Hey, After your allies ties list, I decided to experiment with allies units. I used stacks of light tank + mot. Infantry, medium tanks + regular infantey, artillery, rrgs and reguar artillery. I also used tac bomber and attack bombers stacks. I was easily able to clear the majority of europe in a clash of nations map with great efficiency and low losses.
I dont think comparing the comnitern units with other doctrines in raw damage is that fair since for every 10 units enemy have they can have 12 for about the same price.
@@thantthit4797 fair enough however 25% more damage and 5% more HP is not to be neglected. While your units have lost, need to be replaced and sent back to the battlefield. Axis can just continue the conquest on the frontline and even heal up with warbonds.
The axis heavy tank may deal 20% more damage than a comintern heavy tank but it's also 25% more costly and has 5% more hp but also has 30% more upkeep cost. For me, the comintern heavy tanks are definitely more reliable and versatile than axis heavy tanks
@thantthit4797 fair enough however 25% more damage and 5% more HP is not to be neglected. While your units have lost, need to be replaced and sent back to the battlefield. Axis can just continue the conquest on the frontline and even heal up with warbonds.
@@BMfoxgamingYeah, that's logical but the axis heavy tanks are not as versatile and reliable as comintern heavy tanks. Surely, they are stronger as only 10 units in a stack will attack and that can be used to detriment of comintern.
@@baschkan SP RA isn't OP enough to deserve a S, A is correct. Comintern has the worst SPA in the game! The best are Axis SPA due to the doctrine bonuses they deal more damage, secondly Allies get specific doctrine unit bonuses for SPA, Pan Asian SPA is super fast, gets additional terrain bonuses and large view range. Comintern doesn't get any bonuses in terms of extra damage, extra HP, faster production or speed. Comintern has the economical bonuses however.
I always thought that Comintern RRGs were better than allies because they are cheaper and allies gets a speed debuff which you absolutely do not want with RRGs
ok I would rate the TD 1 tier higher, its passive but works like a charm as a deterrent for RA stacks, for the rest perfect, the only viable build seems to date still : RA, TD, AC, (SP)AA and RF, maybe some LT to finish of runners and you are done, but RF can deal with sole runners pretty well too. You should just have a load of stacks and just swamp the enemies before they have RRG in too much numbers
Allied starts on way behind the front lien, even if not to contact with axis allied pan Asian fighters still usefulness is huge. Intercept small rockets players doesn't stacking fighters or allied tactical, so many reason. I understand rocket fighters but until u have rocket fighters is almost day 8 research production.
@@RaikhenRaikhen Yeah you should produce interceptors in the early game but as soon as RF become available you do need to switch. I haven't in my build order and just produced a lot of AA instead. Both options are viable.
I think commie militia is underrated. I was attacked on a front I wasn’t too prepared for and I spammed about ~20 elite militia just to distract them while I build up. Their stacks ended up completely isolated and surrounded by my territory so when my main army arrived they were gone. I was fighting in mainly mountainous terrain (Middle East/northern india) so they didn’t see me either lol
Sure, I have two beginners tutorail playlists one for axis and another for allies where I showcase the entire game. I also have a playlist with plenty guides.
@@BMfoxgaming thanks that sounds nice cant wait to Watch Community game and im locking forwsrd to play in a Community gane mysekf but im busy with school
AA to protect artillery stacks, few interceptors to survive the early game if neighbors go heavy on the air and full switch on day 8 with Rocket Fighters.
Would it make any sense to sta SPRA if the enemy is going mostly heavy armor? Even with no bonuses, SPA wouldnt outperform SPRA vs heavy (dont remember if vs light too but much less harshly)?
