Upgrading your UE4 Project to UE5 | Feature Highlight | State of Unreal 2022

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  • เผยแพร่เมื่อ 24 ต.ค. 2024

ความคิดเห็น • 89

  • @RprtBak
    @RprtBak 2 ปีที่แล้ว +14

    Been working in UE5 Preview and EA, so excited. The stability of UE5 is the biggest thing for me. I had constant crashes in ue4 that made it unusable, now I'm actually able to work all day without any problems. It's amazing!!!!

  • @siristhedragon
    @siristhedragon 2 ปีที่แล้ว +26

    Can you guys put time-stamps in the description to make it easy to look up specific sections for future reference?
    I can see myself needing to come back to this video in not too long.

    • @mattoztalay5713
      @mattoztalay5713 2 ปีที่แล้ว +2

      Hey Siris! I've got all the content from the video and more over on the new Developer Community: dev.epicgames.com/community/learning/tutorials/J5q/upgrading-your-project-to-ue5

  • @Jigsaw2383
    @Jigsaw2383 2 ปีที่แล้ว +9

    This is incredible, I already been moving my project to the new version, but some plugins are not updated yet, so I found a way to move quite a few things, mostly A.I. and combat system, nanite is pretty amazing, I created high poly assets in zbrush, I was so exited, all I can say is pure art!!.

  • @abuzzeekzein3162
    @abuzzeekzein3162 2 ปีที่แล้ว +5

    How soon nanite can be applied for VR games?? An entire industry is waiting on UE to solve this. Sooo exciting.

  • @VVLGANESHK
    @VVLGANESHK 2 ปีที่แล้ว +3

    Thank you Epic and unreal engine team for giving beautiful Lyra template for EOS making much more accessible to Indies like me. Hope there will be further improvements and features will be added as mentioned in documentation. Also waiting for EOS matchmaking.

  • @bernhard.design
    @bernhard.design 2 ปีที่แล้ว +2

    Trees: can you please create a short video that shows what we have to do with the trees? What settings and setup to use trees for Lumen and nanite in runtime?

  • @ExhaleDJ
    @ExhaleDJ 2 ปีที่แล้ว +12

    Naninte and Lumen in VR will be game changers! Can't wait 🙏🏽🔥

    • @aidan7913
      @aidan7913 2 ปีที่แล้ว +1

      VR requires a high resolution and at least 90fps to be immersive, so It may take a little while for pc hardware to catch up. I am definitely excited for the future though!

    • @ExhaleDJ
      @ExhaleDJ 2 ปีที่แล้ว +3

      @@aidan7913 yes and thats where Nanite comes into place. Maybe not lumen yet but nanite opens up new levels of detail for VR games targeting both low and high end hardware

    • @kazioo2
      @kazioo2 2 ปีที่แล้ว

      @@ExhaleDJ Last time they talked about Lumen they said they had no plans to support it in VR, only Nanite.

    • @spritegaming471
      @spritegaming471 2 ปีที่แล้ว

      @@kazioo2 coming to quest 2

    • @hillstudios1
      @hillstudios1 2 ปีที่แล้ว

      Is nanite possible on android??.

  • @errormachine5056
    @errormachine5056 2 ปีที่แล้ว +1

    When I try and convert my 4.27 project to ue5 it takes about an hour and then just becomes unresponsive. Why is that? Am I missing something?

  • @sherifmedhat8625
    @sherifmedhat8625 2 ปีที่แล้ว +1

    At the beginning of the video, I don't quite understand what you mean by " I already targeted the win64 file in the binary folder" - can someone explain this to me : what exactly should I do to get my project to open in ue5 !!! T_T

  • @marc0matic
    @marc0matic 2 ปีที่แล้ว +9

    Anyone else feels like it's Christmas?

  • @AlessandroSchiassi
    @AlessandroSchiassi 2 ปีที่แล้ว +1

    Where can I set r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange permanently? Is it in any .ini config file?

  • @polygonparade4083
    @polygonparade4083 2 ปีที่แล้ว

    All my master materials and water shaders use tesselation and WPO. Looks amazing but information of replacements seems a bit long winded if non existent. Still... excited to take the next leap!

  • @cgkrab
    @cgkrab 2 ปีที่แล้ว +1

    Tessellation deprecated....and yet other than VHFM (which seems kinda buggy, and kinda very bad for very large open worlds unless I'm missing something?) there's.....no good replacement for it? Nanite is cool but it doesn't fill this use case at all. Any comment on what's to come on this front, since it's teased at the end?
    I'm excited for the possibility of texture-driven displacement with nanite, but very disappointed that we had this practical functionality in UE4 with tessellation, and now *lost it* in UE5 on full release.

