Creating Content & Dealing With Scheduling Issues // Mortal Glory 2 Indie Game Devlog #26

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  • เผยแพร่เมื่อ 19 ต.ค. 2024

ความคิดเห็น • 22

  • @AnEmortalKid
    @AnEmortalKid ปีที่แล้ว +1

    Crazy how much better looking the game gets with just a simple particle effect

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      They really are awesome! Starting to use them more and more.

  • @RohanDaDev
    @RohanDaDev ปีที่แล้ว +1

    1:02 Potions are cool! I'm surprised I didn't notice them!
    6:34 You can probably add in future content via means of metaprogression
    8:25 You can make the AI simpler, save work for yourself. I don't think players mind if the AI didn't have access to juicey abilities.
    Looks awesome! Can't wait to buy it next year

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Thanks for the feedback! :)

  • @Klokinator
    @Klokinator ปีที่แล้ว +1

    Wow, it's really starting to pop off!

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      About time!

  • @SuperSertyuio
    @SuperSertyuio ปีที่แล้ว +1

    Hey Auro! I gotta say i have nothing left to say :) Everything is looking good! Just a small consideration for the targeted enemy character. I think it would be better to have the red square corners have a bit of a black fade off from the shape. That would make them more visible!
    Other than that, great job! Can t w8 for the game to come out so i can play it!

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Thanks for the feedback! :)

  • @ThinkWithGames
    @ThinkWithGames ปีที่แล้ว +1

    Seems like a tough situation. I've never submitted games to steam, but it does seem like a good call to delay until the Next Fest event next year to show something closer to the final version. Good luck with development!

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Thank you!

  • @diggerocean2000
    @diggerocean2000 ปีที่แล้ว +1

    It'd be interesting to hear about the intern. How you found them and what you have them work on. I had some artists and a music composer under contract for my first game, but they were mostly from overseas and working on very specific tasks.
    Speaking of time, have you thought about adding a time challenge for the pro-players to beat as a final challenge? Like a chess timer where the player has maybe 2 minutes to win the battle. I know you mentioned scope creep but a timer is fairly independent of the combat stuff so shouldn't take a lot of effort.

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Jaguvaari has been testing my games before also and when he needed to do an internship for his degree, he approached me to help out with the testing (+ feedback and some miscellaneous tasks). Overall a great experience! I haven't thought about adding a timer, but I still have extra difficulty levels and extra challenges to add to the game :)

  • @Abyssal_Tree
    @Abyssal_Tree ปีที่แล้ว +1

    Hello Auro!
    The new VFXs look pretty good!!
    The tentacle surprise skill looks funny!
    I was also planning to release a new game after the October fest, but I delayed to some unknown point next year, better delayed than bad!
    Have you read the latest Chris Zukowski posts about Early Access?
    I think your game could benefit from EA if you can handle community feedback, which you are already doing! xD

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Thanks for the feedback! I read a lot of Chris's posts, but I'm not caught up on the most recent stuff due to being so busy. EA is something I have considered but overall it just feels too much of a "unknown territory" to me. I would need to have the game nearly ready anyway before I EA-release it so I rather just full release it right away.

  • @zejugames5045
    @zejugames5045 ปีที่แล้ว +1

    Exciting, just realized I haven't wishlisted the game yet so just did that!!
    While I was on Steam, I read the reviews on the first game... and a number of people mentioned modding. That might help with the content issue - is that something you'd consider supporting?

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Awesome :) Modding would be a fun addition, but... Adding full mod support would also take a long time to implement, which means I would have to delay the game further. It's also kind of a "nice to have" feature that will prolong the lifespan of your game but I don't think it will increase your initial sales, which I am more worried about as a relatively unknown solo dev.

  • @lux3512
    @lux3512 ปีที่แล้ว +1

    I notice that the characters area always facing to the left, which seems a little odd to me. Even when they move to the right they still face left. I think it would be good if they faced the direction they last moved in and also change direction when attacking if necessary. It would make more sense and make them a little bit more dynamic. Attack animations would also benefit the game greatly but I understand that's quite a bit of extra work.
    Just my opinion anyway, in general it's looking really good. I already own Mortal Glory and CoDD and I'm sure I'll get this one too.

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Thanks for the feedback! :) It's a good idea, but as you say, could need a lot of work to make it look good in all scenarios.

  • @wolderado
    @wolderado ปีที่แล้ว +1

    Hey Auro! I started playing Mortal Glory 1 for the first time. So I've got a question. Is there a reason why there isn't a dedicated healer skills that heals other people? There are skills that heals yourself but not other characters in your party. It seems like a deliberate design decision
    Long time follower of your channel btw

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Hmmh, I can't remember if I made a conscious design choice on that... I'd say 50/50 design choice or just randomly ended up that way :D In MG2 you will be able to heal allies also!

  • @Mel-mu8ox
    @Mel-mu8ox ปีที่แล้ว +1

    oh no...
    Does the AI not know how to obliterate us yet ??
    Please release before you teach it how XD

    • @AuroDev
      @AuroDev  ปีที่แล้ว +1

      Oh, it certainly already knows how to do that! I will just need to teach it more ways of doing that so it won't get bored ;D