@@BMfoxgaming My prob with TD is: 1) they shine in defensive situations but if I want to run down stuff they loose potential 2) they are melee, so if they're helping in a fight, especially in one where they could be deemed Needed, they're loosing hp. With ranged units, u can potentially not loose an hp, expecially if u put a melee stack between them and target. 3) they are I think faster overall, and can more light mindedly be escorted by SPAA, which I tend to prefer to AA always, cuz i cant be bothered by their snail fueled speed. On this note: why RF >> normal figthers? I mean, they seem to be much more expensive, especially taking into account all the air strips u need to use them. And also cuz of that, u cant really use them to cover a land advance, unless it goes at a very slow pace. Isnt it better to have some more stacks of middle lvl fighters, and half as much strips? Sure, if u are defending vs air raid, 10/10, but i'd like to be the attacker for the purpose of, well, winning the match.
@@BMfoxgaming well I watched the axis unit video too and the verdict seems to be the same. Ofc with their bonuses they just wreck havoc, but there is also the increased cost, and the strips need...I dunno i'll try them with comms, but on axis i think i'll give my fighters some more chances to fuck those strats up
I think mechanized infantry should swap with commandos. Nothing is scarier than being swarmed by stealth units. Tank destroyers are a solid defensive unit, should be in A with heavy tanks, as they're about equal. Destroyers are the only anti sub unit in the game, should be in C. SPRA should be in S, they deal a lot of damage and aren't easy to counter. Nuclear bombers should be A, they put a MUCH smaller strain on the economy, which is the main constraint when producing nukes. Two things I noticed about the video: BMFOX clearly hates this doctrine, he's just putting everything in C and D STOP COMPARING THIS DOCTRINE TO AXIS, other doctrines exist, don't only compare the worst parts of comintern.
I dont want to read comment but i see some hate but maybe i will repeat what they sayd but medium tank isnt in S bc of axis tank? Wasnt it mean just for this one doctorine and not to look at others
@@ymperator3889 I chose to rank the units per doctrine but relative in comparison with the other doctrines. You can't rank both Comintern MT and Axis MT as S when the Axis MT is clearly better. In this case Axis LT is S and Comintern MT is A
Comintern's SPRA is arguably the best unit in the game with only competition being Axis's RRG. It wrecks every other artillery in the game, kites any ground unit AND clears all of the anti air in enemy stacks making it easy for buffed attack bombers to clean up. The only downside is that you have to wait for SPAA and be active to micro them.
@@dragononfire9862 Nothing has changed in regards with doctrines, unit bonus, damage output or other properties. The tier list is still valid, you just might need other resources to produce the same unit. Finally how should I have known that Bytro was going to do another stupid change when I recorded and edited this? It's not like I can divine the future.
@@BMfoxgaming I just didn't know you recorded this before you knew about the economy Change But don't you think rocket altirrely costing AS much as railgun will change the effectifness?
Ill disagree on one thing buddy... i won the homefront map 50 with Cuba... U have no choice to build a navy and airforce playing Cuba... a level 3 battleship is deadly no matter what the nations...
Hey, After your allies ties list, I decided to experiment with allies units. I used stacks of light tank + mot. Infantry, medium tanks + regular infantey, artillery, rrgs and reguar artillery. I also used tac bomber and attack bombers stacks.
I was easily able to clear the majority of europe in a clash of nations map with great efficiency and low losses.
See, it works 😅
I dont think comparing the comnitern units with other doctrines in raw damage is that fair since for every 10 units enemy have they can have 12 for about the same price.
@@thantthit4797 fair enough however 25% more damage and 5% more HP is not to be neglected. While your units have lost, need to be replaced and sent back to the battlefield. Axis can just continue the conquest on the frontline and even heal up with warbonds.
The axis heavy tank may deal 20% more damage than a comintern heavy tank but it's also 25% more costly and has 5% more hp but also has 30% more upkeep cost. For me, the comintern heavy tanks are definitely more reliable and versatile than axis heavy tanks
@thantthit4797 fair enough however 25% more damage and 5% more HP is not to be neglected. While your units have lost, need to be replaced and sent back to the battlefield. Axis can just continue the conquest on the frontline and even heal up with warbonds.
