Spin-to-Win drives so many people away from MO2, it's frustrating. They'd rather keep spinning because a bunch of sweats want it than recognize it's hurting the game by making combat straight up unfun for a lot of people.
360 spin mechanics are terrible design in any game, I hope they get rid of them with extreme prejudice or add in a heavily punishing mechanics. Like if you spin and your opponent hits you in the back you get stunned and take 100% more damage. Also the absolute compium of calling WoW a bad game, like lets conduct ourselves with some measure of maturity Wolf lol. I get if you personally don't like it but it is objectively one of the best mmo's of all time, extremely feature rich, and a very well thought out combat system. That's like saying Baldurs Gate 3 is bad because you don't like top down turn based RPG's, you might not like them sure, but it's literally one of the best games of all time.
I wanna see how they introduce fletching with poison, flame, whatever to arrows and daggers that it will not mess up the balance. Damage over time is potentially too powerfull in MO2. Is that gonna come with a ton of additional potions that cost 10k to craft? Like extinguisher potion with a rare drop from a Campodon?
I think with weapon skills, less is absolutely more. It shouldn't be be anything crazy. Something that would be positive in my opinion would be: Swords: When activated, your next 3 attacks are fully charged and ignore counter reduced. 1 min cooldown. (This way, it can still be parried and simply compliments the sword style.) Axes: When activated, your next 3 swings cleave all targets in a 120° cone in front of you. 2 min cooldown. (Again, the player has to swing the weapon themselves, like they would normally, but the effect can be activated when it would be most effective) Hammers: when activated, your next two swings have a 100% chance to knock your target down (like earthquake), unless parried. If parried, they deal full damage instead. Spear: your next 3 stabs with the spear apply a stacking bleed that deals ~20 damage over 10 seconds. (60 damage total if all three stabs connect.) Dagger: your next 3 attacks automatically weakspot the target, and cannot be parried (only blocked). These types of abilities would be ideal. I'm not sure how balanced my ideas are, but they shouldn't interrupt the flow of combat as it exists now. The button pushes shouldn't be attacks by themselves, they should be tied into the current directional attack system that players already love.
This is exactly the type of combat abilities I could never think of that would fit amazingly in this type of game. It would definitely move the game in the correct direction to not needing the spinning bs. Instead of cooldowns it would just need to cost a certain amount of Adrenaline once they implement the resource bar for that.
this type of things make new players quit, imagine a fast character with a hammer killing new player with the knocking down. Just 10 guys doing that to players nonstop. No
@@carlosdelsol76maybe if it was a single attack, and it had to be held until the circle blinked, so it's a very telegraphed ability, but useful in a team fight if you don't see the big hammer dude holding an overhead on you.
I don’t think it should be removed but I think it should take a chunk of stamina like jumping does so it’s not abused. Right now you can just spam it and it’s annoying.
Agreed, I'm playing 'Drak and Darker' and currently 'Dungeon Born', and having two skill abilities feels enough. Plus, the heavy charge attack almost acts like an additional skill. There's no need for more than that.
Instead of having a toolbar full of skills you have a toolbar full of spells that all are meh. Or farm for hours, weeks even, for trinkets and masterys.
old up i retract my previous statement @Wolfszeit imagine if they add "Fletching" as a skill. craft your own arrows with messing or skadite blunt heads etc. or cronite broadheads to go do bosses and farming pve. craft batches of 100 arrows for like 200 wood and 300+ steel and 100 fur/feather (for fletching) where as even a flakestone arrows is an improvement over store bought arrows. by like a few piercing dmg etc. im sure its possible, arrows have a "set damage value" and the range of the bow multiplies that number. so now we just need to figure out how much dmg a regular arrow does.
Im sorry, but just to sum things up - will they EVER remove fu**ng bullshit ballerina-spinning combat exploit???😡 Seriously, I've been talking to a LOT of ppl, and CAN TELL - this shit makes them VOMIT and quit playing this game!! If NO, i suggest to make kinda public petition "Henrik, please REMOVE SPINNING! (or at least de-buff it!)" Sorry caps. But its ts VERY important!😒 Thank you, Wolfzeit!
