargeras and Antorus raid tier's equivalent pvp seasons. Legion release demon hunter for pvp: With momentum, fel barrage, and glaive toss, you basically where a hybrid ranged/melee class, and more or less completely immune to other melee, while having absolutely bonkers uptime as a melee class on any casters. Early MoP mistweaver: It was stupid good for most of MoP, but basically MW in MoP could also spam healing spheres on top of a target.... basically instant cast, no cd, very low mana cost flash of light. Was huge for pvp healing. Also, for solo pvp healing, basically being immune to stuns, having the best mobility in the game, a teleport, having a single target cc, an AoE stun, all of the rediculous healing, and surprisingly decent damage via monk lightning (caster ranged damage) and fistweaving, both of which also attonement healed you... MW monk was glorious in MoP. Only time in wow's entire history I've enjoyed playing a healing character. Their hots also auto targetted, and they could heal all hotted targets at any time. The most overpowered warlock has ever been for pvp might surprise you: Vanilla SM/Ruin It had literally all the strengths of both destruction and affliction builds, only needed a single spell school (making gearing both stronger and easier), and after ~bwl tier was capable of 100-0ing any target with just dots, or nuking them for double their entire health bar in a single global. Sbolt itself could self buff crit for north of 5,000 at a time when a pvp geared played MIGHT have 4500 hp without a flask on, and that would be only one of the 3 spells landing within a millisecond of each other for the burst combo that didn't require any cds to do. I have screenshots during classic of going 42-0 in AB while solo queu pugging.
Man, launch DK was so much fun. I remember stomping as blood DPS and never needing to worry about dying in raids and then come Heroic ICC you just stack armor pen everything and go frost.
One thing you didn't mention with DKs during early wrath, not only was Icebound Fortitude a 50% DR, it also removed stuns on top of immunity to stuns. It was changed later to only be usable outside of stuns.
Lol I saw this and my pvp mind was like, ok ya when was each class OP. He starts with warriors and im like, ok gotta be MoP or something, but then he said fury warrior in vanilla! I realized he ment pve. I was disappointed...Should of prefaced the video by saying PvE.
Seeing get applied gave me such a huge nostalgia dopamine hit. I really felt like even DKs didn't compare to a Ret at its peak in Wrath, especially if the Ret Paladin was willing to utilize a cancelaura macro or an easy addon to cancel the Shadowmourne chaos bane buff. Sure, both Warriors and Death Knights could do the same, but I seem to recall Ret being able to abuse it much better than the other two. However, for me I think the most fun (different, I know) is perhaps late Burning Crusade. At that point the class was getting so close to what we'd see in Wrath of the Lich King, but it had a real charming jankiness that I loved. I really liked expending my seals, and personally it was really fun to have those dedicated "melee" groups, where it's was like a private club within the group where the whole night you'd be just giving each other such a hard time and joking around, and if you were the extra melee that night or someone decided to rotate out the spot for whatever reason, I at least felt like the raiding experience wasn't as rad. I imagine there are a lot of Ret Paladins like me that have fond memories in BC of a lot of Enhance - Ret - War - 2x Rogue party chats.
Protection warriors were the most OP in Legion, specifically at the very start. Legion was the expansion we got the ability "Ignore Pain" and back then, it mitigated 90% of the damage you received towards an absorb instead of today's 50% (also no cool down but costed 30 rage). Also the absorb was more like 40% of your total health, not the measely 5% we get today. But that's not what ultimately made them broken. Prot warriors had a talent called "Vengeance" that, when used made using Ignore Pain reduce the rage cost of Berserker Rage by 50%, and when using Berserker Rage it reduced the cost of Ignore Pain by 50%. So essentially you just bounce these two abilities off of each other in constant succession (berserker rage was on a 6 second cool down) and the warrior just had a permanent 90% damage reduction. Coupled with other abilities like Victory Rush, which let the warrior heal themselves and refreshed cool down every time something died, the warrior could pull entire zones by themselves and just never die. This was also before any other defensives or mitigation like shield block, shield wall, demoralizing shout, etc.
Brewmaster was also insane during Legion, before the mitigation duration cap you could stack stagger to 10+ minutes and focus on only purifying. Also, at least up to heroic raiding, you could solo tank swap mechanics, like allowing gul'dan to get to max energy and discharge the tank buster onto the monk alone or full tanking aggramar's "dance". And do that while using DPS legendaries
Rogue: Actual answer is in Cata before Vial of Shadows was reworked. Sure, it was a short window of time, I believe a month or maybe two, but during that time you could be full BiS geared and a rogue with this item could just 1 shot you from full health if it procced during a shadow dance. There was an infamous clip of one of the highest geared and skilled paladins facing a double rogue duo in 2v2, and dying 0.1 seconds after both rogued opened on him. They had both pressed ambush/cheap shot, and the vials had procced, killing him instantly. Imagine you're fighting 2 stealthers an the moment they unstealth you die instantly. This was more absurd than convoke which you picked for druids, because that one could be both interrupted and mitigated upon cast. This was just instantaneous random death. The rework cut the burst of VoS down to a third and reduced the internal cooldown by a third too. It was still disgustingly OP, but at least it didn't just do your whole health bar anymore.
Affliction liked snapshotting and the lei-shen trinket. They could store the buffed dots and soul swap them between targets spreading 100% crit chance dots.
That lei shen trinket worked with affi as well and continued through your soul swaps so you could just swap the crits onto everything lmao. Such a good time
IBF was a 1 minute cooldown btw, it even says so on the list you were checking, I remember people rotating through heavily OP AMZ, AMS and IBF to take almost 0 damage, coupled with bone shield at the time (most DKs played unholy because of the cheat death ghoul thing)
Lol you missed the main thing that made Enhancement OP in MoP which was the primal elemental talent. During the burst phase at the start of encounters no class could keep up with the enha burst. Mastery boosted elemental (including fire) damage and all attacks by the primal elemental counted as fire attacks. Easily topping over 1m DPS during burst, couple that with ascendance (all attacks count as light inf attacks) and the incredible haste from bloodlust/heroism meant that enhancement had the best burst damage in the game from ToT all the way to the expansion end.
Most truly miss Feral Tanking in WotLK, when I was regularly top 3 DPS in 10-mans as a tank because of tank swaps where I'd shift cat, pop cower, and do absurd dps as feral with tank stats/gear. Comment made before watching the video.
For DK - You mentioned any specific could be DPS and one of the craziest moments was in arena when you used deadly rune weapon you could cast it and kill 2 people at the same time. I used to be able to solo RMP in 3v3 with the deadly rune weapon on one target and attacking the other. You could also interrupt two casters at the same time. It was wild.
Oh man, this brought me back to a great portion of HFC mythic prog. I (ret pally) was at odds with our mage for top DPS, and he was always doing some crazy stuff. At one point, with full kilrogg buff and hero, he ended up killing his arcane crystal. He also figured out that if he went in to fight the first tank mob on gorefiend, he could cheese it by popping hero and ring for himself. Dude was a menace
Not saying anything he said is wrong but I 100% believe that holy paladin in WotLK was the strongest version of paladin ever compared to the other classes that could heal. The fact that you had 2 raid protection cds, 2 tank cds, unlimited utility in the form of seals/freedom/salv/bop etc. and were the outright highest HPS healer which was then doubled and had splash effects added to it meant that other healers weren't even really needed. In fact in beta warcraft logs had to take off judgement of light from healing logs due to how much it obliterated the total healing meters. At one point logs were 4 healers and 1 hpal had 60+% of the raids total healing.
