Make Objects Look BIG in blender (Blender Quick Tip)

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  • เผยแพร่เมื่อ 11 มิ.ย. 2021
  • Realtime Materials - blendermarket.com/products/re...
    In this blender quick tip I will show you a very simple trick that can change the way your renders are perceived
    model - www.cgtrader.com/3d-models/sp...
    Patreon - www.patreon.com/user?u=9011118
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    website - ducky3d.com

ความคิดเห็น • 189

  • @darrennew8211
    @darrennew8211 3 ปีที่แล้ว +217

    Basically, use a long lens on your camera and surprise stuff looks far away and hence larger. :-)

    • @saeeddicap
      @saeeddicap 3 ปีที่แล้ว +5

      just copy pasting the tut from another smaller channel!! he even copied the same shot an made it look worse. Should have at least mentioned the name in the description

    • @nategreyson6014
      @nategreyson6014 3 ปีที่แล้ว +1

      we ar stil talking about blender, rite?

    • @ZaiyeProject
      @ZaiyeProject 3 ปีที่แล้ว

      @@nategreyson6014 Nope :)

    • @jackaguirre8576
      @jackaguirre8576 2 ปีที่แล้ว +5

      @@saeeddicap so whats the other channel?

    • @LineOfThy
      @LineOfThy ปีที่แล้ว +1

      @@saeeddicap do you have proof?

  • @DanielGrovePhoto
    @DanielGrovePhoto 3 ปีที่แล้ว +41

    Yep long focal length + atmospheric perspective (if it is in atmosphere) + recognizable details to set human size (like hatch, hangar bay, or see through windows. To me that's the trinity of massive space stuff.

  • @juschu85
    @juschu85 3 ปีที่แล้ว +25

    While I think the focal length is an important factor here, it might be a good idea to approach this in a more analytical way instead of just saying "150mm (paired with the default sensor size!) is the correct focal length".
    I think the whole background is, that our eye also has a focal length or rather a certain field of view measured as an angle (the result of focal length and sensor/retina size). To match reality, we should match the camera to our eye. From there we can still make changes if we want to exaggerate reality in a certain direction.
    So probably it would be best to start with a field of view in which our eyes can still see sharp. Don't ask me what angle that would be, I don't know. Just spread your arms, move your arms slowly into your field of view without bending them, do that until your hands look clear, and estimate the angle. Well, or just google the human field of view.
    Overall, I'm much more a fan of teaching people how to find the correct value and why that is a/one good way to do that (teaching them how to fish) instead of just giving them the right value (giving them a fish).
    btw: When you say "zooming in" what you actually mean is "getting closer". A lens with a variable focal length is called a zoom lens for a reason 😉
    Distinguishing between zooming in and getting closer is basically the whole essence of this video.
    But now I'm going to write something which makes everything I just wrote obsolete.
    Of course, it's just my personal perception, but I actually didn't really perceive those ships as much smaller when the camera was closer with a shorter focal length.
    I think much more important than the focal length would be something for reference. Usually, a banana for scale would help, but I think they would be too small and a small fighter jet would make more sense. But I think the structure on the hull of the ships already can act as a reference since we would expect those structures to have a certain size. But more reference always helps. Add some fighter jets, add some medium spaceships, add a bridge where you can see how small the windows are, ...

  • @eugenewii
    @eugenewii 3 ปีที่แล้ว +120

    Did I miss where he talked about the "depth of field" details?

    • @TheDucky3D
      @TheDucky3D  3 ปีที่แล้ว +86

      I forgot to mention it, that’s my bad. Make sure to keep a very low depth of field

    • @hrsh042
      @hrsh042 3 ปีที่แล้ว +16

      R u d e

    • @ryangame9515
      @ryangame9515 3 ปีที่แล้ว +10

      @@TheDucky3D Low or small DoF means shallow or very blurry, a large depth of field means more is in focus. Very common mistake

    • @jippee1
      @jippee1 3 ปีที่แล้ว +2

      bro just test it yourself and learn through your own

    • @eugenewii
      @eugenewii 3 ปีที่แล้ว +4

      Commentors calling me rude? In this thread there is confusion.
      Ducky3d mentioned here to use low depth of field which would reduce the depth range in focus, giving the illusion of larger scale.
      This is just as I would take a photo of a single flower and the leaves were out of focus. If I were to use a high depth of field on the flower, more would be in focus and the flower would not be the only "focus".
      If using a high depth of field for this craft, more of it would be in focus and seen like the craft is flatter or smaller than the artist would like to express.
      I'm mentioning that he forgot as he did mention in the beginning that it would be a point he'd talk about. I'm mentioning that a point he forgot is a fairly important factor to those who might not understand.
      People make mistakes. I'm not trying to hound him. I'm mentioning that it could be a follow-up to this video as a part 2.
      Maybe even illustrate the math behind ftop, focal length, and other photography aspects and terms and how to mimic a desired effect from a real camera.

