The Sims 4 Eco Lifestyle Review: Gameplay Expectations and Reality
ฝัง
- เผยแพร่เมื่อ 9 ก.ย. 2024
- I got an opportunity to play with The Sims 4 Eco Lifestyle for a day before it came out thanks to EA Game Changers. My opinion is that some people will like this, but the things that aggravated me are sure to bother others so I'm sharing those feelings about its gameplay. I understand if you like this, and me not liking a few features does not invalidate your enjoyment.
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#Sims4 #TheSims #EcoLifestyle
Who else doesn’t even think about buying a pack until Carl uploads and LGR lol ... even if I’m then convinced, I’ll wait for 50%sale haha
It’s wild to me people actually buy expansion packs full price. This expansion pack will probably be on sale by autumn
You'll be able to bundle it at the need of the month
No, either way I'm going to buy it. Just like I have since Sims1. I've invested. I can't leave one out. But its mostly for the build/buy and cas, i hardly ever use the "hero" of a pack (except for Vampires). My sims have never made wishes, they have never touched a murphy bed (that Maxis play was enough for me to know), they hardly ever go camping, they do yoga but never go to a spa, I think you see the way this is going. But I have used in building just about everything they've given us and as this is my only hobby, its worth the 40 bucks
Onion Face shhhhh, let people enjoy things
Robin He’s just trying to help him save money you know
Wow this expansion sounds like a chore
OMG, I spent roughly 6 hours yesterday just trying to redesign the houses in the neighborhood to be more green... felt like a freakin' unpaid job just trying to have fun and get the eco footprint results I want... Only time will tell if I succeeded. T-T That dang meter moves WAY. TOO. FAST. It was halfway towards neutral in just 8 sim hours! not even a FULL DAY. I'm not saying I regret the purchase because I love the fizzer machine (fairly simple to use), off-the-grid/bill relationship, the potential to candle-make (haven't yet from lack of materials, but hopefully soon), and a few other new things, but that's so viciously inconvenient, how much you have to build and buy for the environment to stay or change the way you want it to. Have these developers ever even played this game themselves for longer than a sim hour?! I'm at a loss for words...
@@THERaynaKay expect ea still greedy expensive cost very too higher expensive
@@THERaynaKay lol i guess this was their idea of gameplay, since sims4 is only good for building and not gameplay lol. So you can finally do something good with the environment while having fun building for 8 hours+ . When i saw the trailer for the game, my idea was that you behavior would change the environment, not the building xD. i won't give them money for better bills and a frizzer machine and a candle maker.
Sooo once again no gameplay impact. Ha. Not surprised. Still disappointed. But Carl, your analysis is the best of all because you go so in depth and show how the programming is set up and what that means for gameplay like no one else bothers to explain. Love it as per usual!
Thanks. I'm still trying to get my mind around how it works 100% but I know the gist of it finally. I hope they'll change a few things with how this all works. it needs tuning in many areas, but it's simple tuning and not outright design changes that would make it a lot better to use the additions that are here.
@@CarlsSimGuides They need to hire you on the team Carl, I'm sure we would have better games to play.
wait, so if the fireplace is on all the time, does it make the pollution worse?
Carl's Sim Guides I just watched Plumbella’s video doing her hardest to turn the world industrial and as you said it’s not the actions but the buildings. Even putting lots of industrial appliances in the lots didn’t do much as the builds were still build with green materials. She couldn’t get it industrial. So that means the world will become greener no matter what making the gameplay as inconsequential as the Sulani environment being set on a timer. Big uff.
Andy watch Plumbella. It barely made an impact if she just put the in the pre-made green build houses. They were still only neutral even with like 10 furnaces on 24/7. It’s tragic how they failed in gameplay once again.
Man, this EP’s been an emotional rollercoaster. When it first was announced I hated it, but then simtubers started praising it on prerelease and made me excited with the possibilities. Now that we’re getting a lot more in depth reviews, I’m just disappointed at limitations and how repetitive it may turn out to be
Thats every dlc for the Sims 4 sadly...
the best thing coming out of this pack is the ladder and some furniture.
@@HenSt-gz7qj The ladders weren't even from the pack, they released them in a free update. Everyone had them now, regardless if you have the pack or not
@@aturchomicz821 they all suck because the base game they are made for is so bare bones its rediculous.
It is. Dare ya to buy it lmfao
The meat wall being an unlock for the /civil engineering/ career makes no sense! All the things you said about it being annoying for gameplay, and also that's not what civil engineers do! Civil engineering is bridges and sewage systems and stuff, not lab grown meat!
If anything, the meat wall should've been an unlock for the GTW scientist career or something like that
Yea, but at least now I'm concerned about the mysterious instant-build materials sim structures are made out of.
You can unlock all career items in the options. It’s not cheating, it just available for purchase now.
Isn't the career called Civil Designer? Maybe that's why they took liberties regarding what it does? I agree the meat wall being an unlock is a bizarre choice, but it wouldn't be a first for the Sims either.
Should have been like a grow your own fungus / mushrooms wall as a meat replacement
Not sure why you're not a QA tester for them considering you raise the most logical points. Make the Sims great again, Carl 2020
I really love this pack but I also agree with this. Carl, your points are so well thought out and exciting to think about. I don't know enough about game design to know how easy they would be to execute but certainly some things are just design choices that have nothing to do with technical aspects of the game. Thanks for always being thoughtful and constructive in your critiques. I think the game has already improved partially because of your input. I really do hope that we can get an industrial lot trait added in. That would be awesome!!!
He's not diverse enough to work at EA
He should definitely be a playtester on day 1 of production. This pack has so much potential.
Im sure the qa testers see the problems, the devs probably do to. I have a strong feeling its management and producers overriding them and fucking it up. The issue imo with the game is that the base features are not fleshed out enough, the sims feel cookie cutter and not like realistic personalities at all. The core gameplay is lacking, and thats not due to lack of skill, its because they are putting all their energy into making more and more packs, which is just like putting lipstick on a pig. whoever is in charge of deciding what the devs make for the game is the real issue. They need to focus on core gameplay if they want to fix the game, BUT that doesnt make as much money for EA sadly because sims fans will buy expansions no matter how much they suck. We speak with our wallets and all they hear is money rolling in.
Yeah, watching some other builders do their builds makes me wonder why they haven't maybe brought in these builders to build lots for their games to be released. The one made updated versions of the 3 Get to Work Career lots that look AMAZING and should definitely be the standard for builds packaged with the game instead of just to download off the gallery. I get it, they want to surprise everyone with the new packs, but when that surprise is overcome by disappointment in the way it actually turned out, was it worth it? The Sims has way too many possibilities to not get input from the players. Updates down the line help, but shouldn't be their only way to incorporate player ideas into the game.
