It really bugs me that drawing two cards makes you a greedy goblin but drawing three and discarding two makes you a beautiful angel of light. Such hypocrisy.
See, the charitable angel atones for the sin of drawing cards by donating 66% of her card draw to zombie orphans, whereas the goblin is corrupt and bribes the competition to let him draw.
Graceful was a combo starter from the day it was released. Imagine the early days and you drew into a Blue Eyes, with no tribute on your field but you had Graceful and Call of the Haunted. You just got a free Blue Eyes. There are a few older Yu-Gi-Oh games where I abuse this combo to no end and set up 10k fields in 2004.
Reminds me of Red Eyes players, honestly. They just keep hoping, and hoping, and desperately hoping that Red Eyes will get good support. “PoTeNtiAL, pOtEnTiaL, P0t3ñTiAŁ” lol.
@@realzachfluke1 the thing is though gravekeepers do have potential. They got all the right plays the only thing they're missing now is speed. Give them a free turn they'll make you regret it fast. Necrovalley locks down grave, hidden temple locks down special summoning, and tombs locks down additional Graveyard effects to where your opponent can only normal summon and play backrow and lets be real nobody uses traps anymore cuz they too slow. Most decks have like 4 maybe 5 and half those are infinite impermanence
Because 1st It lets you fix your hand 2nd Free Graveyard set up with a basically new hand 3rd We don't want another Danger! FTK 4th Do you need more points?
Its annoying allot of teir lists don’t put this higher, because this card is literally the most powerfully card they printed ether this or painful choice with pot of greed being a close third. Even if they changed it to you can only play one of these per duel it would still be a 3 of in ever deck and to strong.
In a traditional local tournament I used charity and PoG with dark world. Of course, in my deck charity was able to completely outshine pot of greed, but truth be told, pot saw way more play during that competition (100% of decks vs 98,2% of decks).
I always see it as this, draw cards are basicly deck fillers, if you reduce your deck size to lets say 30 instead of 40, youll more likely draw the cards you want, so cards that basicly reduce your deck down from 40 are powerful. And Pot of Greed, not only mills your deck, it also adds cards to the hand, while Graceful charity mills your deck even more than pot, but doesnt give you more cards in the hand, but overall better cards. In short, one mills deck and gives you quantity, one mill deck and gives you quality.
Pot of greed is powerful. But Graceful charity is scary. PoG is always a +1 but in the right deck GC can be a +2 or even +3 while fixing your hand. I really like the concept of the card: fixing your hand. I really hope we get a balanced version, like desires. Maybe something like: At the start of your MP1: Draw 3 cards, then banish 2 cards from your hand, face-down, and if you do, your opponent takes no damage this turn.
How can graceful charity a + 3? If you discard 2 cards with gy effs youll only get a +2 since the card u kept replaced graceful charity which is the best case.
Nobody would play a retrained graceful charity if it had that effect. Banishing face down is a horrible drawback because you can't recover those cards. Banishing face up? It could see play, because those are easier to recover, even with burial from a different dimension.
"Draw 3 cards from your deck, then send 2 cards among those 3 to the graveyard, you can't activate effects from the graveyard this turn" should be a nice errata
It still would be too good. It's just too strong of a card. The only thing I can think of is if it immediately ended your turn and it being a once per duel type of thing. Just as some idea, ite a hard card to balance
@@drvofoka7033 People run certain cards in their decks at one copy because they don't want to see in their opening hand, but sometimes they do. Gem Knight Garnet is the most common one because Brilliant Fusion.
If Angel baton (the retrain of Graceful charity) wasn't a speed spell, it too would be banned for the same reasons in this vid. Drawing cards for free is already broken but add a ton of powerful discard effects as well as the graveyard being a secondary hand for many types of decks and well... FTKs for days!.
@@jameszetterman4487 I always thought it was a Graceful charity retrain with the discard "cost" and having the angelic artwork too. If anything, Pot of desires and Pot of avarice are thematically more like Pot of greed retrains (kinda ironic considering one of them is on the ban list alongside PoG).
GC digs deeper (3 deep as opposed to 2), lets you choose which cards to discard, and turns into a +1 at SOME POINT down the line the second you benefit from the discard either by a gy effect itself or simply "activating" something like Satellerknight Altair with the Deneb you discarded. Going first with 5 cards and using GC gives you 7 cards out of your 39 card deck (not counting the GC) to "work with" and choose what to discard which means MORE OFTEN THAN NOT you will have a single card that benefits from being dumped or at least unclogs your hand such as drawing a Garnet or even something like a dead handtrap like Droll in a match up.
I'm going to assume has something to do with the fact that drawing 3 and being able to put 2 cards from hand when so many decks rely on having stuff in grave its just too broken. Imagine dark worlds with 3 graceful charity. Talk about broken
I think the word you where looking for at the end is that graceful charity is a combo extender. It gives you some room to stretch the combo and possibly draw into more/ bury stuff to continue your play.
I agree i have deck where it has a lot of GY effects that really benefit me most of my plays where it is a 3 draw plus two of my support cards go into my GY to help like Rainbow Kuriboh, electorate turtle, glow up bulb, necro gardna, witch of the black forest, and some of my Exodia parts to summon exodia necross and sphere kuriboh and this all for my exodia deck also I have a relinquished in my deck witch lets my draw to get its ritual then discard my sphere kuriboh.
Since a long time now the Graveyard isn't just the trash can where dead cards go it is a real ressource and if ''foolish burial'' has been limited it it is because it is too strong to be able to put any card you want in your GY. Now Angel's Charity or ''Graceful'' only allows you to send two cards in the GY included the 3 you just drawed, it really really strong !
I think the best way to have this still have a good effect but not as insane. Is Draw 3 cards then send 2 of them to the gy and their effects are negated this turn. You can only activate errated graceful charity once per turn.
The Graveyard essentially became a second hand instead a Discard Pile. Too many decks can benefit from the discard effect resulting in +1s... or something crazier like FTKs. I love the card, but it will most likely never be removed from the ban-list.
I wish we could get the uncensored artwork for Solemn Judgement and Graceful Charity (with the halos). Those two would be a good starting point for a Lost Art 2 promotion.
