altuture in the announcement: its just a couple new stations and a new engine nothing too big altfutures actual update: basically an entire new game ive said it before but ill say it again, altfuture really are the breathe of fresh air train simming needed. i still love how they sell DV as an arcadey style game yet it knocks simulation outta the park so much. best money ive spent on a game in a long time.
Microsoft: *releases Flight Simulator 2024 as basically a lightly reskinned FS2020* Stalker 2, one of the most hyped releases of the year: *wildly unstable, with poor performance on hardware that should be more than capable of running the game* 11 dudes: *casually release one of the most ambitious train sims out there while calling it arcadey, and continually improve and innovate with new features and hours of content, with most updates being smaller than the MODS of many triple a games*
@@andrzejewscy4576 fr, lets game it out would have a blast with DV, i feel itd have potential to even become a series for him cause its just fun. only issue id see with him playing it is, his style very much works best in sandbox but dv is one of those games that needs you to unlock everything in career first, which personally i aint against but it does make making videos hard.
Hey Hyce, I finally caught up and some incredibly generous fellow gifted me your membership, so here's a couple of tips you (and anyone else) might find useful: - You don't have to do the wallet dance at the Career Manager when paying fees: if you go into alt/mouse mode while holding the wallet you can click regular buttons, and the pay slot to insert money, without having to pull it out and put it away every screen change (This has been possible for a while now but so have your frustrations!) - With B99 a cheap method I have found for getting a cab light in non-owned 282s is to stick a hanging hook in the cab roof and hang your lantern on it. As far as I can tell so far there's no major downside: Decent visibility, no expensive solder, and you can yank it out with the hammer when you're done
So for outside admission Walschearts, the radius rod connects below the valve stem and *usually* the eccentric crank leads 1/4 a rotation rather than trail. Since the S282 is modeled with regular inside admission Walschearts, the way the engine is animated, you go into reverse to go forwards. Still one of those things where even if it’s wrong, you love to see it at all
@@lechking941 yeah, you'll have to pay for all repairs yourself. You will have to re-rail and tow the engines all the way to the repair station and repair it there.
I was ECSTATIC to see the radius rod being animated for the S282 but was even more surprised when the MARS LIGHT was introduced into the update. Maybe by build 100, we can have functional upgrades like the fusible plugs, automatic stokers, oil atomizer for the steam engines, and upgrading the diesel combustion engines and altering their gear ratio.
25:50 In the UK a lot of engines just had corks put over the top of the lubrication pots. Remove the cork, fill, and squeeze it back on. My personal experience with this was going through a train museum in the UK, seeing the corks on steam locomotive’s running gear, and faffing around with them, taking one off and putting it back in.
Falling out of the train is why I'm a DH4 main. Such a conveniently sized cab, but she's a drinker when it comes to fuel economy (or lack thereof). Still, very good at pulling medium sized loads and heavy shunting. I'll have to binge Derail Valley again sometime soon and try to find that manual transmission trolley thing to play around with some.
Along with the muesum, the devs should add a roundhouse with 5 or 6 bays that locomotives can be assigned that dont despawn. I want to keep all the historical locomotives in the muesum, but dont want locomotives I've modded to randomly disappear!
That is fair, it can take a while to find and repair the museum locomotives from what I've gathered, and you might want to modify a locomotive you use often before getting its museum equivalent (mods done to them never despawn, even if you derail the train into the lake and have to re-rail and repair it), you could even build different locomotives for different things. Your DE2 could be built specifically for shunting and hooking things up to your main locomotive, with spinny lights and whatnot, and your DE6 could be built for long haul and heavy loads, your DM3 for medium shunting and short range, your DH4 for heavy shunting, etc. You could be like the Jay Leno of trains and have one for every occasion plus the collectibles.
Okay Hyce to answer your question (I know I am not Antimatter) about anti-wheel slip devices on the PRR Duplex, it was most commonly found on the Q2 4-4-6-4 Duplex due to uneven weight distribution from the front set of drivers and the rear set. Idk if the T1s had anti-wheel slip devices, but I know it was found on the Q2s
Dear lord, I forgot how limiting the default FoV is. XD Glad you're enjoying the update! The_Enemy and I were honestly really excited to see how you'd react to it while we were testing it. Have a good one, Hyce!
17:30 you know Hyce hasn't played comfort much when he didn't realize that the automatic headlight reversal was added in the simulator update :) also, if you start a new save get the fragile and long licenses as soon as possible, that's all you need to get trams at the machine factory and those are worth 80k to the harbor for only 200 tons
I also think stuff like the solder, small brackets, velcro etc should be stackable to keep the inventory somewhat sane. Other than that: awesome update really really nice! I'm currently working on getting the map up to date (svg) on the steam guides section. quite a lot of changes, big and small
I played some B99 the other day, and god damn, Altefuture did a great job! The oiling isn't as anoying as in Real life though, and god thank for that! (You thought I was going to complain didn't you? ;P)
I remember reacting to the trailer with Physigist in call and we were both amazed by this update and everything it introduces, one of us compared it to My Summer Car in terms of how much you can customize now. And the new industries are amazing to have, too!