They should just focus more about adding more content that keep you busy. It's really nothing to do other than walk from A to C, get this delivered or killed than just rinse. Repeat repetitive and then a lot of distance of nothing. Give us more NPCs give us more enemies. Give us mysteries give us land explorations that reward you
I like the combat system. In my opinion it's one of the best out there. It requires skill. It would be cool to expand on it without going to far and ruining it.
Tbh its not even the spins or animation manipulation its the fact that 1 weapon is 100 percent better than the rest for pvp and thats 2 handed swords the animation morphs the speed and hit box is all s class theres a reason every good player uses them over everything else
Just sounds like more empty promises to me.. if we get anything like that.. it's gonna be janky as fuck.. it's going to feel rushed.. and alter the gameplay in a negative manner
When Henrik was describing the bow abilities I thought he was talking about overwatch... can't wait to get one shot by someone bouncing split shot off the ground at my feet! :)
How is this not a beta. Still reworking core mechanics, TC is utter shit. SV couldn’t code combat anything near kingdom come, Mordhau, chiv if their life depended on it.
I don’t think weapon skills are needed. What makes this game different from other mmos is the raw foot fighting without skills and buffs. You are either good or you’re not. As for the spinning maybe make it take a chunk of stamina like jumping does. Then they need to add a buff to medium armor like maybe it has a little more resistance to magic and plate armor is obviously better for physical. Right now there’s no use for medium. If you’re wearing medium you might as well push up to a light plate armor like reptile.
I would chime in that I would rather see one tool bar move per weapon type and maybe contextual effects that could happen depending on what weapon you're using and how you strike your opponent. Things like trip, stagger, stun, blind, poison, disarm (big maybe), or temporary injury to a limb. The list is just me throwing stuff out with a huge chunk of salt.
I feel like this comment is so underrated. Being able to trip, alone, and having trip recovery /counter time being based on balance score and armor weight, would be huge!
Fucking fix Spirtisim!!! Add the rest of Elementalism.... there is still an entire glyph untouched... Stop leaving things broken and then moving on. At the very least leave them viable and unhated by a majority over 50% then move on... this half ass shit has to stop.
i think turning and hide attackmoves is completly fine but the spinning is rediciolous. mo2 is not the most realistic game with magic etc and this is totally fine but the realism is terms of movement should be a thing. of course you should be able to turn fast if something happens behind you, well its difficult but there should be a certain momentum to the turn. because now its just a duel "exploit" i think. and of course you can learn it over time, but i think also mo2 is a slow pased combat game, and the spinning just "lever out" the good basic stile of a fair fight. like exploits in other games, for example in elder scrolls online the animation canceling. i think the skill of a player should come from the feinting, the hiding of the attacks and the mindgames over it. but not in a engine exploit because no momentum is given. but well its also just my own opinion.
This is already a niche game and very hardcore. If they add even the skills and other PVP focused advanced mechanics this game will be unplayable for newbies and people that don't have good skills with keyboards..
I said that this should be fixed but the best question is how? do you have a solution? when you can't hide your hits a duel between two thursard could be 5 hours long.
@WolfszeitYT turning around while standing on the ground is one thing. Jumping and spinning is another. If you wanna give me your back to hide your elbows then you risk getting hit.
@@ThePuppetMaster33 So GLAD to find wise souls in this thread! 🙏 Im seriuously thinking of makin a petition "Please restrict/debuff bullshit spinning!" Cos its NOT "necessary evil", no. This is what totally RUINS the game, and turns all immersion to SHIT.😡 Really sorry for swearing, but PLEASE,lets FACE it! Spinning turns this game to crap!!