Man i read through the comments about ideas of erratas when they can just add the sentence - "you cannot activate the effects of monsters on the field or in the GY this turn." Its enough - because it doesn't prevent special summoning but at the same time you can't pop effects of monsters in the GY as well in your field or hand or even the monsters from your Extra Deck. Or the other thing that comes to my mind is "monsters discarded by this effect cannot activate their effects." Thus it will not trigger their eff Same goes for Pot of Greed. They should just add the text - "immediately after this card resolves end the turn" or "after 2 whole turns discard 1 random card".
One card that's kind of like Graceful Charity, but better, is the spell card, Link Bound: where you can target a link monster you control or is already in your GY and you draw cards to the tune of its link rating after putting the monster back in your extra deck. THEN you have to send that many cards back to your deck instead of discarding them to the grave. Depending on how you structure your deck could determine how it will work for you.
I'd have liked an additional section deciding how you could make Graceful more balanced, perhaps a stipulation like "you cannot activate card effects for the turn you activate this card" or something like that
Rage ing saryuja would be banned if it didn't put 3 of those cards on the bottom of the deck. When an card comes with an effect that goes off when put into the deck from the hand saryuja will be banned.
I mean its more that they wont let us have generic easy to use draw cards with no drawback at all since every deck would run x copies of that card it would just variy how many they allowed
What about Makyura? I feel like he's not discussed very often, but he's an OG Marik card.I know that there was that loop with chick the yellow and call of the haunted, but can it ever come back? Even to 1? Would it make traps great again?
The concept of making Traps playable from the hand actually breaks the fundamental structure of YGO. Traps are meant to be slow because they usually do really powerful things that are often meant to counter your opponent’s plays. But when you have a card that lets you activate those cards *INSTANTLY DURING THE OPPONENT’S TURN* it creates a TON of ruling chaos and degeneracy. Imagine discarding Makyura for an opponent’s Dark World Dealings or Card Destruction and then drawing into Solemn Judgment, Warning, or Stike. Because Traps now don’t have to be Set and can be played from your hand in response to an opponent’s effects, you suddenly have an answer for almost anything at any time which is extremely unpredictable and destructive to the flow of the game. Or imagine if both players discarded a Makyura; now suddenly BOTH players can do the above and do so in response to EACH OTHER’S instantly playable Traps, since Makyura essentially just made every Trap a Hand Trap. You also have suddenly have created the possibility of a *ZERO TURN KILL* where a player can OTK during their *opponent’s* first turn. This is possible because Traps are playable during either player’s turn, and if someone unwittingly is able to get their opponent’s Makyura in the GY turn 1, suddenly it’s game over assuming said opponent is running a Makyura FTK deck. Makyura the Destructor is not only disruptive to the normal flow of games, it also is fundamentally game-breaking. Because of this, Makyura will likely never, ever come off the Ban List.
I'd give the card an errata that'd have your opponent pick the cards. That, or, limit the cards you need to/can have for Graceful Charity to be used/resolved.
Pretty off topic but I’m not sure who to ask so does anyone know where I can go to buy Japanese premium pack 1 singles? I was only able to find one listing for Slime Toad online and the card had a lot of damage around the edges. The actual packs themselves aren’t too hard to find, I just can’t find any singles from the set and would rather buy the singles than drop several hundred dollars on the packs and hope I pull the cards that I want.
A card that I wouldn’t mind a video on is Giant Trunade. If not just for a history lesson for the card for newer players that never got to play the card.
It might have been different if it said "Discard 2 cards, then draw 3 cards". Still meta breaking, but at least you wouldn't have 3 additional cards to choose from to send to the graveyard. Everything plays from the graveyard.
Man even back in the day Graceful Charity was fuckin' OP. I used to to play it with a Boss Monster, send that to to grave with GC, than Monster Reborn or Premature Burial. Bang, lights out. Love your Videos, you are very well spoken.
I was in fifth grade when SDP and Graceful Charity came out- 11 year-old Me could figure out that Graceful Charity was pretty much all upside. It didn’t take until 2010 to figure out that activating Charity with a revival spell in hand was money in the bank.
What about a retrained version (not an errata of the original) that goes like this: Graceful Decision Effect: Banish 2 random cards facedown from your hand, draw 2. You can only use this effect once per turn
If you don't like it, let's add the clause "you can't set this turn" so that you cannot save cards you want to keep by setting them, like Left Arm Offering
With cards like Mirage of Nightmare and Sixth Sense, I don't even know if I would consider Pot of Greed a top 5 card or even a top 10 card. Graceful is obviously much stronger, especially today. Painful Choice takes the cake though, for the most broken card ever made.
So someone help me on this. What is the point of Upstart Goblin. It doesn't add any more cards to your hand and it gives your opponent life points. if you just take the card out of your deck to begin with. You would have drawn the next card anyways. The only 2 uses I can see for it is if you have Bad Reaction to Simochi and cuts one turn off a Shard of Greed.
To summarize; Pot of Greed is more generically useful, but Charity has direct interactions with a lot of existing cards that could make its minuses into pluses with appropriate deckbuilding, letting it help your main strategy along directly.
I haven't played yugioh since the end of Zexal but I remember once in a casual game my friend was using some banned cards. It didn't bother me but I asked him if he didnt mind if I used some aswell. Graceful Charity while playing Dark World Turbo is one of the million reasons its banned
I'm not an authority on Yu-Gi-Oh, but even when back when these cards first came out, Graceful Charity just seemed so much better than Pot of Greed, even though both were must picks. Of course, you're actually gaining a card with Pot of Greed, but getting a chance to dig THREE WHOLE CARDS into your deck and all you have to do is CHOOSE which two cards go to your graveyard whenever you want to use it? That's just useful as hell. Back then, getting a chance to draw your good cards seemed amazing with flashy Special Summoning from decks happening far less often, as far as I remember. And nowadays? Not only do you get the 3 cards, but FREE DISCARDS OF YOUR CHOICE. With a game full of ways to summon and use cards from the graveyard! That's horrifying! With that in mind, though, how good would this card be if they were two random discards? Or even three random discards? Food for thought.