I had 10 mods before the update and when it was announced, I was kinda sad that I was gonna have to disable them all again... but the new stuff is so good, most of what I had modded in is now core content. Having the better steam sim as official content is great... but I miss my 18 Bars boiler pressure xD
I really wish that was true but from what I could find they were separate companies, Mars Signal Light was started by a Chicagoan firefighter in the mid-1930s and Mars Inc. was founded in Washington in 1911, it doesn't look like they're related unless there's some esoteric knowledge of Jerry Kennelly having been friends with a member of the Mars family and using their name with permission for brand recognition or whatever.
oh i just noticed once you get a museum locomotive up and running , you can summon it from the radio like the handcar and little doot, and im playing in realistic. so now i have a summon-able de6
Mate, I am so glad the derail valley series is back. & build 99 is flat out insane, unfortunately it broke most of the mods, but once skin manager is back, I might be making a Montezuma skin for the 060, if your interested of course.
I have found four museum trains in derail valley. The DM3, DH4, the DE6 that I don't have the license for, but it won't despawn, and the S060 and don't have money to rerail it, but that later restoration as for the DE6 and the location f all of them have been in city, industry and towns. Also the first two I found on update release day and today the last two. I'm really happy at the fact I have something to do now in derail valley.
One thing I would like to see are jobs that are noob friendly and easy to do they wouldn’t pay as much money as the haul jobs but they would make use of some of the set dressing stuff like the laptop and copier and scanner and various other things around the station so you could do side stuff too I also would like a better tutorial for doing your first job so that way it teaches you how to deliver your first train not just a single car but a whole train like the first shunting job or something similar
From what I've seen in the update announcement, firing up steam trains is better done with _less_ coal initially, because otherwise you will have a lot of unburnt coal just going out of the smokestack.
11:40 seconded. And also the same items in the inventory should stack. If you have 20 mounts of the same type, they shouldn't take up 20 slots in the inventory.
26:50 - I'm trying to remember the lubrication points of the Tinkerbell class I've run on 184 mm/7.25". I'm pretty sure it was more than three per side. But the points they chose here and the amount of them make really good sense. It gives a basic understanding of what it is that needs lubrication and gives a feeling of the real thing. Very neat and balanced gameplay decision. 29:45 - Over here, brake valves are cut out (or locked, as we literally call it in German) on a cab not in use. Unlocking the brake valve is one of the steps in "turning on" a loco. After all, we absolutely don't want anything pressurising the brake pipe outside of our control. Thus every single brake test, if you have several vehicles with brake valves (e.g. two locos, loco and steering car, multiple unit) in your train, contains a step of checking if really all valves besides your own are cut out. So from my European POV I'd say they nailed it. Cutting in the brake stand should be part of the turning on routine, and the other way round cutting it out when parking the loco. 35:40 - Way too bright actually if you ask me 🤣 I hate excessive light in the cab when night running. I always turn everything as dark as possible, turn anything I don't need off and am very irritated by the light seeping in from the passenger compartment in the classes where it does (basically ICE 3 and ICE T). 36:10 - That sounded like running through points from the back with the switch being lined the other way if you ask me - but I don't see any points at that spot 🤔 37:40 - Since we wanted to talk about this in more detail in another setting, here's only a very rough explanation: You're filling the brake pipe (with everything attached to it) through this single point, the brake valve. This pressure increase takes some time to propagate (limited by the speed of sound, by choke points, by reservoirs filling up again). So if you put air in it and then re-lap before it's properly full, the pressure will continue to equalise along the train, meaning it drops a bit (how much will depend on a multitude of factors) again. Your vehicle's (i.e. the loco's) control valve reacts to the pressure drop by increasing the brake cylinder pressure. 42:30 - I would really love to hear about how that worked. Wheelslip protection on a steam engine? I can imagine how they'd detect the wheel slip (if I had to guess, I'd presume something very similar to old school mechanical slide protection, just set up the other way around), but how'd they influence the steam inflow into the cylinders? Or … would they at all? Maybe they'd just catch the slipping wheelsets by applying brakes, both to stop the immediate slipping and to roughen the wheel surface, increasing traction 🤔 That's actually something you'd have done on older locomotives over here when we still had block brakes instead of disc brakes on locomotives. 52:05 - Working against a set isn't something you'd do over here. Not historically neither, to my knowledge at least. Not only because that's not *necessary* for train handling with our couplers - the equipment isn't set up for this. You'd thermically losen the tyres off tyred wheels, damage the brake shoes (or brake pads in disc brakes) etc. I'll presume the American stuff has significantly more substantial heat dissipation from the whole brake stuff 🤔 53:45 - The brake release times are gamified (accelerated) still. But I feel like an actually realistic release time of a heavy goods train would make for a rather unfun game experience. Talk about "not making it a job", as you put it once in a certain other context. 1:05:10 - e.g. here. If you dumped it like this, you would NOT recover before standstill. Might actually take a minute or two before you'd be released and could continue running. Cool episode, thanks for sharing
