i love coffee’s videos so much. ive been through that reborn tips and tricks playlist so many times. dude is the absolute king of “anyways” and “either way,” no one comes close.
Jump I is a huge upgrade! I'm in early Chapter 4 now and I've noticed it's a massive boost to mobility! For a while I've been considering trying to recruit some hawkmen to Clerics and Rune Fencers, but after upgrading to Jump I equipment it's not such a big deal anymore. I mean, flying is still better obviously, but at least as far as mobility is concerned, Jump I is like 80-90% of the way there on most maps. And hawkmen can't be Knights (among other things). New commenter here BTW. I'm completely new to the series, someone got me Tactics Ogre Reborn for Christmas and I'm super hooked. This is a fantastic game and you've got great information here for it - it's much appreciated!
Thank you so much for these guides man. Just got TO:R a couple days ago and it's *exactly* what I have been looking for. Trying to figure most stuff out by myself and consult these if/when I hit walls.
With the damage formulas released, Shrine recipes take a very different tone. Dragon Dagger is gigantic. Counter bow+Dragon dagger to get a more flexible poison spreader. Dragon dagger as the mainhand spellcasting weapon to take advantage of that 15% element bonus, plus free poison cloud on a caster. Double dagger for the least weighty way to force dragonslayer on someone. Counter bow+Dragon dagger for dragonslayer bow user. Dragon dagger+Damasc dagger for poison/stun.
Off topic, but I just discovered something that may be a useful tip / QoL improvement for players. When you get your arcana (spells) it goes into what is essentially your inventory based on acquisition. In other words, they are in the order you found them in. While you are in the selection window where you actually equip spells, if you press - well, on PS it's the triangle button, not sure what it would be for PC or whatever else - but it will bring up a menu which has a Sort option. If you go into that menu you have further options on how to sort your spells. If you just back out it will arrange everything by element, which may be the Default option. There is also an option to only show the spells that are available to that class. This isn't a hidden feature or anything, and for all I know it may have even been in those tutorials in the Warren Report. Regardless, if you were scrolling through your entire inventory of spells everytime you needed to switch something out like I had been doing for the whole jeezless game... It's a definite improvement.😆
The more I play this game the more I love it it's ridiculous. Thank you again very much for helping us appreciate the nuances of those systems. One question : would you consider talking about party composition basics for us beginners? Like templates for différents squads to cover different types of situations/maps? Thank you again for all your vids they're great! Greetings from France!
@@CoffeePotato Have you had a request to do one on First Turn Tactics (Item Usage, Rush vs Maintain Formation, etc.) and Party Arrangement/Positioning? If not, I'd like to make a formal request now.
33:50 For the weapons element to add its % of elemental damage, you must be using a spell that is strong against the enemy and must be using a one handed weapon and something else in the off-hand. It is clearly written in the damage calculations page you showed earlier. I did some test and it works however, I could not get Dark vs Light to work.
Just started the shrines so craftable weapons with elemental damage bonuses have started popping up. Will be fun to start stacking same elemental weapon attack bonuses with Strong affinity bonuses. Extra 30% + Elemental Modifier% on Stat Overhead side of equation and Extra 10% on Weapon ATK side of the equation
27:00 Can you further explain this concept of the elemental bonus on a weapon? I replayed this part a few times and still confused. Appreciate it! Btw, I love your TOR videos and really helped me out on my play through. Actually made the game too easy lol! So, I had to challenge myself by using only one of each class per fight, chariot only on recruits, keep units level under union cap, use a different beast/dragon each fight, no buff items/cards, rotate classes/unit each fight and rotate weapon type on each class. It creates a fun challenge!
@@noface_777 Basically, when a weapon breaks past defenses, it scales up based on "bonusess". If you match the weapon, that's 10%, if it's strong vs the enemy, it's 30%+10%, but if the weapon itself is strong, it'll provide that bonus. So like if that earth dagger hits a lightning target, that's 15% extra to whatever the end number is. There's a lot of "it depends" these. Don't worry about making it harder, just do post game. The game doesn't end where the story does.
