Maybe not have an underwater base, but utilize the fact that the zombies move slower thru the water to make a base where they have to climb up & get knocked back into the water!
Man, I'm loving this series. Every episode is another dose of "Let's throw stuff at the wall and see what sticks. Sometimes we miss the wall and hit the fan, instead.". It feels like the general pacing of edits is smoothing out, too. Things felt a little bumpy in the first episode, but it feels like the general flow has really improved since then. Anyway, great editing, and let's keep the mad science coming!
That was pretty wild. I think the most significant issue wasn't the lack of air during building or required resource amount, but rather the fact you wound up with only a day or two for building. An underwater base like this (now that I've seen it in action) is a long-term project needing at least a full week (possibly more) of build time. Still, it was awesome, and I'd love to see a full series centered on an underwater base.
About the central base idea, I say do a full cycle through each biome as a nomad first cause part of the fun atm is watching that initial scramble to adapt to the new character build required to do each base idea, but I'd say for the second cycle of new bases in each biome you do a centralized hub for resources and just go super elaborate with tons of resources on each base when the wheel allows it. Like the turret afk base kinda suffered from not having the resources available and could have been super elaborate if you'd had the resources, but it was also fun watching you make due with just 2 sledge turrets and making a perpetual zombie motion machine
Great series and episode! Yes, I would love to see one of your patented super bases underwater! Like you said in the wrap up it makes things more interesting because you have that possibility of the flood dynamic as well to deal with. This is also why I enjoy playing with the fire set to burn all wood, nothing like trying to get through a POI with zombies chasing you and the whole place is burning down around you. :)
A really interesting build you had there! Quite challenging and that feeling of whether it's going to last or not was something else. Good job. Edit: also I second that underwater base playthrough
7 Days to Die: Waterworld. Have the random gen be mostly water with biome low-lying (partially submerged) islands/ships scattered around the map. Your bases would be underwater, and the goal would be to build a helicopter to escape back to dry land.
I agree with the others that an underwater mega base would be great. You're definitely on the right track it seems. Great episode as always. Can't wait for the next one. Thanks Tem.
Oh man, the whole sequence when the base barrier fails and you are outside trying to fix the fence posts, then get back in to try and plug the gap in the fighting position...and then the water starts flooding in...its like the Poseidon Adventure lol...was pissing myself laughing , fantastic stuff:)
Sounds less like an airlock and more like a moonpool. When you put a junk sledge facing inward toward your fighting position it knocks zombies through the wall.
That was brilliant I’ve never seen an underwater base done on horde night before. I thought It went really well considering the timeline you gave yourself to construct it. Thank you for taking the time to create this video and sharing it with us.
You should do this base in a series! I like the interesting bases like this... I think my most rewatched series of yours is the Bedrock ones. Something about underground and underwater bases is cool.. I guess cuz there's always looming danger.
This one was a lot of fun. I thought it was madness to try it, but it was far more successful than I'd thought it would be. Glad you're mulling it over. I am sure you'll come up with some way to use what you've learned here in future builds. :)
@GNS/ Tem, that was an awesome 5 day stretch there. It also gave me an idea for a potential series. How about a flooded map where dry land is limited, with a water horde base? It'd need to be modded of course, and I don't know if it would even be possible. How about a pill box style horde base? Keep up the awesome content brother.
Now that was entertainment. I've played this game for thousands of hours and was wondering "how on earth is he going to build an underwater horde base?" Almost a success too!
Wow! Great job not dying in this one when it was very, very possible. I've not made an underwater base, however, if I ever do I will take the lessons learned here in this video and put them to use. I can relate to having stuff stored all over the map. Centralization is a good idea though not as convenient as your current nomad thing. You can centralize and still have a little "spike camp" with a crafting set up wherever your next base will be built. That might work. Enjoyed this video, entertaining and I learned a bunch! 😃
“Hi, I have panic attack disorder, and most of the time I watch you to calm myself because your voice is so soothing. But this really got to me-it was stressful to watch. At the same time, it was one of the best and most exciting things I’ve seen so far! Just a heads-up. Also, I think I might need a higher dosage of my meds after this. 😅”
GNS, Three base design ideas to add to your spin wheel. 1) A Submarine base underwater (like this) where one hatch leads to your fighting position and the other is where the zombies enter to get to you! 2) A Bedrock base where you 'drain' a lake into the zombies entrance side. (A Bedrock base combined with an underwater base. 3) "The Hive" design base from the movies "Resident Evil".
