To be fair about the kirby/zelda referenceyou mentioned. He’s always had the green hat and blue handled sword with that copy ability. Could still be a link reference, but he’s had it since the 90s
@@paradigmalter oh it’s definitely a link reference. But it’s not from breath of the wild. Probably more like a link to the past. It isn’t a new thing like wood makes it sound like. Maybe he didn’t even mean it to sound that way
As a Pokémon fan, I do not want the traditional games to go away completely, but I’m really looking forward to games like Legends Arceus pushing the franchise in a new direction
It isn't open world the game isn't anything new instead of being the very best like no one ever was your goal is to fill the Pokédex (catching pokemon multiple times watching them use different types of moves using different types of moves on them) if you don't do that you can't move to the next area it's hardly anything new and isn't open world
I remember when games like BotW, including the game itself, were compare to and inspired by Elder Scrolls: Skyrim. Now everyone compares similar games to BotW. Pretty soon people will be thinking Skyrim was inspired by BotW. You laugh, but ive seen it plenty already.
except that doesn't make sense, because the Zelda creators wanted to make BotW for a long time before Skyrim existed. and Skyrim is inspired by older RPGs like fallout/baldurs gate/zelda. so in a way, yes, all the concepts that BotW mastered(but have been in the series all along), did inspire Skyrim in a way.
@@tankerbruja skyrim is the fifth of the elder scrolls games, the series started in the 80s as a traditional 2d dungeon exploration rpg and progressively expanded as pc technology expanded, the 3rd game being on the original Xbox as well as pc is still among the favourites in the series. Buldurs Gate is very different as it has always followed the dungeons and dragons rules rather than the rpg style elder scrolls evolved into.
Kirby having a Link-style hat or a sword similar to Link's had been embedded in my head since playing Smash Brothers in 99. Sword Kirby is probably the second most common form of Kirby advertized, next to maybe Fire/Ice, Tornado, or Cutter
It's kinda sad when wind water has more enemy types and twilight princess has two worlds full of different types and they got half the roster of enemies never added more and are just like "seems good enough"
I miss fighting the knights in full armor unsure if they where ever friend or foe but 7 goblins repeated throughout a 8 th gen console release everywhere is unacceptable. Thank God they kept the annoying flying enemies.
I got BOTW for Christmas along with an OLED Switch and let me just say, I’ve barely stepped foot into the entirety of the game, yet it’s still absolutely amazing and I can’t wait to get further along
Awesome. I got tons of sidequests and shrines done before confronting ganon to give me extra incentive to continue playing. I hope you enjoy it for hours and hours
I'm debating on getting BOTW now or just waiting until next year for the sequel i have seen many youtubers play it and i know the basic storyline but i'm on the fence about getting it
I also just got the game around a month ago, I played it when it first came out with my brother but never got it myself until now. It's really fun, I hope you enjoy the rest of the game! :]
I think Sonic is going more for the Shadow of Colossus look, which Breath of the Wild kind of took inspiration from too. They all have the same ancient ruin motif. And other cues from Colossus gameplay.
Many of them made sense but the Halo infinite connection seemed to be way to far fetched and all the connections with that segment could be boiled down to they both are open world games
Many of these are primarily inspired by BotW's setting. As you pointed out repeatedly, the marketing emulates BotW's. But for most of them, that is where it ends. They intend/intended to capture the same feelings and make people instantaneously understand what direction the game was/is taking. Halo Infinite is probably not at all inspired by BotW, one way or another, Perchance with the "objective complete" noises, but that is not hereditary exclusively to Zelda. Then there is the open world which is clearly very western with well-established aspects seen in other western open-world games. Using anchors to pull yourself somewhere and physics are also nothing BotW can take credit for. Again, it is an abstract concept like anchors.
i love when developers take inspiration from other games to make their game better. without this "Inspiration-System" in the video game industry we would miss so much awesome games we loved as children or adults.
The developers admitted in a Bloomberg article that the initial impetus for Halo Infinite's open-world WAS Breath of the Wild, but they had to scale it back through the tumultuous development cycle.
I find the visual side of the “BotW Clone” argument to be the weirdest sometimes because it’s not like Zelda did anything that was particularly new, they just did an amazing and cohesive job of designing in that style. I look at something like Ashen and I’m really not sure how its visuals look anything like BotW aside from neither being photorealistic. Thankfully Wood leads with the point that these are “inspired by” rather than calling them ripoffs like twitter and gaming journalists love to do. I’m so sick of “This game has a stamina meter? BotW clone”, etc as if Zelda invented theses concepts.
This was much more interesting than what I was expecting. And honestly, it kinda makes me feel better about things to think that, rather than tljust trying to copy something successful, these developers said, "I loved the way that made me feel. I want to make something like that." Cause I feel like that a LOT.
Seeing BOTW be so successful really excited me for the future of gaming I love this direction of games like this. A lot of these newer games that are “clones” or even really similar new titles of established franchises that are a bit similar to it are some of my favorite games
Yea but breath of the wild isnt the first game to be open world alot of games are, the aspects that make this obvious inspired games are the puzzle open world and mechanics which i agree some like this do draw inspiration but to compare most open world games to it is more up for debate it sorta undermined the work creators put in to these games
Halo Infinite is copying more Far Cry than Breath of the Wild... The only similar thing that halo infinite has with Breath of Wild is the open-world aspect... and that is not inherently original from Zelda... and the Sound is more inspired to the Metroid prime games tho that can also be inspired by Zelda
Halo Infinite has Far Cry, Bioshock infinite, and Doom 2016 I've never in to comparison as it was a form of cheap opinions which is widely and only use in the gaming community. Art and music entertainment neverdoes only in gaming, no wonder music and art has critics and gaming "reviewers".
@@R3TR0J4N I’ve read that three times and I still have no idea what you were attempting to say. Those are all words I know and love but you’ve put them together in combinations that make zero sense.
This feels ridiculous what breath of the wild did even at the time wasn’t revolutionary the industry has been going towards open world games more and more. The soft piano key are meant to invoke an emotion in the player of calmness which contrasts against the chaos of battle in these games which has been a thing as long as audio has been in games. The part about halo is ridiculous and when you said the new pokemon game is actually more similar to Monster Hunter it’s highlights that BOTW is just a very good game of the open world genre
@@dramalifeny no it's not, do you wanna know one of the first games to use it's music in this way? if you guessed Zelda 1 for the NES, then you are cooking with brains. if you really want to get into it, all of these other games have taken inspiration from botw in some way. it being the Zelda they always envisioned(look it up the creators have said this), but the tech was never quite there.
@@tankerbruja depends on how you look at the game and sound. pac man and other played music after you'd complete a level. Whereas Zelda didnt really have levels so they put the sound in somewhere else, and I like to second the Halo part that was a Major reach. Especially if you add in that halo was heavy on physics since CE, campaign have always had huge areas to use during combat in missions, and ODST was already a free roam game.
God I hated the sleepy piano music in breath of the wild. Open world games have been around for years and years, it's been a very common genre for years, which is unfortunate for me as Open world games are about length more than entertainment - they want you playing into past 100 hours, so people will still be playing when the DLC is out. That's why open world games are big and long but there's actually not that much stuff in there, just repeated content (like recolored enemies, shrines and korok seeds)
Honestly I kind of feel like it's frustrating because as much as LOZBOTW makes histories with its groundbreaking graphics an open-world I feel like games after that will only be called copies because that's what everybody kind of fall back on when they think of open world games now. And honestly that's kind of sad nothing can be its own anymore because it's always being compared.
Every game is still its own. Every game copies SOMETHING from another game. There's nothing wrong with that. Each game takes something and makes it their own & can even improve upon it.
There's always people who will think BOTW was the first open world RPG game. I could write a list of things in BOTW taken from other games. Literally any cartoony/cell shaded OW RPG is being called a copy of BOTW since its release.
It’s now WHO DID it First ! It’s who DID it better! That’s why Apple and Nintendo is always praised because they do what they do BEST. It’s just simple facts. Android had many concepts that apple simply copied but they executed it flawlessly in a way your brain just look at it as the original you get what I’m saying?
My favorite of these is Immortals Fenyx clearly! yeah, they're similar but Fenyx has enough combat mechanics to make it different and very enjoyable too. It also looks quite nice with vibrant colors!
I think so many games took inspiration from Botw, as you mentioned, Genshin and Sonic. But to say Halo, idk. Just because a games are increasingly applying more dynamic physics engines doesn't make them like Zelda, they're just evolving their gameplay like each generation does. That being said, I think most game developers take inspiration from eachother pretty frequently.
Ikr. They forgot that the like of Witcher and Skyrim also have this kind of element.. even many others MMORPG that released years before BOTW also got the open world concept.
I love how much of an impact Breath of the wild had on gaming making the open world games with a glider and climbing a whole new genre in itself. the new Horizon game also has a glider now :D
@@wykydytron botw takes some things that some other open world games did, and put it together and make it better, and actually GOOD. You don’t just run from objective to objective in BOTW, it’s a true open world.
Genshin As a person who plays it mostly everyday I can say its very different with things you have to farm for and much faster paced combat with different mechanics. And the reason I think its not on switch is because it has huge updates and needs something quite powerful to run all the updates
The reason you have to farm things is because it is a F2P game and they want you to pay to unlock more of the game. It is a carbon copy of BOTW and yes I have played Genshin, it's a wallet raper.
One title that also had a massive impact on the genre and gaming in general, as well as how marketing is handled now, that i believe people need to be reminded of occasionally, is Final Fantasy 7. From its story telling, cinematic narratives, badguy buildup, loveable, somewhat relatable characters, etc., Jas paved way to what the JRPG genre has evolved into now. A lot of games are better than FF7 now, but it was FF7 that really opened the doors to the potential of this type of game.
Maybe… but I’m not too sure… have you seen similarities in Western RPG? Like Fallout? Or Elders Scroll? Or did it stayed only in Japan? This is what Botw did, it made EVERYONE including Ubisoft copy them.