  •  3 ปีที่แล้ว +5

    I don't get it. Set the focal length to 150 mm and then zoom out makes no sense, or do you really mean MOVE the camera back? Because "zoom out" and "shorten the focal length" are both the same thing.

  • @waffu6666
    @waffu6666 3 ปีที่แล้ว +1

    Love the use of focal values!

  • @GrumpyWolfman
    @GrumpyWolfman 3 ปีที่แล้ว +1

    Oh, thx! It’s such a small detail but makes everything look much nicer!

  • @waltermaslowski5951
    @waltermaslowski5951 2 ปีที่แล้ว +1

    Thanks so much for this video. I can't wait to try it out because I've been having a real problem with my renders looking like scale models instead of having a grand scale. It makes sense tho, my understanding is that when they apply facial prosthetic make-up in movies (Terminator, The Walking Dead), they move the camera back then zoom in, to make the prosthetics seem like a part of the face, not something that was just glued on.

  • @mohammadaliwi6773
    @mohammadaliwi6773 3 ปีที่แล้ว

    I have been waiting for this tutorial for ages, thank u, keep up the good work👌

  • @whimsy5623
    @whimsy5623 3 ปีที่แล้ว +49

    New intro lookin good.

    • @kancilcpm5951
      @kancilcpm5951 3 ปีที่แล้ว +2

      your pfp is cursed💀

  • @aipokk.
    @aipokk. 3 ปีที่แล้ว +5

    quick and informative, thats why I love this guy hehehe

  • @infotoons212
    @infotoons212 3 ปีที่แล้ว +12

    This is also important when doing 3D character animation so you don't get that fish eye, nose is bigger than the rest of the face effect.

    • @Project.09
      @Project.09 3 ปีที่แล้ว +2

      What size would you reccomend for a 3d character

    • @infotoons212
      @infotoons212 3 ปีที่แล้ว +2

      @@Project.09 It depends on the size of your character and what effect you want. On my characters about 6 ft tall I'm using anywhere from 50 mm to 130 mm. You can keyframe the focal length too. Play with it until you like it. Use the camera as an actor in the scene.

  • @nashonightmare
    @nashonightmare 3 ปีที่แล้ว +1

    This is insanely good

  • @r_matchwastaken
    @r_matchwastaken 3 ปีที่แล้ว +4

    I just want to say, I've been a day 1 fan, thank you for giving me simple tutorials and helping me learn blender!

    • @TheDucky3D
      @TheDucky3D  3 ปีที่แล้ว +4

      Thank you for watching man, I’m so glad you’ve gotten something good out of the videos

    • @r_matchwastaken
      @r_matchwastaken 3 ปีที่แล้ว +1

      @@TheDucky3D I made the scifi hallway one for a project in my school, my teacher liked it

    • @kusumabhat6609
      @kusumabhat6609 3 ปีที่แล้ว

      Sci-fi character
      Please

  • @ooshi2535
    @ooshi2535 3 ปีที่แล้ว +1

    Those materials looking clean ngl

  • @BlenderFan
    @BlenderFan 3 ปีที่แล้ว

    Thanks for showing this very helpful trick and happy blending with blender.

  • @jordanjardine2458
    @jordanjardine2458 3 ปีที่แล้ว

    This is actually a super useful tip for any kind of digital artist. Nice one

  • @marvelclips4699
    @marvelclips4699 3 ปีที่แล้ว +1

    Ty :) rlly helped

  • @RuniRiot
    @RuniRiot 3 ปีที่แล้ว

    Dang! Your videos are so helpful.

  • @JesusW4y
    @JesusW4y 3 ปีที่แล้ว

    Nice and simple! Very useful.

  • @granth4342
    @granth4342 3 ปีที่แล้ว

    Never tried this! Thanks, man!

  • @rdskew
    @rdskew 3 ปีที่แล้ว

    Excellent as always...great vid brother..

  • @fetusness
    @fetusness 3 ปีที่แล้ว

    Thank you Ducky ❤️

  • @TheScrewyouth
    @TheScrewyouth 3 ปีที่แล้ว

    Those materials look dope.