Great video. This was REALLY entertaining and well "shot" lol. I got locked in during the horde night when they started to crowd the gate, the drama was high. I've always wanted to do an underground/under water base. Not necessarily a horde base tho...
That was really great. I think the challenge is to build a base to the best of your abilities. In any other playthrough you could have a base fail and you would repair and modify. In this challenge you just move to a different base, assuming you survive of course.
I loved the underwater base, it was nice seeing the great steel hammer knock down zombies in that amount, also i want to give an suggestion for another horde base "is that a base or a tank" -> multiple layer of blocks in a circle shape to stand on shooting everything that gets to close, main defense shall be the huge amount of hitpoints your cube is giving you, lets see how much the zombies can destruct
I think with more time to get resources you can easily build a underwater base. You are a amazing base builder and I can probably safely say you have given a lot of us ideas, tips, and tricks on how to build bases in 7 days to die. If anyone can make a super underwater base work it will be you. Looking forward to seeing if you do do that.
I really liked this underwater horde base I had fun watching this episode. It was something very different I hope you revisit this idea and try to master the design.
Damn man. Been with ya since about 65k subs. Every time I think a series is going to be kinda "meh" you keep me entertained for the whole ride. This one for me was like Borderline. Didn't think it was going to be a goodtime, but man, this is great 7DTD content! Keep up the amazing work you Mad Lad.
Love this episode and the concept!! An idea that hit me at the end, what if you spun one or both wheels at the end of each episode, in a sense, ending each one on a cliffhanger, giving your audience that much more anticipation for the next?
I also love this series, such a great idea. This one was really fun, and I knew it was going to be the minute I saw the card - I built a horde base at the bottom of a lake. LOL
Been enjoying these a lot... when I get the time. I see floating base there, but taking it a bit further, a magic/alien tech base. One that 'visually' is impossible. 7 days has some really fun block combo's that make for some visually messed up but sound structures. Floating blocks being the easiest.
With the advanced materials modlet, you get titanium - which gets you titanium glass. Much stronger than steel & see-through. Could be an interesting material for underwater base... :)
One of the really unfortunate things about the current iteration of 7D2D is that bodies of water are completely pointless except as terrain obstacles. When I first started playing, I would generally make sure to have a water source nearby my base for drinking water, and the desert and snow presented their own unique challenges for water sourcing. Now with the dew collectors, water is irritatingly troublesome in the early game and trivial after that.
Fun base. Makes me wonder if with a bit of experimentation you could figure out the bugs, because it was actually doing surprisingly well before it got flooded.
double airlock would of saved you, also going outside the base to repair the traps became the downfall maybe find a way to repair the traps while not having to go outside. another thing i noticed maybe a flat block at the end of the lootbag delivery to keep them from standing up and going inside the base. i would of never thought of this base but i absolutely love this i cant wait to build one myself see if i can do a horde base and crafting base all in one
@harleycochran9181 double air lock is brilliant, also finding ways to reduce the damage he did to his own blocks via sledgehammer and especially guns. If the electric fences don't get reduced durability by just activating then there's no need to repair just keep them well protected. If they do, finding a way to make the central repair points fall inside of the safe zone. Going out and repairing is time-consuming and I avoid doing any repairs on horde night. If they start to break through that means I failed. My turrets, blades and other traps along with any light guns that don't do heavy damage to structures should keep the base from critical damage on horde night. Add to that proper pathing which this guy is clearly a master at and you should have an almost impenetrable base with extremely slow-moving Zs feeding you bags in an airtight room. I hope he does the underwater superbase he suggested at the end tbh he'll likely find the solution atp.