Sonic, sure he might be taking inspiration from Zelda since the setting looks very similar (more realistic but still) however, Kirby definitely isn’t taking much inspiration from BoTW at all. The game seems more linear and like Mario Odyssey if anything because it might not even be open world. Also I don’t know how Halo Infinite looks like it’s taking inspiration from Breath of the Wild either. It’s literally like the campaigns that came before but instead of the missions being individually selected to play, it’s in a connected area so you travel to each point instead. Maybe the open world aspect was inspired by Zelda?? But even then, it’s more likely that since multiple games have gon open world since then, Halo did the same. Pokémon Arceus does seem to have changed due Zelda though because the landscape looks similar and the initial teaser of the game looked similar too. I like this new direction Nintendo has been going in though
Hi, I am actually a new to your channel and I started watching your videos a week ago, I already watched 50+ videos already and I am loving your videos and I really enjoyed it, thank you for all the content you share... I became a Zelda fan too after watching your videos.
I think a main reason Genshin isn't on the switch is how MASSIVE the world is going to get with each region getting added into the game. Unlike Breath of the Wild, Genshin isn't done with it's world building and that it also include a lot of coop as well and with each new region being added to Genshin I think it can push the switch to its limits in terms of storage as well as rendering all the structures in game. At the moment only 3 out of 7 regions has been released.
It’s been in development same time as any other Pokémon game and has huge scope. I’d keep my expectations low, it being 30fps and with a terrible resolution is why I’m not too hyped. Game freak has been awful with developing 3D games so far
About pokémon open world. I may be wrong here since I’m not a huge pokémon fan. But isn’t the thing that everybody has wanted all along just a really highly polished, high production value pokémon game that looks like it’s made for a real home console. You know, good graphics, good animation and atmosphere with interesting characters and locales. Like for once people don’t want a different kind of game, they just want a better game. I could be wrong though.
Breath of the wild itself was inspired by Skyrim, game developers get inspired by each other all the time. Sometimes it's for the better, sometimes they overuse certain ideas for the worse. That's just how the industry goes
hate to be the actually person but they have wanted to make BotW as it is now since Wind Waker. so no, it is very much not inspired by Skyrim, as the games creators have said the technology just wasn't there back in those days. lol
@@tankerbruja Anouma did state in an interview that he looked at skyrim and saw how they could prepare for such an open world game. They didn't pull many elements but more used it like data. The creators want to create an open world game already like you said and so to prepare did analyze skyrim which is a highly successful open world game (because why wouldn't you) and then created the game they wanted with that in mind. So it was partly inspired
@@tankerbruja Didn’t morrowind come out before windwaker ? So wouldn’t Skyrim ya know be inspired by that ?! Also is a game inspired by something else make it inferior than the original ?!
Don't get me wrong, I absolutely adored BOTW, but I feel like folks don't want to admit that it borrowed a lot from the Assassin's Creed series. The whole being able to climb most things in the map, the whole part where climbing the tallest tower unlocks viewable map sections. I may be wrong but I feel like those parts it borrowed a lot from that series.
The Legend of Zelda: Breath of the Wild was my first step into the Zelda fandom and ever since then I have followed every piece of lore these games have offered. I've been collecting merch and 100%-ing every Zelda game that I've gotten my hands on (Link's Awakening,Skyward Sword HD and this one). I have such a flaming passion for this game, I've 100% it 3 times now (2 in normal mode, 1 in Master Mode). It's not a 10/10 but its damn close ❤
If you really want to dive into Zelda you have to play ocarina of Time and Majora's mask. Like BOTW those games both changed the way video games are made. They are older now, but still amazing. The only Zelda game that I would not recommend is Zelda II Adventure of Link. That game is for insane Masochists!
I've been having a good time with Fenyx Rising. I saw the similarities to LoZ:BotW immediately, but I think they did enough with it to make it a distinct game and not just a clone. Haven't tried Genshin Impact yet, but it's on my list.
the open world shots and the main character on top of the hill does not make it a Zelda clone, is a basic standard showcase for videogames used for ages.
I don’t particularly like botw cause I couldn’t even get the glider for the old man’s and almost brick my controller by chucking it on the floor after dying in the game but I am so hyped for legends arceus and was hurt when he misspernouced it
Same, half the gameplay was scaling cliffs to get to the next spot. The shrines were pathetic. The divine beasts were a little lack luster IMO. The world felt empty and repetitive. The combat wasn’t even very good, just mediocre. IMO, it took Zelda and added open world, but made all the other aspects of it just a mediocre Zelda experience. Don’t even get me started about FPS. I literally had 10 FPS in koroks forest.
Like he said in the video, these games were inspired by BOTW. Not copies. The devs have come out saying BOTW inspired them. Idk where you got the idea of BOTW being the first open world game.
@@adaytorememberfan121 Too many Zelda/Nintendo fanboys see an open world game these days with grass and climbing and say "these were inspired/copied by/from BOTW". Also, the Halo devs have only said that Infinites map was going to be similar to BOTW but nothing about it being inspired by it and thank god because the open world of BOTW is boring, empty and lacks any variety. The only game truly inspired by it was Genshin Impact and thankfully that made a better open world. I loved BOTW but fanboys hype up and praise the open world far too much. The best thing about BOTW was the gameplay mechanics, not the open world which was barren.
@@Ichigo2k9 bro the devs saying the map is similar to BOTW literally means they were inspired by BOTW. That doesn’t mean Halo copied BOTW, but to say it wasn’t inspired is going against statements from the devs
I found out about Breath of the wild back when it released thanks to a friend of mine. Back then I had stopped playing games for a while, but after watching some gameplay on youtube I got back into it. I bought some 3ds titles, I became interested in Nintendo again, and after two years I bought a Switch for my birthday. I could never get my hands on botw until yesterday. In the meantime, I've learnt so much about it and experienced it indirectly. And now I'm having the time of my life. This game virtually changed my life, because it's the sole responsible for me getting back into videogames and finding a life-long passion that I want to turn into a job - concept art. This is my favorite game and it will always have a special place in my heart.
The thing that gets me is how many things are copying the box art of BOTW. The picture of someone or a group of people stood on top of a cliff or mountain in the foreground with a view of an expansive world behind them has become a trope of most open world type games now, and I really don't remember anything really doing that before BOTW. There were probably some, but the ubiquity of that box art didn't start until after BOTW.
Pokemon, Sonic, and Kirby going this way I'm super excited for, while they are at it I'd love it if they took Metroid this way as well. Prime Series has already been about exploring a bit but it still keeps the traditional Metroidvania style,. going bigger open world exploration style for Prime 4 would be great. Samus crashes on the planet, loses all her abilities like usual, and has to explore using more primative style of abilities would be great, or say screw it and Prime 4 (or jsut make a whole new game) be a prequal and that way it can be more of her training how to become the epic hunter she is, would be great to not have the normal abilities we keep getting over and over.
I don't know why people think kirby will be open world just because it's the first 3d one. An open world kirby game wouldn't even work, kirby games have always had structure, starting off easy and getting harder.
Hype when it first release and the iconic art style. BOTW didn’t make Open World, it expand the thoughts around it. Other AAA company will use the best graphics and game mechanics that feels ‘explosive’. BOTW makes it feel down to earth and you have more choices/paths to explore. It feels welcoming to jump in and not to juggle with complex game stuff. This how I interpret it the copy thing. AAA company can churn out ‘simpler’ Open World. Also Covid with everyone inside, the feeling of going out is strong so it’s a great time to churn it out.
I've been playing immortals fenyx rising. It's definitely a clone. But it's fun. Only thing I dont like is the signature ubisoft real $ shop in a single player game. At least it's just cosmetics only and can be ignored.
I've never had anything more perfectly timed, at 16:29 I got a notification, and the Skyward sword secret found sound clip is my current notification sound, which are just as wood was talking about the halo puzzle complete sound clip
While BOTW is truly an amazing game, a lot of its success comes from just the word "Zelda" being in its title and also the fact that it was 1 of only like 3 actual games for the Switch system for the first like 6 month of the console's life. So it's hard not to be successful as a launch title.
Drawing comparsion between halo infinite and Zelda is a bit of a stretch, 343 wanted to make Halo open world since they started developing the new engine to support it back in 2015.
I feel like BoTW was more of a return to Zelda 1 than anything else. The success of A Link to the Past is really what caused them to put the subsequent game on rails. Zelda 1 had all the hallmarks. It let you choose what order and how to beat the game, the open world classification is really more just one of scope.
The creators are on record saying BotW is the Zelda game they've always wanted to make, Wind Waker was their first real attempt at it, but the tech just wasn't quite there, and skyward sword was the next one to really attempt a lot of their advanced concepts, but BotW they were finally free to implement all of their ideas in a way that would change the gaming landscape for good.
@@tankerbruja The DNA is definitely there in terms of the open environment of those games, but because of the structure they end up feeling like elaborate world maps. It felt more like you could go at your own pace, but were still forced to go in a particular order. I think the franchise's "Aha" moment came from realizing they could unbind the game progression from the item system.
BOTW copied many aspects of open world found in elder scrolls and other games, so not surprising other games take from each other as games try to change things and add from what other games brought to the table actually it’s common practice to take from game mechanics that work
a good example is Fortnite and reboot vans the respawn system came from apex legends which uses respawn beacons that can only be used once per match and apex also has mobile respawn beacons. warzone also copied apex with they're respawn system however it is much more complicated but it was expected for other battle royale games to copy apex as a respawn system would make matches longer and riskier and especially more fun as before mobile respawn beacons it was insanely frustrating that you died and that was it and you had to watch your teammates fight just because you got pumped in the head for 220. once reboot vans came in play you could watch your teammates win the fight and they grab your reboot card and in a bit your back full health and saying where's my loot?
