Pac-Land (TG16) Playthrough - NintendoComplete

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  • เผยแพร่เมื่อ 17 ก.พ. 2017
  • A playthrough of Namco and NEC's 1990 platformer/arcade game port for the TurboGrafx-16, Pac-Land.
    The game features 32 unique levels before showing the ending. It then loops at a harder difficulty level - I show entire first loop, and the the first level of the second loop at the very end.
    Pac-Land is an absolutely superb port of the 1984 arcade title (that was, in turn based on the Hanna-Barbera cartoon) - especially considering that it's playing on a system from 1987. Save for a few item placements and a bit of background detail, it's virtually arcade-perfect. It's also quite a unique title - unlike all the previous games in the series, Pac-Land is a platformer, but he still has to avoid the ghosts (or eat them after getting a pellet), collect fruit, and generally run like hell from all the threats constantly coming at him.
    It's brilliant platforming, and it's extremely difficult. For me, though, that's what makes it so great. It's never a push over, but it always feels like you can do it with just a little bit more practice. I'd recommend this to anyone that enjoys the 80s arcade classics, and especially this version. It's easily the best of all of the ports the game received through the 80s/early 90s.
    _______
    No cheats were used during the recording of this video.
    NintendoComplete (www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
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ความคิดเห็น • 178

  • @ParisFletcher
    @ParisFletcher 4 ปีที่แล้ว +39

    I like how a lot of 8-bit graphics makes the characters cute.

    • @DaLEoDraggo
      @DaLEoDraggo 3 ปีที่แล้ว +3

      Same

    • @RWL2012
      @RWL2012 2 ปีที่แล้ว +2

      or 16-bit graphics...? :P

    • @liammccbyrne4184
      @liammccbyrne4184 2 ปีที่แล้ว +2

      Yup when working with a limited pallet and sprite size a cute cartoony design stands out and is a lot more expressive.

    • @worsethanhitlerpt.2539
      @worsethanhitlerpt.2539 2 ปีที่แล้ว +1

      16-bit graphics that are so cheap they look like 8.

    • @HiImRalph
      @HiImRalph ปีที่แล้ว

      I can agree also because the people of Namco and NEC left the Japanese version of the arcade game for North America on the TurboGrafix-16

  • @NintendoComplete
    @NintendoComplete  7 ปีที่แล้ว +24

    The TurboGrafx version of Pac-Land is easily the best of the 8/16-bit ports of the awesomely addictive arcade title. It's extremely difficult, but you'll find yourself coming back to it again and again.

    • @vgaoct91
      @vgaoct91 7 ปีที่แล้ว +1

      I gotta unlock the SSB4 (WiiU) version of this stage soon...
      You're probably also aware that there are three other Namco arcade classics ported to the TG16/PCE, right? *Dragon Spirit*, *Wonder Momo* and *Splatterhouse*.
      Don't think I'll have to take your word for it that a game like this is difficult to accomplish... A lot of old Namco arcade games and their ports were tough.
      Try playing *Tower of Druaga*, *Dragon Buster*, *Phelios*, or even *Marvel Land*!
      [The latter two I haven't played yet, but I heard they're pretty tough... Though Marvel Land has a Genesis port that's said to have a more tweaked game]

    • @NintendoComplete
      @NintendoComplete  7 ปีที่แล้ว +3

      vgaoct91 Oh yeah, I'm familiar with those. Splatterhouse is definitely a favorite. I love Phelios and Marvel Land on the Genesis, but I haven't played the arcade versions. Are they very different?

    • @vgaoct91
      @vgaoct91 7 ปีที่แล้ว

      You'll find your answers here:
      marvelland.doublemole.com/comparison/
      Along with the fact that the Genesis version has unique boss minigame mechanics after beating the Great Condor. The arcade version has 1/2 Rock-Paper-Scissors and 1/2 Tug O'War.
      And how familiar are with you Phelios, in any shape or form?