Very true I Remember our Ret Palidin and Holy Palidin going toe to toe in a 1v1 match and the Holy Pally won. These guys had Server First kills so they were the best players on our server for their class and spec.
The best time for Warlocks was the beginning of Cata Affliction. Improved Soul Fire buffed your shadow and You had to weave Soul Fire into your rotation that was pretty fun.
Prot pallies were absolutely nuts during mop you could solo tank most raids and with how vengeance worked at that time, you took hardley any damage due to crazy sacred shields and topped the healing charts and the dps charts at the same time so much fun !!
For me, as a resto druid, best broken state must have been at the end of Legion, with the fully empowered artifact weapon as well as the 4-piece tier set bonus from Antorus. Basically it made Wild Growth, every time you cast it, speed up the rate Ysera's Gift would proc by 400%. Ysera's Gift, at the time, was a percentage based heal (5% of the health of the target if I remember correctly), every 4 second (1 second after this), 100 yard range, costing no mana. Every 10 seconds you would cast Wild Growth, stand around and do little to nothing and watch you soar up through the healing meters. Was a lot of fun that.
this is one of my favorite concepts for a wow video i've seen in recent history. I watch your videos but this is the fastests i've ever clicked on one as what i want to watch at night.
For me the peak for Monks was when they were introduced and towards the end of the MoP expansion. When WW had Tiger's Eye Brew for great burst damage, and Brewskie Monks had spammable keg toss and delayed damage that could be negated with shuffle then removed with purifying brew, they had strong barriers, touch of karma reflected damage and was 100% of your health bar, Fists Of Fury was devastating to solo enemies and players. Speaking of which in pvp they had some cool powers, like stealing weapons from enemies, (they would appear on your back for as long as the buff lasted) Spinning Fire Blossom could root enemies if they were about 20 yards away and they damaged too. Dampen Harm had a minute duration and a fourty five second cool down, they could act as emergency tank for some fights and could soak up tank mechanics like mines for the Iron Juggernaut, and were a good hybrid, they could kill sha puddles and heal blue blobs during the Immerceus fights of SoO with instant casting healing spheres which were rather cheap and made more powerful because of Tiger's Eye Brew. I miss those days.
For Warlocks, in MOP, the star spec was Affliction. Soul Swap Snapshotting and having no cooldown was so broken. I used to 2v2 carry people to 2k rating for free just to see how fast I could grind it. Snapshotting in MOP was ridiculous. Ferals were also abusing snapshotting with their bleeds.
Playing a lock in MoP was the most fun ive ever had on wow, full mythic geared over 1.4m hp when pet was sacced and could 1 shot someone with chaos bolt then excicute. And over 4m chaos bolt crits in PVE. Those were the days
What's funny too is that the disparity between frost DPS and the others wasn't even close, but it took people forever to recognize this. I remember people playing 5 man blood DK stacks in TBC dungeons after the release, but even with that I recall a couple of occasions getting caught 1v2 and 1v3 in the open world as a frost DK and completely rolling everyone who had defaulted to blood DKs. Then I transitioned to a minion mancer build, gargoyle, perma ghoul, and bloodworms, managing to solo the ring of blood (or whatever the Wotlk equivalent one was called).
Ret (i think start of wotlk) PVP was insane. when you could bubble, pop wings, and spam hammer of wrath with no dmg reduction or CD. I remember being a young kid not knowing what I was doing, and winning every single duel outside of storming just sitting in my bubble.
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Before watching the video... if mists of pandaria blood dk abusing vengeance isn't on here... you're wrong. I could solo most SoO normal fights pre nerf
33:10 That demo phase lasted 2 weeks before being patched, and the actual reason for it was what it did in RBG'S which you failed to mention. I was a multiseason high warlord during MOP so I know all about this. Hand of Guldan had 2 charges and it didn't have an AOE cap or damage scale reduction so whatever was within that small range (8 yards or so) died instantly.
So what all of the high-rated RBG teams did was get 2 demo locks and 2 death knights. Then it was Gorefeind's grasp into hand of Guldan and the entire team got wiped out within that burst. It literally 2 shot like 7 people at once with a good pull. That's why demo got patched, and then destro warlocks became the RBG gods after that.
A part 2 could be the "brokenly bad" - like DPS ranking below tanks, for example, or vanilla druids. Times when a class/spec was so far behind they couldn't find groups.
Monks had a passive ability at start of mop, where any time they got stunned, they were immune to damage for 2 sec. dont think that was fair
I love how he didn't even need to mention the fact that WotLK Launch DKs had auras comparable to modern Paladin and they were shared with all party members and stacked. So you could have a whole raid group with just Death Knights all with the same aura on and they'd be an unstoppable force of death and destruction.
Day 1 of DK release I was leveling a rogue in outlands... I ran dungeons with 4 DKs no healer required
No, tried it back in the day, didn't work;
@@treiz01 Even in 3.3.5 one dk could solo Outland's leveling dungeons.
Lore accurate death knights
@@treiz01lol that's nothing. When Wotlk classic prepatch was released, me and my friend couldn't find groups at a certain point (2 DKs), because a lot of people hated DKs for some reason. So, while waiting for people using a group finding add on, we started to clean a dungeon just the two of us for the hell of it. And we managed to finish it as two people. We tried that a couple of times in other dungeons, it worked no problems most of the time. The only issue was that it took a humongous amount of time.
Man people who weren't around when DK was introduced will never understand the definition of broken class. Demon Hunter was definitely slightly OP at launch but DKs were beyond OP.
Probably put Blizz off releasing any new hero classes until Legion. I know we had monks but they were a base class and never anywhere near as busted as DK or DH.
Related - as a warlock main I will never stop being salty about DH taking metamorphosis away from us.
monks were pretty op too. Fists of fury stunned and did huge dps. over tuned touch of karma and touch of death.
@@Deathinacann that is still nothing compared to 10 Dks whit no healers taking out 25 man content
I shit on dhs everytime I can brother
Its true, I quit WOTLK because I was a pvp player and there was no point playing as long as DK's were around. So much damage, necrotic strike and unbelievably OP abilities.
losing arena to a ghoul was disgusting
Being a warlock in mop was one of the most fun periods of my life!
*Remembers when Destro was good*
Yeah, it was a huge amount of fun. Especially any time there was cleave or some burst AoE required. I realised I was overpowered when I started noticing over two million dps on the meters on certain boss pulls.
@@andromidius i remember in mists destro being able to oneshot tanks in pvp with chaos bolt.. adding havoc into that and they wrecked (course that was only top end perfectly geared locks but still.. it was insane to see)
then you were never an immortal warlock in Legion
A warlock in Burning Crusade with felhunter was a nightmare in pvp
so true
Agent 47, your mission is to cast a single spell in an entire 5 minute arena game against a DH, DK Rsham comp
My favorite memory from Wrath was everyone predicting DK was going to be a problem. When it finally released it blew past all our predictions. Beyond busted to the point of hilarity. I miss doing 40 dks vs 40 dks in AV.