I think they made the assumption that everyone would want to go green. The drift may be a mechanic to aid players because of the erroneous belief on the devs part that players would be upset at industrialization.
But even if it was for that reason, what sort of accomplishment would someone get when the goal can be reached without your intervention. The way you play doesn't matter because the end is set, that's bad game design for a game like this
@@yadiracamacho499 It's perfect design for a game like this. Definitely awful by every other standard though.
@@dallyink7412 Really? On a life simulator I want the decisions I make to have an impact.
This is one of my issues with the Sims 4 in general. I don't hate the game overall by any means, but I find it frustrating that it constantly feels like the game is trying to push you to make everything perfect - traits that only really have upsides, easy-to-make relationships, no real consequences for your actions, easy to level up in careers, etc. And when it's not doing that, it's pushing you in a certain direction. The reason I love the Sims 3 is because it's a sandbox game - I can play the way I want to.
@@yadiracamacho499 That's what I meant. It's hardly a life simulator and nothing you do actually matters, so this sort of vapid design is exactly what should be expected of TS4. If you're still sitting around waiting for smart mechanics and actual life simulation, this hasn't been your game for 5 years.
NAPs and Influence points only can cause a little challenge for new sims. My sim was a five star global celebrity with pristine reputation, with Incredibly Friendly trait, Instant Besties fame perk, and level 10 Charisma. One Cheerful Introduction and we were best friends and got Influence points (or IP). All I did was saying hi to people and got literally hundreds of IPs in a short time.
I became the beloved five star eco friendly dictator of Evergreen Harbor within a week who still lives in a container with a few hundred thousad dollars to spare.
That's a shame, but kind of funny, haha. I hope they tune this. I want slower change, and the ability to stay industrial.
Its not even a challenge for new sims in my experience, i got a brand new sim 86-100 and some points in the first 2 in game weeks. I just saved them up.
That’s similar to the approach I’ll be taking. Except I will aim to have my Sim be the friendly, industrial tycoon, astronaut, dictator. It might be a challenge to keep things smoggy but my Sim (and family) will be up for the task. Lol 😂
I don't even know how I got my 500 points in a couple of in game weeks by being a programmer. It's ridiculous
I figured this is how the pack would be. My first Sims game was the Sims 2, so it's really disappointing to see that each pack in the Sims 4 is so isolated and don't really work with each other like they do in the Sims 2 and 3.
The ones in TS1 worked together way better than the TS4 ones too (including its magic world).
Yeah I agree, no new spells, no new vampire powers, no alien abilities etc...
I think a very telling example of how even on a very basic level there's no real thought put into the packs intersecting with each other is the fact that City Living's nerd festival will be completely ruined if it rains while it's going on. All the computers, TVs and videogames break in the rain, and unless you fix it yourself, it will stay that way until the end of the festival. You'd think, given that weather is the entire conceit of Seasons and it doesn't even have a world, they'd have a way to work around that but no. So little effort put into this that they didn't even consider how the festival would be affected by a pivotal expansion pack a majority of players own.
@@tombenfell5323 lgr review into the future as good and way better than ts4
Work with eachother? The packs sometimes don't even work with _themselves_ correctly.
40$ to hug something I'd rather spray with poison? I'll pass . . .and you made excellent points Carl, like usual. They're still far too reliant on modders filling the huge gaps in game play.
Right!! Kill it!!
Why did we need a "free love" initiative? Sims don't care about cheating anyway.😂
I was surprised when I saw this as well like sims 4 sims be so dumb they don't even get jealous. Unless you have a sim with jealous trait then they get jealous all the time for no flipping reason like if their spouse walks into another room.
Mine are jealous of their spouses talking to their own damn children.
@@thestellarelite For science I had my one sim woohoo Maaike Haas in from of her wife, twice, and while it dropped their relationship far into the red, they hardly argued autonomously as neither had the mean, jealous or hot headed traits and it was way too easy to rebuild their love and friendship. There should have been at least one fistfight.
YAUUN I miss the ~boing~ noise in the Sims 2 when sims would cheat and the little crossed off wedding ring would appear and the cheated on sim would run and slap their cheating significant other 😪 and they would hate them, start fights, and cry all of the time
@@tayswiftie13s same tho : (
I laughed way too hard at the jealous bugs killing the lucky one in his sleep. Lol
omg.... is that whats happening?!?! I'm like how the hell are those ones dead!? lmaoooo
You’re talking about stuff I’ve heard no other reviewer talk about. Most reviews feel just copy and pasted, but yours really doesn’t.
So good work!
What about LGRs one that comes out today? :P
I've stopped trusting any reviews other than Carl's. The rest are entertaining but gimmicky and too keen on playing nice.
@@FatimaAA LGR's are also honest, I'd recommend those. He turned down being a game changer (or whatever) because he wanted to give unbiased reviews.
Last time I was this early sims 4 didn’t have toddlers
and I'm still driving my car around town in Sims 2...
So it took you a fair while to get here then?
Remember when wind turbines and solar panels were a free release in ts3 and still reduced bills
is this free store content or something? I had all the Sims 3 DLCs and never encountered them
This video was awesome , I haven’t seen this information anywhere. And entire reason for buying this pack was hoping to constantly have a horrible looking town, but I don’t want to be restricted to building items. Also the meat wall and smog sucker was also a big push for me. If I had to constantly cheat to have all these items , it would be a waste of money 🤦🏾♀️.
You really went in detail with this video, and it flowed really well. 😌
I myself made a mistake in not seeing how simple that modern development thing was, that it took away trash right away in streams.. I thought it was just advancing cleanup but didn't know it was just that 1 policy was needed to get rid of trash. I got this video out pretty fast because of that mistake, because I felt others may think it works like that, the way I did, and possibly because of a video I made. It was right there in the streams and I just didn't catch on. I'm glad I could clear up how it works and thanks for commenting
Lol, I don't remember it being mentioned in the Livestream, either or maybe they glossed over it really quickly.
i moved onto a lot and did rags to riches and before i could buy solar panels, wind turbines or even build walls the world had a green footprint... I was in the industrial neighborhood. No one even voted for green initiative. i didn't get that statue thing that comes with modern development because that plan was never enacted. disappointing.
Exactly, it’s seems like my sims is the only one in town that wants to clean up..
This is the exact playthrough that I'm trying to go for. It's so disappointing to hear that I can't do much about the neighborhood going green when I don't want it to besides changing all the houses. So then if I change all the houses and want to make my way towards green, I'll have to edit all the other people's homes again... Ridiculous.