On the topic of the S282 valve gear, the reason it is reversed Walschaerts is NOT because the radius rod is above the valve rod. The radius rod can being above the valve rod is frankly typical and not really worth worrying about. To actually invert the valve gear, you can flip the eccentric crank ('forwards' Walschaerts has an eccentric crank that LAGS that main rod by 90 degrees when moving forwards, you can easily construct reversed Walschaerts by using an eccentric crank that LEADS the main rod by 90 degrees) or flip the piping in the valve (inside admission replaced with outside admission). The issue is that the S282 doesn't do either (we can clearly see the eccentric crank has the usual 90 degree LAG offset, and the piping implies inside admission, which mechanically requires the use of 'forwards' Walschaerts)...so it's just wrong. If I had to guess how this happened, it's probably because the S060 has reversed Walschaerts, which is accurate (look at the eccentric crank on the 060-it LEADS the main rod when driving forwards, like the real S100), and the devs figured they'd just do the same thing for the 282, even though that's inaccurate for the 3D model. Though it wouldn't exactly be evil to give the 282 a leading eccentric, as the choice is somewhat arbitrary and can be designed for on a case by case basis. But the most realistic option would be to reverse the animation on the lifting arm as many of the big beefy bois should have forwards Walschaerts due to the better force transmission through the expansion link when in forwards gear (who cares about worse force transmission in reverse when you never reverse!)
My journey on finding the demonstrators so far: S282: Literally sitting next to the museum. (Delivered the parts) DM3: Coal mine south (No license) DE6: Coal Powerplant (No license) DH4: Food Factory and town, laying on it's side, being very, very sad. (Towed home) Haven't found the S060 or the DE2 yet but I got a feeling those are gonna be in the lumber areas as I've already visited most places. Restoring locomotives is expensive tho...
2:50 (Shop tour:) This is how I envision our current realities… Things generally decay, but hey - good time to be a total nerd, and fix & create whatever «the industry» doesn’t…? 😂
With regards to a cut-out air stand. I think the idea is that if you are starting the engines from cold, they were cut out from the last crew leaving them. Because you work for "DV Co." As the sole "responsible" employee.
Hyce, I noticed this first thing in the video. I haven’t made it passed 7:30 yet. But when I hopped on yesterday, and bought all my new accessories. I walked away and *poof* they were in my tool shed (formerly lost and found) Also those museum spawns are crazy. I found my S282 next to track 1P track at Harbor and Town
My two favorite changes are the gadgets and the air brake rework. The thermal protection makes the DH4 mostly set out and forget it, but it does like to give it full beans after shutting off the dynamic brake in 'reduce' mode. The train brake is way more responsive but it doesn't seem to have the same braking power as before. Can't wait to roast the shoes after riding the brakes down to the harbor >:)
Hey Hyce, I might be wrong but around 58:20 those two little sheds on the left when you were in GF. I think I might’ve saw one of the museum trains there. I couldn’t tell cause it was far away but those are the types of locations you can find them in some of the bigger stations. Looking for scrap area in the stations can also work. Also I found that vegetation turned off for a few locations was the only way to find some of them on my file 😅😂 anyways awesome video and I hope you do more in the future with the museum trains and customization.
One thing I noticed is that while Oil Well Central is close to the refinery, the route isn’t direct. There are junctions nearby but neither are wyes. You have to back out of the refinery, either to the west or through the farm, and then proceed to the refinery forward from there. Or you could pull out of the oil well and shove to the refinery, but who would seriously consider that?
I have no idea if ive mentioned this in the comments, but an older coworker of mine talked about his experience driving up north near the end of steam, About how the blowback from gasses was so bad in this particular tunnel (long and uphill) that he and his driver started to lift up the floor planks it was that bad
Hyce I chalange you to try a up hill efficiency challenge. I managed to pull 280t from harbor to military base with the 060 steam shunter. I made it with only the water left in the boiler. It definitely takes some precise control of your engine to do.
thing is,since you have all of the licenses you can technically set a custom difficulty up with your career save that has better 'F' key distance if you want
That would be a nice idea to do delivery with all the hook screw undone thru out the train and see how that go and see how much of the train stay un damage or damage at the end of the route.
technically, they didnt reduce how much the water sloshes, what they changed was just how big the "range" of the sight glass is to make it more realistic
Looking forward to you and kAN someday using the next version of the multiplayer mod in DV to have a steam double-header with a pair of hot (main) rod 282s painted and pimped out however you both want… could be the preview for your “Choo Fast and Choo Furious” movies.