I'd like to see videos of time seal or ultimate offering, both trap cards that have crazy effects but seem kind of slow for today's format. But especially tribe infecting virus, I'm still not sure what originally got that card banned and it doesn't seem like it would have much use if it did come off.
I wouldn’t mind seeing videos on both those cards but yeah, I am wondering what put each of them on the list. For offering I would just assume generic free normal Summons for every deck
In some video games like Yu-Gi-Oh Worldwide Edition you couldn't Monster Reborn cards discarded as costs. I wonder if the devs just messed up or if it was how it was supposed to work, but it made Graceful Charity to Monster Reborn way less useful.
I think the only case you could make for Pot of Greed being the better card is that it's the optimal play 100 percent of the time whereas the "worst case scenario" of Charity makes it slightly less useful if it's the only card in your hand. Still, going through 3 cards guarantees you to get to a card you want. Even it's worst case scenario is still ridiculous.
So many card nowadays have GY effect to the point where discarding them will only adds to your overall resources. Pot of Greed is a +1, but Graceful Charity can net you up to +5 under the most perfect circumstances
i remember this game in a way that a 2000 def monster saved you for 5 turns and the first guy who manages to get a breaker (2000+ atk) monster on the field wins. Unless Maneating bug, traphole or wall of illisonen was on. Now people think the graveyard is aother hand? What happend!?
my guess on which card konami would unban would be pot of greed but only at 1 just to test the waters on if the card should be brought back or still banned. pot of greed at least in my opinion while I do agree is a very powerful card, I think if it was limited to 1 it would be less likely to have the card in there hand, and it's not guaranteed you will draw the card making pot of greed more inconsistent overall. however being realistic here I doubt either of them would ever be unbanned due to both being very good cards with tons of up sides and little to no downsides.
Fun fact: For you who don't know why, well, there is a set of cards which show a lots of banned cards in their artworks. Those cards next to each others tell us a story: There is a bus brings all of the banned "criminals" to the Underworld's jail a.k.a Forbidden Realm, and the angel from Graceful Charity, the devil from Delinquent Duo, Sangan (yeah, he was banned in the day), the reptiles in Tribe-Infecting Virus, Cyber Steins, Magical Scientist... are in this bus (Tour Bus To Forbidden Realms, Shared Rided). Fun fact #2: Look like Sangan want to go to the bus which has 'Tour Guide From The Underworld' in it, but somehow get the wrong bus (Mistake), and go to the bus which brings all the banned card to the jail. Our poor Sangan, somehow, also being arrested to the jail (Mistaken Arrest, Mistaken Accusation).
I’d want to see a retrain of Pot of Greed. There are a few support cards, and the ban list makes them redundant. Maybe discard one card; draw one card and your opponent send on card from their hand to the GY
Could Graceful Charity end up getting a reprint of being edited to be like tracking from Hearthstone that makes it legal? I mean sure may have the chance of getting combo pieces but have to draw 3 and discard the other 2 drawn cards I think could balance it out I dunno don't play much but eh shot in the dark.
I wonder if it's better to get errata'd to: Draw 3, shuffle your hand, and have your opponent choose 2 to discard. Your cards and/or your effects in the hand, field, or your graveyard cannot be activated upon discard. If your deck is based around milling though, even that wouldn't be too much of a setback tbh
The second I saw what graceful charity does, I immediately understood why it got banned. It doesn't exactly specify that you have to discard one or two cards you drew due to the effect of the card. So you could draw 3 cards, discard a couple of cards that have an effect with an effect that activates when put in the graveyard, or discard a card that you can put in the graveyard that could allow you to THEN use the ability of ANOTHER card. Like, you could send a powerful monster card to the graveyard, use ANOTHER monster's effect to special summon the powerful monster to the field. Or alternitavly, you could bring a couple of cards to the graveyard, use a card like Pot of Avarice, bring the graceful charity and a couple of other important cards back, and get closer to a win.
I had a graveyard deck that benefitted more from graceful charity, it was all pluses in that deck and it was like a 2004 deck with mostly older cards then that but pyramid turtle was probably the latest thing I'd call a deck "staple"
maybe bcoz more card versions are released (later) that specializes in reviving monster(discarded) from graveyard, or effects with "when this card is sent to the graveyard".. these create combos thats why graceful is banned to limit overpowered combos..
It's nice to watch a video about a card game I played years ago. I tried to play yu-gi-oh again recently, it was very anti-fun for me. Like you said graveyard is like a second hand, not exactly but you know... IN MY OPINION, yu-gi-oh is not a fun game right now. Too many special summons, the game is really fast paced, your GRAVEYARD doesn't feel like a graveyard etc. etc.
I can see Graceful Charity coming back (with errata) before Pot of Greed comes back (with errata). The errata to Graceful would be "randomly banish" instead of "discard"
I havent played yugioh in years, but I think the problem with these free draw cards is the lack of a cost to play your cards. In yugioh you can play all the spells from your hand without any restriction so whatever spell you draw you can play instantly. Every popular cardgame has a sort of resource like mana in hearthstone, magic, elder scrolls legends... That is a simple concept that still makes drawing cards good, but not overpowered.
What if they errata'd it, and made it so you have to do the discard effect first? Have the discard effect be considered a cost to activate it so your opponent can respond to it. Could it come back to limited?
Ahhh, the good ol days of Yugioh back in 4th grade in 04. No limit on the number of deck cards and rocking 3 of each Monster Reborn, Graceful Charity, Pot of Greed and whole lot other op cards 😂
I used to play graceful charity to discard my Obelisk and Summoned Skull, use monster reborn and premature burial then attack for game, and if the combo wasn't enough i returned monster reborn with a flip monster effect
In my humble opinion I think they could bring back graceful charity if they make it so at the cards sent to the graveyard by this effect cannot be special summoned or their effects activated during the turn that you sent them to the graveyard. That way you could theoretically bring it back and very few decks with play it instead of every single deck.
How powerful do you think a similar card that banished instead of discarded would be? There are much fewer cards that react to being banished and your banished zone is much less of a second hand. Plus it would probably be closer to the original idea.
What if the discard effect on Graceful Charity were "Discard 2 *random* cards"? How much would it affect the power of the card? I'm guessing not that much if you have your hand set up, but still.