Most people just want the dev team to stop the "Girl Whirl" I mean really a Thursar that spins exactly like a ballerina does. Kinda pedo creepy you know.
just had an idea to stop the stupid spin crap what if when their back is facing you a charge attack isnt needed you can just swing/thrust and it does the charge attack damage also the spin speed should be capped of course also why can you block when the weapon isnt on the same side as the opponents makes no sense they wouldnt connect
meh thinking about it more i guess thats all people would try to do is get behind people to attack so maybe not that or maybe half charge damage or something idk combat mode spin speed should be slower for sure though parrying with a bow just sounds dumb just give a dodge imagine a axe coming over head you raise your bow and ting how dumb is that its already silly a dagger can block a maul or anything can block a lance coming full speed at you like it wouldnt just shove that weapon into your chest and hardly change the trajectory of the lance i kinda get it for balance reasons but i think these things is where a dodge/sidestep would make more sense even on a mount being able to lean or something to dodge the impact as far as useless spells i agree like stone wall i think changing it to a channeled spell and as the wall gets hit it loses some channel or something would make it a cool fun spell to use how it is now it takes waaaay too long to cast and i think if i recall it lasts less time than it takes to even cast the spell and mana cost is insane too i think its been a while since i used it channeled spells in general would be cool also i dont think auw surge should need a target just straight line from where you aim they made that work with ele but didnt go back for necro spells where is the permanent circles the pathing in building excuse is long gone and they said its made but refuse to put it in game for whatever reason i guess necro is so last year to them lol
@@ThePuppetMaster33 why subs are good? Does mortal community really wanna pay every month to play mortal. what’s the GOOD part of paying every month to play a game LMAO
I disagree it will be shit. I really like the idea. It is even present in chivalry. Each class has a special move they use that is just an alternate swing or different kind of shot.
I didnt figure out yet what i want to use as combat options.... Click then drag....drag then click.....movement keys *hell no*, if i should use different for block and attack or legacy combat + sensivity on each 😂😂😂😂😂 😂😂😂😂😂😂
Spin-to-Win drives so many people away from MO2, it's frustrating. They'd rather keep spinning because a bunch of sweats want it than recognize it's hurting the game by making combat straight up unfun for a lot of people.
The combat is cool. It is skill based.
Daniel Vavra, the lead director of kingdoom come clearly said, that making it mmo would be impossible with its combat due to latency.
Me: Can’t split items from chest
Community: wEaPoN sKiLlZ!!
yeah the cluncky UI needs to be fixed especially in houses.
Im with you on this Spaz. I like that we dont have 100 action skill bullshit. Straightforward combat, easy to learn, difficult to master.
A chivalry 2 combat style might be okay
I would exclusively play Mortal Online 2 if they managed to integrate Chivalry 2's combat.
@@maviardiv1749 me too
360 spin mechanics are terrible design in any game, I hope they get rid of them with extreme prejudice or add in a heavily punishing mechanics. Like if you spin and your opponent hits you in the back you get stunned and take 100% more damage. Also the absolute compium of calling WoW a bad game, like lets conduct ourselves with some measure of maturity Wolf lol. I get if you personally don't like it but it is objectively one of the best mmo's of all time, extremely feature rich, and a very well thought out combat system. That's like saying Baldurs Gate 3 is bad because you don't like top down turn based RPG's, you might not like them sure, but it's literally one of the best games of all time.
I wanna see how they introduce fletching with poison, flame, whatever to arrows and daggers that it will not mess up the balance. Damage over time is potentially too powerfull in MO2. Is that gonna come with a ton of additional potions that cost 10k to craft? Like extinguisher potion with a rare drop from a Campodon?
Or purify on each build 😂
Why would fletching do anything to daggers😂
Vids getting dopeyier, I like what u did with the mastery art and the cow 💪: )
thanks xD
I think with weapon skills, less is absolutely more. It shouldn't be be anything crazy. Something that would be positive in my opinion would be:
Swords: When activated, your next 3 attacks are fully charged and ignore counter reduced. 1 min cooldown. (This way, it can still be parried and simply compliments the sword style.)
Axes: When activated, your next 3 swings cleave all targets in a 120° cone in front of you. 2 min cooldown. (Again, the player has to swing the weapon themselves, like they would normally, but the effect can be activated when it would be most effective)
Hammers: when activated, your next two swings have a 100% chance to knock your target down (like earthquake), unless parried. If parried, they deal full damage instead.