  • @spyro440
    @spyro440 2 ปีที่แล้ว

    Looks all very cool but I really hope you got shader compilation stutter fixed this time. So many UE4 titles suffer from this and the compiled versions of the City Demo have the same problem. Basically anything new (!) results in a stutter...

  • @keal.vietnam
    @keal.vietnam ปีที่แล้ว

    I NEED VIDEO TUTORIAL Upgrading your UE5 Project to UE 5.1 , PLEASE

  • @djtc2093
    @djtc2093 2 ปีที่แล้ว

    Please could you help me. I have been struggling with my vehicle for weeeeeks! I have an APC Vehicle ported over from UE4 but no matter what I try, it won't work properly in UE5. The wheels bug out, and physics doesn't work, either stuck in midair or just falling through the floor. I don't know what to do anymore.

  • @KoEnder
    @KoEnder 2 ปีที่แล้ว +4

    Does this upgrade the assets within that project file, since some assets in the Marketplace aren't compatible with 5.0? Not sure if I missed it if this question was answered in the video, but I just really need to know.

  • @云井彰
    @云井彰 2 ปีที่แล้ว +2

    I got in trouble with nanite after I upgrade to unreal 5.0. My own nanite assets look like been reduced too much and broken.I tried to change the position precision but those options didn't help solve the problem.Same scene works very well in early access. Free assets downloaded from sketchfab also get some werid shading...

    • @Krecik1218
      @Krecik1218 2 ปีที่แล้ว

      I have downloaded UE5 for the very first time. Enabled Nanite on all my custom meshes, and have the same problem. Also I have significant performance drop after enabling it

    • @云井彰
      @云井彰 2 ปีที่แล้ว

      @@Krecik1218 I solved the problem now!Go check if there is a D3D12Core.dll in C:\Windows\System32.If not just upgrade your windows to the latest version and you will find it in the folder.Then go to project settings,make sure RHI setting as DX12!This works fine with project based on unreal5 earlier acess and does not require file migration!

    • @云井彰
      @云井彰 2 ปีที่แล้ว

      @@Krecik1218 Also you can try change the RHI setting to Vulkan.This should work very well.Basically Nanite in the latest version needs DX12 to work,and unreal will not check that if your PC could support DX12 or not. So we have to check it manully.Otherwise the RHI setting as DX12 will not work as well.

    • @Krecik1218
      @Krecik1218 2 ปีที่แล้ว

      @@云井彰 Thanks I will check it after work.

    • @Krecik1218
      @Krecik1218 2 ปีที่แล้ว

      @@云井彰 Thanks, I got default selected under RHI settings. Now my Nanite mesh are looking correct, but I'm getting out of video memory, so until I buy new PC I must stick to non Nanite geometry and "Default" RHI

  • @kaizendigital_id
    @kaizendigital_id 2 ปีที่แล้ว +1

    I got issue with Impostor Billboard on Foliage Tool, it looks black when using foliage tool but when place manually on the scene it's okay no issue.

  • @Alexander-ix2jp
    @Alexander-ix2jp 2 ปีที่แล้ว

    Can you also do this when going from Unreal 3 to say 4 or 5? Or how about going from Unreal Engine 2 to 3, 4 or 5? What about PhysX or Havoc to Chaos?

  • @ChaosTilltheEnd
    @ChaosTilltheEnd 2 ปีที่แล้ว

    I literally won't stop getting this error: Unhandled exception: Dependency file "D:\Unreal\Unreal Projects\Stuck_Demo 5.0\Intermediate\Build\Win64\UnrealGame\Development\Stuck_Demo\Stuck_Demo.cpp.json" version ("1.2") is not supported version
    Someone please help, been at this for weeks and now about to say fuc ue5 until like ue5.2 this is so frustrating

  • @hannes8216
    @hannes8216 ปีที่แล้ว

    we used Tessellation with a Gerstner function as material function (conjugated sine, think FFT) to emulate realistic water waves. Are there any recommendations for how to replace that feature?

  • @cowdj1331
    @cowdj1331 ปีที่แล้ว

    hi it worked fine converting map to wordpartition and putting materials to nanite thanks a lot

  • @vytasrauckis6703
    @vytasrauckis6703 2 ปีที่แล้ว

    I have by all accounts one of the fastest pcs with the latest Intel 12900K, an RTX 3090, fast 256 GB of RAM and quick NVME SSDs for UE5 and the project. And yet, opening the Megascans Abandoned Apartment takes me infinity because believe it or not I get a GPU crash every time. What is going on?

  • @GBTC2011
    @GBTC2011 2 ปีที่แล้ว

    UE5 freezes after I click on make a copy. I haven't been able to convert a single 4.27 project to UE5

  • @benikeler
    @benikeler 2 ปีที่แล้ว

    Thanks for the info! Very helpful. I've got my project backed up with Git source control. Is there anything we should know about or change in our Git files/GitHub client when we switch to UE5?
    I'm only using the Github Client to commit and push files. It's not necessarily synced with the in engine features. Also I'm currently not using source control within a team so I believe the "one file per actor" won't be an issue.