Do you think graceful charity could come back with a erata? Maybe card effects cant be activated in response to being discarded, or that they are banished face down or maybe even it can be the only card actovated in the turn
love to see a video on if super rejuvenation should come back and if not then why. I believe its at 3 in the OCG and the only deck that can play it is pretty much Blue-eyes.
Back in the very old days when dark world was introduced graceful charity was insane. Draw 3 and summon 2 2300 beaters. When your 13 and you opponent does that made you feel like crap..
Graceful charity can never be unbanned. I'd love pot of greed back merely for more consistent smaller archetypes as valid decks. The consistency boost to literally everything would be fine.
My combo is to special summon 6 d/d/d in 1 turn. This combo is my secret recipe btw. Because of it i manage to perform 10 combos in diffirent way with 5-6 monsters including the superdoomking armageddons. and i found another way how to special summon those 3 in 1 turn i just need 5 cards actually. 5 perfect cards in my 1st turn and tada its special summon
Even in 2004 u could just discard 1 light monster and 1 dark monster to special summon chaos emperor dragon. The discard 2 was never a drae back even back then
As a non Yogioh player (but a TCG player) it is easy to see why Pot of Greed is less powerful than Graceful Charity. Even in something like MtG where resources are limited per turn, drawing 3 and discarding two is just more a reliable strategy. That and as you say a GY is typically easier to access than the deck.
The question we really have to ask when we ask "which one of these is more likely to come back?" Is "what does legal draw power look like right now?" There is no question that graceful charity would be better in certain decks because it basically has a build in foolish burial. However draw power is usually about consistency. "Trade in" "allure of darkness" "spell ook of knowledge" "celestial observatory" " sacred sword of 7 stars" etc. Are all net zero draws. True they are not as generic, and some have different drawbacks but some still send cards to your graveyard. There are very few legal cards in the game that give true card advantage and they all either have ridiculous costs (pot of desires) or require cercumstances that never happen (memories of hope is kinda useless, though I think it might get hit in April). Sekka's light is another example of ridiculous cost. So there are a lot of good consistency cards but Konami really doesn't like to give us easy advantage. And while graceful charity is wicked for consistency with the added bonus of graveyard triggers, it has one fatal flaw against pot of greed in being net zero. I honestly believe that if one of these cards ever came back (to be clear neither of them will ever come back) it would have to be graceful charity. It is good (and banned) because it is too generic for doing what a lot of other cards do more specifically, and because it does it on a slightly larger scale. But of greed is broken because it give a duelist the one thing Konami could never allow... FREE ADVANTAGE
It really bugs me that drawing two cards makes you a greedy goblin but drawing three and discarding two makes you a beautiful angel of light. Such hypocrisy.
The green goblin would be suing and God would probably ban Yugioh in heaven. U gotta draw 3 then getting rid of 2. It's better to just draw 2
Drawing two is TWICE AS much as drawing one. Nowadays it's easier to take advantage of the discard 2 cards thing, but still.
The angel is granting you the cards. You're not the angel
See, the charitable angel atones for the sin of drawing cards by donating 66% of her card draw to zombie orphans, whereas the goblin is corrupt and bribes the competition to let him draw.
Sixth sense you can draw six at best. Sure you take a gamble of your opponent rolling a die. Draw or send cards to graveyard.
My 2004 combo: Graceful Charity to discard my Dark Magician, then, monster reborn.
Im a genius
It could make an no tribute summon deck
Next video: "Comments don't understand Graceful Charity"
Cant wait for it tho
Lol
Konami doesn't understand banned cards
thatguy that is very true
But my Graceful Charity can't be destroyed by spells or traps!
*Graceful charity is banned because konami put it on the ban list*
damn u right
Change my Mind
Gareth bale is that you ?
The Zombie Raid finally someone agrees with me
Me: *surprised Pikachu face*
Graceful was a combo starter from the day it was released. Imagine the early days and you drew into a Blue Eyes, with no tribute on your field but you had Graceful and Call of the Haunted. You just got a free Blue Eyes. There are a few older Yu-Gi-Oh games where I abuse this combo to no end and set up 10k fields in 2004.
It's just too graceful is all.
_donates to charity_
"The graveyard is like a second hand"
Until gravekeepers get better.
There was a guy at our regionals who topped the event with gravekeepers
Reminds me of Red Eyes players, honestly. They just keep hoping, and hoping, and desperately hoping that Red Eyes will get good support. “PoTeNtiAL, pOtEnTiaL, P0t3ñTiAŁ” lol.
@@realzachfluke1 the thing is though gravekeepers do have potential. They got all the right plays the only thing they're missing now is speed. Give them a free turn they'll make you regret it fast. Necrovalley locks down grave, hidden temple locks down special summoning, and tombs locks down additional Graveyard effects to where your opponent can only normal summon and play backrow and lets be real nobody uses traps anymore cuz they too slow. Most decks have like 4 maybe 5 and half those are infinite impermanence
Or the end of anubis support
Grateful charity has to be in my top ten favourite artworks
matty9460 same
The Guy change of heart is my fav
Tbh c39 utopia ray victory or any utopia would be number 1
@@raxos787 For me the jump promo slifer alt art is my all time favourite art, honestly want that on a canvas
One of my favorite classic arts for sure
Because I came to the event intoxicated.
I love this
It discards by effect so it triggers dark worlds too.
Because
1st It lets you fix your hand
2nd Free Graveyard set up with a basically new hand
3rd We don't want another Danger! FTK
4th Do you need more points?
Mitarsu YGO well
1. Casuals
2. Dont
3. Get
4. That
Just ban the dangers and Graveyard cumts
@@Nephalem2002 you'd ban 12 entire archetypes worth of cards to do that...
One Geek Vs All Mainstream might as well ban all decks and all graveyard cards with it. Also maybe for master rule 5 they’ll ban the grave!
3 things are enough. You say it in Yusaku's voice
I love watching these type of videos during my lunch break. Great discussion video Dzeeff!
If a danger dark world deck resolved graceful charity I would cry real tears.