Wow that was great, I have heard of underwater base or over-the-water hordebase but this is the first underwater hordebase I have seen that partially works and how to make a zombie airlock. Note you can fan out your electrical posts, 1 post can feed 5 posts. I use that trick so all the lines are closer on the zombie path so they all traverse in 2 blocks on their path. by putting 2 posts (one low and one high) feeding 10 other posts it can stop the zombies all night long in the same 2 blocks (tested on a 64 zombies on day 70 in warrior difficulty) without doing any repairs during the night
It would have been a lot better if I widened out the base and made the fences inside for ease of repair. And my theory is that leaving to get electrical parts caused some of the damage that led to the flooding
I feel like it would be good for you to have a main base, not a fighting main base but a home base, where you can store all of your resources so nothing goes to waste, and you wouldn't need to do so much traveling to take resources from a base to another.
I remember seeing a test video, Idk who it was from (might have been GNS) where zombie hordes didn't spawn at all if the distance from shore to the base was far enough. So building your base in the middle of a huge lake meant no hordes, even if you had a bridge all the way to shore, because zombies don't random spawn on player blocks (which includes the floors of POIs). So my suggestion for a horde base? The field of plates. Mark out an area of around 60x60, level it out, and place down 3600 basic plates to make a base that is immune to zombies (mileage may vary depending on render settings and placement of TemCam). The true trick is to gather enough materials and deal with the headache of trying to lay them out in time for the horde. Dealing with the terrain and random zombies showing up to slow down the process will be such a drag. Especially because even if you create a world with no hills, mountains, lakes, craters, rivers, etc. with no POIs, the terrain still shifts up and down, meaning dealing with gravity as the well-laid line of plates become suspended a block off the ground. If you aren't paying attention, then crash, you've lost a bit of work and have to clean it up. I just did this with the Admin Block Replacement Tool, and maybe because it's user unfriendly, it was a PITA trying to replace a bunch of topsoil with plates. I can only imagine laying them down manually is far worse.
Instead of a 3-wide fighting window, try a 2-wide fighting window. It must be 3-high for demolishers. Try building a bunker underwater like a giant tortoise shell. Layer it multiple times with a minimum of concrete, and have air gaps in-between fighting bars that you can shoot through. Leave plates on the side so water cannot flood in. The water should slow them down, so a fighting corridor really won't be needed. Armor piercing strategies would be better, too, so a fighting corridor would really work against you. I recommend air gaps because zombies glitch through the bars when they pile up too much. Maybe you can even have some water-filled gaps so they can stay slow if they break through, but there must be one air gap so you don't get flooded.
Lessons learned with an Underwater Horde Base. Build courtyard around everything save Zed entrance to keep their pathing away from the walls Make the outer walls at least two blocks if not three blocks thick. (Especially the airlock!) Build secure maintenance corridors for repairs Turrets are required for Anti-Air. Don't make escape hatch a direct chute straight up (Dart trap se it floor pointed straight up at hatch opening combined with a trip wire for secondary AA)
This has been a fun and enjoyable series so far!! Could a one block base work? Like use a POI and use a single block and last out the hoard? Or use a base built by a single shape? Either way, my mornings have been good with these videos!!
If I remember right, things like garage doors and what not will keep water out while giving a way in due to the spaces being considered "occupied". Might be worth checking if that is still the case.
There was a mod I saw at one point that made the map partially submerged. Would be cool to have that and make the underwater super base. Also I remember testing out some boat mods that would be really cool with this idea.
So after the last episode I was feeling creative and came up with a couple of potentially interesting horde night ideas. #1. a Leading into the mine field base. You can only use a pistol for flyers or cops spitting, 80% of you're kills need to be from leading zombies through mine fields. You can carry extra mines to drop as you lead them through as the mines get used up. #2 Motorcycle jump barbque pit. Just like the lake base there is an overpass with ramps that only the motorcycle can make that jump. The goal is to lead the zombies into a pit by jumping the ramp and whilst trapped use molotovs to finish them. Getting them to fall in might be a challenge, but you've already proven a few shapes can manage it. #3 Turret only. This will be expensive. Only SMG or Shotgun Turrets, no robotic sledge or auto turret. It's almost an AFK base, except that as the turret run out of ammo you'll have to retreat to new positions that will have turrets with ammo. The goal is to have enough firepower that the zombies don't get to your position. If they do, well I guess you could use a nailgun. This will be increasingly difficult as you get rads and demos, and probably a really exciting/anxiety inducing as you can only watch, kind like those mobile app zombie defense games. #4 The Birdsnest. This would have to be late game. Gonna be expensive and difficult to do. Originally thougth maybe four, but given how long the horde night is 3 might be stretching it. Essentially you will have 3 relatively weak but defensible tower bases with launch pads for the gyro. Either when the fortifications fall or the 2 hour mark in the horde occurs you need to hop in your gyro and fly to the next base. This will spawn vultures to follow you hence the birdsnest. Land and spend the next 2 hours defending that base. Rinse and repeat. You can not touch the ground the entire horde night or this would be considered a loss. Every thing is on the table to defend your locations, but if you have Turrets or other electrical defenses then you have to use the timer relay to shut them down after your 2 hrs are up. You might even do something like put a weapon cache in each one with a limited amount of ammo and you can only use that weapon and ammo during that portion of the horde. Honestly, you might have to adjust the hordnight settings to go till 6am to give you enough time to jump between each base.