Spear: your next 3 stabs with the spear apply a stacking bleed that deals ~20 damage over 10 seconds. (60 damage total if all three stabs connect.)
Dagger: your next 3 attacks automatically weakspot the target, and cannot be parried (only blocked).
These types of abilities would be ideal. I'm not sure how balanced my ideas are, but they shouldn't interrupt the flow of combat as it exists now. The button pushes shouldn't be attacks by themselves, they should be tied into the current directional attack system that players already love.
Bro ppl be dying with one skill pop and this logic. lol
This is exactly the type of combat abilities I could never think of that would fit amazingly in this type of game. It would definitely move the game in the correct direction to not needing the spinning bs. Instead of cooldowns it would just need to cost a certain amount of Adrenaline once they implement the resource bar for that.
this type of things make new players quit, imagine a fast character with a hammer killing new player with the knocking down. Just 10 guys doing that to players nonstop. No
Maybe the hammer ability is too strong. What would be a good implementation for a hammer ability? @@carlosdelsol76
@@carlosdelsol76maybe if it was a single attack, and it had to be held until the circle blinked, so it's a very telegraphed ability, but useful in a team fight if you don't see the big hammer dude holding an overhead on you.
If the combat improves to the point where they eliminate those ridiculous, goofy jump ninja spin attacks, that would be a win for me.
I don’t think it should be removed but I think it should take a chunk of stamina like jumping does so it’s not abused. Right now you can just spam it and it’s annoying.
Combat moves will be weapon bound not clade, that was always how Henrik explained it. Animations have to be well done and balanced.
I agree with u, Wolfszeit, 1 weapon skill to click is fine, but if it bloats to like 4 and clutters your bars, it could get annoying.
And then mages be like:
SV should also consider that most clades already have abilities on the bar as well
Agreed, I'm playing 'Drak and Darker' and currently 'Dungeon Born', and having two skill abilities feels enough. Plus, the heavy charge attack almost acts like an additional skill. There's no need for more than that.
I have wanted to be able to parry with bow since beta. BRING IT HENRICK!
Or have a torch in one hand and weapon in the other
Instead of having a toolbar full of skills you have a toolbar full of spells that all are meh. Or farm for hours, weeks even, for trinkets and masterys.
remove this ridicoculs spining, add more parry counter parry variety, strenght should matter when parry ect.
old up i retract my previous statement
@Wolfszeit imagine if they add "Fletching" as a skill. craft your own arrows with messing or skadite blunt heads etc.
or cronite broadheads to go do bosses and farming pve. craft batches of 100 arrows for like 200 wood and 300+ steel and 100 fur/feather (for fletching)
where as even a flakestone arrows is an improvement over store bought arrows. by like a few piercing dmg etc.
im sure its possible, arrows have a "set damage value" and the range of the bow multiplies that number. so now we just need to figure out how much dmg a regular arrow does.
Im sorry, but just to sum things up - will they EVER remove fu**ng bullshit ballerina-spinning combat exploit???😡 Seriously, I've been talking to a LOT of ppl, and CAN TELL - this shit makes them VOMIT and quit playing this game!! If NO, i suggest to make kinda public petition "Henrik, please REMOVE SPINNING! (or at least de-buff it!)" Sorry caps. But its ts VERY important!😒 Thank you, Wolfzeit!
Its not an exploit, it IS the combat system. If you dont like it, go play another game
@@elkcharames4000 This is a game purporting a focus on immersion. Spinning attacks like in MO2 are as far from immersive as it gets.
They should just focus more about adding more content that keep you busy. It's really nothing to do other than walk from A to C, get this delivered or killed than just rinse. Repeat repetitive and then a lot of distance of nothing. Give us more NPCs give us more enemies. Give us mysteries give us land explorations that reward you
Everyone wants different things....
U mean u want another dungeon with that gets blocked by a guild? 😅😂
How about 200 more dungeons and caves of varying sizes like in Skyrim
I like the combat system. In my opinion it's one of the best out there. It requires skill. It would be cool to expand on it without going to far and ruining it.