  • @PerFeldvoss
    @PerFeldvoss ปีที่แล้ว

    Hi where do I find some guide to convert projects that contains metahumans. It seems like there were a lot of cool changes, but if you tried to do something like suggested in "Using the MetaHuman Facial Rig in UE" (in 4.26 or 4.26) it seems like your converted UE5.1 project either fails or the load process simply halts without any cause.. the program simply stops working.
    ( Is there some way that we can make Quixel upgrade the metahumans or is it time to just start over? )

  • @bertrandrichard7903
    @bertrandrichard7903 2 ปีที่แล้ว

    The video should clearly states that it focuses only on rendering features. I doesn't have a single mention of PhysX being replaced by Chaos, and all of the consequences this has; like all vehicles needing thorough rework to be used, without any cmdlet supplied.
    If your project has any vehicle at all, I guess you'd want to know that before migrating to UE5.

  • @ronibudiawan4541
    @ronibudiawan4541 2 ปีที่แล้ว

    How to fix the plugin not build for certain version?

  • @finegamingconnoisseur
    @finegamingconnoisseur 2 ปีที่แล้ว

    If a content on the marketplace was made in UE4 and does not say it is compatible with UE5, will it still work in the new engine?

  • @specimendelta
    @specimendelta 2 ปีที่แล้ว

    I don't understand nanite. It seems every mesh I enable it on ends up looking terrible, even if the auditor says there are no errors on it. The visualizer also doesn't work. The only thing that happens in the scene when I change it to view nanite triangles is it gets slightly darker. What am I doing wrong?
    Also, after enabling Lumen and Nanite, my project has 1/3 the frame rate it did in UE4. Why?

  • @Beanibirb
    @Beanibirb 2 ปีที่แล้ว

    This is legit amazing me and I'm so tempted to just pack my project up and move it to UE5

  • @screwdajuice
    @screwdajuice 2 ปีที่แล้ว

    how about you get 5.0 to properly work on Linux?

  • @Liam-fr1lr
    @Liam-fr1lr 2 ปีที่แล้ว

    When I go to activate Lumen Visualization, I don't have that option in the dropdown menu. Is this a problem with me not updating the engine to the latest version? Or can I just enable that somewhere?
    EDIT: Never mind, my problem was that I assumed that 5.0EA would automatically update to the full 5.0 release. You have to manually add UE5 as an engine version in your launcher.

  • @marcfree2855
    @marcfree2855 2 ปีที่แล้ว +1

    Meercat I like very much and I covert it to UE5 a few month ago... it take averly long time:-)

  • @banmuanhacom
    @banmuanhacom 2 ปีที่แล้ว

    Build automatic convert when open project 4 in 5 please

  • @lukesfilmltd
    @lukesfilmltd 2 ปีที่แล้ว

    cant get the visualisers to pop up after enabling lumen, is it because I am just closing and opening the project instead of restarting? also cant find a way to restart. Driving me crazy haha

    • @sebastianvonhohenberg729
      @sebastianvonhohenberg729 2 ปีที่แล้ว

      I use the "Restart Plugin" which you can find on Marketplace. Open the description... here you can find the github link and here you can download the version for UE5. Copy this in the plugins folder of your engine & then you can enable it in the engine plugins window of your project.

  • @zhipingwang4107
    @zhipingwang4107 2 ปีที่แล้ว

    hello, ue5 switchboard Can't start, is there any way?

  • @SAWheelz14
    @SAWheelz14 6 หลายเดือนก่อน

    Not a single thing about changing out deprecated code...

  • @L0w1y
    @L0w1y 2 ปีที่แล้ว

    tell me more about vehicle deformations

  • @abdelhaksaouli8802
    @abdelhaksaouli8802 2 ปีที่แล้ว

    can we get the paper behind Nanite Tech. cause I can't find it in any SIGGRAPH. or you guys are not willing to share x') ??

    • @jbach
      @jbach 2 ปีที่แล้ว +1

      There's a Siggraph talk online

    • @abdelhaksaouli8802
      @abdelhaksaouli8802 2 ปีที่แล้ว

      @@jbach am reading it right now, thanks

  • @marcfree2855
    @marcfree2855 2 ปีที่แล้ว +1

    Upgrating Form UE5 early access to UE5:-) for my videos here ...takes a long time but its epic:-)

  • @Particle67
    @Particle67 2 ปีที่แล้ว +4

    Thank you. Now we're talking...

  • @screwdajuice
    @screwdajuice 2 ปีที่แล้ว +1

    5:52 for anyone not wanting to waste their time

  • @sams_3d_stuff
    @sams_3d_stuff 2 ปีที่แล้ว +1

    VR please..