I think a I can kind of smash a couple of those together and say "pillbox base" where I use turrets AND landmines along with spikes, barbed wire, and trenches to create a WW1-esque battlefield 😁
Either at the end of this series, or the next series should be you coming back to these bases, and rebuilding them, or reworking them to make them even more viable. I had never considered an underwater base. I wonder how good you could make it if you had more time, or had more resources. I'm doubtful that this will actually happen. The returning to improve the bases... but man, I would love to see that.
I absolutely love the idea of a underwater super base series. You could call it "Atlantis"
Dayum that's a cool idea!
I agree that sound like a great name (Atlantis) for the series
wonder if theres mods to flood the world without 7decades of lag
@@uhhno841there is a mod one of the mod reviewers talked about i think. Floods towns and cities. Too bad swimming in the game is REALLY BAD.
@@uwotmetemette6333 sometimes ya have to suffer to gain an advantage.
This horde night was intense. Don't care it was a fail. Really fun episode. Great work Tem 👍🤣
Maybe not have an underwater base, but utilize the fact that the zombies move slower thru the water to make a base where they have to climb up & get knocked back into the water!
I got some crazy idea, can't wait to see if they hold water 😅
Man, I'm loving this series. Every episode is another dose of "Let's throw stuff at the wall and see what sticks. Sometimes we miss the wall and hit the fan, instead.". It feels like the general pacing of edits is smoothing out, too. Things felt a little bumpy in the first episode, but it feels like the general flow has really improved since then. Anyway, great editing, and let's keep the mad science coming!
Thanks! Took some time to figure out the flow 😊
I would absolutely LOVE to see an underwater playthrough! The Submariner! Great work as always!
That was pretty wild. I think the most significant issue wasn't the lack of air during building or required resource amount, but rather the fact you wound up with only a day or two for building. An underwater base like this (now that I've seen it in action) is a long-term project needing at least a full week (possibly more) of build time. Still, it was awesome, and I'd love to see a full series centered on an underwater base.
Soggy Bottom Temreki. Truly a man of constant sorrow.
I'm sad that so many of his "younger" viewers aren't going to get this reference.
About the central base idea, I say do a full cycle through each biome as a nomad first cause part of the fun atm is watching that initial scramble to adapt to the new character build required to do each base idea, but I'd say for the second cycle of new bases in each biome you do a centralized hub for resources and just go super elaborate with tons of resources on each base when the wheel allows it. Like the turret afk base kinda suffered from not having the resources available and could have been super elaborate if you'd had the resources, but it was also fun watching you make due with just 2 sledge turrets and making a perpetual zombie motion machine
Always have 10 plus vitamins..... Always infected. Love the series
I know, for some reason I can't remember to take them. This had been ongoing for years 😂
Great series and episode! Yes, I would love to see one of your patented super bases underwater! Like you said in the wrap up it makes things more interesting because you have that possibility of the flood dynamic as well to deal with. This is also why I enjoy playing with the fire set to burn all wood, nothing like trying to get through a POI with zombies chasing you and the whole place is burning down around you. :)
Nothing like the high stakes of catastrophic base flooding 😅
A really interesting build you had there! Quite challenging and that feeling of whether it's going to last or not was something else.
Good job.
Edit: also I second that underwater base playthrough
At the end when he was talking about how he might do a playthrough with a super-base underwater instantly gave me a 7D2D meets Subnautica vibe. :)
As a new 7dtd player, this is truly impressive! Your ideas for base building are inspiring, love the series! You have earned yourself a sub.