I just found all the engines apart from the DM3, no idea where that thing is probably at the bottom of a cliff or something... In the meantime the semi botched customisation is great and has so much potential for different builds on engines.
i just realized i can do flat screen for this stuff so i do not have to fight it in VR just load flat, decorate, save, and restart in VR. you can ignore my first comment on that live stream showcase you did. LOL
It seems we can not put any becons on the back of the tenders footplate I tried on top and on the footplate. won't let me solder or connect to a switch.
Would you make a Steam tutorial in DV now that steam changed a bit? I can perfectly run a Steamer but I wonder a lot about how to use my regulator/cut-off and chest pressure in a somewhat optimal (efficient) and realistic way... As well as my firebox temps in regards to damper/blower/amount of coal and boiler pressure in general. So, yeah.... Pretty much I can make a steamer run and consistently not blow up but still don't really know that much about what am I doing. Heh.
Holy crap how much solder do you use for a single connection? I mean, I've heard of "the bigger the blob the better the job" but good god, using a whole reel... I mean.... what are you doing, completely covering the entire light in solder???
For April they should give signs collisions so that you can just get taken out by a 30 limit sign.
fr
it just blacks your screen for 30 seconds. or it rips you out of the locomotive
imagine the noise. DONK
get the My Summer Car dev to collaborate and add some features from it
altuture in the announcement: its just a couple new stations and a new engine nothing too big
altfutures actual update: basically an entire new game
ive said it before but ill say it again, altfuture really are the breathe of fresh air train simming needed. i still love how they sell DV as an arcadey style game yet it knocks simulation outta the park so much. best money ive spent on a game in a long time.
Microsoft: *releases Flight Simulator 2024 as basically a lightly reskinned FS2020*
Stalker 2, one of the most hyped releases of the year: *wildly unstable, with poor performance on hardware that should be more than capable of running the game*
11 dudes: *casually release one of the most ambitious train sims out there while calling it arcadey, and continually improve and innovate with new features and hours of content, with most updates being smaller than the MODS of many triple a games*
For some reason, i can see "Lets game it out" putting a ton of lights all over the train in an epic "hold please" moment
I literally want him to play this game so baaaad, but i think it's better to wait till passengers get added so that he can torture them around
@@andrzejewscy4576 We need Grace ofc
@@andrzejewscy4576 fr, lets game it out would have a blast with DV, i feel itd have potential to even become a series for him cause its just fun. only issue id see with him playing it is, his style very much works best in sandbox but dv is one of those games that needs you to unlock everything in career first, which personally i aint against but it does make making videos hard.
@@Rocker-1234 b99 you only need 1 license to unlock custom difficulty and sandbox
@@shubhamyedve7638 I assume he's just gonna pick a random woman to be tortured the most and call her Grace
Hey Hyce, I finally caught up and some incredibly generous fellow gifted me your membership, so here's a couple of tips you (and anyone else) might find useful:
- You don't have to do the wallet dance at the Career Manager when paying fees: if you go into alt/mouse mode while holding the wallet you can click regular buttons, and the pay slot to insert money, without having to pull it out and put it away every screen change (This has been possible for a while now but so have your frustrations!)
- With B99 a cheap method I have found for getting a cab light in non-owned 282s is to stick a hanging hook in the cab roof and hang your lantern on it. As far as I can tell so far there's no major downside: Decent visibility, no expensive solder, and you can yank it out with the hammer when you're done
yep easy yank cheap and simple.
In realistic, the caboose is marked on the map as a red square now, so there is a reason to use it now.
So for outside admission Walschearts, the radius rod connects below the valve stem and *usually* the eccentric crank leads 1/4 a rotation rather than trail.
Since the S282 is modeled with regular inside admission Walschearts, the way the engine is animated, you go into reverse to go forwards.
Still one of those things where even if it’s wrong, you love to see it at all
My Summer Train? Nah mate, MY FUCKING TRAIN WON'T CHUFF!
Gods help the DVRT, and gods help JohnDoe xD
The personal trains (the ones you've restored) are not covered by insurance! Something to make John Doe happy.
@@JTCF wait do that means if we fuck up we losing money from our wallets directly.
@@lechking941 yeah, you'll have to pay for all repairs yourself. You will have to re-rail and tow the engines all the way to the repair station and repair it there.
@@JTCF noted.
13:10 you can also still use the gosh darn lanters, but use the hooks and hang them up from the ceiling :D
Only that the lantern don't fall of anymore. It was fixed in update 96 or 97.