I loved healing those as an indestructible Resto druid, pretty much unkillable, and if anyone got close to me there was always a friendly DK to yoink them away.
I pretty much forgot about dks in wrath until he mentioned it. The horror all over again.
Release day of Wotlk: Warsong Gulch - 10DK(59lvl) vs 10DK(59lvl), Casual day for blood DK.
Gladiator Stance warrior was brief but overpowered in its prime. I miss the hell out of that!
Same. It was so fun and unique. Its back in season of discovery too
Yea it was great, OP at start of WoD, decent for rest of it, fun and you could work as emergency tank as well (It had crazy avoidance stats).
Lasted a glorious one raid lock out before the nerfs hit. Having to macro toggle lock heroic strike was quite the meme.
I love the aesthetic of glad warrior I miss it as well
The most fun I ever had in PvP was running around Ashran as a gladiator warrior.
MoP-Release Monk was the most OP ever. Mistweaver Monks on launch were the most overpowered healer in the game's history. I don't know if anyone else remembers it because they ended up nerfing it, but *Soothing Mist* on launch was basically a spammable lay on hands. It was spammable, didn't use any mana, and healed to full basically instantly. Everytime I think of Monk I just remember how broken MW was on launch
I was just thinking this, essence font was a “smart heal” that healed more the less health the target had, but it only targeted low health players. Still imo the most broken heal spell there was
Brewmaster in pvp was great. keg smash did a ton of damage. Plus toss keg slowed the flag barer while I had great mobility. Could run run down almost any flag runner.
I agree. Windwalker was nuts too
Do you remember as well in PVP when stunned they would just phase out of reality and become unhitable?
MW in MoP could also spam healing spheres on top of a target.... basically instant cast, no cd, very low mana cost flash of light. Was huge for pvp healing. Also, for solo pvp healing, basically being immune to stuns, having the best mobility in the game, a teleport, having a single target cc, an AoE stun, all of the rediculous healing, and surprisingly decent damage via monk lightning (caster ranged damage) and fistweaving, both of which also attonement healed you... MW monk was glorious in MoP. Only time in wow's entire history I've enjoyed playing a healing character.
There will never be a more satisfying period for Warlocks than MoP. Xelnath and his Council of the Black Harvest (6 elite Warlock players he chose and consulted to design the class, immortalized in the form of the Council) truly made a masterpiece.
I don't think I'll ever enjoy any spec as much as MoP Demonology.
I believe it was Shadowlands when i rolled Lock. Never played a range class, but i dominated in PVP. At most i took 4 players at once (Cause they would stun me and put me on DR all the time), i could just maintain dots, drain and drain and drain until they died (Usually kinda oom when only 1 was left). If i stacked it to 50 i could oneshot anyone not expecting it/no CDs. The fun thing about it in BGs was that i could occupy 2-4 enemy players at the time, so that my team could run over the others. I think i got 2K in my second week playing. But, i had much troubles playing Rogue against Locks in MoP, but it was close most of the time, that was not the case in Shadowlands. .
For healing priests, MoP Disc priest needs a call out. You could set up as a full dps, pop cooldowns and prayer of healing with spirit shell and absorb entire boss mechanics and end the fight doing 30% of the damage of a normal dps while also doing more healing via absorbs than the actual healers. It was very broken and eventually got nerfed.
MoP was the most fun I ever had as Disc. Didn’t do much raiding but PvP was even broken, I could heal through anything, survive with 5+ people on me, heal everyone around me and still get kills.
yep mop was the only time in 18 years i switched from shadow to heal bcs it was brocken like hell
MoP Disc definitely broken. Snapshotting DoTs as Spriest in MoP was broken too. Loved MoP Priest omg!
I remember how it sort of persisted into WoD. During Blackrock Foundry, I would throw 3x big shield (can't remember the name; the one that stacked 3 times), PW:S, and Inner Focus + Flash Heal on our tank, and he'd take a tank 1-shot from Hanz and Franz to the face without his healthbar moving. Shield oriented Disc Priest was a fun time.
I had to scroll way too far down for this. MoP disc was amazing.
for monk, first patch of legion. Windwalker got a 20% aura nerf in increments over the course of a month or so, because they simply just did more damage than anything else across the board.
I think something like this happened again in shadowlands also for windwalker
There was a time where they just topped m+ dps spinning like a beyblade.
@DevelonLP yeah, the dance of chiji procs with bonedust was spin to win. I think they made marks of the crane stacks worthless due to how overtuned it was iirc
Yes I completely agree. There have been times where I remember WW monk killed me and 2 others in one fists of fury was absolutely ridiculous.
yeah WW monk in legion was fun and OP, i loved it
@@DevelonLP back when touch of chi had no cap so when you sck could scale insanely
Aff lock in siege of orgrimmar was crazy, snapshotting your dots and spreading it to everything with soul swap was crazy fun
Ret was arguably the most broken a spec has ever been for about a week or two after the rework in Dragonflight. The ladder was 60% rets. It was basically free gladiator: people were rerolling and reaching ranks they previously never even been close to.
that honestly has more to do with Ret's rework fixing the HP generation then ret actually getting buffed. Pre-rework, the legion/BFA/SL Ret design was attrocious for its holy power generation and incredibly poor in terms of what it did, making parses work mostly by having two separate burst phase cooldowns that slotted into eachother
In TBC with divine storm. Rets were reaching stupidly high arena ranks by playing ret/ret in 2v2. It spawned the “to the ground baby” ghostcrawler post and nerf.
@@gettysb19yeah, was wild. Thankfully, I was a tankadin in BT and Sunwell and got the melee scraps but when the prepatch wotlk landed, I went hard in the paint and could just hit Divine Storm and kill s3-4 warriors. It was the single most perfect patch I’ve ever been apart of. The second best one was just believe in panda land when I went BACK to shockadin and could judge for like 200k and holy shock for 600k, sometime like a two shot and I capped “of the alliance” during that.
It was same in BFA. Oneshot people with way better gear. Nothing much just one button. Boom I’m dead
Yeah as stated by others here already, this was nothing compared to the 2-3 buttons a ret had to press during the WotLK pre-patch to easily dispose of even the most geared arena vets.
You didn't talk about the most important interaction with Surrender: Xavius, the end boss, had a mechanic that pulled you into a different realm, and when you died there you returned to the regular encounter WITH ALL YOUR COOLDOWNS RESET. So you would Surrender in the downstairs phase and go until you "died" and then keep fighting, with Surrender's 10 minute cooldown reset. So you could Surrender twice.
Only onezboss though. But how boy was it fun.
This is why xavius mythic was a vast joke. Taking two SP made a feeling of being in a 24 man raid
Don't forget the fact that you succomb to corruption in the dream to get 20s 200% damage buff before taking out of dream and starting again. During P3, so less than 30% xavius' hp, they used death words at fully potential and obliterate the boss
I main a destro warlock but.. Blood DK in MoP was completely unkillable. One of the most fun periods I've had in the game. Whether it was arena, bgs, world pvp, whatever, as blood I could not die. I used to sell arena runs and made sooo much gold I could easily win any 2v1 / 3v1. Although most 3v1's were always a battle of attrition. Good times.