Lol Im having the opposite gameplay, everyone is going green without my input and they always vote for neighborhood roughhousing
Yeah, it sucks, I want my sim to live in an industrial, trashy, and smoggy world.
Apparently other lots that go green affect the whole world, so you practically don't need to try to go green.
I like building, and get exited when I see the new stuff. But I like to build for my sims and play there. And then I get bored 2 hours later because it's the same old repetition. I miss when your house had an impact on the sims living there. A sim is as happy on a crappy box with drywall, no windows, and no lights as he is on a nice house. What effect will it have on this pack to turn off the lights to save power? None, because sims don't notice it.
THAT HAS ALWAYS BOTHERED ME! they have no preferences, no appreciation, no acknowledgment of their home! nothing matters one way or the other! Friggin loved/hated that in Sims 3. Like when i couldnt find that 1 tile that made them keep saying the room was unfinished. lol
I use to bust my butt to complete collections, but why bother when they are over it before it begins.
The only way to make them even slightly unhappy about their homes is to set the 'Needs TLC' lot trait, since at least then stuff breaks down and they get infestations. But that's also super repetitive. Real lose-lose situation.
@Onion Face Because with TS4 Sims if it isn't related to themselves or a computer, it doesn't exist.
Give ModTheSims a few more days and someone will make a tuning mod that makes the Enviromental footprint move 10x slower!
@Onion Face Well yes but its also better then being stuck with NO mods :P steamcommunity.com/app/323190/discussions/0/2295094308085222289/
This is why we have to update 40 mods everytime a patch drops
Like onion face said - shouldn’t have to rely on mods when these packs are $10-$40 a pop.
Thanks Carl. Appreciate it. Stay critical. I can't help but imagine the current Sims team starts off with a word cloud of associations. Then a bunch of random ideas get thrown around and implemented without any focus on the core gameplay. Basically what little resources are poured into the game are lost on random fluff like head bag swatches, more casual CAS outfits (just uglier and worn poorly) and dumpster woohoo. Meanwhile the gameplay is a rehash of previous elements (holiday traditions, reputation, upgrading items) and has no impactful rewards. Why spend action points to get more action points? Why bother using any of the items (like My First Bug Stuff) if the footprint shifts automatically? Once again the focus seems to have been on what would look interesting in the trailer and reusing as much as possible in the process. I was expecting an upgrade of Island Living, but if you ignore bill-lowering items (zzz) it still feels like an extremely standalone DLC - except the world is uglier and makes less sense (why is it even polluted, how is the quarry so "green" yet depressing). No new vehicles or occults either or even just going around on motor boats in the (otherwise unused) harbour. I wish they had abandoned this idea like all economic activity abandoned each of the three Evergreen Harbor areas if they were not going to flesh it out beyond build mode items.
Yes! Agree! And thank you for explaining how the foot print works! I started getting bored with it after 1 day of play because no matter how many green things I did, nothing changed.
Now here's a twist on the game play with the new traits... I created a super green sim that's freegan and recycles etc, yet the whims demand I buy buy buy more items for their lot. So if I want to gain points from whims, I have to deal with a pissed off freegan. I turned on whims in hope of seeing something updated on how it responds... nope. I miss the old whims algorithm, giving me insight to what a sim wants and possible interest to make more interesting game play.
I keep spending money on packs in hope of seeing the game play get better... [dies a cold, lonely death]
Thanks for the tips!
peak ts4: the whims sucked & instead of improving them, they just implemented the option to turn them off.
@@pissangelmindfreak and that's why ea pisses me off.... instead of fixing a feature, just allow a bypass or maybe one of those mod builders can make something so they can continue to ignore it.
[Sips tea angrily while continuing to pay a stupid price for a sim pack and a much smaller price for amazing mods]
Stefanie D then stop buying the new packs and at least wait for these kind of reviews. I always preordered the packs ‘cause I was (and am) eager for new contents, but this time I wasn’t convinced at all. So I waited, although some features got my attention (judging by some game changers’ videos who got early access). Thank god I didn’t buy it! As someone else has already said, the only way we have to make our voices heard by EA is to stop throwing them our money every time a new pack is launched. I have learned my lesson. I wish other people start doing it as well.
P.s. I hope I didn’t sound rude or something, it wasn’t my intention at all :)
So basically what I'm getting is that this pack isn't worth buying 😂 Thank you for saving me money! Much obliged
I really wish they put more work into the industrial version of the world, and gave us more interactions to smog up the neighborhood. I don't care about making a green, pristine world. I want to destroy the world.
I adore gritty worlds too. I also wish they've added perks for having an industrial eco footprint like a "booming economy" which may affect the bills and prices just to balance the gameplay out.
Same. Havent played this yet but I guess you have to go through every house in the map and remove all eco friendly materials?
Why can’t the world be gritty in appearance but still a healthy place to live. That would be a nice challenge to get a mix of industry but natural appreciation or even a modern look, an overgrown jungle, a classic dream, gothic dystopian and when your finished tear it all up and start over with something new
I want a mod that adds personal nuclear power generators for both lots and rockets. It takes of your power needs, moves you towards an eco-friendly footprint, and gives a high-tech feel. You get rid of the waste by blasting it into the vast emptiness of space with the rocket science skill.
I feel like we need better ways to get electricity and water in the BG.
Yeah, feels bad you can't get power with all those scientific things we have in other packs. I also wish there was a battery required, so that you could store power and increase max capacity, improve efficiency, etc.
@@CarlsSimGuides Well you can store power and water,..if u set your bill to it...no need for a batteri...
Carl's Sim Guides
And somebody who is like me that doesn’t have a job I’m stuck w/ allowance. So I’m behind a paywall to get good gameplay on OTG.
I am unable to collect water. Am I wrong thinking I could now on base game console?
@@tabytastick I think that you need to pick 'off the grid' lot trait to collect water
i was already disinterested in this pack, this just solidified my decision. the pack is so underwhelming idk why
probably because it would be better as a game pack instead of an expansion pack
Probably because it is a shell of what it could've been. Oh, and this concept, Island Living, and Tiny Houses could've & SHOULD'VE all been one pack...
They only made this expansion, because kids will learn about recycling, the environment and stuff like that. It is just political. Never hoped EA will go this way, but yes this is only the start.
