Eli tries to warn his colleagues: A VorpX + SFM PROOF OF CONCEPT

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • Use VorpX: www.vorpx.com/
    to play Black Mesa in VR
    Put here for better ratings on the TH-cam algorithm:
    #SFMassistedplaythrough
    Half Life SFM
    Cinematic Playthrough
    Virtual Reality

ความคิดเห็น • 13

  • @Devoed
    @Devoed 4 ปีที่แล้ว +16

    (sorry for my english)
    I really like it! but- In the VorpX version, the camera moves way too much. I think the better use of it could be when there is no SFM animation (like showing some expressions), for example...
    (From blast pit)
    Scientest: Great! Someone restored the power!
    **Gordon rolls the eyes with the camera***
    I don't know if I am explaining myself. If not... I'm so sorry lol

    • @Validatormaybelater
      @Validatormaybelater  4 ปีที่แล้ว

      That is a VERY good point! He should definitely be a little annoyed in that moment haha... maybe a facepalm would work too.

  • @fcomolineiro7596
    @fcomolineiro7596 2 ปีที่แล้ว +1

    I just noticed something, Gordon is really unnecessary for the test, like even a simple rope could have done the work
    Makes you wonder why he even is there

  • @dnjtejgpf
    @dnjtejgpf 4 ปีที่แล้ว +3

    I prefer normal footage one.
    By the way, is Vorpx worth it to buy it? Does BM looks immersive in VR?

    • @Validatormaybelater
      @Validatormaybelater  4 ปีที่แล้ว +4

      Definitely worth it, it just takes some tweaking. Its 40 bucks though, but if you can afford VR, you can probably afford 40 bucks for VorpX haha

    • @dnjtejgpf
      @dnjtejgpf 4 ปีที่แล้ว

      @@Validatormaybelater Thanks for the answer!

  • @acdbrn2000
    @acdbrn2000 4 ปีที่แล้ว +3

    I like them both for different things. The non vorpx shots have a much cleaner style that lends itself relly well to carefully scripted slower more cinematic moments. It is less distracting watching a conversation between 2 other characters slike that. Where the vorpx footage gives you a more raw look with more realistic head movements. I think like it's real world counterpart "shaky cam" footage, there is a good time and place for it. As is can easily visually differentiate scenes and give them something extra.
    For example in the clips the slower parts of walking the halls and talking to Barney don't gain as much as the more natural head tracking showing the awe of seeing the test chamber or the panic expressed by looking at the locked door and whipping the head back to the experiment gone so horribly horribly wrong and back to the door.

    • @Validatormaybelater
      @Validatormaybelater  4 ปีที่แล้ว

      I agree! VorpX should be used for panic situations, and maybe fight scenes (depending on how well that goes...)

  • @cosmefulanito8183
    @cosmefulanito8183 4 ปีที่แล้ว +5

    Though I like how the VorpX footage looks, I think the normal footage is better. It's more convenient and easier to make as you stated in the video. I think VorpX could be used in some instances of the games to show little expressions. By the way, I think the VorpX footage's FOV is a bit too much, I'm not sure if that can be changed.

    • @Validatormaybelater
      @Validatormaybelater  4 ปีที่แล้ว

      Yeah... that FOV is through the roof! I tried for so long to figure out how to change it... maybe someday i'll figure it out.

  • @lilBroilerD2
    @lilBroilerD2 4 ปีที่แล้ว +1

    Now I want half life black masa in vr

  • @denhund101
    @denhund101 3 ปีที่แล้ว

    Bruh, I though you really used VR :D

  • @momo_hl
    @momo_hl 4 ปีที่แล้ว +1

    U Just waved to Ur friend Gordon