Thanks for clarifying!!! I was trying to figure out was matching robes with the element was not working and why my relic with maximum attack type defense bonus was not working for my gryphon
Hi Coffee, Thanks for this video. Too bad most crafting recipes are in PotD (or late game dungeons). Swiftfoot and siege is a great combo for some boss battles. I usually recycle those white underpants for lower RT. As for finishers, Dagger's first finisher is the cheapest early game nuke, imo. I also like having Clerics with Hammer's ranged finishers. It makes them feel like classic warrior monks. PS. Looking forward to items/status/affinity tiers videos and hopefully Triangle Strategy series.
@@CoffeePotato yes Sir. After viewing how you did those crazy runs in TO, I think it's going to be enjoyable watching you doing TS (esp the Fresh Golden route and/or NG++ Golden route).
Thank you for these guides. One question, is MIND the stat I need to increase to improve hit chance on status ailments magic like Poison Cloud and Sleep and such? I always have the doubt because clerics and their equipment seems more MIND oriented while being unable to casts these spells.
Oh right, my own notes about crafted equipment: -Better equipment is heavier. Usually WT, sometimes action RT too. So if you're ready to spec into pure debuffs in postgame, switching to the old light gear can make you significantly faster. You'll really feel the difference once relics weigh you down and stats start to overtake flat gear atk. -Plain gerges blowgun has phenomenally low weight and RT. That makes it really good with ninja ailments or blowgun finisher ailments. -Crafted Instruments are heavier with a slight boost in ATK. Since only relic Instruments have enough ATK to be worth hitting people with, crafted instruments are objectively worse in every scenario. -Guns are so sad. They couldn't just make a better rimfire? You already put ancient legendary guns in an island that's never seen guns before, but you can't make a postgame handgun? Fusiliers are being done dirty here.
No idea why but for some reason Smithing Armor was never given to me at the start of chapter II...Got every other book except that, and its making my capabilities to farm Tynemouth Hill at lvl 18 almost impossible...any ideas why? I installed everything as it was suggested, and the only issue ive had right now is Smithing Armor being absent when crafting became available. Thats it. Anyways, thanks for being the #1 information distributor of this incredible mod and series, especially all of LUCT. keep it up!
I noticed Dragoons lost the ability to use spells now. I wished they've given them something in exchange for that. For example, the slayer skills having a 100% chance hit regardless if the target is a dragon or not. Since warrior cant use spears, they would be useful spear units that apply breach/poison on potentially two adjacent targets using voucher and the poison spear even on no beast/dragon maps.
Warriors can give them that. Vigorous will guaranteed hit/secondary/noparry. Dragoons are good as hard counters, but their unique gear access gives them really good elemental coverage without giving up armor or safety. If you wanted to use a dragoon as just a spear guy, that would still work. Just like how Warriors don't have a ranged skill, but can still pull wacky numbers through Shortbow coverage. Bear in mind that open weapon loadout comes with tons of racial bonuses on various weapons. They're one of those that can also want to swap around Loadouts to suit their situation. It's why the thumbnail for Know Your Unit Dragoon was just a guy wearing a whole arsenal on his back.
You know, at 13:05 I wouldn't have realized that elemental resistances were as janky as they are. I was working under the assumption that 10 earth mean 10 resistance against earth element, not 10% earth element (which then resists lightning). That feels very counter intuitive and a little confusing for new players who haven't engrained the elemental wheel in their memories yet. I was thinking the same thing about the elemental coloring on the hp bars, I sort of just wished they put the little element as a symbol next to the bar or something, but I am slowly learning. That same sort of weirdness also plays into the "right hand equip" being what determines the resistance on your armor. To me, it doesn't make sense that my chest armor only gives me protection against the weapon type I myself am wielding, but that seems to be a function of the game that seems entirely inexplainable from a "why did they add this complexity" point of view. I know it's minor, but it feels janky to have a remaster title with nonsensical math calculations, even if it is somehow true to the older experience. I am loving the game, and I have found your videos explaining things extremely helpful for a lot of these counter intuitive situations. Just looking at armor as a concept and realizing that "bigger base armor number" is not always better is a bit of a game changer from most rpg's.
