Unit tier list | Axis doctrine
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imo Early game is THE most crucial stage for axis, if you can gain land, resources and set up a good economy early on its smooth sailing as long as your economy can keep up with your expensive and op army.
@@thantthit4797 that counts for any doctrine. You need to expand rapidly early on to conquer resources and to get your province morale morale from 70% to 100% fast by capturing capitals. The difference is that with axis you need to play more offensive compared to other doctrines so that you can feed the war machine.
bro is one of the 3 people who have ever, unironically produced a rocket fighter
@@minchy9094 any veteran player that is confronted by a superior force of interceptors and risks losing air dominance will switch to rocket fighters to regain air dominance. When you play big maps you'll see them more often.
Axis is my favorite Doctrine :) Thank you
@@nevergonnagiveyouup-c3q my pleasure 😊
@@nevergonnagiveyouup-c3q My pleasure 😊
LEESSGGOOOOOO
As a Axis main, this is great video
Me after getting attacked by two of the worst noobs at the same time in the eraly game building 5 baracks and only milita (I am commintern and they are axis):
"Am I a joke to you?"
@@dragononfire9862 militia are excellent in defending core provinces especially against infantry. Combine that with the additional bonus for Comintern militia and terrain bonuses at they become very dangerous.
The best doctrine in my opinion
HAHAH you saw my comment and decided to snip out the in-game unit image for the video instead of using the Axis sprite image 🤣
@@vladimir-uz3dq no it's the generic one but just a better one that I've found
@@BMfoxCallofWar Waduh, damn lol 😂🤣😂
Hi russian joker its mrbeast
I feel like mech inf is way too high AC and LT are much better and cheaper options
@@geeks430 Have you seen the stats of axis mechanised infantry? They even have 4 damage vs planes. They have overall excellent stats vs all unit classes. As they are light armour class they are less easily countered as most units counter either unarmoured or heavy armoured classes. Only LT and MT counter light armoured units but MT are too slow to take down mech infantry. Only LT would stand a chance.
@@BMfoxCallofWar man I hate it that you put mot. inf. so low. their speed and power Is unmachted. I have done miracles bc of their speed and dont forget they can spot militia and comando.
@@GainBrains Have you seen the Mot infantry Vs armoured cars video? Mot infantry might deal a lot of damage vs unarmoured units but in return they receive also a lot of damage from unarmoured units. Infantry and militia for example which have good stats in defense vs unarmoured units. They lose health fast and they are very expensive for the early game. They cost a lot of food and goods and manpower. You need those goods and food to build recruitment offices so you can enhance your manpower production. Basically by producing mot infantry you cripple your economy. Armoured cars are more efficient both in resources and damage output and you can use the food and goods for recruitment offices. AC are 20% slower than armoured cars, but are still fast overall.
@@BMfoxCallofWar in early game I make AC. no doubt that they are far superior at the start. but later on I just like how fast they are. I have alot of good experience with mot. inf. wish I would have recorded some stuff.
btw I am not talking about afk noob servers, I have been play for 5 years and I only play on active severs. tons of good players and mot. inf. deserve higher.
@@GainBrainshigh level late game motorised infantry are an option if you have food excess but in that case it's better to go for mechanised infantry which is THE CoW land unit with best overall stats and is harder to counter as they are light armoured unit. I see little need for motorised infantry if you have already invested in high level AC. Mot. Infantry is by its early access being pushed by CoW as an early blitzkrieg unit which is basically an economic death sentence compared to the AC+RC strategy.
Why S tier for Interceptors? Just like naval units they don't conquer provinces and most naval units are low in the tier list. On top of that: Interceptors are only to fight bombers and scout. AA are called a necessary evil and Interceptors are OP, I think it's unexpected. But great series again and have great holidays!
@@JPM-q5s due to their doctrine bonuses Axis interceptors are absolutely the best in the game. Only Pan Asian can compete with them but Pan Asian has 25% less HP. Interceptors unlike navy operate on land and are absolutely necessary to scout and gather intelligence about enemy movements and troop compositions. Interceptors are the tool for air dominance to keep all your land units safe. Without them you are both blind and a sitting duck. I've ranked Axis AA quite high as thanks to their extra unit bonus Vs heavy armour they are kinda a anti tank at the same time. They are however very slow and slow down your land units. Their low speed is a necessary evil if you want to keep your units safe from air attacks. Navy is a black hole for resources. Naval bombers and subs are the most efficient coastal defences. Navy is only useful to protect your invasion fleet when you send them from point A to point B.