  • @kaanavbo5585
    @kaanavbo5585 3 ปีที่แล้ว +1

    Thanks Dude , we will one day be the best like you

  • @marcozagara
    @marcozagara 3 ปีที่แล้ว

    Nice quick tick 😯

  • @vivektyagi6848
    @vivektyagi6848 3 ปีที่แล้ว

    Cool Tip. Many Thanks.

  • @gurratell7326
    @gurratell7326 3 ปีที่แล้ว +1

    You can have stuff look huge with wider focal lengths as well. Just look at the intro shot of Star Wars A New Hope, it's pretty wide and the Star Destroyer looks huge! It's just how you present it, like in that shot they have a small ship as reference which makes the Destroyer look huge.

  • @jordan4longshaw
    @jordan4longshaw 3 ปีที่แล้ว

    Dis quality, thank you :D

  • @shubhamkotkar6158
    @shubhamkotkar6158 3 ปีที่แล้ว

    Nice Materials 🥺

  • @alamogordo280
    @alamogordo280 3 ปีที่แล้ว

    Great, Pato!

  • @dmitrypoznyakov8594
    @dmitrypoznyakov8594 3 ปีที่แล้ว

    brilliant explanation) thanks

  • @sadanaherath
    @sadanaherath 3 ปีที่แล้ว +1

    whoooo i am early!!! love your videos ducky! that detail be craaaazyy 🤯

  • @andresalvadego2
    @andresalvadego2 2 ปีที่แล้ว

    oh thank you a lot!!

  • @kenshin_cy3719
    @kenshin_cy3719 3 ปีที่แล้ว

    very informative thank you :)

  • @frescolaveen3139
    @frescolaveen3139 3 ปีที่แล้ว

    I like the new intro! Lol subtle but clean

  • @nathanieldiazrua
    @nathanieldiazrua 3 ปีที่แล้ว

    This is gold!!!

    • @dido3500
      @dido3500 3 ปีที่แล้ว

      I would say Diamond

  • @pranavdev5573
    @pranavdev5573 3 ปีที่แล้ว +1

    Woww nice intro man.
    I mean the new updates in the old intro

  • @kusumabhat6609
    @kusumabhat6609 3 ปีที่แล้ว +2

    Thank you🙏

  • @valemps2943
    @valemps2943 3 ปีที่แล้ว

    Nice video :)

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 3 ปีที่แล้ว +2

    oooooooo, i really like that intro

  • @iamethio
    @iamethio 3 ปีที่แล้ว

    Perfect

  • @MusicAMG
    @MusicAMG 3 ปีที่แล้ว

    Nice one, picked this one up too.. hey, big tip, get your developer to look into the Pillow module. It makes loading the thumb nails almost instantaneous.. They'll know what it is..

  • @murrowboy
    @murrowboy 3 ปีที่แล้ว +1

    Do you know what processor would be good for increasing performance on the 3d viewpoint? Whenever I go into render/edit mode it slows down dramatically. I heard I should get one with lots of cores as opposed to a few strong ones?

  • @rudrasharma7721
    @rudrasharma7721 3 ปีที่แล้ว

    I don't know if this tip changed my life or not but you have changed my life..
    As always love your tutorial...

    • @TheDucky3D
      @TheDucky3D  3 ปีที่แล้ว

      I’m glad it helped!!

  • @sleepdeep305
    @sleepdeep305 3 ปีที่แล้ว

    Dude your intro just keeps getting better and better.

  • @shivam7156
    @shivam7156 3 ปีที่แล้ว +6

    I'm here
    Edit- i use to use 30 mm as camera, but that focal length tip is game changer

  • @kolupsy
    @kolupsy 3 ปีที่แล้ว +1

    What makes the fast materials fast? Is it like there are no 3d procedural textures to save a lot of compilation time or noise detail is very low or something? Would be interesting to know

  • @PulkitKamal
    @PulkitKamal 3 ปีที่แล้ว

    thanks

  • @hameddesign70
    @hameddesign70 3 ปีที่แล้ว +2

    there is a checkbox hidden under cycles settings that if you enable it , it will make your renders super realistic , and this will change everything 😉🖐️

  • @houssemhammami7816
    @houssemhammami7816 3 ปีที่แล้ว

    0:19 that's a nice cow you have there, jokes aside thank you for the tip man

  • @The-Gacha-Friends
    @The-Gacha-Friends 3 ปีที่แล้ว

    your new intro is cool!