That's just called game 2
they could resolve their trap
@@xAznSkyxx too slow vs GC. But it is pretty powerful
Not a 2019 channel
Why is Ojama Green not banned?
For being too sexy?
*o j a m a i n d i g o*
Because Ojamas kinda suck outside of trio and duo. Mostly because of heavily required setup
@@noahtackett6264 I'm pretty the dude was joking
Even Konami doesn't have the power to ban that powerful thing
I'm curious how broken a version of Graceful Charity with a once per duel effect that drew 3 cards then banished 2 face-down would be.
Staple in almost every deck. That version would be incredibly powerful
It allows you to cycle your hand is the thing
DEFINITELY worth the cost! Even at once per duel, I would run 3 copies in ANY deck and I'm sure everyone else would too lol
Its annoying allot of teir lists don’t put this higher, because this card is literally the most powerfully card they printed ether this or painful choice with pot of greed being a close third. Even if they changed it to you can only play one of these per duel it would still be a 3 of in ever deck and to strong.
Considering that Pot of Desires banishes 10 face down for a draw 2 effect just imagine the amount of play this version would get.
Can you do a video on Pot of Avarice?
In a traditional local tournament I used charity and PoG with dark world. Of course, in my deck charity was able to completely outshine pot of greed, but truth be told, pot saw way more play during that competition (100% of decks vs 98,2% of decks).
Draw three cards, discard danger! Nessie! And Broww
matty9460 or just discard two broww
Cause Komoney as a whole is stingy as heck. OF course they don't like doing charity.
I always see it as this, draw cards are basicly deck fillers, if you reduce your deck size to lets say 30 instead of 40, youll more likely draw the cards you want, so cards that basicly reduce your deck down from 40 are powerful. And Pot of Greed, not only mills your deck, it also adds cards to the hand, while Graceful charity mills your deck even more than pot, but doesnt give you more cards in the hand, but overall better cards.
In short, one mills deck and gives you quantity, one mill deck and gives you quality.
Pot doesn't help you set up your GY, so it's automatically inferior to Graceful Charity by a huge margin nowadays
Pot of greed is powerful. But Graceful charity is scary. PoG is always a +1 but in the right deck GC can be a +2 or even +3 while fixing your hand.
I really like the concept of the card: fixing your hand. I really hope we get a balanced version, like desires.
Maybe something like:
At the start of your MP1: Draw 3 cards, then banish 2 cards from your hand, face-down, and if you do, your opponent takes no damage this turn.
That retrain would still be busted if written like that. Make it banish 2 cards from your hand face down randomly and it would still be a staple tbh
How can graceful charity a + 3? If you discard 2 cards with gy effs youll only get a +2 since the card u kept replaced graceful charity which is the best case.
pot of duality is like an errated version of graceful, draw 3, put 2 of them back in the deck and restricts ss for the whole turn
Nobody would play a retrained graceful charity if it had that effect. Banishing face down is a horrible drawback because you can't recover those cards.
Banishing face up? It could see play, because those are easier to recover, even with burial from a different dimension.
@@deruneldembal5048 ah now i get the way you calculated. Yeah i think there are cards like those.
"Draw 3 cards from your deck, then send 2 cards among those 3 to the graveyard, you can't activate effects from the graveyard this turn" should be a nice errata
Rey Chan you could still set up your GY for stuff like miracle fusion etc
A better version would make you discard randomly. Would be near impossible to set up combos for.
No
no, just retrain. errata is bad.
It still would be too good. It's just too strong of a card. The only thing I can think of is if it immediately ended your turn and it being a once per duel type of thing. Just as some idea, ite a hard card to balance
It'd get rid of Garnet in hand. That alone keeps it banned forever.
Garnet(s) in hand. We never leave a card behind xD
As someone that has never played competitive yugioh, can someone PLEASE explain to me what the "garnet brick" meme is about?
@@drvofoka7033 People run certain cards in their decks at one copy because they don't want to see in their opening hand, but sometimes they do. Gem Knight Garnet is the most common one because Brilliant Fusion.
If Angel baton (the retrain of Graceful charity) wasn't a speed spell, it too would be banned for the same reasons in this vid.
Drawing cards for free is already broken but add a ton of powerful discard effects as well as the graveyard being a secondary hand for many types of decks and well... FTKs for days!.
Wasn't Angel Baton a Pot of Greed retrain, though?
@@jameszetterman4487 I always thought it was a Graceful charity retrain with the discard "cost" and having the angelic artwork too.
If anything, Pot of desires and Pot of avarice are thematically more like Pot of greed retrains (kinda ironic considering one of them is on the ban list alongside PoG).
I think angel baton could work if they were able to make a speed counter system for the card like after turn 4 for example
That thing about twin twisters turning the worst card in your hand into a second MST blew my mind
Because the graveyard is pretty useful now?
In burning abyss, lightsworn, zombies, D/D/D, shaddoll, infernoids, darkworld, and a few others I might not be thinking of.
@@abledkey fabled
Because it's a card effect, not a cost.
GC digs deeper (3 deep as opposed to 2), lets you choose which cards to discard, and turns into a +1 at SOME POINT down the line the second you benefit from the discard either by a gy effect itself or simply "activating" something like Satellerknight Altair with the Deneb you discarded.
Going first with 5 cards and using GC gives you 7 cards out of your 39 card deck (not counting the GC) to "work with" and choose what to discard which means MORE OFTEN THAN NOT you will have a single card that benefits from being dumped or at least unclogs your hand such as drawing a Garnet or even something like a dead handtrap like Droll in a match up.
My favorite spell card too (other than normals spells that do nothing like “iron core” or remain face-up like “swords” or “steel cage”).
I'm going to assume has something to do with the fact that drawing 3 and being able to put 2 cards from hand when so many decks rely on having stuff in grave its just too broken. Imagine dark worlds with 3 graceful charity. Talk about broken
Because giving to charity is wrong
Oh.
I think the word you where looking for at the end is that graceful charity is a combo extender. It gives you some room to stretch the combo and possibly draw into more/ bury stuff to continue your play.