I still miss blood DPS. My favorite spec ever
I still miss you...
RIP blood s5 arena, when rogues may as well not existed
I still miss frost dk tanking
God blood dps with full armor pen was so sexy, also the easiest rotation.
I miss my fire mage when you could preheat and alter time and just go full Pyro cannon
I absolutely LOVED feral druid in TBC. You could DPS and Tank with the same spec. It was fantastic and so versatile.
It wouldn't exactly be optimal, same could be said for healing/spell dps. In WotLK I was mass farming/skinning sholazar apes in resto because swipe would hit everything and you can round up 20-30 mobs and not die because well, resto doesn't die.
Oh man, the memories. I had 4/8 T6 and 4/4 pvp set and one bleed was enough to kill half of the population of a battleground =D
Original chains of ice was like a 95% slow that they could pair with their grasp ability, causing the person to be stuck flying slow through the air while the DK wailed on them.
Fire Mage at end of Mists was also insane, with snapshotting, Alter Time giving you the buffs back, having both Hot Streak and heating up at the same time, cheating out Hot Streak with spell queueing, and many other things I can't think of right now.
Watching good Surrender to Madness Spriests was insane. The accurate button smashing was on point.
For me the most broken version of warrior is early MoP. Second wind, intervene and shockwave not sharing a DR, and they hit like a damn truck
Charge also stunned and throwdown was a dope short CD stun.
Oh yeah, second wind on a prot warrior during pvp was one of the worst things to fight against, they. would. not. die.
Same! Classic warrior is only good for pve, but they were still trash in pvp. In Mop warriors were better rounded and Gods in pvp early mop
Don't forget about taste for blood.
God that second wind was disgusting. I used to get so fcking annoyed by that lmao
I disagree with the DH section. Antorus Havoc DH was by far the strongest it's ever been. Top 3 DPS in the game, and 100% uptime on meta, which back then gave you absolutely insane amounts of leech. They were almost totally unkillable, and did hysterical damage.
I agree! Havoc DH were CRAZY during antorus! Should at least have been mentioned....
Then you don't remember correctly lol, in Antorus it was affli, WW and Assa while DH was mid table, right below ret
Late antorus Vengeance was busted tho, with enough mastery and crit one could reach the avoidance cap and just parry/dodge every single melee swing, being only hittable by spells
When eas havoc the strongest? Either 7.2 or 8.3, not being overpowered in neither of those
@@TT-px6ej my best friend and I mythic raided Antorus. Both DH were so mind-numbingly broken during that tier. He played Havoc, and was consistently top damage on every single fight except Argus P3 during his massive Execute phase where our Fury Warrior went nuts with Execute.
Dh was as the best in bfa, s+ in pvp and pve crazy times
Some mentions:
Warrior, PVP: Early MoP Arms had as much CC as a tank while being able to stack Heroic Strikes to normally half-shot someone, and in one screenshot, kill someone outright; this is, also, ignoring Mortal Strike. Also worth mentioning Mace-stun BC warriors with Stormherald. Later, they, like rogues, were able to remove all armor from a cloth wearer.
Warlock: BC locks. PVP had the mana-stress version SL/SL that could be easily sustained by a healer; this lead to ridiculously long matches. In PVE, after a certain gear threshhold, a lock could go sac/destro (21/40), spam SB, and do solid damage with two buttons: a curse and Shadowbolt. Mentions to Wrath destro PVP capable of globaling (killing someone from 100% to 0% without them being able to react once the sequence starts) a person through Immolate-> Chaos Bolt-> Searing Pain-> Conflagrate.
DK: early Cata during the first season of rated BGs, Howling Blast was lethal. In a mode that encouraged grouping, applying a magic AoE that also applied a DoT created a lot of healing stress. Also, Necrotic Strike was a thing.
Shaman, elemental: During Firelands, with a 4/4 bonus, it was possible to keep the Fire Elemental eternal. In combination with the other cooldowns, and, if you were lucky, the legendary, this spec did damage. Mention of Wrath PVP where an elemental shaman could global someone through the use of Flame Shock -> Lightning Bolt-> Lava Burst-> Chain Lightning-> Frost Shock. Also was very capable of environmental kills through use of Thunderstorm, in a world where knowledge of its capabilities were limited. Although they were low on defensive options, their utility and damage were great.
Shaman, restoration: BC. All of it. Chain heal and bloodlust were that important and good.
Priest, discipline: Particularly powerful from mid-Wrath until its completion. It didn't make great numbers; it stopped, in some cases, completely damage from occurring, extremely useful during progression, especially during hLK in ICC. Due to a rework in Cata, initially they lost power, only for the same issue to arise at high levels of Mastery.
Druid, restoration: BC and Wrath, more the former, however. Lifebloom was able to keep a single target alive, almost through anything. In PVP, in combination with the rest of the Druid toolkit, they were slippery, had mobility, good CC, and were hard to apply pressure to.
Rogues, early BC: same reasons as BC warriors, except there was a window where Preparation had not been changed to specific spells. Later on, they were capable of fully removing the armor of a cloth-wearer and having the legendaries to further pressure through damage.
Paladin, holy: after enough Int gear in Vanilla, they were able to spam Flash of Light and critical procs, restore enough mana to become tank healing batteries.
Hunter: BM Stampede, early MoP: using Stampede would unleash all stabled pets, so included on top of the BW cd was a lot of sudden damage.
Personal experience as an elemental shaman and demo warlock from mid-TBC to early Cata. Thunderstorm was one of the best things that happened to ele; my record for punting someone was landing them by the river near blacksmith from lumber mill in AB. My Battlemaster is retired now, but good memories they were.
EDIT: by 'globaling', it is implied that the listed series of spells after the first (Flame Shock, Immolate) land within the span of a hasted GCD, sometimes at the same time. It is not a true one-shot GCD, with proper counterplay available (dispell, move LoS/range), but it is difficult to reactively play against. Also, corrected Warrior entry.
EDIT2: thank you for the inputs.
This is an underrated and thorough comment. My only gripe is your mention of Ele shaman "globalling" someone using four spells. Unless 3 were off the GCD, that's not a 'global'. XD
warrior was early mop.
i respect your list, but you have no idea how broken DKs were in early Wrath. it was, if not, one of the most broken states the game has ever been. In PvE AND in PvP
@@theweirdguythatlurksundery8337 I remember getting jumped by a t6 mage on my fresh 58 dk in hellfire peninsula at launch...and absolutely dumpstering him lol
The legendary wasn't good for disc priest because it only procced of direct healing, not the absorb heal or glyph heal. it was bis for all other healer tho
Destruction Warlock in Mists of Pandaria. I was the solo king, having the talent that let me move while casting. It was game changing.
I still have a video or two of casting while moving. It was a good time! We had a doomguard cooldown, too!