  • @jojoclaimcompany-851
    @jojoclaimcompany-851 3 ปีที่แล้ว

    New intro is cool
    :)

  • @BenCos2018
    @BenCos2018 3 ปีที่แล้ว

    Nice video

  • @MONIKASINGH-qi2hu
    @MONIKASINGH-qi2hu 3 ปีที่แล้ว +7

    We want a tutorial nathan 😁

  • @curioustime2376
    @curioustime2376 3 ปีที่แล้ว +1

    Awesome intro changed

  • @looksee8192
    @looksee8192 3 ปีที่แล้ว

    new intro? i like itttt

  • @treyduncan8907
    @treyduncan8907 3 ปีที่แล้ว +2

    what is the spec on your computer, i'm now getting paid for visuals and i can't render animations through cycles in a realistic amount of time and i'm currently looking to upgrade my computer but i dont know which is the most important thing to focus on

  • @GamerKhiladi
    @GamerKhiladi 3 ปีที่แล้ว +1

    Everything is an illusion. 😁👍💯

  • @pompachakraborty5224
    @pompachakraborty5224 3 ปีที่แล้ว +1

    I am curious, can you do a tut on that abstract B&W cat pls?

  • @shahirulshihan1605
    @shahirulshihan1605 3 ปีที่แล้ว +1

    Bro can u explain about water in evee. I tried so many times that was not good. There some gray shadow in flow motion. Pls give some tips

  • @pixydis
    @pixydis ปีที่แล้ว

    👀Thought you have a pet panda for a second there...
    Thanks for the tips! This is really useful!

    • @TheDucky3D
      @TheDucky3D  ปีที่แล้ว

      Lol could be a panda

  • @BeRaikwal
    @BeRaikwal 3 ปีที่แล้ว +6

    DUDE WE WANT TUTORIAL FOR THIS MODEL OMGGG SWAGGG

  • @JacksonFilmsMovies
    @JacksonFilmsMovies 3 ปีที่แล้ว +8

    nice intro music

  • @voidlight6006
    @voidlight6006 3 ปีที่แล้ว

    stop releasing amazing stuff I need to progress on my own bro lol

  • @iCamSkiEz
    @iCamSkiEz 3 ปีที่แล้ว +1

    If anyone is new to finding this out I recommend the guerilla podcast to you they talked about this stuff very much in depth a couple weeks ago

  • @GaryParris
    @GaryParris 3 ปีที่แล้ว

    Much of my photography informs my 3D, you can learn a lot from photography and film and visual arts! take what you can learn from any or all of the individual artistic and other disciplines.

  • @sumerjacob850
    @sumerjacob850 3 ปีที่แล้ว

    I used to scale it big then lose all geometry, then started putting them
    Far from each other and just zoom in. This seems much better thx

  • @AllExistence
    @AllExistence 3 ปีที่แล้ว

    I dunno. If you afar, you should use high fov, but from up-close small one works better.

  • @Akhil24816
    @Akhil24816 3 ปีที่แล้ว

    your intro is so cool

  • @DISCOTEKED
    @DISCOTEKED 11 หลายเดือนก่อน

    Hi there sorry to ask a mundane question but on the minute 2:15 when you set the focal length to 150mm and zoom out, what is the command to zoom out, please?

  • @vncntmusic
    @vncntmusic 3 ปีที่แล้ว +2

    Cool but why does it take 4:30? That's what I love Ian Hubert for

  • @cruxdevill9127
    @cruxdevill9127 3 ปีที่แล้ว

    What are the glowing lights how did you do that and do you have a tutorial for it great tutorial on camera btw

  • @markghammartist
    @markghammartist 3 ปีที่แล้ว

    hey great vid, how did you make the atmospheric clouds?

  • @dotnexdotnex4545
    @dotnexdotnex4545 3 ปีที่แล้ว

    could you make tutorial for making that sci fi ship like that ? its so cool
    i am begging you thanksss

  • @damianson56
    @damianson56 3 ปีที่แล้ว

    Also the scale of the greebles on the ships. Just look at Paul Chaidesson

  • @shakh_3d
    @shakh_3d 3 ปีที่แล้ว

    *Love ur cats ))*

  • @levelbogar8
    @levelbogar8 3 ปีที่แล้ว

    funny but to me when you put the camera angle small, the objects looked monumental! Maybe because you feel like you're tiny and being close to them, looking up.... I think making things appear big is also a question of 1) the level of details 2) reference objects next to the 'big' objects.. BTW would be curious how to make such fog like you have around these spaceships!

  • @ahmedmukhtar9121
    @ahmedmukhtar9121 3 ปีที่แล้ว

    Dope intro. Could you make a tutorial on how to make something similar?