I agree i have deck where it has a lot of GY effects that really benefit me most of my plays where it is a 3 draw plus two of my support cards go into my GY to help like Rainbow Kuriboh, electorate turtle, glow up bulb, necro gardna, witch of the black forest, and some of my Exodia parts to summon exodia necross and sphere kuriboh and this all for my exodia deck also I have a relinquished in my deck witch lets my draw to get its ritual then discard my sphere kuriboh.
Since a long time now the Graveyard isn't just the trash can where dead cards go it is a real ressource and if ''foolish burial'' has been limited it it is because it is too strong to be able to put any card you want in your GY.
Now Angel's Charity or ''Graceful'' only allows you to send two cards in the GY included the 3 you just drawed, it really really strong !
*Danger/Darkworld rubbing hands in the corner*
"Oh yeah guys this is totally balanced, put it back to 3, no issues there"
Heheheheee... ah, another *danger/dark world* duelist
*laughs in 3 graphas*
I think the best way to have this still have a good effect but not as insane. Is
Draw 3 cards then send 2 of them to the gy and their effects are negated this turn. You can only activate errated graceful charity once per turn.
The Graveyard essentially became a second hand instead a Discard Pile. Too many decks can benefit from the discard effect resulting in +1s... or something crazier like FTKs.
I love the card, but it will most likely never be removed from the ban-list.
I wish we could get the uncensored artwork for Solemn Judgement and Graceful Charity (with the halos). Those two would be a good starting point for a Lost Art 2 promotion.
Man i read through the comments about ideas of erratas when they can just add the sentence - "you cannot activate the effects of monsters on the field or in the GY this turn." Its enough - because it doesn't prevent special summoning but at the same time you can't pop effects of monsters in the GY as well in your field or hand or even the monsters from your Extra Deck. Or the other thing that comes to my mind is "monsters discarded by this effect cannot activate their effects." Thus it will not trigger their eff
Same goes for Pot of Greed. They should just add the text - "immediately after this card resolves end the turn" or "after 2 whole turns discard 1 random card".
One card that's kind of like Graceful Charity, but better, is the spell card, Link Bound: where you can target a link monster you control or is already in your GY and you draw cards to the tune of its link rating after putting the monster back in your extra deck. THEN you have to send that many cards back to your deck instead of discarding them to the grave. Depending on how you structure your deck could determine how it will work for you.
Playing Graceful with Dark World was lit
I'd have liked an additional section deciding how you could make Graceful more balanced, perhaps a stipulation like "you cannot activate card effects for the turn you activate this card" or something like that
Instead of sending two to the graveyard, it should banish two random cards from your hand instead.
I guess we can't draw a lot or else Konami will ban the card.
Saryuya
Rage ing saryuja would be banned if it didn't put 3 of those cards on the bottom of the deck. When an card comes with an effect that goes off when put into the deck from the hand saryuja will be banned.
Rage ing it also takes 4 materials to make for that payoff
I mean its more that they wont let us have generic easy to use draw cards with no drawback at all since every deck would run x copies of that card it would just variy how many they allowed
Rage ing it’s balanced since you do need four monsters for that effect . If you could link climb and get the effect it’d be broken
What about Makyura? I feel like he's not discussed very often, but he's an OG Marik card.I know that there was that loop with chick the yellow and call of the haunted, but can it ever come back? Even to 1? Would it make traps great again?
cren it would make stupid degenerate ftks
Makyura makes firewall look like a litle kid.
Makyura on 1 would make almost any exodia deck 100% consistent.
Yeah probably lol. I would still love to see a video on it. As broken as he is, the artwork and especially concept are really cool though.
The concept of making Traps playable from the hand actually breaks the fundamental structure of YGO. Traps are meant to be slow because they usually do really powerful things that are often meant to counter your opponent’s plays. But when you have a card that lets you activate those cards *INSTANTLY DURING THE OPPONENT’S TURN* it creates a TON of ruling chaos and degeneracy.
Imagine discarding Makyura for an opponent’s Dark World Dealings or Card Destruction and then drawing into Solemn Judgment, Warning, or Stike. Because Traps now don’t have to be Set and can be played from your hand in response to an opponent’s effects, you suddenly have an answer for almost anything at any time which is extremely unpredictable and destructive to the flow of the game.
Or imagine if both players discarded a Makyura; now suddenly BOTH players can do the above and do so in response to EACH OTHER’S instantly playable Traps, since Makyura essentially just made every Trap a Hand Trap.
You also have suddenly have created the possibility of a *ZERO TURN KILL* where a player can OTK during their *opponent’s* first turn. This is possible because Traps are playable during either player’s turn, and if someone unwittingly is able to get their opponent’s Makyura in the GY turn 1, suddenly it’s game over assuming said opponent is running a Makyura FTK deck.
Makyura the Destructor is not only disruptive to the normal flow of games, it also is fundamentally game-breaking. Because of this, Makyura will likely never, ever come off the Ban List.
I'd give the card an errata that'd have your opponent pick the cards. That, or, limit the cards you need to/can have for Graceful Charity to be used/resolved.
Pretty off topic but I’m not sure who to ask so does anyone know where I can go to buy Japanese premium pack 1 singles? I was only able to find one listing for Slime Toad online and the card had a lot of damage around the edges. The actual packs themselves aren’t too hard to find, I just can’t find any singles from the set and would rather buy the singles than drop several hundred dollars on the packs and hope I pull the cards that I want.
A card that I wouldn’t mind a video on is Giant Trunade. If not just for a history lesson for the card for newer players that never got to play the card.
New video idea: Why dzeeff is a pack opening channel
It might have been different if it said "Discard 2 cards, then draw 3 cards". Still meta breaking, but at least you wouldn't have 3 additional cards to choose from to send to the graveyard. Everything plays from the graveyard.
Man even back in the day Graceful Charity was fuckin' OP. I used to to play it with a Boss Monster, send that to to grave with GC, than Monster Reborn or Premature Burial. Bang, lights out. Love your Videos, you are very well spoken.
I was in fifth grade when SDP and Graceful Charity came out- 11 year-old Me could figure out that Graceful Charity was pretty much all upside. It didn’t take until 2010 to figure out that activating Charity with a revival spell in hand was money in the bank.