Miss always crit chaos bolt, was such a fun
I remember getting really into PvP at the start of shadowlands. Playing a demon hunter it was more or less mandatory if I wanted BiS gear anyway, especially weapons. It was fun for about 2 weeks, two wonderful weeks, full of fun and thrill, just doing arena and feeling great. And then the convoke druids started to appear in droves. There was one every other game. It was a nightmare. There was not even the tiniest speck of fun in these dark times. You knew they had a single button to press to obliterate you, and they knew it too. Every single match against a druid you had to play at 200% of your best and you had to keep your CCs and interrupts available at all time, because the second you were on cooldown it was over. They would just press a button and automatically win. There was no counterplay, no backup plan, no comeback. They pressed a button and won. Half the people I played with just quit pvp entirely within a month. the other half either descended into the filthy insanity of mythic + or rerolled druid. Personally I just quit the game after clearing HM Nathria and never went back to pvp.
Was going to say Rogue during TBC was worse, but then forgot that they could perma stun you if you were not an Orc and kill you while being naked with gray knives.
I think Monk Tanks during MoP were stupid OP. Im thinking of challangemode. Monks basicly soloed that and no other class came close. Its hard and unforgiving to play and setup but oh boy when you had that one monk he played everything by himself.
Can confirm lol, used to sell CM runs as BrM. CMs could be three manned by a Brewmaster, Disc Priest and Ele Sham. (Our sell team included Destro Lock or Survival Hunter plus the three.) Brew and Disc could even just flat out duo CMs even if timer wasn't met... Extremely OP and extremely fun!
failed to mention for rogue the period during the tail end of legion, when rogues could one shot entire groups out of stealth with fan of knives thanks to a legiondary
Was it master Assassins' initiative, cause that was a nasty one, had that on a law rogue and could easily crit with BTE more damage than an entire rotation
Mistweaver in nyalotha for monk, there was a 2 week period where rising mists didn't have a cap on the talent, so monks would just stack haste and haste corruptions and would have rising and enveloping mists rolling on the whole raid the entire fight, which led to monks being able to solo heal the mythic version of the raid. This is the interaction that made blizz change how secondary stats scale lol.
Edit: Also rouge in prepatch for WoD, they where the only class that had access to multistrike, which led to them DW the heirloom sword and doing inain damage, also the reason every old 2 extra attack weapon got changes to 1 and is unique lol
What made spriest so op in legion was Mass Hysteria…a stacking 2% dmg buff. It was “fixed” only after a couple of months to only stack to +100%. Before that, you’re 3 min surrender to madness voidforms could stack it to obviously broken heights
Cata rogue pvp- I rmbr when recup came out I never lost duels and rarely died in BGs. I was so glad to focus pvp during this expansion and being an officer of a pvp guild where ur rank could be challenged. It felt so good to be so busted
Recup would've been so much more interesting without the energy regen. I don't know why they designed it to be a must-maintain dps buff
BM Hunters in TBC had a literal one button rotation, and it was beautiful.
He shouldn't have included SoD
so did warlocks
@@kyeema-of-the-shadows was sure he was gonna say locks from BC
@@lct23 Affliction ones were, I had one back then.
@@AKS-74UI mean better than just survival in season 3/4 of Shadowlands.
Never forget the days of the Mace Spec Skillherald Warrior in TBC
With their pocket shaman for windfury to make things worse lol... good times
“How tf is this warrior stunlocking me like a rogue”
Also called Lolherald due to meme it became
Skillherald arms with resto shaman fml
Surrender to Madness was soooo fun, on top of having constant adds on Xavius, you could enter the dream, in wich if you die, you just woke up instead, so you could just use 2 surrender to madness in one fight without having to Brez, that was the most broken shit ever lmao
One thing you left out with MoP shaman is this is the xpac where they introduced ancestral guidance. And the original form of this ability was broken as hell. The amount of healing an enh or ele could do to the entire raid simply by pressing this one button and continuing their rotation was absurd. Everyone in the raid would instantly be back to full health anf stay there for the duration of AG
Used to love Malkorok in SoO as Enhancement shaman being top DPS and Healer for that fight xD
Gladiator Stance for Warriors in WoD was absolutely busted. It was a good idea on paper and the general idea was to allow off-tanks to use their tank gear to deal damage, but the obvious problem was that you did the damage of a DPS with the near survivability of a tank. And you also contested tanks for the same gear. Which probably worked fine in a guild group, but it caused so much drama in PUGs. It was a great time to be a Glad Warrior, but I completely understand why it didn't last long.
Marksmanship Hunter was really OP in PvP during WoD. No pet damage buff, stand still for 3 seconds damage buff and stacking mastery conquest gear was crazy. You could blow up 3/4 of a hp bar with just 3 buttons before anyone could react. Barrage, chimera shot and kill shot was all you needed
Arcane Mage was SO FUN during Siege of Orgrimmar once you got fully equipped with the legendary ring, the trinkets, and the full set.
have never had a more fulfilling gameplay experience than getting real good at affliction lock in early WotLK. Took some actual work but you melted.
What a glorious time.... the number of mobs engaged at once was insane, the healing and the dot ticks were sensual. Seed of Corruption farming in TBC was a wonderful time as well.
A priest as shadow was vey good back then too, they had so much utility.
I used to terrorize all the alliance fishing WG and poaching Horde fish. After awhile, they started fishing together in ever larger groups for safety. Didn’t matter. I could strafe land and DoT up at least two of a seven alliance group and usually kill three before they got me. This got me out on several kill on sight lists.
Good times.
Was like that in BC as well, I used to hide in that tower at XRoads and wipe out ally attackers by dotting them up without them seeing me.
Career Enhance shaman here since Vanilla. MOP was absolutely our peak and for more reasons than mentioned. In World PVP, the Klaxxi Paragon buffs, specifically Raining Blood from Xaril was absolutely broken and would allow us to kill any player within seconds, and the reason for it was the reason behind most of why we were broken in MOP: the buff damage scaled with our Mastery. Enhance shaman Mastery increases the damage of Nature, Fire and Ice spells by x% based on Mastery stat. Raining Blood stacked a Poison nature damage debuff that would explode at 8 stacks and delete people in PVP because our Mastery buffed the damage it dealt. We could solo rare elite mobs with it too. To further compound this, Ascendance used to be all "Nature damage" and now its not, now it's "Wind Damage" that bypasses armor and has a 40 yard range, but before that, we had "Rad Blast". Rad Blast was just a way of calling it because it looked cool but when we ascended we shot lightning at people, and it also scaled with Mastery. This Mastery scaling persisted and built up through all raid tiers including Siege of Orgrimmar where we were our most broken. With Hero/Bloodlust & Ascendance, we could melt 20-30%+ of a raid bosses health off in the time it took for Ascendance to be over. It would take the entire rest of the fight for the raid to catch you in DPS. It was absolutely insanity. Pair this damage burst with Ancestral Guidance healing and an Enh shaman could also solo heal a raid too. Not even kidding, we were crazy broken.
BFA fire mage with fully stacked Masterful III corruption was the most fun I've had in WoW
Same here
I felt like you were just melting everything.
I miss those enchants or whatever they were called
@@Eityhdz corruptions.
There was a very brief time in vanilla where the requirement for backstab/ambush messed with. For approximately one to two days, you could backstab/ambush with a sword. The damage was insane and was the craziest time i remember as a rogue.