Yeah I was also confused at first as to why the neighbourhood was improving from industrial in Port Promise when I had done everything I could think of to make it more industrial. Then, couple of days later it was neutral! It made me feel like they didn't give players a chance to fix it on their own rather than have it improve already based on the neighbours. Now I have to delete all Nox's eco-green stuff which is weird because he likes to be green so deleting all the windmills and stuff seems wrong while he's living there. Haha
To me, it seems as if the Devs honestly thought the players WANTED to go from industrial world to green world and didn't even entertain the idea of players wanting to live in an industrial world. So they made it easier for players to achieve the green world. Which, if that's the case, just goes to show how they don't know their playerbase at all.
@@shaelynmartin1996 Lol, that seems to be a running theme with EA. Not knowing what players were really asking for or expected when they add something new.
@@shaelynmartin1996 Right??? I was excited to by this pack so I could make a crappy polluted world with sims struggling. So lame to find out that it's hard to achieve.
We just wait until modders fix it... sadly they have to fix everything
That bums me out as a console player because mods have no effect for us XBox/PS4 simmers. :( Happy for those on PC that can change so much about their gameplay. The rest of us are just kinda SOL.
And me and others don't use mods in the game or cc, so we are just out in the cold.
Still considered a game pack in my eyes
tbh most “expansion packs” are just glorified game packs with a hefty fuckin price like
The most expansion out of all of them is seasons and get together
It’s a game pack that only affects one world for the most part.
So the ecosystem is reliant on buildings present not on the actions of the people. This seems to limit creativity and only allows for one solution to a problem. What if I wanted to clean the world by a group clean up in where I would have to gather friends and clean parks one at a time. What if I want to spread awareness by increasing my charisma and talking to other Sims to help clean, recycle or change a slobbish lifestyle. What if I wanted to invent a robot that would purify the air or recycle for me. Also Sims skilled in handiness could upgrade items and furniture to reduce power/water output. I just don’t understand the lack of sim input to better there environment and why it only was only applied to one world when Sims 3 into the future exist. Sure you have action plans that’s fine but why do I need them to better or worsen my own world.
I was more excited about the free inventory update than the entirety of this pack, lol. So far I've used only build mode items and tbh those are pretty nice. I wish the fabrication items weren't available in buy mode though.
Inventory update is so nice. It's already helped me keep a cleaner inventory, so I agree. I wanted that so badly and they definitely delivered something close to my expectations. Except I believe pushing enter should be YES and pushing escape should be NO.
@@CarlsSimGuides Honestly the only thing I don't like about it is that you can't select for example multiple produce and drag them all into the fridge.
@@CarlsSimGuides every time i dive for ingredients multiple times things in my inventory disappear, mods werent even installed for this to happen :(
Your thoroughness is always so impressive. Thank you Carl!
Well, thanks. This one could've been a bit longer with more details in a few areas, it just isn't the best time to sink so much time into a video when I have a site to tend to.
@@CarlsSimGuides Don't sweat it at all dude! This video is plenty detailed I think, it gives as much information as we would want to judge whether we want to buy a pack or not. You can always make additional videos later if you want to dive deeper into specific parts of the gameplay. And we are all so thankful for your site! As fun as your videos are, when I'm in the middle of playing the Sims they aren't exactly the most convenient reference compared to the website :P
gentrification: the expansion pack
Greenwashing capitalism:
I really love the build/buy objects and glad I got the pack. That being said, I found the gameplay to be frustrating and at times disappointing. I tried the bug box, and the constant nurturing was a huge pain, and you're right, it's just weird! The candle making is overly complicated. Forcing recycling to be part of a sim's story line just to make candles doesn't make any sense. Sims should be able to buy the supplies they need. Details matter, and I found it disappointing that spellcasters couldn't light candles magically the way they can with fireplaces. I really wanted the smog to stay, and couldn't figure out why it kept getting back to neutral so fast. Thank you for explaining that! Also, my sim's cat was either stolen by Nancy Landgraab or got one look at eco lifestyle and said "no thanks, man. I am outta here."
ok.. thats funny! lololol
🤦🏽♀️🤦🏽♀️🤦🏽♀️🤦🏽♀️🤦🏽♀️ Another reminder how little integration there is between the packs.
Thanks for the honest review. I watch other simers on youtube play but I always wait to hear what you have to say before deciding if to buy or not. For this pack I was excited that game play would affect the world, hearing it does not and it's based on build and neighbors I am less excited. There are still a few things that interest me in the pack but it can wait for sales.
Lol, console player gets same day release... waits for sale.
My bugs kept dying on me, I want the gardener to take care of them or the butler. I also would love 2 more trait slots without having to cheat.
i’ve hated being limited to three traits forever! one of the first disappointments i can remember in ts4. i don’t understand that decision at all & not sure why they never updated it.
there's a mod to the extra traits thing but it never ever worked for me 😭
Love the video, very informative with highlighting gameplay issues and setbacks. Tired of the decay in quality of sims games in general. I thought this pack could be an interesting addition especially for rags to riches challenges but from all the reviews and gameplay videos I have watched, overall it seems really problematic. Not sure if it's worth getting unless perhaps it goes on sale later on.
I feel like this is a builder pack (im a builder, so im happy!). What I would have done is having two aesthetics for the craftable furniture: a more diy-looking one (like the chair un BS you do with the working bench) and the pro diyer one. It would be very interesting if you needed to increase your skills to get the aesthetic pleasing ones instead of having them on the get-go.
I also wish that your neighbourhood could get worse ): i wanted to make strangerville a radioactive wasteland for my apocaliptic save
It was confirmed by one of the gurus eco footprint will not affect any destination world OR strangerville. Sorry to kill your dream
Yeah, it's definitely a pack more suited to builders than players like me.
I like how they're adding more traits. There also seems to be new stuff added to the old traits. Slob sims get uncomfortable if forced to recycle and neat sims get uncomfortable if around the cheap fridges, stove and bench tops in my house. You should look into that. It sounds like the sims team is starting to work towards more of the things we like
@@thepixelatedgirl4741 didn't know that, thank you!!!
@Sims4Challenger I just downloaded a mod to make all beds energy 10. After all, in real life a less comfortable bed won't make you sleep longer, just make you wake up grumpy and maybe with back pain.
The fact that Eco Living apparently has a feature that lets Sims be polyamorous (or close to it, I guess) is, not even joking, without a single shred of irony, the most interesting thing I've heard about the pack so far. Still not enough to make me want to buy it, though.
just get MC Command Center ;) or Whicked Whims
It's actually pretty fun. I absolutely hated on this pack and thought it was stupid but it's actually pretty nice.
Could you just cheat/add the Player trait (from the serial romantic ambition) on those in the relationship so that sims in a polyamorous won't have jealousy over each other? Then you don't have to have any mods or adds.