    • @vgaoct91
      @vgaoct91 7 ปีที่แล้ว

      (Sorry for not answering about Phelios in my previous comment, but...)
      From what I've seen, the arcade and Genesis versions of Phelios are pretty much the same except for the following...
      -In the Arcade ver. you can have up to three Options, two for the Genesis port.
      -Naturally, the Genesis version lacks the technical chops that the arcade release has. Though the bosses look better on the Genesis than they do in the arcade oddly enough.
      -The Life, Energy and Health readouts are located on the bottom of the screen in the arcade release of Phelios, whereas the Genesis ver. has them on the right side of the screen.
      -The text and voiceovers in the Genesis version is the same in both the JP and NTSC release. The arcade version has hiragana text that would also accompany the voiceovers... In the Genesis/Mega Drive release, Typhon sounds like he's roaring as opposed to the fitting voice that accompanies his leitmotif.
      -Artemis in the arcade release of Phelios is much more modestly dressed, making her look like a proper Greek Goddess... As opposed to the stripperiffic outfits given to her in the Genesis/Mega Drive version.
      It'd be interesting to see if, and if you could ever upload playthroughs of both versions... With the arcade's dialogue subbed over so people would know what's being said, and enjoying what the Genesis version could have to offer.

    • @NintendoComplete
      @NintendoComplete  7 ปีที่แล้ว +1

      vgaoct91 Huh, that's interesting. I didn't realize, especially with ML that there were such differences. Thanks!

  • @MrDirkles
    @MrDirkles 3 ปีที่แล้ว +23

    I remember when this came out in the arcades. Yes it looks simple now but when people found you could push stuff to get secrets it was truly magical. I think it took a couple of days until someone realised you could push right repeatedly to get across the pools :). Ahh the joys of game conversions with no instructions

    • @worsethanhitlerpt.2539
      @worsethanhitlerpt.2539 2 ปีที่แล้ว

      I almost wished this was on the MINI Tg16 but now that Ive seen it...

    • @Bloodreign1
      @Bloodreign1 ปีที่แล้ว

      @@worsethanhitlerpt.2539 It should've been since it's a rather strong conversion. It's a lot closer to the arcade than the Legend of Valkyrie port.

  • @OswaldMiyake35
    @OswaldMiyake35 7 ปีที่แล้ว +57

    This game when it first came out it was one of the First Platoforming Games, why it so underrated?
    Oh, Super Mario Bros came out 5 mothns after this came out on arcade.

    • @zobergwallace2492
      @zobergwallace2492 5 ปีที่แล้ว +6

      Because you have both left and right buttons to run, and a jump button

    • @duffman18
      @duffman18 4 ปีที่แล้ว +16

      Super Mario Bros was actually heavily inspired by this game, according to Miyamoto.
      I guess it didn't get as famous because it was released during the American video game crash, before the NES came out and brought Americans back to video games.

    • @TheWASHINGMACHINEBOY
      @TheWASHINGMACHINEBOY 4 ปีที่แล้ว

      @zoberg wallace- so the machine has no joystick?

    • @misterartist1603
      @misterartist1603 3 ปีที่แล้ว +8

      Actually this came out in August 1984
      SMB was released September 1985, a year and 1 month after this one, not 5 months.

    • @SoshiTheYoshi
      @SoshiTheYoshi 3 ปีที่แล้ว +3

      People only hate it because of the Smash stage

  • @Dorelaxen
    @Dorelaxen 7 ปีที่แล้ว +25

    I got my Turbo back in like '97 from a pawn shop I was working at. They practically gave it to me, as retro gaming wasn't the thing it is now back then. It came with this little gem of a game (with about a dozen other games as well). I'd never seen the arcade game as a kid, though, and the fact that it used the theme from the Pac-Man cartoon was just too great. Never did play it all the way through, though. I was too busy with the first Phantasy Star that summer to bother...which I also got from that pawn shop. Good times.

  • @loneshewolf74
    @loneshewolf74 7 ปีที่แล้ว +85

    My brother almost annoyed me to death when my cousin and I were playing this game. He claimed everything in it was some kind of drug reference - the levels being called "trips", Pac-Man was high on crack, and the called the fairy queen "the Marijuana Fairy". Makes me wonder if he was under the influence of anything. Besides Non-functioning Jerkism.

    • @CybernikTheHedgehog
      @CybernikTheHedgehog 6 ปีที่แล้ว +9

      People think the same thing about Mario, so.

    • @alanbareiro6806
      @alanbareiro6806 5 ปีที่แล้ว +8

      Maybe he's right

    • @johnedsel
      @johnedsel 5 ปีที่แล้ว +10

      Pacman spends all his time eating pills and being chased by ghosts that nobody else can see. I'd say that is a blatant drug reference.