Playing Warrior when Classic came out was literally so damn fun it ruined playing warrior on retail for me to this day.
Absolutely shocked that TBC resto shaman wasn't picked as Shaman's most broken. Chain Heal was absolutely bonkers, but you could ignore that completely and just choose it based on spammable Bloodlust. You would literally have Shamans rotating into the melee group mid combat to chain Bloodlust, it was completely broken.
I think he didnt play TBC, he also completely missed how broken hunter was during TBC too
demonhunter taking warlocks meta was the most "fuck you" decision blizz ever made
Marksmanship hunter in wod was pretty busted, their mastery was sniper training where if they stood still for 6 seconds they gain a permanent buff that increases their damage % on their mastery value. Which also increased their max range and dealt more damage the further away you were from the target
Wotlk pre patch paladins were insane. Briefly, they changed it so that wings no longer caused the Forbearance debuff, and so you could cast bubble and wings at the same time, their big damage buff. Not only that, but when you had wings up you could caste hammer as much as you wanted, their big finishing move with a 20 yrd range and that you could only usually caste when your target was below 20℅ health. AND it was buffed by wings.
So for 20-30s at a time, in battlegrounds you became an invincible holy juggernaut yeeting hammers all across the map and deleting anything that came within range of you. I remember going into WSG and singlehandedly clearing out the centre of the map. Good times
I was leveling Paladin Horde-side at the time. I went from a life of immense suffering to godlike status literally overnight. The changes wiped a good 20 minutes off of my Quel'danas dailies. I do not exaggerate. Of course, on a PvP server, it didn't take long for us to become the new target of players' rage. For a good while afterward, people would go out of their way to try to murder me, even if I was just questing and minding my own business. Good times.
I remember one shotting a druid with AW and 1 hammer. Fun times :D
Skillhammer was cata prepatch. Early wotlk it was Judgement one shotting with Seal of Blood/Martyr
@@blaysertv6871 Am I remembering right, though, that for a while Hammer was usable at like 30 percent health after the Wrath patch? That was insanity. Good times.
@@blaysertv6871 I didn't play the cata pre patch
For Paladin, the two week period pre-wotlk where blizzard patched in the wotlk talents was absolute God mode. I would watch paladins delete whole groups of people.
Lil disappointed that my pet class pun intended hunter only got a mention for SoD and not any actual expansions. Not gonna mention how busted they were as BM in TBC or survival in LK/cata? At least in my experience in classic, hunters top almost every damage meter unless an unholy đk lines up every proc for Gary multiple times in a fight
please do a part 2! I loved watching this vid and taking a trip down memory lane :D
25:09 RE: Monks - You seriously couldn't find some time other than BM in BfA for monks being overpowered?? My man, both WW and MW were ridiculous in PvP during MoP. They had so much CC and WW burst was ridiculous. For MW, the original Life Cocoon was nearly unbeatable and required enemy teams to track the CD of that ability specifically. In PvE, Fistweaving was ridiculous during a couple of expansions to the point were in several tiers it was near-mandatory to bring a MW to the raid. Just some things to keep in mind for Pt. 2.
Windwalkers were extremely powerful on Legion launch, they topped every M+ roster. They were nerfed numerous times, so much so that they ended up basically unplayable for the rest of the expansion.
Addendum: I just remembered - BM was overpowered for an entire expansion and was a MUST pick well before BfA due to how broken Guard was. I'm pretty sure this was during Legion, but it might have been WoD, I'm not 100% sure. I am 120% sure, however, there was a good chunk of time that Guard was just unbeatable as the best tanking ability in the game.
I'd love to see a part 2 that includes a "main timeline" hunter choice as well as some callouts for classes in other content (PvE leather moments for example).
It is completely underrated but I would give an honorable mention to Shadowlands Enhancment Shaman. Venthyr chain harvest could legitimately one shot people when instant cast with maelstrom weapon. And even lesser known was that with the right combination of legendaries you could cast chain harvest ~ every 15 seconds in mythic dungeons which was insanely powerful. I thought it was strange not many picked up on that, I guess people were too busy drooling over druids at that time.
nobody cares about shadowlands
Enha was in no way broken OP in shadowlands in any patch for pve
@@hedgehog5831 They could legitimately one shot in PvP, which OP said at the start of their comment.
A lot of people knew about Venthyr enhancement shaman. It was one of the most popular covenants for shamans in PvP. It wasn't usually taken in PvE because Fae Transfusion was leagues better than Chain Harvest.
I would give an honorable mention to Fury Warriors in patch 7.1. And just for one specific reason.
Draught of Souls trinket.
This trinket dropped from Gul'Dan and it roots you in place while you deal damage around you. Problem is that Warriors had Avatar that increases your damage dealt and Inner Rage that gives you 100% crit for a few seconds and all buffs affect your damage from that one trinket. Important note is that those things were excluded from global cooldown, meaning you could proc all of this and potions at the same time.
Results were very simple. You pop everything with Draught of Souls and everyone that looked funny at you disentegrates.
Blizzard had to nerf this trinket I think by 40% *JUST FOR FURY WARRIORS* and no one else. This shows how crazy they were.
Let me pitch this to you:
MoP: Dicipline Priest
*mic drop*
It has been a blizz. Super high Damage, high heals, high absorbs for the entire party. It was insanity.
Disc has been broken in the final patch of every expansion since its first rework. the only difference is whether everyone is broken at the same time.
First week of MoP as BM hunter; due to a bug, Stampede summoned 4 pets with the same damage as your main pet instead of 25% of its damage. 2x Hunters in arena could annihilate anything in a heartbeat. Fun times.
I was soo pissed, under 2k 2v2 was just 2 BM hunters standing on the other side pilaring and letting the pets kill us :)
Honorable mention to the tiny window where ret paladins could infinitely stack reckoning and one shot raid bosses
I think the glancing blow graph was incorrect.
To put it simply, if you're enemy is lvl 60 and you have 300 wep skill, you do no glancing blows at all, 305 is for 61, 310 is for 62 and 315 is for raid bosses (skull level) or lvl 63, graph showed you it caps at 309? why?
I started the final year of vanilla leading up to BC and lost interest with Cata.
But that said. My main was a resto Druid for BC and I never felt more powerful and had as much fun as I did during BC. If I recall correctly, Stacking Spirit and Haste was a winning combo at one point. I want to say spirit not only made it that I never went oom but also improved healing and with haste. I could toss out HOTs like nobodies business. I think I got to the point of being able to maintain 5 lifeblooms with still tossing hots out.
During BC I was the main healer for my guild and only our main tank could maintain enough hate to keep mobs off of me when I was all out. When helping guildies with attunement or dungeons I had to strip gear and cut back on the heals.
Then with Wrath bliz changed lifebloom where you could only have one target.
During wrath, one of my many alts was a Affliction Lock. By the time wrath came out my lock was not quite to BC content. Only a few levels away. I remember DKs being everywhere and everyone talking about how OP they were. DKs were everywhere and of course on a PVP server they would try to pick a fight when I was on my lock. They were all cocky, I would say the majority of the time I won those battles on the lock. There was a talent that you could spec into that would take a fear or horrify that would make it instant. That came real useful. Horify Dot Dot dot fear dot dot dot. So much fun.
youre mixing up a lot of stuff here
@@d.optional3381 Possibly, I am going off from memory from a long time ago. What would you consider as a mix-up?