@@BMfoxgamingYeah, that's logical but the axis heavy tanks are not as versatile and reliable as comintern heavy tanks. Surely, they are stronger as only 10 units in a stack will attack and that can be used to detriment of comintern.
@@businessmanbrute2211what do you mean by reliable and versatile
@f9658 I mean, they can be used in several different situations. And in those situations, you can actually expect them to work decently.
Katyusha is the S+ Tier for sure!! The best artillery unit is SP Rocket Artillery and Comintern has the best Sp Artillery.
@@baschkan SP RA isn't OP enough to deserve a S, A is correct. Comintern has the worst SPA in the game! The best are Axis SPA due to the doctrine bonuses they deal more damage, secondly Allies get specific doctrine unit bonuses for SPA, Pan Asian SPA is super fast, gets additional terrain bonuses and large view range. Comintern doesn't get any bonuses in terms of extra damage, extra HP, faster production or speed. Comintern has the economical bonuses however.
I always thought that Comintern RRGs were better than allies because they are cheaper and allies gets a speed debuff which you absolutely do not want with RRGs
@@derek7705 Exactly, that's what I said. Allies RRG are worse than Comintern as they are more expensive and slower.
I love how your ranking is the same as mine
@@Notagermanscholar it must be a good rating then.
@@BMfoxgaming because i got my commintern build order from your tutorials 😂
ok I would rate the TD 1 tier higher, its passive but works like a charm as a deterrent for RA stacks, for the rest perfect, the only viable build seems to date still : RA, TD, AC, (SP)AA and RF, maybe some LT to finish of runners and you are done, but RF can deal with sole runners pretty well too.
You should just have a load of stacks and just swamp the enemies before they have RRG in too much numbers
@@patricksmit8887 that build is hard to beat indeed.
Bms tier list will be so different from what i would have.
Allied starts on way behind the front lien, even if not to contact with axis allied pan Asian fighters still usefulness is huge. Intercept small rockets players doesn't stacking fighters or allied tactical, so many reason. I understand rocket fighters but until u have rocket fighters is almost day 8 research production.
@@RaikhenRaikhen Yeah you should produce interceptors in the early game but as soon as RF become available you do need to switch. I haven't in my build order and just produced a lot of AA instead. Both options are viable.
I agree just only spra for me is OP, my fav unit
I think just spamming those rocket artillery is the best
I think commie militia is underrated. I was attacked on a front I wasn’t too prepared for and I spammed about ~20 elite militia just to distract them while I build up. Their stacks ended up completely isolated and surrounded by my territory so when my main army arrived they were gone. I was fighting in mainly mountainous terrain (Middle East/northern india) so they didn’t see me either lol
Hello I'm a new a player is there any good beginner playlist in ur channel
Sure, I have two beginners tutorail playlists one for axis and another for allies where I showcase the entire game. I also have a playlist with plenty guides.
Are call of war round comming soon or are you done withe the game
@@AaronPhoenix-e3k I've got the allies doctrine build order lined up next and after that the 7k community game 🎮
What does that mean bm
@@BMfoxgaming thanks that sounds nice cant wait to Watch Community game and im locking forwsrd to play in a Community gane mysekf but im busy with school
Can I ask why you rated the rocket artillery different from each other. Just wondering
@PPKwazz999 because having access on day 1 to rocket artillery is OP.
so if you played a 100 player FFA map with a commitern country, what would you choose to counter enemy air? Rocket Figthers all the time?
AA to protect artillery stacks, few interceptors to survive the early game if neighbors go heavy on the air and full switch on day 8 with Rocket Fighters.
Would it make any sense to sta SPRA if the enemy is going mostly heavy armor? Even with no bonuses, SPA wouldnt outperform SPRA vs heavy (dont remember if vs light too but much less harshly)?
@@IanJax98 better to use tank destroyers.