7 Days to Die: Waterworld. Have the random gen be mostly water with biome low-lying (partially submerged) islands/ships scattered around the map. Your bases would be underwater, and the goal would be to build a helicopter to escape back to dry land.
That sounds really cool, thanks for the idea!
@@GunsNerdsandSteel I remember there once was a mod that worked with random gen to do this with snow. Maybe that can be tweaked for water??
I agree with the others that an underwater mega base would be great. You're definitely on the right track it seems. Great episode as always. Can't wait for the next one. Thanks Tem.
That was brilliant. The swimming mechanic visually is great. Really enjoyed that. Thanks Tem, cheers man
Oh man, the whole sequence when the base barrier fails and you are outside trying to fix the fence posts, then get back in to try and plug the gap in the fighting position...and then the water starts flooding in...its like the Poseidon Adventure lol...was pissing myself laughing , fantastic stuff:)
Sounds less like an airlock and more like a moonpool.
When you put a junk sledge facing inward toward your fighting position it knocks zombies through the wall.
Another great creative video. I would love to see a series with a massive underwater base - like a Bond villain!
That was brilliant
I’ve never seen an underwater base done on horde night before.
I thought It went really well considering the timeline you gave yourself to construct it.
Thank you for taking the time to create this video and sharing it with us.
Amazing series. I enjoy watching how imaginative you are coming up with these horde bases on the spot!!! Can’t stop watching
I'm glad you had fun with it! For experienced players, a riveting challenge can bring life back into the game!!
You should do this base in a series! I like the interesting bases like this... I think my most rewatched series of yours is the Bedrock ones. Something about underground and underwater bases is cool.. I guess cuz there's always looming danger.
This one was a lot of fun. I thought it was madness to try it, but it was far more successful than I'd thought it would be. Glad you're mulling it over. I am sure you'll come up with some way to use what you've learned here in future builds. :)
@GNS/ Tem, that was an awesome 5 day stretch there. It also gave me an idea for a potential series. How about a flooded map where dry land is limited, with a water horde base? It'd need to be modded of course, and I don't know if it would even be possible. How about a pill box style horde base? Keep up the awesome content brother.
I'll have to check to see if the flooded cities mod by Leper is updated, that was a cool map
I laugh, I cried, and then I cried some more. But, you kept me smiling. That... was a nailbiter.
Now that was entertainment. I've played this game for thousands of hours and was wondering "how on earth is he going to build an underwater horde base?" Almost a success too!
Wow! Great job not dying in this one when it was very, very possible. I've not made an underwater base, however, if I ever do I will take the lessons learned here in this video and put them to use.
I can relate to having stuff stored all over the map. Centralization is a good idea though not as convenient as your current nomad thing. You can centralize and still have a little "spike camp" with a crafting set up wherever your next base will be built. That might work.
Enjoyed this video, entertaining and I learned a bunch! 😃
That's a good idea, probably time to take over a POI for a dedicated home base
That was pretty hilarious, honestly. I mean, it probably wasn't much fun for you, but I found it pretty entertaining
“Hi, I have panic attack disorder, and most of the time I watch you to calm myself because your voice is so soothing. But this really got to me-it was stressful to watch. At the same time, it was one of the best and most exciting things I’ve seen so far! Just a heads-up. Also, I think I might need a higher dosage of my meds after this. 😅”
GNS, Three base design ideas to add to your spin wheel.
1) A Submarine base underwater (like this) where one hatch leads to your fighting position and the other is where the zombies enter to get to you!
2) A Bedrock base where you 'drain' a lake into the zombies entrance side. (A Bedrock base combined with an underwater base.
3) "The Hive" design base from the movies "Resident Evil".
Bedrock AND underwater.. you are truly evil lol 😆
@@GunsNerdsandSteel Debatable :)
@@GunsNerdsandSteel It's a compliment on how skilled you are :)
#3 exists as a poi in Rebirth
From one vet to another. Youre videos help me get through this shit. Thank you.
Great video. This was REALLY entertaining and well "shot" lol. I got locked in during the horde night when they started to crowd the gate, the drama was high.
I've always wanted to do an underground/under water base. Not necessarily a horde base tho...
whatever you use to record these videos is amazing. its so clear. love the channel by the way.