@@BMfoxCallofWarpan Asian fighters are much better then axis. I think you know why, you won’t share such knowledge
@@govenormayor87 the bug with the bigger patrol circle where on the outside minimal touching you deal exponentially more damage has been removed. Pan Asian ints can shadow other air and attack refuelling ints of the same level thanks to their larger range. However in a straight fight Axis interceptors will win as they have 25% more HP.
i think art is A tier because of the 15% dmg and it is good against inactive or anit
@@khaipinaulak485 All axis unit get 15% so that's no argument for pro artillery. Axis artillery gets nerfed as their upgrades are later available. They mainly counter heavy armoured units of which there are little in the early game. Using artillery in the late game is too slow and impractical. Overall, rocket artillery for axis is a better choice.
should i make recruiting station in province or city
@@iballmouse cities first, rural without any resource production at a second time. Only in core territory though, don't bother with non core. At the start of the game build a level 1 RC in 3 cities and upgrade to level 2 immediately after that. At the end of day 1 you need to have 3 level 2 RC. Combine that with early game expansion and you'll have little problems with the lack of manpower.
Is it recommended to attack on day 1 as axis or should you just wait until day 2
@@-_Blitz_- small AI and inactive players that haven't constructed anything you can attack on day 1. You can attack as soon as you have your first couple of armoured cars to provide extra muscle to your starting units. Ideally you can take a capital to increase your overall province morale and economy with 10% before day 1 ends.
In both Clash of Nations and Road to War taking Luxembourg as Germany in six hours after the start of the game is doable and great for your economy!
Gg
Lets goo i just started a campagin with Romania thanks bro
@@5BeerPlan on most maps Romania is Comintern and not Axis
@@BMfoxCallofWar Romania is axis in my campagin(global map)
So what is the build order eith axis?
@@gaba2130 Maybe watch the Axis doctrine build orde 😅
how would you stack these units?
@@leviop3407 check the Axis build order or games where I've played axis like the BM vs 99 for example.
the thing about axis is that is has got nothing negative other than cost and no other nations can compete it in 1 v 1
@@itspredatory that's BS, I've killed plenty Axis players with all doctrines. The doctrine or nation that you have has only a minimum effect on your chance to win. The most important factors are in-game activity, knowledge about game mechanics and strategic decision making.
@@BMfoxCallofWaryes sir but it's my favourite doctrine and I play call of war for nearly 3 yrs now but I have seen that in 1 v 1 with other doctrines it's pretty easy to win with axis
@@tanusreedeb5334 the game isn't ment to play 1v1 but yes Axis have a a early game advantage which gives them an edge just like Pan Asian but over time they become weaker. However Allies and Comintern become stronger over time with a solid end game. They also have early game advantages like 30% faster unit production or day 1 RA access.
Isnt it naval bomber should be ranked higher than strategic bomber? As it has more realistic use
Strategic bombers are broken in the right hands as 7 of them can completely take out an airfield and if put an enemy airforce out of commission for a while
@@parthibanilango5568 but that is still optional. however, naval bomber is something necessary for naval protection, in most case.
@@theonly1realchadyes especially since naval axis is not great, and expensive. I use only sub and naval bombées to protect my coasts, thats enough to destroy or to buy enough time
@@theonly1realchad naval bombers are only useful if the enemy has subs or tries to disembark units. In a second time naval bombers can also take down destroyed and battleships. If the enemy has no navy or doesn't try to land units then your naval bombers are obsolete. However Strategic bombers will trash the enemy economy no matter what the build or actions of the enemy are. On top of it strats put the entire enemy airforce out of commission. A stack of 10 axis strats simply had too much hp to fail.
i think i will take that but i am not really convinced yet since i have not seen strats in your game as axis, but instead those naval bombers in your games proved what i said. i think i can explain something more but it would be a mess to debate