True, though it's still taking a turn. In my book, I'd rather take the smaller MP from the infinite fruit, but retain access to exorcism. I did miss that one, though.
Excellent thanks On a tangential Question. Im finally on chapter 4, at starting heim. just a question about returning to early chapters for neutral and chaos path in my case. What happens to POTD and the apocrypha ruins, Should I clear them before Finishing heim so they get some sort of "finished Flag" or do they reset if you go back to another "timeline path" or should / what happens if you do them in Coda.. thans mr potato.
You can go back and reset the timeline pretty easily if you mess up, but technically the "optimal" approach is clearing temples and killing Nybbeth on floor 100 before Heim. That said, it's easier to do after chapter 4, and you unlock a skip for most of the Finale after completing it. The temples are worth doing for the crafting books, but POTD can honestly be done later without missing much. You can get the unique crafting book from any version of floor 100, and it's just the Ogre Items and Firecrest in the special version...which honestly are such a long experience that you might as well save them for when your team can farm POTD items automatically in industrial quantities. I'd say ....do temples, do Coda 1, San Bronsa as far as you reasonably can to get a taste for end game difficulty, and see how you're feeling. While you may feel like there's a grind to do, the big power spikes always come from just making sure you have the right tools on hand, and those crafting books will give you a ton of them. Those early POTD flight items also don't hurt.
do some POTD asap till at least floor 25ish for sure, to get the early recipe books that drop like hotcakes, flight boots and rings, as well as the arcana from the shop. I went into POTD at 36 when the union level max was 40. I auto battled to about floor 60 of POTD, then enemies start scaling higher and it got way too slow so i backed out. but I got a lot of stuff very easily that helped in the endgame story battles as well as San Bronsa. I used an army of griffons to auto battle POTD at first
Jump/Swiftfoot II are so wasted. You absolutely should get those earlier, and make more sidegrades. Sidenote for people thinking about difficulty: 99% of enemies use unupgraded gear. That means no jump/swiftfoot. That's a flat mobility advantage for the player in most any map, and you should definitely keep that in mind for the Tactics part of Tactics Ogre.
At 20:00, you say that earrings which grant weapon Skill Bonuses increase your ability to do damage with those weapons. If a necklace which grants the dagger Skill Bonus a value of +20, does that increase beyond the character's maximum skill level with daggers? E.g. if a character is maxed out at level 40 for daggers, does the necklace for +20 dagger Skill Bonus bump their dagger skill level up to 60?
Yup, the max effective cap for the bomb boost is 90. That's with a necklace and a HG weapon. Presumably that cap is to make sure there wasn't actually a double Yama meta. (This was assumed to be a thing, but supposedly was disproven in testing.)
Odd talking about cost when you get blow guns so early and then have unlimited cash. End game expensive makes sense, it's not about cash. Mixed feelings on poison. While it's potential damage is high, rounds aren't turns, and duration can be lacklustre at times. In many cases it's better to alpha units off the field so they are out of the way. In challenge runs the value jumps considerably. Breach is absurdly good always.
Poison pairs very well with Frighten, but not on the same unit. People go off on Frighten's killing potential, but its ability to shut down enemy damage is nothing to scoff at. Without balmy breeze and only dragons with aoe weaken/spoilspell, lament is a very effective tank move by just inflicting frighten on a group of enemies. When they deal less damage, poison has a much better stage to shine as hp bloats and attacks rise in RT cost.
@@CoffeePotato The downside is it lets them do the same thing to you. Most hard CC to combo with it to make it nuts is removed after the first tick. That being said, stun and poison combo pretty well, doubly so if stun triggers on their first action as the poison can bring them into alpha range by the time they act again.