Hey mate just got a switch for the kids family for Christmas and have been watching a heap of your videos not going to lie the kids found you but damn it feels good to hear an Australian on here even though you’ve kinda turned American haha 😂 . much love from Byron bay have a good new year
Love Genshin impact, on pc it is the best looking game I've ever seen(not so much on ps4 but still fun). Though, honestly I think the switch games might not be as good looking they sure do have a better flow then any other platform. Feels like the worlds are already set and finished as you start to play while other platforms, stuff generates infront of your eyes. Suppose that is another reason BotW is so damn good(and Xenoblade games). And that new pokemon game looks like everything I wanted Sword and Shield to be. Zelda sure did inspire alot of developers. Just bought Hyrule Warriors, hope it is good too. :)
As someone who can't stand Breath of The Wild I'm really glad to see it's influence in the gaming world. It allows me to taste what others do in Breath of the Wild. While I can't enjoy the original I can sample it through it's influence. The exploration, gliding and climbing, hidden puzzles and secrets. I can experience that. While there's a great deal about Breath of the Wild I don't like that keeps me from playing it, I don't deny it's greatness. I'm happy to see it influence the world.
@@DailyAsgardianNews I've played a few hours in attempts to get into it. Never can. I got the glider, played a bit more and just realized I was not having fun
@@RedMay33 Just out of curisoity, why would you not deny its greatness if you can't find anything great about it? While it may be great to a lot, there's also those that think it was just okay or terrible like we do.
Because you're a kid, and you don't realise how in the old days there was a lot more original stuff, because of a higher concentration of high iq people.
Gamming community were so irrelevant they this cheap terms for making their opinion "similar"and "like" compare to other forms of entertainment. Only in gaming does this
After playing Halo infinite I don't think there's a bit of it that took from BoTW. The blue sky green grass look was in the first. I do feel like a lot of people liked BoTW an insane amount and see elements of it they like in other games though. Especially when other franchises make the jump to open world.
BOTW might be the game I'd call the most overrated game of all time. It's fine. It's pretty good even. But it's not amazing and I'm so tired of hearing about it.
@@nuc It's basically an easter egg hunting game. Once you find certain items the difficulty curve falls off a cliff more than any game I've played. It's feel like I'm playing the game with a Gameshark. I used to need a Gameshark to break the game this bad.
It’s funny cuz the expansion for BOTW was just on sale the other day and I decided it was time to pull the trigger, I gotta say I fell in love with the game all over again and have poured so many hours into master mode at this point. I sincerely hope that is default in BOTW II and I can play that game for the first time in Hard Mode. It has such it’s own flavor. The struggle is real but the reward is so much grander. It has that sort of Last Of Us grind of constantly looking for your next weapon and being much more thoughtful about how you approach combat. I’ve never played other Zelda games, and well technically I still haven’t beat this one. But I get so lost and captivated by the world that I honestly do not care. I’m not that interested in beating the boss, I’m interested in finding that next thing I’ve never seen before. Just yesterday I found a comet for the first time and I was floored. I can’t wait to find out what I’m meant to do with the object I found at the crash site, but I’m positive I’ll love it.
Star Fragments are best used to upgrade armor. You can sell them for 300 rupees or use them in cooking to get a critical boost, but mostly you want them to upgrade armor.
Struggling in a game where you can warp out of any bad situation and load from frequent autosaves after death. I cannot imagine how people can truly struggle in this game. I became at worst annoyed at its pointless limitations that only serve to slow the game to a crawl. Arceus was just better in every way imaginable and they didn't even try having come off the trend of gutted switch Pokemon games.
I'm totally looking forward to legends arceus and appreciate that the change may not have occurred by gamefreak if it wasn't for zelda paving the way into this complete successful reboot.
same i'm getting on pre-order for Christmas and cant wait i like the graphics and open world but i don't want the whole story line "normal Pokemon games" to go away. i'm gonna pick typhlosion for my starter, how about you??
I really wish you could keep the bow of light also. tbh it feels like they were ramping up to a post-ganon world that you could build up like tarrey town after you beat the game, but maybe they just ran out of time and had to put a bow on it. I'd like to think this is the case because the Zelda devs have always had some amazing ideas if only they had enough time and money to implement them.
I feel BOTW is really a revolutionary for open-world genre, giving it a new direction. It's like Metroidvania is becoming a thing because people taking inspiration from Metroid and Castlevania, or rage games as its own genre. People who say every open world is a BOTW copy/plagiarism miss out so much because what BOTW did was giving these games a solid foundation inspiration of open world than plain plagiarism.
See what I dont get is what does BOTW do that no open world game has done? Many people treat it like a revolution for gaming but its really not, its a large step for ZELDA games but in terms of gaming in general, its a pretty bare straight forward open sandbox like game
@@Thomaskh7 name another game where the physics systems working together with the ai logic and each other, can be used to solve the puzzles or enemy encounters in nearly infinite ways. something bare bones open world sandbox would be like Minecraft. No matter how you slice it, you can't use the environment or an invention of your own using the tools the game gives you(aside from the literal tools it spells out how to make and use) to defeat the enemies and win the boss fights, which weren't even originally in Minecraft. to which you may counter and ask, well what about red stone? and yes while people have made many complicated systems with red stone leading to solving night time monster solutions that were previously unheard of, it's still a static system and it was created by the player. in BotW, the game is the system. you don't have to program it yourself. the open world genre was kind of stagnating before BotW came along and changed the landscape. open world games were just 3d action games without the levels. you still had to do objectives in a specific tiered order. for the vast majority you couldn't make a run straight to the boss, and even if you could other games that take inspiration from Zelda, would require some key item to either reach the boss or defeat them(looking at you dark souls). being derivative doesn't make other games bad, but BotW def set a new standard for everything in its genre to live up to. it offers freedom that had been absent from the genre for quite a while, pretty much since the early days of open world when devs were still figuring out what works about it, and what players respond to.
@@tankerbruja Just Cause, GTA, Saints row, human fall flat. are all open world games that have fun physics that can be used and messed around with and solve problems. Zeldas Physics are not that big. You can use physics to launch stuff. Yourself. And items and kill enemies or move something to make a path. Thats it. Zeldas physics don't do anything amy physics based game doesnt do. Gmod and half life by itself does this better. Most of Zeldas puzzles are straight forward and many of the shrines have 1 solution you're locked into.
@@tankerbruja in minecraft you can go straight to the final boss if you wanted and got a little lucky. In many metroidvania games you can do the same. In many zelda games you can tackle the dungeons in whatever order you want. These things are only new to Zelda is the point. Other games do all of these better. In BOTW you run around a giant open world doing one of like 5 different things and you continue to do those things the entire game. For Zelda games thats big. For open world games i can list many that do so much more in 1 game than this game does. Its not a revolution for gaming when everything it has done has been done before better.
Completely agree! I talk to everyone about BotW all the time and to me it’s the standard for video games. It was also the first Zelda game I have ever played and now I’m currently playing OoT. I’m so disappointed that I never played these games growing up!
Since you talk about BotW all the time perhaps you could explain to me what you enjoy about it? Because I really in all honesty have been struggling to find things I like? The low enemy variety, breakable weapons, no getting new equipment to unlock new areas, bosses all look the same, too much sleepy piano music, too many shrines instead of interesting new things to find, too many koroks instead of new things to find... What's the good part? The open world? It has more towns than other zelda games but I feel a lot of the NPCS and things found in said towns aren't as interesting. An open world also means less gameplay structure, no starting off easy and gradually getting harder. Doing the four quests before fighting ganon almost feels like cheating since it weakens him and you can go in there and fight him before doing any of that. I feel like a game where you can just go to the final dungeon and fight the final boss straight away wasn't made properly. You'd think a land of this size would have more enemy variety. In older Zelda games you'd go to a new area or dungeon and there would be new enemies that are ONLY in that location, but in breath of the wild? Recolors and more recolors. Go to the Ocarina of time enemy list and look at the botw enemy list, then do the same with the boss lists and you'll see they Really didn't care about that part of the game and apparently players are happy fighting the same things for hours and hours. If you can explain to me what you like about this game I'd appreciate it because I'm like "Huh what am I missing?" when people say they love it. I'd like to at least think "Okay this game isn't for me but I can see why you like it"
@@geostar1610 I’m not going to try explaining anything. You seem to have made your mind up already that the game wasn’t for you. I thing the game is an absolute masterpiece from start to finish. Sorry if you can’t see that bud.
@@geostar1610 It’s practically impossible to get you to see it considering everything you stated. You just don’t like the open world aspect to begin with considering youre talking about a lack of structure. A big part of the appeal is the exploration aspect, and considering a lot of your gripes relates to fighting, I’m going to assume that fighting is what you’re focused on and not simply exploring for the sake of immersion.
@@percy3422 I love being immersed in an interesting world. I didn't find botw's world particularly interesting or immersive, not that immersive seeing yet another recolor of a bokoblin try to attack me and my well built looking large sword break when I hit it.
Immortals was fun, but there were a lot of really frustrating things... the puzzles were so incredibly easy yet frustrating... like, they didn't take any mental power, just tedious tasks.
I really enjoyed this video! My favorite Zelda game of all time was Wind Waker, then when I got my switch and breath of the wild for my birthday in April 2017 I fell in love again and now BOTW is my all time fav Zelda. I’m surprised you didn’t mention Elden Ring! That is like the ultimate game for me, a soulsborne game mixed with BOTW. I’m going to be so so happy in Feb 2022
I think one of the things I love about Breath of the Wild is that it doesn't do anything particularly new. The concept of an open world, the physics puzzles, the combat, the gameplay, the stamina system, the hunting, the cooking/crafting, the stealth system-it's all lifted from games over the past 15 or so years of gaming. But somehow it manages to take all of these concepts and mechanics, balance them to near perfection, and slap a beautiful aesthetic onto it all that pretty much sets a new standard for the genre. Pretty much no concept in the game is original, but it felt refreshing the way it all went together. You don't need to be original to be innovative. On a side note, I think the only flaw with the game is that the weapon durability should be a little higher. Just, like, maybe 1.5-2x durability for everything, and I would consider it perfect-enough that your weapons will still break, but you don't feel like all of your weapons are made of glass. But being that this is the ONLY complaint I have with the game is a testament to its being a masterpiece.
you are almost correct, the part where this all falls down is that nearly every feature in BotW has been in a Zelda game in the past, and that is why they are in BotW. And that is why they are all so polished in BotW bc Nintendo has been doing it all since the very first Zelda.