What about a retrained version (not an errata of the original) that goes like this:
Graceful Decision
Effect: Banish 2 random cards facedown from your hand, draw 2. You can only use this effect once per turn
If you don't like it, let's add the clause "you can't set this turn" so that you cannot save cards you want to keep by setting them, like Left Arm Offering
With cards like Mirage of Nightmare and Sixth Sense, I don't even know if I would consider Pot of Greed a top 5 card or even a top 10 card. Graceful is obviously much stronger, especially today. Painful Choice takes the cake though, for the most broken card ever made.
Accelerator 1 pot of green is an instant +1 with no once per turn restriction
So someone help me on this. What is the point of Upstart Goblin. It doesn't add any more cards to your hand and it gives your opponent life points. if you just take the card out of your deck to begin with. You would have drawn the next card anyways. The only 2 uses I can see for it is if you have Bad Reaction to Simochi and cuts one turn off a Shard of Greed.
I actually have an entire video about it called "Why Everybody Played Upstart Goblin" if you're interested in learning more :)
@@Dzeeff Cool, thanks.
It allows you to play 39 cards in your deck
To summarize; Pot of Greed is more generically useful, but Charity has direct interactions with a lot of existing cards that could make its minuses into pluses with appropriate deckbuilding, letting it help your main strategy along directly.
I haven't played yugioh since the end of Zexal but I remember once in a casual game my friend was using some banned cards. It didn't bother me but I asked him if he didnt mind if I used some aswell.
Graceful Charity while playing Dark World Turbo is one of the million reasons its banned
If graceful charity wasn't banned: I'd use this with dark world and it would be entirely broken
I'm not an authority on Yu-Gi-Oh, but even when back when these cards first came out, Graceful Charity just seemed so much better than Pot of Greed, even though both were must picks. Of course, you're actually gaining a card with Pot of Greed, but getting a chance to dig THREE WHOLE CARDS into your deck and all you have to do is CHOOSE which two cards go to your graveyard whenever you want to use it? That's just useful as hell. Back then, getting a chance to draw your good cards seemed amazing with flashy Special Summoning from decks happening far less often, as far as I remember. And nowadays? Not only do you get the 3 cards, but FREE DISCARDS OF YOUR CHOICE. With a game full of ways to summon and use cards from the graveyard! That's horrifying!
With that in mind, though, how good would this card be if they were two random discards? Or even three random discards? Food for thought.
I'd like to see videos of time seal or ultimate offering, both trap cards that have crazy effects but seem kind of slow for today's format. But especially tribe infecting virus, I'm still not sure what originally got that card banned and it doesn't seem like it would have much use if it did come off.
I wouldn’t mind seeing videos on both those cards but yeah, I am wondering what put each of them on the list. For offering I would just assume generic free normal Summons for every deck
In some video games like Yu-Gi-Oh Worldwide Edition you couldn't Monster Reborn cards discarded as costs. I wonder if the devs just messed up or if it was how it was supposed to work, but it made Graceful Charity to Monster Reborn way less useful.
I think the only case you could make for Pot of Greed being the better card is that it's the optimal play 100 percent of the time whereas the "worst case scenario" of Charity makes it slightly less useful if it's the only card in your hand. Still, going through 3 cards guarantees you to get to a card you want. Even it's worst case scenario is still ridiculous.
So many card nowadays have GY effect to the point where discarding them will only adds to your overall resources. Pot of Greed is a +1, but Graceful Charity can net you up to +5 under the most perfect circumstances
i remember this game in a way that a 2000 def monster saved you for 5 turns and the first guy who manages to get a breaker (2000+ atk) monster on the field wins. Unless Maneating bug, traphole or wall of illisonen was on.
Now people think the graveyard is aother hand? What happend!?
my guess on which card konami would unban would be pot of greed but only at 1 just to test the waters on if the card should be brought back or still banned. pot of greed at least in my opinion while I do agree is a very powerful card, I think if it was limited to 1 it would be less likely to have the card in there hand, and it's not guaranteed you will draw the card making pot of greed more inconsistent overall. however being realistic here I doubt either of them would ever be unbanned due to both being very good cards with tons of up sides and little to no downsides.
Fun fact: For you who don't know why, well, there is a set of cards which show a lots of banned cards in their artworks. Those cards next to each others tell us a story: There is a bus brings all of the banned "criminals" to the Underworld's jail a.k.a Forbidden Realm, and the angel from Graceful Charity, the devil from Delinquent Duo, Sangan (yeah, he was banned in the day), the reptiles in Tribe-Infecting Virus, Cyber Steins, Magical Scientist... are in this bus (Tour Bus To Forbidden Realms, Shared Rided).
Fun fact #2: Look like Sangan want to go to the bus which has 'Tour Guide From The Underworld' in it, but somehow get the wrong bus (Mistake), and go to the bus which brings all the banned card to the jail. Our poor Sangan, somehow, also being arrested to the jail (Mistaken Arrest, Mistaken Accusation).
I’d want to see a retrain of Pot of Greed. There are a few support cards, and the ban list makes them redundant. Maybe discard one card; draw one card and your opponent send on card from their hand to the GY
Could Graceful Charity end up getting a reprint of being edited to be like tracking from Hearthstone that makes it legal? I mean sure may have the chance of getting combo pieces but have to draw 3 and discard the other 2 drawn cards I think could balance it out I dunno don't play much but eh shot in the dark.
I wonder if it's better to get errata'd to: Draw 3, shuffle your hand, and have your opponent choose 2 to discard. Your cards and/or your effects in the hand, field, or your graveyard cannot be activated upon discard.
If your deck is based around milling though, even that wouldn't be too much of a setback tbh
The bigger question is this:
Why is Book of Moon still at 1?
Lmao not anymore :P
The second I saw what graceful charity does, I immediately understood why it got banned. It doesn't exactly specify that you have to discard one or two cards you drew due to the effect of the card. So you could draw 3 cards, discard a couple of cards that have an effect with an effect that activates when put in the graveyard, or discard a card that you can put in the graveyard that could allow you to THEN use the ability of ANOTHER card. Like, you could send a powerful monster card to the graveyard, use ANOTHER monster's effect to special summon the powerful monster to the field. Or alternitavly, you could bring a couple of cards to the graveyard, use a card like Pot of Avarice, bring the graceful charity and a couple of other important cards back, and get closer to a win.