@@gaberielpendragon Sorta, it's a win/win one way or another. Basically damage and possibly a wasted turn on multiple units. I'd gladly roll the odds on that every time. (Or can just use a Stundart with Envenom and Eagle for that.
@@CoffeePotato yea, it definitely combos super well on ninja. Damask comes so late in chapter 4. Best part you don't really sacrifice damage on ninja doing it as you can just give them summons for their damage.
@@CoffeePotato What a swift reponse, thanks a lot. This is actually the second time you've helped me out, as I've posted on reddit not long ago ! Damn, I can't believe this is a feature. It's kind of counter-intuitive... Anyway, it's good to know that it's part of the game and I should simply play around it. Thanks again for your help and have a nice one :-)
@@CoffeePotato How else are you to test the gear? Honestly, Vartan with those 1h bows sounds brutal. Can you get Parry 3 and Counterattack 3 on them? They always seemed best as turrets. Just sit, take damage, and counterattack.
@@rottenmeat5934 It's situational. They're really nice for things like spamming counter poison on a ninja. They've got fun considerations, I love that.
yeah i just beat the game the crafting system almost ruining the whole game for me, cause i craft to much now the enemy only do 20-60 damage to my crew while my crew do 250 to 360 to them. and i just craft the biggest number stuff i can and auto equip i barely farm for my stuff. i so glad the last two battle is tough enough for me to enjoy or i might quit out of boredom. i think they might need to ram up the late game equipment for the enemy cause with only Damasc Mail +1 armor it was so cake walk i didt go for the Wyrmscale Armor cause it already to easy and i hate farming for those dragon
What do you mean by beat the game? Hanging Gardens? Or CODA 4? If it's too easy, do CODA 4 with one character and no equipment, tough guy. 😆 There are always greater challenges!
If you check the loot tables, there's a cyclops in Palace of the Dead (pre-50) who can drop 0-6 bones per kill. I was farming another item and just happened to kill the cyclops when he was up, and I got about 30 bones from him.
@@ValeVin I mightve had bad luck my first run. I just finished sans Bronsa for first time. Now I have to go back to potd to finish coda 2. I could use the guide and start on the 25th floor to try to get them.
i love coffee’s videos so much. ive been through that reborn tips and tricks playlist so many times. dude is the absolute king of “anyways” and “either way,” no one comes close.
Bahahahah, my wife says she'll smack me for saying "So, anyways" one more time regularly 😆
@@CoffeePotato lmao that sounds about right! any dang ways
Some timestamps of note:
general best practices: 02:59
generics (and specifics) on armor: 11:25
----------------------------------------------
Armor
----------------------------------------------
handguards / gloves: 04:19
legs: 05:30
body armor: 07:40
helmets: 09:30
shields: 18:30
jewelry: 19:53
----------------------------------------------
Weapons
----------------------------------------------
claws: 20:35
daggers: 24:30
1H swords: 27:56
2H swords: 30:03
axes: 31:45
spears: 33:15
hammers: 34:32
1H katanas: 38:09
2H katanas: 38:50
cudgels / staves: 39:25
whips: 40:34
spellbooks: 40:52
bows: 41:58
crossbows: 48:09
fusils: 49:15
----------------------------------------------
Consumables
----------------------------------------------
Medicine: 49:32
Misc.: 50:25
Love u
Jump I is a huge upgrade! I'm in early Chapter 4 now and I've noticed it's a massive boost to mobility! For a while I've been considering trying to recruit some hawkmen to Clerics and Rune Fencers, but after upgrading to Jump I equipment it's not such a big deal anymore.
I mean, flying is still better obviously, but at least as far as mobility is concerned, Jump I is like 80-90% of the way there on most maps. And hawkmen can't be Knights (among other things).
New commenter here BTW. I'm completely new to the series, someone got me Tactics Ogre Reborn for Christmas and I'm super hooked. This is a fantastic game and you've got great information here for it - it's much appreciated!
they are not better, look at their rt time, use only heroes then grab fly boots late in game
@@janpietrzak2520 yeah I know they have worse stats, I meant just mobility wise.
