Fusable Ose Hallel Demonstration (Nocturne HD Mod WIP)

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 20

  • @BAIGAMING
    @BAIGAMING ปีที่แล้ว +9

    Great idea! I can't wait to see your mod. I always wondered why you couldn't fuse Ose Hallel, he was just a palette swap of the original ose. Actually this is true for many of the game's humanoid bosses too, the developers should've let you unlock them after beating the game. SMT4, 4 Apocalypse and SMTV are so much fun because you unlock almost every single demon even boss demons, it's so much fun.

  • @blackfrost8777
    @blackfrost8777 ปีที่แล้ว +6

    I'd honestly pay to have a custom mod of demons of my choice put into SMT Nocturne, cause holy shit, despite the game being a remaster, it's still quite lackluster in comparison to SMT IV/IV Apocalypse

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 ปีที่แล้ว

      Especially in AI quality as well as the way stats work, for sure

  • @kichiroumitsurugi4363
    @kichiroumitsurugi4363 ปีที่แล้ว +1

    Also, as additional note, you might wanna change a lot of those demons' affinities instead of keeping them as just immune to Light, Dark, and ailments

  • @zombiemassacreify
    @zombiemassacreify ปีที่แล้ว

    To even bother putting explanation for it, what a work
    And then next we will have reason gods as fusable

  • @HyperOperation
    @HyperOperation ปีที่แล้ว +1

    So basically any fusion resulted in Ose then sacrifice Divine race demon for Hallel, huh?

    • @ZephhyrAgain
      @ZephhyrAgain  ปีที่แล้ว +2

      That's the idea. I've also made it so you can sacrifice a Seraph race demon.

    • @102293
      @102293 ปีที่แล้ว

      When I tried to sacrifice a divine it wouldn't show ose hallel. It was still just a regular ose. I think he changed it to where you have to sacrifice a seraph race

    • @ZephhyrAgain
      @ZephhyrAgain  ปีที่แล้ว

      @@102293 I changed it to require either a Throne or any Seraph demon.

  • @doriansz3130
    @doriansz3130 ปีที่แล้ว

    Is there any way to put Chiaki/Baal as a playable demon I rememeber adding her on PCSX2 but her death animation caused a problem when playing with her

    • @ZephhyrAgain
      @ZephhyrAgain  ปีที่แล้ว +1

      I haven't tried to but I think it should be do-able. The mod I've made essentially adds new demons that use the model and visual data from these boss demons so whatever death animation the boss version are programmed to have won't carry over.

    • @doriansz3130
      @doriansz3130 ปีที่แล้ว

      ​@@ZephhyrAgain That sounds great!
      I would love to see some high Level Demons like her being playable ,I would give her repel light,null death, null ailments,and maybe resist magic ,I think that would fit her Demon pretty good.
      Thanks for doing this mod :)

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 ปีที่แล้ว +1

      @@doriansz3130I'd rather do the following:
      Level: 84
      Strength: 30
      Magic: 32
      Vitality: 28
      Agility: 29
      Luck: 22
      Innate: Wind Cutter
      Innate: Tornado
      Innate: Mahamaon
      Level 85: Megidolaon
      Level 86: Makarakarn
      Level 87: Bael's Bane
      Level 88: Radiance
      Level 90: Rains of Canaan (Mega Force damage to all foes. Decrease Attack and Evasion)
      Str: Elec/Mind
      Nul: Light, Nerve/Curse
      Drn: Force
      Wk: Ice

  • @metlrock5283
    @metlrock5283 ปีที่แล้ว +1

    is it possible to add demons from smt5 to smt3 even if the games engines Different

    • @ZephhyrAgain
      @ZephhyrAgain  ปีที่แล้ว +1

      Not with what is currently known. Currently we're only able to make use of assets that are already in the game. Hopefully we'll figure out how to add more in the future though.

    • @metlrock5283
      @metlrock5283 ปีที่แล้ว

      @@ZephhyrAgain adding model from engine to another its just take long time make the Bones and Animation and some times its just didn't work without any reason

    • @bud11_2
      @bud11_2 ปีที่แล้ว +7

      ​@@ZephhyrAgain Adding entirely new assets into a unity game isnt really hard. The real challenge is having it conform to the existing systems, in terms of scale, skeleton, animations, shaders, data entries and more. Not to mention any embedded particle effects, no clue how they work. So it certainly is possible but it'd be a real pain in the ass

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 ปีที่แล้ว

      ​@@bud11_2 Yeah. Though I still want Baal to replace the caveman Baal Zebul

  • @kichiroumitsurugi4363
    @kichiroumitsurugi4363 ปีที่แล้ว

    Also, if we were to ever make Hama/Mudo do damage like in SMT IVA and beyond, here is my idea for Ose Hallel's affinities
    Str: Phys
    Null: Light, Nerve
    Wk: Dark, Curse

  • @kichiroumitsurugi4363
    @kichiroumitsurugi4363 ปีที่แล้ว

    So here is my idea for Flauros Hallel btw:
    Flauros Hallel
    Level: 73
    Strength: 24
    Magic: 21
    Vitality: 22
    Agility: 23
    Luck: 20
    Maragidyne
    Hellfire
    Rakukaja
    Level 74: Dekaja
    Level 76: Fire Boost
    Level 77: Prominence
    Level 79: Drain Fire
    Null: Fire
    Rpl: Light
    Wk: Ice, Dark