    • @nescartridges
      @nescartridges 4 ปีที่แล้ว +12

      Dude predicted "here comes pac man" by a few years

    • @TheWASHINGMACHINEBOY
      @TheWASHINGMACHINEBOY 4 ปีที่แล้ว +2

      Simaginary Friend hahaha i know he made a joke

  • @sylviebleicher4903
    @sylviebleicher4903 2 ปีที่แล้ว +5

    Pac land est le jeu base sur la serie animee de 1982 produite par hanna barbera ! On y retrouve tout: les musiques, les personnages...! Ici on a un jeu bien different d'un pac man classique , de la plate forme au lieu des labyrinthes avec ses fantômes ! C'est d'ailleurs la premiere fois que la celebre mascotte de namco apparaissait dans ce type de jeu!

  • @mikedski9698
    @mikedski9698 2 ปีที่แล้ว +2

    Pac-Man Is Back In Pac-Land For Your Turbografx 16 From Namco! Ghosts Can Run, But They Can't Hide From Pac-Man!

  • @reubenguttenberg7405
    @reubenguttenberg7405 6 หลายเดือนก่อน +1

    DOOOH! I MUST HAVE THOSE POWER PELLETS, GO FIND ME THE POWER PELLET FOREST!

  • @nickwerner7983
    @nickwerner7983 2 ปีที่แล้ว +4

    I can’t believe this inspired the 80’s Pac-Man Cartoon.

  • @Bloodreign1
    @Bloodreign1 6 ปีที่แล้ว +12

    This game beat SMB 1 to the side scrolling punch, and unlike SMB 1 has stages that also scroll to the left.

  • @reubenguttenberg7405
    @reubenguttenberg7405 ปีที่แล้ว +3

    Ghost monsters: ppppppppac power!

    • @chrisketchum8042
      @chrisketchum8042 ปีที่แล้ว

      (Turns purplish-pinkish color and flee)

  • @cannon9009
    @cannon9009 3 ปีที่แล้ว +6

    Pac-Land: The game with a built-in Infinite Jumping cheat!

  • @TheWASHINGMACHINEBOY
    @TheWASHINGMACHINEBOY 4 ปีที่แล้ว +8

    also 19:47 so that is what happens when the time meter runs out: sue gets a speed boost

  • @bdunk914
    @bdunk914 5 หลายเดือนก่อน

    I owned this game and I remember getting killed by the small ghosts not getting points from them! This game was hard as hell.

  • @mackerelphones
    @mackerelphones 7 ปีที่แล้ว +35

    Wow, this IS a good port! Did the arcade version also have an ending? I never got far enough to find out.

    • @mackerelphones
      @mackerelphones 7 ปีที่แล้ว +5

      And also, why is Pac-Man's hat different at the beginning?

    • @OswaldMiyake35
      @OswaldMiyake35 7 ปีที่แล้ว +8

      Mackerel Phones Actually the Arcade is Endless.

    • @mackerelphones
      @mackerelphones 7 ปีที่แล้ว +3

      Oswald Epic Loquendero Then I know which version I'll consider definitive.

    • @NintendoComplete
      @NintendoComplete  7 ปีที่แล้ว +12

      Mackerel Phones As far as I know, this is the only version to have an ending.

    • @NintendoComplete
      @NintendoComplete  7 ปีที่แล้ว +12

      Mackerel Phones The hat lets him grab the little ghosts that bigger ones drop for points. Without the blue hat they kill him.

  • @Lucky_9705
    @Lucky_9705 2 ปีที่แล้ว +5

    This is one of the best arcade ports out there

  • @carlopepi
    @carlopepi 3 ปีที่แล้ว +4

    I think this game has such a feelgood vibe about it

  • @gorilli09
    @gorilli09 7 ปีที่แล้ว +19

    As seen in Smash

  • @vittosphonecollection57289
    @vittosphonecollection57289 4 ปีที่แล้ว +3

    Wow, this machine is perfect for Pac-Land

  • @SuperCaverox
    @SuperCaverox 2 ปีที่แล้ว +2

    This game looks fantastic, and looks extremely hard, i will play!!!