It is. Esp for mages.
Thank you so much for these guides man. Just got TO:R a couple days ago and it's *exactly* what I have been looking for. Trying to figure most stuff out by myself and consult these if/when I hit walls.
With the damage formulas released, Shrine recipes take a very different tone.
Dragon Dagger is gigantic. Counter bow+Dragon dagger to get a more flexible poison spreader. Dragon dagger as the mainhand spellcasting weapon to take advantage of that 15% element bonus, plus free poison cloud on a caster. Double dagger for the least weighty way to force dragonslayer on someone. Counter bow+Dragon dagger for dragonslayer bow user. Dragon dagger+Damasc dagger for poison/stun.
Off topic, but I just discovered something that may be a useful tip / QoL improvement for players.
When you get your arcana (spells) it goes into what is essentially your inventory based on acquisition. In other words, they are in the order you found them in. While you are in the selection window where you actually equip spells, if you press - well, on PS it's the triangle button, not sure what it would be for PC or whatever else - but it will bring up a menu which has a Sort option. If you go into that menu you have further options on how to sort your spells. If you just back out it will arrange everything by element, which may be the Default option. There is also an option to only show the spells that are available to that class.
This isn't a hidden feature or anything, and for all I know it may have even been in those tutorials in the Warren Report. Regardless, if you were scrolling through your entire inventory of spells everytime you needed to switch something out like I had been doing for the whole jeezless game... It's a definite improvement.😆
True, and a lot of folks ran into this...good call, we should get a video out on that.
The more I play this game the more I love it it's ridiculous. Thank you again very much for helping us appreciate the nuances of those systems. One question : would you consider talking about party composition basics for us beginners? Like templates for différents squads to cover different types of situations/maps? Thank you again for all your vids they're great! Greetings from France!
Likewise hello from the States! Absolutely, I'm working on a flood of smaller randomly requested guides, that being one of them.
@@CoffeePotato Have you had a request to do one on First Turn Tactics (Item Usage, Rush vs Maintain Formation, etc.) and Party Arrangement/Positioning? If not, I'd like to make a formal request now.
@@Shin_Lona Yup, and they're coming..basic team comp and teamwork will be listed shortly.
Thank you so much. Really looking forward to this because I just got all the shrines completed and the recipes from potd!
33:50 For the weapons element to add its % of elemental damage, you must be using a spell that is strong against the enemy and must be using a one handed weapon and something else in the off-hand. It is clearly written in the damage calculations page you showed earlier. I did some test and it works however, I could not get Dark vs Light to work.
Just started the shrines so craftable weapons with elemental damage bonuses have started popping up. Will be fun to start stacking same elemental weapon attack bonuses with Strong affinity bonuses. Extra 30% + Elemental Modifier% on Stat Overhead side of equation and Extra 10% on Weapon ATK side of the equation
27:00 Can you further explain this concept of the elemental bonus on a weapon? I replayed this part a few times and still confused. Appreciate it!
Btw, I love your TOR videos and really helped me out on my play through. Actually made the game too easy lol!
So, I had to challenge myself by using only one of each class per fight, chariot only on recruits, keep units level under union cap, use a different beast/dragon each fight, no buff items/cards, rotate classes/unit each fight and rotate weapon type on each class. It creates a fun challenge!
@@noface_777 Basically, when a weapon breaks past defenses, it scales up based on "bonusess". If you match the weapon, that's 10%, if it's strong vs the enemy, it's 30%+10%, but if the weapon itself is strong, it'll provide that bonus. So like if that earth dagger hits a lightning target, that's 15% extra to whatever the end number is. There's a lot of "it depends" these.
Don't worry about making it harder, just do post game. The game doesn't end where the story does.
Thanks for clarifying!!! I was trying to figure out was matching robes with the element was not working and why my relic with maximum attack type defense bonus was not working for my gryphon
That got me as well.