That was really great. I think the challenge is to build a base to the best of your abilities. In any other playthrough you could have a base fail and you would repair and modify. In this challenge you just move to a different base, assuming you survive of course.
I loved the underwater base, it was nice seeing the great steel hammer knock down zombies in that amount, also i want to give an suggestion for another horde base
"is that a base or a tank" -> multiple layer of blocks in a circle shape to stand on shooting everything that gets to close, main defense shall be the huge amount of hitpoints your cube is giving you, lets see how much the zombies can destruct
I think with more time to get resources you can easily build a underwater base. You are a amazing base builder and I can probably safely say you have given a lot of us ideas, tips, and tricks on how to build bases in 7 days to die. If anyone can make a super underwater base work it will be you. Looking forward to seeing if you do do that.
I really liked this underwater horde base I had fun watching this episode. It was something very different I hope you revisit this idea and try to master the design.
Superb video, as always. It was hard to watch and dialled my claustrophobia way up. Great series.
I really enjoyed this base build! Awesome horde night👍
The video was posted 8 minutes ago, and is 60 minutes long. How can you say you enjoyed it......fucking bots
Yes, this guy is a master of base building and also knows how to give them a great aesthetic touch!
Glad you liked it!
Underwater base idea tickle was something. Wow !!! Loving the series though. Be safe have fun.
Damn man. Been with ya since about 65k subs. Every time I think a series is going to be kinda "meh" you keep me entertained for the whole ride. This one for me was like Borderline. Didn't think it was going to be a goodtime, but man, this is great 7DTD content! Keep up the amazing work you Mad Lad.
A central base for crafting and storage would be easier than rebuilding both it and a horde base every 5-10 days
Love this episode and the concept!!
An idea that hit me at the end, what if you spun one or both wheels at the end of each episode, in a sense, ending each one on a cliffhanger, giving your audience that much more anticipation for the next?
I also love this series, such a great idea. This one was really fun, and I knew it was going to be the minute I saw the card - I built a horde base at the bottom of a lake. LOL
Crazy horde night. Well done Sir.
Yes! Love the idea of Atlantis! Would bring a lot of new challenges!
We can learn so much about what bases work, thanks to your experiment 😚 Great episode Tem
Well done. I don't think I've ever watched someone try and execute underwater base in a game. Very interesting.
Tem using the Sturm rifle against enemies coming onto the beaches.
Very German of you :)
This series is awesome!! Thanks for the great content as always.
Been enjoying these a lot... when I get the time.
I see floating base there, but taking it a bit further, a magic/alien tech base. One that 'visually' is impossible. 7 days has some really fun block combo's that make for some visually messed up but sound structures. Floating blocks being the easiest.
Amazing video! Base concept was brilliant just have to put in some extra barriers!
Love all the effort, sir. Always entertaining
Hell yeah Water Base! Looking forward to this!
This series is so cool lol, making me want to jump back in to the game. It's been awhile for me
Brilliant episode, brilliant series!
Way to go. This was definitely an entertaining video. I would love to see an underwater suoer base.
Absolute cinema ✋🏼🥸🤚🏼
With the advanced materials modlet, you get titanium - which gets you titanium glass.
Much stronger than steel & see-through. Could be an interesting material for underwater base...
:)
One of the really unfortunate things about the current iteration of 7D2D is that bodies of water are completely pointless except as terrain obstacles. When I first started playing, I would generally make sure to have a water source nearby my base for drinking water, and the desert and snow presented their own unique challenges for water sourcing. Now with the dew collectors, water is irritatingly troublesome in the early game and trivial after that.
@@faceplant950 That is an awesome idea 😄
Ive been watching this series and i have to say you are really inspiring me to build outside of my usual melee box 😅
Underwater base play through please! What a great episode this was! You killed it man
Wow thank you for exploring what's possible!
I love your game series and challenges. Overall I enjoy all of your videos.
Fun base. Makes me wonder if with a bit of experimentation you could figure out the bugs, because it was actually doing surprisingly well before it got flooded.
Yeah sure sure, a deeper lake and a bigger base with thicker walls and I think it'd hold
This was a good one. Well done as always
Glad you liked it!
