Great idea! I can't wait to see your mod. I always wondered why you couldn't fuse Ose Hallel, he was just a palette swap of the original ose. Actually this is true for many of the game's humanoid bosses too, the developers should've let you unlock them after beating the game. SMT4, 4 Apocalypse and SMTV are so much fun because you unlock almost every single demon even boss demons, it's so much fun.
I'd honestly pay to have a custom mod of demons of my choice put into SMT Nocturne, cause holy shit, despite the game being a remaster, it's still quite lackluster in comparison to SMT IV/IV Apocalypse
When I tried to sacrifice a divine it wouldn't show ose hallel. It was still just a regular ose. I think he changed it to where you have to sacrifice a seraph race
I haven't tried to but I think it should be do-able. The mod I've made essentially adds new demons that use the model and visual data from these boss demons so whatever death animation the boss version are programmed to have won't carry over.
@@ZephhyrAgain That sounds great! I would love to see some high Level Demons like her being playable ,I would give her repel light,null death, null ailments,and maybe resist magic ,I think that would fit her Demon pretty good. Thanks for doing this mod :)
Not with what is currently known. Currently we're only able to make use of assets that are already in the game. Hopefully we'll figure out how to add more in the future though.
@@ZephhyrAgain adding model from engine to another its just take long time make the Bones and Animation and some times its just didn't work without any reason
@@ZephhyrAgain Adding entirely new assets into a unity game isnt really hard. The real challenge is having it conform to the existing systems, in terms of scale, skeleton, animations, shaders, data entries and more. Not to mention any embedded particle effects, no clue how they work. So it certainly is possible but it'd be a real pain in the ass
Also, if we were to ever make Hama/Mudo do damage like in SMT IVA and beyond, here is my idea for Ose Hallel's affinities Str: Phys Null: Light, Nerve Wk: Dark, Curse
So here is my idea for Flauros Hallel btw: Flauros Hallel Level: 73 Strength: 24 Magic: 21 Vitality: 22 Agility: 23 Luck: 20 Maragidyne Hellfire Rakukaja Level 74: Dekaja Level 76: Fire Boost Level 77: Prominence Level 79: Drain Fire Null: Fire Rpl: Light Wk: Ice, Dark
Great idea! I can't wait to see your mod. I always wondered why you couldn't fuse Ose Hallel, he was just a palette swap of the original ose. Actually this is true for many of the game's humanoid bosses too, the developers should've let you unlock them after beating the game. SMT4, 4 Apocalypse and SMTV are so much fun because you unlock almost every single demon even boss demons, it's so much fun.
I'd honestly pay to have a custom mod of demons of my choice put into SMT Nocturne, cause holy shit, despite the game being a remaster, it's still quite lackluster in comparison to SMT IV/IV Apocalypse
Especially in AI quality as well as the way stats work, for sure
Also, as additional note, you might wanna change a lot of those demons' affinities instead of keeping them as just immune to Light, Dark, and ailments
To even bother putting explanation for it, what a work
And then next we will have reason gods as fusable
So basically any fusion resulted in Ose then sacrifice Divine race demon for Hallel, huh?
That's the idea. I've also made it so you can sacrifice a Seraph race demon.
When I tried to sacrifice a divine it wouldn't show ose hallel. It was still just a regular ose. I think he changed it to where you have to sacrifice a seraph race
@@102293 I changed it to require either a Throne or any Seraph demon.
Is there any way to put Chiaki/Baal as a playable demon I rememeber adding her on PCSX2 but her death animation caused a problem when playing with her
I haven't tried to but I think it should be do-able. The mod I've made essentially adds new demons that use the model and visual data from these boss demons so whatever death animation the boss version are programmed to have won't carry over.
@@ZephhyrAgain That sounds great!
I would love to see some high Level Demons like her being playable ,I would give her repel light,null death, null ailments,and maybe resist magic ,I think that would fit her Demon pretty good.
Thanks for doing this mod :)
@@doriansz3130I'd rather do the following:
Level: 84
Strength: 30
Magic: 32
Vitality: 28
Agility: 29
Luck: 22
Innate: Wind Cutter
Innate: Tornado
Innate: Mahamaon
Level 85: Megidolaon
Level 86: Makarakarn
Level 87: Bael's Bane
Level 88: Radiance
Level 90: Rains of Canaan (Mega Force damage to all foes. Decrease Attack and Evasion)
Str: Elec/Mind
Nul: Light, Nerve/Curse
Drn: Force
Wk: Ice
is it possible to add demons from smt5 to smt3 even if the games engines Different
Not with what is currently known. Currently we're only able to make use of assets that are already in the game. Hopefully we'll figure out how to add more in the future though.
@@ZephhyrAgain adding model from engine to another its just take long time make the Bones and Animation and some times its just didn't work without any reason
@@ZephhyrAgain Adding entirely new assets into a unity game isnt really hard. The real challenge is having it conform to the existing systems, in terms of scale, skeleton, animations, shaders, data entries and more. Not to mention any embedded particle effects, no clue how they work. So it certainly is possible but it'd be a real pain in the ass
@@bud11_2 Yeah. Though I still want Baal to replace the caveman Baal Zebul
Also, if we were to ever make Hama/Mudo do damage like in SMT IVA and beyond, here is my idea for Ose Hallel's affinities
Str: Phys
Null: Light, Nerve
Wk: Dark, Curse
So here is my idea for Flauros Hallel btw:
Flauros Hallel
Level: 73
Strength: 24
Magic: 21
Vitality: 22
Agility: 23
Luck: 20
Maragidyne
Hellfire
Rakukaja
Level 74: Dekaja
Level 76: Fire Boost
Level 77: Prominence
Level 79: Drain Fire
Null: Fire
Rpl: Light
Wk: Ice, Dark