It'd be great if we could have real polyamory though, without NAPs, and with different configurations. All this does is make sims not get jealous, but you can't make like poly triads or anything like that. Still cool and I'll definitely use it but it's not really polyamory, just "free love" as they say, where anyone can flirt with anyone and no one gets jealous.
Samee I just use mods for that tho
I was so excited for this pack, but I got bored within a day, I was really looking forward to affecting eco footprint but gameplay overall felt very disjointed
You're a joke to EA, they know people are so desperate for content that they'll buy anything. I wish you and all the others hadn't have fallen for it because the only real influence we players have is to vote with our wallets.
So in other news it's still wide as an ocean but shallow as a puddle
Thanks Carl for your review, I always feel better after watching because there's no..uh bug cuddling towards EA...heh. TS4 is like a turkey that's been over cooked and dry. No matter how much cranberry sauce or butter or gravy your pour over it, it still is dry. If you play base game without all the trimmings then you see how boring, repetitive, and boring it is. I did say boring right? It's like they're selling us separate games and not a cohesive world. You should still be able to play base game but we all know that its just unplayable because its lifeless. There's no intuitive game play happening. Like if you brew coffee and then make breakfast if your sim loves coffee then they would act on their own free will and grab a cup..the little things like that would make the game more enjoyable for me. ^_^
I was really hopeing to finally have some gameplay where I can do what I want in a sims game again, they kept touting how good the changes will be. I guess not. same-o same-o. Play EA's way & however the twitter heads voted. Give us your money and stop being entitled. :/
Seasons and Get Together are the only truly good expansion packs. Change my mind.
University made me addicted to Sims 4 for two weeks. Also, when my sims graduate, I miss Uni and make them go again. It is definitely my favourite pack!
I actually really liked Get Famous too if I'm in the mood for a celebrity Sim which granted I'm not always am. But I definitely agree about Seasons. I haven't played Get Together enough to understand it
@@_isabelle19_ my sim graduated university with a prestige degree in 3 in game weeks and the fact that you cant actually go inside the buildings or do anything makes the whole map feel empty. The robot is cool though but overall I was incredibly disappointed with University. Especially as someone who loves to build and design homes, it felt lackluster. And the Sims in the dorms are not smart enough to use the facilities correctly. They all were filthy and starving after a few days of autonomy. I did brightchester am going to do a degree from the more modern university next, but its basically just sending your sim to a building for an hour then doing HW or a term paper or presentation and repeat. Got old extremly quickly, less than a few hours I was over it.
@@BatmanFanGirl I love get Famous, except for the fact that your sims CONSTANTLY react in disgust to everyone even other celebs and their families once you hit 4 star celeb. So I've been keeping my played sims at B lister to keep that from happening. Also have actual IRL real celeb sims populating my world so it has more of an impact.
@Ulo Hun the cats and dogs is great but the animals require way too much micromanagement that eventually became more burdensome than rewarding.
Sims 4 need competition to improve their quality. Hopefully soon there will be. Just like city skyline vs sim city
Paralives is in development. :)
@@DoveJS And the Comunity has far too high expectations for it....
It’s already kind of improving , let alone the fact that the Paralives community seems to be on fire 😂
@@sikerslalatm3147 Is it though?? Or is that simply what you want to be true O.o
@@aturchomicz821 98% of Paralives fans have been blown away. The graphics are better, the Parafolk were revealed, gameplay is being developed. I'm super excited, and most fans understand it's an indie game.
I would love to have to deal with trash layers in other worlds, but I do think the developers were in a catch-22 on that because so many people were like, "This better not negatively touch the other worlds in my save!" But cutting it kind of undermines the idea of making players consider their environmental impact.
Just add a toggle option to affect other worlds or not? Why must it be one or the other... Use ur head devs or is that just laziness?
Plus, there are no cars or buses to cause pollution and now, we learn the trash in the game has no impact on the pollution either. So I guess we're supposed to believe that some factory somewhere is causing it, lol.
As for gameplay, to be fair, many do choose to play their game in a way in which they may not want to be impacted by some of the features of this particular expansion pack. Perhaps, because it doesn't work for how or what they are doing in their gameplay. For example, they could be taping or playing out various storylines in their saves. Overall, I don't think most play the Sims4 in exactly the same way as someone else does, really.
if ea changed they minds because of these people the people that said that are one of the reasons the game is bad.
@@skywalker6648 like the person above said just add a toggle. like imagine if SEASONS was trapped behind a single world and no other worlds were able to experience it because people would complain it ruins their perfect summer world? lol it sounds ridiculous. trash should have been for EVERY world with a toggle in the settings.
so its as we feared, very little change of gameplay depth with some tacked on side tasks :(
thanks for taking the dive i didn't, waiting for this one to go on sale, full price just isn't worth it
Sooooo... they made the same mistakes they always seem to make. Expectations set.
You know, you would think they would learn. They complained people didn't go to the "hidden" areas, but they made those areas so that only sims with certain skills could get there, and then theres nothing really there. But they stopped doing it because players weren't using them. Yeah, its our fault because we originally set our expectations too high.
And now, they probably see everyone cheating. That's not true, some people try to play Sims normally and not cheating, it's just not as enjoyable as it once was. This may give a false signal that weak gameplay is more acceptable than it really is.
I did play with hidden worlds and still do... Kinda. lol I use to go to them to get the rarer items to complete collections but stopped when i realized my sims dont give a damn. :-/ Now i only use the Hidden Grotto to get the rarer frogs so my sim can have a side income.
In my latest LP, the family started breeding frogs so that their daughter will have her own money when she moves out and go to college... she's a child now and has over 17,000 simbucks in frogs in her inventory (started when she became a toddler). Every Monday all but 2 frogs are moved into the child's inv. from her parent's and only the most expensive frog is breed, so there are only 1 stack in each of their invs. I want to see just how much money she will have when she is ready to start her own life.
@@LadyYepperz This is one of the most creative and brilliant sim-related ideas I've ever seen that can be implemented with base game items! This is PERFECT! I may start having my sims' kids save up for college/moving out in my own file soon! Thank you so much for sharing this!!!! This was worth the 30 minutes worth of comment-reading! I was so heated about how dissatisfying this pack is to the sim community overall, but your idea somehow encouraged me to find new ways to make it fun! Can't thank you enough!
@@THERaynaKay you are so very welcome!! Glad I could help. I am bummed about the new pack too, but I'll keep trying to love the game even if EA is working hard to ruin it
I wish they would’ve focused more on the industrial part since that’s the only thing I find really interesting about the pack...