Hi Coffee,
Thanks for this video. Too bad most crafting recipes are in PotD (or late game dungeons).
Swiftfoot and siege is a great combo for some boss battles. I usually recycle those white underpants for lower RT. As for finishers, Dagger's first finisher is the cheapest early game nuke, imo. I also like having Clerics with Hammer's ranged finishers. It makes them feel like classic warrior monks.
PS. Looking forward to items/status/affinity tiers videos and hopefully Triangle Strategy series.
I'm ...extremely critical about Triangle, are you sure? I'll do it, I'm just saying.
@@CoffeePotato yes Sir. After viewing how you did those crazy runs in TO, I think it's going to be enjoyable watching you doing TS (esp the Fresh Golden route and/or NG++ Golden route).
Thank you for these guides. One question, is MIND the stat I need to increase to improve hit chance on status ailments magic like Poison Cloud and Sleep and such? I always have the doubt because clerics and their equipment seems more MIND oriented while being unable to casts these spells.
They can, kind of. They can use the Caldia, but healing also scales to a very miniscule degree with Mind.
Oh right, my own notes about crafted equipment:
-Better equipment is heavier. Usually WT, sometimes action RT too. So if you're ready to spec into pure debuffs in postgame, switching to the old light gear can make you significantly faster. You'll really feel the difference once relics weigh you down and stats start to overtake flat gear atk.
-Plain gerges blowgun has phenomenally low weight and RT. That makes it really good with ninja ailments or blowgun finisher ailments.
-Crafted Instruments are heavier with a slight boost in ATK. Since only relic Instruments have enough ATK to be worth hitting people with, crafted instruments are objectively worse in every scenario.
-Guns are so sad. They couldn't just make a better rimfire? You already put ancient legendary guns in an island that's never seen guns before, but you can't make a postgame handgun? Fusiliers are being done dirty here.
To be fair, maxed out Snub Fusil has like 45% or some nonsense bonus damage, that's utterly ridiculous if used right.
@@CoffeePotato That's a relic gun. It's also not a 1-4 range onehander. There is only 1 gimmick weapon in the whole gun kit, and it's the weakest one.
No idea why but for some reason Smithing Armor was never given to me at the start of chapter II...Got every other book except that, and its making my capabilities to farm Tynemouth Hill at lvl 18 almost impossible...any ideas why? I installed everything as it was suggested, and the only issue ive had right now is Smithing Armor being absent when crafting became available. Thats it.
Anyways, thanks for being the #1 information distributor of this incredible mod and series, especially all of LUCT. keep it up!
I noticed Dragoons lost the ability to use spells now. I wished they've given them something in exchange for that. For example, the slayer skills having a 100% chance hit regardless if the target is a dragon or not. Since warrior cant use spears, they would be useful spear units that apply breach/poison on potentially two adjacent targets using voucher and the poison spear even on no beast/dragon maps.
Warriors can give them that. Vigorous will guaranteed hit/secondary/noparry. Dragoons are good as hard counters, but their unique gear access gives them really good elemental coverage without giving up armor or safety. If you wanted to use a dragoon as just a spear guy, that would still work. Just like how Warriors don't have a ranged skill, but can still pull wacky numbers through Shortbow coverage.
Bear in mind that open weapon loadout comes with tons of racial bonuses on various weapons. They're one of those that can also want to swap around Loadouts to suit their situation. It's why the thumbnail for Know Your Unit Dragoon was just a guy wearing a whole arsenal on his back.
You know, at 13:05 I wouldn't have realized that elemental resistances were as janky as they are. I was working under the assumption that 10 earth mean 10 resistance against earth element, not 10% earth element (which then resists lightning). That feels very counter intuitive and a little confusing for new players who haven't engrained the elemental wheel in their memories yet. I was thinking the same thing about the elemental coloring on the hp bars, I sort of just wished they put the little element as a symbol next to the bar or something, but I am slowly learning.