@@BMfoxgaming My prob with TD is:
1) they shine in defensive situations but if I want to run down stuff they loose potential
2) they are melee, so if they're helping in a fight, especially in one where they could be deemed Needed, they're loosing hp. With ranged units, u can potentially not loose an hp, expecially if u put a melee stack between them and target.
3) they are I think faster overall, and can more light mindedly be escorted by SPAA, which I tend to prefer to AA always, cuz i cant be bothered by their snail fueled speed.
On this note: why RF >> normal figthers? I mean, they seem to be much more expensive, especially taking into account all the air strips u need to use them. And also cuz of that, u cant really use them to cover a land advance, unless it goes at a very slow pace. Isnt it better to have some more stacks of middle lvl fighters, and half as much strips? Sure, if u are defending vs air raid, 10/10, but i'd like to be the attacker for the purpose of, well, winning the match.
@IanJax98 because the Comintern interceptors are the worst in the game. With level 2 RF you'll be able to establish air dominance.
@@BMfoxgaming well I watched the axis unit video too and the verdict seems to be the same. Ofc with their bonuses they just wreck havoc, but there is also the increased cost, and the strips need...I dunno i'll try them with comms, but on axis i think i'll give my fighters some more chances to fuck those strats up
I think mechanized infantry should swap with commandos. Nothing is scarier than being swarmed by stealth units.
Tank destroyers are a solid defensive unit, should be in A with heavy tanks, as they're about equal.
Destroyers are the only anti sub unit in the game, should be in C.
SPRA should be in S, they deal a lot of damage and aren't easy to counter.
Nuclear bombers should be A, they put a MUCH smaller strain on the economy, which is the main constraint when producing nukes.
Two things I noticed about the video:
BMFOX clearly hates this doctrine, he's just putting everything in C and D
STOP COMPARING THIS DOCTRINE TO AXIS, other doctrines exist, don't only compare the worst parts of comintern.
It's not because it's scary that it's a good unit for comintern as your statement counts for any doctrine.
Commandos are great, they are just so slow
Do regular anti aircraft units have to be stationary to fire? Against planes.
No as long as the planes attack the stack the AA is in the AA will do defensive damage to the planes
@@EthanKek thx
I dont want to read comment but i see some hate but maybe i will repeat what they sayd but medium tank isnt in S bc of axis tank? Wasnt it mean just for this one doctorine and not to look at others
@@ymperator3889 I chose to rank the units per doctrine but relative in comparison with the other doctrines. You can't rank both Comintern MT and Axis MT as S when the Axis MT is clearly better. In this case Axis LT is S and Comintern MT is A
Comintern's SPRA is arguably the best unit in the game with only competition being Axis's RRG. It wrecks every other artillery in the game, kites any ground unit AND clears all of the anti air in enemy stacks making it easy for buffed attack bombers to clean up. The only downside is that you have to wait for SPAA and be active to micro them.
That's quite a bold claim actually
Why are you dping this now? If the Ressource changes will be applies nothing will be the same anymore 😢
@@dragononfire9862 Nothing has changed in regards with doctrines, unit bonus, damage output or other properties. The tier list is still valid, you just might need other resources to produce the same unit. Finally how should I have known that Bytro was going to do another stupid change when I recorded and edited this? It's not like I can divine the future.
@@BMfoxgaming I just didn't know you recorded this before you knew about the economy Change
But don't you think rocket altirrely costing AS much as railgun will change the effectifness?
@@dragononfire9862 they'll rebalance all the unit costs and economy anyways. You can see the videos that are in the queue in the members section.
@@BMfoxgaming Ah OK, Thank you. I didn't know you could See videos that are in queue for channel members.
I'm the real bmfox
@@SSPSPSDPSDPSFDPS indeed I am.
Ill disagree on one thing buddy... i won the homefront map 50 with Cuba... U have no choice to build a navy and airforce playing Cuba... a level 3 battleship is deadly no matter what the nations...
@@belledorris3163 it's logical that an island nation has no choice than produce a navy.