Also I feel like they kinda tried to fix the environmental part of island living with this
I honestly only wanted this pack for the vertical gardens and community spaces,. (My fav world is San Myshuno and was hoping to trash it up a bit. My sims become so isolated from the neighbors in every other world.) When the pack was 1st announced that you could affect the community lots, i thought, "Wow! I could actually make the neighborhood community lots more usable now in ALL the worlds." But no they are still locked and still useless. So sad. So disappointed.
You can edit community lots. Go into them when not in live mode and you can rebuild all versions of the lot.
At time of writing there are 37 comments, two of which are people already bored by the pack and it's been out two days. I WISH people would stop preordering/buying things on the day they come out. It only encourages EA to continue doing this to us! They get their money and continue churning out empty gameplay-less dreck.
Several more have already poured in. I guess this pack in general if you start a game expecting to play it you need to plan other things you will do with that Sim ... or just not be burned out on many features because you've already played it a lot. Id say many builders are happy.
I appreciate how you also look into the technical side of the game and not just the game play or ascetics
Do you think they could do an "easy" and "hard" mode?
or like "sandbox" and "storymode"??
It is something that is on my wish list, but it'd need to be simple. cut money gains, cut mood durations or make bad ones last longer. Stuff like that which you could control with multipliers vs re-tuning everything. But I very much want them to because the game was never this easy and those of us who want it to take a bit longer to do things (and have a use for large sums of money) are not being heard.
I would love a really hard game, I want a family of 8 adults all working their butts off just to get the bills paid. They would be so fun. I'm glad they added onto the off the grid trait
The pixelated girl Did you ever tried rags to riches on hard rules? (like you can’t sell anything through build/buy, not allowed to buy plants or grow them on your lot, no money from paintings, selling anything through yard sales etc.)
@@lisal5718 Wouldn't that only work if you have City Living? Otherwise you'd have no way to make the initial money needed to buy a selling table
@@limiv5272 you could probably perform for tips at a club or something, using the instruments or microphone they have there
I'm so glad they've added the fizzing but I miss being able to put the bottles in the basement to up their value like you could in Sims 3
I haven’t been this involved in building neighborhoods in a LONG time. I wish there was more negative voting traits. Most of them seem positive.
Oh and if someone could make a mod to do trash/no trash overlays.
I'm not having fun with this pack at all right now because I am struggling to come up with a fun way to play it.
That’s what I’m thinking. Like how am I supposed to play this? This seems so boring to me.
I was really hoping that the Eco Footprint would give us a constant state of progression were we to opt into it by having our Sim influence their neighbours and local community lots to go for their desired Eco Foot Print and then work to maintain that state, but instead it ended up being a one and done job in Buy/Build Mode. Shame, for a second it really looked like this could give TS4's Live Mode gameplay a kick it needed.
Fabulous pack for builders though. Also love the new additions to CAS, the new World and and general aesthetic.
EDIT: Oh forgot to mention, I was a genuinely hoping for some sort of threat and competition in regards to N.A.P votes, talking to neighbours and votes coming up in conversation causing arguments, sudden spikes in the polls, y'know, some sort of drama to it to make your choice winning feeling like it required work, and wasn't just a predictable outcome.
I've just sort of lost hope for the sims 4. I've been robbed so many times since 2014. I can't wait for Paralives.
Yuuup
From what I hear about Paralives, it is falling apart, I hope you are not disappointed in that too.
@@lynjones6342 it hasn't even come out yet how tf would it be falling apart?
Homulilly they fired their graphic designer. The only thing we have to Reference that it’s falling apart is that graphic designer ranting on Twitter so take it with a grain of salt.
@@skw5522 yeah, I saw a video about that. She seemed like a detriment to the team, it was probably for the best. I'd love to see Paralives succeed, but if it unfortunately does not, I'll just head back to the sims 3.
this will be the first pack i refuse to buy. another pack with no heart and obsolete game play :/
That flaming piss surprised me when i saw it happen to my kid after coming home from school.
Thought the kid was super stressed that out that he held it in for the whole day.
Lol yea i Saw that last night in my game play there was fire pissing coming out of the toilet lol what is that about
What annoyed me the most. I spent so much time on the community space and was really happy about it. Then I spent a short time with a different household, and now the first area I played in have voted for the "sharing is caring", and now everything on the community space has been looted 😣😤
9:49 - 10:10 This is why I love your channel! Informative, sensible and funny 🤣🤣🤣
"I'm hugging ONE! *WHAT ABOUT ALL THE OTHERS?!"* 🤣🤣🤣🤣
I really REALLY dont want to hug bugs. Eww! Why? Try that IRL, id love to see how they'd reward your efforts. Wonder how long before a bug crawls into your ear or up ur nose. lol * *SHUDDERS* *
idk why its just crazy to me how in-depth, amazing games like GTA or Fifa are the same price as this expansion pack....
Can we talk about getting that random call about inheritance and having to get married even when you’re already married?
yeah wtf
I actually thought they added some changes to the older neighborhoods as well apart from just the air, that is really disappointing, I was looking forward to seeing something new at least in basegame hoods.
I'm glad they didn't. But it would have been cool if they would have added an extra neighborhood or a more troubled, trashy, high crime section within the industrial neighborhood, itself in EH.
Sky Walker But neutral would've been just the way it is now and you do have to vote for modernization or green initiative to get visual changes, would have been cool to just see more flowers or to see it get trashy, but well, there's always the TOOL mod I guess
The worst thing about this pack is the bug I've gotten where everyone is molding that damn lump of clay ALL THE TIME. I also have like 10 future cubes and I didn't buy them. The lumps of clay cost 150 bucks so whenever I try to delete them, I have to remove money because I didn't want my rags to riches to be too easy. The clay and future cube spawning is super annoying
I really thought that this pack was going to be fantastic for my style of play yet l keep you, the features I wanted don't work like it was represented. And once again I thought they forgot they have a calendar and didn't make recycling a tradition until I watched your video and saw that it has to do with lot traits. I'm kind of disappointed right now. I only started playing last night and couldn't figure out much at all given I was trying to make Foundry Cove smoggy🤦🏾♀️. One thing I did see was snow falling in the desert (my game is on late fall - is that a thing or a glitch?). Will see if maybe making some lot changes, and making candles and fizzies will make it feel more worthwhile.
The game packs just keep getting dumber and dumber. :/ It's like they're almost there but not quite. I appreciate the idea but the way they implement these features make the gameplay boring and a chore to go through without cheats. They should just make the game have a free for all sandbox mode since that's how most players actually want to play.