Tbh its not even the spins or animation manipulation its the fact that 1 weapon is 100 percent better than the rest for pvp and thats 2 handed swords the animation morphs the speed and hit box is all s class theres a reason every good player uses them over everything else
Just sounds like more empty promises to me.. if we get anything like that.. it's gonna be janky as fuck.. it's going to feel rushed.. and alter the gameplay in a negative manner
When Henrik was describing the bow abilities I thought he was talking about overwatch... can't wait to get one shot by someone bouncing split shot off the ground at my feet! :)
Necro rework or QoL changes would make me happy.
How is this not a beta. Still reworking core mechanics, TC is utter shit. SV couldn’t code combat anything near kingdom come, Mordhau, chiv if their life depended on it.
Its a sigma beta.
It should be simple, if you turn your back on someone block shouldn't work. Problem solved.
I don’t think weapon skills are needed. What makes this game different from other mmos is the raw foot fighting without skills and buffs. You are either good or you’re not. As for the spinning maybe make it take a chunk of stamina like jumping does. Then they need to add a buff to medium armor like maybe it has a little more resistance to magic and plate armor is obviously better for physical. Right now there’s no use for medium. If you’re wearing medium you might as well push up to a light plate armor like reptile.
I would chime in that I would rather see one tool bar move per weapon type and maybe contextual effects that could happen depending on what weapon you're using and how you strike your opponent. Things like trip, stagger, stun, blind, poison, disarm (big maybe), or temporary injury to a limb. The list is just me throwing stuff out with a huge chunk of salt.
I feel like this comment is so underrated. Being able to trip, alone, and having trip recovery /counter time being based on balance score and armor weight, would be huge!
Fucking fix Spirtisim!!! Add the rest of Elementalism.... there is still an entire glyph untouched... Stop leaving things broken and then moving on. At the very least leave them viable and unhated by a majority over 50% then move on... this half ass shit has to stop.
Unhated...??? Sir, this is the Internet!
Abolish spin to win! It’s fucking ridiculous! It also favors to hard 2h swords which are fucking busted.
MUST be abolished!! 😡 Cant understand WHY this stupid exploit is STILL in the game, especially (!) after it has sub-payment!!😡🤬
It still exists because players who are good at it or have macros don't want to give up their dominant position.
@@earnestgildon2704 That is a garbage stance on it. Who cares if a few sweats insist on a broken game mechanic?
Please only 1-3 Abilities AT MOST. If I want to play WoW, I'll go play that.
SV asking its players to live in a world of pure imagination.
i think turning and hide attackmoves is completly fine but the spinning is rediciolous. mo2 is not the most realistic game with magic etc and this is totally fine but the realism is terms of movement should be a thing. of course you should be able to turn fast if something happens behind you, well its difficult but there should be a certain momentum to the turn. because now its just a duel "exploit" i think. and of course you can learn it over time, but i think also mo2 is a slow pased combat game, and the spinning just "lever out" the good basic stile of a fair fight. like exploits in other games, for example in elder scrolls online the animation canceling. i think the skill of a player should come from the feinting, the hiding of the attacks and the mindgames over it. but not in a engine exploit because no momentum is given. but well its also just my own opinion.
thanks for sharing your opinion.
right after boats
Gosh... more thursars spin 2 win style for thursars online 2
This is already a niche game and very hardcore. If they add even the skills and other PVP focused advanced mechanics this game will be unplayable for newbies and people that don't have good skills with keyboards..
Wrong newbies will enjoy because they can fight back now using one button, Imagine spin blade without actually doing it
You not wanting to touch jumping waltzing beybladers makes me sick....fix that nonsense dude.
I said that this should be fixed but the best question is how? do you have a solution? when you can't hide your hits a duel between two thursard could be 5 hours long.
@WolfszeitYT turning around while standing on the ground is one thing. Jumping and spinning is another. If you wanna give me your back to hide your elbows then you risk getting hit.