  • @mappyandmspacproduction262
    @mappyandmspacproduction262 ปีที่แล้ว +2

    15:18 or 15:19
    *Pooka go to PAC land *
    Pac Man: why r u doing in my gam

  • @haxygo7004
    @haxygo7004 5 ปีที่แล้ว +5

    Damn, i remember this game.. I remember being stuck at the stage 1, hell yeah at suck at games that time. HAHAHHA

  • @Cacodevidro432
    @Cacodevidro432 หลายเดือนก่อน

    Time to get some "Pac" in your "Land"!

  • @deesplayworldtv
    @deesplayworldtv ปีที่แล้ว

    Check it out. Most games, I got the full experience out of, beat em and moved on. This game, I only recall it being in the arcade and I never had enough money or time to play it for some reason. It was one of the few games that was its on recluse in a way....it just always evaded me. My brother recently bought the 1up, and I'm still waiting on the invite to come play it. He sent me a pic of my nephew playing it and loving it, but I told him when I come over there, clear some times, cause I'll be in there for hours!! lol

  • @lloydtucker6065
    @lloydtucker6065 7 ปีที่แล้ว +1

    I have played TB16 version of Galaga'90(aka galaga'88) on the Wii console shop also the arcade version as well

  • @TheWASHINGMACHINEBOY
    @TheWASHINGMACHINEBOY 4 ปีที่แล้ว +4

    im pretty sure the noise you hear after eating a power pellet in this game is the same as the noise you hear when you eat a power pellet in super pac-man

  • @_Majoras
    @_Majoras 4 ปีที่แล้ว +4

    i regret getting vigilante over this back in the day i think i just wanted something edgier, more realistic 🤣. both great games

  • @jamesschneck2023
    @jamesschneck2023 3 ปีที่แล้ว +3

    Pac land is cool

  • @WOYandTUZLocalFan
    @WOYandTUZLocalFan ปีที่แล้ว

    I like were music mashes up at 2:12

  • @cathy2106
    @cathy2106 ปีที่แล้ว

    I submitted my high score on Pac Land to Gamepro magazine back in 1994.

  • @AccurateDiscoFever45
    @AccurateDiscoFever45 4 ปีที่แล้ว +1

    I got a Pac man ad on this vid

  • @misschristymarieluca
    @misschristymarieluca 7 ปีที่แล้ว

    There is a fleet of airplanes!

  • @srixo444
    @srixo444 4 ปีที่แล้ว

    Cosmo Gang the Video also has 32 levels in its game, the same levels in PAC-Land.

    • @Bloodreign1
      @Bloodreign1 3 ปีที่แล้ว

      Except Cosmo Gang has an actual end to it, this loops forever.

  • @Pipe1637
    @Pipe1637 11 หลายเดือนก่อน

    RIP Pac-Man

  • @guillermogazanol5247
    @guillermogazanol5247 5 ปีที่แล้ว +5

    Pac had a big nose

  • @WideMouth
    @WideMouth 5 ปีที่แล้ว +2

    Is this game based on the cartoon show or the other way around?

    • @Bloodreign1
      @Bloodreign1 4 ปีที่แล้ว +4

      Based on the 1982 cartoon.

  • @davidblaske6911
    @davidblaske6911 8 หลายเดือนก่อน

    Close but there is no cigar. You have to wait for a trend that's at least 15% of its max now. Then make a conclusion.

  • @aaronberns8485
    @aaronberns8485 2 ปีที่แล้ว

    Arcade Perfect.

    • @josephfrye7342
      @josephfrye7342 7 หลายเดือนก่อน

      actually this is the japanese arcade perfect port though.

  • @parallaxcraze958
    @parallaxcraze958 7 ปีที่แล้ว +11

    This port lacks the parallax scrollings which is especially noticeable since it was one of the notable features of the arcade version. And the release dates ARE actually the problem, the arcade game was released in 1984 while the Turbografx-16 was released 3 years later, in 1987, and still doesn't have support for a second background layer hence the lack of parallax. Add to this others fails/limitations such as the single controlle port... To think that the Genesis was released only 1 year later and came with all these things packed-in and more while still being less expensive... lol. No wonder Sega's console was much more successful overall, Sega just put more efforts into their system and games.