People do realise that BOTW wasn't the first open world adventure game right??! I'm pretty sure elder scrolls had been doing that year and years before BOTW was even thought about
Do any other Zelda fans just sincerely do not like BotW? Repetitive enemies, lackluster story, little "dungeons", empty world, breakable weapons, no music barely, not many bosses. How does nobody bring this up ever but simply praise it as a perfect game?
Its the only Zelda game I haven't played and the reasons were: no dungeons, no sense of progression, breakable weapons. If it hasn't those things is it even a Zelda game?
@@GedH-316 Agreed. Breath of the Wild as a standalone game is fine, but as a Zelda game? Absolutely not. I really don't understand the praise it receives, and when I bring up my complaints, no one had an argument for it. It's just not the game for me I guess.
The difficulty curve drops off a cliff. Over 90% of the game is item/shine hunting. Once you learn where to get a few items the challenge goes out the window. Food that refills your health plus 20 extra health plus you can do this up to 60 times almost feels like I'm using a Gameshark.
Personally when they announce Breath Of The Wild I always think that it was inspired by different mechanics of other games: Cooking, weapon and armored is more in the line of Monster Hunter, Open world concept feel more in the line of Shadow Of The Colossus and more or less Jack And Dexter Again this is my personally opinion when they announce Breath Of The Wild But seeing it all at once on the Breath Of The Wild it was uff🤩🤩
The funny thing about comparing Pokemon Arceus to Breath of the Wild, is that a lot of pokemon fans (me included) were begging Gamefreak for a game that had an open world like Breath of the wild. So that fact that we got one is like they finally listened to us. So compare away.
This is the reason I put BotW above any other open world game of the decade, because nothing else has influenced so many other games in its genre. it is literally genre defining. it set a new standard for open world sandbox games. and no one else has done this in a long time. I recommend it to anyone, regardless if you are a player of games or not. But do not go in expecting anything, whether it is a traditional Zelda experience because it is not that. but it also isn't like any other open world game you've played before. it has so much more freedom than most. TL;DR: don't be mad, but BotW is a defining open world game that anyone can get into. if you can drop your preconceptions before you play it.
I personally feel that BotW copied Skyrim in a lot of ways since it feels like that old Reese's commercials: "there's some Skyrim in my Zelda!" BotW felt more like Nintendo's answer to Skyrim. So in a lot of ways, all the games taking inspiration from BotW could be seen as also taking inspiration from Skyrim. Just that BotW is the most recent game than Skyrim (despite the piles of re-releases and ports, which I feel is deserved).
Nintendo admitted to having taken inspiration for some aspects of botw from Skyrim. But even though they did, the games are almost nothing alike and are completely different. They didn't copy anything, they just took inspiration from Skyrim and changed/improved on it. A great example is combat: in Skyrim it was absolute trash, and in botw it's totally different and actually really good. And also the interaction with the world is also very different in these games. Saying that botw copied Skyrim is like saying that that game B copied game A because they're games in the same genre. You can make an argument for the games Wood mentioned being copies because they have similar artstyles and game mechanics and music and generally have the same feeling to them.
@@mansifacio5458 Botw combat is trash and it's difficulty curve fell off a cliff more than any game I've ever played. Skyrim is also bad except with help of mods. It's success of games like Skyrim (and RDR) including becoming more dumb down that basically forced Zelda to become open world.
@@mansifacio5458 Elder Scrolls games are basically a single player MMORPG. Morrowind was more in line with MMORPG as every area had enemies of different level. Starting with Oblivion which was more console focus and less PC focus (that where the money is) they want to give players more "freedom" so the entire world level up with the player. It didn't take long before the player realize that leveling up was a bad thing and it totally focus on items. Since all areas start at level one the knowledge of where to find the good weapons and good armor breaks the difficulty. Botw is build similar, it's all about finding items. Once I have a few fairies, learn some basic food items and gain Mipha's Grace it's near impossible for Link to die.
I liked Fenix a lot, the game, music, bantering between Zeus and Prometheus, it really surprised me how much I liked it. I still have to do some dlc, but in that way it's similar to BOTW for me, I still have to do some of that dlc
I think your idea of Arceus being more like Monster Hunter than Breath of the Wild is actually pretty spot on now that I think about it, It fits the vibe of Pokémon better but also we never really see a different town besides *the main one* so I think honestly it makes a lot of sense
I would think the obvious link (NPI) with that kirby game is that the player is wandering through the ruins of a collapsed civilisation. the new splatoon game seems to be aiming for that too
What is your FAVORITE 'Zelda-like' Game? 😀
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Hm, probably immortals fynex rising
I was first one to comment on your video
BOTW only
Assassins' creed is ignored...
Breath of the wild didn't invent open world so no games copied it
4:40 - Decay of Logos
5:39 - Ashen
6:20 - Oceanhorn 2
7:18 - Genshin Impact
9:15 - Windbound
10:10 - Immortals Fenyx Rising
11:42 - Sonic Frontiers
13:42 - Pokemon Legends: Arceus
15:30 - Halo Infinite
17:15 - Kirby and the Forgotten Land
absolute king (crown emoji)
👑
@@XATOM_X bro the time stamps are already on the video
To be fair about the kirby/zelda referenceyou mentioned. He’s always had the green hat and blue handled sword with that copy ability. Could still be a link reference, but he’s had it since the 90s
I think it's a Link reference since Link first appeared in the '80s. correct me if I'm wrong though.
Zelda is 35 years old, as of this year, so I’d say if anything it’s a Zelda reference almost for sure.
I thought the exact same thing
@@paradigmalter that is true, but if we’re talking about the new kirby game, it didn’t take inspiration from botw.
@@paradigmalter oh it’s definitely a link reference. But it’s not from breath of the wild. Probably more like a link to the past. It isn’t a new thing like wood makes it sound like. Maybe he didn’t even mean it to sound that way
As a Pokémon fan, I do not want the traditional games to go away completely, but I’m really looking forward to games like Legends Arceus pushing the franchise in a new direction
It isn't open world the game isn't anything new instead of being the very best like no one ever was your goal is to fill the Pokédex (catching pokemon multiple times watching them use different types of moves using different types of moves on them) if you don't do that you can't move to the next area it's hardly anything new and isn't open world
Its about to be trash tbh lmao i will stick to SMT, cyber sleuth, Monster Hunter stories etc
Gen 9 probably will have its traditional gameplay back.
And it was rumored to released next year lol.
@@Duharshy tell me one thing that's new?
Main line Pokemon games won't go anywhere. I'm sure after Legends Arceus they're gonna make another game like ot
I remember when games like BotW, including the game itself, were compare to and inspired by Elder Scrolls: Skyrim. Now everyone compares similar games to BotW. Pretty soon people will be thinking Skyrim was inspired by BotW. You laugh, but ive seen it plenty already.
This right here. I literally just posted a comment about this. You sir are spot on.
except that doesn't make sense, because the Zelda creators wanted to make BotW for a long time before Skyrim existed. and Skyrim is inspired by older RPGs like fallout/baldurs gate/zelda. so in a way, yes, all the concepts that BotW mastered(but have been in the series all along), did inspire Skyrim in a way.
@@tankerbruja do u know when skyrim was made?
@@tankerbruja That’s not true dude for real
@@tankerbruja skyrim is the fifth of the elder scrolls games, the series started in the 80s as a traditional 2d dungeon exploration rpg and progressively expanded as pc technology expanded, the 3rd game being on the original Xbox as well as pc is still among the favourites in the series. Buldurs Gate is very different as it has always followed the dungeons and dragons rules rather than the rpg style elder scrolls evolved into.
The Kirby "Link inspiration" with the Sword power has been around since the SNES as least, maybe even in the NES games, which is really cool
Kirby having a Link-style hat or a sword similar to Link's had been embedded in my head since playing Smash Brothers in 99. Sword Kirby is probably the second most common form of Kirby advertized, next to maybe Fire/Ice, Tornado, or Cutter
Zelda is better with knights not breakable masterswords and puzzles up the wazoo
It's kinda sad when wind water has more enemy types and twilight princess has two worlds full of different types and they got half the roster of enemies never added more and are just like "seems good enough"
I miss fighting the knights in full armor unsure if they where ever friend or foe but 7 goblins repeated throughout a 8 th gen console release everywhere is unacceptable. Thank God they kept the annoying flying enemies.
No plot nothing just keep playing tutorial puzzles for stuff you never use.
I got BOTW for Christmas along with an OLED Switch and let me just say, I’ve barely stepped foot into the entirety of the game, yet it’s still absolutely amazing and I can’t wait to get further along
Awesome. I got tons of sidequests and shrines done before confronting ganon to give me extra incentive to continue playing. I hope you enjoy it for hours and hours
Dont rush the game its more fun imo not knowing things
same i just got it! but its so fun
Good luck finding all 900 koroks, lol
I'm debating on getting BOTW now or just waiting until next year for the sequel i have seen many youtubers play it and i know the basic storyline but i'm on the fence about getting it
Watching this while playing zelda, got the game yesterday and it's crazy fun.
Whyd u get it now i got it in 2018 and i still love it even tho i started playing valorant on pc
@@slxshiezz3522 probly just got a switch and Christmas money back off him
I also just got the game around a month ago, I played it when it first came out with my brother but never got it myself until now. It's really fun, I hope you enjoy the rest of the game! :]
@@slxshiezz3522 enjoy bro wish I could get that first time playing back it’s awesome
What I wouldn’t give to wipe my memory of the game so I could experience it for the first time again. You’re in for an amazing experience.