Love the series and challenges. Hope your SO is doing well with the flu.
double airlock would of saved you, also going outside the base to repair the traps became the downfall maybe find a way to repair the traps while not having to go outside. another thing i noticed maybe a flat block at the end of the lootbag delivery to keep them from standing up and going inside the base. i would of never thought of this base but i absolutely love this i cant wait to build one myself see if i can do a horde base and crafting base all in one
@harleycochran9181 double air lock is brilliant, also finding ways to reduce the damage he did to his own blocks via sledgehammer and especially guns. If the electric fences don't get reduced durability by just activating then there's no need to repair just keep them well protected. If they do, finding a way to make the central repair points fall inside of the safe zone. Going out and repairing is time-consuming and I avoid doing any repairs on horde night. If they start to break through that means I failed. My turrets, blades and other traps along with any light guns that don't do heavy damage to structures should keep the base from critical damage on horde night. Add to that proper pathing which this guy is clearly a master at and you should have an almost impenetrable base with extremely slow-moving Zs feeding you bags in an airtight room. I hope he does the underwater superbase he suggested at the end tbh he'll likely find the solution atp.
That was a beautiful disaster. Fun episode!
Great episode that really enjoyed it. Plus learnt abit myself.
Honestly the emergent stuff in this game, absolute madness.
Wow that was great, I have heard of underwater base or over-the-water hordebase but this is the first underwater hordebase I have seen that partially works and how to make a zombie airlock.
Note you can fan out your electrical posts, 1 post can feed 5 posts. I use that trick so all the lines are closer on the zombie path so they all traverse in 2 blocks on their path. by putting 2 posts (one low and one high) feeding 10 other posts it can stop the zombies all night long in the same 2 blocks (tested on a 64 zombies on day 70 in warrior difficulty) without doing any repairs during the night
It would have been a lot better if I widened out the base and made the fences inside for ease of repair. And my theory is that leaving to get electrical parts caused some of the damage that led to the flooding
I feel like it would be good for you to have a main base, not a fighting main base but a home base, where you can store all of your resources so nothing goes to waste, and you wouldn't need to do so much traveling to take resources from a base to another.
First horde on the SS. Temreki submarine 😅🎉
I remember seeing a test video, Idk who it was from (might have been GNS) where zombie hordes didn't spawn at all if the distance from shore to the base was far enough. So building your base in the middle of a huge lake meant no hordes, even if you had a bridge all the way to shore, because zombies don't random spawn on player blocks (which includes the floors of POIs). So my suggestion for a horde base? The field of plates. Mark out an area of around 60x60, level it out, and place down 3600 basic plates to make a base that is immune to zombies (mileage may vary depending on render settings and placement of TemCam). The true trick is to gather enough materials and deal with the headache of trying to lay them out in time for the horde. Dealing with the terrain and random zombies showing up to slow down the process will be such a drag. Especially because even if you create a world with no hills, mountains, lakes, craters, rivers, etc. with no POIs, the terrain still shifts up and down, meaning dealing with gravity as the well-laid line of plates become suspended a block off the ground. If you aren't paying attention, then crash, you've lost a bit of work and have to clean it up. I just did this with the Admin Block Replacement Tool, and maybe because it's user unfriendly, it was a PITA trying to replace a bunch of topsoil with plates. I can only imagine laying them down manually is far worse.
Instead of a 3-wide fighting window, try a 2-wide fighting window. It must be 3-high for demolishers. Try building a bunker underwater like a giant tortoise shell. Layer it multiple times with a minimum of concrete, and have air gaps in-between fighting bars that you can shoot through. Leave plates on the side so water cannot flood in. The water should slow them down, so a fighting corridor really won't be needed.
Armor piercing strategies would be better, too, so a fighting corridor would really work against you. I recommend air gaps because zombies glitch through the bars when they pile up too much. Maybe you can even have some water-filled gaps so they can stay slow if they break through, but there must be one air gap so you don't get flooded.
without a doubt, you are crazy!! good video, not something i would want to try myself!!
Lessons learned with an Underwater Horde Base.
Build courtyard around everything save Zed entrance to keep their pathing away from the walls
Make the outer walls at least two blocks if not three blocks thick. (Especially the airlock!)
Build secure maintenance corridors for repairs
Turrets are required for Anti-Air.