I was ECSTATIC to see the radius rod being animated for the S282 but was even more surprised when the MARS LIGHT was introduced into the update. Maybe by build 100, we can have functional upgrades like the fusible plugs, automatic stokers, oil atomizer for the steam engines, and upgrading the diesel combustion engines and altering their gear ratio.
25:50 In the UK a lot of engines just had corks put over the top of the lubrication pots. Remove the cork, fill, and squeeze it back on. My personal experience with this was going through a train museum in the UK, seeing the corks on steam locomotive’s running gear, and faffing around with them, taking one off and putting it back in.
Usually, the cork has a piece of bamboo it it do that oil can flow instead of the cork creating a vacume.
Thank you to whomever gifted me membership. And also great video as always hyce 😃
Same dude, someone keeps gifting me XD
They just keep breaking the economy on stream
The museum spawns are so random it’s hilarious, I discovered the S282 literally two blocks down from the museum chillin next to the yard lmao
i found the 282 behined the shop at harbour.
DM3 is currently evading me....
my de6 has been sitting in that spawn taunting me lol
I completely forgot to check the harbor, the S282’s been the only engine I’ve found so far, yet I don’t even have the license for it yet lol
The DH4 was sitting at East end of the the iron ore mine. I'm going to check out some of the other spots
@@GP30_DRGWdo you know where the rail bus key is?
You can actually hang the lanterns from the hooks.
Kudos to the Derail Valley team. Their attention to detail is quite impressive.
1:00 and i thought MINE was "Pimp my Choo-Choo" I clearly was wrong 😂😂 i will make K.I.T.T. the steam engine now 😂
Love it, museum finally gives purpose to your endless work and debt!
Falling out of the train is why I'm a DH4 main. Such a conveniently sized cab, but she's a drinker when it comes to fuel economy (or lack thereof). Still, very good at pulling medium sized loads and heavy shunting. I'll have to binge Derail Valley again sometime soon and try to find that manual transmission trolley thing to play around with some.
Along with the muesum, the devs should add a roundhouse with 5 or 6 bays that locomotives can be assigned that dont despawn. I want to keep all the historical locomotives in the muesum, but dont want locomotives I've modded to randomly disappear!
That is fair, it can take a while to find and repair the museum locomotives from what I've gathered, and you might want to modify a locomotive you use often before getting its museum equivalent (mods done to them never despawn, even if you derail the train into the lake and have to re-rail and repair it), you could even build different locomotives for different things. Your DE2 could be built specifically for shunting and hooking things up to your main locomotive, with spinny lights and whatnot, and your DE6 could be built for long haul and heavy loads, your DM3 for medium shunting and short range, your DH4 for heavy shunting, etc. You could be like the Jay Leno of trains and have one for every occasion plus the collectibles.
Okay Hyce to answer your question (I know I am not Antimatter) about anti-wheel slip devices on the PRR Duplex, it was most commonly found on the Q2 4-4-6-4 Duplex due to uneven weight distribution from the front set of drivers and the rear set. Idk if the T1s had anti-wheel slip devices, but I know it was found on the Q2s
Cheers Tate! I appreciate you.
@@Hyce777 not a problem
Dear lord, I forgot how limiting the default FoV is. XD
Glad you're enjoying the update! The_Enemy and I were honestly really excited to see how you'd react to it while we were testing it. Have a good one, Hyce!
17:30 you know Hyce hasn't played comfort much when he didn't realize that the automatic headlight reversal was added in the simulator update :)
also, if you start a new save get the fragile and long licenses as soon as possible, that's all you need to get trams at the machine factory and those are worth 80k to the harbor for only 200 tons
I also think stuff like the solder, small brackets, velcro etc should be stackable to keep the inventory somewhat sane. Other than that: awesome update really really nice! I'm currently working on getting the map up to date (svg) on the steam guides section. quite a lot of changes, big and small
I played some B99 the other day, and god damn, Altefuture did a great job! The oiling isn't as anoying as in Real life though, and god thank for that! (You thought I was going to complain didn't you? ;P)
I remember reacting to the trailer with Physigist in call and we were both amazed by this update and everything it introduces, one of us compared it to My Summer Car in terms of how much you can customize now. And the new industries are amazing to have, too!