I think Sonic is going more for the Shadow of Colossus look, which Breath of the Wild kind of took inspiration from too. They all have the same ancient ruin motif. And other cues from Colossus gameplay.
BotW actually drew most of its visual inspiration from the Kyoto region of Japan. The devs have said this before.
Many of them made sense but the Halo infinite connection seemed to be way to far fetched and all the connections with that segment could be boiled down to they both are open world games
Many of these are primarily inspired by BotW's setting. As you pointed out repeatedly, the marketing emulates BotW's. But for most of them, that is where it ends. They intend/intended to capture the same feelings and make people instantaneously understand what direction the game was/is taking.
Halo Infinite is probably not at all inspired by BotW, one way or another, Perchance with the "objective complete" noises, but that is not hereditary exclusively to Zelda. Then there is the open world which is clearly very western with well-established aspects seen in other western open-world games. Using anchors to pull yourself somewhere and physics are also nothing BotW can take credit for. Again, it is an abstract concept like anchors.
i love when developers take inspiration from other games to make their game better. without this "Inspiration-System" in the video game industry we would miss so much awesome games we loved as children or adults.
I love 💘 you
Zelda fans when they see green grass in an open world game 👀
Zelda 1 released in Feb 1986, FF didn't come out for another year, so I'd say Zelda pioneered the chime when opening chests.
The developers admitted in a Bloomberg article that the initial impetus for Halo Infinite's open-world WAS Breath of the Wild, but they had to scale it back through the tumultuous development cycle.
I find the visual side of the “BotW Clone” argument to be the weirdest sometimes because it’s not like Zelda did anything that was particularly new, they just did an amazing and cohesive job of designing in that style.
I look at something like Ashen and I’m really not sure how its visuals look anything like BotW aside from neither being photorealistic.
Thankfully Wood leads with the point that these are “inspired by” rather than calling them ripoffs like twitter and gaming journalists love to do.
I’m so sick of “This game has a stamina meter? BotW clone”, etc as if Zelda invented theses concepts.
Fanboys are dumb
This was much more interesting than what I was expecting.
And honestly, it kinda makes me feel better about things to think that, rather than tljust trying to copy something successful, these developers said, "I loved the way that made me feel. I want to make something like that."
Cause I feel like that a LOT.
Seeing BOTW be so successful really excited me for the future of gaming I love this direction of games like this. A lot of these newer games that are “clones” or even really similar new titles of established franchises that are a bit similar to it are some of my favorite games
Not genshit right?
"the future of gaming" you mean nfts:) ? man image zelda with nfts:)
DOS2 exist...
BoTW is just a Witcher 3 clone
@@Wahid_on_youtobe o God no
Yea but breath of the wild isnt the first game to be open world alot of games are, the aspects that make this obvious inspired games are the puzzle open world and mechanics which i agree some like this do draw inspiration but to compare most open world games to it is more up for debate it sorta undermined the work creators put in to these games
i think sonic frontiers is the only one that actually ripped off breath of the wild
Halo Infinite is copying more Far Cry than Breath of the Wild... The only similar thing that halo infinite has with Breath of Wild is the open-world aspect... and that is not inherently original from Zelda... and the Sound is more inspired to the Metroid prime games tho that can also be inspired by Zelda
Halo was originally going to be a 3rd person open world shooter so Halo was inspired by classic Halo ideas
you sound like an Egyptian trying to defend another Egypian guy for conning tourists and saying ''there was a misunderstanding''.
Freeroam explpration was way before the golden age of rpg ie: oblivion or whatever you can name that was older
Halo Infinite has Far Cry, Bioshock infinite, and Doom 2016 I've never in to comparison as it was a form of cheap opinions which is widely and only use in the gaming community. Art and music entertainment neverdoes only in gaming, no wonder music and art has critics and gaming "reviewers".
@@R3TR0J4N I’ve read that three times and I still have no idea what you were attempting to say. Those are all words I know and love but you’ve put them together in combinations that make zero sense.
This feels ridiculous what breath of the wild did even at the time wasn’t revolutionary the industry has been going towards open world games more and more. The soft piano key are meant to invoke an emotion in the player of calmness which contrasts against the chaos of battle in these games which has been a thing as long as audio has been in games. The part about halo is ridiculous and when you said the new pokemon game is actually more similar to Monster Hunter it’s highlights that BOTW is just a very good game of the open world genre
This is the most down to earth and reality comment.
@@dramalifeny no it's not, do you wanna know one of the first games to use it's music in this way?
if you guessed Zelda 1 for the NES, then you are cooking with brains. if you really want to get into it, all of these other games have taken inspiration from botw in some way. it being the Zelda they always envisioned(look it up the creators have said this), but the tech was never quite there.
@@tankerbruja depends on how you look at the game and sound. pac man and other played music after you'd complete a level. Whereas Zelda didnt really have levels so they put the sound in somewhere else, and I like to second the Halo part that was a Major reach. Especially if you add in that halo was heavy on physics since CE, campaign have always had huge areas to use during combat in missions, and ODST was already a free roam game.
God I hated the sleepy piano music in breath of the wild. Open world games have been around for years and years, it's been a very common genre for years, which is unfortunate for me as Open world games are about length more than entertainment - they want you playing into past 100 hours, so people will still be playing when the DLC is out. That's why open world games are big and long but there's actually not that much stuff in there, just repeated content (like recolored enemies, shrines and korok seeds)
@@geostar1610 don't forget the traveling time
Honestly I kind of feel like it's frustrating because as much as LOZBOTW makes histories with its groundbreaking graphics an open-world I feel like games after that will only be called copies because that's what everybody kind of fall back on when they think of open world games now. And honestly that's kind of sad nothing can be its own anymore because it's always being compared.
OMG. This is like BTS paving
the way, bla, bla, bla, all over
again. Get over it. At least this
is true. BoTW paved the way.
Every game is still its own. Every game copies SOMETHING from another game. There's nothing wrong with that. Each game takes something and makes it their own & can even improve upon it.
There's always people who will think BOTW was the first open world RPG game. I could write a list of things in BOTW taken from other games. Literally any cartoony/cell shaded OW RPG is being called a copy of BOTW since its release.
It’s now WHO DID it First ! It’s who DID it better! That’s why Apple and Nintendo is always praised because they do what they do BEST. It’s just simple facts. Android had many concepts that apple simply copied but they executed it flawlessly in a way your brain just look at it as the original you get what I’m saying?
Groundbreaking graphics? What? lol no
Wood: *doesn't know how to pronounce Arceus* "I'm already in hot water"
Pokémon fans: "Don't worry man, neither do we lol"
I love this game sm, it was one of the first games I got on switch and I loved it so much straight away !! My favourite game on switch
WHY DO YOU LIKE IT THE WII VERSION OF TWILIGHT PRINCESS HAD MORE ENIMIES. LIKE TF
THE WII
@@Ave_Satana666 WHAT EVEN IS THAT
My favorite of these is Immortals Fenyx clearly! yeah, they're similar but Fenyx has enough combat mechanics to make it different and very enjoyable too. It also looks quite nice with vibrant colors!
I second that.
Same here! Awesome game.
It’s never a bad thing when games copy other games that are amazing because then Simply we just have more of the same great games to play.
^
Just because a game is open world doesn't mean its inspired by breath of the wild
@@tylerthejetsuarez8902 ye that would mean they copied many games
I think so many games took inspiration from Botw, as you mentioned, Genshin and Sonic. But to say Halo, idk. Just because a games are increasingly applying more dynamic physics engines doesn't make them like Zelda, they're just evolving their gameplay like each generation does. That being said, I think most game developers take inspiration from eachother pretty frequently.
Like botw was inspired from games like assassins creed and skyrim
I'm so glad breath of the wild invented open world games lol.
Funny you say that because BoTW got inspiration by The Witcher 3.
@@xthewhitewolf no i think breath of the wild was the first ever lol. (This is a joke statement lol)
@@JacePierce hahaha
@@JacePierce damn, son.
Ikr. They forgot that the like of Witcher and Skyrim also have this kind of element.. even many others MMORPG that released years before BOTW also got the open world concept.
I love how much of an impact Breath of the wild had on gaming making the open world games with a glider and climbing a whole new genre in itself. the new Horizon game also has a glider now :D
Literally just cause, Far cry. Both did it better
Except nothing in botw was new. Everything was done before. It's botw that copied other open world games not other way around
@@wykydytron botw takes some things that some other open world games did, and put it together and make it better, and actually GOOD.
You don’t just run from objective to objective in BOTW, it’s a true open world.
@@wykydytron no one saying botw did it first, just that it had the most influence.
@@goota84 they did not do it better looooooooool
Genshin As a person who plays it mostly everyday I can say its very different with things you have to farm for and much faster paced combat with different mechanics. And the reason I think its not on switch is because it has huge updates and needs something quite powerful to run all the updates
It's on phones tho...
Yea but the entire exploring and being able to climb on anything is just copied from zelda
The reason you have to farm things is because it is a F2P game and they want you to pay to unlock more of the game. It is a carbon copy of BOTW and yes I have played Genshin, it's a wallet raper.
@@sholva6809 I haven't spent a dime on genshin lol. Not necessary.
That's not the reason it's not on Switch. If phones can handle it, so can the switch.
The first Zelda game made a huge impact in the gaming industry... As well as Ocarina of time and now BOTW... just wow.
One title that also had a massive impact on the genre and gaming in general, as well as how marketing is handled now, that i believe people need to be reminded of occasionally, is Final Fantasy 7. From its story telling, cinematic narratives, badguy buildup, loveable, somewhat relatable characters, etc., Jas paved way to what the JRPG genre has evolved into now. A lot of games are better than FF7 now, but it was FF7 that really opened the doors to the potential of this type of game.
Maybe… but I’m not too sure… have you seen similarities in Western RPG? Like Fallout? Or Elders Scroll? Or did it stayed only in Japan? This is what Botw did, it made EVERYONE including Ubisoft copy them.