That same sort of weirdness also plays into the "right hand equip" being what determines the resistance on your armor. To me, it doesn't make sense that my chest armor only gives me protection against the weapon type I myself am wielding, but that seems to be a function of the game that seems entirely inexplainable from a "why did they add this complexity" point of view. I know it's minor, but it feels janky to have a remaster title with nonsensical math calculations, even if it is somehow true to the older experience.
I am loving the game, and I have found your videos explaining things extremely helpful for a lot of these counter intuitive situations. Just looking at armor as a concept and realizing that "bigger base armor number" is not always better is a bit of a game changer from most rpg's.
Counter Intuitive is the Ogre series' middle name, of course! 😂
the elemental cudgels have 100 MP gain on them. That is a huge boost.
True, though it's still taking a turn. In my book, I'd rather take the smaller MP from the infinite fruit, but retain access to exorcism. I did miss that one, though.
Excellent thanks
On a tangential Question.
Im finally on chapter 4, at starting heim.
just a question about returning to early chapters for neutral and chaos path in my case.
What happens to POTD and the apocrypha ruins, Should I clear them before Finishing heim so they get some sort of "finished Flag" or do they reset if you go back to another "timeline path"
or should / what happens if you do them in Coda..
thans mr potato.
You can go back and reset the timeline pretty easily if you mess up, but technically the "optimal" approach is clearing temples and killing Nybbeth on floor 100 before Heim. That said, it's easier to do after chapter 4, and you unlock a skip for most of the Finale after completing it. The temples are worth doing for the crafting books, but POTD can honestly be done later without missing much. You can get the unique crafting book from any version of floor 100, and it's just the Ogre Items and Firecrest in the special version...which honestly are such a long experience that you might as well save them for when your team can farm POTD items automatically in industrial quantities. I'd say ....do temples, do Coda 1, San Bronsa as far as you reasonably can to get a taste for end game difficulty, and see how you're feeling. While you may feel like there's a grind to do, the big power spikes always come from just making sure you have the right tools on hand, and those crafting books will give you a ton of them. Those early POTD flight items also don't hurt.
@@CoffeePotato aah perfect thanks for the explanation! 😃
@@arthurneo8733 Any time!
do some POTD asap till at least floor 25ish for sure, to get the early recipe books that drop like hotcakes, flight boots and rings, as well as the arcana from the shop. I went into POTD at 36 when the union level max was 40. I auto battled to about floor 60 of POTD, then enemies start scaling higher and it got way too slow so i backed out. but I got a lot of stuff very easily that helped in the endgame story battles as well as San Bronsa. I used an army of griffons to auto battle POTD at first
Jump/Swiftfoot II are so wasted. You absolutely should get those earlier, and make more sidegrades.
Sidenote for people thinking about difficulty: 99% of enemies use unupgraded gear. That means no jump/swiftfoot. That's a flat mobility advantage for the player in most any map, and you should definitely keep that in mind for the Tactics part of Tactics Ogre.
Yup, use the roofs, be the batman!
lmao these videos dense as hell, it’s fuckin awesome
At 20:00, you say that earrings which grant weapon Skill Bonuses increase your ability to do damage with those weapons. If a necklace which grants the dagger Skill Bonus a value of +20, does that increase beyond the character's maximum skill level with daggers? E.g. if a character is maxed out at level 40 for daggers, does the necklace for +20 dagger Skill Bonus bump their dagger skill level up to 60?
Yup, the max effective cap for the bomb boost is 90. That's with a necklace and a HG weapon. Presumably that cap is to make sure there wasn't actually a double Yama meta. (This was assumed to be a thing, but supposedly was disproven in testing.)
I ran my archers with a baldr shortbow until I got cupido. Silencing mages was just too good.
ARMAGEDD--- *Mute*
Odd talking about cost when you get blow guns so early and then have unlimited cash. End game expensive makes sense, it's not about cash.