@@ThePuppetMaster33 So GLAD to find wise souls in this thread! 🙏 Im seriuously thinking of makin a petition "Please restrict/debuff bullshit spinning!" Cos its NOT "necessary evil", no. This is what totally RUINS the game, and turns all immersion to SHIT.😡 Really sorry for swearing, but PLEASE,lets FACE it! Spinning turns this game to crap!!
Most people just want the dev team to stop the "Girl Whirl" I mean really a Thursar that spins exactly like a ballerina does. Kinda pedo creepy you know.
imagine dark and darker combat / loot / buildcraft system in mo2
well, at least DAD doesnt have stupid "spin-to-win" ballerina combat-exploit bullshit.😒
Yeah imagine it cuz SV definitely can’t code it.
DAD melee combat is garbage tho
Henrik looked a bit tired on that stream ._.
Lets just make Thursar stronger.
just had an idea to stop the stupid spin crap what if when their back is facing you a charge attack isnt needed you can just swing/thrust and it does the charge attack damage also the spin speed should be capped of course also why can you block when the weapon isnt on the same side as the opponents makes no sense they wouldnt connect
meh thinking about it more i guess thats all people would try to do is get behind people to attack so maybe not that or maybe half charge damage or something idk combat mode spin speed should be slower for sure though parrying with a bow just sounds dumb just give a dodge imagine a axe coming over head you raise your bow and ting how dumb is that its already silly a dagger can block a maul or anything can block a lance coming full speed at you like it wouldnt just shove that weapon into your chest and hardly change the trajectory of the lance i kinda get it for balance reasons but i think these things is where a dodge/sidestep would make more sense even on a mount being able to lean or something to dodge the impact as far as useless spells i agree like stone wall i think changing it to a channeled spell and as the wall gets hit it loses some channel or something would make it a cool fun spell to use how it is now it takes waaaay too long to cast and i think if i recall it lasts less time than it takes to even cast the spell and mana cost is insane too i think its been a while since i used it channeled spells in general would be cool also i dont think auw surge should need a target just straight line from where you aim they made that work with ele but didnt go back for necro spells where is the permanent circles the pathing in building excuse is long gone and they said its made but refuse to put it in game for whatever reason i guess necro is so last year to them lol
@@Gottlos234 Yes! The "ballerina" shit MUST be removed FOREVER! this is the ONLY thing that makes not only me but a lotta ppl vomit!!!😡
Yup
Idk about you guys but unless you are dueling with fancy spinners. People are not spinning around in a real fight lol
would be awesome ancient wall painings in spinning poses fighting xD ahhahah
When r they gonna remove the sub so this game can be played again and get more players?
They aren't. Subs are good for the game. Get over it
if you can't afford the sub then maybe your priority should be to get a job instead mate?
@@djuriusthe problem is not the money lol well the game is dying so gg gl travelling across the map alone man
@@ThePuppetMaster33 why subs are good? Does mortal community really wanna pay every month to play mortal. what’s the GOOD part of paying every month to play a game LMAO
That it will be developed further. And not get abandoned
time to kill is too fast, any changes that do not address that is a step in the wrong direction.
I disagree it will be shit. I really like the idea. It is even present in chivalry. Each class has a special move they use that is just an alternate swing or different kind of shot.
More promises no result 😅
Wolf you are skinnier and younger than your voice sounds
@@tylerstrong2746 thanks xD how old would you have guessed from the vpice and now with the looks what do you guess xD
@@WolfszeitYT I would have guessed 35 and you look 25 lol.
I didnt figure out yet what i want to use as combat options.... Click then drag....drag then click.....movement keys *hell no*, if i should use different for block and attack or legacy combat + sensivity on each 😂😂😂😂😂 😂😂😂😂😂😂
Just give me a 20 ping US east server… sick of competing with low ping players on my 185 ping. This is the main reason I quit this game
This game has the worst combat out so yeah, I guess 200 players is cool though lol..
Praying for the day you include a timestamp to skip the intro, one of the most annoying things I have ever heard :((
there are timestamps? or what do you mean do you mean the timestamp should be further in the video? They should be there the timestamps are they not?
@@WolfszeitYTI like it :)
SPINNING MUST BE DELETED FROM THE GAME