I would say Final Fantasy 6 did it with opening and introduction of the first hours of the game.
Love how we ignore like the golden age of crpg doesnt exist..
dude, ff7 has been talked about to death. As much as i love ff7, everybody knows about this lol
@@koolaidmansam8yearsago273 oh man
Sonic, sure he might be taking inspiration from Zelda since the setting looks very similar (more realistic but still) however, Kirby definitely isn’t taking much inspiration from BoTW at all. The game seems more linear and like Mario Odyssey if anything because it might not even be open world. Also I don’t know how Halo Infinite looks like it’s taking inspiration from Breath of the Wild either. It’s literally like the campaigns that came before but instead of the missions being individually selected to play, it’s in a connected area so you travel to each point instead. Maybe the open world aspect was inspired by Zelda?? But even then, it’s more likely that since multiple games have gon open world since then, Halo did the same. Pokémon Arceus does seem to have changed due Zelda though because the landscape looks similar and the initial teaser of the game looked similar too. I like this new direction Nintendo has been going in though
Hi, I am actually a new to your channel and I started watching your videos a week ago, I already watched 50+ videos already and I am loving your videos and I really enjoyed it, thank you for all the content you share... I became a Zelda fan too after watching your videos.
I think a main reason Genshin isn't on the switch is how MASSIVE the world is going to get with each region getting added into the game. Unlike Breath of the Wild, Genshin isn't done with it's world building and that it also include a lot of coop as well and with each new region being added to Genshin I think it can push the switch to its limits in terms of storage as well as rendering all the structures in game. At the moment only 3 out of 7 regions has been released.
I’m so hyped for Legends Arceus! It seems like the perfect Pokémon game!
I hope the game releases ok
It’s been in development same time as any other Pokémon game and has huge scope. I’d keep my expectations low, it being 30fps and with a terrible resolution is why I’m not too hyped. Game freak has been awful with developing 3D games so far
Same
Legendsseems like they didnt do it well
@@yuritarded8870 not sure why your expecting anything above 30 fps for an open world switch game. BOTW literally ran at 30
About pokémon open world. I may be wrong here since I’m not a huge pokémon fan. But isn’t the thing that everybody has wanted all along just a really highly polished, high production value pokémon game that looks like it’s made for a real home console. You know, good graphics, good animation and atmosphere with interesting characters and locales. Like for once people don’t want a different kind of game, they just want a better game. I could be wrong though.
Breath of the wild itself was inspired by Skyrim, game developers get inspired by each other all the time. Sometimes it's for the better, sometimes they overuse certain ideas for the worse.
That's just how the industry goes
hate to be the actually person but they have wanted to make BotW as it is now since Wind Waker. so no, it is very much not inspired by Skyrim, as the games creators have said the technology just wasn't there back in those days. lol
@@tankerbruja Anouma did state in an interview that he looked at skyrim and saw how they could prepare for such an open world game. They didn't pull many elements but more used it like data.
The creators want to create an open world game already like you said and so to prepare did analyze skyrim which is a highly successful open world game (because why wouldn't you) and then created the game they wanted with that in mind. So it was partly inspired
@@tankerbruja Didn’t morrowind come out before windwaker ? So wouldn’t Skyrim ya know be inspired by that ?! Also is a game inspired by something else make it inferior than the original ?!
Don't get me wrong, I absolutely adored BOTW, but I feel like folks don't want to admit that it borrowed a lot from the Assassin's Creed series. The whole being able to climb most things in the map, the whole part where climbing the tallest tower unlocks viewable map sections. I may be wrong but I feel like those parts it borrowed a lot from that series.
The Legend of Zelda: Breath of the Wild was my first step into the Zelda fandom and ever since then I have followed every piece of lore these games have offered. I've been collecting merch and 100%-ing every Zelda game that I've gotten my hands on (Link's Awakening,Skyward Sword HD and this one).
I have such a flaming passion for this game, I've 100% it 3 times now (2 in normal mode, 1 in Master Mode).
It's not a 10/10 but its damn close ❤
If you really want to dive into Zelda you have to play ocarina of Time and Majora's mask. Like BOTW those games both changed the way video games are made. They are older now, but still amazing. The only Zelda game that I would not recommend is Zelda II Adventure of Link. That game is for insane Masochists!
Did you not get Wind Waker and Ocarina of Time yet?
Kirby’s sword ability has always been a Zelda reference, and Breath of the Wild Link doesn’t usually even wear a green hat.
I've been having a good time with Fenyx Rising. I saw the similarities to LoZ:BotW immediately, but I think they did enough with it to make it a distinct game and not just a clone.
Haven't tried Genshin Impact yet, but it's on my list.
the open world shots and the main character on top of the hill does not make it a Zelda clone, is a basic standard showcase for videogames used for ages.
I might get jumped here but i'm not a fan of BOTW. I do enjoy the "copy" games more tho. I'm willing to give it another chance tho
I absolutely love Immortals and prefer it to BOTW any day.
I don’t particularly like botw cause I couldn’t even get the glider for the old man’s and almost brick my controller by chucking it on the floor after dying in the game but I am so hyped for legends arceus and was hurt when he misspernouced it
Same, half the gameplay was scaling cliffs to get to the next spot. The shrines were pathetic. The divine beasts were a little lack luster IMO. The world felt empty and repetitive. The combat wasn’t even very good, just mediocre. IMO, it took Zelda and added open world, but made all the other aspects of it just a mediocre Zelda experience. Don’t even get me started about FPS. I literally had 10 FPS in koroks forest.
Master Chief with a glider? I’m down.
It's a shame open world games didn't exist before BOTW...oh wait...
Witcher 3 destroys Zelda sorry no sorry 😂
@@joshli1014 I agree. The open world of Witcher 3 tells more of a story than the actual story of BOTW.
Like he said in the video, these games were inspired by BOTW. Not copies. The devs have come out saying BOTW inspired them.
Idk where you got the idea of BOTW being the first open world game.
@@adaytorememberfan121 Too many Zelda/Nintendo fanboys see an open world game these days with grass and climbing and say "these were inspired/copied by/from BOTW". Also, the Halo devs have only said that Infinites map was going to be similar to BOTW but nothing about it being inspired by it and thank god because the open world of BOTW is boring, empty and lacks any variety. The only game truly inspired by it was Genshin Impact and thankfully that made a better open world.
I loved BOTW but fanboys hype up and praise the open world far too much. The best thing about BOTW was the gameplay mechanics, not the open world which was barren.
@@Ichigo2k9 bro the devs saying the map is similar to BOTW literally means they were inspired by BOTW. That doesn’t mean Halo copied BOTW, but to say it wasn’t inspired is going against statements from the devs
The Kirby "Swordsman" copy was always a nod to link...since SNES, actually. The hat and blue hilted double edged sword...yep
I found out about Breath of the wild back when it released thanks to a friend of mine. Back then I had stopped playing games for a while, but after watching some gameplay on youtube I got back into it. I bought some 3ds titles, I became interested in Nintendo again, and after two years I bought a Switch for my birthday. I could never get my hands on botw until yesterday. In the meantime, I've learnt so much about it and experienced it indirectly. And now I'm having the time of my life. This game virtually changed my life, because it's the sole responsible for me getting back into videogames and finding a life-long passion that I want to turn into a job - concept art. This is my favorite game and it will always have a special place in my heart.
The thing that gets me is how many things are copying the box art of BOTW. The picture of someone or a group of people stood on top of a cliff or mountain in the foreground with a view of an expansive world behind them has become a trope of most open world type games now, and I really don't remember anything really doing that before BOTW. There were probably some, but the ubiquity of that box art didn't start until after BOTW.
Pokemon, Sonic, and Kirby going this way I'm super excited for, while they are at it I'd love it if they took Metroid this way as well. Prime Series has already been about exploring a bit but it still keeps the traditional Metroidvania style,. going bigger open world exploration style for Prime 4 would be great. Samus crashes on the planet, loses all her abilities like usual, and has to explore using more primative style of abilities would be great, or say screw it and Prime 4 (or jsut make a whole new game) be a prequal and that way it can be more of her training how to become the epic hunter she is, would be great to not have the normal abilities we keep getting over and over.
I don't know why people think kirby will be open world just because it's the first 3d one. An open world kirby game wouldn't even work, kirby games have always had structure, starting off easy and getting harder.
Hype when it first release and the iconic art style. BOTW didn’t make Open World, it expand the thoughts around it. Other AAA company will use the best graphics and game mechanics that feels ‘explosive’.
BOTW makes it feel down to earth and you have more choices/paths to explore. It feels welcoming to jump in and not to juggle with complex game stuff.
This how I interpret it the copy thing. AAA company can churn out ‘simpler’ Open World. Also Covid with everyone inside, the feeling of going out is strong so it’s a great time to churn it out.
The Zelda team called “Open Air”. Its the only game that makes me wanna expore every nook and cranny and accidentally fall to my death. XD
I've been playing immortals fenyx rising. It's definitely a clone. But it's fun. Only thing I dont like is the signature ubisoft real $ shop in a single player game. At least it's just cosmetics only and can be ignored.
I've never had anything more perfectly timed, at 16:29 I got a notification, and the Skyward sword secret found sound clip is my current notification sound, which are just as wood was talking about the halo puzzle complete sound clip
While BOTW is truly an amazing game, a lot of its success comes from just the word "Zelda" being in its title and also the fact that it was 1 of only like 3 actual games for the Switch system for the first like 6 month of the console's life. So it's hard not to be successful as a launch title.
Drawing comparsion between halo infinite and Zelda is a bit of a stretch, 343 wanted to make Halo open world since they started developing the new engine to support it back in 2015.
I feel like BoTW was more of a return to Zelda 1 than anything else. The success of A Link to the Past is really what caused them to put the subsequent game on rails. Zelda 1 had all the hallmarks. It let you choose what order and how to beat the game, the open world classification is really more just one of scope.