Don't make escape hatch a direct chute straight up (Dart trap se it floor pointed straight up at hatch opening combined with a trip wire for secondary AA)
This has been a fun and enjoyable series so far!! Could a one block base work? Like use a POI and use a single block and last out the hoard? Or use a base built by a single shape? Either way, my mornings have been good with these videos!!
Really cool idea! I do have one challenge where each block has to be a different shape but I like this too!
You should keep the underwater base on the wheel since it didn't fully succeed, but the loot chute did succeed. Congrats on surviving.
I personally like the idea of a fixed home base that you can go back to. A staging area of sorts for all the super specific horde bases
isnt a true chalenge without a reward system, like better tools or resourses for building the next base
This base was cool i really enjoyed it keep up the amazing work
That transition from the trader to the mortician's house was clean 😗👌
Been working on improving those 😊
Excellent episode
DO IT!! Underwater base! and great video!!
Make a big base under water would be awesome?
great potential series idea; i would really enjoy a "the Lake" sereies
loved it! very entertaining eps🤣👍
Thanks Tem. Never disappointed
Hey Tem I'd love that idea of the underwater base/life there
Best horde night by far buddy 😂
I do think with some refinement the underwater horde base would work. bigger fighting position to allow explosives thick walls etc.
35:15 Here's me wondering if he remembered to pick up the ladder outside his escape hatch.
If I remember right, things like garage doors and what not will keep water out while giving a way in due to the spaces being considered "occupied". Might be worth checking if that is still the case.
nice vid as allways and you can water out with ah bucket :)
There was a mod I saw at one point that made the map partially submerged. Would be cool to have that and make the underwater super base. Also I remember testing out some boat mods that would be really cool with this idea.
So after the last episode I was feeling creative and came up with a couple of potentially interesting horde night ideas.
#1. a Leading into the mine field base. You can only use a pistol for flyers or cops spitting, 80% of you're kills need to be from leading zombies through mine fields. You can carry extra mines to drop as you lead them through as the mines get used up.
#2 Motorcycle jump barbque pit. Just like the lake base there is an overpass with ramps that only the motorcycle can make that jump. The goal is to lead the zombies into a pit by jumping the ramp and whilst trapped use molotovs to finish them. Getting them to fall in might be a challenge, but you've already proven a few shapes can manage it.
#3 Turret only. This will be expensive. Only SMG or Shotgun Turrets, no robotic sledge or auto turret. It's almost an AFK base, except that as the turret run out of ammo you'll have to retreat to new positions that will have turrets with ammo. The goal is to have enough firepower that the zombies don't get to your position. If they do, well I guess you could use a nailgun. This will be increasingly difficult as you get rads and demos, and probably a really exciting/anxiety inducing as you can only watch, kind like those mobile app zombie defense games.
#4 The Birdsnest. This would have to be late game. Gonna be expensive and difficult to do. Originally thougth maybe four, but given how long the horde night is 3 might be stretching it. Essentially you will have 3 relatively weak but defensible tower bases with launch pads for the gyro. Either when the fortifications fall or the 2 hour mark in the horde occurs you need to hop in your gyro and fly to the next base. This will spawn vultures to follow you hence the birdsnest. Land and spend the next 2 hours defending that base. Rinse and repeat. You can not touch the ground the entire horde night or this would be considered a loss. Every thing is on the table to defend your locations, but if you have Turrets or other electrical defenses then you have to use the timer relay to shut them down after your 2 hrs are up. You might even do something like put a weapon cache in each one with a limited amount of ammo and you can only use that weapon and ammo during that portion of the horde. Honestly, you might have to adjust the hordnight settings to go till 6am to give you enough time to jump between each base.
I think a I can kind of smash a couple of those together and say "pillbox base" where I use turrets AND landmines along with spikes, barbed wire, and trenches to create a WW1-esque battlefield 😁
There was a water world mod a few alpha back,,18?. Few dry hill tops but the map had flooded cities. Problem was mining and vehicles but cool idea.
Either at the end of this series, or the next series should be you coming back to these bases, and rebuilding them, or reworking them to make them even more viable.
I had never considered an underwater base. I wonder how good you could make it if you had more time, or had more resources.
I'm doubtful that this will actually happen. The returning to improve the bases... but man, I would love to see that.