I had 10 mods before the update and when it was announced, I was kinda sad that I was gonna have to disable them all again... but the new stuff is so good, most of what I had modded in is now core content. Having the better steam sim as official content is great... but I miss my 18 Bars boiler pressure xD
1:00 Thank god we got the mars bar. Technically accurate too since the MARS lights were invented by the MARS chocolate company
I really wish that was true but from what I could find they were separate companies, Mars Signal Light was started by a Chicagoan firefighter in the mid-1930s and Mars Inc. was founded in Washington in 1911, it doesn't look like they're related unless there's some esoteric knowledge of Jerry Kennelly having been friends with a member of the Mars family and using their name with permission for brand recognition or whatever.
oh i just noticed once you get a museum locomotive up and running , you can summon it from the radio like the handcar and little doot, and im playing in realistic. so now i have a summon-able de6
Mate, I am so glad the derail valley series is back. & build 99 is flat out insane, unfortunately it broke most of the mods, but once skin manager is back, I might be making a Montezuma skin for the 060, if your interested of course.
I have found four museum trains in derail valley. The DM3, DH4, the DE6 that I don't have the license for, but it won't despawn, and the S060 and don't have money to rerail it, but that later restoration as for the DE6 and the location f all of them have been in city, industry and towns. Also the first two I found on update release day and today the last two. I'm really happy at the fact I have something to do now in derail valley.
i currently found all apart from the DM3...
I think it ate shit and died.
I now found all museum trains but S282 now. Found DE2 museum train
$200 for duct tape? This man is definitely buying all his products from snap-on.
It's not US$. The economy in DV plummeted to the ground, so the inflation skyrocketed. That's why ducktape costs 200 quid.
One thing I would like to see are jobs that are noob friendly and easy to do they wouldn’t pay as much money as the haul jobs but they would make use of some of the set dressing stuff like the laptop and copier and scanner and various other things around the station so you could do side stuff too I also would like a better tutorial for doing your first job so that way it teaches you how to deliver your first train not just a single car but a whole train like the first shunting job or something similar
the fact that each device take an ENTIRE roll of solder makes me angy (a roll of solder usually lasts me several years)
From what I've seen in the update announcement, firing up steam trains is better done with _less_ coal initially, because otherwise you will have a lot of unburnt coal just going out of the smokestack.
the legend returns and rest in peace to the F key lol
He needs to set up an f key macro lmfao
11:40 seconded. And also the same items in the inventory should stack. If you have 20 mounts of the same type, they shouldn't take up 20 slots in the inventory.
they made "My Summer Car" but for trains...... love it!!
Somewhere in the universe a birbman cackles in delight with the fact of yeeting a bunch of trams into the drink
10:57 Remember, if the locomotives don't find you handsome, they'll at least find you handy.
26:50 - I'm trying to remember the lubrication points of the Tinkerbell class I've run on 184 mm/7.25". I'm pretty sure it was more than three per side. But the points they chose here and the amount of them make really good sense. It gives a basic understanding of what it is that needs lubrication and gives a feeling of the real thing. Very neat and balanced gameplay decision.
29:45 - Over here, brake valves are cut out (or locked, as we literally call it in German) on a cab not in use. Unlocking the brake valve is one of the steps in "turning on" a loco. After all, we absolutely don't want anything pressurising the brake pipe outside of our control. Thus every single brake test, if you have several vehicles with brake valves (e.g. two locos, loco and steering car, multiple unit) in your train, contains a step of checking if really all valves besides your own are cut out. So from my European POV I'd say they nailed it. Cutting in the brake stand should be part of the turning on routine, and the other way round cutting it out when parking the loco.
35:40 - Way too bright actually if you ask me 🤣 I hate excessive light in the cab when night running. I always turn everything as dark as possible, turn anything I don't need off and am very irritated by the light seeping in from the passenger compartment in the classes where it does (basically ICE 3 and ICE T).
36:10 - That sounded like running through points from the back with the switch being lined the other way if you ask me - but I don't see any points at that spot 🤔
37:40 - Since we wanted to talk about this in more detail in another setting, here's only a very rough explanation: You're filling the brake pipe (with everything attached to it) through this single point, the brake valve. This pressure increase takes some time to propagate (limited by the speed of sound, by choke points, by reservoirs filling up again). So if you put air in it and then re-lap before it's properly full, the pressure will continue to equalise along the train, meaning it drops a bit (how much will depend on a multitude of factors) again. Your vehicle's (i.e. the loco's) control valve reacts to the pressure drop by increasing the brake cylinder pressure.
42:30 - I would really love to hear about how that worked. Wheelslip protection on a steam engine? I can imagine how they'd detect the wheel slip (if I had to guess, I'd presume something very similar to old school mechanical slide protection, just set up the other way around), but how'd they influence the steam inflow into the cylinders? Or … would they at all? Maybe they'd just catch the slipping wheelsets by applying brakes, both to stop the immediate slipping and to roughen the wheel surface, increasing traction 🤔 That's actually something you'd have done on older locomotives over here when we still had block brakes instead of disc brakes on locomotives.