The creators are on record saying BotW is the Zelda game they've always wanted to make, Wind Waker was their first real attempt at it, but the tech just wasn't quite there, and skyward sword was the next one to really attempt a lot of their advanced concepts, but BotW they were finally free to implement all of their ideas in a way that would change the gaming landscape for good.
@@tankerbruja The DNA is definitely there in terms of the open environment of those games, but because of the structure they end up feeling like elaborate world maps. It felt more like you could go at your own pace, but were still forced to go in a particular order. I think the franchise's "Aha" moment came from realizing they could unbind the game progression from the item system.
**Game is open world**
Wood: *I diagnose you with breath of the wild clone*
Zelda botw isnt really zelda tho
First we got the Skyrim clones, then the witcher clones, and now we in the BOTW clone era of open world video games
Elder Scrolls games were basically single player MMORPG which had huge open worlds.
BOTW copied many aspects of open world found in elder scrolls and other games, so not surprising other games take from each other as games try to change things and add from what other games brought to the table actually it’s common practice to take from game mechanics that work
a good example is Fortnite and reboot vans the respawn system came from apex legends which uses respawn beacons that can only be used once per match and apex also has mobile respawn beacons. warzone also copied apex with they're respawn system however it is much more complicated
but it was expected for other battle royale games to copy apex as a respawn system would make matches longer and riskier and especially more fun as before mobile respawn beacons it was insanely frustrating that you died and that was it and you had to watch your teammates fight just because you got pumped in the head for 220. once reboot vans came in play you could watch your teammates win the fight and they grab your reboot card and in a bit your back full health and saying where's my loot?
Hey mate just got a switch for the kids family for Christmas and have been watching a heap of your videos not going to lie the kids found you but damn it feels good to hear an Australian on here even though you’ve kinda turned American haha 😂 .
much love from Byron bay have a good new year
Love Genshin impact, on pc it is the best looking game I've ever seen(not so much on ps4 but still fun). Though, honestly I think the switch games might not be as good looking they sure do have a better flow then any other platform. Feels like the worlds are already set and finished as you start to play while other platforms, stuff generates infront of your eyes. Suppose that is another reason BotW is so damn good(and Xenoblade games). And that new pokemon game looks like everything I wanted Sword and Shield to be. Zelda sure did inspire alot of developers. Just bought Hyrule Warriors, hope it is good too. :)
I like how he says "limited by the hardware" but it was developed for Wii U
As someone who can't stand Breath of The Wild I'm really glad to see it's influence in the gaming world. It allows me to taste what others do in Breath of the Wild. While I can't enjoy the original I can sample it through it's influence. The exploration, gliding and climbing, hidden puzzles and secrets. I can experience that. While there's a great deal about Breath of the Wild I don't like that keeps me from playing it, I don't deny it's greatness. I'm happy to see it influence the world.
?
So you’ve never actually played it?
@@DailyAsgardianNews I've played a few hours in attempts to get into it. Never can. I got the glider, played a bit more and just realized I was not having fun
@@RedMay33 You're missing nothing. The game is a a cure for insomnia.
@@RedMay33 Just out of curisoity, why would you not deny its greatness if you can't find anything great about it? While it may be great to a lot, there's also those that think it was just okay or terrible like we do.
I'm tired of people calling everything a copy nowdays.
Understandable
good thing that's not what's happening here.
Because you're a kid, and you don't realise how in the old days there was a lot more original stuff, because of a higher concentration of high iq people.
@@ItsameAlex i wonder why in the start everything was more original....
Also it's not like i have some old consoles and games here or anything.
@@Alex-lc5dz because of a higher concentration of high iq people
Game: has piano, has trees
Wood: there's an imposter among us
Amazing how much of a ripple a single game can make across the industry.
It was successful.
Of course everyone wants a part of that sweet sweet cash.
Gamming community were so irrelevant they this cheap terms for making their opinion "similar"and "like" compare to other forms of entertainment. Only in gaming does this
After playing Halo infinite I don't think there's a bit of it that took from BoTW. The blue sky green grass look was in the first.
I do feel like a lot of people liked BoTW an insane amount and see elements of it they like in other games though. Especially when other franchises make the jump to open world.
BOTW might be the game I'd call the most overrated game of all time. It's fine. It's pretty good even. But it's not amazing and I'm so tired of hearing about it.
I agree
How Is it overrated?
@@nuc It's basically an easter egg hunting game. Once you find certain items the difficulty curve falls off a cliff more than any game I've played. It's feel like I'm playing the game with a Gameshark. I used to need a Gameshark to break the game this bad.
The swordfighter outfit/power in Kirby was always a Link reference.
It’s funny cuz the expansion for BOTW was just on sale the other day and I decided it was time to pull the trigger, I gotta say I fell in love with the game all over again and have poured so many hours into master mode at this point. I sincerely hope that is default in BOTW II and I can play that game for the first time in Hard Mode. It has such it’s own flavor. The struggle is real but the reward is so much grander. It has that sort of Last Of Us grind of constantly looking for your next weapon and being much more thoughtful about how you approach combat. I’ve never played other Zelda games, and well technically I still haven’t beat this one. But I get so lost and captivated by the world that I honestly do not care. I’m not that interested in beating the boss, I’m interested in finding that next thing I’ve never seen before. Just yesterday I found a comet for the first time and I was floored. I can’t wait to find out what I’m meant to do with the object I found at the crash site, but I’m positive I’ll love it.
Star Fragments are best used to upgrade armor. You can sell them for 300 rupees or use them in cooking to get a critical boost, but mostly you want them to upgrade armor.
Struggling in a game where you can warp out of any bad situation and load from frequent autosaves after death. I cannot imagine how people can truly struggle in this game. I became at worst annoyed at its pointless limitations that only serve to slow the game to a crawl. Arceus was just better in every way imaginable and they didn't even try having come off the trend of gutted switch Pokemon games.
What I’ve learned today: ethereal piano is what (video game companies think) makes walking through a giant open world inviting.
I'm totally looking forward to legends arceus and appreciate that the change may not have occurred by gamefreak if it wasn't for zelda paving the way into this complete successful reboot.
same i'm getting on pre-order for Christmas and cant wait i like the graphics and open world but i don't want the whole story line "normal Pokemon games" to go away. i'm gonna pick typhlosion for my starter, how about you??
I freaking love this game but the ending drives me crazy that you can save after beating final ganon
I really wish you could keep the bow of light also. tbh it feels like they were ramping up to a post-ganon world that you could build up like tarrey town after you beat the game, but maybe they just ran out of time and had to put a bow on it. I'd like to think this is the case because the Zelda devs have always had some amazing ideas if only they had enough time and money to implement them.
Uh, BOTW isn’t really original itself though 🤷♂️
Smart comments aren’t allowed here.
No kidding. It just built upon other concepts and introduced its own mechanics.
The Legend of Sonic: Infinite Acres
I feel BOTW is really a revolutionary for open-world genre, giving it a new direction. It's like Metroidvania is becoming a thing because people taking inspiration from Metroid and Castlevania, or rage games as its own genre. People who say every open world is a BOTW copy/plagiarism miss out so much because what BOTW did was giving these games a solid foundation inspiration of open world than plain plagiarism.
See what I dont get is what does BOTW do that no open world game has done? Many people treat it like a revolution for gaming but its really not, its a large step for ZELDA games but in terms of gaming in general, its a pretty bare straight forward open sandbox like game
Ah nope!
@@Thomaskh7 name another game where the physics systems working together with the ai logic and each other, can be used to solve the puzzles or enemy encounters in nearly infinite ways.
something bare bones open world sandbox would be like Minecraft. No matter how you slice it, you can't use the environment or an invention of your own using the tools the game gives you(aside from the literal tools it spells out how to make and use) to defeat the enemies and win the boss fights, which weren't even originally in Minecraft.
to which you may counter and ask, well what about red stone? and yes while people have made many complicated systems with red stone leading to solving night time monster solutions that were previously unheard of, it's still a static system and it was created by the player. in BotW, the game is the system. you don't have to program it yourself.
the open world genre was kind of stagnating before BotW came along and changed the landscape. open world games were just 3d action games without the levels. you still had to do objectives in a specific tiered order. for the vast majority you couldn't make a run straight to the boss, and even if you could other games that take inspiration from Zelda, would require some key item to either reach the boss or defeat them(looking at you dark souls).
being derivative doesn't make other games bad, but BotW def set a new standard for everything in its genre to live up to. it offers freedom that had been absent from the genre for quite a while, pretty much since the early days of open world when devs were still figuring out what works about it, and what players respond to.
@@tankerbruja Just Cause, GTA, Saints row, human fall flat. are all open world games that have fun physics that can be used and messed around with and solve problems. Zeldas Physics are not that big. You can use physics to launch stuff. Yourself. And items and kill enemies or move something to make a path. Thats it. Zeldas physics don't do anything amy physics based game doesnt do. Gmod and half life by itself does this better. Most of Zeldas puzzles are straight forward and many of the shrines have 1 solution you're locked into.
@@tankerbruja in minecraft you can go straight to the final boss if you wanted and got a little lucky. In many metroidvania games you can do the same. In many zelda games you can tackle the dungeons in whatever order you want. These things are only new to Zelda is the point. Other games do all of these better. In BOTW you run around a giant open world doing one of like 5 different things and you continue to do those things the entire game. For Zelda games thats big. For open world games i can list many that do so much more in 1 game than this game does. Its not a revolution for gaming when everything it has done has been done before better.
1:32 its ironic that the internet gets mad about this stuff (games coppying other games) while internet culture is based on references
Completely agree! I talk to everyone about BotW all the time and to me it’s the standard for video games. It was also the first Zelda game I have ever played and now I’m currently playing OoT. I’m so disappointed that I never played these games growing up!
Since you talk about BotW all the time perhaps you could explain to me what you enjoy about it? Because I really in all honesty have been struggling to find things I like?
The low enemy variety, breakable weapons, no getting new equipment to unlock new areas, bosses all look the same, too much sleepy piano music, too many shrines instead of interesting new things to find, too many koroks instead of new things to find... What's the good part? The open world? It has more towns than other zelda games but I feel a lot of the NPCS and things found in said towns aren't as interesting.