#WheresMyMeatWall :(
There is not a single day that I dont miss the no loading screen style of ts3
Used LittleMissSam's live in business mod and created a gym in the basement; upgraded treadmills to generate electricity so gym members are paying me while creating a power surplus. (Also, LittleMissSam released a mod that lets anyone convert the vertical garden pots into meat walls.)
Thank you, very informative!
The game was represented so differently than the reality. I just started playing and thought I was doing something wrong or something was broken.
@@Evilene121162 Yes. 👍
This is a 40 buck Gameplay-Pack, not an Expansion. I'm very disappointed.
Agreed. I’m disappointed too
@dr103 mhm if you remove some bb and cas objects its not much left actually
after buying every dlc on launch, i’ve learned to wait until they go on sale. it’s much less insulting when it turns out to be a steaming pile of poo. that said, i’m excited for when this pack becomes $20.
I've never bought any Sims 4 DLC at base price. And I never will.
This is more of a stuff pack tbh, atleast Game packs like Dine out HAVE gameplay thus game pack.
One of my biggest issues with sims (and yer there’s loads!) is money. I feel sons earn huge amounts (even at level 1 or 2 in their career) and the bills r cheap.... u don’t ever run out of money lol
I want more pressure to get promoted and stick to careers ect
It is mostly true for me too. Buuuut... I had one family who became suuuuper rich and slowly lost everything! And I was not trying to get them to be poor, I struggled trying to keep them rich. Didn’t work!!!
Get mc command center. It helps you to control how expensive bills are. It’s a simple mod that allows you to control all types of things.
tbh i was upset bc i felt like it'd be fun if my sim could fo there and clean up the trash, and get something from it.
Someone on insta said this pack was a new Seasons, but nothing I have seen so far comes close to the iconic pack. Like this pack doesn't really mesh well or affect every day gameplay like seasons. Idk, I have been waiting to be convinced by my favorite simmers, but this pack just isn't coming through for me and my play style.
It amazes me people still buy packs on day one despite this game's lackluster features and this companies' reputation. This pack seems to have glaring problems that are a tradition at this point, such as:
1) They always do the bare minimum. Effectively, the effects of the environment are to the skybox ONLY. They made a smog skybox, they made an aurora skybox (weird, given this is a regional thing) and they made a Godrays skybox. WOW! That's it. This is the depth of this environmental system. It's pathetic, and it's clear this route was chosen because the skybox route requires minimal effort, whilst actual changes to the world objects or scenery demands effort.
2) For the life of them, they cannot figure out the Sims themselves need personality, not the features. Great example is the roughhousing NAP. Activate it and everyone's an asshole. The problem? Two dudes are hanging out at a bar being assholes. One decides he's going to go across the street to the park, in a separate neighborhood, and suddenly he's Mr. Rogers and would never fight ever. This is awful, this is inconsistent. Who the hell would want inconsistent characters? Why would I EVER activate this if I have a Good Sim where I care about character consistency? Our Sims don't have personalities, these very blatant programming algorithms do. Another problem is - and I don't even own this pack yet I'd bet my life savings on what I'm about to say - there's no special conditions for certain traits. I bet a Good sim will still be an asshole if Roughhousing is active. I bet a Jealous sim will still be carefree if that free love thing is active. There's no attention to detail and no care for Sim persona's given. It's like they think we simply crave the ABILITY to be an asshole, and not that we crave Sims that are undeniably assholes AT THEIR CORE AND BY DESIGN, which currently feels impossible to make, given their programming.
3) The above mentioned Neighborhood policies are a blatant copy-paste job. Tell me: what is the difference between these and clubs? The only difference is these affect the whole neighborhood and have limited choices, clubs affect 8 chosen people with more variety in what you can pick. They are blatantly copypasting features and reselling them.
4) The Sims 4 doesn't let us play, but rather it strives to tell us how to play. Best example is how he pointed out there's no lot trait to make a smoggy world, only one for clean. It's clear this pack has a bias towards a certain playstyle and not the other, and this isn't the first pack to do this. As a comparison, anyone played Fallout 4? A big criticism that game got is that the base game railroaded you into being a good person. You didn't really have many options to be bad, and the main quests assumed various motivations from you and that you were ALWAYS working in someone's best interests. You COULD be a bad guy, but it meant far less game content available. Bethesda heard the complaints, made a DLC where you could be the bad guy, and....royally fucked up again. This time the problem was the DLC FORCED YOU to be a bad guy, and if you insisted on being good, you basically missed out on the entire DLC and got one quest to kill all the bad guys. That's it.
Sims 4 suffers the exact same problem as Fallout 4. No one on that team is actually CONSIDERING that some of us would like to be anything other than Captain Planet. They assume a motivation and an interest for us, then build a pack around it. The bitter irony is that of course Captain Planet needs a Pollution Patrol to oppose, otherwise Captain Planet sits around drinking lemonade and being bored because he's out of work. If we could make both of them, we could make our own stories about some kind of conflict. Instead, we're robbed of this, simply because the team is so one-dimensional, so incapable of sympathizing with potential consumer desires, and so uncreative that *they can't even figure out how to make good vs. evil.* And for God's sake man, it's a VIDEO GAME! The world isn't gonna actually die if we pollute in a fictional world. It's like they're so principled about their politics that they won't even allow the opposite. Sure enough, Sims 4 is a boring utopia where people smile so hard their mouths clip through their eyeballs.
They're never gonna learn, they're never gonna change. Hell, given that some of these things boil down to blatant lapses in judgement or a sheer lack of creativity instead of actual technical limitations, I dare say this team isn't good enough to learn or change.
Well done dude, a big synthesis of what is wrong with this game. I agree so much with all you said.
And now I’m waiting for the « if you don’t like it, don’t buy it » people, defending the company that is scamming them (sort of stockholm syndrom at this point).
Anyway, big thanks for putting words on this mess :)
I'm tired and my cat is mashing her face into my arm and I have something to say.
I don't know what it is.
But I think I agree with you.
That's so true! One thing I liked about Into the Future in TS3 was that you could choose between Utopia and Distopia with advantages and downsides on both ends - both had collectibles a plenty, just different kinds, and it affected the sim population even if differently. Here, what does it matter if it's Eco or Smog? The sims don't care all too much, the NAPs are all that seems to matter and you could have the same of the interactions ones with either Eco or Filthy neighborhood. It just feels thrown together
The meat wall looks unsanitary and it is stupid.
Such a shallow pack. And people really thought they had put some effort and depth into it.
Yeah fucking hilarious...