Mixed feelings on poison. While it's potential damage is high, rounds aren't turns, and duration can be lacklustre at times. In many cases it's better to alpha units off the field so they are out of the way. In challenge runs the value jumps considerably. Breach is absurdly good always.
Poison pairs very well with Frighten, but not on the same unit. People go off on Frighten's killing potential, but its ability to shut down enemy damage is nothing to scoff at. Without balmy breeze and only dragons with aoe weaken/spoilspell, lament is a very effective tank move by just inflicting frighten on a group of enemies. When they deal less damage, poison has a much better stage to shine as hp bloats and attacks rise in RT cost.
True. Poison is always good in my book because of the snowball. It allows for fighting things when not fighting them.
@@CoffeePotato The downside is it lets them do the same thing to you. Most hard CC to combo with it to make it nuts is removed after the first tick. That being said, stun and poison combo pretty well, doubly so if stun triggers on their first action as the poison can bring them into alpha range by the time they act again.
@@gaberielpendragon Sorta, it's a win/win one way or another. Basically damage and possibly a wasted turn on multiple units. I'd gladly roll the odds on that every time. (Or can just use a Stundart with Envenom and Eagle for that.
@@CoffeePotato yea, it definitely combos super well on ninja. Damask comes so late in chapter 4. Best part you don't really sacrifice damage on ninja doing it as you can just give them summons for their damage.
Hi ! Is the armor's physical resistance bug still in the game, or has it been patched since ?
It has, in some way or another, been there since PSP. You would have to go out of your way to even notice it, let alone use it for anything.
@@CoffeePotato What a swift reponse, thanks a lot. This is actually the second time you've helped me out, as I've posted on reddit not long ago !
Damn, I can't believe this is a feature. It's kind of counter-intuitive... Anyway, it's good to know that it's part of the game and I should simply play around it.
Thanks again for your help and have a nice one :-)
Is it worth using earrings other then to empower Bombs?
Five percent racial resistance to everything? Yes.
Their racial bonuses are also very good.
Depends, they offer better universal defenses, and eventually scale higher.
Not interested in infinite goth because I need to farm Phorampa to get dragons for orbs.
Abuse the game with magical rocket launchers, how could you 🫢 (🤣)
@@CoffeePotato How else are you to test the gear? Honestly, Vartan with those 1h bows sounds brutal.
Can you get Parry 3 and Counterattack 3 on them?
They always seemed best as turrets. Just sit, take damage, and counterattack.
@@rottenmeat5934 It's situational. They're really nice for things like spamming counter poison on a ninja. They've got fun considerations, I love that.
yeah i just beat the game the crafting system almost ruining the whole game for me, cause i craft to much now the enemy only do 20-60 damage to my crew while my crew do 250 to 360 to them. and i just craft the biggest number stuff i can and auto equip i barely farm for my stuff. i so glad the last two battle is tough enough for me to enjoy or i might quit out of boredom. i think they might need to ram up the late game equipment for the enemy cause with only Damasc Mail +1 armor it was so cake walk i didt go for the Wyrmscale Armor cause it already to easy and i hate farming for those dragon
That's...not the crafting doing that. Damage is never that simple in this game.
What do you mean by beat the game? Hanging Gardens? Or CODA 4?
If it's too easy, do CODA 4 with one character and no equipment, tough guy. 😆
There are always greater challenges!
Where can I find ancient bones??
Hanging Gardens, nearly all the cyclops there can drop it.
@@benedict6962 awww man. I need to world back to that! I’m surprised I didn’t get a single drop
If you check the loot tables, there's a cyclops in Palace of the Dead (pre-50) who can drop 0-6 bones per kill. I was farming another item and just happened to kill the cyclops when he was up, and I got about 30 bones from him.
@@ValeVin I mightve had bad luck my first run. I just finished sans Bronsa for first time. Now I have to go back to potd to finish coda 2. I could use the guide and start on the 25th floor to try to get them.
@@arkknight92 I've heard other people make the same complaint, so I don't think you're alone =]
First
Can't do anything for first, we only have Sandwich.