  • @ahmedaissa2367
    @ahmedaissa2367 3 ปีที่แล้ว

    Useful tip, thank you ducky, but why you changed the Sound of intro, the previous was better and had ear-worm Effekt, if you know what a mean😀

  • @joelmulder
    @joelmulder 11 หลายเดือนก่อน

    What I wanna know is how you added all that detail without going insane or melting your pc

  • @mambaman2007
    @mambaman2007 3 ปีที่แล้ว +2

    Absolutely useful video, imagine the time one would waste trying to figure this out. I'm also wondering, does Blender work in large scales of kilometers?

    • @romdruyak5593
      @romdruyak5593 3 ปีที่แล้ว +2

      I think it can be as long as your pc can handle, but I'm not sure

    • @algotn
      @algotn 3 ปีที่แล้ว +2

      Yeah it does, just change the clipping minimum and maximum distance

    • @lubaka8269
      @lubaka8269 3 ปีที่แล้ว +3

      Not sure what you mean by that, but for example, I have a rather big scene where in order to see everything i have my camera clipping max at 10000, 10km that would be. If you are talking about hundreds/thousands of km, then i doubt it.

    • @mambaman2007
      @mambaman2007 3 ปีที่แล้ว

      @@lubaka8269 oh, that's good to know, I'm just looking at a few kilometers. Thanks for the tip, man👍

    • @mambaman2007
      @mambaman2007 3 ปีที่แล้ว

      @@algotn Thanks for the tip 👍

  • @chnadrashekerhonnali6198
    @chnadrashekerhonnali6198 3 ปีที่แล้ว

    Sir can you make a video for rotating platform in blender

  • @ty_teynium
    @ty_teynium 3 ปีที่แล้ว +3

    Unrelated question: How do I transfer collection(s) from one blender file to another? Is it even doable?

    • @michalkrych1354
      @michalkrych1354 3 ปีที่แล้ว +11

      File Append, pick blender file, click up to desired collection

    • @TheDucky3D
      @TheDucky3D  3 ปีที่แล้ว +4

      There ya go

    • @ty_teynium
      @ty_teynium 3 ปีที่แล้ว +3

      Thank you!

  • @dilshanmadusanka2317
    @dilshanmadusanka2317 2 ปีที่แล้ว

    Can you make tutorial space ship design using blender ? Please

  • @divyanshsingh5585
    @divyanshsingh5585 3 ปีที่แล้ว

    That is legitness

  • @randomgreatness2298
    @randomgreatness2298 3 ปีที่แล้ว

    Is that scene with the car also on the Blender Market?

  • @minthu6955
    @minthu6955 ปีที่แล้ว

    i like blender.. hope .and more.......

  • @chillingaming8086
    @chillingaming8086 3 ปีที่แล้ว +1

    let's go

  • @idontlikethis980
    @idontlikethis980 3 ปีที่แล้ว

    How do you zoom out like that?

  • @dannybouchard4140
    @dannybouchard4140 3 ปีที่แล้ว

    Thanks for these quick tips mate!! I can't join your Discord server, says the link is expired??

  • @rushedram5720
    @rushedram5720 3 ปีที่แล้ว

    Cool trick bro!! But i know it already!😏😏😏😂

  • @CelestialxPanda
    @CelestialxPanda 3 ปีที่แล้ว

    How do I create these ships?

  • @chnadrashekerhonnali6198
    @chnadrashekerhonnali6198 3 ปีที่แล้ว

    I am inspired by you sir

    • @chnadrashekerhonnali6198
      @chnadrashekerhonnali6198 3 ปีที่แล้ว

      Thanks sir can you make a tutorial video on rotating platform

    • @dido3500
      @dido3500 3 ปีที่แล้ว

      Grant Abitt has one check that out

  • @shaikbabaumarali5752
    @shaikbabaumarali5752 3 ปีที่แล้ว

    intro is good

  • @bradgordon5577
    @bradgordon5577 2 ปีที่แล้ว

    I am currently making a space ship, looking cool by design but...I want to make it look real and I need to know how I do that.

  • @S3nt1n3l1
    @S3nt1n3l1 3 ปีที่แล้ว

    This has been something which has bugged me for ages...I like to tinker with the ships from Eve, but I could never portray their size properly.

  • @karlpoyzer
    @karlpoyzer 3 ปีที่แล้ว

    The aspect ratio didn't change the focal length did.

  • @MONIKASINGH-qi2hu
    @MONIKASINGH-qi2hu 3 ปีที่แล้ว +1

    But this looks cool in cycles

  • @isaaccheng3939
    @isaaccheng3939 3 ปีที่แล้ว

    The discord link doesn’t work.