I’ve been actively using Dungeon Alchemist for about six months making maps for three DnD groups. It is great and really fast compared to other solutions. If they could address three issues, I think it could become a big player. 1- round rooms! It is very limiting to only be able to make rectangular rooms. 2- multiple floors or levels in buildings. 3- a much larger library of assets, or ability to import 3rd party objects.
If you own that since a while...can you tell me how much of a problem it is that everyone looks kinda the same? From the reviews i watched everything looked very, very similar which personally would annoy me really quick. But i dont know if people just didnt pick different options for creations. I'm seriously thinking about buying it, but since it's pretty expensive for E.A i wanted to ask that first.
@@moranthang9482 that’s a fair observation. Most content you can see online regarding Dungeon Alchemist is generated by TH-camrs who are not necessarily well versed in its use, and many of them are touting the, “look how fast I can create a map using the simplest features of the App”. So lots of online content looks very similar. I would say it is worth using in the right situations. Outdoor scenes are great, small scale, single encounter maps are great. However, it is not my tool of choice for complex or dungeon crawl type maps. A good example: I created maps to run the Frozen sick campaign. To replicate the croaker cave and the big mansion map from the book I used Dungeondraft with thousands of assets from forgotten adventures, bailywiki, Tom cartons, etc. but designing the bigger map took me about 15 hours to complete. Beyond that, I created maps for the two cabins and the store you visit in dungeon alchemist. They look really good and it probably took me 15 minutes each. I also use DA to generate 3D perspective pictures for landing pages and the like. It’s an issue of right tool for the right job. And I am hopeful that dungeon alchemist can add the features it will need to be a top competitor.
3rd party assets have been added now, with steam workshop support. Round and diagonal rooms as well as placing rooms not limited to the grid are being added next week. They are also adding the ability to place rooms at different heights on the same map, though not multiple floors of one building yet
just saying as a person who bought (not using it but following it) it currently has the option to make round rooms and has steam workshop items in it already, i think around close to 10k items are in there, as for multiple floors, i think i heared the dev's talk about it so it might come in there.
You seem to have a really good grasp of this as a tool! Would love to see you build legit maps of different styles / settings. I'm trying to find some in depth high quality tutorials that also share ideas and features!
This is very interesting and reminds me of Spore Galactic Adventures back in the good old days... I wonder if there's any games that replicates the gameplay of Galactic Adventures.
I’ve been actively using Dungeon Alchemist for about six months making maps for three DnD groups. It is great and really fast compared to other solutions. If they could address three issues, I think it could become a big player. 1- round rooms! It is very limiting to only be able to make rectangular rooms. 2- multiple floors or levels in buildings. 3- a much larger library of assets, or ability to import 3rd party objects.
I believe third party objects is implemented at least
If you own that since a while...can you tell me how much of a problem it is that everyone looks kinda the same? From the reviews i watched everything looked very, very similar which personally would annoy me really quick. But i dont know if people just didnt pick different options for creations. I'm seriously thinking about buying it, but since it's pretty expensive for E.A i wanted to ask that first.
@@moranthang9482 that’s a fair observation. Most content you can see online regarding Dungeon Alchemist is generated by TH-camrs who are not necessarily well versed in its use, and many of them are touting the, “look how fast I can create a map using the simplest features of the App”. So lots of online content looks very similar. I would say it is worth using in the right situations. Outdoor scenes are great, small scale, single encounter maps are great. However, it is not my tool of choice for complex or dungeon crawl type maps. A good example: I created maps to run the Frozen sick campaign. To replicate the croaker cave and the big mansion map from the book I used Dungeondraft with thousands of assets from forgotten adventures, bailywiki, Tom cartons, etc. but designing the bigger map took me about 15 hours to complete. Beyond that, I created maps for the two cabins and the store you visit in dungeon alchemist. They look really good and it probably took me 15 minutes each. I also use DA to generate 3D perspective pictures for landing pages and the like. It’s an issue of right tool for the right job. And I am hopeful that dungeon alchemist can add the features it will need to be a top competitor.
3rd party assets have been added now, with steam workshop support. Round and diagonal rooms as well as placing rooms not limited to the grid are being added next week. They are also adding the ability to place rooms at different heights on the same map, though not multiple floors of one building yet
just saying as a person who bought (not using it but following it) it currently has the option to make round rooms and has steam workshop items in it already, i think around close to 10k items are in there, as for multiple floors, i think i heared the dev's talk about it so it might come in there.
You seem to have a really good grasp of this as a tool! Would love to see you build legit maps of different styles / settings. I'm trying to find some in depth high quality tutorials that also share ideas and features!
Thanks for the idea!
really cool tool, hope those with the means can invest some more time in it and we'll see some amazing maps and what not!
is there modding support for this game yet? or even unofficially?
There are workshop items but no big mods yet as far as I know
What is the maximum number of squares for a virtual map to be uploaded to a VTT?
This is very interesting and reminds me of Spore Galactic Adventures back in the good old days... I wonder if there's any games that replicates the gameplay of Galactic Adventures.
it looks awesome! Can you create a flat fantasy map using this software? I'm looking for a good map generator :)
Do you mean world map?
can I define high elevations? How high?
As in terrain?
@@GameGabster yeah in terrain. Like a little mount or a gulch
@@marcelom.6042 yes you can build up terrain. I've seen it in up to 4 levels so far.
Can one do curved walls?
Not yet. Only some elements are curved