An open world also means less gameplay structure, no starting off easy and gradually getting harder. Doing the four quests before fighting ganon almost feels like cheating since it weakens him and you can go in there and fight him before doing any of that. I feel like a game where you can just go to the final dungeon and fight the final boss straight away wasn't made properly.
You'd think a land of this size would have more enemy variety. In older Zelda games you'd go to a new area or dungeon and there would be new enemies that are ONLY in that location, but in breath of the wild? Recolors and more recolors. Go to the Ocarina of time enemy list and look at the botw enemy list, then do the same with the boss lists and you'll see they Really didn't care about that part of the game and apparently players are happy fighting the same things for hours and hours.
If you can explain to me what you like about this game I'd appreciate it because I'm like "Huh what am I missing?" when people say they love it. I'd like to at least think "Okay this game isn't for me but I can see why you like it"
@@geostar1610 I’m not going to try explaining anything. You seem to have made your mind up already that the game wasn’t for you. I thing the game is an absolute masterpiece from start to finish. Sorry if you can’t see that bud.
@@geostar1610 It’s practically impossible to get you to see it considering everything you stated. You just don’t like the open world aspect to begin with considering youre talking about a lack of structure. A big part of the appeal is the exploration aspect, and considering a lot of your gripes relates to fighting, I’m going to assume that fighting is what you’re focused on and not simply exploring for the sake of immersion.
@@percy3422 I love being immersed in an interesting world. I didn't find botw's world particularly interesting or immersive, not that immersive seeing yet another recolor of a bokoblin try to attack me and my well built looking large sword break when I hit it.
@@geostar1610 Come on, you said all that just to bring it back to fighting and enemies. You just proved my point.
2:12 you say that and then show that scene...
*I'm also proud.*
I’m so glad BOTW invented open world games. What would we have done pre-2017?
probably more climbing Ubisoft towers thinking it is the height of luxury....pun intended.
Immortals was fun, but there were a lot of really frustrating things... the puzzles were so incredibly easy yet frustrating... like, they didn't take any mental power, just tedious tasks.
I really enjoyed this video! My favorite Zelda game of all time was Wind Waker, then when I got my switch and breath of the wild for my birthday in April 2017 I fell in love again and now BOTW is my all time fav Zelda. I’m surprised you didn’t mention Elden Ring! That is like the ultimate game for me, a soulsborne game mixed with BOTW. I’m going to be so so happy in Feb 2022
Same. BotW is probably my favorite game ever, but I have a feeling Elden Ring might be a worthy challenger to that top spot
@@butterworthboys4985 I really feel it's going to be a mix of Breath of the Wild and Dark Souls which are my favourite games. I'm so hyped for it.
I really enjoyed it but Minish Cap is my favorite Zelda. I love the 2D games for their unique puzzles.
Wind waker was the last zelda game I enjoyed. I much prefer that over botw
Sonic Frontiers looks like it’s going to be taking inspiration from Shadow of the Colossus.
SHADOW of the Colossus
I think one of the things I love about Breath of the Wild is that it doesn't do anything particularly new. The concept of an open world, the physics puzzles, the combat, the gameplay, the stamina system, the hunting, the cooking/crafting, the stealth system-it's all lifted from games over the past 15 or so years of gaming. But somehow it manages to take all of these concepts and mechanics, balance them to near perfection, and slap a beautiful aesthetic onto it all that pretty much sets a new standard for the genre. Pretty much no concept in the game is original, but it felt refreshing the way it all went together.
You don't need to be original to be innovative.
On a side note, I think the only flaw with the game is that the weapon durability should be a little higher. Just, like, maybe 1.5-2x durability for everything, and I would consider it perfect-enough that your weapons will still break, but you don't feel like all of your weapons are made of glass. But being that this is the ONLY complaint I have with the game is a testament to its being a masterpiece.
I would take a smithing system over more durability. Crafting is just fun and there is a lot of farmable stuff in BotW.
@@illusionofquality979 why not both? Smithing, repair, and higher durability so single weapons last more than a single encounter?
you are almost correct, the part where this all falls down is that nearly every feature in BotW has been in a Zelda game in the past, and that is why they are in BotW. And that is why they are all so polished in BotW bc Nintendo has been doing it all since the very first Zelda.
People do realise that BOTW wasn't the first open world adventure game right??! I'm pretty sure elder scrolls had been doing that year and years before BOTW was even thought about
Do any other Zelda fans just sincerely do not like BotW? Repetitive enemies, lackluster story, little "dungeons", empty world, breakable weapons, no music barely, not many bosses. How does nobody bring this up ever but simply praise it as a perfect game?
Its the only Zelda game I haven't played and the reasons were: no dungeons, no sense of progression, breakable weapons. If it hasn't those things is it even a Zelda game?
@@GedH-316 Agreed. Breath of the Wild as a standalone game is fine, but as a Zelda game? Absolutely not. I really don't understand the praise it receives, and when I bring up my complaints, no one had an argument for it. It's just not the game for me I guess.
@@theowlsofouterheaven well you are not on your own anyway
The difficulty curve drops off a cliff. Over 90% of the game is item/shine hunting. Once you learn where to get a few items the challenge goes out the window. Food that refills your health plus 20 extra health plus you can do this up to 60 times almost feels like I'm using a Gameshark.
Breakable weapons aren’t really an issue, you’re constantly picking more up as you travel.
Open world video game releases:
People: yep that’s a breath of the wild clone
I love the thesis style of the video, I think your thoughts on these games work super well in this format!
Why did Zelda copy “insert other popular open world that came before”
MMORPG were the first open world games I've played and that's almost 2 decades ago.
Personally when they announce Breath Of The Wild I always think that it was inspired by different mechanics of other games:
Cooking, weapon and armored is more in the line of Monster Hunter,
Open world concept feel more in the line of Shadow Of The Colossus and more or less Jack And Dexter
Again this is my personally opinion when they announce Breath Of The Wild
But seeing it all at once on the Breath Of The Wild it was uff🤩🤩
Botw fans really out here thinking that it was the first open world game A 2017 GAME WAS THE FIRST OPEN WORLD GAME
My personal favorite thing about breath of the wild is the climbing mechanics that really add to the exploration and the open feel of the game
The funny thing about comparing Pokemon Arceus to Breath of the Wild, is that a lot of pokemon fans (me included) were begging Gamefreak for a game that had an open world like Breath of the wild. So that fact that we got one is like they finally listened to us. So compare away.
Just bought botw, never played a zelda game before and im looking forward to this experience:)
Did they copy Breath of the Wild? Or did they copy Skyrim?
This is the reason I put BotW above any other open world game of the decade, because nothing else has influenced so many other games in its genre.
it is literally genre defining. it set a new standard for open world sandbox games. and no one else has done this in a long time.
I recommend it to anyone, regardless if you are a player of games or not. But do not go in expecting anything, whether it is a traditional Zelda experience because it is not that. but it also isn't like any other open world game you've played before. it has so much more freedom than most.
TL;DR: don't be mad, but BotW is a defining open world game that anyone can get into. if you can drop your preconceptions before you play it.
genre defining is absolutely right, there was a distinct shift in open world game design pre BotW and post BotW
sonic just needs to bring back the chao gardens, thats all we want
I personally feel that BotW copied Skyrim in a lot of ways since it feels like that old Reese's commercials: "there's some Skyrim in my Zelda!"
BotW felt more like Nintendo's answer to Skyrim. So in a lot of ways, all the games taking inspiration from BotW could be seen as also taking inspiration from Skyrim. Just that BotW is the most recent game than Skyrim (despite the piles of re-releases and ports, which I feel is deserved).
Nintendo admitted to having taken inspiration for some aspects of botw from Skyrim. But even though they did, the games are almost nothing alike and are completely different. They didn't copy anything, they just took inspiration from Skyrim and changed/improved on it. A great example is combat: in Skyrim it was absolute trash, and in botw it's totally different and actually really good. And also the interaction with the world is also very different in these games. Saying that botw copied Skyrim is like saying that that game B copied game A because they're games in the same genre. You can make an argument for the games Wood mentioned being copies because they have similar artstyles and game mechanics and music and generally have the same feeling to them.
@@mansifacio5458 Botw combat is trash and it's difficulty curve fell off a cliff more than any game I've ever played. Skyrim is also bad except with help of mods. It's success of games like Skyrim (and RDR) including becoming more dumb down that basically forced Zelda to become open world.
@@smidlee7747 reading this physically hurt
@@mansifacio5458 Explain. Or did you mean "mentally"?
@@mansifacio5458 Elder Scrolls games are basically a single player MMORPG. Morrowind was more in line with MMORPG as every area had enemies of different level. Starting with Oblivion which was more console focus and less PC focus (that where the money is) they want to give players more "freedom" so the entire world level up with the player. It didn't take long before the player realize that leveling up was a bad thing and it totally focus on items. Since all areas start at level one the knowledge of where to find the good weapons and good armor breaks the difficulty.
Botw is build similar, it's all about finding items. Once I have a few fairies, learn some basic food items and gain Mipha's Grace it's near impossible for Link to die.
I liked Fenix a lot, the game, music, bantering between Zeus and Prometheus, it really surprised me how much I liked it. I still have to do some dlc, but in that way it's similar to BOTW for me, I still have to do some of that dlc
BOTW is 100% my favorite game. I’m on my 3rd play through, and I still find new places and details everytime I play!
I think your idea of Arceus being more like Monster Hunter than Breath of the Wild is actually pretty spot on now that I think about it, It fits the vibe of Pokémon better but also we never really see a different town besides *the main one* so I think honestly it makes a lot of sense
Your addicted to Zelda not everything is linked to Zelda
I would think the obvious link (NPI) with that kirby game is that the player is wandering through the ruins of a collapsed civilisation. the new splatoon game seems to be aiming for that too