  • @Deano-M
    @Deano-M 7 หลายเดือนก่อน

    Anyone able to help import Umaps from america's army proving grounds to UE5 ?

  • @LORENZOCOLALONGO
    @LORENZOCOLALONGO 2 ปีที่แล้ว

    Does Nanite work with vegetation? thanks you are wonderful

    • @itsapinecone7280
      @itsapinecone7280 2 ปีที่แล้ว

      Im not an unreal officianado, but no it doesnt. Vegetation has a certain opacity map that doesnt work with nanite, but there are tutorials to make nanite vegetation, but it wont have any opacity or light shining through it.

    • @kazioo2
      @kazioo2 2 ปีที่แล้ว

      no, but maybe in the future.

    • @AlessandroSchiassi
      @AlessandroSchiassi 2 ปีที่แล้ว +1

      Not in this version but in the next. You can already download a beta version of UE5 that has the option to Nanite whole trees while keeping masking and WPO for wind.

  • @UltimateKillerbee
    @UltimateKillerbee 2 ปีที่แล้ว

    Does it mean batman arkham knight unreal engine 5

  • @bazuka0000
    @bazuka0000 2 ปีที่แล้ว

    Why did u delete my post?

  • @MiljanBojovic
    @MiljanBojovic 2 ปีที่แล้ว

    No UE5 for me at this time. Too buggy. I'll wait...

  • @Samenoskee
    @Samenoskee 2 ปีที่แล้ว

    I hope square Enix is using UE5 for FF7RP2 seeing cloud and tifa with meta human technology is going to be pure eye candy.

  • @benthedaddyYT
    @benthedaddyYT 2 ปีที่แล้ว +3

    120 fps in ue4, 58 fps in ue5

    • @chapacubraelderscrollsonli3491
      @chapacubraelderscrollsonli3491 2 ปีที่แล้ว +2

      Exactly. No comment on that by the devs... ue5 is very slow and heavy, what's the point of nanite savings when you start a clean project with 50fps?

  • @lekastudios5191
    @lekastudios5191 2 ปีที่แล้ว

    So you think we should just be able to figure out what you have done with the binaries like it is something everyone is born with the ability to do? Please step it up and instead of ranting about Nanite and Lumen and the technicalities for 5 mins [which is good, but not really the topic here], just explain what you have done with the binaries to target the right whatever-you-said.

  • @tomhalik4877
    @tomhalik4877 2 ปีที่แล้ว

    ill finish my games in Ue4 and then move to Ue5

  • @zainmalik9666
    @zainmalik9666 2 ปีที่แล้ว +2

    Please Avalanche….use UE5 for Hogwarts Legacy. There’s nothing more I want.

  • @W4D199
    @W4D199 2 ปีที่แล้ว

    Please help, UE5 is crashing.
    Crash Error:
    Unhandled_Exception_Access_Violation at address 0x0000000018.
    System specs:
    i7 11th gen , 8cores ,4.20 GHz
    DX 12
    Nvidia RTX 3060 6GB
    16 GB RAM.
    Can't wait to explore UE5 experience.🙏♥️🙏

  • @woohoo2491
    @woohoo2491 2 ปีที่แล้ว

    Overkill Studios, if you are watching this video, avert your eyes. Do not look, and carry on. Resist the temptation to change Payday 3's engine last-minute and screw up your years worth of progress. It's not worth it.

  • @michabuszynski7326
    @michabuszynski7326 2 ปีที่แล้ว

    Just bring us Star Wars Fallen Order in Unreal Engine 5 for PS5 then 😉

  • @DavePolcino
    @DavePolcino ปีที่แล้ว

    16 minutes in, "enable nanite" instant crash. Unreal 5.1

  • @venger5705
    @venger5705 2 ปีที่แล้ว

    100% This.

  • @thesystemera
    @thesystemera 2 ปีที่แล้ว

    Woot.

  • @zavensarkesian7162
    @zavensarkesian7162 2 ปีที่แล้ว

    Hopefully Avalanche Software converts to UE5 for Hogwarts Legacy!

    • @zainmalik9666
      @zainmalik9666 2 ปีที่แล้ว

      I’d love that but I can pretty much confirm it won’t. Considering it’s coming out on last gen, as well as the switch…it’s not possible :(

  • @real_PAL
    @real_PAL 2 ปีที่แล้ว +1

    It says install from EG launcher, but this launcher not working on normal systems like Linux and MacOS. Such idiots realy can make engine like this????

    • @racingsfun
      @racingsfun 2 ปีที่แล้ว

      Apple is trash use a pc

    • @real_PAL
      @real_PAL 2 ปีที่แล้ว +1

      @@racingsfun I'm on arch linux PC. But even Apple trash is better than Microsoft