52:05 - Working against a set isn't something you'd do over here. Not historically neither, to my knowledge at least. Not only because that's not *necessary* for train handling with our couplers - the equipment isn't set up for this. You'd thermically losen the tyres off tyred wheels, damage the brake shoes (or brake pads in disc brakes) etc. I'll presume the American stuff has significantly more substantial heat dissipation from the whole brake stuff 🤔
53:45 - The brake release times are gamified (accelerated) still. But I feel like an actually realistic release time of a heavy goods train would make for a rather unfun game experience. Talk about "not making it a job", as you put it once in a certain other context.
1:05:10 - e.g. here. If you dumped it like this, you would NOT recover before standstill. Might actually take a minute or two before you'd be released and could continue running.
Cool episode, thanks for sharing
26:30
This is why when i modified the Demo S282, I added ground lights under the railing so that I can see properly.
On the topic of the S282 valve gear, the reason it is reversed Walschaerts is NOT because the radius rod is above the valve rod. The radius rod can being above the valve rod is frankly typical and not really worth worrying about.
To actually invert the valve gear, you can flip the eccentric crank ('forwards' Walschaerts has an eccentric crank that LAGS that main rod by 90 degrees when moving forwards, you can easily construct reversed Walschaerts by using an eccentric crank that LEADS the main rod by 90 degrees) or flip the piping in the valve (inside admission replaced with outside admission).
The issue is that the S282 doesn't do either (we can clearly see the eccentric crank has the usual 90 degree LAG offset, and the piping implies inside admission, which mechanically requires the use of 'forwards' Walschaerts)...so it's just wrong.
If I had to guess how this happened, it's probably because the S060 has reversed Walschaerts, which is accurate (look at the eccentric crank on the 060-it LEADS the main rod when driving forwards, like the real S100), and the devs figured they'd just do the same thing for the 282, even though that's inaccurate for the 3D model. Though it wouldn't exactly be evil to give the 282 a leading eccentric, as the choice is somewhat arbitrary and can be designed for on a case by case basis. But the most realistic option would be to reverse the animation on the lifting arm as many of the big beefy bois should have forwards Walschaerts due to the better force transmission through the expansion link when in forwards gear (who cares about worse force transmission in reverse when you never reverse!)
Such a great update and here's to many more Kenoshas and ES&D Derail Valley shenanigans.
My journey on finding the demonstrators so far:
S282: Literally sitting next to the museum. (Delivered the parts)
DM3: Coal mine south (No license)
DE6: Coal Powerplant (No license)
DH4: Food Factory and town, laying on it's side, being very, very sad. (Towed home)
Haven't found the S060 or the DE2 yet but I got a feeling those are gonna be in the lumber areas as I've already visited most places. Restoring locomotives is expensive tho...
2:50 (Shop tour:) This is how I envision our current realities… Things generally decay, but hey - good time to be a total nerd, and fix & create whatever «the industry» doesn’t…? 😂
started a new game, skipped the tutorial, went downhill and noticed, that thetrain brake didn't work.
Should have done the tutorial😂
Or just watched the 25 minute video. AltFuture went over all the updates. Search b99
With regards to a cut-out air stand. I think the idea is that if you are starting the engines from cold, they were cut out from the last crew leaving them. Because you work for "DV Co." As the sole "responsible" employee.
Hyce, I noticed this first thing in the video. I haven’t made it passed 7:30 yet. But when I hopped on yesterday, and bought all my new accessories. I walked away and *poof* they were in my tool shed (formerly lost and found)
Also those museum spawns are crazy. I found my S282 next to track 1P track at Harbor and Town
Love you videos mate, keep up the work.🎉😊
My two favorite changes are the gadgets and the air brake rework. The thermal protection makes the DH4 mostly set out and forget it, but it does like to give it full beans after shutting off the dynamic brake in 'reduce' mode.
The train brake is way more responsive but it doesn't seem to have the same braking power as before. Can't wait to roast the shoes after riding the brakes down to the harbor >:)
Hey Hyce, I might be wrong but around 58:20 those two little sheds on the left when you were in GF. I think I might’ve saw one of the museum trains there. I couldn’t tell cause it was far away but those are the types of locations you can find them in some of the bigger stations. Looking for scrap area in the stations can also work. Also I found that vegetation turned off for a few locations was the only way to find some of them on my file 😅😂 anyways awesome video and I hope you do more in the future with the museum trains and customization.
"Pimp my train" is the last thing we were expecting!
One thing I noticed is that while Oil Well Central is close to the refinery, the route isn’t direct. There are junctions nearby but neither are wyes. You have to back out of the refinery, either to the west or through the farm, and then proceed to the refinery forward from there. Or you could pull out of the oil well and shove to the refinery, but who would seriously consider that?
imagine if this game fully supported multiplayer and one person pimped up a BE2 as a police train to 'arrest' speeding players
HELL YEAH!! It's great to see you back on Derail Valley Hyce!