    • @retrovhsmanvaultfromthe70s97
      @retrovhsmanvaultfromthe70s97 7 ปีที่แล้ว

      Parallax Craze 4:11 this sound like cute music

    • @retrovhsmanvaultfromthe70s97
      @retrovhsmanvaultfromthe70s97 7 ปีที่แล้ว

      Parallax Craze 1:27 this sound like cute music

    • @NintendoComplete
      @NintendoComplete  7 ปีที่แล้ว +13

      +Parallax Craze The Turbo could do parallax just fine once developers figured out how to work around a few things. Ninja Gaiden's parallax was awful, but just check out Air Zonk! And only three years difference in hardware between arcade and console hardware doesn't make enough of a difference for the much cheaper home systems to be able to catch up with. Just look at the early NES arcade titles (Mario Bros, DK, Popeye, etc). They're close enough to make reasonable facsimiles of older games, but certainly not equal.
      The Turbo was the Genesis's equal in many respects. In some ways it was superior (graphic quality, color depth), but in others it lagged (the Turbo's CPU was blazing fast for 8 bit... but still much faster than the SNES CPU). For some good comparisons, take a look at SF2 across all three platforms. Or any shooter for that matter - the Turbo nailed those. And the multitap gave more controller ports (but who cares? Most US released games didn't focus on multiplayer). The thing that killed the Turbo in America was terrible management and marketing decisions. Most of the good stuff stayed in Japan :( But in Japan, the Turbo competed well with the NES and SNES, and left Sega choking in its dust. The Genesis was looked at much like how the Xbox has always been in Japan. Irrelevant and inconsequential. Sega turned the tables on NEC for sure in the 32bit era, though :)

    • @parallaxcraze958
      @parallaxcraze958 7 ปีที่แล้ว +3

      NintendoComplete A lot of wrong points there.
      To begin I know that the TG-16 can do some kinds of parallax, I played many games on it ;) but still it has limitations in that aspect and many games suffer visually from this. And 3 years is a lot, Pac-Land wasn't impressive anymore by 1987 and still the TG-16 can't do the parallax. Also I would have to check the sound, which is another aspect in which the TG-16 is quite lacking.
      And the lack of second controller port is crap, even more since the system already needs its CD add-on and some system cards to compete. No offense but do the maths, it's incredible how much of a scam the Turbografx is compared to the Genesis or SNES.
      And if the PC Engine was more successful than the Mega Drive in Japan it's because japaneses always favor their own brands. Also NEC already had a HUGE customers base with their PC-88/98. Sega not much with the Mark III. BUT in neutral regions, North America in particular, the Genesis obliterated the Turbografx for good reasons. As I said Sega put more efforts and had a better system and games.
      And Street Fighter 2 is precisely a good example of how the Genesis is better overall: the TG-16 version needs a dedicated, bigger than usual hucard and still it wasn't enough as this version lacks tons of stuff (no intro, no third bonus stage, less moves...) while the Genesis version has all these things. Then the TG-16 version was developed in-house by NEC and while it has some advantages, it's also inferior in some ways compared to a Genesis version developed by Capcom which (deliberatly or not) underused the Genesis capabilities (colors, voices and sound effects could have been better as recent hacks proved + the resolution could have been improved too). The Genesis version of Street Fighter II is already one of the best and could have easily destroyed the others with a more involved developer, a shame.
      And no, most of the good TG-16 games were also available in US. Most of what stayed in Japan are visual novels, mahjong games and others things which would have made no difference. Also if you go this way then the Genesis (and even more the SNES) also had some great stuff which stayed in Japan so...

    • @retrovhsmanvaultfromthe70s97
      @retrovhsmanvaultfromthe70s97 7 ปีที่แล้ว

      NintendoComplete can you do Tiny Toon Adventures ?

  • @askjeevescosby2928
    @askjeevescosby2928 ปีที่แล้ว

    I never got why the fire button was to walk. It felt like you were driving pacman.

  • @Thewolfguys.cartoons2000
    @Thewolfguys.cartoons2000 8 หลายเดือนก่อน

    The only Pac Land port were its close to the arcade version

  • @CorporalPig22
    @CorporalPig22 7 ปีที่แล้ว +22

    Is it just me or is the Hanna-Barbera cartoon based on this game?