@@aturchomicz821 We've seen the same pattern time and time again. Although at first glance some these packs appear to have a good amount of gameplay and depth, they turned out to be really shallow and with strange design choices. Fool me once, shame on you; fool me twice, shame on me. FOOL ME 30 TIMES...
Not gonna lie, I would have loved to see the faces of the people who were kissing the devs' asses on twitter after having dropped 40€ on this.
@@ivanbarrena1545 Scammed once AGAIN?
I'm pretty sure, at this point, I've given up on Sims 4
This pack was a weird experience for me. When I was reading about its features, all I could think about was the complaints about how laundry day ended up (my own included) and what it could have been. I was glad to see that these good ideas had not been trashed. It gave me hope for the others that weren't picked.
(Sorry, but the knitting pack gets me about as excited as the bowling pack forever ago. It is definitely a low point for me and especially from the complaints already, I don't think anyone is getting what they really want out of it.)
I did not realize at the time that the pack had any hate. I was looking forward to seeing the feedback actualized and then all the early reviewers started hyping it up and people's opinions changed... And now we are here. I like Eco Lifestyle. I don't like the career unlock system (still dislike how you can only do one side from the base game) or any other nitpicky things, but seeing this from the beginning as the eco ideas being given their due was enough. The patch was good (hotfix required aside), off the grid is much more real, and while not hugely impactful I have another way to interact with the world.
I understand the disappointment, really. Hype does that and who doesn't want more? My make it or break it pack every iteration is pets, and this version really gutted me. Still Eco Lifestyle is fun for me, even without earth shattering new mechanics. I never expected them.
I bought this pack and after playing it for one day I’m already bored lol. It’s not the worst I guess, but I’m disappointed.
*Laughs in torrenting*
Right now... I Don't understand the Environment Score system anymore in June patch. I love to decor High E S room for my sims to be +2 happiness. Now it only respond as +1 happiness. Next where is my Loves Outdoor Trait Buff go? The positive buff of that trait is GONE. Only remain the Negative Coop up Trait.
"Where's my meat wall?" ... Never thought I would hear that phrase. lol
To me, the dumpster diving is the best part. I love doing rags to riches and my current sim has made her house entirely with things she’s found. She had to go to another lot to use the bathroom until she finally found a toilet last night.
That's funny. I joked to my friend that with the NAPs and trash being out of the running, dumpsters are the main feature because you can support several playstyles with them.
Wow! I can tell you spent a lot of time on this video! Thanks again!
please dont tell me they are trying to pass this off as a $40 expansion lol
*Laughs in Piracy on day 1 of release*
atur chomicz I need to start pirating these things. They’re no longer worth my money
@@xXkatiegoesRaWrXx They never even *were* worth money
Thank you for this video. You explained a lot of the issues that I'm having. And I agree, there's really nothing new TO DO in this EP. Nice, new stuff, but still no REAL game play. And I don't like the fancy, modern inventing machine. It should have been a new workbench.
Carl to get rid of N.A.P.s you don't want its actually easy have charisma level 7+ use cheerful Introduction then use 2 charisma options (the one with the sunglasses) and any sim will agree to sign with you however warning the one trait whats yours is mine allows NPC's to rob you blind I had this as the first one & great I can go get some community decorations with out being a Klepto... WRONG in sulani had the npc's come over for an extra food party I went to the bathroom IRL came back & the NPC's had taken everything one even took my front door WTF?
LMAO! @ took the front door.
I brought it yesterday & it took me a while to understand what to do..Streamed it for 9 hours & spent 3 hours just rebuilding the lot with the crates trying to figure out the effects of items on the environment. I got Port Promise to neutral, I have been voting but the last winning vote went to creative arts & it’s seem like I have to use all my points to vote on cleaning up the town...I did redo the bar & added better trees and some garden boxes on the lot & my town started going green after that. Until I can win the the right votes I’m just going to redecorate those community lots to see if that will help go green as well..
Imagine having a problem doing that. Now actually try going Industrial lol
Sucks that you have to put so much work into this to get the ecofootprint results you want... There are barely any items in build/buy mode that promote industrialization without things looking repetitive and monotoned. Watching this review reminds me that I'm not alone in this frustration but reminded me how frustrating it truly is to begin with for me cuz I'm NOT a builder and barely consider myself a designer.
you’re so funny & so honest. just what I want in reviews! thank you!
God i would kill to be a fly on the wall fin the sims dev studio. I really wonder whats going so wrong? Like who is at fault for ruining this game, i would absolutely love to know. Its unfortunate the employees are probably not really allowed to talk about it or knowledge the issues publicly.
so sad like why was the Sims 3 Team sooo much better??😭
@@aturchomicz821 ts3 is alot more realistic to advanced tech feature
This is a good review. It's not what I thought either. My problem is that my bills are SO low and my sims have a huge house and a lot of simoleons but they only pay 300 a week.
I appreciate how exasperated you are in these voice overs.
Can I just say how much I appreciate you.
I like a couple of the items in this pack but the gameplay just doesnt look fun at all.
Man, your videos are awesome. The most deep reviewer alongside with LGR, cause you have no fear to say right EA’s face “this sucks”.
I was so excited about this EP cause i thought that this would add SOME depth to the game and consequences to sims actions. This really dissapointed me, but not surprising at all. I guess we are have to accept that sims 4 will never offer deep gameplay features, just shallow repetitive animations-based features that barely makes a diference in overall gameplay. That’a the way it always have been in sims 4. Since Get To Work when i saw that BRILLIANT idea of detective career with suspect interrogation system, and when i finally got my hands on, there were no storyline at all and nothing made sense on investigation cases, just a bunch of meaningless interactions to NPC’s, cause there is no crime system in sims 4, how can you investigate a murder or a robbery if there isn’t even burglars?? Everything’s always perfect in the sims 4 and that is the main problem with it.
I used to love playing the sims... now I just build because the game play is so repetitive and shallow :/
First expansion pack that I will not buy until it goes half off. I'm a 20 year Simmer and it just keeps getting worse. It's so disheartening. It doesn't even seem like an "expansion."
Not sure why they couldnt have at least part of the trash work like the leaves & leaves piles in Seasons
I knew this pack was gonna be a miss, but I wasn't expecting all the glitches...
The eco footprint is just beyond annoying. I'm so frustrated with how it changes ALL THE TIME and NEVER where I want it to go. All my hope of this being fixed is the modding community at this point! Ughhhhhhhh.
I actually liked the pack! The gameplay was ok but more for the building! I love that there’s enough places to build and there’s both apartments and house lots. Also the build items are so cute and the apartments are a realistic style. I found that making an industrial house was easy but maybe it’s me!