@@heathm Cata made the one target limit for lifebloom, but it's correct that lifebloom fell off kinda hard in Wrath. I got used but it never felt OP the way it did in TBC.
@MoonJung82 I could have sworn the lifebloom change was in wrath. As the guild fell apart before cata and didn't do many dungeons for cata. But it was also what 16 years or so ago. Definitely did fall way off in wrath. TBC era was the most fun time as far as game play for me. Had some great guild friends and memories from vanilla through wrath.
There also wasnt alot of haste at all on gear in TBC and it would only apply to hardcast speeds and not HoT intervalls, that only came with some specific glyphs in wrath and ultimately in cata.
I'd also like to note, that the enhancement shaman was able to learn things like healing rain which could be made instant. So with the opportunity cost of some lightning bolts you were able to do 90% of DPS damage while also healing 50% of a healer
Next time don’t include SoD, no one cares about that, we expected the expansions of the game not a mini game
Honorable mentions:
Late cata Rogue: Vial of Shadows, with Legendary Daggers gave big burst, and recuperate could be specced to take less damage, making them really tanky too...
Shadow/Affliction Late cata RBGs: Cunning of the cruel trinket + legendary staff or deathwing proc dagger..... The procs where capable of doing ~40% of your character's overall damage in a bg situation as you multidotted. And as a special note for pvp shadow at the time, the dragonsoul 4pc set, effectively let you stack 3x arcane powers on yourself for dark archangel.... and with beserker buff as well, you could basically global 5x people in the duration.
Legion Destro got really nutty for a bit in the Tomb of Sargeras and Antorus raid tier's equivalent pvp seasons.
Legion release demon hunter for pvp: With momentum, fel barrage, and glaive toss, you basically where a hybrid ranged/melee class, and more or less completely immune to other melee, while having absolutely bonkers uptime as a melee class on any casters.
Early MoP mistweaver: It was stupid good for most of MoP, but basically MW in MoP could also spam healing spheres on top of a target.... basically instant cast, no cd, very low mana cost flash of light. Was huge for pvp healing. Also, for solo pvp healing, basically being immune to stuns, having the best mobility in the game, a teleport, having a single target cc, an AoE stun, all of the rediculous healing, and surprisingly decent damage via monk lightning (caster ranged damage) and fistweaving, both of which also attonement healed you... MW monk was glorious in MoP. Only time in wow's entire history I've enjoyed playing a healing character. Their hots also auto targetted, and they could heal all hotted targets at any time.
The most overpowered warlock has ever been for pvp might surprise you: Vanilla SM/Ruin
It had literally all the strengths of both destruction and affliction builds, only needed a single spell school (making gearing both stronger and easier), and after ~bwl tier was capable of 100-0ing any target with just dots, or nuking them for double their entire health bar in a single global. Sbolt itself could self buff crit for north of 5,000 at a time when a pvp geared played MIGHT have 4500 hp without a flask on, and that would be only one of the 3 spells landing within a millisecond of each other for the burst combo that didn't require any cds to do. I have screenshots during classic of going 42-0 in AB while solo queu pugging.
video starts at 3:00
Ty lord
Man, launch DK was so much fun. I remember stomping as blood DPS and never needing to worry about dying in raids and then come Heroic ICC you just stack armor pen everything and go frost.
Video could have been 1 minute long. Just say the word Legion over and over again.
But if they were all broken in Legion, then none of them were broken….
If everyone’s super, then no one is
Mages were way, way, way more powerful in Siege of Orgrimmar than they ever were during Legion.
ret pally tbc pre patch, being in sunwell suddenly at the top of meters, having 0 mana issues and being no "supporter" only anymore felt great. :)
the new class designs are so trash. homogenized to shit.
One thing you didn't mention with DKs during early wrath, not only was Icebound Fortitude a 50% DR, it also removed stuns on top of immunity to stuns. It was changed later to only be usable outside of stuns.
Lol I saw this and my pvp mind was like, ok ya when was each class OP. He starts with warriors and im like, ok gotta be MoP or something, but then he said fury warrior in vanilla! I realized he ment pve. I was disappointed...Should of prefaced the video by saying PvE.
He does talk pvp if that's when the class was broken
this video is badass, please do part 2. need more non-DPS roles most OP moments
Seeing get applied gave me such a huge nostalgia dopamine hit. I really felt like even DKs didn't compare to a Ret at its peak in Wrath, especially if the Ret Paladin was willing to utilize a cancelaura macro or an easy addon to cancel the Shadowmourne chaos bane buff. Sure, both Warriors and Death Knights could do the same, but I seem to recall Ret being able to abuse it much better than the other two.
However, for me I think the most fun (different, I know) is perhaps late Burning Crusade. At that point the class was getting so close to what we'd see in Wrath of the Lich King, but it had a real charming jankiness that I loved. I really liked expending my seals, and personally it was really fun to have those dedicated "melee" groups, where it's was like a private club within the group where the whole night you'd be just giving each other such a hard time and joking around, and if you were the extra melee that night or someone decided to rotate out the spot for whatever reason, I at least felt like the raiding experience wasn't as rad. I imagine there are a lot of Ret Paladins like me that have fond memories in BC of a lot of Enhance - Ret - War - 2x Rogue party chats.
Protection warriors were the most OP in Legion, specifically at the very start. Legion was the expansion we got the ability "Ignore Pain" and back then, it mitigated 90% of the damage you received towards an absorb instead of today's 50% (also no cool down but costed 30 rage). Also the absorb was more like 40% of your total health, not the measely 5% we get today. But that's not what ultimately made them broken.
Prot warriors had a talent called "Vengeance" that, when used made using Ignore Pain reduce the rage cost of Berserker Rage by 50%, and when using Berserker Rage it reduced the cost of Ignore Pain by 50%. So essentially you just bounce these two abilities off of each other in constant succession (berserker rage was on a 6 second cool down) and the warrior just had a permanent 90% damage reduction. Coupled with other abilities like Victory Rush, which let the warrior heal themselves and refreshed cool down every time something died, the warrior could pull entire zones by themselves and just never die.
This was also before any other defensives or mitigation like shield block, shield wall, demoralizing shout, etc.
Brewmaster was also insane during Legion, before the mitigation duration cap you could stack stagger to 10+ minutes and focus on only purifying. Also, at least up to heroic raiding, you could solo tank swap mechanics, like allowing gul'dan to get to max energy and discharge the tank buster onto the monk alone or full tanking aggramar's "dance". And do that while using DPS legendaries
i loved playing my dual wield frost dk tank. noone seemed to be doing it but i was blasting through content and it felt so fun.
Rogue: Actual answer is in Cata before Vial of Shadows was reworked.
Sure, it was a short window of time, I believe a month or maybe two, but during that time you could be full BiS geared and a rogue with this item could just 1 shot you from full health if it procced during a shadow dance. There was an infamous clip of one of the highest geared and skilled paladins facing a double rogue duo in 2v2, and dying 0.1 seconds after both rogued opened on him. They had both pressed ambush/cheap shot, and the vials had procced, killing him instantly. Imagine you're fighting 2 stealthers an the moment they unstealth you die instantly. This was more absurd than convoke which you picked for druids, because that one could be both interrupted and mitigated upon cast. This was just instantaneous random death.