    • @NintendoComplete
      @NintendoComplete  7 ปีที่แล้ว +12

      CorporalPig22 The game I believe is based on the cartoon

    • @OswaldMiyake35
      @OswaldMiyake35 7 ปีที่แล้ว +4

      NintendoComplete In the American Version of the Arcade Game, Pacman and his Family have the designs of the (Bad) Cartoon.

    • @jamierose9095
      @jamierose9095 7 ปีที่แล้ว +4

      Yes. Although I can't ever remember that cartoon having faeries.

    • @OswaldMiyake35
      @OswaldMiyake35 7 ปีที่แล้ว +1

      Jamie Rose Me, too

    • @Dinosaurprince
      @Dinosaurprince 7 ปีที่แล้ว +4

      CorporalPig22 wthe game was based on the cartoon. The cartoon was very popular and wound up influencing Pac-Man for over 2 decades.

  • @robertvelasquez823
    @robertvelasquez823 4 ปีที่แล้ว +2

    Doesn't anyone think it is weird that the end of the trip 1 Pac-Man passes by a church?

    • @aphronadeshiko
      @aphronadeshiko 3 ปีที่แล้ว

      It seems like they were trying to make Pac-Man's town resemble an American or European town, which could explain why Pac-Man passes by a church. This also could explain why this game never got released on the NES, as Nintendo had strict policies against referencing religion in their games.

    • @Bloodreign1
      @Bloodreign1 3 ปีที่แล้ว +1

      @@aphronadeshiko Shame it stayed in Japan on the Famicom, but due to when it was released, no one was yet pushing the NES/FC to it's limits, and the FC port came out very simplistic looking, and extremely disappointing because had it been a later release, it could've looked even better once the progranners got some FC/NES programming experience under their belts.

  • @mappyandmspacproduction262
    @mappyandmspacproduction262 ปีที่แล้ว

    31:54 Pac Man go to PAC mania and his family home * *pac death sound* *
    THE END. at the game over screen instead of 0 live in this port he let all Ur life

  • @mergimetarakaj
    @mergimetarakaj 4 หลายเดือนก่อน

    i Like 8 Bit😊

  • @xavierkemplin3894
    @xavierkemplin3894 3 ปีที่แล้ว +4

    30:49 playing as tails in srb2 be like:

  • @erickad.4065
    @erickad.4065 5 ปีที่แล้ว +8

    32:10 Why is there a Game Over screen?

    • @nocctt7252
      @nocctt7252 5 ปีที่แล้ว +1

      Is over

    • @juliaray714
      @juliaray714 5 ปีที่แล้ว +1

      @@nocctt7252
      31:27 that's a rap!!!!!!!!

    • @vittosphonecollection57289
      @vittosphonecollection57289 4 ปีที่แล้ว +1

      Because the game is over

    • @Bloodreign1
      @Bloodreign1 3 ปีที่แล้ว +1

      Probably a cut to show the game over screen, as after the brief ending, the game loops again.

  • @tidalboxer
    @tidalboxer 5 ปีที่แล้ว +4

    The mechanics of this game confused me. I couldn’t even get past the first spring board over the water. And he can double jump??? I’m confused.

    • @tidalboxer
      @tidalboxer 5 ปีที่แล้ว +4

      Oh. It’s the shoes the fairy gives him.

    • @Bloodreign1
      @Bloodreign1 3 ปีที่แล้ว +2

      You hit the springboard and rapidly tap right, Pac-Man will slowly float downward, but can be carried far enough to the right to clear the ponds. The trips back home, yeah the shoes giving Pac-Man unlimited jumping power.

  • @TheBonzomatic
    @TheBonzomatic 4 ปีที่แล้ว

    How am I not aware that this game existed? It's pretty cheesy, so that might be a contributing factor...

  • @SoshiTheYoshi
    @SoshiTheYoshi ปีที่แล้ว +2

    No, smash fans. Pac-Land was not made with MS Paint.

  • @vasilisdermertzis480
    @vasilisdermertzis480 2 ปีที่แล้ว +1

    🌹🥀🦋1984🌹🥀🥀ΝΟΣΤΑΛΓΙΑ🦋🌻

  • @TrainmasterCurt
    @TrainmasterCurt ปีที่แล้ว

    Pretty decent port, but like Mizubaku Daibouken, no parallax scrolling! The PC -Engine can do parallax, why didn’t this game have it?