I have no idea if ive mentioned this in the comments, but an older coworker of mine talked about his experience driving up north near the end of steam, About how the blowback from gasses was so bad in this particular tunnel (long and uphill) that he and his driver started to lift up the floor planks it was that bad
And if u have hooks u can put the lamps on the tender and 1 on front of the engine. I have a pimped out handcart 😂
Seems like John Doe hasn't come sniffing yet, I'm sure with the ability to highball out of the steel mill that is going to change...
The default yard speed limit is 30, except for the track that runs through the middle for thru traffic (if there is one) which is 50.
Hyce I chalange you to try a up hill efficiency challenge.
I managed to pull 280t from harbor to military base with the 060 steam shunter. I made it with only the water left in the boiler.
It definitely takes some precise control of your engine to do.
thing is,since you have all of the licenses you can technically set a custom difficulty up with your career save that has better 'F' key distance if you want
47:35 i see mark is an enthusiast of the backwards cha cha slide🫢🫢🫢🤔
That would be a nice idea to do delivery with all the hook screw undone thru out the train and see how that go and see how much of the train stay un damage or damage at the end of the route.
I derailed at the same spot you did on your stream. It’s a spicy little corner!
OH MY GOD THEY ADDED ALL THE FEATURES I WISHED FOR IN A TRAIN SIM??? ALL OF THEM??????.?! OH MY GOD ALTFUTURE YOU INCREDIBLE STARS
Thanks for the great video. time spent with your YT creations is great fun! Kristof!
Missiles (henceforth zoomy-splody bois) also require the fragile license.
technically, they didnt reduce how much the water sloshes, what they changed was just how big the "range" of the sight glass is to make it more realistic
Great video as always! Many new toys to play with!
Looking forward to you and kAN someday using the next version of the multiplayer mod in DV to have a steam double-header with a pair of hot (main) rod 282s painted and pimped out however you both want… could be the preview for your “Choo Fast and Choo Furious” movies.
At 17:35 That has been a feature since simulator but it's only in comfort difficulty or if you sat it as a custom difficulty setting
FANTASTIC update altfuture and great video hyce ^^
I just found all the engines apart from the DM3, no idea where that thing is probably at the bottom of a cliff or something...
In the meantime the semi botched customisation is great and has so much potential for different builds on engines.
This made today better awesome video as always hyce
I love this update so far, absolutely fun!
Hi Hyce we don't have a mars headlamps over here across the pond. What's the purpode of having one that moves and how does it work?
i just realized i can do flat screen for this stuff so i do not have to fight it in VR just load flat, decorate, save, and restart in VR. you can ignore my first comment on that live stream showcase you did. LOL
Heads up to anyone planning to restore any of the museum engines. The de-2 is 105k+ without any mods or paint
I got the S060 going 130kph on the line north of the steel mill
you can change the difficulty in this patch. so if you want to make a mode with same difficulty and longer dash. you can now. on this save.
We’ve been anxiously awaiting this! lol Pimp My Train 😂
Oh I wish I was home to play it. At least I can live vicariously through you until I get home
After messing with the steamers I agree with you the dry pipe in this loco is way to small
It seems we can not put any becons on the back of the tenders footplate I tried on top and on the footplate. won't let me solder or connect to a switch.
Thank you whoever gifted a membership
Would you make a Steam tutorial in DV now that steam changed a bit? I can perfectly run a Steamer but I wonder a lot about how to use my regulator/cut-off and chest pressure in a somewhat optimal (efficient) and realistic way... As well as my firebox temps in regards to damper/blower/amount of coal and boiler pressure in general. So, yeah.... Pretty much I can make a steamer run and consistently not blow up but still don't really know that much about what am I doing. Heh.
Restore it and Derail it on the Valley line
Screw running it on the main line
Hey, the auxiliaries are no longer plumbed through a displacement lubricator!
@Hyce did they fix the mu problem with the slug?
Love the videos I will have to catch the video of the livestream
German Railbus was a complete suprise for me ❤😂
the update is cool so much has come out love it
Holy crap how much solder do you use for a single connection? I mean, I've heard of "the bigger the blob the better the job" but good god, using a whole reel... I mean.... what are you doing, completely covering the entire light in solder???
I feel like there’s a dead center-ish simulation too? I don’t think they’ve mentioned anything about that tho
any idea how I use duct tape to attach a map to the cab wall?
Hyce you can store your licenses and tools in your caboose
so are we doing a drinking game where we take a drink every time Hyce falls off the train in this video? xD
Do you think you'll be doing more races with Kan?
Got to punt the flashing wigwag lights in the locomotive bring back the old Wisconsin Central Railway
The ES&D end boss: fragile cargo.
Man. I missed Hyce Derail Valley videos