The rework cut the burst of VoS down to a third and reduced the internal cooldown by a third too. It was still disgustingly OP, but at least it didn't just do your whole health bar anymore.
I think some are forgetting when Enhancement could Dual wield Windfury weapon at the start of BC. Was incredibly powerful both in pve and pvp.
Affliction liked snapshotting and the lei-shen trinket. They could store the buffed dots and soul swap them between targets spreading 100% crit chance dots.
I always play heavy support classes, and Augmentation was my dream come true. I hope Blizz adds more support specs!
That lei shen trinket worked with affi as well and continued through your soul swaps so you could just swap the crits onto everything lmao. Such a good time
would really love to see a spec specific one! the day before i saw this vid in my recommended I was telling my friend about old gladiator warrior
IBF was a 1 minute cooldown btw, it even says so on the list you were checking, I remember people rotating through heavily OP AMZ, AMS and IBF to take almost 0 damage, coupled with bone shield at the time (most DKs played unholy because of the cheat death ghoul thing)
Lol you missed the main thing that made Enhancement OP in MoP which was the primal elemental talent. During the burst phase at the start of encounters no class could keep up with the enha burst. Mastery boosted elemental (including fire) damage and all attacks by the primal elemental counted as fire attacks. Easily topping over 1m DPS during burst, couple that with ascendance (all attacks count as light inf attacks) and the incredible haste from bloodlust/heroism meant that enhancement had the best burst damage in the game from ToT all the way to the expansion end.
Not to mention the insane aoe burst from fire nova at the time
And the fact that fire ele gave the searing totem stacks to empower lava lash really fast so that was buffed too with the ele up
Most truly miss Feral Tanking in WotLK, when I was regularly top 3 DPS in 10-mans as a tank because of tank swaps where I'd shift cat, pop cower, and do absurd dps as feral with tank stats/gear. Comment made before watching the video.
Fire mage in bfa was insane aswell. The rewind waist and corruption gear combo made ignite do 100% more dmg than all other specs
For DK - You mentioned any specific could be DPS and one of the craziest moments was in arena when you used deadly rune weapon you could cast it and kill 2 people at the same time. I used to be able to solo RMP in 3v3 with the deadly rune weapon on one target and attacking the other. You could also interrupt two casters at the same time. It was wild.
Oh man, this brought me back to a great portion of HFC mythic prog. I (ret pally) was at odds with our mage for top DPS, and he was always doing some crazy stuff. At one point, with full kilrogg buff and hero, he ended up killing his arcane crystal. He also figured out that if he went in to fight the first tank mob on gorefiend, he could cheese it by popping hero and ring for himself. Dude was a menace
Not saying anything he said is wrong but I 100% believe that holy paladin in WotLK was the strongest version of paladin ever compared to the other classes that could heal. The fact that you had 2 raid protection cds, 2 tank cds, unlimited utility in the form of seals/freedom/salv/bop etc. and were the outright highest HPS healer which was then doubled and had splash effects added to it meant that other healers weren't even really needed. In fact in beta warcraft logs had to take off judgement of light from healing logs due to how much it obliterated the total healing meters. At one point logs were 4 healers and 1 hpal had 60+% of the raids total healing.
Very true I Remember our Ret Palidin and Holy Palidin going toe to toe in a 1v1 match and the Holy Pally won. These guys had Server First kills so they were the best players on our server for their class and spec.
The best time for Warlocks was the beginning of Cata Affliction. Improved Soul Fire buffed your shadow and You had to weave Soul Fire into your rotation that was pretty fun.
Prot pallies were absolutely nuts during mop you could solo tank most raids and with how vengeance worked at that time, you took hardley any damage due to crazy sacred shields and topped the healing charts and the dps charts at the same time so much fun !!
T10 Paladin with Shadowmourne was the most fun i've ever had in WoW!
For me, as a resto druid, best broken state must have been at the end of Legion, with the fully empowered artifact weapon as well as the 4-piece tier set bonus from Antorus. Basically it made Wild Growth, every time you cast it, speed up the rate Ysera's Gift would proc by 400%. Ysera's Gift, at the time, was a percentage based heal (5% of the health of the target if I remember correctly), every 4 second (1 second after this), 100 yard range, costing no mana. Every 10 seconds you would cast Wild Growth, stand around and do little to nothing and watch you soar up through the healing meters. Was a lot of fun that.
this is one of my favorite concepts for a wow video i've seen in recent history. I watch your videos but this is the fastests i've ever clicked on one as what i want to watch at night.
enh shammy in the end of Shadowlands was absolutely CRAZY. I remember we litteraly took a 30% aura nerf and were still op lmao.
For me the peak for Monks was when they were introduced and towards the end of the MoP expansion. When WW had Tiger's Eye Brew for great burst damage, and Brewskie Monks had spammable keg toss and delayed damage that could be negated with shuffle then removed with purifying brew, they had strong barriers, touch of karma reflected damage and was 100% of your health bar, Fists Of Fury was devastating to solo enemies and players. Speaking of which in pvp they had some cool powers, like stealing weapons from enemies, (they would appear on your back for as long as the buff lasted) Spinning Fire Blossom could root enemies if they were about 20 yards away and they damaged too. Dampen Harm had a minute duration and a fourty five second cool down, they could act as emergency tank for some fights and could soak up tank mechanics like mines for the Iron Juggernaut, and were a good hybrid, they could kill sha puddles and heal blue blobs during the Immerceus fights of SoO with instant casting healing spheres which were rather cheap and made more powerful because of Tiger's Eye Brew. I miss those days.
For Warlocks, in MOP, the star spec was Affliction. Soul Swap Snapshotting and having no cooldown was so broken. I used to 2v2 carry people to 2k rating for free just to see how fast I could grind it. Snapshotting in MOP was ridiculous. Ferals were also abusing snapshotting with their bleeds.
I love this numbers. Thanks for work 😊
Playing a lock in MoP was the most fun ive ever had on wow, full mythic geared over 1.4m hp when pet was sacced and could 1 shot someone with chaos bolt then excicute. And over 4m chaos bolt crits in PVE. Those were the days
Surrender to Madness will forever be the strongest cooldown to ever exist in the game
What's funny too is that the disparity between frost DPS and the others wasn't even close, but it took people forever to recognize this.
I remember people playing 5 man blood DK stacks in TBC dungeons after the release, but even with that I recall a couple of occasions getting caught 1v2 and 1v3 in the open world as a frost DK and completely rolling everyone who had defaulted to blood DKs.
Then I transitioned to a minion mancer build, gargoyle, perma ghoul, and bloodworms, managing to solo the ring of blood (or whatever the Wotlk equivalent one was called).
Ret (i think start of wotlk) PVP was insane. when you could bubble, pop wings, and spam hammer of wrath with no dmg reduction or CD. I remember being a young kid not knowing what I was doing, and winning every single duel outside of storming just sitting in my bubble.