    • @erasmusgustav4194
      @erasmusgustav4194 ปีที่แล้ว

      It can only do parallax via software iirc, no native hardware parallax scrolling so to say it was hard to do would be a understatement

    • @FadkinsDiet
      @FadkinsDiet 10 หลายเดือนก่อน

      The night level has parallax for the stars

  • @TheWASHINGMACHINEBOY
    @TheWASHINGMACHINEBOY 5 ปีที่แล้ว +1

    the music is slightly different in this version than the arcade version

  • @DevionSawyer
    @DevionSawyer 5 วันที่ผ่านมา

    7:42 15:35 31:30

  • @Spawnwick_Boseman82820
    @Spawnwick_Boseman82820 5 ปีที่แล้ว +1

    I still regret getting the turbo grafx 16.

    • @Bloodreign1
      @Bloodreign1 3 ปีที่แล้ว +2

      Why? It's a damned fine machine.

    • @Spawnwick_Boseman82820
      @Spawnwick_Boseman82820 3 ปีที่แล้ว

      @@Bloodreign1 it was ok

    • @Bloodreign1
      @Bloodreign1 2 หลายเดือนก่อน

      @@Spawnwick_Boseman82820 The Japanese side of the software was it's strongest points, the US side didn't see enough of the stuff Japan saw for the console.

  • @phauloriquelme2657
    @phauloriquelme2657 3 ปีที่แล้ว +3

    32:10 Bad Ending?

    • @ChristopherSobieniak
      @ChristopherSobieniak 2 ปีที่แล้ว

      Probably was if you lost your lives and couldn't continue, since this was an arcade game.

  • @RandomRetroTrainGuy82
    @RandomRetroTrainGuy82 6 ปีที่แล้ว +2

    There's an error:when you finish the game,it says pac land pro

    • @AlexParr
      @AlexParr 5 ปีที่แล้ว

      Yeah, that happens after you finish the game. It's ha harder version of the game.

    • @vittoman4392
      @vittoman4392 3 ปีที่แล้ว

      @@AlexParr ha harder

  • @dmcintosh1967
    @dmcintosh1967 7 ปีที่แล้ว

    I would be very bad at this game.

    • @Swampert2344
      @Swampert2344 ปีที่แล้ว

      I discovered this game back when I was 8, and I even thought why Pac man passes through a church.

  • @davidmcdyre539
    @davidmcdyre539 6 ปีที่แล้ว

    Can i get this game for the mini snes?

    • @duffman18
      @duffman18 4 ปีที่แล้ว +2

      No. Because it didn't come out for the SNES. The SNES mini only plays snes games.

  • @nik3776
    @nik3776 3 ปีที่แล้ว

    On when You end the Game, You pass to Pro Version of Pac-Land

  • @sabu1895
    @sabu1895 3 ปีที่แล้ว +1

    Antes que Super Mario Bros

  • @mirandamurillo570
    @mirandamurillo570 3 ปีที่แล้ว +1

    this gave me flashbacks and i dont like it

  • @maximukhin45
    @maximukhin45 7 ปีที่แล้ว +2

    Ass backwards controls by default buttons move dpad jump

    • @Bloodreign1
      @Bloodreign1 2 หลายเดือนก่อน

      That can be changed at the title screen to a more traditional control scheme.

  • @gustavvson
    @gustavvson 5 ปีที่แล้ว +2

    The NES version sucks compared to this

    • @bluecoolboy4755
      @bluecoolboy4755 3 ปีที่แล้ว +2

      The nes port is half assed

    • @Bloodreign1
      @Bloodreign1 3 ปีที่แล้ว +1

      The year it was released, no one was pushing the NES to it's limits yet.

    • @mappyandmspacproduction262
      @mappyandmspacproduction262 ปีที่แล้ว

      Where as nec port and the arcade (Japan) are infinity better than the nes version

  • @MandoDaiOu
    @MandoDaiOu 3 ปีที่แล้ว +1

    I remember this game. It freaking sucked!

    • @Bloodreign1
      @Bloodreign1 11 หลายเดือนก่อน

      Sucked? No, it is a good game, very different than anything from it's time, pretty much the first side scrolling platformer, before Super Mario Bros. This broke away from the mold of single screen arcade games that were dominant prior to this game.