I had a graveyard deck that benefitted more from graceful charity, it was all pluses in that deck and it was like a 2004 deck with mostly older cards then that but pyramid turtle was probably the latest thing I'd call a deck "staple"
maybe bcoz more card versions are released (later) that specializes in reviving monster(discarded) from graveyard, or effects with "when this card is sent to the graveyard".. these create combos thats why graceful is banned to limit overpowered combos..
Let's face it, it was banned back when the Dark World theme was big.
You should do a video on why Mind Master is banned
Can someone please explain to me what Pot of Greed does?
It's nice to watch a video about a card game I played years ago. I tried to play yu-gi-oh again recently, it was very anti-fun for me. Like you said graveyard is like a second hand, not exactly but you know... IN MY OPINION, yu-gi-oh is not a fun game right now. Too many special summons, the game is really fast paced, your GRAVEYARD doesn't feel like a graveyard etc. etc.
I can see Graceful Charity coming back (with errata) before Pot of Greed comes back (with errata).
The errata to Graceful would be "randomly banish" instead of "discard"
I havent played yugioh in years, but I think the problem with these free draw cards is the lack of a cost to play your cards. In yugioh you can play all the spells from your hand without any restriction so whatever spell you draw you can play instantly. Every popular cardgame has a sort of resource like mana in hearthstone, magic, elder scrolls legends... That is a simple concept that still makes drawing cards good, but not overpowered.
What if they errata'd it, and made it so you have to do the discard effect first? Have the discard effect be considered a cost to activate it so your opponent can respond to it. Could it come back to limited?
Ahhh, the good ol days of Yugioh back in 4th grade in 04. No limit on the number of deck cards and rocking 3 of each Monster Reborn, Graceful Charity, Pot of Greed and whole lot other op cards 😂
1• It’s card neutral
2• You can take out garnets from you hand or set up your GY.
I used to play graceful charity to discard my Obelisk and Summoned Skull, use monster reborn and premature burial then attack for game, and if the combo wasn't enough i returned monster reborn with a flip monster effect
In my humble opinion I think they could bring back graceful charity if they make it so at the cards sent to the graveyard by this effect cannot be special summoned or their effects activated during the turn that you sent them to the graveyard. That way you could theoretically bring it back and very few decks with play it instead of every single deck.
How powerful do you think a similar card that banished instead of discarded would be? There are much fewer cards that react to being banished and your banished zone is much less of a second hand. Plus it would probably be closer to the original idea.
What if the discard effect on Graceful Charity were "Discard 2 *random* cards"? How much would it affect the power of the card? I'm guessing not that much if you have your hand set up, but still.
Because drawing 3 cards with one one spell is OP and for a lot of decks sending cards to the grave from hand is a good thing and part of the strategy
Do you think graceful charity could come back with a erata?
Maybe card effects cant be activated in response to being discarded, or that they are banished face down or maybe even it can be the only card actovated in the turn
love to see a video on if super rejuvenation should come back and if not then why. I believe its at 3 in the OCG and the only deck that can play it is pretty much Blue-eyes.
Back in the very old days when dark world was introduced graceful charity was insane. Draw 3 and summon 2 2300 beaters. When your 13 and you opponent does that made you feel like crap..
Graceful charity can never be unbanned. I'd love pot of greed back merely for more consistent smaller archetypes as valid decks. The consistency boost to literally everything would be fine.
I’m curious about what you think 2019 would look like if yata garasu came back at 1 or 2 copies?
My combo is to special summon 6 d/d/d in 1 turn. This combo is my secret recipe btw. Because of it i manage to perform 10 combos in diffirent way with 5-6 monsters including the superdoomking armageddons. and i found another way how to special summon those 3 in 1 turn i just need 5 cards actually. 5 perfect cards in my 1st turn and tada its special summon
Could this card be reprinted if the two cards were banned instead of put in the graveyard?
"'but I play Traditional format!"
said nobody
U just said it
Get lolscoped
@@dragon-id5uj just got Play of the Game
Do you think they could release a retrain that makes you banish cards face down from your hand as the drawback instead?
Still would be way to insanely powerful letting you get rid of 2 bad cards while giving you a fresh hand.
Draw three cards and banish two cards randomly from the hand face down
Would you use a card that says pay 1000LP puck up all of your opponent's set spell and trap cards?
Do you think a card like angel Baton (anime only 5ds card) be a card that could not be broken
Could you talk about Substitoad? Used to play frogs and was bummed when it was banned. I didn't try for any ftk's.
Even in 2004 u could just discard 1 light monster and 1 dark monster to special summon chaos emperor dragon. The discard 2 was never a drae back even back then
As a non Yogioh player (but a TCG player) it is easy to see why Pot of Greed is less powerful than Graceful Charity. Even in something like MtG where resources are limited per turn, drawing 3 and discarding two is just more a reliable strategy. That and as you say a GY is typically easier to access than the deck.
The question we really have to ask when we ask "which one of these is more likely to come back?" Is "what does legal draw power look like right now?" There is no question that graceful charity would be better in certain decks because it basically has a build in foolish burial. However draw power is usually about consistency. "Trade in" "allure of darkness" "spell ook of knowledge" "celestial observatory" " sacred sword of 7 stars" etc. Are all net zero draws. True they are not as generic, and some have different drawbacks but some still send cards to your graveyard. There are very few legal cards in the game that give true card advantage and they all either have ridiculous costs (pot of desires) or require cercumstances that never happen (memories of hope is kinda useless, though I think it might get hit in April). Sekka's light is another example of ridiculous cost. So there are a lot of good consistency cards but Konami really doesn't like to give us easy advantage. And while graceful charity is wicked for consistency with the added bonus of graveyard triggers, it has one fatal flaw against pot of greed in being net zero. I honestly believe that if one of these cards ever came back (to be clear neither of them will ever come back) it would have to be graceful charity. It is good (and banned) because it is too generic for doing what a lot of other cards do more specifically, and because it does it on a slightly larger scale. But of greed is broken because it give a duelist the one thing Konami could never allow... FREE ADVANTAGE